Fix Holes in Photogrammetry With Blender: How To Repair Bad Photo-Scans

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  • Опубликовано: 2 дек 2024

Комментарии • 108

  • @MRZEdits
    @MRZEdits 10 месяцев назад +16

    this is the best video I ever saw about clean retopology

  • @jeremytodd1
    @jeremytodd1 2 месяца назад +2

    This is probably the best tutorial on ANY topic that I've ever seen on youtube. Thank you!

  • @joshuadesigfinity
    @joshuadesigfinity Год назад +7

    Hi i find something that can help sometimes and is use the key "H" to hide mesh in edit mode to only work in the sectioni that you want, also you can show all again using "alt+h"

    • @blenderbones
      @blenderbones  Год назад +2

      Absolutely. Not only does this method make it easier to see what you are working on, but it also frees up a little ram and makes for a smoother experience. Thanks for sharing.

  • @hunterwenglikowski8335
    @hunterwenglikowski8335 9 месяцев назад +4

    Tip to find where in the mesh a UV section relates to: There's a button called "UV Sync Selection" in the top left of the UV editor (It's two diagonal arrows going in opposite directions next to the select mode) that keeps UV and edit mode mesh selection in sync so you can click faces in your UV and it will light up on the mesh.

    • @blenderbones
      @blenderbones  6 месяцев назад

      I didn't know that. I have learn't something new. Many thanks.

  • @TNrealestatephoto
    @TNrealestatephoto Год назад +4

    Subscribed!! Love this video - 13 Years ago I was pretty good with MAYA but now that I'm into photogrammetry (landscape, and automobiles mostly) I'm having to relearn a lot of basics . . . this is exactly what I needed!! Thanks so much.

  • @Gounesh
    @Gounesh Год назад +5

    Extremely on point tutorial! Clear and not full of bs!

  • @AdamCServices
    @AdamCServices Год назад +15

    You sound like the guy in the background when watching winnie the pooh haha legend

  • @adeadegoke4925
    @adeadegoke4925 Год назад +3

    Thanks so much for this tutorial. What I appreciate about this tutorial is how you say exactly what you are doing. Thank you

    • @blenderbones
      @blenderbones  Год назад

      You are welcome. I hope you go on to create plenty of great photogrammetry models.

  • @cypher82666
    @cypher82666 Год назад +1

    One of the most usefull tutorial I've ever seen

  • @jasonmillington
    @jasonmillington 8 месяцев назад

    Thank you!!! Just started with Photogrammetry, this has answered so much, feel a really useful tutorial, for someone who is just stepping from beyond the basics on a few area's of 3d modelling!

  • @kirkr
    @kirkr Год назад +3

    Great tutorial, very clear and helpful.

  • @HammerdownProtocol
    @HammerdownProtocol 11 месяцев назад

    Fantastic tutorial. I'm an industry pro of many years (mainly concept art and matte painting), and for some reason, retopology has held a special fear for me. I can see me working this easily into the Blender part of the pipeline.
    Bravo, sirrah.
    Subscribed

    • @blenderbones
      @blenderbones  11 месяцев назад +1

      Thanks for this. You have made my day with this comment!

  • @arnauturadugabriel4875
    @arnauturadugabriel4875 3 месяца назад +1

    nice tutorial, thank you

  • @fighterming
    @fighterming Месяц назад

    Definitely worth much more subscription

  • @cukiris_
    @cukiris_ Месяц назад

    Thank you so much! BTW, amazing job with this model!

  • @ahmedouardani2370
    @ahmedouardani2370 2 дня назад

    Great video !

  • @Wazgrel
    @Wazgrel 2 месяца назад

    Fantastic tutorial man!! Thank you!

  • @ismailgulsen4755
    @ismailgulsen4755 Год назад +2

    hi, great tut. you can try quadfill to dill the holes with quads

    • @blenderbones
      @blenderbones  Год назад +2

      Quad fill does work well most of the time. But not always, especially when the geometry is jagged and inward facing. It's good to know how to split up geometry manually. Please don't forget to like and share. Thanks for the tip! If you have any suggestions for the next video, please feel free to let me know.

