Making a Tank in Blender

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  • Опубликовано: 3 окт 2024

Комментарии • 144

  • @vinnypassmore5657
    @vinnypassmore5657 Год назад +6

    Fantastic result, thanks for sharing.

  • @Eren_Yeager_is_the_GOAT
    @Eren_Yeager_is_the_GOAT Год назад +8

    Grant's courses: make a low poly tank in hours
    Grant's youtube video's: make a hyper-realistic tank in 8 minutes

    • @grabbitt
      @grabbitt  Год назад +4

      A course for a high detailed tank might end up being a bit long for youtube

    • @meerkatapult
      @meerkatapult 5 месяцев назад

      @@grabbitt is there a detailed course on tank creation?

    • @grabbitt
      @grabbitt  5 месяцев назад

      @@meerkatapult I don't know of any I'm afraid

  • @DrGroo
    @DrGroo Год назад +13

    Fantastic models. I've tried knocking up quite a few variations of tank game models over the last 20-odd years, but I now feel very humbled by how much cooler your design and modelling looks than any of my efforts. So much character. Thanks for the video.

  • @shredda7
    @shredda7 Год назад

    Grant is a tank. Indestructible. Fearless. Packs a punch.

  • @tripparian8913
    @tripparian8913 Год назад

    Really cool concept! You are really great on simplifying the main shapes and keeping the identity of the subjetc!

  • @DeeOdzta
    @DeeOdzta Год назад

    awesome breakdown talk and chalk! Thanks.

  • @bahrainhasnan
    @bahrainhasnan Год назад

    Recently just wondering what is the thought process of a 3D artist when making a model. Then you upload this video. Thank you for sharing!

  • @real2late
    @real2late Год назад

    Btw you can set the array modifier to fit the length of a curve

  • @Outmind01
    @Outmind01 Год назад

    They're so plump and cute!

  • @davy4842
    @davy4842 Год назад

    Make a medieval samurai one!

  • @TihocanRiley
    @TihocanRiley Год назад

    This little tank is so cute 🥰

  • @purpleparkstudios4124
    @purpleparkstudios4124 Год назад

    Super cool

  • @bitlong4669
    @bitlong4669 Год назад

    Very nice! Trying it out.

  • @tripparian8913
    @tripparian8913 Год назад

    I hope to be able to afford your courses in the future! I've made a entire asset pack just f ollowing your videos, they are extyremely helpfull

  • @oxand1
    @oxand1 Год назад

    Amazing

  • @LowLevelLemmy
    @LowLevelLemmy Год назад

    amazing vid, i learned a lot

  • @mutedsounds2k
    @mutedsounds2k Год назад +3

    Brilliant, as usual. And leaves a lot open to customization.
    Next suggested tutorial: How to animate cogs and tracks.
    Rigging is not actually needed, methinks.
    You can easily parent the objects and rotate them as needed.

  • @AnnaGlin
    @AnnaGlin Год назад +3

    I really enjoy this type of video, sometimes I just want to see others create cool stuff to get inspired :) also love the stylized look yet somewhat realistic material!

  • @TGLTN.
    @TGLTN. Год назад

    Nice tutorial love from India ❤️❤️

  • @agungwidi799
    @agungwidi799 Год назад +3

    Tanks for the quick tutorials

  • @mitabletmitablet6655
    @mitabletmitablet6655 Год назад

    hi, can you teach us how to rig the tank wheels?, specially on how to rotate on its own axis.

  • @saurav68786
    @saurav68786 Год назад +1

    Thanks. really nice result 😃👍

  • @HrafnNordhri
    @HrafnNordhri Год назад

    This was great, but seeing the wheel cogs kind of irked me :) they would turn in opposite directions.

  • @XXBrunX
    @XXBrunX Год назад

    Is it better to use "Fit Curve" instead of "Fixed Count" on the Array Modifier so that the space of the tracks is the same along the curve?

  • @Sodomantis
    @Sodomantis Год назад

    That's a Tonk

  • @t.mustonen2105
    @t.mustonen2105 Год назад +1

    I’ve wanted to try a metal slug-like tank. Thank you very much!

  • @miguelenriquez9059
    @miguelenriquez9059 Год назад

    Great Models, I have a question. Is it worth ir get a Macbook M2 max for blender?

    • @grabbitt
      @grabbitt  Год назад

      See my video.on what PC for blender

  • @MrBrigadierArchived
    @MrBrigadierArchived Год назад

    And now lets dance with baking it onto lowpoly xd

  • @mihaistanciu464
    @mihaistanciu464 Год назад

    Great video, as always, I have one question, I try to model things for games but I don't understand something. Since you created this model from different parts, when you want to transfer it into a game engine do you join those together and then clean the topology ?

