If you want any of this process in greater detail then drop a comment! Edit - If you want to try giving this a go yourself, you'll find the original, as scanned and unmodified. drive.google.com/file/d/133knuEKVOvMD04maus9jEsJ2tmPwSmPK/view?usp=sharing
What was the magic wand you used at the start? Where to buy, how much etc. I can handle the CAD part of it, designing brake brackets and other features, but the easiest thing for me to do is simply have bosses floating in 3D with no visualisation of the casting
@@rossmarzano it’s a Creality CR-scan Lizard 3D scanner. Available everywhere it think for about 4-500dollars? It’s a great tool for the money, but the consumer market is growing for these and RevoPoint do a load of different ones with different specialisations, but all of these are consumer end and imperfect. The proper scanners are Pro items and cost thousands. You’re dead right, all I really need for this part are the interaction points (bolt holes/machines faces) but for reasons that’ll be obvious in the next videos I wanted a full model of this part….
Honey, we need this car for the purpose of teaching us all defensive driving. It's important that you follow my lead and I will make sure that I won't use the car for worldly pleasures.
Not only is the technique impressive, but the teaching as well! Having a nice professor/instructor is so important for the development of the reverse engineering workflow
Mate you're a LEGEND! I've struggled with meshes for a few years in fusion and discovered the mesh section sketch, but what I was missing was the fit curves to mesh section function. Thank you so much for this. You've utterly transformed my workflow
You can export the features generated in GOM as a separate IGS file with the same alignment as the exported mesh. That way, you can use the averaging functions to make planes and feature references in GOM and use them in fusion.
I’m gonna be using that for future videos, it’s dead useful. When I did that for this, I ended up with loads of faces, that all should’ve been parallel and have been machined in one op, in XZ for example, which then weren’t quite parallel as they were all fit to the inconsistencies of the scanned mesh. I have been looking in GOM to use fitted planes for an offset plane from the global Co-ord system but no luck yet!
@@MakingforMotorsport Yeah, it's messy quick. You might want to give it another go though. If you have a best plane of reference, make a line normal to the plane and constrain any offset planes as normal to that line. I use that a lot for things like bores normal to a face.
I simply love fusion360. Its so incredibly intuitive and clean. My dream is to one day get myself a 3D scanner to scan pipework-projects in industrial environments. I've been using tape-measures, levels, plumbobs and lasers for years and in my opinion that's really old fashioned, slow, tedious and imprecise. Loads of measuring errors and you need to go take new measures over and over and still you may miss some minor details, like weird angles or other small deviation. Scanning the whole thing would make it Super Simple to take all the measurements and design your own pipe right in the middle of the old mess you find in old factories, that I usually work in.
This is an awesome video at just the right time where I was explaining to a client that 3D scanning isn't what the media portrays it as. They always leave out the last...80% of this video, and people expect that you just point a camera at a thing and poof, you've got a 3D model that's perfect to use in an engineering application.
Precisely! I’ll be honest, when I came into it I was surprised at the gap, and it is frustrating as most people on YT are professionals using pro-kit and software like DesignX. The other bit everyone is bothered about is resolution. I am planning an engine swap this winter and I will fully model it beforehand and I intend to show people what they think is important, isn’t. Should be fun! 👍
The first like and subscribe I dropped in a long time. I appreciate how you care about your viewers' time (and attention), and "fast forward" over the repetitive parts yet still provide a reasonably detailed summary.
Thanks Peter, in retrospect the video is probably still 10mins too long but I always hear that CAD how tos go through things too fast… hopefully this was nearer the right balance
The final product looks really excellent. I did the same project over two years ago, For a MR2 to 4 piston skyline caliper conversion. I used photogrammetry, Zbrush and Fusion360. Taking all the measurements as datum points is the most important stage. Id love to own a 3d scanner, but photogrammetry done right is crazy accurate. I always look forward to your videos. : )
Photogrammetry is very accurate and something I definitely want to have another go at, but I’m never gonna have the space for a full rig (from what I’ve seen)…. The good bit about the scanner is the flexibility… What software do you use for photogrammetry?
@@MakingforMotorsport It's not about software you use for photogrammetry. It's about the hardware. Any NVidia GPU (10 series and above), plus a decent DSLR and Meshroom will get you insanely good results. Meshroom has a database of image sensor sizes for various DSLRs, and so helps correct distortion. The NVidia GPU lets you use CUDA cores to do the processing - so high resolution, clear images from a good DSLR and a powerful GPU is all you need. You can also do it with less powerful GPUs, but it's slower. You don't need space for "A full rig"...whatever that is. You just use a camera.
@@MakingforMotorsport Software is absolutely important! A lot of them use CUDA, so you'll need the NVidia GPUs as said above, but I've tried many options and currently the one outdoing everyone in both quality and performance is Reality Capture, recently bought out by Epic (but you don't need an Epic account to use it, you need a Reality Capture account). As for a rig, all you need is a good camera (SLR outdoes cellphones by a wide margin), good lighting (soft, no black shadows), no surface reflections (just like the other scanners) and a good support for your model that doesn't get in the way. The downside is you can't see how you're doing while you're taking pictures, so you might find something is too dark, reflects or you didn't take the pictures properly (out of focus, under/over exposed, etc) hours after you're done. If anything changed (you bumped on the support and it shifted slightly or the light moved), you'll have to take the entire photo series again. Also, expect hours of processing. The results can be impressive though, and cheap.
