Easily Clean Your 3D Scans (blender)

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  • Опубликовано: 1 дек 2024

Комментарии • 667

  • @ArturoJReal
    @ArturoJReal 4 года назад +586

    Spent a good hour or so trying to figure out why it wasn't working the same for me, turns out Peter is using feet instead of meters. If using meters, around 0.06 m should do the trick!

  • @BFTAC0
    @BFTAC0 Год назад +21

    Speaking of clean, you have the cleanest tutorial for this on RUclips!
    Short and to the point.
    Easy to understand.
    Easy to follow solution.
    No notepad.
    No personal drama.
    Perfection.

  • @BilalAzeem
    @BilalAzeem 4 года назад +436

    holy shit i thought this was gonna be a 20 min long tutorial, this is a godsend

    • @sigmaalphadelta7094
      @sigmaalphadelta7094 3 года назад +6

      He explained more in 2 minutes than CGMatter could explain in 3

    • @Simon11354
      @Simon11354 3 года назад

      The video is 2:58 whars ur point?

    • @pops7249
      @pops7249 3 года назад +2

      @@Simon11354 lol
      2 second less

    • @gummygeek1107
      @gummygeek1107 2 года назад

      Guys, I think thats the joke

  • @AXLplosion
    @AXLplosion 4 года назад +1003

    1:52 make sure that you have set Cycles as your renderer, otherwise there won't be any baking options.

    • @MilaPronto
      @MilaPronto 4 года назад +23

      also use cpu or cuda. i had it on optix and it didnt show up and i asked myself why ;P

    • @insertanynameyouwant5311
      @insertanynameyouwant5311 4 года назад +1

      @@MilaPronto can`t Eevee do baking at all? I`ve never done baking

    • @WeaselOnaStick
      @WeaselOnaStick 4 года назад +1

      sometimes default BSDF shader doesn't work for me so I had to switch it to diffuse shader. odd

    • @AXLplosion
      @AXLplosion 4 года назад +2

      @@insertanynameyouwant5311 Eevee does not have any baking options, the only way you could technically bake with Eevee is by rendering an image and then using it as a texture, but it's rarely practical at all.

    • @seedee3d
      @seedee3d 4 года назад +3

      real men use luxcore

  • @jakeys648
    @jakeys648 4 года назад +369

    I think you’ve perfectly nailed the format of your tutorials. A few too many are going for the quick slightly vague tutorials to jump on the Ian style. But yours give that extra bit of detail while not being too long. Nothing worse that skipping through a tut. Also, miss you on corridor so keep pumping these out :)

    • @joethorpe109
      @joethorpe109 3 года назад +2

      Sorry but the Ian style is the best style

    • @jakeys648
      @jakeys648 3 года назад +9

      @@joethorpe109 We all have a soft spot for Ian.

    • @EyeMCreative
      @EyeMCreative 2 года назад +6

      I think Ian's intention is not to make beginner tutorials, but to make videos showing off ideas & techniques people might not normally think of using tools they already know how to use. If you have learned Blender already to a point where you're familiar with most of the common tools and concepts, you should be able to follow his tutorials. You might have to watch it a few times, or pause, or even look up how to do something he mentions, but I don't see that as a problem for quick videos like that are just intended to get across one specific idea/technique that might not really deserve it's own full tutorial.

    • @Chillestchicken
      @Chillestchicken Год назад

      How do you fill a polycam model??? I'm trying to fill a model, as it is empty inside, so that I can make a rig for it... but no tutorial shows how to!! Someone please help. I'm commenting on this so there's a higher chance imma get my answer

    • @LordZandaurgh
      @LordZandaurgh Год назад

      @@Chillestchicken All 3d models are empty inside

  • @JonathanMacher
    @JonathanMacher 4 года назад +316

    Select "Pure Quad mesh" in the export options to ensure that there will be only quads and no n-gons!

    • @arianullah6257
      @arianullah6257 4 года назад +4

      Quads and traingles, Instant Meshes doesn’t genereate any ngons

    • @JonathanMacher
      @JonathanMacher 4 года назад +19

      @@arianullah6257 Even if you just look closely in his video, you can spot some.

