Make Your Spaceship's Light Not SUCK in Blender!
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- Опубликовано: 11 янв 2022
- Today, we talk about lights, lighting, and light materials for spaceships! Learn all the tips and tricks to take your renders up a notch or two ;)
🔗 Links 🔗
Imperial Light Cruiser: artstn.co/m/nO1m1
Photographer Addon: chafouin.gumroad.com/l/HPrCY
Control Panel Texture: drive.google.com/file/d/1M4gA...
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#Blender #Tutorial #Lighting #Aftereffects #VisualEffects #Vlog #ChristopherFraser #Filmmaker #Creator #VFX #Blender3D #MotionGraphics #Filmmaking
When you're doing research for a project and stumble across your own video...
Well, did it help :P?
I actually think i was researching something pretty unrelated, but at this point 11 months later i forget what it was🤣
1 - Sun light (at 175)
2 - Tweak color management (exposure at -4.6)
3 - Make a crispy fill light (copy other sun light, reduce its strencht, orient it)
4 - Add a transparent material for the out face of the windows and an emission to their insides
5 - Emission on the reactors
6 - Noise texture for the background
as a fellow spaceship modeller, you have just helped me streamline my ENTIRE process
So glad to hear!!! Hope some of my most recent tutorials get you good results with texturing those beauties as well 😜
DUDE! Your tutorials are amazing. You're so underrated. I hope people check you out. Thanks for these amazing tutorials!
As a fellow blender user I very much enjoy your video. It so funny to me how the community comes up with the wildes ideas to achieve a slighty better/ more realstic result. Keep up the great work and thanks all the information
Irradiance W/m2 in Space at 1 AU (1 Astronomical Unit - Earth/Sun distance) is about 1360. Saturn for example has an AU of 9.5 that means an irradiance of about 15 W/m2. I´m just saying because I was interested and did some researches.
Love the research!
2:45 - EDIT: I see now you already covered the exposure concept. EDIT 2: Plus you covered everything else I just wrote about. Lol, you're good dude. Most people cry when basic math/physics comes up in life. EDIT 3: 6:50 - and you drink water when you're dehydrated! That's it, I'm subscribing now.
-The Sun/Earth value is actually closer to 1,000 watts per square meter. You'd then need to adjust your exposure because Blender defaults to 3 or 4 stops too bright for historic reasons, and they refuse to fix it. Turn on the -_-Nishita-_- world environment surface to see what I mean about exposure being too high by default. That said... since you're doing a spaceship, the value will obviously be different from the Sun/Earth value depending on where your scene is set, which stars are nearby, etc.-
Great video! Thank you for all of these free tips! keep making videos
Inspiring! Great tutorial, thank you!
Super interesting and you talked about all those tricks, my renders are lacking. Just bought your space opera texture pack, really cool stuff! Thanks for your work and sharing all your knowledge!
That's great to hear! I'm glad you're liking them so much
thanks for sharing this video. it is very useful for beginners for creating rendering setups.
Luv to learn how to make that destroyer.
thank you, that was very helpful :)
Great tips!
nice thank you
You are just Epic..
Sick vid!
Thank you very much my man :)
Very interesting and educational video! I would watch a stream of this, were you to do that.
I'm thinking about it! I actually was gonna do it as a stream but I have to wait 24 hours for RUclips to let me stream for the first time...
coming at this video from the future--I'm not getting the same immediate results from creating the back-facing technique in the windows. I downloaded the same ship model, and there is geometry that clips through and blocks the faces that--according to your steps in your video--should be visibly emitting the panel texture. I can't just hide this extra geometry either; doing so removes crucial geometry that is exposed elsewhere in the model. I'm not sure if this guy updated his model since this, or if you made some edits before recording the video, but there are definitely additional steps that I would need to do beyond what you've illustrated here. (other clues to this are the fact that, out of the box, my model's textures aren't named the same as yours, some have normal maps connected, and other things)
Amazing Tutorial so much information,but did not understand how you made the Black and white image at 21.12 duh!
I really thought this guy is gonna say "Hello everyone this is daily those of Blender"
Where is the link for the thruster or engine texture?
Can you make a tutorial on how to make spaceships?
I wish, but I'm seriously not a modeller.. if I learn though, I'd love to start making tutorials
@@ChristopherFraserVFX man, WERE DO YOU GET THIS LIGTH CRUISER
I updated the link in the description, you can get it there!
wow what a great interesting video! dude ive learned so much watching this however im not goung to apply the window part for most of my projekts because putting windows on a combat spacecraft is DUMB A F 😂
Do you intend to do an updated step by step tutorial soon for us that are new to Blender? I have just started to learn the software am looking for tutorials to learn from as a start that are easay to learn. Please let me know soonest.
I'd start with Blender Guru! The classic donut tutorial series is popular for a reason.
My focus is usually more intermediate, but I'll do some that are more beginner-focused in certain specific areas
If you're going for a "camera exposing for the sun" type scene then technically you wouldn't be able to see any stars but obviously adding them won't kill anything
True! But I like the style.
@@ChristopherFraserVFX same
32:52 you have already what? I'm sorry I don't understand all that UV terms, could you tell me what you did here?
Unwrapped. They're laid out so the texture covers each circle like you see in the video
is there an alternative addon because the photographer addon doesn't exist anymore
Photographer still exists and I still love it! You can get it from chafouin here: chafouin.gumroad.com/l/HPrCY
I will fix the link in the video description
@@ChristopherFraserVFX thank you so much!!
eyyy new upload,
Eyyy
@@ChristopherFraserVFX I watched the full thing, it was super helpful, and I learned about at least 20 new nodes
@@ChristopherFraserVFX 103/10 tutorial
I'm so glad, man! I'm happy you got so much out of it
how is your sun so normal. when i put mines to 175 my model is white
Did you make sure to turn down your scene exposure?
Hmmm wouldn’t the light be 1000w/m2 for a ship in earth’s orbit around the sun?
I can't fix the highlights issue now 🥴
Could you explain a little bit what you mean
@@ChristopherFraserVFX the render has too much highlights and sometimes the sun shows up
Depends on what you mean by highlights, but these sorts of scenes are typically pretty high contrast so they tend to have brighter parts and darker parts. If you mean glittering on the surface of your object, that sounds like it has to do with the materials.
My spaceship lights don’t suck ☹️
Ok yah they do.
No longer 😎
Useless if you don't have the photographer add on.
The addon is super helpful, I 100% recommend it. What in the video can't you do without it, though?
@@ChristopherFraserVFX You did not explain how to do the stuff in the video without the add on.