Easily Clean Your 3D Scans (blender)

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  • Опубликовано: 29 сен 2024

Комментарии • 660

  • @ArturoJReal
    @ArturoJReal 4 года назад +552

    Spent a good hour or so trying to figure out why it wasn't working the same for me, turns out Peter is using feet instead of meters. If using meters, around 0.06 m should do the trick!

  • @imunpro7134
    @imunpro7134 4 года назад +1

    Where you've been when i'm was making retopology on my last model? Huge thanks for tutorial

  • @shivamm.salunkhe5876
    @shivamm.salunkhe5876 4 года назад +1

    I would love to see a sci fi blade runner style vibe tutorial on the channel ✋🏻

  • @lildeadshot2630
    @lildeadshot2630 2 года назад

    Bro thank you so much

  • @baton5
    @baton5 4 года назад

    congrats on the new PC :) do the tutorial for the looping animation dude.

  • @Tarekismail
    @Tarekismail 3 года назад

    thank you 🙏

  • @tabby842
    @tabby842 4 года назад

    Surprised that so many people are saying this addon isn't that useful. Is there a retop tool that can directly guide edge flow? The only tool I know of is Zbrush via guide curves. Not even the quad remesher from exoside (ex zbrush dev who made the retop tools) can do that.

  • @damienradymskylanders3421
    @damienradymskylanders3421 Год назад

    hey could this work for multiple UV tiles

  • @LayneHarris
    @LayneHarris 3 года назад +1

    What version of Blender are you using? Does this still work in 2.90.1? For some reason no matter what I do, I am unable to get 'selected to active' to generate a texture for the new object. It just keeps the original black new image that was created.

  • @AXLplosion
    @AXLplosion 4 года назад +988

    1:52 make sure that you have set Cycles as your renderer, otherwise there won't be any baking options.

    • @MilaPronto
      @MilaPronto 4 года назад +23

      also use cpu or cuda. i had it on optix and it didnt show up and i asked myself why ;P

    • @insertanynameyouwant5311
      @insertanynameyouwant5311 4 года назад +1

      @@MilaPronto can`t Eevee do baking at all? I`ve never done baking

    • @WeaselOnaStick
      @WeaselOnaStick 4 года назад +1

      sometimes default BSDF shader doesn't work for me so I had to switch it to diffuse shader. odd

    • @AXLplosion
      @AXLplosion 4 года назад +2

      @@insertanynameyouwant5311 Eevee does not have any baking options, the only way you could technically bake with Eevee is by rendering an image and then using it as a texture, but it's rarely practical at all.

    • @seedee3d
      @seedee3d 4 года назад +3

      real men use luxcore

  • @BilalAzeem
    @BilalAzeem 4 года назад +427

    holy shit i thought this was gonna be a 20 min long tutorial, this is a godsend

    • @sigmaalphadelta7094
      @sigmaalphadelta7094 3 года назад +6

      He explained more in 2 minutes than CGMatter could explain in 3

    • @Simon11354
      @Simon11354 3 года назад

      The video is 2:58 whars ur point?

    • @pops7249
      @pops7249 3 года назад +2

      @@Simon11354 lol
      2 second less

    • @gummygeek1107
      @gummygeek1107 2 года назад

      Guys, I think thats the joke

  • @JonathanMacher
    @JonathanMacher 4 года назад +307

    Select "Pure Quad mesh" in the export options to ensure that there will be only quads and no n-gons!

    • @arianullah6257
      @arianullah6257 4 года назад +4

      Quads and traingles, Instant Meshes doesn’t genereate any ngons

    • @JonathanMacher
      @JonathanMacher 4 года назад +19

      @@arianullah6257 Even if you just look closely in his video, you can spot some.

    • @JonathanMacher
      @JonathanMacher 4 года назад

      exactly

    • @tris0913
      @tris0913 3 года назад +1

      ach du warst auch hier joni

    • @JonathanMacher
      @JonathanMacher 3 года назад

      @@tris0913 tjaja

  • @jakeys648
    @jakeys648 4 года назад +365

    I think you’ve perfectly nailed the format of your tutorials. A few too many are going for the quick slightly vague tutorials to jump on the Ian style. But yours give that extra bit of detail while not being too long. Nothing worse that skipping through a tut. Also, miss you on corridor so keep pumping these out :)

    • @joethorpe109
      @joethorpe109 3 года назад +2

      Sorry but the Ian style is the best style

    • @jakeys648
      @jakeys648 3 года назад +9

      @@joethorpe109 We all have a soft spot for Ian.

