Boost Your Blender Performance In One Click!

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  • Опубликовано: 28 ноя 2024

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  • @julianjunyuanfeng3584
    @julianjunyuanfeng3584 2 года назад +195

    The reason why this works is, Cycles (raytracing) is fairly agnostic to polygon counts, but viewport (rasterization) is very bad at handling large polygon amounts. So turn off overlay helps here.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +8

      Yes! #GiveUsBlenderViewport

    • @acoolrocket
      @acoolrocket 2 года назад +14

      @@ChristopherFraserVFX I've actually asked this question before on when viewport performance in general will improve because 3DS Max/Cinema 4D are just way faster even when presented the exact same object.
      There's actually a roadmap goal to change the outdated OpenGL engine to Vulkan by about end of 2022. Hopefully that's true and brings 2.5x-5.0x performance, and yuno I'm that confident because Blender has proven to bring amazing features on time and in great fashion.

    • @DreamImagineListen
      @DreamImagineListen 7 месяцев назад +1

      @@acoolrocket DAMN im fckin love you guys, its fcking TRUTH , i run over 100k triss in cycles and its more more faster than in SOLID MODE :O its actually SMOOTH, i turned off Overlays also, i was rly courious why blender is so slow even on my quit strong pc Ryzen 9 5950x , RTX 3090 and 64 Gigs of ram. Absolutely crazy.

    • @DreamImagineListen
      @DreamImagineListen 7 месяцев назад +1

      So they are trying add VULCAN instead of OPEN GL? thats why blender is so slow?

    • @wassilchoujaa3478
      @wassilchoujaa3478 6 месяцев назад

      @julianjunyuanfeng3584 Ah the comment I was looking for ! Thanks for the info !

  • @seanposkea
    @seanposkea 2 года назад +273

    You need to rename this video, I didn't click on it, YT auto played it but I'm glad it did. That's a great tip. I wouldn't have clicked on "Blender is Great at Forests" but I would have clicked on "improve your Blender performance with one click"

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +80

      Excellent suggestion, I'll actually give that a go and see what happens

    • @fx.palace
      @fx.palace 2 года назад +63

      @@ChristopherFraserVFX The "one click" title made me click so it worked for me!

    • @CG_Pigeon
      @CG_Pigeon 2 года назад +18

      @@ChristopherFraserVFX it worked

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +60

      Well, it looks like it's working!
      Thanks for the great title :)

    • @zyndrome575
      @zyndrome575 2 года назад +5

      Worked for me!

  • @lightspeedbubble7359
    @lightspeedbubble7359 2 года назад +38

    the idea that Cycles could be infinitely faster than the viewport never even crossed my mind. This is amazing !!!!

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +9

      Believe me when I say it was an accident, but I'm so glad that I found it. Have fun!

  • @polynormal4038
    @polynormal4038 Год назад +2

    Yeah, when I discovered instances for myself and just how powerful they are I was blown away. Especially with geometry nodes, as a test you can (save your file first) drop a realize node at the end of your nodeTree and watch your computer regret being born :D

  • @oluwadamilola6233
    @oluwadamilola6233 2 года назад +22

    Love making forests, this could help me more

  • @pizola3285
    @pizola3285 2 года назад +31

    Blender is great for modelling but when it comes yo scen assemble I would just stay with any USD scene assembler. Solaris, katana, clarisse.
    Max has nice proxy features too. Blender is just not ready yet. It might be there in future updates.
    Great video, looking forwar to more.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +6

      Agreed. I know not everyone can afford one of those programs, and some people prefer Cycles, so this is a good enough solution in Blender for now

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +3

      But in the future, I hope to cover programs like Katana and Clarisse, they're incredible tools!

    • @pizola3285
      @pizola3285 2 года назад +3

      @@ChristopherFraserVFX I would love to see some Clarisse. imo it is the best scene assembler (Houdini user here)

    • @acoolrocket
      @acoolrocket 2 года назад +7

      Its unfortunate because I'm so damn knee deep in Blender I just want to do everything in it at this point. Granted I've perservered and have dealt with scenes with up to 35M tris, utilizing techniques like turning off certain objects in the visibility layer and turning them back on for rendering, and knowing what objects actually need a high poly count and cutting down on further objects poly and texture wise all helped to render with my limiting 6-8GB VRAM.

