The RIGHT Way to do Edge Wear (in Cycles!)

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  • Опубликовано: 4 сен 2024

Комментарии • 213

  • @Jay-wr1wh
    @Jay-wr1wh 2 года назад +60

    Just FYI everybody. His Space Opera textures are awesome. Worth every penny. He also has probably the best texturing tutorial for sci-fi.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +6

      Yeah, listen to Jay!
      I'm glad to hear you love it 😁

    • @ASADKHAN-ng1js
      @ASADKHAN-ng1js 4 месяца назад

      dont get me wrong but it is not as good as you would thing,
      impossible to find what you looking for.

    • @Jay-wr1wh
      @Jay-wr1wh 4 месяца назад

      @@ASADKHAN-ng1js You wont find a more comprehensive texture back designed specifically for sci-fi ships.

  • @JRHainsworth
    @JRHainsworth Год назад +54

    If you multiply the whole thing by an ambient occlusion node, it prevents edge wear in the crevices and leaves the edge wear on the outer edges only.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад +11

      That's one method! I like it

    • @justanothernobody7142
      @justanothernobody7142 2 месяца назад

      What do you mean when you say "multiply the whole thing by an ambient occlusion node" isn't that what he's already doing in the video, the last node before the shader is a multiply node with AO.

    • @totheknee
      @totheknee Месяц назад

      @@justanothernobody7142 - But look at the video right when he plugs in the AO node. The inner edges still have the wear effect on them. You need to tweak the AO node and the graph to get the effect that the OP was talking about.

  • @oil3372
    @oil3372 10 месяцев назад +14

    Maybe I am doing something wrong but I can't see anything on the edges of it

    • @artecno882
      @artecno882 2 месяца назад

      TRY WITH YOUR ILUMINATION, HAPPENS TO ME ....AND....COLOR MANAGMENT MAYBE HELP

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  19 дней назад

      Make sure you're in cycles and render view!

  • @CalgaryCalamari
    @CalgaryCalamari 9 месяцев назад +4

    Loved the tutorial thank you!
    One request: Would REALLY be helpful if you could put a key stroke display on screen so us noobs know what you're doing when you use one. :D :D

  • @plasmaticpulse6301
    @plasmaticpulse6301 22 дня назад

    WOW, now thats an edge wear tutorial. Very nice and I love the examples you showed

  • @Autaka-Nubia
    @Autaka-Nubia 5 месяцев назад

    i'm so grateful to my friend because he sent your channel to me, i''m so bad in materials and textures, great job

  • @batman3698
    @batman3698 Год назад +10

    Use geometry nodes normal output instead of a 0 radius bevel
    and use a vector math dot product node instead of mix RGB

    • @sebo102
      @sebo102 3 месяца назад

      How do I use the geo node normal output in shader editor?

  • @omermagen824
    @omermagen824 Год назад +4

    If you use vector math set to dot product it calculates a more accurate difference and the edge will be even. Another method is to use an ambient occlusion node set to inside and with a small distance value. Again an image texture can be plugged into the distance to make rough edge wear. Bevel and Ambient occlusion make different results so you can mix and match them to get something that looks awesome! If your model is organic with dense topology you could also use the Geometry- Pointiness node.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      All other excellent solutions! Can't remember if I covered this in the video but I also like to use pointiness for slight color variations too.
      I like the ao method too if you want corners to get way more worn, it can work really well! I forgot about that technique.

  • @DanielGrovePhoto
    @DanielGrovePhoto Год назад +7

    Nice job man! Love the simplicity, control, and tweakability! My favorite kinds of setups.

  • @adrianrock4610
    @adrianrock4610 28 дней назад

    sublime, concreto y efectivo ... gracias bro

  • @sanimatorbruhspammer
    @sanimatorbruhspammer 2 месяца назад

    It comes out beautiful! Thank you for your fantastic method.