  • @bagadavid9477
    @bagadavid9477 2 месяца назад

    Actually this is sth I need. Thank you soo much

  • @pierremalaise5538
    @pierremalaise5538 Год назад +1

    Clear , clever and efficient;

  • @АндрейЗнак-и1б
    @АндрейЗнак-и1б 6 дней назад

    Thanks, but How did you manage to keep the same material (texture) on the model, did you create a new material? After scanning the model, I still have old material on the mesh, and after editing the mesh and a new scan, the scanned material is applied incorrectly, how can I fix this?

  • @Mr3buna
    @Mr3buna 9 месяцев назад

    If u are using any photogrammetry software, instead of texture painting you can also import fixed mesh back to that software and try texture reprojection or texture whole model again.

    • @blenderbones
      @blenderbones  6 месяцев назад +1

      I like the sound of that. I will try it out. Thanks for the tip.

  • @keterbinah3091
    @keterbinah3091 4 месяца назад

    good Tut , im always learning , forgetting & re learning

    • @blenderbones
      @blenderbones  3 месяца назад +1

      You gotta keep on using it! :)

  • @cinemyscope6630
    @cinemyscope6630 9 месяцев назад

    My I ask about your workflow if Instant meshes looks fine at solve but then shatters the mesh into many pieces upon clicking extract? Thank you for your excellent tutorial!

  • @robertomachado7581
    @robertomachado7581 4 месяца назад

    Great tutorial; thanks! Model purchased on CGTrader!

  • @keal.vietnam
    @keal.vietnam Год назад +1

    Very useful and thank you so much

  • @xingyechrishu6382
    @xingyechrishu6382 Год назад

    Well done my friend. Good tutorial!

  • @amitanshu
    @amitanshu 10 месяцев назад

    Very Helpful...Thanks for this video...Keep it Up...

  • @agneskener9977
    @agneskener9977 4 месяца назад

    this is sooo good, super useful, thanks so much!

  • @jjfoerch
    @jjfoerch 10 месяцев назад

    great tutorial!

  • @fitzladams
    @fitzladams Год назад

    Excellent Video. Thank you.

  • @AnthonyLamb
    @AnthonyLamb Год назад

    Really good tutorial, thank you.

  • @antrieb_official4820
    @antrieb_official4820 9 месяцев назад

    amazing stuff learned a lot

  • @acsomiT
    @acsomiT Год назад

    Very good tutorial! 🙏

  • @dreamweavecreations
    @dreamweavecreations 8 месяцев назад

    Thank you so much for this!

  • @didiodulaw7417
    @didiodulaw7417 Год назад

    Thank you very much!

  • @johngrayson1441
    @johngrayson1441 5 месяцев назад

    Hey Blender Bones! Awesome tutorial, also your voice is epic. I have a quick texturing question. When I fill the holes with the "f" key, the texture has a stretched look to it. I didn't think much of it since I was going to use the stamp tool on top anyway. However, after baking when I got to the stamp tool step, any mark I made on the hole, was then painted many other places on the model. How can I use the stamp tool and have it localized to the part of the mesh I'm working on?

    • @blenderbones
      @blenderbones  4 месяца назад

      Sorry for the late response. I am glad you like my voice. I am not sure about it myself. I sound like a middle-class Bill Oddie - lol! The holes - you will need to unwrap any new holes. It is better to fill the holes before baking the textures. Regarding the stamp tool, I have to be totally honest, I am not sure. Perhaps another Blender person in the comments could shed some light on this?

  • @GrummanCheetahPilot
    @GrummanCheetahPilot 11 месяцев назад +1

    Great help for me as a beginner. Is there a way to mirror one half of a capture to create a whole image, I.e. I scanned my airplane using Polycam…..I captured the left side pretty well with few minor holes, but the right side of plane looks like it’s stretched across multiple dimensions. If I could mirror left side then I think I’d have a complete model to touch up and work with. FYI…I’m a compete newb….and know little to nothing about blender. Ty

    • @blenderbones
      @blenderbones  11 месяцев назад

      I like the fact you have an airplane! I would place a large cube over the rough half, and perform a boolean on it to cut it out cleanly. Then, making sure that the reference point is in the middle, add a mirror modifier. Let me know how you get on.