    • @pizola3285
      @pizola3285 2 года назад +4

      @@acoolrocket Nothings stops you from learning other softwares. Just to give you an example. I was working on a scene in clarisse where I was moving at 60fps with not 35 million polygons but 3.5 trillion polygons. That is 3.500.000.000.000 Polygons.

  • @mihintai8166
    @mihintai8166 Год назад +1

    LIFE SAVER!!!!!!!!!
    Exactly the problem I was facing for months!!!!

  • @thetimeninja2178
    @thetimeninja2178 2 года назад +7

    Looking like the Forest moon of Endor. Beautiful.

  • @basspig
    @basspig 10 месяцев назад +1

    I wish there was a way to display line art and blender without having the viewport slow down to one half a frame per second response time. I have to disable all my line art objects when I'm working on a character design in order to be able to manipulate polygons with any reasonable response time.

  • @Lux_YT_6
    @Lux_YT_6 23 дня назад

    You are a lifesaver THANK YOU

  • @epich307
    @epich307 5 месяцев назад

    thank you so much, I spend a whole day trying to make an scene of a corn field 😭, but now I can go with crazy values, but there is a little lag when I am trying to change the number because blender needs to calculate the new particles position, but when it's done it works like a charm 😅

  • @True-VFX
    @True-VFX 2 года назад +21

    Awesome explanation of instancing and performance!

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +4

      Thank you! I tried to simplify it as much as I could.
      Edit: also your addons are awesome

  • @lastsonofktn
    @lastsonofktn Месяц назад

    I just keep finding these gems very awesome!!

  • @toapyandfriends
    @toapyandfriends Год назад +1

    thanks for this knowledge

  • @reboa.i563
    @reboa.i563 2 года назад +7

    So you’re telling me Blender doesn’t use proxies? I’m just asking because I’ve been poking around in Blender lately to see all the new features it has to offer and I really like the UI.
    I mainly use 3DSMax, and in Max you can easily create complex and dense forests + cover the ground with grass if you wish to. Max’s viewport displays the trees as “pyramids” ( just a cone with 5 faces). Grass is displayed as a square. Also, VRay only renders what the camera sees, so it doesn’t matter how many objects you scatter.
    All of this is done on my old notebook I bought for school. A dual core i5 7th gen and a geforce 940mx.

    • @Moove_Studio
      @Moove_Studio 2 года назад +4

      I'm not 100% sure about particle systems, but I know for a fact that the array modifier doesn't use instances (which is pretty offensive IMO).
      Blenders "new" Geometry Nodes however has the option to scatter meshes as instances which is why you'll find a tonne of tutorials about it on RUclips. I'd highly recommend going that route as you have a tonne of procedural control that you might now otherwise have with other solutions such as particle systems. I'm familiar with Maya's proxy system which is very stable and I love that you can easily specify which Geo to use as a proxy mesh in the viewport. I haven't been able to find an option like that in blender yet, which only gives you the option for e.g. wireframe or bounding boxes...(that said, I haven't actively searched for that option yet either, so I might be wrong).
      That said, blender doesn't use instancing in many situations where it COULD and where it would make sense (e.g. array modifier).
      Let's hope that these features are included in the future 🤘🏻
      EDIT: just looked through the documentation and apparently the particle system DOES instance objects in place of each particle - which explains the good performance in this video even when increasing the particle amount.

    • @Moove_Studio
      @Moove_Studio 2 года назад +3

      Btw, regarding "only rendering what is visible" (also known as occlusion culling) - Erindale has a great video on setting that up via geometry nodes. Highly recommend watching it!

