This is how a good teacher sounds like . A great explanation, didn't get into the mere basis like installation of addons and such. I had a good time with you lecture. Thank-you. +1 I don't use that much Addons so the names are alien to me but I didnt have any difficulty understanding the theory of micro displacement. Shout-out to JS Displacement and Windmill...thanks for providing such good thing for free.
tip: when using 'object' coordinates, you can set your 'mapping' node from 'point' to 'texture'. this will give you true texture 'scale' in blender units as in: 2 is double the texture size of 1, 0.5 is half of 1, etc. if your object is 100x100m wide, a texture scale 100 will cover the object perfectly. 'point' is more like a 'tiling' multiplier usually used for UVs and in this case is a bit less practical and intuitive.
You can use displacement in eevee, but you have to use a displace modifier with the texture. i usually do this for animation, because in the end with SSR, ambient occlusion, and bloom, while in motion, it looks 99% like cycles in a space scenario because light has only a few things to bounce on
Yes, but with caveats. You cannot use micro displacement nor can you use non -UV mapping strategies. See my tweet: twitter.com/chippwalters/status/1478575579448422401?s=20
Use regular Blender and not K-Cycles. Create a simple spaceship using regular modeling tools (it's not a complicated shape). Subdivide it and then select loops and B-bevel them to create thin plate lines. Then Alt-E extrude along normals to move them in. Create your own greebles (they're simple boxes and cylinders) and hand place them on the designated greeble areas. Use the free JSplacement to generate displacement maps and hook them up. Add some color textures. There you go.
As a past Director of Product Development at Corel and founding member of the company I am extremely impressed with your work and tutorials. Well done Mate....
I just subscribed to your channel, I have been trying to find a good tutorial about stuff like this and I think I found it. I am trying to find ways to make my spaceships look better and cooler.
Hey Chipp, have you tried out any parallax techniques? I've developed an addon which substitutes geometric displacement for parallax and silhouette clipping, effectively doing the displacement in the shader. It works really well when there is a lot of displacement and not enough memory. I can send you a copy if you'd like?
Hi Sam, yes I did purchase your Super Parallax product. While it worked just great with the example files, I could not get it to work with any of the JSplacement height maps. It "kinda" worked, but there were too many transparent weird areas. Maybe you have had better luck? If so, hit me up on Discord: cw1.me/discord
It wasn't clear on how you went from here (19:45) to here (19:57). Can you explain what you did in between cuts? My ship still looks weird like at 19:45
@@ChippWalters Excellent! Thanks. I went ahead and bought several of the products in the links in the description and I’ve really been enjoying using them. Great video!!!
Hello, first of all thank you for this tutorial ! It is so well explained, however, I have to admit that I got stuck very early during the making of this spaceship. To make it short, when I play around with the settings in the shape generator, it's all good, but as soon as I hit that operator presets to select Chipp-Shipp I just have "restore operator defaults" and then underneath I only have *missing path* none of the presets that you have are appearing on my tab. I don't know what should I do, I have been looking for hours to solve this issue but nothing seem to work. Can you help me with that maybe ? Anyway, thanks again for the tutorial, keep up the good work !!!
Hi Chip, in my understanding a microdisplacement setting of 1px is to match one pixel in the final render, would there be any reason to set it smaller? I saw you set to 0.5 at one occasion.
Hey Chipp how are you? I hope ur doing well and vaccinated. Man, I am about to start learing a new program to improve my presentation skills. I am in the yacht design business and I'm between 2 programs: BLENDER OR UNREAL ENGINE. In YOUR opinion, wich one is the best doing boat rendering? (including animations of course, water and boat dynamics) Long time ago you helped me, I hope you can do it again. Thanks from now for your videos and teaching.
Proportions are too small. All the details are about 10 times smaller. On the default cube, the proportions are fine. I've changed lots of scales for lights, color and displacement but it still looks crazy.
Hey Chipp. I fail with exporting a similar ship, made with jsdisp, to Element 3D/ After effects. Do I have to bake or retopo...? Any ideas? Thanks a lot.
Well, JSdisplace is free. And of course you can model your own greebles and place them using a particle system if you like. My guess is if you cannot afford addons, you probably don't have a powerful enough computer to process microdisplacement.
@@ChippWalters Thanks a lot. I got a pretty recent PC, Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz 3.79 GHz, 32 GB RAM, GeForce RTX 2070 SUPER. Just wondering if it can pull something like that... :) Should work fine then :)
Hi Chipp, I'm getting a "Warning: Potential Security Risk Ahead" when I click on your Displacement Guide link from my security software, any ideas? Thanks for posting the tutorial great stuff. Happy Blending.
