Spent a good hour or so trying to figure out why it wasn't working the same for me, turns out Peter is using feet instead of meters. If using meters, around 0.06 m should do the trick!
Surprised that so many people are saying this addon isn't that useful. Is there a retop tool that can directly guide edge flow? The only tool I know of is Zbrush via guide curves. Not even the quad remesher from exoside (ex zbrush dev who made the retop tools) can do that.
What version of Blender are you using? Does this still work in 2.90.1? For some reason no matter what I do, I am unable to get 'selected to active' to generate a texture for the new object. It just keeps the original black new image that was created.
@@insertanynameyouwant5311 Eevee does not have any baking options, the only way you could technically bake with Eevee is by rendering an image and then using it as a texture, but it's rarely practical at all.
I think you’ve perfectly nailed the format of your tutorials. A few too many are going for the quick slightly vague tutorials to jump on the Ian style. But yours give that extra bit of detail while not being too long. Nothing worse that skipping through a tut. Also, miss you on corridor so keep pumping these out :)
I think Ian's intention is not to make beginner tutorials, but to make videos showing off ideas & techniques people might not normally think of using tools they already know how to use. If you have learned Blender already to a point where you're familiar with most of the common tools and concepts, you should be able to follow his tutorials. You might have to watch it a few times, or pause, or even look up how to do something he mentions, but I don't see that as a problem for quick videos like that are just intended to get across one specific idea/technique that might not really deserve it's own full tutorial.
How do you fill a polycam model??? I'm trying to fill a model, as it is empty inside, so that I can make a rig for it... but no tutorial shows how to!! Someone please help. I'm commenting on this so there's a higher chance imma get my answer
I followed every step, even converted feet to meters, but I got holes in my finals textures, like transparent holes, do you have any suggestion? I think it's a great tutorial and I don't know what I did wrong, because I followed the same steps. EDIT: RESOLVED the problem was that I put the value for "Ray Distance" in "Max Ray Distance". In Blender 3.0 and beyond the same values don't go there, they go in the "Extrusion" tab, right above.
Yeah right. I still remember when he did that amazing head explosion with soft bodies for that tiny guns corridor digital video. Would love to see him do that now with better Simulation and mantaflow workflows.
If you want more clear result, you can use multiresolution and wrap modifiers. Subdivide low poly model with multiresolution, after that apply wrap modifier with high poly model in it selected, now bake texture, after it you can bake normals from multiresolution, don't forget to set 0 on preview in multiresolution modifier before baking.
Speaking of clean, you have the cleanest tutorial for this on RUclips! Short and to the point. Easy to understand. Easy to follow solution. No notepad. No personal drama. Perfection.
somebody please help me I am not a very advanced user of blender and when I bake the diffuse nothing came up I followed exact steps as him but still it doesn't work please help me.....
I have a bunch of photogrammetry scans of rooms that are almost perfect but there's a bunch of little stuff in there that's not...i was wondering if you can make a video on how to approach cleaning a whole room
I don't even need this tutorial right now, but you were so concise and straight to the point that i had to leave a like, superb video, wish every single tutorial was like this
Can you help me ? When i try to export the file, after i click solve twice like you did and extract mesh is ok, then when i press save it give me this error: Unknown file extension ! what i am missing ? a plug in for the Instant Meshes or what ? Please help
This is amazing and looks like its about to give me a wonderful result, but when i click extract mesh it tears my model to thousands of red squares or triangles and its missing so much like many missing pieces. No matter what I do.
Great tutorial. I think it's worth mentioning that there's a free Instant Meshes add-on for Blender which works as a bridge and with which you don't have to do the manual export step.
Easily clean meshes o.O!?! FINALLY! Scanning items has been the bain of my existence at my job. This will greatly speed up work flow. Thank you so much
You enable 'Shadow Catcher' on the objects you want to catch the shadows only, disable everything else, and render the animation. This will create a render that only consists of the shadows that you can then composite onto your footage.
How is this compared to the built in blender remesher? Obviously instant meshes has the comb tool to manually guide the lines, but is using blender remesher still acceptable?
Nice! ZBrush and xNormal can do the same thing but your method is 10 times faster. However, using ZBrush, you can do some manual fixing and painting at the same time. But still you have to pay about 700 dollars. Thanks for the video.