Nice one! Here from RUclips recommended. I work with Solidworks on a daily basis and have used Geomagic for doing stuff like this. Didn't know Fusion had this function to fit sketches on a mesh section. Thats amazing and a gamechanger for people that don't have the money for software like Geomagic, etc. Crazy what you can do with free soft nowadays.
I have only briefly played with Geomagic, not enough to get up the learning curve but I know it’s the standard for this kind of stuff… If F360 had fit planes and bores then I’d be done!!!
Greetings While still a student, I participated in a scientific conference, where my work was just about 3D models and car parts.I wrote a paper on how you can use 3D models for teaching, designing and making models, now looking at such videos I just admire.
I also have a CR Scan Lizard. It's pretty amazing for the price. The key is to coat your scan surface to reduce reflectivity. I found that kids washable paint also works.
Kids washable paint? That’s a good idea, the hairspray can can thickness to a part, back to back testing of matting sprays is a video I am planning, I’ll have to add washable paint to the mix… do you have a brand as suggestion?
@@MakingforMotorsport I bought a small 10 pack sample of Crayola brand from the craft store. I experimented with brushing white onto an RC car body. The paint applies very thin and dries to a chalky finish. Very easy to wash off and doesn't smell badly. I saw that the same paint is available in gallon sizes on Amazon. Perhaps it could be spray on in addition to painted for something like the large surface of a car.
@@MakingforMotorsport I've been wanting to try washable spray chalk, since it has that heavy matte finish. If you get around to it, I'd love to hear how it turns out
Thank you so much for taking the time to make this video. I have been trying to blindly figure out a (free or inexpensive) workflow that accomplishes what you’ve shown here with not much luck. This will enable me to tackle some more difficult projects in the future, for sure.
Great video ! I've tested several 3D scanners and never managed to figure out how to use the generated models. Until then, I'd recreate the part with manual measurements and use the 3D scan just to check if it looked right overall. Now I know that it's perfectly possible to use a 3D scan to create a part, and that changes everything! So I'm going to buy a 3D scanner again, and now I'll really be able to use it. Thank's!
Thank you for your candor and references on where you learned. I love creators not afraid to point others to other channels in the name of knowledge. Great video btw. I am try to decide what CAD to learn and fusion 360 is looking better and better.
It's amazing how far scanning tech and meshing software has come. I saw a racing forum post long before the dawn of RUclips using just a crude scan of points to copy a race car's geometry. Call it cheating but they won the racing event outright.
It can still be limited, some scanners struggle with daylight and others need a power socket, and up until the last two years it’s needed thousands of dollars to get hold of one. But if you pick the right one and understand your usage case, it can be very effective!
As a Fusion 360 user and a hobby car enthusiast, thanks for introducing me to some new tools and techniques. My Sunbeam Tiger and Datsun 510 will appreciate some upgrades I can't begin to farm out.
I just came across your video today. AMAZING mate!!!! You were so clear and methodical about your approach to build the parametric part from a mesh (scanned) part. An approach that I have used in the past with great success. I'm glad that you put this video on RUclips for everyone to see how easy it is to do in Fusion 360. I cannot stress how great this tool is, and easy to learn. You did an amazing job with this video mate! Cheers to you.
Cheers bud, that’s the feedback I like! I was worried it was over long and whilst it is probably, I think most CAD videos can be too fast so the step by step process, slow enough to follow can really help I think…
I have been picking my way through the process of converting scanned meshes into parametric models over the last few weeks. Many thanks for sharing as there are some new methods here that I haven't seen before, just setting up that first axis is way better than my current 'guestimate' method!
That method works well because it’s already aligned well to the coordinate system…. without that you’re chasing you tail…. There’s plenty I still didn’t cover like “plane from 3points”…
Good video, worth noting that F360 mesh environment only graduated from a preview feature in July 2021 - if you tried anything in mesh environment prior to this with big scan data you probably hit the limit of what F360 could do before it ran out of memory even if you reduced your mesh to a tiny file. Lesson learnt and only after id coughed up a full year's subscription and had to wait 4 months for this feature to roll out. Do your homework people before purchasing something that others are raving about online. F360 is the jack of all trades and master of none.
I'm not into motorsports but this tutorial was very interesting and well done. I appreciate the time and extreme effort you took to make this vid. I'm subbing!
Smooth and fill holes in GOM. You can also create cylinders and planes on surfaces and section sketches which can be exported as IGES then you import the IGES plus the STL in to your modelling software of choice. Very powerful.
Yeah, I did all of that. But when you get it back into CAD all those faces and bores created don’t properly line up with anything, when they clearly should be parallel with the coordinate system axis, they aren’t far off, but they are off. Whether this error is in the part or the scan I do not know (I am not inspecting the part) but if I want a design intent RE, then if a bore should be parallel to y-axis, I need to draw it that they, same with the faces. GOM is a great tool, and I still have a lot of learning to do with it, maybe there are better tools in there I haven’t found yet…
@@MakingforMotorsport Yes the cylinders and planes won't be perfect due to slight inaccuracies in the scan data, and usually holes can only be scanned to a certain depth due to the stereoscopic requirements of the scanner. However any sections you create will cut exactly thru the mesh and these can be made parallel to your initial alignments. For smoothing, simplifying and hole filling GOM is vastly superior to meshmixer, so do that part in GOM. I only use GOM for reverse engineering not for inspection, and want to make a video on how I use it some day.
Your tutorial is very good. I had been looking for content like this for some time. I was lucky to find your channel. Thank you very much for sharing and good luck on your channel!