    • @EyeMCreative
      @EyeMCreative 2 года назад +6

      I think Ian's intention is not to make beginner tutorials, but to make videos showing off ideas & techniques people might not normally think of using tools they already know how to use. If you have learned Blender already to a point where you're familiar with most of the common tools and concepts, you should be able to follow his tutorials. You might have to watch it a few times, or pause, or even look up how to do something he mentions, but I don't see that as a problem for quick videos like that are just intended to get across one specific idea/technique that might not really deserve it's own full tutorial.

    • @Chillestchicken
      @Chillestchicken Год назад

      How do you fill a polycam model??? I'm trying to fill a model, as it is empty inside, so that I can make a rig for it... but no tutorial shows how to!! Someone please help. I'm commenting on this so there's a higher chance imma get my answer

    • @LordZandaurgh
      @LordZandaurgh Год назад

      @@Chillestchicken All 3d models are empty inside

  • @xMrDog
    @xMrDog 2 года назад +46

    I followed every step, even converted feet to meters, but I got holes in my finals textures, like transparent holes, do you have any suggestion? I think it's a great tutorial and I don't know what I did wrong, because I followed the same steps.
    EDIT: RESOLVED
    the problem was that I put the value for "Ray Distance" in "Max Ray Distance". In Blender 3.0 and beyond the same values don't go there, they go in the "Extrusion" tab, right above.

    • @SeyhanK17
      @SeyhanK17 Год назад +2

      thanks so much for the comment. I had set both to like 0.5 but making the max ray distance 0 solved it.

    • @Isaakson16
      @Isaakson16 2 месяца назад +1

      omg THANK YOU

    • @xMrDog
      @xMrDog 2 месяца назад

      @@Isaakson16 no problem man! Glad to help the ones who found my same problems the along the way! ;)

  • @Sylfa
    @Sylfa 4 года назад +237

    You forgot to bake the normal map, no need to leave all that detail out of the end product!

    • @pep-o-butt672
      @pep-o-butt672 3 года назад +31

      wait wait wait, you can do a low poly version of the high poly one and then even return the detail back???

    • @artifyr
      @artifyr 3 года назад +8

      @@pep-o-butt672 same question. Can we actually do that?

    • @abhishekdey9689
      @abhishekdey9689 3 года назад +52

      @@artifyr yes, by baking the normal map from the high poly mesh to the low poly mesh

    • @iceseic
      @iceseic 3 года назад +21

      Also when baking, as long its not direct or indirect light. You can set the render sample to 1 because pure color doesn't need light sampling

    • @kreynusr4242
      @kreynusr4242 3 года назад +9

      @@pep-o-butt672 Jayanam has an awesome tutorial for that and evem has a addon which simplifies the proccess.

  • @alexaulson4802
    @alexaulson4802 4 года назад +67

    Would love to see your soft body sim workflow

    • @BrownHuman
      @BrownHuman 4 года назад +3

      Yeah right. I still remember when he did that amazing head explosion with soft bodies for that tiny guns corridor digital video. Would love to see him do that now with better Simulation and mantaflow workflows.

  • @JohnSatan
    @JohnSatan 4 года назад +49

    If you want more clear result, you can use multiresolution and wrap modifiers.
    Subdivide low poly model with multiresolution, after that apply wrap modifier with high poly model in it selected, now bake texture, after it you can bake normals from multiresolution, don't forget to set 0 on preview in multiresolution modifier before baking.

  • @Wonback
    @Wonback 4 года назад +2

    Someone send this to Yandere Dev

  • @BFTAC0
    @BFTAC0 Год назад +13

    Speaking of clean, you have the cleanest tutorial for this on RUclips!
    Short and to the point.
    Easy to understand.
    Easy to follow solution.
    No notepad.
    No personal drama.
    Perfection.

  • @plon4742
    @plon4742 11 месяцев назад +5

    1:52 For anyone missing the Bake option in Render tab, change the Render Engine in Render tab to Cycles. You're welcome.

    • @rapcorestar
      @rapcorestar 10 месяцев назад +1

      Saved me a day! Thanks!

  • @MENIAC404
    @MENIAC404 3 года назад +2

    somebody please help me
    I am not a very advanced user of blender and when I bake the diffuse nothing came up
    I followed exact steps as him but still it doesn't work
    please help me.....

  • @FtShareID
    @FtShareID 8 месяцев назад +1

    Thankkk A looooot duuuuudeeee!!!!!!!! you solve my problem.