  • @chasedaus681
    @chasedaus681 Год назад +5

    So when I plug the difference in with the two bevel nodes my object is just completely black with no edge detection

    • @sypeiterra7613
      @sypeiterra7613 5 месяцев назад +2

      You have to put it in render mode. doesnt show up on material view

    • @user-zu5ix2ri2z
      @user-zu5ix2ri2z 4 месяца назад

      @@sypeiterra7613 Thanks man!

  • @shakhbozkhudoyberdiev3661
    @shakhbozkhudoyberdiev3661 2 года назад +7

    honestly the best soft tutorial ive ever seen. short and straight to the point ! i love it

  • @rotajulien140
    @rotajulien140 Год назад

    clever answer to share with the blender's fandom. That's the moto!!!

  • @DanielOakfield
    @DanielOakfield 4 месяца назад

    This is awesome, I achieved a similar effects with some convolute nodes setup using the bevel, thank you for sharing!!!! Subbed

  • @shizzlemcsheezy2151
    @shizzlemcsheezy2151 Год назад

    Thank you for this, works perfectly for what I'm doing, was able to use some procedural noise instead of an image texture...and dont forget to send it to a bump node too so the wear is more defined..

  • @darrenberkey7017
    @darrenberkey7017 Год назад

    I had a smaller object (a hex wrench) and my results were not quite as good, but it still got the effect I was looking for. Thanks!

  • @Riley_Christian
    @Riley_Christian 5 месяцев назад

    This is the way 🙌 Thanks so much for sharing!

  • @joe_fabricator
    @joe_fabricator 2 месяца назад

    Really nice tutorial, thank you very much.

  • @Blenderbarn
    @Blenderbarn 19 дней назад

    Finally my edging skills need an upgrade!

  • @sezerturan4371
    @sezerturan4371 Год назад

    Thanks so much Christopher for this dope tutorial! can't find better than this one! i'm following the channel right now :))) keep the good work!

  • @jacknight3690
    @jacknight3690 2 месяца назад

    That is some nice tutorial, nice job man

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 2 года назад +1

    Great video that simulates the edge wear effect!

  • @DuberlyMazuelosBZero
    @DuberlyMazuelosBZero 8 месяцев назад +3

    why this tutorial never work for me :( ???

  • @RandMpinkFilms
    @RandMpinkFilms 11 месяцев назад

    So simply explained. Genius tip! Thank you!!

  • @stevenlitvintchouk3131
    @stevenlitvintchouk3131 Год назад

    Super tutorial! I assume you have to reset the scale of the object to 1 in all dimensions before applying this edge wear? That's the usual first step for these kinds of effects.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      Not necessary! I'm pretty sure it works off relative world scale, so it'd be the same thickness on an object that's at .00001 scale as an object that's 1 scale, if they're the same size. Hope that makes sense

  • @marty01018
    @marty01018 Год назад

    very good tutorial, thank you so much for your help and advices

  • @RazzBurryPremium
    @RazzBurryPremium Год назад +2

    Its not working for me, the Mix Color(difference) node (FAC=1) is just showing black in viewer
    Edit= Solved, the bevel nodes only show in rendered view

  • @Noodleydoo
    @Noodleydoo Год назад +2

    My mix node doesn't allow me to mark it as difference

  • @georgeluna6217
    @georgeluna6217 5 месяцев назад

    Great one thank you! What about if you want to displace to 2 materials from each other? Sort of to create a sense of layer of paint between those 2?

  • @Afran3D
    @Afran3D 2 года назад +2

    I went into this video thinking it would be about the pointiness attribute instead I learnt something new entirely. Awesome stuff man!

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад

      I'm so glad you liked it!
      I'd love to know why it looked pointless to you, maybe I can fix that so other potential viewers don't miss out.

    • @Afran3D
      @Afran3D 2 года назад +1

      @@ChristopherFraserVFX Oh no you misread me my dude! There's a shader node called 'geometry' and it has an output called 'pointiness' that highlights sharp edges like what you got here - albeit with much less control. This definitely wasn't a pointless tutorial by any stretch of the matter for sure!

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +2

      Oh my bad! I guess I flew through it too quickly. Pointiness is a sweet attribute though, I like to use it as a sneaky way to add some brightness variation to some of my sci-fi materials.