Flipping amazing! Please please please keep on it and keep making brilliant content. Love all your 3D design/ model/ print stuff literally made me subscribe
Thanks in a million! Very well explained. This is the nth time that I am watching this again. Great content. Awesome. I couldn't find this explanation--simply put anywhere else. “Great teachers are hard to find”. Grade: A++ 💥
I have built at EFI system using 8 Fox ITBs on a 1957 Desoto Firedome Hemi 345 cubic inch, I have a Megasquirt MS3X with full sequential injection and COP ignition, 36-1 crank wheel with Hall Sensor, Ford cam sensor. I am getting ready to start motor. I appreciate your videos. I am ready for a challenge. For my setup I have two generic fuel logs. The right one with fuel in it is hidden under the left valley cover.. In the right side under the valley cover is hidden a second fuel log but instead it is being used as a vacuum lot. I run vacuum line from the log to each ITB, the vacuum log has a signal hose which splits into 3 lines. One line to MAP sensor, one line to fuel pressure regulator and the third vacuum line feeds an Idle Air Control. I will run the Megasquirt ITB mode. I will let you know how it works out.
Brilliant! And way faster than modelling it from scratch with taking measurements. This might take ages but compared to starting from scratch it's nothing.
Mind blowing stuff. I really need to get my head around fusion but the learning curve is extremely daunting - even the language used to describe functions is a barrier. I'll have to give LEADs channel a go!
The steeper the learning curve the faster you get good… just gotta strap in and find the right videos.. I did a couple of videos on modelling a year ago that go though constraints, a key piece of knowledge that I really struggled with… check them out, they might help!
From another hobbiest: honestly the learning curve is fusion is one of the most mild of any proper CAD software. Don't be intimidated by it, most things "make sense" and the community support forums are excellent. Basic modelling for functional parts is very easy to pick up. I honestly found it easier to learn than Sketchup when that was the popular tool for beginners to learn.
really great info and a good explanation. but somewhere i still feel that my caliper and the original part infront of fusion is the cheaper and smoother way most times :P sometimes combined with a canvas pics.
Yes. This part could be solid modeled in about the same time just from looking at it and measuring with the caliper and angle fitting ruler. And result would likely be cleaner. And you're having to pull out the caliper anyway to confirm and refine this stuff. I mean it is very cool to have the 3D scan sitting in there that you can turn on and off for verification. But 3d scanning is fiddly and time consuming and scanner cost and more software to deal with the mesh . . . I mean eventually AI will do all of this conversion from mesh into CAD for you but until then it is extremely time-consuming and manual.
Well done mate, I've watched the whole video without skipping forward. 👏 keep it up. I know it's very time consuming to edit videos, specially long videos. So my advice is, even though people ask for more in depth videos about fusion360, forward them to Learn Everything About Design channel, this way you will have time for your projects. By the way, I love all of your content. Greetings from West Sussex 🔝
You watched the whole thing?? Nice work! You have a high tolerance! 😂😂 I only did this video because it’s something I had to do so thought I’d put something out there, give credit where I can and maybe help people join some dots… (and content is content 😉)
I think the initial alignment with 3+2+1 points is a bit risky as you're using individual points. If you'd used the fitted plane the error would be averaged over many points and thus much more accurate. The process once in fusion is pretty spot on though.
Agreed, maybe I would be best fitting one , the main plane, then bringing it through as an iges and using that to along to the coordinate system in Fusion360….
@@MakingforMotorsport Thanks a lot! I definitely think you'll be able to come up with some awesome short form content if you scratch your head long enough. You could take some ideas from other 3D printing channels and adopt them to automotive as well. The most basic loop is easy to do, you just have to plan what you want your intro to be and either film it at the end in a clever way, or plan what you want to say at the end and film it as part of your intro. Cut the clip in half and bam issa loop! Haha.
M8 this program is an absolute killer, although you seem very accustomed with it, so i think that is any of us wants more info on it we should sit our little asses down and try it on our own. Fun fact i just started my last university year and we have a reverse engineering class.lol. Thank you a lot.
Well hopefully once you graduate you can come back here and tell me how to do it properly! Keep your eyes peeled as I will be sharing a link for my scan .stl if you want to have a go yourself!
Aligned model with GOM software is easy but you can aligned model in fusion360 too manually with constructions plane and axis. This way is longer but give more control for precisely align. Thx for video!
Thank you. I'm already using fusion for my business. I was on the fence about buying a 3D scanner to use with fusion. But now I feel I could reverse engineer.
Well alot of the expensive scanners have some kind of access to a cut down version of GeoMagic Design X, which is software designed for this job… If you are thinking about a scanner, give it a few weeks as I am planning a mega test of the consumer level of scanners, all back to back.
no worries, quality work (even computer aided) takes time. 👍 first started using Autocad on DOS release 10 (puck and tablet) circa 1988, so off and on with the various releases for the last 34 years and TIME has remained the one constant as each iteration added more features and got more powerful.
Thanks, another approach to try. Previously I have imported the mesh & immediately converted to a solid to use the tools for solids, so that’s something else to try.
That works well on .stl that have been created by CAD in the first place, like you get on Thingiverse etc… but 3D scanned things just don’t work well with it…
@@MakingforMotorsport ah, got it. A super cheap 3D scanner would be handy for the block / engine bay, to help speed up designing parts that fit…. But mostly they are too expensive for me to justify for the odd hobby piece.
I'm actually designing my own intake manifold now with injector bungs. I have a little experience with cad from college and little projects but I've forgot most of it. The revolve feature and especially the offset plane feature are game changes for me. I spent so much time with lines and angles to get things where I want them...
