Just to add to my previous comment: There are numerous tutorials on this around. most of them skip over important steps for the sake of making the video short. This is the ONLY thorough one that addresses different options and some pitfalls. Thank you for taking the time!!
Maybe because I've watched similar vids maybe 20 times, but this was the video.. this was the one where it clicked into long term memory. I just bought a stock hi-res human model, and got it from what was basically a photo scan into useable mesh with new maps etc. So, thank you!
I couldn’t be more grateful for this video. I am a bit newbish, and was really stressing out over how I was going to clean up my scan. I am so much more at ease after watching this video. Thank you
I’m not even half way through this video and you’ve already done a better job of answering questions I’ve had for the past 4 months than any other tutorial I’ve found. I’ve been slowly teaching myself the basics of 3D modeling specifically for the purpose of cleaning up photogrammetry scans, and while I don’t regret doing it for better understanding, I haven’t found a single other source that simply walks someone through this process in layman’s terms. You’ve made my day, thank you.
I will second the round of Thanks for a very helpful tutorial! Just what I am learning to do with scans of my sculptures. Subscribed to enjoy more of your work, Blessings.
First off, Thank you for this tutorial! it's very detailed. I don't have everything working the way it works for you but it's a lot of help. That said there is a pitfall that took me a while to note. If you select all (A) for the UV unwrap, Blender will also select the UV's of the hidden High Poly model and mess it up. The fix is to just manually select the Low poly object!
Ive seen this video many times over - Thank you so much ! Really helped me understand the workflow. I had a similar approach in Zbrush, but blender offers much more control.
Really clear and well made. It is frustrating though, that your owl is a pretty much perfect, unproblematic scan. It would have been more helpful to see how you deal with the problems that the Merecats you cropped at the start would have presented you with. My scan is much more messy- like those, and thus made this tutorial really hard to follow.
Just a reminder on using Meshroom that at some point in the workflow you can create a bounding box that will limit what the app will process and you can cut out on almost 99% of the background geometry to save you a lot of time when you import it into Blender. I can't remember off the top of my head which node has the bounding box option though.
Thank you for tutorial. I think baking is way easier in marmoset though. It seemed that you have to make more things in order it to work than in marmoset.
Hello! I'm facing a challenge when using the Quadriflow Remesh modifier in Blender and would like to ask for your help. Here is a detailed description of my issue: I'm trying to apply the Quadriflow Remesh modifier to an object, with "Preserve Sharp" and "Preserve Mesh Boundary" options selected. I set the number of faces to 12,000 in the "Faces" mode. However, whenever the process reaches about 50% completion, Blender automatically shuts down without any error message or warning. 18:45 I have tried checking and adjusting system settings to ensure they meet the recommended requirements for efficient use of Blender, including updating drivers and monitoring system resources during the process. Despite these efforts, the problem persists. I wonder if anyone has experienced a similar issue or has suggestions on how I can resolve this matter. Any help or guidance would be greatly appreciated. Thank you in advance for your assistance!
hello man!! you're doing a fantastic job helping us with these tutorials specially the Google colab ones. I just wanted a little help of yours. How can I render eevee animations on colab??Please help me out!!
Just to add to my previous comment: There are numerous tutorials on this around. most of them skip over important steps for the sake of making the video short. This is the ONLY thorough one that addresses different options and some pitfalls. Thank you for taking the time!!
Glad you liked it 😀
This is the very best tutorial on photogrammetry processing with blender that i have come across so far. Thank you very much.
Thank you. I’m glad you liked it! 😀
Maybe because I've watched similar vids maybe 20 times, but this was the video.. this was the one where it clicked into long term memory. I just bought a stock hi-res human model, and got it from what was basically a photo scan into useable mesh with new maps etc. So, thank you!
I’m glad it helped 😀
ok this is the best tutorial on this topic I've ever seen ! All of them weren't going that deep ! Thanks a lot !
Glad you liked it 👍 Thanks
Totally agree - this tutorial is the best I have found yet
Thanks!
I couldn’t be more grateful for this video. I am a bit newbish, and was really stressing out over how I was going to clean up my scan. I am so much more at ease after watching this video. Thank you
Glad it helped!
