1:30 "After a half-hour you should see this thing" For me this part took _2 and a half hours to complete_ *And the rest of the photogrammetry took almost 6 hours* But still great tutorial, and it actually is REALLY addicting
Try 3DF ZEPHYR. It has a free version also which can do 50 images. Meshroom with 107 pics took 8 hrs on my pc while zephyr took 1 and a half. The result was also way better. Try it out, you might like it.
Virgin 3D scanning: going outside, taking a hell lot of pictures, need hours to render, too many vertices Chad Ian Hubert: just make a cylinder and extrude, add a texture and voilà
true Ian Hubert's tutorials are incredibly easy and useful, but if you want realistic 3d props or models for game scenes, photo-scanned objects are better bc of the details and realism.
I do a lot of modelling and animating, but I also got into 3D printing. So this video doubles as a way to 3D scan an object and reprint it as a model. I appreciate it!
You’re amazing!! One of the best tutorials I’ve ever taken! Exactly what I was looking for. I can’t tell you how much you’ve helped me. You earned my subscription
Instead of taking photos, I took a video with the same motion and locked settings on my phone. I later edited unnecessary stuff out of the video... Then I REALLY decreased the frame rate because bro, too many frames. Output your video as a JPEG sequence and I suppose you know where to go from here!
Yup that's the only way I've tried it, but now I'm debating switching to photos like everybody else because I wonder if it outputs sharper image textures!
Coltyn Stone-Lamontagne True.... a square marker, a few strategic photos, fSpy, project from view, bake? This one is just for teaching, anyway, I guess..
or maybe you suck at modeling and creating UV textures, and this is your way to go! also there are some retopology tools out there so you can have quads and decent render times. :D
Wow I was really bummed when I saw the display.land app was closed recently. I’m so glad you made this! It actually seems to be a lot easier than I thought it would be haha. Thanks so much Peter!!
Before starting this tutorial, I had never touched Blender. Nevertheless, I was interested enough to push through and scan my first object. I'm happy to say that I now have a really strange looking cream soda can that I may drop into UE4. Thanks for sharing your knowledge, Peter!
You don't photoscan a can! It's much easier to model/find a can. Photoscanning is better for organic or rough objects that would look worse if you made them from scratch.
Oh wow. I’ve fallen far enough down the Blender RUclips rabbit hole to arrive at this video and think “I know this voice...oh! It’s Peter from Corridor!” Happy to be here and learn more for my journey through Blender!
hey man, I find taking a slow video tracking around your chosen object, then using some software that extracts as many frames as you like per second is a neat trick. it's faster than taking pictures. I find it often picks ups more detail because of the smoother camera pan around the object.
I think you could cut some time out of this process by doing an edge split after cutting the model (vertex group may still be good for safety). That way when you select the model and ctrl-L to select linked parts it will be disconnected from the garbage.
Good tutorial, thanks, it's still a lot of work and time for such a simple object, it could be done faster+cleaner in modeling mode. I'll keep that tutorial in mind for very complex objects.
I see some plants in your photo collage at the end when you're telling us to see your patreon. I'm interested to see how you were able to scan those since there are so many overlapping and thin objects. I've only tried photoscanning a few times with varying success, but that's one that I never was able to get. Any time I had occluding objects, it seemed to just get one or the other. Tips and tricks for thin and occluding objects would be a sweet video.
If you have access to a DSLR and have some knowledge about it; you might want to try a CPL filter on the lens. These are made to block out 99% of reflection if you use them right
Straight forward tuts like this are multiplying... How lucky the generations today is
👍
I agree!!!
Seriously. Very little excuse nowadays for not knowing how to do the things you want to do.
Channelling the Hubert. 🙂
He is iconic.
Hey I mean if you find a better way to make tutorials, let me know. Love to Ian!
@@PeterFrance no criticism intended. As always, love your work. 🙂
@Christian William haha theres a hubert inside you
just need to add Moths the the model now
"save your project as something other than flagdlag"
Me: no I don't think I will
Flagdlag? I've never heard of her.
Holy cow this is so incredibly useful, it’s midnight now and I’m in bed but I’ve never been more excited to jump in blender in the morning
One year later, same. Lol
Two years later, same. Lol
I haven't even realized it's Peter at first, holy
Same
1:30 "After a half-hour you should see this thing"
For me this part took _2 and a half hours to complete_
*And the rest of the photogrammetry took almost 6 hours*
But still great tutorial, and it actually is REALLY addicting
Try 3DF ZEPHYR. It has a free version also which can do 50 images. Meshroom with 107 pics took 8 hrs on my pc while zephyr took 1 and a half. The result was also way better. Try it out, you might like it.
@@shivanshsingh8229 Thanks to your comment I tried it out this afternoon and it worked great! Thanks for recommending
@@AustinThomasFilms Cant see his comment, what did he recommend?