What a cool video packed with knowledge and tips! Thanks so much for posting this and all the advice and leads to more videos. Very cool stuff, subscribed and looking forward to more content. Thanks!
i would personally recommend designing the model using the measurements from the original part , coz you already have it with you in person, rather then trying to take the long route of 3d scanning it & then trying to make use of it to reverse engineer. This technique would only work when there is a person sending you a 3d scan of the model coz you are living in the other part of the world & you need to use the 3d scanned model as a reference for your final build.
That is exactly what I did for the drive flange, and for the easily measurable dimensions on the part (I had it by the side of me with my callipers). However, there is no easy way to measure the picks for the suspension and steering reliably from caliper or rule measurements….
@@MakingforMotorsport Absolutely, agreed. I was actually glad to see that you made use of your caliper for the part which made sense to measure & used the scanned data for recreating the difficult part of the model to be measured with the Caliper. overall a really great video mate 🙂
Great video mate!. Really appreciate the time you took to put this together. You broke it down in a way that makes it seem simple. Just wondering if you would be willing to share your raw scan?. That way I can practice by following your video, cheers.
this is good info and great timing as I'm working on making fog light bezels for my 22 wrx in order to jam some big old rally lights in there scanned it up with my xbox 360 kinect and am printing out the first test parts for fitment before really diving in deep
If you want any of this process in greater detail then drop a comment!
Edit - If you want to try giving this a go yourself, you'll find the original, as scanned and unmodified.
drive.google.com/file/d/133knuEKVOvMD04maus9jEsJ2tmPwSmPK/view?usp=sharing
Any and all of it in detail would be awesome.
What was the magic wand you used at the start? Where to buy, how much etc. I can handle the CAD part of it, designing brake brackets and other features, but the easiest thing for me to do is simply have bosses floating in 3D with no visualisation of the casting
@@rossmarzano it’s a Creality CR-scan Lizard 3D scanner. Available everywhere it think for about 4-500dollars? It’s a great tool for the money, but the consumer market is growing for these and RevoPoint do a load of different ones with different specialisations, but all of these are consumer end and imperfect. The proper scanners are Pro items and cost thousands.
You’re dead right, all I really need for this part are the interaction points (bolt holes/machines faces) but for reasons that’ll be obvious in the next videos I wanted a full model of this part….
What?? All of them???😂
@@rossmarzano revopoint pop 3d is currently on sale for $399 on their website.
You've just taught me in 29 minutes what would have taken me a week to work out by myself. Thanks!
can you make a tutorial on how to tell your wife that you bought another 80's French s**t box for a racecar project ?
It starts with flowers….. 😂😂😂
Honey, we need this car for the purpose of teaching us all defensive driving.
It's important that you follow my lead and I will make sure that I won't use the car for worldly pleasures.
Need one too
This is so on point
Give the flowers and the shiny gold thing with the shiny stones to her while wearing Mens lingerie.
Not only is the technique impressive, but the teaching as well! Having a nice professor/instructor is so important for the development of the reverse engineering workflow
Cheers bud… I try to make it simple and step by step, but often that means really long videos…😂
Mate you're a LEGEND! I've struggled with meshes for a few years in fusion and discovered the mesh section sketch, but what I was missing was the fit curves to mesh section function.
Thank you so much for this. You've utterly transformed my workflow
Nice!! I had a similar break though when I found the function! Happy modelling!
You can export the features generated in GOM as a separate IGS file with the same alignment as the exported mesh. That way, you can use the averaging functions to make planes and feature references in GOM and use them in fusion.
I’m gonna be using that for future videos, it’s dead useful. When I did that for this, I ended up with loads of faces, that all should’ve been parallel and have been machined in one op, in XZ for example, which then weren’t quite parallel as they were all fit to the inconsistencies of the scanned mesh.
I have been looking in GOM to use fitted planes for an offset plane from the global Co-ord system but no luck yet!
@@MakingforMotorsport Yeah, it's messy quick. You might want to give it another go though. If you have a best plane of reference, make a line normal to the plane and constrain any offset planes as normal to that line. I use that a lot for things like bores normal to a face.
@@kylelammie4621 are you doing all that in GOM?? With normal line and constraining? Looks like I need to practise!
Love your straight-to-the-point no BS approach to RUclips. Most underrated channel in my feed 🙂
The best application to realistic video using basic Fusion 360 functions that are easy to understand. Thank you.
Incredibly useful content. Keep it up.
Cheers buddy, if this is what I think it is this my first SuperTip! Big thanks!
This content is chronically underrated. Thank you
Cheers bud… glad you like it!
I simply love fusion360. Its so incredibly intuitive and clean. My dream is to one day get myself a 3D scanner to scan pipework-projects in industrial environments. I've been using tape-measures, levels, plumbobs and lasers for years and in my opinion that's really old fashioned, slow, tedious and imprecise. Loads of measuring errors and you need to go take new measures over and over and still you may miss some minor details, like weird angles or other small deviation. Scanning the whole thing would make it Super Simple to take all the measurements and design your own pipe right in the middle of the old mess you find in old factories, that I usually work in.
that "For Freeeee" bit is definitely deserving of a subscribe. I quote that all the time and I feel like nobody knows what the hell I'm talking about
This is an awesome video at just the right time where I was explaining to a client that 3D scanning isn't what the media portrays it as. They always leave out the last...80% of this video, and people expect that you just point a camera at a thing and poof, you've got a 3D model that's perfect to use in an engineering application.