I’m not even half way through this video and you’ve already done a better job of answering questions I’ve had for the past 4 months than any other tutorial I’ve found.
I’ve been slowly teaching myself the basics of 3D modeling specifically for the purpose of cleaning up photogrammetry scans, and while I don’t regret doing it for better understanding, I haven’t found a single other source that simply walks someone through this process in layman’s terms. You’ve made my day, thank you.
I’m really glad it helped! 🙂
Wow... that was a fantastic tutorial. I will probably need to watch a 2nd time and take notes along the way.
I’m glad you found it useful.
Incredibly good tutorial, with everything I needed to know about my scan difficulties all in one place.
This answered so many questions I have had while trying to clean up my 3d scans in blender! Thank you!
I will second the round of Thanks for a very helpful tutorial! Just what I am learning to do with scans of my sculptures. Subscribed to enjoy more of your work, Blessings.
First off, Thank you for this tutorial! it's very detailed. I don't have everything working the way it works for you but it's a lot of help. That said there is a pitfall that took me a while to note. If you select all (A) for the UV unwrap, Blender will also select the UV's of the hidden High Poly model and mess it up. The fix is to just manually select the Low poly object!
one of the best tutorial i have watched in my blender life! thank u thank u thank u
Glad you liked it! 😀
Thank you very much for your great and detailed tutorial! It worked perfectly for me! Hope to see more videos from you in the future!
Fantastic tutorial! Your workflow is amazing. I love how you cover every step. Thank you for sharing your knowledge.
Thank you
Ive seen this video many times over - Thank you so much ! Really helped me understand the workflow. I had a similar approach in Zbrush, but blender offers much more control.
😀👍
That was exactly what I needed, I had the same object in different details but wanted to use same texture bake. Really useful 👍
Thanks
Great resource! Thanks for sharing!
Ahhh this is awesome!! Thank you so much!
Really clear and well made. It is frustrating though, that your owl is a pretty much perfect, unproblematic scan. It would have been more helpful to see how you deal with the problems that the Merecats you cropped at the start would have presented you with. My scan is much more messy- like those, and thus made this tutorial really hard to follow.
Thank you sir, it worked!!! You have taught me a lot 💙
Thank you so much for this detailed tutorial, very clear and well put together
Glad it helped!
Than you. Very enlightening.
Just a reminder on using Meshroom that at some point in the workflow you can create a bounding box that will limit what the app will process and you can cut out on almost 99% of the background geometry to save you a lot of time when you import it into Blender.
I can't remember off the top of my head which node has the bounding box option though.
Thank you so much for this tutoruial! Really helpfull. You are awesome!
Thank you
@@MicroSingularity Man you literaly got me a job with this. you changed my life . cant thank you enough!!
That’s fantastic!! Glad it helped
Thank you for tutorial.
I think baking is way easier in marmoset though. It seemed that you have to make more things in order it to work than in marmoset.
Great tutorial! But that background music really made me sleep at minute 50 ahaha
Hello! I'm facing a challenge when using the Quadriflow Remesh modifier in Blender and would like to ask for your help. Here is a detailed description of my issue:
I'm trying to apply the Quadriflow Remesh modifier to an object, with "Preserve Sharp" and "Preserve Mesh Boundary" options selected. I set the number of faces to 12,000 in the "Faces" mode. However, whenever the process reaches about 50% completion, Blender automatically shuts down without any error message or warning. 18:45
I have tried checking and adjusting system settings to ensure they meet the recommended requirements for efficient use of Blender, including updating drivers and monitoring system resources during the process. Despite these efforts, the problem persists.
I wonder if anyone has experienced a similar issue or has suggestions on how I can resolve this matter. Any help or guidance would be greatly appreciated. Thank you in advance for your assistance!
Hi there,what was the iPhone app you used. Apologies of I missed it.
Metascan
hello man!! you're doing a fantastic job helping us with these tutorials specially the Google colab ones. I just wanted a little help of yours. How can I render eevee animations on colab??Please help me out!!
Unfortunately it’s not possible at the moment.
All other goes well but the normal map on final form in sketchfab looks odd, like pixeled lights
Cuando hago el bake para el difuse map me sale este mensaje Baking map saved to internal image, save it externally or pack it