    • @grabbitt
      @grabbitt  Год назад +1

      No it doesn't make any difference

    • @mihaistanciu464
      @mihaistanciu464 Год назад

      @@grabbitt Thank you very much

  • @leegaul2161
    @leegaul2161 Год назад +16

    That's my problem when it comes to doing stylized/cartoonish designs. I have a severe case of OCD, and always end up trying to add so much extra detail that it fails to fit into the desired art direction. I start off with an intentionally disproportionate design, but halfway through, I'm trying to figure out the finer measurements of bolts, window seals, door handles, grills, mufflers, materials, etc. I've restarted some designs 20+ times to the point I walk away and get nothing done. Oy vey.

    • @muhammadannys668
      @muhammadannys668 Год назад +2

      Same

    • @robinandersson99
      @robinandersson99 Год назад +1

      I have the exact same problem

    • @macnavi
      @macnavi Год назад +1

      This is how you learn. When you are really enthousiast about something, you want to finish it. I guess you are just not happy enough with the design, so lost motivation. It will come for the right design. The crux is to do it wrong quickly, so you can move on to something better.

    • @robinandersson99
      @robinandersson99 Год назад +1

      @@macnavi for me its not really that i lose motivation, i just have a lot of problems focusing on the same thing so i keep jumping around and starting other finer details only to realise it doesnt work, i do always eventually finish the design but i lose so much time because i make details that work for how it currently looks but that will obviously not work with a more complete core design if that makes sense, im horrible at expressing myself.

  • @kennycai8695
    @kennycai8695 Год назад

    I do have a question, and one that is bugging me ever since I started my 3D modeling journey.
    Do you integrate all the components into one mesh, or are they separate entities even after publishing them? I have heard a lot of conflicting opinions, some saying it should all be in one mesh, while others say not integrating them all together makes it easier for fixes later. I am honestly leaning towards the latter, cause I really do not consider myself particularly good, so I have to return to fix the topology messes I made during the initial modeling run, so having to integrate them into one mesh makes my workflow harder.

    • @grabbitt
      @grabbitt  Год назад

      Separate meshes is fine

  • @lyaralee9299
    @lyaralee9299 Год назад

    Grant Abbitt, hello~ is there a tutorial that systematically explains blender shader and materials?

  • @danialsoozani
    @danialsoozani Год назад

    Amazing break down! thanks for sharing it! btw I'm creating a very short animation of the dragon I made by your course on udemy! I'm so excited to share you the results ☺

  • @KRLYProductions
    @KRLYProductions 2 месяца назад

    How would I animate the treads?

  • @ahmadjames151
    @ahmadjames151 Год назад

    Can you show us how to import the asset and the texures to unity or unreal engine 🤗

  • @RAAnimation
    @RAAnimation Год назад

    nice

  • @mwparker1969
    @mwparker1969 4 месяца назад

    This tank is awesome!

  • @shockerson
    @shockerson Год назад

    0:29 buahbuahbuahbaubhau this looks Awesome, man this is crazy, love this kind of style :)

  • @101touchapps
    @101touchapps Год назад

    Thanks Abbit. that curve follow path is new to me!

  • @TeckArtist
    @TeckArtist Год назад +1

    For the text, you could plug a color (or color ramp) into the A input of the Mix node, instead of the texture itself. That way you can still use the full range of values from the texture as a mask (Factor), and you don't have to worry about the white fringes creeping in.

    • @grabbitt
      @grabbitt  Год назад

      thats a good idea :)

  • @raphaelsanabria7505
    @raphaelsanabria7505 Год назад

    Holy moly a tank hell yess

  • @DagBateway
    @DagBateway Год назад

    Amazing! Thanks for sharing. I am re-doing the low poly landscape on Udemy ;) Quick question: what's the reason behind using Blender 3.4.1 instead of the latest release? Thanks

    • @grabbitt
      @grabbitt  Год назад +1

      i did the modelling a while ago whilst the course was being produced :)

    • @DagBateway
      @DagBateway Год назад

      @@grabbitt got it ;) thanks

  • @anish9376
    @anish9376 Год назад

    The only question here I have is... How do I reduce the polycount while still maintaining those details... I wanna keep it between 1-2k

    • @grabbitt
      @grabbitt  Год назад +1

      Baking normal maps

  • @dopplegangerdavid
    @dopplegangerdavid Год назад

    Tank you!

  • @in.game_star
    @in.game_star Год назад +1

    I used to like your tuts. Not after today.

    • @grabbitt
      @grabbitt  Год назад +1

      Sorry to hear that but you haven't said why

    • @in.game_star
      @in.game_star Год назад +1

      @@grabbitt You should've atleast shown each node trees end to end. Spent all this time to model a tank then couldn’t apply textures. Now I feel like I've wasted all that time.