    • @JonathanMacher
      @JonathanMacher 4 года назад

      exactly

    • @tris0913
      @tris0913 4 года назад +1

      ach du warst auch hier joni

    • @JonathanMacher
      @JonathanMacher 4 года назад

      @@tris0913 tjaja

  • @plon4742
    @plon4742 Год назад +7

    1:52 For anyone missing the Bake option in Render tab, change the Render Engine in Render tab to Cycles. You're welcome.

  • @JohnSatan
    @JohnSatan 4 года назад +52

    If you want more clear result, you can use multiresolution and wrap modifiers.
    Subdivide low poly model with multiresolution, after that apply wrap modifier with high poly model in it selected, now bake texture, after it you can bake normals from multiresolution, don't forget to set 0 on preview in multiresolution modifier before baking.

  • @ShawnDelaney
    @ShawnDelaney 4 года назад +7

    My man that is the most concise short tutorial that I've seen on using blender.

  • @DerDirkBelana
    @DerDirkBelana 3 года назад +7

    A few months into my master's thesis, I was having trouble with 3D scans and rigid body simulations due to the rough surface ... You are a real help and time saver in this situation!!!

  • @PortalFPV
    @PortalFPV 3 года назад +5

    Easily clean meshes o.O!?! FINALLY!
    Scanning items has been the bain of my existence at my job. This will greatly speed up work flow. Thank you so much

  • @TarekAlShawwa
    @TarekAlShawwa 4 года назад +16

    I don't even need this tutorial right now, but you were so concise and straight to the point that i had to leave a like, superb video, wish every single tutorial was like this

  • @JordanDubuDoyorn
    @JordanDubuDoyorn 4 года назад +75

    Why do you present this with this calm while this is a revolutionnary soft ?

  • @alexaulson4802
    @alexaulson4802 4 года назад +67

    Would love to see your soft body sim workflow

    • @BrownHuman
      @BrownHuman 4 года назад +3

      Yeah right. I still remember when he did that amazing head explosion with soft bodies for that tiny guns corridor digital video. Would love to see him do that now with better Simulation and mantaflow workflows.

  • @GameDev1
    @GameDev1 4 года назад +18

    Great tutorial. I think it's worth mentioning that there's a free Instant Meshes add-on for Blender which works as a bridge and with which you don't have to do the manual export step.

  • @FutureAI_News
    @FutureAI_News Год назад

    You’re the most direct blender RUclipsr. Thank you 👍

  • @Sylfa
    @Sylfa 4 года назад +238

    You forgot to bake the normal map, no need to leave all that detail out of the end product!

    • @pep-o-butt672
      @pep-o-butt672 4 года назад +31

      wait wait wait, you can do a low poly version of the high poly one and then even return the detail back???

    • @artifyr
      @artifyr 4 года назад +8

      @@pep-o-butt672 same question. Can we actually do that?

    • @abhishekdey9689
      @abhishekdey9689 4 года назад +52

      @@artifyr yes, by baking the normal map from the high poly mesh to the low poly mesh

    • @iceseic
      @iceseic 4 года назад +21

      Also when baking, as long its not direct or indirect light. You can set the render sample to 1 because pure color doesn't need light sampling

    • @kreynusr4242
      @kreynusr4242 4 года назад +9

      @@pep-o-butt672 Jayanam has an awesome tutorial for that and evem has a addon which simplifies the proccess.

  • @swashbucklingmonkey
    @swashbucklingmonkey 4 года назад +1

    I've been looking for a video like this for over a year. I was stuck with photoscanning on the baking steps for a long time. This is so helpful. Thank you!