Precisely! I’ll be honest, when I came into it I was surprised at the gap, and it is frustrating as most people on YT are professionals using pro-kit and software like DesignX.
The other bit everyone is bothered about is resolution. I am planning an engine swap this winter and I will fully model it beforehand and I intend to show people what they think is important, isn’t.
Should be fun! 👍
The first like and subscribe I dropped in a long time. I appreciate how you care about your viewers' time (and attention), and "fast forward" over the repetitive parts yet still provide a reasonably detailed summary.
Thanks Peter, in retrospect the video is probably still 10mins too long but I always hear that CAD how tos go through things too fast… hopefully this was nearer the right balance
@@MakingforMotorsport your pace and flow and edit skills are excellent. Not boring to death with tedium and not glossing over too much. Well done!!
The final product looks really excellent.
I did the same project over two years ago, For a MR2 to 4 piston skyline caliper conversion.
I used photogrammetry, Zbrush and Fusion360.
Taking all the measurements as datum points is the most important stage.
Id love to own a 3d scanner, but photogrammetry done right is crazy accurate.
I always look forward to your videos.
: )
Photogrammetry is very accurate and something I definitely want to have another go at, but I’m never gonna have the space for a full rig (from what I’ve seen)…. The good bit about the scanner is the flexibility…
What software do you use for photogrammetry?
@@MakingforMotorsport It's not about software you use for photogrammetry. It's about the hardware. Any NVidia GPU (10 series and above), plus a decent DSLR and Meshroom will get you insanely good results. Meshroom has a database of image sensor sizes for various DSLRs, and so helps correct distortion. The NVidia GPU lets you use CUDA cores to do the processing - so high resolution, clear images from a good DSLR and a powerful GPU is all you need. You can also do it with less powerful GPUs, but it's slower. You don't need space for "A full rig"...whatever that is. You just use a camera.
@@MakingforMotorsport Software is absolutely important! A lot of them use CUDA, so you'll need the NVidia GPUs as said above, but I've tried many options and currently the one outdoing everyone in both quality and performance is Reality Capture, recently bought out by Epic (but you don't need an Epic account to use it, you need a Reality Capture account).
As for a rig, all you need is a good camera (SLR outdoes cellphones by a wide margin), good lighting (soft, no black shadows), no surface reflections (just like the other scanners) and a good support for your model that doesn't get in the way.
The downside is you can't see how you're doing while you're taking pictures, so you might find something is too dark, reflects or you didn't take the pictures properly (out of focus, under/over exposed, etc) hours after you're done. If anything changed (you bumped on the support and it shifted slightly or the light moved), you'll have to take the entire photo series again.
Also, expect hours of processing. The results can be impressive though, and cheap.
Nice one! Here from RUclips recommended. I work with Solidworks on a daily basis and have used Geomagic for doing stuff like this. Didn't know Fusion had this function to fit sketches on a mesh section. Thats amazing and a gamechanger for people that don't have the money for software like Geomagic, etc. Crazy what you can do with free soft nowadays.
I have only briefly played with Geomagic, not enough to get up the learning curve but I know it’s the standard for this kind of stuff…
If F360 had fit planes and bores then I’d be done!!!
Thank you so much for the shout out!!! Love your content and always happy to help. If you ever need anything please let me know!
Greetings While still a student, I participated in a scientific conference, where my work was just about 3D models and car parts.I wrote a paper on how you can use 3D models for teaching, designing and making models, now looking at such videos I just admire.
very helpful tutorial, the complexity of that part was a bit intimidating but the way that you broke it down made sense to my 2D AutoCAD brain
I also have a CR Scan Lizard. It's pretty amazing for the price. The key is to coat your scan surface to reduce reflectivity. I found that kids washable paint also works.
Kids washable paint? That’s a good idea, the hairspray can can thickness to a part, back to back testing of matting sprays is a video I am planning, I’ll have to add washable paint to the mix… do you have a brand as suggestion?
@@MakingforMotorsport I bought a small 10 pack sample of Crayola brand from the craft store. I experimented with brushing white onto an RC car body. The paint applies very thin and dries to a chalky finish. Very easy to wash off and doesn't smell badly. I saw that the same paint is available in gallon sizes on Amazon. Perhaps it could be spray on in addition to painted for something like the large surface of a car.
@@MakingforMotorsport I've been wanting to try washable spray chalk, since it has that heavy matte finish. If you get around to it, I'd love to hear how it turns out
@@keithfpv9451 There's something used to detect leaks on pneumatic joints. It's called D100, it sounds like just what you need.
We use the matte french chalk in a spray can when using the more industrial blue light scanners. Doesn't add much thickness and easily wipes off. 👍🏻
We run a budget endurance race car in the US and this channel is excellent! Thank you!
Oh yeah, love me abit of 24hrs of LeMons! Glad your enjoying it!
Thank you sooo much for what you do for the car community!! Been following you since the channel started you really make great content man! :)
Great hands-on and full of context why and how showcase of how to remodel the 3d scanned part! Thank you :)
That mesh section tool is brilliant, thanks!
That and fitting curves to section sketch are the keys to the kingdom… makes me wonder why it took me 28mins to explain it! 😂
Thought I was watching carwow for a moment. Your tone, pitch and delivery is just like the other fellas.
Outstanding lesson. I find I learn a lot faster by being able to relate to actual objects, instead of theory. Great one, once again.
Glad it was helpful!
Thank you so much for taking the time to make this video. I have been trying to blindly figure out a (free or inexpensive) workflow that accomplishes what you’ve shown here with not much luck. This will enable me to tackle some more difficult projects in the future, for sure.
