Preparing a 3D scan in Blender

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  • Опубликовано: 21 авг 2024

Комментарии • 16

  • @Lady_Hiccups
    @Lady_Hiccups 17 дней назад

    So happy I found this video! I just started using Blender a couple of days ago and got my first 3D printer. It's a lot to learn on my own. This video solved my issue of how to reduce mesh details so that I don't have so many moving parts to deal with.

    • @Make-it-work
      @Make-it-work  5 дней назад

      So glad I could help. And thanks for commenting It's always fun to hear that I've Been able to help someone.

  • @bajeeburs
    @bajeeburs 10 месяцев назад

    Great Vid!.. Just what I needed to know to clean up my scanned image, thank you so much!

  • @psyfusion
    @psyfusion Год назад +2

    Great video production and excellent detailed execution, excellent audio track truly impressive recording. Dess I mate AKA decimate aka as in destroy, or remove large percentage of something also 86 or kill as in 86 those polygons. However decimetry tingles my brain because it’s such a good word that doesn’t exist but should. Great video especially for me an adhd asd tactile learner where sound will make or break a video you nailed the levels and I appreciate that. Liked and subscribed, continue this and you will have 100k subscribers next year.

    • @Make-it-work
      @Make-it-work  Год назад +1

      Wow, thank you. I really appreciate your compliments and feedback Glad to hear you liked it.

    • @ricksanchez9798
      @ricksanchez9798 Год назад

      Decimate: to reduce by ten percent....... as tithing does....

  • @stevrgrs
    @stevrgrs 7 месяцев назад +1

    Nice video ! It helped a ton :D

    • @Make-it-work
      @Make-it-work  6 месяцев назад

      Wonderful. Glad to hear it!

  • @amyklepel1026
    @amyklepel1026 Год назад

    Nicely explained! Thank you!

  • @herculeholmes504
    @herculeholmes504 Год назад +1

    Something not covered in any of the scan clean-up tutorials I've seen is the problem of the mesh breaking during clean-up, which is an issue for 3D printing.
    If you want to 3D print a scan, you should turn on _Viewport Overlays > Face Orientation_ to see which way round the faces are; blue is external, red is internal. Deleting "red" faces and vertices will often cause more rogue faces and vertices to pop-up elsewhere, and you can spend hours chasing them trying to fix them all, and the mesh will STILL show as having unfixable non-manifold errors when you check it in Windows 3D Builder. (edit: I forgot to mention, this problem mostly occurs when you try to reduce the number of vertices).
    The solution is... I have no idea. I'm still looking for the solution in a tutorial.

    • @waldyeti3744
      @waldyeti3744 10 месяцев назад +3

      I am not sure if you already found the solution to this and if this even is the solution to your problem: If you go into viewport overlays > Face orientation and any of your faces shows up red, select the WHOLE MODEL (press A) and then ALT + N > "Recalculate Outside", this will turn all inward facing Normals outside and the ones that are already correct stay the same.

  • @krycha21
    @krycha21 3 месяца назад

    Hello Master

    • @Make-it-work
      @Make-it-work  3 месяца назад +1

      I do keep pretty busy, but if you reach out to my email we can probably Find a time that would work CE3dprinting@gmail.com

    • @krycha21
      @krycha21 3 месяца назад

      @@Make-it-work thank you very much for your response ! I'll be in touch soon. Thank you again. Let's make it work ^^

  • @mohanadrahiem
    @mohanadrahiem Год назад +1

    nice video,how do i import 3d scan with its original measurements ?

    • @Make-it-work
      @Make-it-work  Год назад +4

      To my knowledge there is no way to do that, but if you want to get something to a specific scale. Scan an item of known size and then? Use your software to measure it and scale it accordingly. An example of this would be put a ruler beside the item you're scanning and scan it as well. You can remove it in editing afterward.