It has to do with the fact my URL shortener (by GoDaddy) uses http and now Google wants only https redirects. There's no risk. I've asked GoDaddy to take a look at it and hopefully they can fix it.
Also, when I clicked on your Displacement Guide link my browser game me an Insecure link warning telling me "my connection is not private..." what's that all about?
Use the free simple sci-fi product as it can generate very high resolution displacement maps at even better bit depths and resolutions than JS placement.
Brings back memories of Bryce and photoshop many many years ago, if only I had the computer power 20-25 years ago..learnt a lot on renderosity.com....fun days
Yep, I remember Bryce well. Kai got me an early beta and I had fun creating a Star Wars ATAT on planet Hoth. I think the final rendering took almost a day at 640x480!
@@ChippWalters I had started an adult computer graphics course, a friend built me a computer with 4Mb memory 4 gb hard drive with 25 floppy discs of windows 95 to install...I managed to upgrade over the years and read a computer magazine which had a free copy of Bryce, I was hooked....learnt very quickly not to render so much because of the time it took ! Learnt a lot from fellow designers on renderosity and a copy of photoshop from college, a great 4-5 years playing....(a few images here...www.renderosity.com/rr/mod/gallery/?uid=119987)
Thanks man!Hope there will be more tutorial about space ships, space stations, space vehicles👍👻
Chipp: x16 subdivisions*
My laptop looking at me: Don't you fucking dare.
Haha
Wow imagine 2 weeks ago I wouldnt have found this amazing tutorial. I learned so much
AMAZING THE EFFORT YOU ALWAYS PUT IN - YOU HAVE HELPED SO MUCH!
wsp
This is how a good teacher sounds like . A great explanation, didn't get into the mere basis like installation of addons and such. I had a good time with you lecture. Thank-you. +1
I don't use that much Addons so the names are alien to me but I didnt have any difficulty understanding the theory of micro displacement.
Shout-out to JS Displacement and Windmill...thanks for providing such good thing for free.
y
tip: when using 'object' coordinates, you can set your 'mapping' node from 'point' to 'texture'. this will give you true texture 'scale' in blender units as in: 2 is double the texture size of 1, 0.5 is half of 1, etc. if your object is 100x100m wide, a texture scale 100 will cover the object perfectly. 'point' is more like a 'tiling' multiplier usually used for UVs and in this case is a bit less practical and intuitive.
His voice sounds like he's your teacher who really wants to help you, amazing video
It came out as a recommended video.
Nice Ship.
You can use displacement in eevee, but you have to use a displace modifier with the texture. i usually do this for animation, because in the end with SSR, ambient occlusion, and bloom, while in motion, it looks 99% like cycles in a space scenario because light has only a few things to bounce on
Yes, but with caveats. You cannot use micro displacement nor can you use non -UV mapping strategies. See my tweet: twitter.com/chippwalters/status/1478575579448422401?s=20
Boy, that sure makes details nice and fast. Very cool.
Holy shit this is perfect for my next project. THANKS!
Not quite clear how one might achieve this result without all these addons, but I still enjoyed watching it anyway.
Use regular Blender and not K-Cycles. Create a simple spaceship using regular modeling tools (it's not a complicated shape). Subdivide it and then select loops and B-bevel them to create thin plate lines. Then Alt-E extrude along normals to move them in. Create your own greebles (they're simple boxes and cylinders) and hand place them on the designated greeble areas. Use the free JSplacement to generate displacement maps and hook them up. Add some color textures. There you go.
Hello, one year ago i looked at this tuto and was wowed as a beginner it opened my spirit to see larger, so thanks ♥
I came to solve a displacement problem but stayed for the great explanation.
hey thanks for introducing my art. the picture is of me at the beginning. and very well explains the process of displacement mapping.
Thanks for creating that space station. Very inspiring!
As a past Director of Product Development at Corel and founding member of the company I am extremely impressed with your work and tutorials. Well done Mate....
Thanks for your comments. I remember when Corel first came out. I was on a Mac back then. Nice software.
Hi! You got yourself a new subscriber here!
Thanks, Bob!
The effect is fantastic, thanks for sharing.
Bro, thank you so much for that document. You’re my hero of the day
Brilliant video, taught me a lot.
Thank you for this amazing tutorial! So helpful!
Great tutorial! I learnt a lot about displacement, thanks!