Thank you for watching, comments like this keep me making the videos! Best of luck with your projects!
Great video !
I've tested several 3D scanners and never managed to figure out how to use the generated models. Until then, I'd recreate the part with manual measurements and use the 3D scan just to check if it looked right overall.
Now I know that it's perfectly possible to use a 3D scan to create a part, and that changes everything!
So I'm going to buy a 3D scanner again, and now I'll really be able to use it.
Thank's!
Thank you for your candor and references on where you learned. I love creators not afraid to point others to other channels in the name of knowledge. Great video btw. I am try to decide what CAD to learn and fusion 360 is looking better and better.
Thank you for your very good oxford english. For us germans it is a benefit to listen to you.
Thank you, I’m glad you can understand me!!!
Changed my world! So glad I stumbled upon this video! Haha, have always overlooked the create mesh section sketch button
Glad to be of service! 👍
This is the future I'm excited for!
The future is now!!! 👌
It's amazing how far scanning tech and meshing software has come. I saw a racing forum post long before the dawn of RUclips using just a crude scan of points to copy a race car's geometry. Call it cheating but they won the racing event outright.
It can still be limited, some scanners struggle with daylight and others need a power socket, and up until the last two years it’s needed thousands of dollars to get hold of one.
But if you pick the right one and understand your usage case, it can be very effective!
As a Fusion 360 user and a hobby car enthusiast, thanks for introducing me to some new tools and techniques. My Sunbeam Tiger and Datsun 510 will appreciate some upgrades I can't begin to farm out.
That’s why I am here! Glad to hear it’s working for you!
This video is amazing. Helped immensely with reverse engineering from 3D scans.
No problem!
Wow, this is absolutely marvelous, congratulations!
I just came across your video today. AMAZING mate!!!! You were so clear and methodical about your approach to build the parametric part from a mesh (scanned) part. An approach that I have used in the past with great success. I'm glad that you put this video on RUclips for everyone to see how easy it is to do in Fusion 360. I cannot stress how great this tool is, and easy to learn.
You did an amazing job with this video mate! Cheers to you.
Cheers bud, that’s the feedback I like! I was worried it was over long and whilst it is probably, I think most CAD videos can be too fast so the step by step process, slow enough to follow can really help I think…
I was literally trying to figure out how to do this last night, then boom, this video gets uploaded this morning. Subscribed to follow for more 🤙
Plenty more coming… lots of 3D scanning, designing and modelling in coming months…. Thanks for the sub!
you did a great job of simply explaining what you were doing. thanks
Thanks for this! I’m restoring a 90’s Lotus and I’m trying to make CAD models for various bits I can’t buy anymore. Just subscribed.
I have been picking my way through the process of converting scanned meshes into parametric models over the last few weeks. Many thanks for sharing as there are some new methods here that I haven't seen before, just setting up that first axis is way better than my current 'guestimate' method!
That method works well because it’s already aligned well to the coordinate system…. without that you’re chasing you tail….
There’s plenty I still didn’t cover like “plane from 3points”…
You are amazing, literally exactly the same application im needing this for.
Got my subscription. Saves me time searching for what I needed. Thank You for Sharing, never know who it helps.
Cheers bud, if I find it useful, I just put it out there!
I recently found your channel and I have been learning a lot from your videos. Thanks for doing what you do.
You are very welcome
Good video, worth noting that F360 mesh environment only graduated from a preview feature in July 2021 - if you tried anything in mesh environment prior to this with big scan data you probably hit the limit of what F360 could do before it ran out of memory even if you reduced your mesh to a tiny file. Lesson learnt and only after id coughed up a full year's subscription and had to wait 4 months for this feature to roll out. Do your homework people before purchasing something that others are raving about online. F360 is the jack of all trades and master of none.
Love all the videos! Thanks for walking us through fusion 360 and teaching us something new every time.
No problems Peter, I enjoy making them!
Fantastic presentation! Looking forward to using these techniques. Thanks.... Mike
Thanks Mike 👍
I'm not into motorsports but this tutorial was very interesting and well done. I appreciate the time and extreme effort you took to make this vid. I'm subbing!
Not into motorsports??!??!!!! 😂😂😂
Well if you are into fabrication, electronics, CAD, 3D printing and scanning then we have plenty of middle ground! 👍
Looking forward to all the vids
Smooth and fill holes in GOM. You can also create cylinders and planes on surfaces and section sketches which can be exported as IGES then you import the IGES plus the STL in to your modelling software of choice. Very powerful.
Yeah, I did all of that. But when you get it back into CAD all those faces and bores created don’t properly line up with anything, when they clearly should be parallel with the coordinate system axis, they aren’t far off, but they are off.
Whether this error is in the part or the scan I do not know (I am not inspecting the part) but if I want a design intent RE, then if a bore should be parallel to y-axis, I need to draw it that they, same with the faces.
GOM is a great tool, and I still have a lot of learning to do with it, maybe there are better tools in there I haven’t found yet…
@@MakingforMotorsport Yes the cylinders and planes won't be perfect due to slight inaccuracies in the scan data, and usually holes can only be scanned to a certain depth due to the stereoscopic requirements of the scanner. However any sections you create will cut exactly thru the mesh and these can be made parallel to your initial alignments. For smoothing, simplifying and hole filling GOM is vastly superior to meshmixer, so do that part in GOM. I only use GOM for reverse engineering not for inspection, and want to make a video on how I use it some day.
Oh man, I’d love some better GOM skills… sounds like you’ve got some!