  • @RiorXD
    @RiorXD 4 года назад +13

    D: soooo i can finaly start using my kinect again for those glorious scans.

  • @toapyandfriends
    @toapyandfriends 2 года назад +1

    I have a bunch of photogrammetry scans of rooms that are almost perfect but there's a bunch of little stuff in there that's not...i was wondering if you can make a video on how to approach cleaning a whole room

  • @TarekAlShawwa
    @TarekAlShawwa 4 года назад +16

    I don't even need this tutorial right now, but you were so concise and straight to the point that i had to leave a like, superb video, wish every single tutorial was like this

  • @TheRiverStudio
    @TheRiverStudio 4 года назад +14

    I was expecting normal maps. I usually do the baking in Xnormals so I was curious.

    • @PeterFrance
      @PeterFrance  4 года назад +27

      The same technique can be used for normal maps, just select 'Normal' instead of 'Diffuse' in the baking settings ;)

  • @Clrjohn
    @Clrjohn Год назад +2

    Can you help me ? When i try to export the file, after i click solve twice like you did and extract mesh is ok, then when i press save it give me this error: Unknown file extension ! what i am missing ? a plug in for the Instant Meshes or what ? Please help

    • @tonunknown1
      @tonunknown1 4 месяца назад

      Same, no idea what the issue is

  • @whynotanyting
    @whynotanyting 3 года назад +5

    > Actually use it to retopologize your own messy models.

    • @Vandalae
      @Vandalae 3 года назад +1

      Same I'm using it to retopo some sculpts lmao

    • @darkhoodchief
      @darkhoodchief 3 года назад

      @@Vandalae Relatable

  • @gtaocinematics
    @gtaocinematics 3 года назад +1

    Any reason why my lowpolly mesh has areas that dont seem to transfer? it always ends up with bits missing

  • @jesseyules
    @jesseyules Год назад +1

    Any new versions of this tutorial for Blander 3.3? All the menu options for Baking have changed. :)

  • @AngelsModz
    @AngelsModz 8 месяцев назад +1

    This is amazing and looks like its about to give me a wonderful result, but when i click extract mesh it tears my model to thousands of red squares or triangles and its missing so much like many missing pieces. No matter what I do.

  • @G_R7788
    @G_R7788 9 месяцев назад +1

    not working for me. It's showing shredded png applied all over my model
    help

  • @GameDev1
    @GameDev1 4 года назад +18

    Great tutorial. I think it's worth mentioning that there's a free Instant Meshes add-on for Blender which works as a bridge and with which you don't have to do the manual export step.

  • @PortalFPV
    @PortalFPV 3 года назад +5

    Easily clean meshes o.O!?! FINALLY!
    Scanning items has been the bain of my existence at my job. This will greatly speed up work flow. Thank you so much

  • @JordanDubuDoyorn
    @JordanDubuDoyorn 4 года назад +73

    Why do you present this with this calm while this is a revolutionnary soft ?

  • @zander8713
    @zander8713 4 года назад +5

    PLEASE can you do a tutorial on how to render a separate shadow pass in blender for VFX? I've tried many ways, and I can never get it to work :(

    • @ithinkicanwrite
      @ithinkicanwrite 4 года назад

      You enable 'Shadow Catcher' on the objects you want to catch the shadows only, disable everything else, and render the animation. This will create a render that only consists of the shadows that you can then composite onto your footage.

  • @MichaelO2000
    @MichaelO2000 4 года назад +3

    How is this compared to the built in blender remesher? Obviously instant meshes has the comb tool to manually guide the lines, but is using blender remesher still acceptable?

    • @sobgray
      @sobgray 4 года назад

      Different results, different tools. I like using quad remesher

    • @DavidJonSpem
      @DavidJonSpem 4 года назад

      I don't use blender but I can already say it depends on the usecase and what looks best to you

    • @AArmstrongC
      @AArmstrongC 4 года назад

      With instant meshes, as the tutorial shows, you can guide the edge flow, that's the only reason why it's far superior

  • @thanujaudayanga7228
    @thanujaudayanga7228 3 года назад +1

    Thanks.. Plz make more Long videos

  • @toapyandfriends
    @toapyandfriends 2 года назад +1

    😎'badass man!

  • @ApexArtistX
    @ApexArtistX 3 года назад +3

    Tutorial Request: Human scanning tutorial or modelling a rough model for rag doll fun

  • @TheCollectorEdd
    @TheCollectorEdd Год назад +1

    I don't know. Sound like work. I'll take a nap instead.