    • @GrummanCheetahPilot
      @GrummanCheetahPilot 11 месяцев назад

      @@blenderbones thanks I tried the Boolean trick and it worked great.

    • @blenderbones
      @blenderbones  11 месяцев назад

      Excellent! If you want the perfect model, try retopologizing it over the existing model, and then bake the textures from the old to the new. It will take a long time, but you will have the perfect model.@@GrummanCheetahPilot

  • @greenrabbit4075
    @greenrabbit4075 Год назад

    awesome job! helped me a lot my man!

  • @FranciscoGonzalez-wy4bl
    @FranciscoGonzalez-wy4bl 4 месяца назад +1

    Muchas gracias!

  • @msharp624
    @msharp624 Год назад +2

    Is David Attenborough making tutorials now?

    • @blenderbones
      @blenderbones  Год назад +1

      Haha! I see what you mean, now you come to mention it.

  • @cinemyscope6630
    @cinemyscope6630 10 месяцев назад

    Excellent!

  • @Promeneur
    @Promeneur 5 месяцев назад

    Great ! Thanks a lot...

  • @kealinit7052
    @kealinit7052 Год назад +1

    I was doing the image bake yesterday and it was working, there were just some errors with the uv map. so i went into zbrush and re-UVed and re imported into blender. but now it just give me a black image texture. any advice?

    • @kealinit7052
      @kealinit7052 Год назад +1

      i literaly spent a whole day trying to fix it. its the metalic its gotta be at 0.

    • @JamesMiddletonDesign
      @JamesMiddletonDesign Год назад

      @@kealinit7052 (I am the author of this video...just signed into a different account.) I am glad you got it working. You beat me to it. Thanks for watching the video and please share!

  • @form724
    @form724 5 месяцев назад

    Thank you very much

  • @adibahzulfakar6579
    @adibahzulfakar6579 Год назад

    Hi may i know how to export .obj file from blender to context capture master (bentley)? I've tried but it doesn't seem to work. It came out blank on bentley. Thanks!

    • @blenderbones
      @blenderbones  11 месяцев назад

      Take a careful look at the settings on the export dialogue box. It could be that you have "Selected only" checked.

  • @GaWoP
    @GaWoP 7 месяцев назад

    I'm running into the unfortunate issue where when I bake following all of the steps shown here, I get a blank checkered background in the image editor. I have triple checked all of my settings relative to the tutorial. I have ensured that I have High Res selected first, followed by Low Res, and I've ensured I have "Diffuse" deleted in the Shader node editor. No idea what's going on. Any thoughts? Editing to clarify I am on "Version 4.1.0 (4.1.0 2024-03-26)".

    • @GaWoP
      @GaWoP 7 месяцев назад

      I think I finally tracked it down after a lot of headache... I changed my view Render samples to 8, not my actual render samples to 8.While my "bake" was completing, my only theory is that it was so unreasonably large that it didn't bake properly.

    • @blenderbones
      @blenderbones  6 месяцев назад

      So sorry I missed this comment. I'm glad you got it sorted.

  • @fernandobastiascroudo7084
    @fernandobastiascroudo7084 Год назад

    Hi, thanks for this tutorial, i need to ask you something, im having some problems.. After connecting the color node to the base color, certain parts of my model do not match, that is, the color that is applied in some areas does not correspond to those, it is as if it were smeared, it duplicated some parts in a certain way. What could be wrong?

    • @fernandobastiascroudo7084
      @fernandobastiascroudo7084 Год назад

      I decided to make my 3d model again, but now, i made it with meshroom (previously using metashape). With that model i started the tutorial again, and now i dont have the same problem. I just needed some time and to re do some steps from the beginning. Thanks againg for this!

  • @jimmycote808
    @jimmycote808 9 месяцев назад

    i need to know if i want to 3d print this and i want all the detail can i convert low resolution to high resolution or it's not possible?

    • @blenderbones
      @blenderbones  6 месяцев назад

      That's a good question. I am not too sure. You might want to investigate the Displacement Modifier. You might be able to do something with that. Anyone else got any thoughts?