    • @reboa.i563
      @reboa.i563 2 года назад +3

      @@Moove_Studio Ahh, thank you for the tip about setting up occlusion culling in Blender. I thought, Blender (cycles) did that automatically for you like other render engines. Guess I’ve been spoiled with every optimization already pre-made/set up in Max (VRay) hehe.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +2

      Well, to me, proxies are kind of an incomplete system. Ideally, you can preview everything while you work, that way your creative decisions are well-informed. That's one of the reasons I think Clarisse IFX is so cool, because you can preview EVERYTHING in the viewport, at full-res. I wish Blender had a rendered viewport (at least the option), and obviously mesh/texture streaming would be KILLER.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +1

      Exactly why I used a particle system 😉

  • @НавийСириев
    @НавийСириев 4 месяца назад

    Wow, this is very unexpected, the FPS has never been raised so easily.

  • @osasart
    @osasart 2 года назад +2

    Very nice process

    • @bimisikocheng
      @bimisikocheng 2 года назад +1

      I think I have seen your pfp before

    • @osasart
      @osasart 2 года назад

      @@bimisikocheng that is cool are you on instagram?

    • @bimisikocheng
      @bimisikocheng 2 года назад +1

      @@osasart yep

    • @osasart
      @osasart 2 года назад

      @@bimisikocheng whats your Instagram handle

    • @bimisikocheng
      @bimisikocheng 2 года назад +1

      @@osasart karanastudio

  • @AvantNovis
    @AvantNovis 2 месяца назад

    Thank you

  • @sanketgajbhiye3171
    @sanketgajbhiye3171 2 года назад

    amazing video, amazing plug for next video

  • @tamilorejoseph4704
    @tamilorejoseph4704 2 года назад +9

    YaLL probably need a monitor that has fast FPS, turn off auto save (it’s slows blender), upgrade ur ram ,set ur geometry to bounding box in object properties, use decimate modifier and simplify and last but not least get a good graphics card. I can assure u , u would have a beast pc u would love

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +2

      🤦‍♂️ I never even CONSIDERED bounding boxes!

    • @marc5543
      @marc5543 2 года назад +7

      What does having a high refresh monitor got to do with anything here tho. The rest I understand but having over 60Hz monitor for blender seems legitimately pointless since it doesn't increase performance at all. Or am I misunderstanding something?

  • @ПавелГончеров
    @ПавелГончеров 4 месяца назад

    The problem is that it loads your VRAM ("GPU memory is full" error) too much, I bough rtx 4060 for rendering and sometimes it still not enough because it has not enough video memory

  • @nektariosmusic
    @nektariosmusic 4 месяца назад

    Thank you. Very helpful! But my issue is rendering... I cannot render my scene! It crashes... I tried everything. Camera culling, etc...

  • @vnthrt
    @vnthrt 2 года назад +1

    So now I still can fry something on my Intel UHD😂, But this helped me a lot keep it up!

  • @Two_gigantic_jalepenos
    @Two_gigantic_jalepenos 10 месяцев назад

    My problem is different, there’s only about 600-800k polygons, but there’s a lot of emission lights, I’ve rendered scenes with higher polygons but not as much emissions, how do I make it render without crashing

  • @Akxhtviews
    @Akxhtviews Год назад

    what 🤭 god dayum that was good

  • @younesboutinane29
    @younesboutinane29 2 года назад

    Man! You saved my life 🤙🏼

  • @VisualistAyush07
    @VisualistAyush07 2 года назад

    Thanks

  • @_Pawelski
    @_Pawelski 2 года назад +1

    Man, now we are able to create dynamic LOD system and camera culling with geometry nodes. No need to kill your pc

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +1

      Oh trust me, this is way cooler.. There's a reason the big boys at ILM just go large
      But, there's no reason not to combine this tip with all of those!

    • @andrewphoto4750
      @andrewphoto4750 Год назад +1

      vid ? im lowkey scaredf to start geomentry node since im still new to blender

  • @roseblue3d606
    @roseblue3d606 2 года назад

    Thanks kvothe, i like your video

  • @firsrtexperiencewithab81
    @firsrtexperiencewithab81 2 года назад

    Well i actually find it and using it fro long since i started with heavy scenes without even fully realisng just subsconciously

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 2 года назад +1

    It is works too in Eevee???