Great straight forward video. Now it is time to model a rear tail wing for the Compact. Can’t wait.
They all go together! 👍
Your tutorial is very good. I had been looking for content like this for some time. I was lucky to find your channel. Thank you very much for sharing and good luck on your channel!
Glad it was helpful!
Flipping amazing! Please please please keep on it and keep making brilliant content. Love all your 3D design/ model/ print stuff literally made me subscribe
Cheers dude, glad you are enjoying it… had to have a bit of a break this summer but I am back on it now!
Winters coming up so time to get comfy in doors!
Thanks in a million! Very well explained. This is the nth time that I am watching this again. Great content. Awesome. I couldn't find this explanation--simply put anywhere else. “Great teachers are hard to find”. Grade: A++ 💥
Cheers bud, that’s great feedback to get! Glad it’s made the difference for you
This was absolutely amazing to watch! Makes me want to explore fusion 360 more!!! Very inspiring!
Get stuck in! It’s freeeeeeeee, so nothing to lose!
GOM seems to be part of Zeiss now and hard to get a trial... any other solutions?
Did you happen to find a solution to this?
Thanks!
You, Mr Picnic, are a legend… thanks for the SuperThanls!
This is absolutely brilliant and has given me skills that will be really useful. Thanks a lot👍
Well done mate, great video+explanation+presentation! Thank you for sharing - NEW SUB 🙏🏻
Thanks for the sub!
Love your channel, thanks for creating such great content!
My pleasure! Glad you found it useful!
This was great, super useful technique and nicely explained.
This is incredibly detailed and helpful. Thanks for all the helpful information!
I have built at EFI system using 8 Fox ITBs on a 1957 Desoto Firedome Hemi 345 cubic inch, I have a Megasquirt MS3X with full sequential injection and COP ignition, 36-1 crank wheel with Hall Sensor, Ford cam sensor. I am getting ready to start motor. I appreciate your videos. I am ready for a challenge. For my setup I have two generic fuel logs. The right one with fuel in it is hidden under the left valley cover.. In the right side under the valley cover is hidden a second fuel log but instead it is being used as a vacuum lot. I run vacuum line from the log to each ITB, the vacuum log has a signal hose which splits into 3 lines. One line to MAP sensor, one line to fuel pressure regulator and the third vacuum line feeds an Idle Air Control. I will run the Megasquirt ITB mode. I will let you know how it works out.
Really nice to see your workflow! Thanks for this!
Cheers bud, it may not be the best one out there but it works very well for me 👍
I need to see the metal model in real life! This video is gold! Would love to see the new model in situ. Thanks
Brilliant! And way faster than modelling it from scratch with taking measurements. This might take ages but compared to starting from scratch it's nothing.
love your vids man... great tutorials and reviews!!! Bought an Einstar 3D scanner based on your review. Cheers
Mind blowing stuff. I really need to get my head around fusion but the learning curve is extremely daunting - even the language used to describe functions is a barrier. I'll have to give LEADs channel a go!
The steeper the learning curve the faster you get good… just gotta strap in and find the right videos..
I did a couple of videos on modelling a year ago that go though constraints, a key piece of knowledge that I really struggled with… check them out, they might help!
From another hobbiest: honestly the learning curve is fusion is one of the most mild of any proper CAD software. Don't be intimidated by it, most things "make sense" and the community support forums are excellent. Basic modelling for functional parts is very easy to pick up.
I honestly found it easier to learn than Sketchup when that was the popular tool for beginners to learn.
Fusion is probably one of the easiest CAD software honesdtly
Yeah we’re gonna need more of this! Ace keep it up
Cheers bud, got a few more of these type of stuff planned…
@@MakingforMotorsport looking forward to it mate !
Awesome content! Will keep following more videos!
Thats really clear tutorial and pleasant to watch video, thanks a lot!
Hey... that is a really good video! Thanks for your work. Good Job!👍
You are doing amazing work !
really great info and a good explanation. but somewhere i still feel that my caliper and the original part infront of fusion is the cheaper and smoother way most times :P
sometimes combined with a canvas pics.
Something simpler than this, totally agree, especially with the faff of 3D scanning…
Yes. This part could be solid modeled in about the same time just from looking at it and measuring with the caliper and angle fitting ruler. And result would likely be cleaner. And you're having to pull out the caliper anyway to confirm and refine this stuff. I mean it is very cool to have the 3D scan sitting in there that you can turn on and off for verification. But 3d scanning is fiddly and time consuming and scanner cost and more software to deal with the mesh . . . I mean eventually AI will do all of this conversion from mesh into CAD for you but until then it is extremely time-consuming and manual.
You could do most of this with a canvas background to refer to, but I know my CAD-fu (and patience) would fall short to get the model to this level…
What a great video, top shelf!
Well done mate, I've watched the whole video without skipping forward. 👏 keep it up. I know it's very time consuming to edit videos, specially long videos. So my advice is, even though people ask for more in depth videos about fusion360, forward them to Learn Everything About Design channel, this way you will have time for your projects. By the way, I love all of your content. Greetings from West Sussex 🔝
You watched the whole thing?? Nice work! You have a high tolerance! 😂😂
I only did this video because it’s something I had to do so thought I’d put something out there, give credit where I can and maybe help people join some dots… (and content is content 😉)
Bedankt
Graag gedaan! 😁
When you said payroll i got an add for payroll what a trip
I didn’t know I did! Remember, Siri is always listening and Alexa tells Jeff everything!!!!
Far out, the fact that all of this can be done in free software now is super cool. Really powerful tools. When can I throw away my verniers?