  • @ΑλέξηςΜιχαήλ-ι5π

    This must be the best video regarding this subject that I have watched. Thank you

  • @juhdan5475
    @juhdan5475 4 года назад +2

    Life saver you will always be my favourite short tutorial creator.
    One thing I would really want to see is mantaflow simulation tutorials for water and explosions/smoke

  • @OZmicer
    @OZmicer 3 года назад +3

    According to your previous videos, I may say you really can get an information across, make it easy and accessible. Please, don't stop doing tutorials. That's really your jam 🍯😻

  • @KellyCocc
    @KellyCocc Год назад

    This is gold! And no time wasting! Instant meshes would not let me Save as a new obj though. I just saved over the original obj that I exported for remeshing.

  • @EkhyOk
    @EkhyOk 3 года назад

    I spent months and months trying to do that. You are the boss

  • @dalvandi
    @dalvandi 4 года назад +2

    I really wish you'd make this video sooner and I'd known about this software sooner before I had to manually tidy up, awesome video!

  • @SugarTouch
    @SugarTouch 4 года назад +1

    The most useful and clean tutorial I EVER seen on RUclips (15+ years of experience :))) THANK YOU !!!!! Please more ! We need more of it !!!!

  • @notnA51
    @notnA51 4 года назад +1

    You can shrink wrap a subdivided cube on top of your scans, but this works too.

  • @Ren.Leader
    @Ren.Leader 2 года назад

    Saving this cuz it covers SO many useful tips in a short, concise video.

  • @xMrDog
    @xMrDog 2 года назад +48

    I followed every step, even converted feet to meters, but I got holes in my finals textures, like transparent holes, do you have any suggestion? I think it's a great tutorial and I don't know what I did wrong, because I followed the same steps.
    EDIT: RESOLVED
    the problem was that I put the value for "Ray Distance" in "Max Ray Distance". In Blender 3.0 and beyond the same values don't go there, they go in the "Extrusion" tab, right above.

    • @SeyhanK17
      @SeyhanK17 Год назад +2

      thanks so much for the comment. I had set both to like 0.5 but making the max ray distance 0 solved it.

    • @Isaakson16
      @Isaakson16 4 месяца назад +1

      omg THANK YOU

    • @xMrDog
      @xMrDog 4 месяца назад +1

      @@Isaakson16 no problem man! Glad to help the ones who found my same problems the along the way! ;)

    • @jeanius8831
      @jeanius8831 Месяц назад +1

      late reply but THANK UUUU

  • @imunpro
    @imunpro 4 года назад +1

    Where you've been when i'm was making retopology on my last model? Huge thanks for tutorial

  • @CaptainFutureman
    @CaptainFutureman 3 года назад

    You did an excellent job of keeping the explanation both very clear and very short. Kudos!

  • @fjodorf7341
    @fjodorf7341 3 года назад

    This is so cool. This software basically doubled my lifetime. Thank you!!!

  • @CosyStudios
    @CosyStudios 2 года назад

    Nice one Peter. Good, straight to the point format and I see others agree.

  • @rohanimations
    @rohanimations 4 года назад

    Really appreciate all the free tutorials dude. Thanks a bunch and can’t wait to see your Scooty movie : )

  • @IndieMarkus
    @IndieMarkus 4 года назад +1

    Blender now also has an inbuilt feature for retopologizing a mesh. E.g. in object mode under Properties > Object Data > Remesh . The exact details can be found in the blender manual.

    • @CGPacifica
      @CGPacifica 4 года назад +1

      Wow thanks for the tip - never knew that was there! That said, it doesn't allow you to influence the edge flow like this program does, which makes it nice but also kinda useless for a lot of cases. Still cool tho.

    • @IndieMarkus
      @IndieMarkus 4 года назад

      @@CGPacifica you're right - it's not great for retexturing later on or animation, but if you simply want to reduce the number of point, it's a start. I believe blender guru (who is more knowledgeable than me) also made a video about retopo and edge flow and stuff like that.

  • @FtShareID
    @FtShareID 10 месяцев назад +1

    Thankkk A looooot duuuuudeeee!!!!!!!! you solve my problem.

  • @jackbirch1655
    @jackbirch1655 4 года назад +4

    I love your tutorials, would love to see a more in-depth tut on how you did the tiny guns head explosion for corridor!