Great! I just had a problem baking. Basically the bake wouldn't look good because there were black spots. I saw the high poly and low poly models had to be in exactly the same spot which I couldn't do either. I wonder if there is a way to bake with no overlapping models.
A few months into my master's thesis, I was having trouble with 3D scans and rigid body simulations due to the rough surface ... You are a real help and time saver in this situation!!!
Hi. I have been following the steps precisely. And ended up trying multiple things, but I get a totally black baked texture, no matter what. Blender 2.9 and 2.91. Looked so easy here, Sigh! wasted half my day!
Hi, I just downloaded Instant Meshes. When I opened it, the left panel's size is too big and I can't access the "Position Field" options because it is below the window. I tried adjust my monitor font size but this Instant Meshes program won't resize.
If you have light blue lines on the edges of your mesh and cannot set your imported object to "shade smooth": This means those edges have been marked as "Sharp". For clearing sharp edges select the mesh in edit mode and press "CMD/CTRL + E" and click on "Clear Sharp".
It really is not working for me.. the while Texture remains black with just some small square Patches of the original texture baked on.. Render Mode is Cycles (Supported + CPU), Extrusion is 0.06m, MaxRayDistance is 0.0. Only Color Set in Diffuse Mode. Selected High Poly.., Shift+Selected Low Poly.. baked.. failed result..
I am not a very good 2d artist ... So I often use stencil texture stamp technique... DO YOU HAVE ANY PRO TIPS ON STENCIL TEXTURING OR STAMP TEXTURING... (I make model for game not for animation)
Working with Physics Simulations like the RBDLab Addon!? 1. Make your 3d Scan (Photogrammerty, LiDAR @ iPhone/iPad, Pointcloud to mesh @ CloudCompare) 2. Get Autodesk's free Meshmixer Software 3. Clean your scan in there ('import', 'edit', 'make solid', (IF you want a hollow model with walls, use 'Hollow' after that. Make sure the outer and inner walls don't touch)) 4. Do this here (the texturing part, not the 'Instant Meshes'-Part) And that should give you a clean and textured model of your scan, which is robust for all sorts of simulations without glitches!
There's Instant Meshes addon for Blender to avoid manual export to the app itself: raw.githubusercontent.com/knekke/blender_addons/master/B28_InstantMeshesRemesh.py
I followed your exact process on two models, one also being a couch but neither worked. Both end up with missing textures and only get partially baked.
When i looked up Instant Meshes, it sent me on an exploration of scientific research into remeshing, and that the latest and greatest in this particular lineage of remeshing tools research is Quadriflow. And that is even integrated in Blender directly! Starting with 2.81 release. But not quite where you might expect it. You might expect it in sculpting tool, but it's not there - the remesher integrated there only does voxel remesh. You might expect it as a mode in decimate modifier, but it's not there. Instead you must go into Object Data Properties of the mesh and it's hiding THERE. The integration also leaves a lot to be desired. Quadriflow fundamentally supports preservation line inputs, and in Blender, if you have a crease edge, it will pass through as one, but you can't just draw in Grease Pencil or provide an extra object to generate such edges. I'd like to see a comparison between Instant Meshes and Quadriflow on this sofa of yours.
@Skepz Nah, it doesn't need more advertisement, it's basically the first thing google and everyone throws at you. It might just about be the best thing out there but it's commercial software and fairly expensive too.
Sorry if this is a noob question, but seriously.... After you download this software from the site, how do you RUN it? I don't see any executable files in the zip folder that I get... :/
Can you make a tutorial on achieving clean, physically accurate animations like you did in your spidey short, by compiling 10 tips and tricks that are useful when animating?
Can you please explain object constraints & bone constraints please...? The only explanation i have found is by an indian & i can't understand a single thing he's saying (even though I'm from his neighboring country)
How do you fill a polycam model??? I'm trying to fill a model, as it is empty inside, so that I can make a rig for it... but no tutorial shows how to!! Someone please help
Hi It was really helpfull Thank you so much for this video I request you to make a video on (When we download any model from any website how we can tweek with it) it comes with different problems like bullshit geometry and such as high poly you already gave solution for it but my real question is how we can make downloaded objects look different and change its colors easily to save our ass from copyright your help will be really appreciated. plus please download diff models and check we face some diff problems with every model (: '
1 year before...." i use blender" hahaha no one uses free open source shit like blender,....today " i use Blender " everybody yeah, blender is the best solution for everything even hair and sculping wtf ! Blender came like a Bus ! hold my beer this is awesome Mate !