    • @scottlee38
      @scottlee38 2 года назад +3

      "It is works too"

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +2

      I wish! As another commenter explained, it works in Cycles because it uses path tracing, but not in the viewport because it uses rasterization. Eevee also uses rasterization, so it sucks at handing large poly counts.

    • @cg.man_aka_kevin
      @cg.man_aka_kevin 2 года назад +1

      @@ChristopherFraserVFX Ok sir... 😂😂😂👍👍👍

  • @johnpandolfino8663
    @johnpandolfino8663 7 месяцев назад

    Uranus?

  • @motionforgecg
    @motionforgecg 2 года назад

    Awesome! Thanks

  • @robertYoutub
    @robertYoutub 2 года назад +7

    If Blender would have a render preview, instead of a viewport render only, then no one would run into that.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +3

      Agreed! I'd love that in Blender. Clarisse IFX has it

    • @ObscureHedgehog
      @ObscureHedgehog 2 года назад +2

      What do you mean by render preview?

    • @robertYoutub
      @robertYoutub 2 года назад +4

      @@ObscureHedgehog A render preview mode, or RT mode, is an interactive render view, where basically a path tracer (GPU or CPU) renders the camera view, with all the render settings applied. Interactive means that the scene get updated on viewport changes, happening not in the render preview. So you have these separated. It also gives you options like, DOF adjustment, material or item picking and LUT. The propose is to see the final render image and not what is displayed in the viewport. This is now a days standard in every software and render I know, just not in Blender. Viewport rendering is different, it takes the resolution of the screen, not of the output and it renders the actually view, either full or framed. Its a technology first introduced with Mental Ray in Softimage.

    • @gdog8170
      @gdog8170 2 года назад

      @@robertYoutub So basically you mean is that viewport render is not taking the actual resolution settings but takes the resolution of the window of the viewport itself and thus making view port rendering faster? Nice I agree

    • @slimeball3209
      @slimeball3209 2 года назад +3

      @@robertYoutub just create another window on blender interface with render mode, and manipulate scene in viewport window.

  • @xpodx
    @xpodx Месяц назад

    What's your pcs specs?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Месяц назад

      It's a mid-tier pre-built PC. It's some ryzen CPU, and a 2070 super

  • @swimdrive
    @swimdrive 2 года назад

    just great

  • @aliosanlou4425
    @aliosanlou4425 27 дней назад +1

    Just use ue5 if u are going to make a jungle...

  • @artscreations5
    @artscreations5 2 года назад

    wow ! that was intersting

  • @abiyyupanggalih854
    @abiyyupanggalih854 2 года назад

    good enough

  • @BukaVkamil
    @BukaVkamil 8 месяцев назад

    What if im having bad performance with only one model? I have a fairly good pc yet i can't sculpt without the program freezing.

    • @lokosstratos7192
      @lokosstratos7192 Месяц назад

      it means you have too many vertexes. in sculpt mode to create super detailed objects you need to increase subdivision hence the freeze

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Месяц назад

      Yes! Time to optimize, probably. Or, your subdivision/dyntopo is too intense.

  • @vishisht8688
    @vishisht8688 2 года назад

    Take my like for this info.

  • @xhang98
    @xhang98 2 года назад

    Use append not copy and paste then solve problem without using partical system

  • @lexmaun69
    @lexmaun69 Год назад

    that's a lot of clicks

  • @stefanguiton
    @stefanguiton 2 года назад

    excellent tip

  • @aurelwedding6041
    @aurelwedding6041 2 года назад +1

    Im guessing tgis is applicable to grass

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +3

      100% it does! Technically, I've shown you everything you need to know to make an entire forest..

  • @Playworriors
    @Playworriors Год назад

    nice

  • @CDallas
    @CDallas 2 года назад +2

    Just trying to boost your comments to get more favors from the algorithm

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +3

      Just replying because I also want the algorithm to favor me ;)
      Thanks!

