How to Texture Spaceships Like ILM (in Blender Cycles!)

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  • Опубликовано: 13 окт 2024
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    Chapters
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    We make donuts blender with Simon Thommes procedural node setup showing 1-year progress with free 3d materials and shaders. Quick and easy we use lazy tutorial by Blender Guru to create Andrew Price Chair Tutorial Couch Series, Kitchen and cool Lighting in Octane an Cycles Eevee renders. Also, secret ingredient to photorealism included in the recipe. Ryan King art.

Комментарии • 112

  • @mr1skali
    @mr1skali Год назад +57

    What I've learned here is: have a really good model for texturing

  • @lavatr8322
    @lavatr8322 Год назад +45

    The spaceship model itself is so detailed
    Any texture would look beautiful on it...

  • @N.E.U.R.O
    @N.E.U.R.O Год назад +39

    This is crazy good, it's mind blowing how much information is just open now, you're helping a generation of indie filmmakers here just imagine what kind of stuff we'll all be producing in a decade!

    • @amjadmosawi2923
      @amjadmosawi2923 Год назад

      said enough here, my exact comment u read my thought

  • @ImReadyD151
    @ImReadyD151 9 месяцев назад +2

    This is insane man. Thanks so much for this!

  • @Kinetic_CGI
    @Kinetic_CGI Год назад +29

    Dude this tutorial was out of this world. Almost had me lost in space. I bet you didn't planet for puns to be your reply.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад +13

      Those puns were stellar, I'm astronomically happy you liked it, just over the moon!😂

    • @Kinetic_CGI
      @Kinetic_CGI Год назад +8

      @@ChristopherFraserVFX Had me laughing so hard, I fell out of orbit. You can be so sirius. Glad you chimed in on the comet.

  • @uxedmedia
    @uxedmedia Год назад +12

    DUDE! this is AMAZING! Thank you so much for sharing this! 😃

  • @spotskitchen8880
    @spotskitchen8880 11 месяцев назад +1

    Hey man! Cool utilization of AO node. Great job!

  • @mrspecs9211
    @mrspecs9211 Год назад +2

    far and away one of the best blender tutorials. ever. thanks so much dude, i feel like i learned soo much just from the first minutes

  • @widescreenbros
    @widescreenbros Год назад

    Props for you sick voice, audio recording and texturing process!!!

  • @batman3698
    @batman3698 Год назад +2

    It's worth pointing out that this all relies heavily on detailed 3D models with alot of greeblies. In this case the model itself is a very detailed recreation of an ILM model.
    But with that being said, this video have some nice tricks for such models. I didn't see the random per island node being used. It can help for some variety.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      Oh definitely! It's hard to make any awful 3d model look THAT good.
      As for the random per island thing, i honestly just forgot about that. Another great tool to have on hand!

  • @RayHorn5128088056
    @RayHorn5128088056 Год назад +4

    This was fascinating to watch. I only wish I had this kind of time on my hands.

  • @matslarsson5988
    @matslarsson5988 Год назад

    Mind.... blown..... One subscriber coming up!

  • @Ricoxemani
    @Ricoxemani Год назад +1

    Thanks so much! I learned so much from this

  • @AugustRenders
    @AugustRenders Год назад +1

    THANK YOU VERY VERY MUCH! This is something I almost desperately needed for my future creative work!

  • @AbsurdShark
    @AbsurdShark Год назад +1

    This is awesome, and its even better with a detailed model like this. Thank you for the info!

  • @loup1485
    @loup1485 Год назад +1

    Nothing to say, your video is just perfect, everything is well explained! thanks for your work dude!

    • @eviv8010
      @eviv8010 Год назад

      the only bad here is the app😁

  • @mycroft16
    @mycroft16 Год назад +3

    This is one of the best layered detail and grunge tutorials I've ever seen. Thank you!

  • @deeamerson
    @deeamerson Год назад +3

    Amazing tutorial, thanks for sharing you techniques. Could you make a video talking about you process from modeling hull panels on space ships? I really like the way the ship paneling and details look on these designs.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад +2

      I would but I didn't model this! This ship was modeled by the very skilled Alexander Ivanov.
      I know he uses 3ds Max and not Blender, but I can ask him and some of my spaceship modeler buddies how they model panels.

    • @deeamerson
      @deeamerson Год назад

      @@ChristopherFraserVFX oh ok, thanks

  • @dispatersdance9691
    @dispatersdance9691 5 месяцев назад

    A screen shot of where everything is plugged in would really help. Cool video though.

  • @IDAVFX
    @IDAVFX 8 месяцев назад

    Hey Chris - did you model this ship? The Corelian Corvette Blockade Breaker?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  8 месяцев назад

      I did not! The ship in the vid was modeled by Alexander Ivanov. You can get it from Digital Shipyard on Artstation.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  8 месяцев назад

      I am not that good of a modeler

  • @bifrostbeberast3246
    @bifrostbeberast3246 7 месяцев назад

    I would love to see how greebles are baked into a texture. Blender shaders sadly can only be used in Blender.