  • @Rockhopper1
    @Rockhopper1 10 месяцев назад

    thank you

  • @Fikarblackproject
    @Fikarblackproject Год назад

    thanksss alotttt

  • @amthero7157
    @amthero7157 8 месяцев назад

    pourquoi avec tout le monde ca marche et pas avec moi ?

  • @DEVIANT...
    @DEVIANT... Год назад +6

    almost thought i was watching a animal documentry

    • @blenderbones
      @blenderbones  11 месяцев назад

      Here, in the grasslands of Kenya...;)

    • @fitzladams
      @fitzladams 4 месяца назад

      Sounds like him doesn’t he!!!!

  • @RickyRollinsMedia
    @RickyRollinsMedia 9 месяцев назад

    where can i find instant meshes

    • @blenderbones
      @blenderbones  6 месяцев назад

      Here we go (better late than never!) github.com/wjakob/instant-meshes

  • @mathmoze4619
    @mathmoze4619 Год назад +1

    The voice filter lmao 😂

  • @dirkdonges1349
    @dirkdonges1349 7 месяцев назад +1

    Hi, I sorry but several times I treid to stop and to find an detail WHAT you are clicking and WHY it does not look the same on my PC. For me, being a beginner, you talk MUCH (!!) to fast and you dont show WHERE to click. Maybe I am not the only one, not knowing "out of x-ray mode" ... Sorry... If this should be a tutorial, one should be able to follow, is my opinion. 😊

    • @blenderbones
      @blenderbones  6 месяцев назад +1

      Thanks for the feedback. The problem is, if I talk slowly, people complain. If I describe everything I am doing, I talk too much. It is a tricky balance to make. I know that these tutorials will not suit everyone. However, you can slow down or speed up RUclips videos. This has helped me a lot in the past get the best pace for my learning.

    • @JaxiPaxified
      @JaxiPaxified 5 месяцев назад

      Having that addon that shows keypresses is very helpful, people can always look at what you pressed if they are in doubt.

  • @niklastsalkos
    @niklastsalkos Год назад

    gandalf making blender tutorials in 2023 fr

  • @catwithlonghair1850
    @catwithlonghair1850 7 месяцев назад

    bro is this gandalf??

  • @googleyoutubechannel8554
    @googleyoutubechannel8554 Год назад +23

    It's depressing that in 2023 3d software is still so primitive that so much manual cleanup is required.

    • @Galllam01
      @Galllam01 Год назад +1

      Thats just how it is when you try to convert anything in real life into digital world

    • @CorruptedKarma
      @CorruptedKarma Год назад +12

      the fact that we can turn some pictures into 3d models is already insane

    • @googleyoutubechannel8554
      @googleyoutubechannel8554 Год назад +4

      ​@@Galllam01 "Thats just how it is" - you've been conditioned by lazy software to think this way, there's no reason why modern ML techniques and even regular advanced hand-coded algorithms wouldn't be able to do 99% of the work cleaning up meshes.

    • @primalbeans
      @primalbeans 10 месяцев назад +1

      Scan software I'd extremely complex. Vertices are aligned on the fly based on pattern tracking. The fact that a computer can record this data and align it is pretty impressive and takes a lot of compute power. Not to mention it relys on human control. (Hardly perfect.)

    • @aperson381
      @aperson381 5 месяцев назад +2

      Blender is free dude. Its already industry standard and everybody can use it. Your perspective is what is depressing if we are just being honest. Perspective is everything my brotha, everything is pretty cool‼️🕺

  • @iamjessehamad
    @iamjessehamad 8 месяцев назад

    like watching a dentist work

    • @blenderbones
      @blenderbones  6 месяцев назад

      I hope you're not saying it's like pulling teeth ;)

  • @makersprototype5115
    @makersprototype5115 4 месяца назад

    So you not use blender for solving the issue like said in the title of you vid. thumb down.

    • @blenderbones
      @blenderbones  4 месяца назад

      Not sure what you mean? I do use Blender to solve this issue.

  • @jakezuccaro5088
    @jakezuccaro5088 7 месяцев назад

    No offense but your voice was a jumpscare