Edgewear in Eevee for Blender Tutorial for Beginners

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  • Опубликовано: 15 сен 2024
  • Edge ware in Cycles for Blender is easy, but there is a work around for Eevee and here is a short video on how to do it. If you haven't already, just subscribe.
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    #blender #materials #eevee

Комментарии • 69

  • @micahg2242
    @micahg2242 11 месяцев назад +4

    Yes! I just needed the first part, to figure out how to make darkened edges. Other videos I've seen said you could only do that in cycles! So thank you!

  • @Smooth_Shading
    @Smooth_Shading Год назад +2

    Markom! You're bonza! A true genius my friend! This is so concise and so straightforward and gives a really nice result with minimal time spent and a node setup that doesn't make you want to go off like a frog in a sock! Edge wear in Eevee can be tricky and this is the best solution I've found so far. You're a legend mate!

  • @Latvian3Dman
    @Latvian3Dman 2 года назад +21

    We Love Eevee

  • @mikezxd6025
    @mikezxd6025 5 месяцев назад +1

    It looks to be perfect to work with crystals, i tried and i cannot reach all the edges. At least the result was better than i could ever do by myself. Thank you.

  • @Hklmfd
    @Hklmfd Месяц назад

    i love eevee and this make me subs to your channel

  • @blackswan6386
    @blackswan6386 Год назад

    by far the most easiest and effectiv way to edge wear or how this style called - perfect work ! thanks Sir ! ( tried some older one, but this is best so far)

  • @virgilhawkins3390
    @virgilhawkins3390 Год назад +2

    I couldnt get the noise texture to contribute to the party so I ended up using a MixRGB set to Multiply with the factor turned up to 1 and that seemed to do the trick pretty well.
    EDIT: Turns out its because i had the Color socket of the AO node connected instead of the AO socket. Works now but MixRGB does also work.

  • @jcaites
    @jcaites Год назад +2

    Yo where can I get the add on for those texture previews on each node?

  • @4KProductionsFilms
    @4KProductionsFilms 2 года назад +3

    Very quick and easy tutorial! It makes me believe I. too, can do it.🤣 Great job. 👍

  • @sergioflores5534
    @sergioflores5534 Год назад +5

    How would I change the color of the edge? I tried to that in the color ramp and ambient oc node but it’s still white

    • @shlokbajaj2133
      @shlokbajaj2133 2 месяца назад +1

      before the principle bsdf, add a mix RGB, then the multiple value to factor, then switch the colours of the A and B option to the main color and the edge wear colour

  • @FilmSpook
    @FilmSpook 2 года назад +3

    Big Thanks, Legend!! 🙏🏾

  • @lego1168
    @lego1168 Год назад +3

    When I zoom out I can no longer see the edges anyone know why this happens?

    • @neyshkaslkeraxepithelium7265
      @neyshkaslkeraxepithelium7265 Год назад +1

      Same. If it was like alpha textures node, id simply change the interpolation from default linear to closest.

    • @Nuttygamer27
      @Nuttygamer27 11 месяцев назад +1

      Thats because eevee In blender Use SSAO (Screen Space Ambiant Occlusion) meaning anything that not in veiw of the Camra won't be affected by Ambiant occlusion.

  • @MizzFujin
    @MizzFujin 7 месяцев назад +2

    how do u show those material preview squares? im new to blender XD

  • @froizen_introvert
    @froizen_introvert Год назад

    WTF DUDE!?! You are crazy. Thank you so much 🙏

  • @caribbeanchild
    @caribbeanchild Год назад +1

    If you animate the scene the edges will change as the light changes. AO is not good for edge detection.

  • @chrisharvey7461
    @chrisharvey7461 2 месяца назад

    your node dosent offer two textures....any texture i add is just bright white

  • @artofvibration
    @artofvibration Год назад

    You’re amazing dude 😁⚡️

  • @DEADALEK
    @DEADALEK Год назад

    Thanks You Very Much. Worked.

  • @bjornstrandberg8146
    @bjornstrandberg8146 Год назад +6

    its view dependent. this does not work. you need to bake.

  • @RomboutVersluijs
    @RomboutVersluijs Год назад

    Wonder why in older blender this looks quite different. I tried it with blender 2.83 and get some sort of specular falloff.

  • @elexheart
    @elexheart 2 года назад

    Thank you thank you so much that going be really helpful

  • @Cowman_2003
    @Cowman_2003 11 месяцев назад

    THANK YOU

  • @Yucy42
    @Yucy42 Год назад

    thanks so much

  • @stefanguiton
    @stefanguiton 2 года назад

    Great video

  • @uzairbukhari99
    @uzairbukhari99 2 года назад +4

    Does it work for cycles as well?

    • @uzairbukhari99
      @uzairbukhari99 2 года назад +1

      @Felicia White thanks, I'll try

    • @Ziflinz
      @Ziflinz 2 года назад +1

      @@uzairbukhari99 I think you'll want to try: 1 - dot(bevel, geometry normal). It works ok for convex edges, but unfortunately the bevel node bevels concave ones as well. They really should add an option for concave/convex/both to it...