  • @robertocalcetas6263
    @robertocalcetas6263 4 года назад +1

    Please a camera projection tutorial like on your scooty vfx test

  • @ShawnDelaney
    @ShawnDelaney 4 года назад +7

    My man that is the most concise short tutorial that I've seen on using blender.

  • @ztrasfar7293
    @ztrasfar7293 3 года назад +1

    I followed the exact steps but my baked texture (the one that you named "Couch") turns out to be completely black... I don't know what is wrong

    • @Az1fr3
      @Az1fr3 Год назад

      SAme here

  • @ArgoBeats
    @ArgoBeats 3 года назад +2

    It doesn't seem to work in 2.92

    • @towle98
      @towle98 3 года назад

      having the same issue

  • @bob2859
    @bob2859 4 года назад +1

    small voice
    BIG IDEAS

  • @DemolitionRepublic
    @DemolitionRepublic 4 года назад

    Nice! ZBrush and xNormal can do the same thing but your method is 10 times faster. However, using ZBrush, you can do some manual fixing and painting at the same time. But still you have to pay about 700 dollars. Thanks for the video.

  • @drgily
    @drgily Год назад +1

    Great! I just had a problem baking. Basically the bake wouldn't look good because there were black spots. I saw the high poly and low poly models had to be in exactly the same spot which I couldn't do either. I wonder if there is a way to bake with no overlapping models.

  • @keydrem
    @keydrem 4 года назад +1

    👍💜

  • @DerDirkBelana
    @DerDirkBelana 3 года назад +7

    A few months into my master's thesis, I was having trouble with 3D scans and rigid body simulations due to the rough surface ... You are a real help and time saver in this situation!!!

  • @cybilljatan
    @cybilljatan 3 года назад +1

    Hi. I have been following the steps precisely. And ended up trying multiple things, but I get a totally black baked texture, no matter what. Blender 2.9 and 2.91. Looked so easy here, Sigh! wasted half my day!

    • @AM_1994
      @AM_1994 3 года назад

      Any luck with that in the end? I Got the same issue :( Thanks!

    • @Az1fr3
      @Az1fr3 Год назад

      Same problem here

  • @jackbirch1655
    @jackbirch1655 4 года назад +4

    I love your tutorials, would love to see a more in-depth tut on how you did the tiny guns head explosion for corridor!

  • @RedrD-oh6wu
    @RedrD-oh6wu 2 месяца назад

    0:06 Garten of BanBan developers making a simple fucking remote:

  • @redbeast13
    @redbeast13 4 года назад +2

    Hey how about some rigging tips?

  • @PINKALIMBA
    @PINKALIMBA Год назад

    Hi, I just downloaded Instant Meshes. When I opened it, the left panel's size is too big and I can't access the "Position Field" options because it is below the window.
    I tried adjust my monitor font size but this Instant Meshes program won't resize.

  • @BensRightBrain
    @BensRightBrain 2 года назад

    His voice sounds familiar...
    Checks account name
    OMG IT'S PETER CORRIDOR PRODIGY FRANCE

  • @gambello1195
    @gambello1195 4 года назад +2

    Blender has this built in with quadflow remesh

  • @milanwulf
    @milanwulf 2 года назад +3

    If you have light blue lines on the edges of your mesh and cannot set your imported object to "shade smooth":
    This means those edges have been marked as "Sharp".
    For clearing sharp edges select the mesh in edit mode and press "CMD/CTRL + E" and click on "Clear Sharp".

  • @dalvandi
    @dalvandi 4 года назад +2

    I really wish you'd make this video sooner and I'd known about this software sooner before I had to manually tidy up, awesome video!

  • @blackdevilcreations
    @blackdevilcreations 11 месяцев назад

    It really is not working for me.. the while Texture remains black with just some small square Patches of the original texture baked on..
    Render Mode is Cycles (Supported + CPU), Extrusion is 0.06m, MaxRayDistance is 0.0. Only Color Set in Diffuse Mode.
    Selected High Poly.., Shift+Selected Low Poly.. baked.. failed result..