I just subscribed to your channel, I have been trying to find a good tutorial about stuff like this and I think I found it. I am trying to find ways to make my spaceships look better and cooler.
This is impressive!
Thanks for bringing this to my attention! Can’t wait to get using this
Killer tutorial Chipp. Nicely done.
Thanks Rob. Hope you're doing well. :-)
Thanks a lot for sharing tutorial. .. very lovely❤ thank you sir...❤❤❤
You are legend! I want to learn and perfect displacement because i like it soo much! And you sayin everything so detailed i love it!
Thanks Chipp 👍
This is awesome!
Great tutorial!
Awesome Vid, I will have to try this.. :) keep the vids a coming... thanks
really cool bro, love your tutorials!
Hey man, Can you do a tutorial on Alien Ships just cuz I'm making one in my Blender Program
i really like this video.
Thanks a lot for the tutorial :)
Hey Chipp, have you tried out any parallax techniques? I've developed an addon which substitutes geometric displacement for parallax and silhouette clipping, effectively doing the displacement in the shader. It works really well when there is a lot of displacement and not enough memory. I can send you a copy if you'd like?
Hi Sam, yes I did purchase your Super Parallax product. While it worked just great with the example files, I could not get it to work with any of the JSplacement height maps. It "kinda" worked, but there were too many transparent weird areas. Maybe you have had better luck? If so, hit me up on Discord: cw1.me/discord
amazing!
Make more tutorials like this!
Js displacement is also available for Mac
Chip, your the best! Subscribed (Why I didn't already? Oh yes on my other account)
It wasn't clear on how you went from here (19:45) to here (19:57). Can you explain what you did in between cuts? My ship still looks weird like at 19:45
Check out this document, it will explain displacement: cw1.me/displacement
I can't access the displacement PDF for some reason, is it down?
docs.google.com/document/u/0/d/1IYm0dRLfFAqPaxWJ4d8rtaX0KGDeU3eavmB900YfXGU/mobilebasic
@@ChippWalters You're the best.
So to get that material you're using at 11:35 do I need to have the KIT OPS PRO? Does that come with a subscription to your Patreon?
Yes
@@ChippWalters Yes it comes with your Patreon? Couldn't see anything about it on your Patreon page.
Good
Very informative. Thanks. Now that JSplacement seems to have closed shop, what is your current alternative for generating height and dot maps?
Simple scifi free on Gumroad
Woww
You know spacea and scifi is nice and all but how about doing some steampunk stuf with that? Asking for a friend hehe :D
Quick (newb) question before I start making purchases: Can the final product be exported for use as a mesh in Unreal Engine 5?
Yes it can. I don't think there's anything here to purchase.
@@ChippWalters Excellent! Thanks. I went ahead and bought several of the products in the links in the description and I’ve really been enjoying using them. Great video!!!
Gumroad kit ops free i want this button is not working
Hi Chipp, just love the content you post. Seem to be having issues with the link to the displacement guide?
cw1.me/displacement
Many thanks, got it! BTW, your video of exact vs fast booleans should be required viewing!
Hello, first of all thank you for this tutorial ! It is so well explained, however, I have to admit that I got stuck very early during the making of this spaceship. To make it short, when I play around with the settings in the shape generator, it's all good, but as soon as I hit that operator presets to select Chipp-Shipp I just have "restore operator defaults" and then underneath I only have *missing path* none of the presets that you have are appearing on my tab. I don't know what should I do, I have been looking for hours to solve this issue but nothing seem to work. Can you help me with that maybe ? Anyway, thanks again for the tutorial, keep up the good work !!!
The Chipp-Shipp preset is my own. Check the docs on shape generator on how to enable your own custom profiles.
Hi Chip, in my understanding a microdisplacement setting of 1px is to match one pixel in the final render, would there be any reason to set it smaller? I saw you set to 0.5 at one occasion.
Yes, you can get even finer displacement iif you set it smaller than 1 pixel, but it will cost you in memory and render time.
Hey Chipp how are you? I hope ur doing well and vaccinated. Man, I am about to start learing a new program to improve my presentation skills. I am in the yacht design business and I'm between 2 programs: BLENDER OR UNREAL ENGINE. In YOUR opinion, wich one is the best doing boat rendering? (including animations of course, water and boat dynamics) Long time ago you helped me, I hope you can do it again. Thanks from now for your videos and teaching.
I'd stay with Blender as then there's just one program to learn.
The link for the displacement guide doesn't work :/ can u resend a link pls? Btw, great video!