    • @grabbitt
      @grabbitt  Год назад +1

      @moinulhassan8444 thanks for letting me know and I'll be more careful in future

  • @دانیتو-د3ج
    @دانیتو-د3ج Год назад

    very good

  • @enso8762
    @enso8762 Год назад

    Cute tank

  • @skilltechuniverse908
    @skilltechuniverse908 Год назад

    Awesome

  • @DLVRYDRYVR
    @DLVRYDRYVR Год назад

    Plump

  • @oluwakayodeaje5887
    @oluwakayodeaje5887 Год назад

    Awesome tutorial, thank you. When I connect the ambient occlusion to the mix shader, it removes the toughness on the tank and just makes it plain green with areas of rust (the areas of rust still have the proper texture). How can I fix this

    • @grabbitt
      @grabbitt  Год назад +1

      Sounds more like a bug

  • @VexRiku
    @VexRiku Год назад

    Can you bake textures like that? How do you go about exporting a complex texture tree so it is game ready? Cheers!

    • @grabbitt
      @grabbitt  Год назад +1

      See my baking playlist

    • @VexRiku
      @VexRiku Год назад

      Thanks heaps, and thanks for the vids, your tutorials are 10/10 really appreciate it!

  • @ReaperTheRager
    @ReaperTheRager Год назад

    I've previously tried using a curve to have bullets follow along, making a bandolier. The issue I ran into was a deformation of each round. How exactly did you solve that issue? For reference, I followed the same steps with the modifier but used an open curve. Is it maybe because yours is a closed curve?

    • @grabbitt
      @grabbitt  Год назад

      Perhaps but I'm not completely sure of what you are describing

  • @CrazyAboutLife
    @CrazyAboutLife Год назад

    Awesome looking tank. I'll finish up the courses and then take up this one.

  • @jeancarlosadrianza7416
    @jeancarlosadrianza7416 Год назад

    Hi, Grant! Can you explaine it in a slow way? I am not very fast to undesrtand in this way.
    i konw you are only giving tips and the rest must be known for us, but it would be great if you let us see every detail. :)

    • @grabbitt
      @grabbitt  Год назад

      it doesn't work for the RUclips algorithm so well

    • @jeancarlosadrianza7416
      @jeancarlosadrianza7416 Год назад

      @@grabbitt Thanks for answer my question, Grant. Maybe I don't understand very good, but I guess you can add the link of that hypothetic video in description og this video (if someone is insterested to your tips, will can see the link to larger video).

  • @fyiicheckforspies
    @fyiicheckforspies Год назад +4

    Getting the treads to follow the curve was probably the hardest part of this. I need to find a plugin that automates this and gives me the option for distortion or instances. Also, I really prefer these type of time lapse videos over your normal tutorial videos on RUclips. Thanks for sharing your process on this!

  • @acanadianderg4035
    @acanadianderg4035 Год назад

    Where’s the link to the material?

    • @grabbitt
      @grabbitt  Год назад

      I'll put that in shortly sorry

  • @ga_con_di_hoc
    @ga_con_di_hoc Год назад

    how to get image tank background ?

  • @monas1510
    @monas1510 Год назад

    ❤❤❤

  • @gaston.
    @gaston. Год назад

    Thank you Grant for sharing! Excellent model!

  • @andrewchapman2024
    @andrewchapman2024 Год назад

    When you are making a model in blender 3D and you intend to animate it down the line, do you have to connect the vertices/faces or do you just put them through each other and they're connected?

    • @grabbitt
      @grabbitt  Год назад

      You don't need them connected

    • @andrewchapman2024
      @andrewchapman2024 Год назад

      @@grabbitt Oh, thank you very much. This has been a brick wall in my path for months. Thank you for clearing that up for me.
      This video is wonderful. I very much enjoy it and it is very helpful.

  • @bogumiwyrwa216
    @bogumiwyrwa216 6 месяцев назад

    Hello,
    Greate work.
    I have made tank tracks animation using BezierCircle and try it export to Unity. Unfortunately it is not working. Tank tracks change position instead of rotate. Do you have any suggestions how can I export tank tracks animation into Unity?

    • @grabbitt
      @grabbitt  6 месяцев назад

      You can bake them out

    • @bogumiwyrwa216
      @bogumiwyrwa216 6 месяцев назад

      @@grabbitt do you have tutorial for baking animation? Because I tried and I even use Object Constraint -> Transformation and it is still not working.

  • @captain_fact
    @captain_fact Год назад

    Now I know how I'll make tracks for my bikes.

  • @84giampiero
    @84giampiero Год назад

    This model Is good for game assets?