I dunno about throwing them away, maybe just the drawer…. You know… in case there’s a power cut!
Damn. 17 seconds. Fastest I've ever subbed to a channel.
Come on man! Thats 15secs too long! 😂. Welcome along!
The moment I heard the word Design, I subscribed❤
Thanks for the sub, make sure you check out @Learn everything about Design , they know there stuff!
I think the initial alignment with 3+2+1 points is a bit risky as you're using individual points. If you'd used the fitted plane the error would be averaged over many points and thus much more accurate. The process once in fusion is pretty spot on though.
Agreed, maybe I would be best fitting one , the main plane, then bringing it through as an iges and using that to along to the coordinate system in Fusion360….
yes, that's totally true and I would recommend this too, otherwise you get very arbitrary results for your coordinate system.
I'm still a total newb with 3D modeling so this is on X-Games mode for me, but I really enjoy the video and learning anyways!
Your short-form content is the same for me…. I must’ve watched the clutch video 20times!!! (I especially like the loop edit)
@@MakingforMotorsport Thanks a lot! I definitely think you'll be able to come up with some awesome short form content if you scratch your head long enough. You could take some ideas from other 3D printing channels and adopt them to automotive as well. The most basic loop is easy to do, you just have to plan what you want your intro to be and either film it at the end in a clever way, or plan what you want to say at the end and film it as part of your intro. Cut the clip in half and bam issa loop! Haha.
M8 this program is an absolute killer, although you seem very accustomed with it, so i think that is any of us wants more info on it we should sit our little asses down and try it on our own. Fun fact i just started my last university year and we have a reverse engineering class.lol. Thank you a lot.
Well hopefully once you graduate you can come back here and tell me how to do it properly! Keep your eyes peeled as I will be sharing a link for my scan .stl if you want to have a go yourself!
Aligned model with GOM software is easy but you can aligned model in fusion360 too manually with constructions plane and axis. This way is longer but give more control for precisely align. Thx for video!
Thank you. I'm already using fusion for my business. I was on the fence about buying a 3D scanner to use with fusion. But now I feel I could reverse engineer.
Well alot of the expensive scanners have some kind of access to a cut down version of GeoMagic Design X, which is software designed for this job…
If you are thinking about a scanner, give it a few weeks as I am planning a mega test of the consumer level of scanners, all back to back.
@@MakingforMotorsport ok i'll be watching
Takk!
Takk for the SuperTakk!!!
no worries, quality work (even computer aided) takes time. 👍 first started using Autocad on DOS release 10 (puck and tablet) circa 1988, so off and on with the various releases for the last 34 years and TIME has remained the one constant as each iteration added more features and got more powerful.
Thanks, another approach to try. Previously I have imported the mesh & immediately converted to a solid to use the tools for solids, so that’s something else to try.
That works well on .stl that have been created by CAD in the first place, like you get on Thingiverse etc… but 3D scanned things just don’t work well with it…
@@MakingforMotorsport ah, got it. A super cheap 3D scanner would be handy for the block / engine bay, to help speed up designing parts that fit…. But mostly they are too expensive for me to justify for the odd hobby piece.
@@bwm999 I know how you feel, if it weren’t for the channel I’d be in the same boat!
Thank you for this tutorial. It helps me immensely with what I want to achieve.
I'm actually designing my own intake manifold now with injector bungs. I have a little experience with cad from college and little projects but I've forgot most of it. The revolve feature and especially the offset plane feature are game changes for me. I spent so much time with lines and angles to get things where I want them...
What a cool video packed with knowledge and tips! Thanks so much for posting this and all the advice and leads to more videos. Very cool stuff, subscribed and looking forward to more content. Thanks!
Glad it was helpful!
That scan fidelity is impressive !
It’s definitely usable and pretty accurate, I normally get within 0.5mm or less. There better out there but for the money I totally rate it as a tool.
Kiitos!
i would personally recommend designing the model using the measurements from the original part , coz you already have it with you in person, rather then trying to take the long route of 3d scanning it & then trying to make use of it to reverse engineer. This technique would only work when there is a person sending you a 3d scan of the model coz you are living in the other part of the world & you need to use the 3d scanned model as a reference for your final build.
That is exactly what I did for the drive flange, and for the easily measurable dimensions on the part (I had it by the side of me with my callipers).
However, there is no easy way to measure the picks for the suspension and steering reliably from caliper or rule measurements….
@@MakingforMotorsport Absolutely, agreed. I was actually glad to see that you made use of your caliper for the part which made sense to measure & used the scanned data for recreating the difficult part of the model to be measured with the Caliper. overall a really great video mate 🙂
Always pumped for a new vid from MFM. 😆
Always pumped to get one finished! 😂
Great video mate!. Really appreciate the time you took to put this together. You broke it down in a way that makes it seem simple. Just wondering if you would be willing to share your raw scan?. That way I can practice by following your video, cheers.
Now that is a fantastic idea, I will open some storage and paste a link 👍👍👍
@@MakingforMotorsport you're a legend!. Keep up the good content 👌
This is some great content. Keep it up.
Hi , chap ! You're brillintly bloody insane pal ! Thousands cordal thanks & subscription ! Keep it up !
this is good info and great timing as I'm working on making fog light bezels for my 22 wrx in order to jam some big old rally lights in there scanned it up with my xbox 360 kinect and am printing out the first test parts for fitment before really diving in deep
Nice!! I loved the original Impreza with the big spot lamps in the bumper! Nice work bud!
Not all heroes wear capes. Thank you so much