  • @LucasFarchetto
    @LucasFarchetto 10 месяцев назад

    excellent tutorial!! thank you so much

  • @minotaursgamezone
    @minotaursgamezone Месяц назад +2

    hi... when i change to difference at around 0:50 the whole thing goes black.

  • @matchdance
    @matchdance 2 года назад

    Easily one of the best tutorial! Instant sub!

  • @mikerusby
    @mikerusby 9 месяцев назад

    looks good, will try this on my car model :)

  • @carloso5599
    @carloso5599 Год назад

    Thank you. Youre the best!

  • @damianolandi5003
    @damianolandi5003 9 месяцев назад +3

    To ALL Blender Tutorial makers: SHOW THE GODDAMN TERMINAL NODE.
    I have no idea what you plugged the whole thingamabob in.

  • @hugobeyer
    @hugobeyer Месяц назад

    Use distant node instead of difference and you will get a constant edge

  • @cg_lexus
    @cg_lexus 4 месяца назад

    Thank you!

  • @tobie31325
    @tobie31325 2 месяца назад

    it doenst seem to work, when I put the mix node on difference it just turns black

  • @SZMIDEL
    @SZMIDEL Год назад

    Noooice! Thanks for that

  • @youtubeplusofficial
    @youtubeplusofficial 2 года назад

    soft. THANKS TO THE THE TEACHER.

  • @jeffreyspinner9720
    @jeffreyspinner9720 Год назад +2

    I'm more amazed that your LUFS and TP are perfect... (A type of loudness that ytube uses...) I'm combining what I learned from you and 3 other guys to make my own custom shader node... for my own educational purpose... if I sold anything my ex-wife would pop up out of nowhere and try to take some... marriage my not be till death do you part, _but divorce is!_

  • @coffeediction
    @coffeediction Год назад

    great stuff an not 20 minutes long 👍 what else would one need

  • @MakeiA
    @MakeiA Год назад

    Thank you for explaining

  • @jonathanneely4291
    @jonathanneely4291 5 месяцев назад

    When mixing the two bevel nodes the exact way you do and then node wrangler previewing from the mix node, my engine crashes every time :(

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  5 месяцев назад

      Does it help if you use the Normal output from the Geometry node instead of a second bevel set to 0? (This is faster anyway if it works, I just didn't think of it at the time of the tutorial)

  • @sa10thecreator
    @sa10thecreator Год назад

    Awesome, thanks!!!!

  • @sahanmadushanka4331
    @sahanmadushanka4331 Год назад +1

    i can't see anything when put difference onto MIXRGB//// the object is showing as black color... please help me to fix this

  • @rossterry3002
    @rossterry3002 2 месяца назад

    at 0:54 I've had to use "exclusion" instead of difference. Using difference just makes it all black.

  • @HDreamzCG
    @HDreamzCG Год назад

    1st. time here. I just watch it and just subscribe and like vid TY for shering this

  • @RichellyItalo
    @RichellyItalo 9 месяцев назад

    Great! Thank you.

  • @simoneiorio9703
    @simoneiorio9703 2 года назад

    Precious tips.

  • @Mr_Mijagi
    @Mr_Mijagi Год назад +2

    Hi, thanks for the tutorial. Nice method. I have a problem though. My imperfections appear stretched in the z axis (I took one from Quixel Bridge). Can't really figure a way out to fix that. Any tips?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад +1

      Your mapping is probably betraying you here.
      Try setting the projection of the textures from "Flat" to "Box".
      If that doesn't work, add a Texture Coordinate node and plug the Object output into the Vector input on your Image Texture node.
      Lemme know if that works :)

    • @Mr_Mijagi
      @Mr_Mijagi Год назад +1

      @@ChristopherFraserVFX Thanks for the quick response. I will try that out!

    • @Mr_Mijagi
      @Mr_Mijagi Год назад +1

      @@ChristopherFraserVFX That worked like charme! Thanks!