I got it! Thanks for the guide :)
Thanks for letting me know. It's now fixed.
@@ChippWalters Thanks!
Очень и очень круто, спасибо :)
🚀🤯
This is amazing. Can you convert the displacement into real geometry so you can 3d print it?
Yes, there are ways. See my recent tutorial series on creating a sci Fi scene
It seems the link for the displacement guide is down
cw1.me/displacement works for me.
How u make that blue on edges of earth
This might be a stupid question. I am a beginner. So, are these addons allowed to be be used for commercial purposes?
Yes.
Proportions are too small. All the details are about 10 times smaller. On the default cube, the proportions are fine. I've changed lots of scales for lights, color and displacement but it still looks crazy.
Hey Chipp. I fail with exporting a similar ship, made with jsdisp, to Element 3D/ After effects. Do I have to bake or retopo...?
Any ideas? Thanks a lot.
There's not an easy way to convert all those displacement faces to actual faces. Unless Element3D does displacement (I doubt it), you're out of luck.
how do you even get the bump material
Try my free SIMPLE SCIFI product to generate your displacement maps.
if i wanted to get this add-on, which one should i get? the synth or the pro? what are the differences?
Two different products. But, in order to use SYNTH you need to have KIT OPS PRO.
Thanks for tut. But mate , if i dont have money to buy those addons .. how I can did all this stuff ? is there any free addonst similar ?
Well, JSdisplace is free. And of course you can model your own greebles and place them using a particle system if you like. My guess is if you cannot afford addons, you probably don't have a powerful enough computer to process microdisplacement.
Im going to get your shit chip. Dont provoke me.
How do you take that line out of it.
do you having trouble with #JSplacement? The screen does not maximize in windows and even deleting the folder as indicated does not return to normal.
Sorry, it seems to work for me just fine. I don't expand the window.
@@ChippWalters thanks for replying, I'm trying to solve! This video is amazing, keep going
How to import the Kpack from the patreon?
Just go there and download it then follow the instructions
Great video. Can I ask you the PC specs used for this project?
i9, 32GB RAM, 2080Ti
@@ChippWalters Thanks a lot. I got a pretty recent PC, Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz 3.79 GHz, 32 GB RAM, GeForce RTX 2070 SUPER. Just wondering if it can pull something like that... :)
Should work fine then :)
what is your pc configuration?
I9, 64GB RAM, RTX 3090
Hi Chipp, I'm getting a "Warning: Potential Security Risk Ahead" when I click on your Displacement Guide link from my security software, any ideas? Thanks for posting the tutorial great stuff. Happy Blending.
It has to do with the fact my URL shortener (by GoDaddy) uses http and now Google wants only https redirects. There's no risk. I've asked GoDaddy to take a look at it and hopefully they can fix it.
Wait, I thought that Evee had a displacement modifier?
Not one that works with microdisplacement.
@@ChippWalters Oh... lol, man, I'm so screwed...
Also, when I clicked on your Displacement Guide link my browser game me an Insecure link warning telling me "my connection is not private..." what's that all about?
The URL shortener I use is from GoDaddy and they don't use https for them. It's safe, not to worry.
@@ChippWalters okay, thanks for the follow up on that! LOVE your products by the way! I just wish I didn't suck at using them, lol
JS placement is no longer available
Use the free simple sci-fi product as it can generate very high resolution displacement maps at even better bit depths and resolutions than JS placement.
How do I get the alpha map?
It's on my Patreon
"Free version of blender" sounds weird
14:03 - 置换材料
It's on my Patreon. See description.
Awesome vid but takes almost 200 dollars in "add ons".
No, not really.
The title of this video should be "how to obtain, install, and use every add-on ever made."
All the white stuff is going to get close to you....
Brings back memories of Bryce and photoshop many many years ago, if only I had the computer power 20-25 years ago..learnt a lot on renderosity.com....fun days
Yep, I remember Bryce well. Kai got me an early beta and I had fun creating a Star Wars ATAT on planet Hoth. I think the final rendering took almost a day at 640x480!
@@ChippWalters I had started an adult computer graphics course, a friend built me a computer with 4Mb memory 4 gb hard drive with 25 floppy discs of windows 95 to install...I managed to upgrade over the years and read a computer magazine which had a free copy of Bryce, I was hooked....learnt very quickly not to render so much because of the time it took ! Learnt a lot from fellow designers on renderosity and a copy of photoshop from college, a great 4-5 years playing....(a few images here...www.renderosity.com/rr/mod/gallery/?uid=119987)