  • @rayleixx
    @rayleixx 11 месяцев назад

    Thx

  • @december1147
    @december1147 Год назад

    thanks man .

  • @shlokbajaj2133
    @shlokbajaj2133 2 месяца назад +1

    If anyone is wondering how to colour the edge wear and the body
    before the principle bsdf, add a mix RGB, then the multiple value to factor, then switch the colours of the A and B option to the main color and the edge wear colour

  • @musayazar3069
    @musayazar3069 2 года назад

    Markom 3d Hello. Eevee and nothing happens in cycles. blender 2.92 I use.

  • @petertremblay3725
    @petertremblay3725 6 месяцев назад

    Does not work as normal map sadly!

  • @skwadfpv5450
    @skwadfpv5450 2 года назад +2

    It doesn't work in 2.90?

  • @hamsa5829
    @hamsa5829 Год назад +2

    literally never happens

  • @windflier1684
    @windflier1684 6 месяцев назад

    Why not just use geometric node?

    • @slimetunersis5373
      @slimetunersis5373 3 месяца назад

      You probably found the answer by now but this is for eevee, the geometry node only works for cycles

    • @joefish818
      @joefish818 Месяц назад

      @@slimetunersis5373 I'm a bit confused. Geo nodes affect the mesh and usually isn't dependent on the renderer. If we're talking about the Geometry node, it works on both Cycles and EEVEE.

    • @slimetunersis5373
      @slimetunersis5373 27 дней назад

      @@joefish818 there are a few nodes dependant on cycles that wont work with eevee

    • @joefish818
      @joefish818 27 дней назад

      @@slimetunersis5373 I'm not aware of these nodes. I know the shader nodes have some like "Shader to RGB", but I didn't realize Geo Nodes also had renderer specific nodes. I though it just affected the mesh's geometry.

  • @fmtdamian
    @fmtdamian 2 года назад +4

    What are the squares above shaders?

    • @pleochroic
      @pleochroic Год назад +1

      It's a (commercial) add-on called "Node Preview". Worth the price IMO if one does a lot of procedural shader development or finds learning it painful.

  • @daoollaa
    @daoollaa Год назад

    how to add own texture instead of white color?

    • @vagodinfir1636
      @vagodinfir1636 Год назад

      The guys mentioned something about adding your own texure

    • @ProxyDoug
      @ProxyDoug 7 месяцев назад +1

      Use a Mix Color node, and put the result from Ambient Occlusion onto the factor

  • @IIIQZAIII
    @IIIQZAIII 9 месяцев назад

    nice

  • @faolor6468
    @faolor6468 8 месяцев назад

    you did not show us how to add the materials T_T

  • @shortstop-wt7bs
    @shortstop-wt7bs Год назад

    I searched eevee mask and this is the first result

  • @botbuddy3169
    @botbuddy3169 Год назад +1

    one problem, i cannot use colours other than black and white

    • @izzulazrizal702
      @izzulazrizal702 Год назад

      same :(((

    • @lelagrangeeffectphysics4120
      @lelagrangeeffectphysics4120 Год назад

      @@izzulazrizal702 for real.... come on... you just have to utilize a mix color set to add, edge wear comes in the B socket... it wasnt that hard

    • @Corn_Pone_Flicks
      @Corn_Pone_Flicks 8 месяцев назад

      @@lelagrangeeffectphysics4120 Lots of things aren't that hard AFTER they're explained. We aren't all born speaking computer language.

    • @lelagrangeeffectphysics4120
      @lelagrangeeffectphysics4120 8 месяцев назад

      @@Corn_Pone_Flicks just a bit of trial and error would have worked

    • @Corn_Pone_Flicks
      @Corn_Pone_Flicks 6 месяцев назад

      @@lelagrangeeffectphysics4120An explanation works orders of magnitude faster.

  • @Aristocle
    @Aristocle 2 года назад

    use the monkey. Give strange effects

  • @LANGIMATION
    @LANGIMATION Год назад

    Cool bananas 🤣🤣🤣🤣

  • @MicrowaveNoodles
    @MicrowaveNoodles Год назад

    it didnt work?

  • @VemundSolli
    @VemundSolli Год назад

    Thank you 🙂

  • @shaz6678
    @shaz6678 Год назад

    How to change the colour?

    • @Andybananas
      @Andybananas Год назад

      simplest way to do that is with color ramps

    • @izzulazrizal702
      @izzulazrizal702 Год назад

      @@Andybananas can you be a bit more specific please?

    • @Andybananas
      @Andybananas Год назад +1

      @@izzulazrizal702 well once you place a color ramp it should be quite self explanatory but ill try my best. so to add the color ramp node you first go into the add section and search for color ramp. then how it works is quite simple, it takes a height map(black and white) and uses the gradient you see on the node to change the color depending on the grayscale value. how to use it is also really simple, you move the arrows around to your liking and change the color in the box with a flat color below the gradient, and to add new colors you press the plus button on the top left of the gradient and minus to remove selected arrow. i hope this helps!