  • @johanneszwilling
    @johanneszwilling 3 года назад

    I would never have been able to come up with such a workflow! Thank you!

  • @johanandresacostaortiz444
    @johanandresacostaortiz444 4 года назад

    All this good, clean explanation in less than 3 minutes? Man, I love you and I subscribe! I hope to see more tutorials direct to the point as this one 😎👌❗

  • @milanwulf
    @milanwulf 3 года назад +3

    If you have light blue lines on the edges of your mesh and cannot set your imported object to "shade smooth":
    This means those edges have been marked as "Sharp".
    For clearing sharp edges select the mesh in edit mode and press "CMD/CTRL + E" and click on "Clear Sharp".

  • @keiannesancho8717
    @keiannesancho8717 4 года назад

    Wow Man! That was pretty Straightforwad ! And Direct To your point! No more Baloney explanations and You did it smoothly ! You are an awesome Teacher!! I love it!

  • @petergrant600
    @petergrant600 4 года назад

    I just subscribed because this is the best channel ever!!!!!!!!

  • @aaronboothproduction
    @aaronboothproduction 4 года назад

    This is brilliant! I didn't know this existed, and I LOVE short and sweet tutorials . Thank you a trillion!

  • @eblgraphics
    @eblgraphics 3 года назад

    Dude, This is the best tutorial ever... Thankssss...

  • @BrianBakerCA
    @BrianBakerCA 4 года назад

    You’re a true gem of the 3D world!

  • @FRIDEI
    @FRIDEI 4 года назад +2

    This software is gonna make my life easier.

  • @DemolitionRepublic
    @DemolitionRepublic 4 года назад

    Nice! ZBrush and xNormal can do the same thing but your method is 10 times faster. However, using ZBrush, you can do some manual fixing and painting at the same time. But still you have to pay about 700 dollars. Thanks for the video.

  • @blenderify4508
    @blenderify4508 4 года назад

    Great 3D Scanning tutorial Peter! Love It❤️

  • @LadyLionStudios
    @LadyLionStudios Год назад

    Wow! now a can put the entire world into my video game hehe...thanks Peter France for teaching me this incredible super power :D

  • @toapyandfriends
    @toapyandfriends 2 года назад +1

    I have a bunch of photogrammetry scans of rooms that are almost perfect but there's a bunch of little stuff in there that's not...i was wondering if you can make a video on how to approach cleaning a whole room

  • @trogenanesu
    @trogenanesu 4 года назад

    Dude didn't know you're Peter from corridor ,😂😂your tutorials are good man ,I finished that Spiderman tutorial.

  • @frowndere6597
    @frowndere6597 Год назад

    Thank you soo much man, now I can finally use these in my games.

  • @Fleischkopf
    @Fleischkopf 4 года назад +1

    and you can the finer geometry as bump map if you want. very handy

  • @vertexcrusher
    @vertexcrusher 3 года назад

    The usefulness by duration ratio of this video is a billion

  • @pyrotechnick420
    @pyrotechnick420 2 года назад +1

    I still feel that this workflow is the most accessible way for 3D artists and everyone else to get into photogrammetry. Using Meshroom to create the model, Instant Mesh to clean it up, and Blender to bake to bake the high poly normals. But now that Unreal Engine 5 has Nanite, we might not need to worry about poly counts anymore.

    • @baldwin180
      @baldwin180 2 года назад

      Still needs clean up of noisy flat surfaces though

    • @Nicomedia1
      @Nicomedia1 2 года назад

      I will try UE5 :) Blender is lagging hard 3-4 million triangles after. Sometimes i can't even see lightning, texture, etc. I know my pc isn't good (Gtx1650 and r5 3600x) but we are talking about 3-4 million triangles and 2k textures :( That's why unreal makes me wonder.

  • @the_kvadronikus
    @the_kvadronikus Год назад

    man, uve done it so fast and accurate, thank you so much!

  • @commodore7331
    @commodore7331 4 года назад

    I'm more impressed how the photoscan software managed to model the individual wrinkles in the fabric. I'd feel bad removing all that geometry.

