So happy I found this video! I just started using Blender a couple of days ago and got my first 3D printer. It's a lot to learn on my own. This video solved my issue of how to reduce mesh details so that I don't have so many moving parts to deal with.
Great video production and excellent detailed execution, excellent audio track truly impressive recording. Dess I mate AKA decimate aka as in destroy, or remove large percentage of something also 86 or kill as in 86 those polygons. However decimetry tingles my brain because it’s such a good word that doesn’t exist but should. Great video especially for me an adhd asd tactile learner where sound will make or break a video you nailed the levels and I appreciate that. Liked and subscribed, continue this and you will have 100k subscribers next year.
Something not covered in any of the scan clean-up tutorials I've seen is the problem of the mesh breaking during clean-up, which is an issue for 3D printing. If you want to 3D print a scan, you should turn on _Viewport Overlays > Face Orientation_ to see which way round the faces are; blue is external, red is internal. Deleting "red" faces and vertices will often cause more rogue faces and vertices to pop-up elsewhere, and you can spend hours chasing them trying to fix them all, and the mesh will STILL show as having unfixable non-manifold errors when you check it in Windows 3D Builder. (edit: I forgot to mention, this problem mostly occurs when you try to reduce the number of vertices). The solution is... I have no idea. I'm still looking for the solution in a tutorial.
I am not sure if you already found the solution to this and if this even is the solution to your problem: If you go into viewport overlays > Face orientation and any of your faces shows up red, select the WHOLE MODEL (press A) and then ALT + N > "Recalculate Outside", this will turn all inward facing Normals outside and the ones that are already correct stay the same.
To my knowledge there is no way to do that, but if you want to get something to a specific scale. Scan an item of known size and then? Use your software to measure it and scale it accordingly. An example of this would be put a ruler beside the item you're scanning and scan it as well. You can remove it in editing afterward.
So happy I found this video! I just started using Blender a couple of days ago and got my first 3D printer. It's a lot to learn on my own. This video solved my issue of how to reduce mesh details so that I don't have so many moving parts to deal with.
So glad I could help. And thanks for commenting It's always fun to hear that I've Been able to help someone.
Great Vid!.. Just what I needed to know to clean up my scanned image, thank you so much!
Great video production and excellent detailed execution, excellent audio track truly impressive recording. Dess I mate AKA decimate aka as in destroy, or remove large percentage of something also 86 or kill as in 86 those polygons. However decimetry tingles my brain because it’s such a good word that doesn’t exist but should. Great video especially for me an adhd asd tactile learner where sound will make or break a video you nailed the levels and I appreciate that. Liked and subscribed, continue this and you will have 100k subscribers next year.
Wow, thank you. I really appreciate your compliments and feedback Glad to hear you liked it.
Decimate: to reduce by ten percent....... as tithing does....
Nice video ! It helped a ton :D
Wonderful. Glad to hear it!
Nicely explained! Thank you!
Something not covered in any of the scan clean-up tutorials I've seen is the problem of the mesh breaking during clean-up, which is an issue for 3D printing.
If you want to 3D print a scan, you should turn on _Viewport Overlays > Face Orientation_ to see which way round the faces are; blue is external, red is internal. Deleting "red" faces and vertices will often cause more rogue faces and vertices to pop-up elsewhere, and you can spend hours chasing them trying to fix them all, and the mesh will STILL show as having unfixable non-manifold errors when you check it in Windows 3D Builder. (edit: I forgot to mention, this problem mostly occurs when you try to reduce the number of vertices).
The solution is... I have no idea. I'm still looking for the solution in a tutorial.
I am not sure if you already found the solution to this and if this even is the solution to your problem: If you go into viewport overlays > Face orientation and any of your faces shows up red, select the WHOLE MODEL (press A) and then ALT + N > "Recalculate Outside", this will turn all inward facing Normals outside and the ones that are already correct stay the same.
Hello Master
I do keep pretty busy, but if you reach out to my email we can probably Find a time that would work CE3dprinting@gmail.com
@@Make-it-work thank you very much for your response ! I'll be in touch soon. Thank you again. Let's make it work ^^
nice video,how do i import 3d scan with its original measurements ?
To my knowledge there is no way to do that, but if you want to get something to a specific scale. Scan an item of known size and then? Use your software to measure it and scale it accordingly. An example of this would be put a ruler beside the item you're scanning and scan it as well. You can remove it in editing afterward.