@@Mrcoolagainbuzy I can't see it now either but I believe it was a program called 3DF Zephyr. As opposed to using Meshroom.
Virgin 3D scanning: going outside, taking a hell lot of pictures, need hours to render, too many vertices
Chad Ian Hubert: just make a cylinder and extrude, add a texture and voilà
true Ian Hubert's tutorials are incredibly easy and useful, but if you want realistic 3d props or models for game scenes, photo-scanned objects are better bc of the details and realism.
@@Funatiq If you game models, 3D scanning is probably one the worst options
@@Adem92Foster that's not true, its already being used in a lot of games.
First This guy teaching you Photo scanning not modeling
@@Adem92Foster depends remeshing
10 seconds into the vid and I was like "oh this is Peter from corridor"
wait what
same
Yeah, beeple best friend
Same here 😂😂
These are really good tutorials.
I do a lot of modelling and animating, but I also got into 3D printing. So this video doubles as a way to 3D scan an object and reprint it as a model. I appreciate it!
The step that I did best is being as awkward as possible...
I appreciate how you start with a super basic photogrammetry tutorial and follow up with pretty advanced Blender show :D
Thank you Peter! This is EXACTLY what I needed. I love your content and everything you do at Corridor.
This is some Stark Industry level right there
The way you go through the tutorial is both entertaining and highly effective for learning lol good job
The mustache and long socks make the perfect man for anything.
@4K Creator Are you a freak or what?
You’re amazing!! One of the best tutorials I’ve ever taken! Exactly what I was looking for. I can’t tell you how much you’ve helped me. You earned my subscription
It is addicting, where ever I go im just looking for things to 3D scan now
This is so helpful! Thanks! You and Blender Guru are my go to people for Blender stuff!
Instead of taking photos, I took a video with the same motion and locked settings on my phone. I later edited unnecessary stuff out of the video...
Then I REALLY decreased the frame rate because bro, too many frames.
Output your video as a JPEG sequence and I suppose you know where to go from here!
That's...brilliant.
Yup that's the only way I've tried it, but now I'm debating switching to photos like everybody else because I wonder if it outputs sharper image textures!
@@Leukick but you can sharp the sequence and remove noise
@@LuisSOfficial HDR enabled photo> JPED "Screenshots"
This is great. Concise, a relevant topic, a few extra tips thrown in. Thank you.
Ironically selecting the one thing in the environment that could be modelled in 10 minutes ...
Robin Betts exactly what I’m thinking 😂😂😂
Coltyn Stone-Lamontagne True.... a square marker, a few strategic photos, fSpy, project from view, bake? This one is just for teaching, anyway, I guess..
A summation of how my decisionmaking tends to happen in 3D
@@sdrawkcabmiay well u could use a few images and its not that hard
or maybe you suck at modeling and creating UV textures, and this is your way to go! also there are some retopology tools out there so you can have quads and decent render times. :D
Bro! This was a MASTER CLASS..... I've been using Blender for like 8 years, and never learned so much in one video!...
Love your tutorial style! Much appreciated and super clear and helpful
loving your humor, so set in reality :)
Wow I was really bummed when I saw the display.land app was closed recently. I’m so glad you made this! It actually seems to be a lot easier than I thought it would be haha. Thanks so much Peter!!
Wait, really? That sucks :(
"." meaning you are on a phone.
@@chickeninabox yet display land was written like display.land
And what's wrong with being on a phone?
@@Raspyx Nothing wrong, Its like being a European or American.
Peter, you are amazing.
You know how this helps me?
A dammn lot... No one taught me this..
Thank you so much!
Keep the great work up. 👍
Before starting this tutorial, I had never touched Blender. Nevertheless, I was interested enough to push through and scan my first object.
I'm happy to say that I now have a really strange looking cream soda can that I may drop into UE4. Thanks for sharing your knowledge, Peter!
You don't photoscan a can! It's much easier to model/find a can. Photoscanning is better for organic or rough objects that would look worse if you made them from scratch.
Chrysippus I agree. I have scanned a few more objects now, but hand-modeling them would probably be better. It’s all fun though!
that people looking at you awkwardly is so accurate ....
Oh wow. I’ve fallen far enough down the Blender RUclips rabbit hole to arrive at this video and think “I know this voice...oh! It’s Peter from Corridor!” Happy to be here and learn more for my journey through Blender!
Thank you for sharing. This was awesome! Tutorial suggestion: photo scanning an environment, such as a room or an outdoor scene.
Thank you was finding a good photoscan tutorial from a long time. Love your spiderman movie
1:33 That… is SO cool!!!! I’ll do this eventually.
omfg this is not only perfect but exactly what i was looking for. Thanks my G!!