@@shadewar If water part thin yes it will not work you can try by your self to see the final result. Any thin mesh will not work you will not get any polygons like any thin cloth "curtains-bed covers" or furniture with thin pieces like chair edges
Spent a good hour or so trying to figure out why it wasn't working the same for me, turns out Peter is using feet instead of meters. If using meters, around 0.06 m should do the trick!
He only has hands no feet
@@bluethumbbuttoneek9465 this cracked me up
Aaaaaargh these retarded imperial units be damned!
@@ArturoJReal you got
_defeeted_
USA USA USA
Where you've been when i'm was making retopology on my last model? Huge thanks for tutorial
I would love to see a sci fi blade runner style vibe tutorial on the channel ✋🏻
Bro thank you so much
congrats on the new PC :) do the tutorial for the looping animation dude.
thank you 🙏
Surprised that so many people are saying this addon isn't that useful. Is there a retop tool that can directly guide edge flow? The only tool I know of is Zbrush via guide curves. Not even the quad remesher from exoside (ex zbrush dev who made the retop tools) can do that.
hey could this work for multiple UV tiles
What version of Blender are you using? Does this still work in 2.90.1? For some reason no matter what I do, I am unable to get 'selected to active' to generate a texture for the new object. It just keeps the original black new image that was created.
1:52 make sure that you have set Cycles as your renderer, otherwise there won't be any baking options.
also use cpu or cuda. i had it on optix and it didnt show up and i asked myself why ;P
@@MilaPronto can`t Eevee do baking at all? I`ve never done baking
sometimes default BSDF shader doesn't work for me so I had to switch it to diffuse shader. odd
@@insertanynameyouwant5311 Eevee does not have any baking options, the only way you could technically bake with Eevee is by rendering an image and then using it as a texture, but it's rarely practical at all.
real men use luxcore
holy shit i thought this was gonna be a 20 min long tutorial, this is a godsend
He explained more in 2 minutes than CGMatter could explain in 3
The video is 2:58 whars ur point?
@@Simon11354 lol
2 second less
Guys, I think thats the joke
Select "Pure Quad mesh" in the export options to ensure that there will be only quads and no n-gons!
Quads and traingles, Instant Meshes doesn’t genereate any ngons
@@arianullah6257 Even if you just look closely in his video, you can spot some.
exactly
ach du warst auch hier joni
@@tris0913 tjaja
I think you’ve perfectly nailed the format of your tutorials. A few too many are going for the quick slightly vague tutorials to jump on the Ian style. But yours give that extra bit of detail while not being too long. Nothing worse that skipping through a tut. Also, miss you on corridor so keep pumping these out :)
Sorry but the Ian style is the best style
@@joethorpe109 We all have a soft spot for Ian.
I think Ian's intention is not to make beginner tutorials, but to make videos showing off ideas & techniques people might not normally think of using tools they already know how to use. If you have learned Blender already to a point where you're familiar with most of the common tools and concepts, you should be able to follow his tutorials. You might have to watch it a few times, or pause, or even look up how to do something he mentions, but I don't see that as a problem for quick videos like that are just intended to get across one specific idea/technique that might not really deserve it's own full tutorial.
How do you fill a polycam model??? I'm trying to fill a model, as it is empty inside, so that I can make a rig for it... but no tutorial shows how to!! Someone please help. I'm commenting on this so there's a higher chance imma get my answer
@@Chillestchicken All 3d models are empty inside
I followed every step, even converted feet to meters, but I got holes in my finals textures, like transparent holes, do you have any suggestion? I think it's a great tutorial and I don't know what I did wrong, because I followed the same steps.
EDIT: RESOLVED
the problem was that I put the value for "Ray Distance" in "Max Ray Distance". In Blender 3.0 and beyond the same values don't go there, they go in the "Extrusion" tab, right above.
thanks so much for the comment. I had set both to like 0.5 but making the max ray distance 0 solved it.
omg THANK YOU
@@Isaakson16 no problem man! Glad to help the ones who found my same problems the along the way! ;)
You forgot to bake the normal map, no need to leave all that detail out of the end product!
wait wait wait, you can do a low poly version of the high poly one and then even return the detail back???