  • @knucklesbyname
    @knucklesbyname Год назад +2

    dude, amazing...

  • @caseym6779
    @caseym6779 7 месяцев назад

    So I take it this was the.obj file that has been imported into Blender with no incompatibility issues? The material groups come across as well?

  • @_f_
    @_f_ Год назад

    adding imperfection :)

  • @jkartz92
    @jkartz92 Год назад

    very well executed

  • @riouxr
    @riouxr Год назад

    Really cool! Thanks for the tutorial!

  • @bread3050
    @bread3050 Год назад +1

    Man, this is SO useful. Subbed!

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      Not to brag but I think it's pretty useful, too. Thanks for the sub😀

  • @3dpprofessor
    @3dpprofessor Год назад

    I was hoping it would be about ways to add the greebles quickly.

  • @seancollett3760
    @seancollett3760 Год назад

    Thank you for this one!

  • @Clonley
    @Clonley Год назад +1

    Great video like always!

  • @PrivacyEnt
    @PrivacyEnt Год назад +1

    nice, though i dont get which part is so "ILM"... the fact that you used soap opera sample pack?

    • @ojivlogs
      @ojivlogs Год назад +1

      "industrial light and magic" its the company who made star wars vfx/3d animation

    • @PrivacyEnt
      @PrivacyEnt Год назад

      lmao

  • @StuartWoodwardJP
    @StuartWoodwardJP Год назад

    Very interesting!

  • @wingitprod
    @wingitprod 9 месяцев назад

    Crazy cool!

  • @andrewarez4059
    @andrewarez4059 Год назад

    Very cut to the core tutorial! Thanks!

  • @prompthorizon_12
    @prompthorizon_12 Год назад

    I bought the pack on blender market not knowing about your website . Is that version out dated ? Or do I have to buy the one on your website because the model I'm using isn't coming out like the one from both videos.

  • @DGVFX
    @DGVFX Год назад

    Now that's great!

  • @PowersVideo3D
    @PowersVideo3D Год назад

    Really good info, but I feel like you could slow down a little and explain what each node is doing and the underlying principle a bit more. Like invert the value WHY? Add a gamma node WHY? Overall really fascinating, though.

  • @MrMyOO
    @MrMyOO Год назад +1

    Where can I download this model

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      artstn.co/m/LwVN5 by Alexander Ivanov. I can't recommend it enough!
      If you're not feeling spendy you might also consider this one, by Kim Murzin: artstn.co/m/xA0vJ

  • @skywalkerproductions8108
    @skywalkerproductions8108 Год назад

    What a fantastic tutorial!

  • @e-mix13
    @e-mix13 4 месяца назад

    Is this out dated or does it have to be that model? because it doesn't work for me on my 3D model

  • @_f_
    @_f_ Год назад +1

    the one ting i always ask myself in this area, how cool it would be, if the Software could be feed with actual data about the way dirt accumulates in reality. Like a simulation with a bunch of factors, for ajustment...

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      How cool would that be! I wonder what it would take to make that feature 🤔

    • @_f_
      @_f_ Год назад +1

      @@ChristopherFraserVFX its so funny! „They“ say: „We „just“ need a picture, but it should „look“ real!“ But as soon as it should look real, you suddently have to know the „reality“ of this thing itself, that you want to show. And there is a lot to know even about the simplest thing… :)

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад +1

      It's so true, and it takes so much time to get good at faking it. Until we can simulate all of reality though, ambient occlusion will have to do

    • @_f_
      @_f_ Год назад +1

      @@ChristopherFraserVFX i see a long future for artists 😁

    • @joconnell
      @joconnell Год назад +1

      That’s what the particle brushes in painter do!

  • @SteveErnst117
    @SteveErnst117 Год назад

    Thanks for the texture tips!
    I'm having trouble rendering out animations as multilayer exr files with aces (which I see you're using). When it goes to write the frame and move on to the next, it crashes every time. Any ideas?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      Strange! I'm not sure what could be causing it. Check your temp directory on your computer for a crash log. The crash log will be named with the name of your blender project fine

  • @HavranDigital
    @HavranDigital Год назад

    Subbed, great tutorial.

  • @tusharartt
    @tusharartt Год назад

    your color space is set to utility+srgb+texture and plus you have one alpha set to straight...why you didn't tell about that?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      That's just the same as the default color space when you're using filmic Blender. Since I use ACES, (which I'll talk about in a future video,) the names are just different..
      I didn't actually realize the alpha on one of them was different, probably a mistake. It doesn't affect the final texturing bc we're not using alpha channels so it's okay.

  • @gustavosantos106
    @gustavosantos106 Год назад

    LucasArts, hire this dude and put him to make XWing vs TIE Fighter 2 at once.

  • @SkintSNIPER262
    @SkintSNIPER262 Год назад

    I'm curious to see how this would look rendered in Octane.

