How to Create Rigged Tank Treads in Blender (Tutorial)

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  • Опубликовано: 31 июл 2024
  • ▶️ Robot Course Trailer Video: • Sci-Fi Construction Ro...
    In this Blender tutorial I will show you how to model and rig tank treads in Blender. This video is a short clip from my Sci-Fi Construction Robot Course.
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    ● Timestamps:
    0:00 Intro
    1:06 Modeling Treads
    5:43 Modeling Wheels
    8:53 Rigging Treads
    13:52 Rigging Wheel
    25:45 Purchase Full Course
    🎵 Music Credits:
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    _________________________________________________________________________
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Комментарии • 87

  • @Velnias75
    @Velnias75 3 месяца назад +10

    Great! 😺 In driver editor I had to press the Ctl-key, else the curve rotated very strange. I am using Blender 4.1.0.

    • @RyanKingArt
      @RyanKingArt  3 месяца назад +3

      Oh wow, I had no idea Blender made that change. Thanks for sharing. After you rotate the driver in the driver editor, you have to hold down the control key, to keep the line from curving, to keep it straight.

    • @Velnias75
      @Velnias75 3 месяца назад +2

      @@RyanKingArt Welcome you 😺

    • @brainiceland
      @brainiceland Месяц назад +2

      You're a lifesaver for this comment - thank you!

  • @udayjeetsingh1235
    @udayjeetsingh1235 3 месяца назад +3

    one tip I learned to make the simple tank treads look better-
    use a plane with array and curve deform then create a complex tread shape like add some cone under it
    make the plane the parent then go to object properties - Instancing - select face.
    This will make the tank tread look so better without creating any deforms

  • @Shattered3582
    @Shattered3582 2 месяца назад +1

    finally a video that tells you how to rig tank tracks properly. this video was very informative, and has a lot of tips that would help in future projects

  • @5MadMovieMakers
    @5MadMovieMakers 3 месяца назад +1

    This helped me to get train wheels rolling to match the train speed! Still have to smooth some things out but it should work.

  • @SefaR_atoR
    @SefaR_atoR 3 месяца назад +6

    (i'm a little bit lazy to translate it, but i hope YT comment translation will) В это методе есть небольшая проблема, которую можно решить, используя instancing. Когда вы используете curve modifier элементы гусениц начинают немного искривляться, чтобы соответствовать форме curve. Но если мы хотим создать реалистичный танк или экскаватор, то искривление траков недопустимо. Поэтому нужно делать так: создать plane, добавить ей array and curve modifiers, а потом нужно parent track to this plane и в свойствах plane объекта включить instancing в режим faces. Тогда элементы гусениц не будут искривляться.

    • @Bassalicious
      @Bassalicious 3 месяца назад +1

      Thank you! I was wondering how to fix that issue

    • @RyanKingArt
      @RyanKingArt  3 месяца назад +1

      Thanks for sharing 👍‍

  • @overzealous69
    @overzealous69 8 дней назад

    I’ve found your tutorials to be incredibly easy to follow. I was wondering if you could consider creating a video on car rigging, as many tutorials on RUclips are complex and don’t work well. I would greatly appreciate a tutorial from you on this topic. Thank you so much for your work!

  • @Thomasbuaroey
    @Thomasbuaroey 3 месяца назад +7

    Nice. But, instead of selecting each object and applying locked ransformations its easier to select all the objects, holding down ALT and then aply the locks. This way its only one operation instead of 10.

    • @RyanKingArt
      @RyanKingArt  3 месяца назад +3

      Thanks for sharing! I didn't know you could do that.

  • @mvinyesalumiluxcat
    @mvinyesalumiluxcat 3 месяца назад +1

    Lets go! a tank wheel rigg! i made one... it worked but i had to figure all out with not so cool and well done tutorials... thanks for this one

  • @manuelhoferer300
    @manuelhoferer300 3 месяца назад

    Thank you! I love it!