@@pep-o-butt672 same question. Can we actually do that?
@@artifyr yes, by baking the normal map from the high poly mesh to the low poly mesh
Also when baking, as long its not direct or indirect light. You can set the render sample to 1 because pure color doesn't need light sampling
@@pep-o-butt672 Jayanam has an awesome tutorial for that and evem has a addon which simplifies the proccess.
Would love to see your soft body sim workflow
Yeah right. I still remember when he did that amazing head explosion with soft bodies for that tiny guns corridor digital video. Would love to see him do that now with better Simulation and mantaflow workflows.
If you want more clear result, you can use multiresolution and wrap modifiers.
Subdivide low poly model with multiresolution, after that apply wrap modifier with high poly model in it selected, now bake texture, after it you can bake normals from multiresolution, don't forget to set 0 on preview in multiresolution modifier before baking.
Someone send this to Yandere Dev
Speaking of clean, you have the cleanest tutorial for this on RUclips!
Short and to the point.
Easy to understand.
Easy to follow solution.
No notepad.
No personal drama.
Perfection.
1:52 For anyone missing the Bake option in Render tab, change the Render Engine in Render tab to Cycles. You're welcome.
Saved me a day! Thanks!
somebody please help me
I am not a very advanced user of blender and when I bake the diffuse nothing came up
I followed exact steps as him but still it doesn't work
please help me.....
Thankkk A looooot duuuuudeeee!!!!!!!! you solve my problem.
D: soooo i can finaly start using my kinect again for those glorious scans.
I have a bunch of photogrammetry scans of rooms that are almost perfect but there's a bunch of little stuff in there that's not...i was wondering if you can make a video on how to approach cleaning a whole room
I don't even need this tutorial right now, but you were so concise and straight to the point that i had to leave a like, superb video, wish every single tutorial was like this
I was expecting normal maps. I usually do the baking in Xnormals so I was curious.
The same technique can be used for normal maps, just select 'Normal' instead of 'Diffuse' in the baking settings ;)
Can you help me ? When i try to export the file, after i click solve twice like you did and extract mesh is ok, then when i press save it give me this error: Unknown file extension ! what i am missing ? a plug in for the Instant Meshes or what ? Please help
Same, no idea what the issue is
> Actually use it to retopologize your own messy models.
Same I'm using it to retopo some sculpts lmao
@@Vandalae Relatable
Any reason why my lowpolly mesh has areas that dont seem to transfer? it always ends up with bits missing
Any new versions of this tutorial for Blander 3.3? All the menu options for Baking have changed. :)
This is amazing and looks like its about to give me a wonderful result, but when i click extract mesh it tears my model to thousands of red squares or triangles and its missing so much like many missing pieces. No matter what I do.
not working for me. It's showing shredded png applied all over my model
help
Great tutorial. I think it's worth mentioning that there's a free Instant Meshes add-on for Blender which works as a bridge and with which you don't have to do the manual export step.
WHERE PLS
Easily clean meshes o.O!?! FINALLY!
Scanning items has been the bain of my existence at my job. This will greatly speed up work flow. Thank you so much
Why do you present this with this calm while this is a revolutionnary soft ?
This software is quite old.
It is quite old and the results are nit the best
Can you recommend alternatives that are more advanced?
PLEASE can you do a tutorial on how to render a separate shadow pass in blender for VFX? I've tried many ways, and I can never get it to work :(
You enable 'Shadow Catcher' on the objects you want to catch the shadows only, disable everything else, and render the animation. This will create a render that only consists of the shadows that you can then composite onto your footage.
How is this compared to the built in blender remesher? Obviously instant meshes has the comb tool to manually guide the lines, but is using blender remesher still acceptable?
Different results, different tools. I like using quad remesher
I don't use blender but I can already say it depends on the usecase and what looks best to you
With instant meshes, as the tutorial shows, you can guide the edge flow, that's the only reason why it's far superior
Thanks.. Plz make more Long videos
😎'badass man!
Tutorial Request: Human scanning tutorial or modelling a rough model for rag doll fun
I don't know. Sound like work. I'll take a nap instead.
Please a camera projection tutorial like on your scooty vfx test
My man that is the most concise short tutorial that I've seen on using blender.