  • @3dblendercherry140
    @3dblendercherry140 Год назад

    Looks amazing

  • @YIIMM
    @YIIMM Год назад

    Quick question regarding AO for dirt: does the model have to be one object if you untick the "affect local" box, and what needs to be done to the modifiers if so?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      Yes, it does. I didn't cover that here, but that can be essential in some scenes so the dirt isn't affected by nearby objects.
      Not sure what you mean by the last part. If you mean object modifiers, you shouldn't have to update anything.
      Maybe try booleaning objects together if you wanna be real fancy and keep it all one object without joining them?

    • @YIIMM
      @YIIMM Год назад

      @@ChristopherFraserVFX Thanks for the reply!
      I meant along the lines of something like "What if I end up having to join an object with a bevel modifier to one that doesn't?"

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад +1

      Oh, then depending on the order you join the modifier will either be applied to both objects or it will disappear. This kind of texturing process is kind of like texturing in another program, it will always be best with a fully completed model, but it'll still look good if you use it part-way through the process

    • @icedriver2207
      @icedriver2207 Год назад +2

      @@YIIMM You could make a separate object. Boolean all the parts of the vehicle in to this object. When you boolean objects in this way it applies the bevel modifier before it booleans the object in. So objects that have a bevel modifier will get beveled and objects that don't have one won't get one. You can then set materials up on the original objects and when you boolean them they will keep their original materials.

  • @TheAbsolutecad
    @TheAbsolutecad Год назад

    Fantastic information on a great, yet (relatively) simple shader.
    My only criticism would be that the video editing is a little fast and choppy...
    Nonetheless, thank you very much

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      Thank you!!
      And I'm with you on my editing, I've got a lot to learn about pace...

    • @TheAbsolutecad
      @TheAbsolutecad Год назад +1

      @@ChristopherFraserVFX it's generally ok.
      The speed of delivery is fine.
      The main 'choppy' issues are cutting to something else too soon after you finish showing something and another was cutting to something new but seemingly a couple of seconds into that section so it almost seems like a glitch that caused a couple of seconds to be missed out
      Pretty easy fixes for those don't cut so aggressively / leave a little space before and after.
      Nonetheless, thank you for excellent content

  • @CekTopGaZa1988
    @CekTopGaZa1988 Год назад

    What about cavity maps? Do you bake it sometimes?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад +1

      For my texturing entirely in Blender, usually I keep it fully procedural without any baking.
      If I want to texture in, say, Substance Painter, that's usually when I'll bake maps (typically just in SP)

  • @khiro_official
    @khiro_official Год назад +4

    I love this tutorial, and it's awesome how these videos tie into a greater series for future spaceship designers, like me :)

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      Thank you! And if you like this, keep an eye out for my next video... I have something *extra* useful planned ;)

    • @mortem6889
      @mortem6889 Год назад

      I feel this comment 🙂

  • @aeonbreak4728
    @aeonbreak4728 Год назад

    thats great. do you sell or share the blend file with the shader?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      Not yet, but I will have a tool that makes this process WAY easier coming out very soon

  • @Void_rift_disconnect
    @Void_rift_disconnect 5 месяцев назад

    I know this is a year old...but I want to teach you about the audio processing technique of De-Essing. Please look this up as it will greatly enhance the quality of your videos.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  4 месяца назад

      It sounded fine to me in the edit at the time, I'll make sure to clean up my voice better next time. Thank you!

  • @psymonthomas
    @psymonthomas Год назад

    What's ILM?

    • @Losjo4093
      @Losjo4093 Год назад +1

      Ilumination

    • @jamatlock
      @jamatlock Год назад +2

      It's a visual/special effect company. Industrial Light and Magic.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад +2

      Industrial Light and Magic! The VFX company behind movies like Star Wars (the moderns ones, too)

    • @psymonthomas
      @psymonthomas Год назад +1

      @@ChristopherFraserVFX oh ok thank you!

    • @flexydex8754
      @flexydex8754 Год назад

      🤦‍♀🤦‍♀🤦‍♀🤦‍♀🤦‍♀🤦‍♀🤦‍♀

  • @김한서-q7n
    @김한서-q7n 9 месяцев назад

    와 사랑해요 진짜

  • @writersblock8493
    @writersblock8493 Год назад

    I love "sick" lol ILM damn now you're dating yourself nice

  • @sebbosebbo9794
    @sebbosebbo9794 Год назад

    ah C.corvette..

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      Indeed! Technically a little different from the movies, but very cool looking :)

  • @michaelironstone
    @michaelironstone Год назад +6

    Darn. Not going to be here for it!!! :(

  • @p.l.3568
    @p.l.3568 Год назад

    Very good technic for sure...i buy your file in blenderamrket and is not what you show in this video...disapointment total

  • @nosferatu6385
    @nosferatu6385 Год назад

    Dude, i literally cannot see what you are trying to do! It appears as if you are skipping steps!

  • @GameDeveloperPrim-Evil
    @GameDeveloperPrim-Evil 11 месяцев назад

    This is not a tutorial...

  • @frogyafro
    @frogyafro Год назад +1

    Not even close to ILM.

  • @peter486
    @peter486 Год назад +1

    fake artist.