  • @user-ci1fe4hi3p
    @user-ci1fe4hi3p 3 месяца назад +1

    My friend you are amazing and I do really appreciate your work to show us how to work on blender and
    I hope for you the best

  • @samdavepollard
    @samdavepollard 3 месяца назад

    always love to see your subscribers number gradually increasing - totally deserved, such a great channel - Good Luck, Ryan

  • @RyanKingArt
    @RyanKingArt  3 месяца назад +3

    *Purchase The Full Construction Robot Tutorial Course:*
    • Course Trailer Video: ruclips.net/video/dJIpW-HFEE4/видео.html
    • Gumroad: ryankingart.gumroad.com/l/construction-bot
    • Patreon: www.patreon.com/posts/99488877
    • Blender Market: blendermarket.com/products/construction-robot

  • @hamidalramzy6460
    @hamidalramzy6460 3 месяца назад

    Your tutorials are great, they even helped me for school

  • @odinsguide7685
    @odinsguide7685 3 месяца назад +1

    Finally!!! Thank you, thank you!! You are such kind person 🎉🎉🎉🎉...

  • @ror2349
    @ror2349 14 дней назад

    Excellent video.

  • @RetrovexAmbient
    @RetrovexAmbient 3 месяца назад +1

    Thank you, ill be using this for something else later! 💜

  • @Domzdream
    @Domzdream 3 месяца назад

    This tutorial gives me an opportunity to make a new 3D model. 👌
    Thanks for this

  • @infuriatinghealer
    @infuriatinghealer 3 месяца назад

    Built a Conveyer built with this method and turned out perfect.

  • @lasttime6052
    @lasttime6052 3 месяца назад +3

    Nice! 😊

  • @rohitraoyaduvanshi7330
    @rohitraoyaduvanshi7330 3 месяца назад +1

    Very good tutorial U learned very much

  • @awesomebrother19
    @awesomebrother19 3 месяца назад

    Just awesome ❤😊

  • @danielmevit
    @danielmevit 2 месяца назад

    Great tutorial! Thanks!
    Btw if your Bavel modifier is not working, here's the solution - select the object, click edit mode, select all by pressing A, than click F3 and type in search "Merge by Distance" and select.

  • @COFFEE-mi4vn
    @COFFEE-mi4vn 3 месяца назад +1

    nice, i like it!

  • @SoundtracksandMore
    @SoundtracksandMore 27 дней назад

    Thanks, I turned it into a conveyor belt for your sausage factory loop tutorial.

  • @Rojav255
    @Rojav255 3 месяца назад

    Man this is been a almost a year i have been using bledner and only today i found that driver thing out, if you make a seperate video about it it wil be so special if God wills!!

  • @Kiiaro3D
    @Kiiaro3D 3 месяца назад

    Omg thanks, i actually have a personal project laying around that I can apply this to =)

  • @sasori720
    @sasori720 3 месяца назад

    I learned so many cool shortcuts and functionalities. Each one seems small, but having those adds up into making you a pro. I also was wondering, why when you lock all the transforms, do you not select all and ALT+Drag?

  • @elvismokua
    @elvismokua 3 месяца назад

    Thanks this is Amazing rigging has been a problem with me

  • @iamrusdark
    @iamrusdark 3 месяца назад +1

    Thanx for the video. You are a great teacher.
    It would be interesting to see your version of origami. An airplane, for example.
    Quite a difficult task, actually... Changing shapes looks unnatural and strange... Bones and weights are not working because we have to bend the same faces more than once.
    I succeeded, but to do this I divided the mesh into several different meshes and rotate them using empties.
    What do you think? Interesting task?
    If you decide to try, first fold a paper airplane just to get how the folds will go.