I followed the exact steps but my baked texture (the one that you named "Couch") turns out to be completely black... I don't know what is wrong
SAme here
It doesn't seem to work in 2.92
having the same issue
small voice
BIG IDEAS
Nice! ZBrush and xNormal can do the same thing but your method is 10 times faster. However, using ZBrush, you can do some manual fixing and painting at the same time. But still you have to pay about 700 dollars. Thanks for the video.
Great! I just had a problem baking. Basically the bake wouldn't look good because there were black spots. I saw the high poly and low poly models had to be in exactly the same spot which I couldn't do either. I wonder if there is a way to bake with no overlapping models.
👍💜
A few months into my master's thesis, I was having trouble with 3D scans and rigid body simulations due to the rough surface ... You are a real help and time saver in this situation!!!
Hi. I have been following the steps precisely. And ended up trying multiple things, but I get a totally black baked texture, no matter what. Blender 2.9 and 2.91. Looked so easy here, Sigh! wasted half my day!
Any luck with that in the end? I Got the same issue :( Thanks!
Same problem here
I love your tutorials, would love to see a more in-depth tut on how you did the tiny guns head explosion for corridor!
0:06 Garten of BanBan developers making a simple fucking remote:
Hey how about some rigging tips?
Hi, I just downloaded Instant Meshes. When I opened it, the left panel's size is too big and I can't access the "Position Field" options because it is below the window.
I tried adjust my monitor font size but this Instant Meshes program won't resize.
His voice sounds familiar...
Checks account name
OMG IT'S PETER CORRIDOR PRODIGY FRANCE
Blender has this built in with quadflow remesh
Don't think it's as good
If you have light blue lines on the edges of your mesh and cannot set your imported object to "shade smooth":
This means those edges have been marked as "Sharp".
For clearing sharp edges select the mesh in edit mode and press "CMD/CTRL + E" and click on "Clear Sharp".
I really wish you'd make this video sooner and I'd known about this software sooner before I had to manually tidy up, awesome video!
It really is not working for me.. the while Texture remains black with just some small square Patches of the original texture baked on..
Render Mode is Cycles (Supported + CPU), Extrusion is 0.06m, MaxRayDistance is 0.0. Only Color Set in Diffuse Mode.
Selected High Poly.., Shift+Selected Low Poly.. baked.. failed result..
I am not a very good 2d artist ... So I often use stencil texture stamp technique... DO YOU HAVE ANY PRO TIPS ON STENCIL TEXTURING OR STAMP TEXTURING... (I make model for game not for animation)
Thanks, please make videos on gaming projects which includes game engines
2:21 - I'm confused how tha texture exists? "couch3_u1_v1.png"? We made only one, so I'm lost haha.
Which laptop should i buy?
1) Msi alpha 15 (ryzen 7 Quad core 3750H - 16gb ram/1 TB HDD/256 GB SSD/ 4GB Graphics/AMD Radeon RX 5500M)
2) MSI GF75 ( i7 9th gen - 16 GB RAM/ 1TB HDD/ 256GB SSD/ 4GB Graphics/ NVIDIA GTX 1650)
PLEASE HELP!!
Godlike tutorial
I'm going to have to try Instant Meshes with Blender's terrible 3D text topography.
HI! DO you guys know why when I go for extract mesh Im having a totally broken outcome? with missed faces and an incomplete mesh? Amazing video btw
Dude! What house were you in at Hogwartz? Cuz this is magic! Thanks for this man, this really helps! Also, i liked the format/length.
Working with Physics Simulations like the RBDLab Addon!?
1. Make your 3d Scan (Photogrammerty, LiDAR @ iPhone/iPad, Pointcloud to mesh @ CloudCompare)
2. Get Autodesk's free Meshmixer Software
3. Clean your scan in there ('import', 'edit', 'make solid', (IF you want a hollow model with walls, use 'Hollow' after that. Make sure the outer and inner walls don't touch))
4. Do this here (the texturing part, not the 'Instant Meshes'-Part)
And that should give you a clean and textured model of your scan, which is robust for all sorts of simulations without glitches!
Good helpful tips I’m not being sarcastic.