  • @ahaucanjv
    @ahaucanjv Год назад

    you are the best!

  • @VisualistAyush07
    @VisualistAyush07 2 года назад

    Thank you for this awesome video

  • @timoschofer2035
    @timoschofer2035 Год назад +1

    the only downside is, that with bevel it treats cavity the same like an edge (i would expect some there there in the cavities instead worn of color). Is there some possibility to fix that? otherwise it looks good.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      I've come to realize that! I see a lot of people talk about multiplying an Ambient Occlusion node on top. That'd be a pretty easy solution I think

  • @darkscorpion6534
    @darkscorpion6534 Год назад +1

    Trying to follow along but It's not working. What did you plug the Mix Color into at 0:44 Seconds. Im sure it should be pretty obvious but Im pretty damn new to Blender...

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад +1

      There's a neat addon that comes with Blender called node wrangler! You can enable it under Edit > Preferences > Addons. One of the cool things it lets you do is Ctrl+Shift Click nodes to instantly plug them into the material output so you can preview them.
      Or, you can just plug the node directly into the output.

    • @darkscorpion6534
      @darkscorpion6534 Год назад

      @@ChristopherFraserVFX I actually sort of got it to work. I was using an incorrect node for one part lol.

    • @darkscorpion6534
      @darkscorpion6534 Год назад +1

      @@ChristopherFraserVFX I'll enable that!

  • @Youshisu
    @Youshisu 6 месяцев назад

    How to copy nodes? my blender sometimes copy old selection :(

  • @henryheavy8044
    @henryheavy8044 9 месяцев назад

    Is there a way to change the edge wear color ? I kinda wanted it to be light grey or just normal grey

  • @Achelon
    @Achelon Год назад +2

    I've seen several edge wear tutorials on youtube but none of them have worked at all when I've made them in blender... Any ideas? - oh it only works in cycles :D

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      Yep haha! You could always bake your textures if you need to use eevee 😄

  • @mikerusby
    @mikerusby 6 месяцев назад

    fujitsu spinners :)

  • @DylanWilliams-pb6qj
    @DylanWilliams-pb6qj 2 месяца назад

    is there a way to do this in Eevee?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 месяца назад

      Unfortunately not really, but you could always bake out your textures to use them in other render engines!

  • @Skl_One
    @Skl_One Год назад

    well done.Thanks!

  • @rockleesmile
    @rockleesmile Год назад

    Tried this on a Monkey head at default scale in Cycles in viewport shading on 3.6 and it just doesn't do anything? The bevel nodes don't seem to actually matter no matter what in the chain I adjust I get a solid color or at best a white blob that doesn't have anything to do with the edges. I'm very confused because I actually understand how these nodes work together (came to this tutorial for a refresher) and it SHOULD be doing something, but just isn't...
    EDIT: I plugged the a texture coordinate and mapping node into the bevel nodes and put them to through the normal vector and that seems to have done it. Weird that it didn't need that in the video, but I should have tried that immediately before screwing around with other stuff! Anyway, that seemed to be the issue.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      Very very strange, that definitely should not be necessary but if that's what you needed to do to get it to work..

  • @coddy212thcommanderorang8
    @coddy212thcommanderorang8 Год назад

    thanks for this one
    but I have been having a problem and that is that I cant control the color I want nor can I color the inner edges
    I hope there is a solution for the problem

  • @vahida6146
    @vahida6146 Год назад

    Hello, Thanks for the tutorial, I would like to ask how to export the material as a scratch texture map outside of the blender to use in another program?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      Look into texture baking!
      Basically, you'll UV unwrap your model, and then there's a feature that will let you render your texture onto that UV map. There are a lot of good tutorials out there! Any one will probably do just fine :)

  • @tarkbilgili929
    @tarkbilgili929 2 года назад

    great tutorial

  • @acidandbile6335
    @acidandbile6335 5 месяцев назад

    How could I use this method while having an image texture connected to the Base Colour in the Principle BSDF?

    • @arronlewis6291
      @arronlewis6291 5 месяцев назад

      Just use a mixer, set one colour to your image, and the other to the colour you were using as your base.