    • @CDallas
      @CDallas 2 года назад +1

      @@ChristopherFraserVFX Lmao no you’re building a community try thanking instead 🤣😜 just kidding

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 2 года назад

    I wish we had nanite

  • @gorkskoal9315
    @gorkskoal9315 Год назад

    geometry nodes, the instancing setings, and culling settigns helped my pile of shit potato. FWIW

  • @zubyyynaijaaa2677
    @zubyyynaijaaa2677 2 года назад +8

    honestly deosn't really help much

  • @happysmash27
    @happysmash27 2 года назад

    Oh! I just tested and his also works to make Blender UI actually reasonably performant using LIBGL_ALWAYS_SOFTWARE="1" on Linux (enables OpenGL software rendering which would be necessary to run Blender 2.8+ on older graphics cards that do not support OpenGL 3+)! I guess it wouldn't really enable smooth editing or anything (maybe some kind of shader in Cycles could help?)... but it's _waayyyy_ better than the performance issues I had before when testing this method, when trying to imagine what in the world I would do if my GPU died. Kind of makes me want to do a render challenge of trying to make a beautiful render without using my GPU at all except for display output some time. It works great for displaying massive textures too large to fit on my VRAM too.
    (Pre-post edit: Actually, looks like editing geometry was never so much of an issue as previewing my large hair systems. Geometry editing is... somewhat slow, but fast enough with software rendering, but previewing the entire scene with lots of particles was ridiculously slow compared to Cycles preview with hardware OpenGL enabled until, per this video, I disabled the overlay)
    I think the crashing issue you mentioned in the video is mostly a Windows thing, due to Windows not automatically allocating to the swap file when it runs out of RAM. Linux has its own issue where the entire computer can get extremely slow to the point of freezing if one has a lot of swap available and it keeps using more and more of it, but it rarely if ever outright _crashes_. Just adding more RAM can fix the issue on both Windows and Linux, though. I recently upgraded to an insane amount as I got tired of really big things using up all of it, including both Blender and other software like Cities: Skylines, as well as being tired of frequently-accessed files being slow to load. A ton of RAM makes a HUGE difference and I highly recommend it. Lots of RAM means one can run practically anything, even if it may be somewhat slow.
    You know what RAM doesn't fix though? Lack of VRAM making the GPU slow to a crawl as it uses slow PCI to swap to system memory. Which, this tip will also help a lot with (as mentioned in the video) if the bottleneck is from too much geometry rather than too many textures.
    Thank you very much for this tip! This will help things quite a bit.
    You know, this button has been _right there_ the entire time. I wonder what other super useful things in Blender I am missing that are actually pretty obvious if one looks around the UI.

    • @rajandp7653
      @rajandp7653 Год назад

      How much ram you got finally amd which one doe mhz matter

  • @Bluemograph
    @Bluemograph 4 месяца назад

    yah reason gaming in pc is easier than editting in blender

  • @antonioreis7629
    @antonioreis7629 Год назад

    Very good!!!! Could you provide subtitles? Hugs

  • @cvfine2640
    @cvfine2640 Год назад

    So he just hide overlay?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад +1

      And took advantage of instanced geometry, some optimizations are very simple

  • @mr1357989
    @mr1357989 Год назад +2

    I think you forgot something? not once in the video do you actually say how to do this or set this up

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Год назад +1

      Of course I do, I even point a big arrow at the button you need to press! Like the title says, it's one click

  • @dash3dot
    @dash3dot 2 года назад +6

    No no no no noooo, it's not a common problem when you are working with millions of polygons in programs like Blender - it's a common problem in Blender exclusively. Nothing crashes on my as often as Blender and it never handled huge scenes well.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +3

      Really? Performance with huge scenes is complained about across the board as far as I know, but I could be wrong.