  • @JiovanieVelazquez
    @JiovanieVelazquez 3 месяца назад +1

    I have followed the instructions but it seems that when I rotate the empty in the z axis, as I approach 90 degrees, then everything slows down and beyond 90 degrees, everything reverses direction. So if I rotate the dummy 180 degrees to face the other direction and try moving the treads, everything is reverse. Thoughts?

  • @MangoPoby
    @MangoPoby 3 месяца назад

    it best Tutorial

  • @Vambanbro
    @Vambanbro 5 дней назад

    so if you wanna export into gltf or web,how do i bake this animation?? it wont work like normal baking

  • @atraunam3223
    @atraunam3223 3 месяца назад +1

    So far for every wheel/tread rig I've seen there are issues where it gets less and less accurate the further you get from (0, 0, 0) particularly when turning on the spot. Does this rig also have that issue or is there finally a fix.

  • @LommidrusaxTheWyrm
    @LommidrusaxTheWyrm Месяц назад

    If the tank is airborne and I want to move it without moving the treads, is there a solution you can think of? Working on a Scorpion rig

  • @nikolas4749
    @nikolas4749 3 месяца назад +2

    Great video Ryan
    Could you make a tutorial on valve gear ?

    • @RyanKingArt
      @RyanKingArt  3 месяца назад +3

      thanks for the tutorial idea!

  • @Tiki_Media
    @Tiki_Media Месяц назад

    Curious, Is it possible, with your setup, to have the treaded vehicle's empty behave properly when adding a "Follow Path" Constraint, where the target is a bezier curve, laid out in a circular shape on the grid plane? When I hit "Play Animation" the wheels misbehave. It seems dependent upon where the b-curve is located globally. I have been looking for many months for a solution to this and so far I have not found a single video or post that has an answer to this approach. Is it not possible?

  • @DylanWilliams-pb6qj
    @DylanWilliams-pb6qj Месяц назад

    great tutorial but it only works on the X axis and the treads and wheels don't move on the Y axis, well, they do move but they don't rotate and follow the curve, so its just still. how do i fix this?

  • @stefancargoski5871
    @stefancargoski5871 Месяц назад

    Why do the tank treads stop animating when rotating on Z axis? They do rotate around the Bezier curve, but not all the time. There is a section they seem to skid, rather than rotate. Please elaborate.

  • @franktothemax
    @franktothemax 3 месяца назад

    Idk if anyone else saw this, but the speed of the spin of the wheel is fine when you rotate the empty, but if you move the empty on the x axis, it looks like it is spinning waaaaaaay too fast compared to the tread movement. How would I then change the spin of the wheels rotation when “g” moving the empty in the x-axis?

  • @manuelhoferer300
    @manuelhoferer300 2 месяца назад +2

    When I move the ampty the Bezier curve follows and the track runs realistically around the Bezier curve. However, if I rotate the empty object around the z-axis, the Bezier curve follows correctly, but only at the beginning. As the rotation progresses, it becomes slower until the rotation has completed 90°. This is the dead point from where the chain links move in the wrong, the opposite direction. The movement becomes faster and faster until the next 90° (complete180°) rotation is completed. From then on the speed slows down again until the second dead center is reached at 270°. From then on the chain links move in the right direction again and become faster again until they reach the origin. what could be the reason? Does someone know how to fix?
    BTW great tutorial! Im a blody beginner and its amazing that I got this far. THank you there fore!

    • @Rik00Vee
      @Rik00Vee Месяц назад

      Seeing the same issue. Great tutorial anyway!

  • @derekgamer1978
    @derekgamer1978 3 месяца назад

    I literally modeled a basic tank about 4 days ago, but hey, better late than never.

  • @user-uy7hm1ik5v
    @user-uy7hm1ik5v 3 месяца назад

    Level pixel level said array and curve method will cause object to bend in rotating area, i saw one 3ds max tutorial do this by using script,duplicate each tread one by one,very complex.