  • @medopizza9
    @medopizza9 8 месяцев назад

    how would I bake this texture to a image? I've tryed clicking the bake button but the edge wouldn't appear in the image.

  • @neilwilson2747
    @neilwilson2747 2 года назад

    genius!!!!!!!!!

  • @Fleischkopf
    @Fleischkopf 6 месяцев назад

    my blender alway freezes when i use the bevel and ao node 😳

  • @bt_martin
    @bt_martin Год назад

    Great, informative video! Is there an equivalent solution to use with EEVEE?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад +1

      I don't know of any good methods for eevee... You could maybe use an ambient occlusion node set to "inside"?

  • @orionchip
    @orionchip 3 месяца назад

    How did you preview it? I am lost at that point

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 месяца назад +1

      Enable the built-in node wrangler addon in your preferences, then control+shift+left click the node

    • @orionchip
      @orionchip 2 месяца назад

      Thanks .

  • @adrianzambrana5090
    @adrianzambrana5090 Год назад

    Mi texture image doesn't have the "alpha - straight " enabled, could you explain me why please??

  • @pinpingoin
    @pinpingoin Год назад

    I wish you did show what shortcut you used in this tutorial. I have no idea what you did at 0:44 to link the Mix shader into ??? because we also don't see the last node...

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      Oh that's just node wrangler. It's an addon that comes with Blender, make sure to enable it.
      Ctrl+Shift click any node to send it straight to the material output. It's a great way to preview what's going on in your project.

    • @pinpingoin
      @pinpingoin Год назад +1

      @@ChristopherFraserVFX Tyty!! Lovely tutorial!

  • @Sharal3D
    @Sharal3D Год назад

    Imma do it 😅

  • @FufuZ
    @FufuZ Год назад

    a few steps to CRAZY detail?!

  • @Just-Pixels
    @Just-Pixels 10 месяцев назад

    what ever i do the bevel node doesnt work. going to other versions trying other settings nothing whatched many tutorials but what ever i do the bevel node dosent do what its supposed to

  • @blackvertigoion36
    @blackvertigoion36 2 месяца назад

    Does this only work in cycles?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 месяца назад

      Yes, eevee can't render these kinds of effects properly, so the bevel node is only supported in cycles

  • @nylreia
    @nylreia Год назад

    Why when i duplicate an object (like you did at the end) I don't get any interaction at the two item connections contrary to what you show in the video?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      Ah, i forget to explain sometimes! That's ctrl+shift D. I think it's a feature of the node wrangler addon that comes with Blender.

  • @shalopai1932
    @shalopai1932 8 месяцев назад

    What you did on 0:46 ? How i can change the view like this

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  8 месяцев назад

      Ctrl+shift click with node wrangler enabled. Or you can always just plug the node into the material output.

  • @kartal2339
    @kartal2339 Год назад

    Thanks for video.. Can i export this as a texture?

  • @MaxBidnychenko
    @MaxBidnychenko 2 года назад

    Thank you for the video! I am beginning to learn Blender to make *fancy* renders of my fusion360 models and this is just what I was looking for!
    But it seems that I can only see this effect on cycles but not eevee. Did I miss some checkbox on eevee settings?

    • @neilwilson2747
      @neilwilson2747 2 года назад +1

      best work around is a new image txt set to black and texture paint in white where you want the effect.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад

      Sadly the bevel node doesn't work in Eevee, so you'll have to find a workaround... you could try using an ambient occlusion node set to "Inside" to get a sinilat effect, but i dont think that works in eevee either sadly

  • @tonin8499
    @tonin8499 2 года назад +2

    Nice video!
    It would be even better though if you could adjust the amount of scratches depending on the angle of the edge. Since certain edges (the ones that push in instead of out) are not likely to be scratched by anything.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +1

      Ooh that's an interesting point... That would be hard since the bevel node doesn't really see that I don't think. I'd love to see a solution for this though

    • @EmilySmirleGURPS
      @EmilySmirleGURPS 2 года назад +3

      @@ChristopherFraserVFX You can make the mask for that in Geometry Nodes. The geonodes can look at the edge angle including the sign, output it to a colour Attribute, and then you can load that colour Attribute in the shader and proceed as normal. This works in Eevee as well as Cycles, and any other render engine that can access attributes.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +2

      That is incredibly clever, I'll try this out

    • @JRHainsworth
      @JRHainsworth Год назад +1

      You can. Multiply what goes into the bevel node by pointiness from the geometry node. You may need to use map range to tweak the pointiness.