Awesome tutorial Peter. Thanks a lot. 👍
I'm so gonna do this now. Then I'll use the Instant Meshes to clean up the objects! This is great!
This is a fantastic tutorial mate nicely done!
I definitely didn’t spend like a month on one project like this to 3D print, modeling a house, and thus learned basically all of this the hard way.
You can just press L while hovering over an object to select all linked faces instead of selecting a face and pressing ctrl and l
I'm sure he said that
@@theCreativeSav No. He said Ctrl+L which is slower than L.
That's much more simple than I imagined, nice
Thank you for such a straight forward tutorial, much appreicated
I appreciate the partial tutorial in how to be awkward in social interactions, but I already have that covered.
Damn man, just the tutorial I was looking for! Sweet AF explanation, nice and easy... cheers :D
Fantastic! Thank you for the no BS tutorial.
OOOOOOOH Peeeeeeete, Pete from Corridor. Thanks Pete, from one Pete to another.
This is the video I’ve been needing!
this video was a good birthday gift thank you for this !!
Fantastic tut. Thank you
just discovered your videos... nice work mate!
Thank the algorithm! Thought i recognized that voice from the Crew :D great vid!
hey man, I find taking a slow video tracking around your chosen object, then using some software that extracts as many frames as you like per second is a neat trick. it's faster than taking pictures. I find it often picks ups more detail because of the smoother camera pan around the object.
yes that's cool and all until you get motion blur, rolling shutter, auto exposure, and god knows how many other artifacts
i tried that with ffmpeg to extract frames, let me tell you, it's not worth it
liked and subscribed thank you very much for this tutorials man
OMG!!! super tutorial in a super record time!! Thanks a lot!
Thanks Peter!
Incredibly useful!😊
I think you could cut some time out of this process by doing an edge split after cutting the model (vertex group may still be good for safety). That way when you select the model and ctrl-L to select linked parts it will be disconnected from the garbage.
You’re the best, Peter thanks b :)
Gonna try this! Thank you!
For anyone not seeing the "load model" option be sure to double click on the texturing node
Nice music 👍
Good tutorial, thanks, it's still a lot of work and time for such a simple object, it could be done faster+cleaner in modeling mode. I'll keep that tutorial in mind for very complex objects.
I was laughing so hard at 1.20. Funny video, great work
PETER! I’m glad I found you!
This tutorial is amazing
That intro is gold. What 3D designer hasn't ruined a good date by pausing to take photos of inanimate every day objects?
Awesome Tutorial!
After watching this tutorial a new subscriber in u r sub list 😀✌
thank you Peter!
Ohh you're that guy, subbed immediately
Watching this video knowing full well i don't have he patience to do photoscans - but it's so cool
I learned a lot from this video.
This is awesome Peter! Please make a tutorial about making a custom HDRI with your camera. Thank you! 🙏🏽❤️
ruclips.net/video/MASbLjQ9S_Y/видео.html
@@John-lj7zo thanks lol I've seen that video. I just wanted to see Peter's point of view
Whahhaha ok
@@theCreativeSav It's probably the same point of view. Just a different voice.
Awesome video
this is beyond science
I see some plants in your photo collage at the end when you're telling us to see your patreon. I'm interested to see how you were able to scan those since there are so many overlapping and thin objects. I've only tried photoscanning a few times with varying success, but that's one that I never was able to get. Any time I had occluding objects, it seemed to just get one or the other. Tips and tricks for thin and occluding objects would be a sweet video.
I love photoscanning stuff. I was taunt in agisoft but I want to not break bank meshroom will do! Great video.
Save your object to something other than "asxvzgsh" got me to subscribe right away 😂 amazing work man !
Awesome tutorial
AMAZING, yes life can be easy sometimes
Great tutorial!!
Wow! So cool!
this tutorial is absolutely blalalalala!
I have a DSLR. I have powerful-ish PCs. I have 3d printers.
_My God what have you done to me, Peter_
Fascinating
Amazing!!!
thank you. helpful video
Came for the Blender. Left due to mask kuk boi
This what I was struggling with!!
THis is SO good! thank you so much omh
Quick Tip instead of removing vertices use the boolean tool it faster
I came for the Photoscanning, Leaving *Needing* the bagel. 🍔🍩
Me: Yes i can finally scan whole car models!
Peter: NO!
If you have access to a DSLR and have some knowledge about it; you might want to try a CPL filter on the lens. These are made to block out 99% of reflection if you use them right
@@mantenbrink I know about cpl filters. It was a joke. ;)
I'm always torn between hating people who copy others or not, but then the video is just so good so whatever.
Loved it......
Damn bro
Next month will be fun
Thanks for sharing
REALLY GOOOOOOOD
lots of tips for begainners like me thx
This is awesome ! Would be delighted if I could do this stuff for my videos clips !
wow, thsts amazing
Thank you!