  • @horriblypink
    @horriblypink 3 месяца назад +3

    I can never make tracks that "Actually Work" there broken as soon as they are rotated 90 degrees on the X or Y axis they might drive along Y but If turned to X every thing locks up and breaks can be reset with empties but never actually working properly

    • @RyanKingArt
      @RyanKingArt  3 месяца назад +3

      That shouldn't be an issue with the method that I use in this video.

    • @horriblypink
      @horriblypink 3 месяца назад +1

      @@RyanKingArt Guess I'll have to try it out and see what happens

  • @MartKart8
    @MartKart8 3 месяца назад +1

    I was wondering will you be doing Blender 4.0.1 videos, such as if your going to make something, like a material as I'm sticking to 4.0.0?

    • @RyanKingArt
      @RyanKingArt  3 месяца назад +1

      I will always use the most up to date Blender version.

  • @georgb302
    @georgb302 3 месяца назад +1

    Can you make a 90°-turn or a U-turn with this settings and the tracks are still moving in the right way when you drive along? Havn't found a solution for this problem yet.

    • @RyanKingArt
      @RyanKingArt  3 месяца назад

      I'm pretty sure they will rotate correctly.

    • @georgb302
      @georgb302 3 месяца назад

      @@RyanKingArt Unfortunately they don't. If you rotate it 90 ° to X+ and move it along the X-axis the tracks are not longer moving. This is a common problem in Blender and it seem there is no solution for that.

  • @Ronirvan
    @Ronirvan 6 дней назад

    My wheel never rotate. an I paid close attention and rede all the steps. The belt moves, but the wheel stays put never rotating.

  • @meghdootayushmansamalmarcus
    @meghdootayushmansamalmarcus 21 день назад

    I did the same way but I didn't give space in array modifier. Tht is where all went wrong

  • @dwellersart7538
    @dwellersart7538 3 месяца назад

    didnt expect this..... what's next? unity tutorial rts game ?

  • @nickinthecave
    @nickinthecave 2 месяца назад

    16:55 not working cilinder is not rotating around his own axis.

  • @erwinbroekhuis
    @erwinbroekhuis 14 дней назад

    Is it also possible to move the treads "in place" for an animation?

    • @stephanstrydom6175
      @stephanstrydom6175 5 дней назад

      Just animate the position of the treads and not the curve

    • @erwinbroekhuis
      @erwinbroekhuis 3 дня назад

      @@stephanstrydom6175 I don't get it. Animating them one by one? The whole idea of the curve is that the threads follow the shape. I must be misunderstanding your comment, I'm sure.

    • @stephanstrydom6175
      @stephanstrydom6175 2 дня назад

      @@erwinbroekhuis Grab the object with the array and curve modifier on and move it along the axis, this will shift the position but it still has the curve modifier so it will move along the curve profile without actually moving in the world space as you requested.

  • @mvinyesalumiluxcat
    @mvinyesalumiluxcat 3 месяца назад

    the only problem I see that you don't show.. but loved to see a short or something.. is that the more you rotate the empty on the Z, the rotation of the treats and wheel start going crazy slow.. and start rotating the other direction. And if i move, rotate, move rotate, then it's even slower and more messed up, like why does that happen?

    • @georgb302
      @georgb302 3 месяца назад +1

      The problem with this is, that the whole mechanism is based on the movement of the empty in Y-direction. As soon as you move the empty in X-direction the tracks will not move anymore. In this case even the Z-rotation doesn't matter. I tried for a long time to solve this but I think that you cannot solve it with just drivers. There are addons on the market to animate cars which obviously can handle this. But they are packed with python code. And I'm still struggling with python.

    • @mvinyesalumiluxcat
      @mvinyesalumiluxcat 3 месяца назад

      @@georgb302 okay thanks!! 1- so when I want to move it? what would be the solution? 2-okay, noticed

  • @henriquedossantos6519
    @henriquedossantos6519 Месяц назад +1

    The constraint child of, and pivots Z and -Z are ruining my rigging. Getting different result.