    • @dash3dot
      @dash3dot 2 года назад +4

      @@ChristopherFraserVFX Every software and every computer can be brought to it's knees with complex enough scene. That was no the point. My point was that Blender is notoriously bad at handling high polygon count scenes. Like REALLY bad. Just to put things into perspective. XSI Softimage could handle billion yes billion polygons in the scene back in 2006. Try opening 300 mil scene in Blender today and see how it goes. Spoiler alert: not very good.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +3

      Ah, I get you. Yeah, Blender's viewport performance currently isn't very good, I'm totally for a rendered viewport like what Clarisse IFX has. I think it would help to solve a lot of our viewport issues.

    • @acoolrocket
      @acoolrocket 2 года назад +1

      @@dash3dot Don't forget the big ones like 3DS Max/Cinema 4D. I'd argue viewport performance is actually holding off Blender from being used by studio companies along with a myriad of other reasons.
      Hopefully an update changes everything so it can further become the strongest all in one solution.

    • @dash3dot
      @dash3dot 2 года назад +1

      @@acoolrocket Unfortunately viewport performance is less of a problem compared that Blender simply doesn't handle huge scenes well. Cinema 4D for instance has no issues with high polycount scenes but doesn't like scenes with many, many objects.

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 2 года назад

    Bro even kids know that shittt 😭😭😭

  • @realxrust
    @realxrust 3 месяца назад

    Great tip, but I still should upgrade my GeForce 660Ti 💀

  • @darrennew8211
    @darrennew8211 2 года назад +3

    If you want to see a great way to do even bigger (distant) forests, check out ruclips.net/video/BtUS8QTsVZA/видео.html

  • @ben-eq1cx
    @ben-eq1cx 2 года назад +2

    Yeah but rendering them is hard

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +2

      Well, rendering so much can take some more time.. Fill me in on the problems you're having? Maybe I can talk about it in a future video.

    • @kooale3252
      @kooale3252 2 года назад +1

      @@ChristopherFraserVFX Running out of ram is the biggest issue with forest rendering from what ive seen. Plus if you use transparent leaf images then you need to have a ton of transparency bounces too

    • @ben-eq1cx
      @ben-eq1cx 2 года назад

      @@ChristopherFraserVFX Blender can't take it so it just crashes when I render but its fine in the viewport

    • @oluwadamilola6233
      @oluwadamilola6233 2 года назад

      Not really

    • @lukassl
      @lukassl 2 года назад +1

      @@kooale3252 yeah for real got a 3080 ti and blender won’t even do 100 trees if it’s not lowpoly

  • @blackswan6386
    @blackswan6386 2 года назад

    where did you get this Tree model ? can you please sharee it with us ? this is exact i need - Megascan dont have this. Please this would be epic. i would subscripe and everything ! help Mate 3D Community

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад

      I will have to talk about this in the future. They're made with the Sapling Tree Gen addon built right into Blender!

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад

      I agree, annoying that Megascans doesn't have any trees...

    • @blackswan6386
      @blackswan6386 2 года назад +1

      @@ChristopherFraserVFX tahnks sir ! priciate that - hope see more awesome tuts from you - sub & like

  • @Botf-mg3jt
    @Botf-mg3jt 2 месяца назад

    In my imagunation this computer ram 8 💀

  • @ComicCore123
    @ComicCore123 10 месяцев назад

    Wait I made this vid reach 4k by one like????!!!!!

  • @fortres008
    @fortres008 2 года назад +3

    If i will create a scene like this with thousands of trees and other props, i will use unreal engine instead of blender, this is impossible to render with blender.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 года назад +5

      It's definitely not impossible! But I can understand why you'd prefer Unreal

    • @ShinZprime
      @ShinZprime 2 года назад +1

      @@ChristopherFraserVFX unreal is sadly only for beast pcs and I am ok with that I just want to make simple 3d animations and games in future nothing movie level:)
      and really thank you for this tutorial.

  • @aroundtheworld1983_
    @aroundtheworld1983_ 2 месяца назад

    Blender's problem is optimization. It's really terrible and after years things are pretty much the same as old versions

  • @romanhorseman
    @romanhorseman 2 года назад

    Improve your Blender performance with one click? No it's one of that CLICK BAIT tutorial. U CANNOT. Thanks I lost 2 min.