    • @mariuswickli3206
      @mariuswickli3206 Год назад +2

      you can use an ambient occlusion node and subtract this from the edge wear. I think you will have to use the multiply mode for that but i'm not sure right now.

  • @bizentino
    @bizentino Год назад

    How can I mix this with a musgrave texture?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      I would add your musgrave texture, plug it into a map range node, then use that as the bevel radius!
      You can adjust the values in the map range node to adjust the minimum and maximum radius of the edgewear

  • @vince2696
    @vince2696 Год назад

    does this only work for high poly meshes? I have a low poly model that im working with and its all ending up as black or white

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      That's probably either because of the size of your mesh/bevel, or because you're not using Cycles.

  • @robo1540
    @robo1540 Год назад

    it just doesnt work for me, it just doesnt, at around 0:50 you already got outlines but for me its just pitch black and if i lower the factor it becomes just normal colors i dont even know what to do, this is the 2nd tutorial i follow through on the bevel node and neither of them worked

  • @MicrowaveNoodles
    @MicrowaveNoodles 10 месяцев назад

    mine is just a blank texture please help

  • @xnnocence
    @xnnocence Год назад

    0:43 it would ve been great if you showed where that gets plugged in..

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      The material output to preview!

    • @xnnocence
      @xnnocence Год назад

      @@ChristopherFraserVFX yeah, i eventually thought i had to do that but there was still no results :C the mesh just stayed blank as if theres no textures applied. Yes i was in render mode

  • @danielsantabanda1781
    @danielsantabanda1781 Год назад

    ¡Suscribed!🎉

  • @ghtsdr418
    @ghtsdr418 Год назад +2

    "Everything you're gonna need to make this work is a bevel node and a mix RGB node."
    *Continues to add 400 other nodes.*

  • @nataliegavrilova8104
    @nataliegavrilova8104 Год назад +1

    After applying bevel - mix - difference, the object is completely black, no edges. Why? Time: 0:50

    • @guismo111
      @guismo111 Год назад +2

      you need to be in cycles for the bevel node to works

  • @j0t4r05
    @j0t4r05 Год назад

    can you export that as a image or turn it into one to use in game engines

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад +1

      Yes! That process is called baking. There are tons of cool tutorials on how to do it in Blender, I just don't have one yet.

    • @j0t4r05
      @j0t4r05 Год назад

      @@ChristopherFraserVFX thanks alot ill look into it

  • @CO74
    @CO74 Год назад +1

    Doesn't look too convincing to me since the inner edges and corners also have wear although they are hardly ever exposed to anything actually causing wear.

  • @ValeGoG
    @ValeGoG Год назад

    10/10

  • @SnowInHere
    @SnowInHere 3 месяца назад

    doesn't work on flat objects with edges

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 месяца назад

      Nope, it only works on corners. Anything that can be beveled!

  • @melon6507
    @melon6507 Год назад

    why did you skip over how to plug the image texture in?

  • @TankzUploadz
    @TankzUploadz Год назад

    There is no seperate hsv node in blender

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      They changed it in a recent update! Use the separate color node, you can set that to hsv

  • @XpressStudiosforyou
    @XpressStudiosforyou Год назад

    How to download that model??

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад

      It's just some parts from some of Digital Shipyard's Kitbash packs! They're incredible.
      You can get one of them right here (discounted at only $6.50 as of writing this comment): artstn.co/m/RxAnk

  • @DEADALEK
    @DEADALEK Год назад

    What sorcery is this?!