  • @subhashchandrabose315
    @subhashchandrabose315 4 года назад

    I am not a very good 2d artist ... So I often use stencil texture stamp technique... DO YOU HAVE ANY PRO TIPS ON STENCIL TEXTURING OR STAMP TEXTURING... (I make model for game not for animation)

  • @TheMaverick2you
    @TheMaverick2you 4 года назад +1

    Thanks, please make videos on gaming projects which includes game engines

  • @Knurek007
    @Knurek007 2 года назад

    2:21 - I'm confused how tha texture exists? "couch3_u1_v1.png"? We made only one, so I'm lost haha.

  • @gojosatoru988
    @gojosatoru988 3 года назад

    Which laptop should i buy?
    1) Msi alpha 15 (ryzen 7 Quad core 3750H - 16gb ram/1 TB HDD/256 GB SSD/ 4GB Graphics/AMD Radeon RX 5500M)
    2) MSI GF75 ( i7 9th gen - 16 GB RAM/ 1TB HDD/ 256GB SSD/ 4GB Graphics/ NVIDIA GTX 1650)
    PLEASE HELP!!

  • @TheGameforestguy
    @TheGameforestguy 3 года назад +1

    Godlike tutorial

  • @philodox13
    @philodox13 2 года назад

    I'm going to have to try Instant Meshes with Blender's terrible 3D text topography.

  • @gabocavallaro
    @gabocavallaro 9 месяцев назад

    HI! DO you guys know why when I go for extract mesh Im having a totally broken outcome? with missed faces and an incomplete mesh? Amazing video btw

  • @hillfortherstudios2757
    @hillfortherstudios2757 11 месяцев назад

    Dude! What house were you in at Hogwartz? Cuz this is magic! Thanks for this man, this really helps! Also, i liked the format/length.

  • @johanneszwilling
    @johanneszwilling 3 года назад

    Working with Physics Simulations like the RBDLab Addon!?
    1. Make your 3d Scan (Photogrammerty, LiDAR @ iPhone/iPad, Pointcloud to mesh @ CloudCompare)
    2. Get Autodesk's free Meshmixer Software
    3. Clean your scan in there ('import', 'edit', 'make solid', (IF you want a hollow model with walls, use 'Hollow' after that. Make sure the outer and inner walls don't touch))
    4. Do this here (the texturing part, not the 'Instant Meshes'-Part)
    And that should give you a clean and textured model of your scan, which is robust for all sorts of simulations without glitches!

  • @searchfind8458
    @searchfind8458 3 года назад

    Good helpful tips I’m not being sarcastic.

  • @nicktender
    @nicktender 3 месяца назад

    What do I do if I have many image textures? I always have bad luck baking them into one image

  • @bohdan_lvov
    @bohdan_lvov 4 года назад

    There's Instant Meshes addon for Blender to avoid manual export to the app itself: raw.githubusercontent.com/knekke/blender_addons/master/B28_InstantMeshesRemesh.py

  • @abhijeettoor
    @abhijeettoor 2 месяца назад

    I followed your exact process on two models, one also being a couch but neither worked. Both end up with missing textures and only get partially baked.

  • @Peppedrillo
    @Peppedrillo 4 года назад +1

    niceee

  • @SianaGearz
    @SianaGearz 4 года назад +2

    When i looked up Instant Meshes, it sent me on an exploration of scientific research into remeshing, and that the latest and greatest in this particular lineage of remeshing tools research is Quadriflow.
    And that is even integrated in Blender directly! Starting with 2.81 release. But not quite where you might expect it. You might expect it in sculpting tool, but it's not there - the remesher integrated there only does voxel remesh. You might expect it as a mode in decimate modifier, but it's not there. Instead you must go into Object Data Properties of the mesh and it's hiding THERE. The integration also leaves a lot to be desired. Quadriflow fundamentally supports preservation line inputs, and in Blender, if you have a crease edge, it will pass through as one, but you can't just draw in Grease Pencil or provide an extra object to generate such edges. I'd like to see a comparison between Instant Meshes and Quadriflow on this sofa of yours.

    • @arianullah6257
      @arianullah6257 4 года назад

      There’s also Autoremesher being develoed by Jeremy HU, free and open source based on the MIQ and LibQEx parameterization algorithms.

    • @SianaGearz
      @SianaGearz 4 года назад

      @Skepz Nah, it doesn't need more advertisement, it's basically the first thing google and everyone throws at you. It might just about be the best thing out there but it's commercial software and fairly expensive too.

  • @brappineau4161
    @brappineau4161 11 месяцев назад

    mine keeps coming out black & changing the original to black as well. tried various settings from comments. - any idea?