  • @DJRussellBrian
    @DJRussellBrian Год назад

    dude you are awesome. People should tell you that more

  • @Skovidesign
    @Skovidesign 4 года назад

    Great job, Peter. Nice little tut!

  • @neoqueto
    @neoqueto 4 года назад

    Finally a good explanation of how instant meshes work

  • @RiorXD
    @RiorXD 4 года назад +13

    D: soooo i can finaly start using my kinect again for those glorious scans.

  • @Leonsimages
    @Leonsimages 4 года назад +1

    Damn that was an easy, straight-forwars tutorial! Amazing work!

  • @sethuraj5717
    @sethuraj5717 4 года назад

    Pretty neat workflow. Subscribed!

  • @SianaGearz
    @SianaGearz 4 года назад +2

    When i looked up Instant Meshes, it sent me on an exploration of scientific research into remeshing, and that the latest and greatest in this particular lineage of remeshing tools research is Quadriflow.
    And that is even integrated in Blender directly! Starting with 2.81 release. But not quite where you might expect it. You might expect it in sculpting tool, but it's not there - the remesher integrated there only does voxel remesh. You might expect it as a mode in decimate modifier, but it's not there. Instead you must go into Object Data Properties of the mesh and it's hiding THERE. The integration also leaves a lot to be desired. Quadriflow fundamentally supports preservation line inputs, and in Blender, if you have a crease edge, it will pass through as one, but you can't just draw in Grease Pencil or provide an extra object to generate such edges. I'd like to see a comparison between Instant Meshes and Quadriflow on this sofa of yours.

    • @arianullah6257
      @arianullah6257 4 года назад

      There’s also Autoremesher being develoed by Jeremy HU, free and open source based on the MIQ and LibQEx parameterization algorithms.

    • @SianaGearz
      @SianaGearz 4 года назад

      @Skepz Nah, it doesn't need more advertisement, it's basically the first thing google and everyone throws at you. It might just about be the best thing out there but it's commercial software and fairly expensive too.

  • @taekatanahu635
    @taekatanahu635 3 года назад +2

    If your end result is black or really glitchy, try out the cage. Basically you just make a duplicate of the low poly model, scale it along normals and then select the object with the picker tool.

    • @mildeuph0r1a
      @mildeuph0r1a Год назад

      I tried this, but the end result has even more black areas. I assumed its a cage so I need to Alt+S scale up the duplicate mesh? Am I doing something wrong?

  • @Jbink524
    @Jbink524 4 года назад

    Do you ever think that your whole life has been one big lie up to this point?
    That little software is amazing and it's like 5 years old. Thank you for showing this.
    Most of the time I just need quads quick, this is so easy and does a great job.
    scribed

  • @EdLrandom
    @EdLrandom 4 года назад

    Had no idea this program was free and open-source. Grate to have it in my arsenal now!

  • @flowei6060
    @flowei6060 3 года назад

    Will swap from maya to blender, thanks to you peter!

  • @tyleradams3490
    @tyleradams3490 4 года назад

    Forgot about that wonderful free tool! Thanks for sharing

  • @Tyrewallproduction
    @Tyrewallproduction 2 года назад

    Peter you are a legend, thank you

  • @retroeshop1681
    @retroeshop1681 3 года назад

    I knew that I recognize your voice, you're Peter from Corridor Crew, this is awesome, I knew that you use Blender, but never knew that you have this channel, it's really cool to see that you are making some Blender tutorials, it was a really useful video, you sir have a new subscriber :D

  • @spacep0d
    @spacep0d 6 месяцев назад

    Great workflow here, thanks!

  • @mulanmiller5000
    @mulanmiller5000 2 года назад

    Thanks Peter, I will definately give this a try!

  • @simonjpollard
    @simonjpollard 4 года назад

    This...is awesome. It's gonna save me so much time. Thanks for the video!

  • @sidddey
    @sidddey 4 года назад

    Sir...Invensys earned my respect...and a sub

  • @isthis_henry
    @isthis_henry 4 года назад

    I thought to myself, wow this is a quick concise tutorial I wonder what channel this is... of course its Peter France

  • @ArturoJReal
    @ArturoJReal 4 года назад

    Thanks for the wonderful walkthrough, Peter!