What do I do if I have many image textures? I always have bad luck baking them into one image
There's Instant Meshes addon for Blender to avoid manual export to the app itself: raw.githubusercontent.com/knekke/blender_addons/master/B28_InstantMeshesRemesh.py
I followed your exact process on two models, one also being a couch but neither worked. Both end up with missing textures and only get partially baked.
niceee
When i looked up Instant Meshes, it sent me on an exploration of scientific research into remeshing, and that the latest and greatest in this particular lineage of remeshing tools research is Quadriflow.
And that is even integrated in Blender directly! Starting with 2.81 release. But not quite where you might expect it. You might expect it in sculpting tool, but it's not there - the remesher integrated there only does voxel remesh. You might expect it as a mode in decimate modifier, but it's not there. Instead you must go into Object Data Properties of the mesh and it's hiding THERE. The integration also leaves a lot to be desired. Quadriflow fundamentally supports preservation line inputs, and in Blender, if you have a crease edge, it will pass through as one, but you can't just draw in Grease Pencil or provide an extra object to generate such edges. I'd like to see a comparison between Instant Meshes and Quadriflow on this sofa of yours.
There’s also Autoremesher being develoed by Jeremy HU, free and open source based on the MIQ and LibQEx parameterization algorithms.
@Skepz Nah, it doesn't need more advertisement, it's basically the first thing google and everyone throws at you. It might just about be the best thing out there but it's commercial software and fairly expensive too.
mine keeps coming out black & changing the original to black as well. tried various settings from comments. - any idea?
ok 3 years later we got an add On who mange this by himself ? Decimate plus unwrapping
Sorry if this is a noob question, but seriously.... After you download this software from the site, how do you RUN it? I don't see any executable files in the zip folder that I get... :/
Can you make a tutorial on achieving clean, physically accurate animations like you did in your spidey short, by compiling 10 tips and tricks that are useful when animating?
Think there's some or a free program that allows u to animate with physics
@@bluethumbbuttoneek9465 what is it called?
@@lexoticstudios5669 don't remember but youtuber asknk has covered it
@@lexoticstudios5669 I tried it it's pretty neat
Can you please explain object constraints & bone constraints please...?
The only explanation i have found is by an indian & i can't understand a single thing he's saying (even though I'm from his neighboring country)
How would i remove weird lighting from my 3d scan?
Can we Use this for Retopology of Characters it would be a fun tutorial
Do you have a video on how to install the software?
How do you fill a polycam model??? I'm trying to fill a model, as it is empty inside, so that I can make a rig for it... but no tutorial shows how to!! Someone please help
what sort of scan file format can blender manage to import? RCS or e57 possible?
hi can you please do a tutorial on fight scenes or in general charecter movement
Hi It was really helpfull
Thank you so much for this video
I request you to make a video on (When we download any model from any website how we can tweek with it) it comes with different problems like bullshit geometry and such as high poly you already gave solution for it
but my real question is how we can make downloaded objects look different and change its colors easily to save our ass from copyright your help will be really appreciated. plus please download diff models and check we face some diff problems with every model
(: '
everything works for me, except that the texture looks really odd on the low poly.... ray distance is right but I dint know why it looks so weird
Is there a way of doing this when your original photoscanned mesh uses multiple image texture files?
I don't even use blender, yet I still watch this.
Same here 😀
Is this work with human characters ?? Reply 😉
This software is gonna make my life easier.
Same here
1 year before...." i use blender" hahaha no one uses free open source shit like blender,....today " i use Blender " everybody yeah, blender is the best solution for everything even hair and sculping wtf ! Blender came like a Bus ! hold my beer this is awesome Mate !
I am not a computer programmer and don't know what I am looking at with Github. Where is the program to download? What do I click?
You could have probably utilized the multires modifier to get normal data too.
Dude this chanal is so cool thank man realy good tutorials ... love your work from iraq :) i know my english is bad
Is this how the Peter Clones were made?
3D scan+cleanup.
Thing is previoulsly the instant meshes worked fine but now it started leaving gaps between meshes
It's a good and simple tutorial but the problem with "instant mesh" it's work only with bulky/fat meshes like this couch not with thin meshes.
Does the mesh have to be water right?
@@shadewar If water part thin yes it will not work you can try by your self to see the final result.
Any thin mesh will not work you will not get any polygons like any thin cloth "curtains-bed covers" or furniture with thin pieces like chair edges
I have a problem where my mesh looks disconnected?