  • @denizcarta9915
    @denizcarta9915 5 месяцев назад

    ok 3 years later we got an add On who mange this by himself ? Decimate plus unwrapping

  • @Starbat88
    @Starbat88 4 года назад

    Sorry if this is a noob question, but seriously.... After you download this software from the site, how do you RUN it? I don't see any executable files in the zip folder that I get... :/

  • @lexoticstudios5669
    @lexoticstudios5669 4 года назад +15

    Can you make a tutorial on achieving clean, physically accurate animations like you did in your spidey short, by compiling 10 tips and tricks that are useful when animating?

  • @thsuperelite
    @thsuperelite 4 года назад

    Can you please explain object constraints & bone constraints please...?
    The only explanation i have found is by an indian & i can't understand a single thing he's saying (even though I'm from his neighboring country)

  • @marblerun5149
    @marblerun5149 6 месяцев назад

    How would i remove weird lighting from my 3d scan?

  • @phantomcatprojects8546
    @phantomcatprojects8546 3 года назад +1

    Can we Use this for Retopology of Characters it would be a fun tutorial

  • @PestVic
    @PestVic 3 месяца назад

    Do you have a video on how to install the software?

  • @Chillestchicken
    @Chillestchicken Год назад

    How do you fill a polycam model??? I'm trying to fill a model, as it is empty inside, so that I can make a rig for it... but no tutorial shows how to!! Someone please help

  • @arnelrebenito7227
    @arnelrebenito7227 3 года назад

    what sort of scan file format can blender manage to import? RCS or e57 possible?

  • @eagleanimations1272
    @eagleanimations1272 4 года назад +1

    hi can you please do a tutorial on fight scenes or in general charecter movement

  • @INSIDEGLOBE36011
    @INSIDEGLOBE36011 Год назад

    Hi It was really helpfull
    Thank you so much for this video
    I request you to make a video on (When we download any model from any website how we can tweek with it) it comes with different problems like bullshit geometry and such as high poly you already gave solution for it
    but my real question is how we can make downloaded objects look different and change its colors easily to save our ass from copyright your help will be really appreciated. plus please download diff models and check we face some diff problems with every model
    (: '

  • @usuallyleo
    @usuallyleo 11 месяцев назад

    everything works for me, except that the texture looks really odd on the low poly.... ray distance is right but I dint know why it looks so weird

  • @AnthonyLamb
    @AnthonyLamb 10 месяцев назад

    Is there a way of doing this when your original photoscanned mesh uses multiple image texture files?

  • @Potatosayno
    @Potatosayno 4 года назад +2

    I don't even use blender, yet I still watch this.

  • @mutantvk7660
    @mutantvk7660 3 года назад

    Is this work with human characters ?? Reply 😉

  • @FRIDEI
    @FRIDEI 4 года назад +2

    This software is gonna make my life easier.

  • @blackswan6386
    @blackswan6386 4 года назад

    1 year before...." i use blender" hahaha no one uses free open source shit like blender,....today " i use Blender " everybody yeah, blender is the best solution for everything even hair and sculping wtf ! Blender came like a Bus ! hold my beer this is awesome Mate !

  • @hillfortherstudios2757
    @hillfortherstudios2757 10 месяцев назад

    I am not a computer programmer and don't know what I am looking at with Github. Where is the program to download? What do I click?

  • @bobross9370
    @bobross9370 Год назад

    You could have probably utilized the multires modifier to get normal data too.

  • @mesoiq
    @mesoiq 3 года назад

    Dude this chanal is so cool thank man realy good tutorials ... love your work from iraq :) i know my english is bad

  • @TheSmeagol630
    @TheSmeagol630 4 года назад +1

    Is this how the Peter Clones were made?
    3D scan+cleanup.

  • @praveenb-xr
    @praveenb-xr Год назад

    Thing is previoulsly the instant meshes worked fine but now it started leaving gaps between meshes

  • @MS3DChannel
    @MS3DChannel 4 года назад +2

    It's a good and simple tutorial but the problem with "instant mesh" it's work only with bulky/fat meshes like this couch not with thin meshes.

    • @shadewar
      @shadewar 4 года назад

      Does the mesh have to be water right?

    • @MS3DChannel
      @MS3DChannel 4 года назад

      @@shadewar If water part thin yes it will not work you can try by your self to see the final result.
      Any thin mesh will not work you will not get any polygons like any thin cloth "curtains-bed covers" or furniture with thin pieces like chair edges

  • @jaywilliams9721
    @jaywilliams9721 4 года назад +1

    I have a problem where my mesh looks disconnected?