  • @indiangta5mods
    @indiangta5mods 2 года назад

    Hence proved "RUclips has perfect solution for everything." Thank you for this.

  • @drgily
    @drgily Год назад +2

    Great! I just had a problem baking. Basically the bake wouldn't look good because there were black spots. I saw the high poly and low poly models had to be in exactly the same spot which I couldn't do either. I wonder if there is a way to bake with no overlapping models.

  • @toggle_cat
    @toggle_cat 3 года назад

    this is such a cool piece of software!

  • @Youkai_graphics
    @Youkai_graphics 4 года назад

    super clean instruction, straight to the point, great video.

  • @Zerbasst
    @Zerbasst 2 года назад

    Nice, sweet and short, nearly Ian Style, but with a bit more detail, so everyone can tag along. Keep it up like this!

  • @jeremypajot-art
    @jeremypajot-art 4 года назад

    Awesome tutorial, very useful ressouce, thank you very much !

  • @ithinklikeawesome
    @ithinklikeawesome 4 года назад +2

    Excuse me but why are 3d artist so freaking nice!? They are giving out life changing software for free left and right!

    • @Vanderer11
      @Vanderer11 4 года назад +2

      because that's what heroes do

    • @ithinklikeawesome
      @ithinklikeawesome 4 года назад +1

      @@Vanderer11 I wish I could heart your comment good sir

  • @sgtgentle9633
    @sgtgentle9633 3 года назад

    I may finally understand baking! Thanks!

  • @CaptainSnackbar
    @CaptainSnackbar 4 года назад

    Nice tutorial on my birthday thanks :D cheers Peter

  • @spydergs07
    @spydergs07 4 года назад

    Instant meshes is AWESOME!

  • @trevorsoh2130
    @trevorsoh2130 4 года назад

    Woah! Thanks ver much for this tutorial - so much useful knowledge here.

  • @jurgenvantomme
    @jurgenvantomme 4 года назад

    This is impressive. Thank you for sharing this!

  • @sergioflores1352
    @sergioflores1352 4 года назад

    You are a wizard Peter

  • @moigold0730
    @moigold0730 4 года назад +1

    Thank you! This is all I needed.

  • @vegalatt9774
    @vegalatt9774 Год назад

    I hope blender would have that feature in the future instead of using a separate software

  • @TheRiverStudio
    @TheRiverStudio 4 года назад +14

    I was expecting normal maps. I usually do the baking in Xnormals so I was curious.

    • @PeterFrance
      @PeterFrance  4 года назад +27

      The same technique can be used for normal maps, just select 'Normal' instead of 'Diffuse' in the baking settings ;)

  • @enclavemodus811
    @enclavemodus811 4 года назад

    Thank you this program is quite amazing.

  • @deepakraj-rz5cj
    @deepakraj-rz5cj 4 года назад

    Your save my production time 😉😁 thanks a lot

  • @mesoiq
    @mesoiq 3 года назад

    Dude this chanal is so cool thank man realy good tutorials ... love your work from iraq :) i know my english is bad

  • @ApexArtistX
    @ApexArtistX 3 года назад +3

    Tutorial Request: Human scanning tutorial or modelling a rough model for rag doll fun

  • @ianbarddal7294
    @ianbarddal7294 3 дня назад

    Excelent and lovely tutorial, thank you! But you forgot about how to open the Instant Meshes software.

  • @alphawright1965
    @alphawright1965 Год назад

    Well that was time well spent, I have looked at Dynaesh and Zbrush, but this software has them beat in easier usability for sure! Not sure about bigger models since I just whipped up a simple couch and followed your tutorial but looking forward to challenging the software with something a little bigger.

  • @DanceManAlex
    @DanceManAlex 4 года назад

    Finally! Thank you! Great stuff!

  • @thibaudbernard2436
    @thibaudbernard2436 4 года назад

    wonderful, thank you from France