  • @thebramputra
    @thebramputra 8 месяцев назад

    hi.. at 1:40.. how did you get the tracks to mirror each other? did you use a mirror modifier? or did you simply duplicate the track? Thanks before

    • @grabbitt
      @grabbitt  8 месяцев назад

      Mirror modifier

    • @thebramputra
      @thebramputra 8 месяцев назад

      thanks alot!@@grabbitt

  • @atharvagangapurkar7688
    @atharvagangapurkar7688 Год назад

    please make a full tutorial for this 3d tanks
    great tutorial keep it up

  • @where.im.i
    @where.im.i Год назад

    beautiful 😘👌 good job

  • @renatocann5142
    @renatocann5142 Год назад

    So much character, love how the angled hatch looks like a little hat ^^

  • @thibautvanthof4742
    @thibautvanthof4742 Год назад

    Hi Grant, first of all, great course. Love it. I just have one question. In the texturing section, I'm trying to create the Ambient Occlusion gradient with the ColorRamp. If I move the white slider just one unit to the left (1 -> 0,999), the mesh completely turns white, so I'm not really able to create the gradient. Any suggestions?

  • @greatsol2444
    @greatsol2444 Год назад

    Wait a minute- you’ve missed a crucial part. The tank treads are totally unrealistic, since they’re morphing their size and shape along the curve. How do we fix this, so that the treads behave realistically (each tread is a rigid, solid object)? I swear every single tutorial skips this part!

    • @grabbitt
      @grabbitt  Год назад +1

      Yeah it's not that sort of tutorial. I don't think this tank can be called realistic

    • @greatsol2444
      @greatsol2444 Год назад

      @@grabbitt yes. the problem is, none of them are, even if they can be. Argg. It probably requires somesort of special something. All I want to know is how. I’ve seen some treads you can purchase fully animated, I suppose I’ll have to buy them and reverse engineer it.

    • @grabbitt
      @grabbitt  Год назад

      @greatsol2444 Yeah, it looks pretty tough. Not really my specialty

    • @greatsol2444
      @greatsol2444 Год назад

      Constraints! That’s what’ll do it, I think…

  • @Jungheinz
    @Jungheinz Год назад

    Hi Grant, great model as always. Seeing you creating tank, I just remembered my own struggle and have decided to give it a try and ask. Do you by chance know how to make proper animation of tank tracks adjusting to the different terrain? (Belts stay with wheels, move with integrity, not going wacko). I would gladly pay for a course where you'd explain it cause no tutorial or advice really worked for me.

    • @grabbitt
      @grabbitt  Год назад

      unfortunately its not something i am a specialist in

  • @BeastSri
    @BeastSri Год назад

    You are awesome bro....

  • @dannybcreative
    @dannybcreative Год назад

    Great stuff!

  • @mehmedcavas3069
    @mehmedcavas3069 Год назад

    just wanted to purchase the online course but when I wanted to but it, it showed 190 dollars now when I reopen the page it show 234$. how is that possible?

    • @grabbitt
      @grabbitt  Год назад

      I'll look into it. It's a sale price and the sale has ended. But I should be able to extend it

    • @mehmedcavas3069
      @mehmedcavas3069 Год назад

      @@grabbitt would be awesome. thanks a lot :)

    • @grabbitt
      @grabbitt  Год назад

      i've updated the link to give a discount. its $18 now

    • @mehmedcavas3069
      @mehmedcavas3069 Год назад

      @@grabbitt yess. thanks a lot. just purhcased it and will start the course as soon as possible :) thanks a lot!!

  • @where.im.i
    @where.im.i Год назад

    is there is a way to do post production/post processing in gimp 🤔
    i did a research and they all using PS

    • @grabbitt
      @grabbitt  Год назад

      Yes. You can also use blender

    • @where.im.i
      @where.im.i Год назад

      dealing with layers is easer than dealing with node 🙂. also gimp have more features than blender in terms of photo editing ( • ̀ω•́ )✧

  • @MartKart8
    @MartKart8 Год назад

    The only issue I have with tank tracks is, in Blender I'm able to move the tracks around, but when I import it into Unreal Engine I can't get the tank tracks to move around?

    • @grabbitt
      @grabbitt  Год назад +1

      Yeah I would know the best way to do that. Probably baking the animation

    • @MartKart8
      @MartKart8 Год назад

      @@grabbitt I tried to bake the animations as you mentioned, I went to object mode, selected object, scrolled down and selected Animation, then bake action, I pressed OK, and left the first item tick, it looked liked it baked every frame. I then went to export it as an FBX and import it into Unreal Engine , it created 7 animations for it, and none came out correctly?

  • @blackhole5172
    @blackhole5172 Год назад

    HOW YOU MADE THE LIGHTS ON THE FRONT

    • @grabbitt
      @grabbitt  Год назад +1

      Just an emission texture

  • @deanz.d4358
    @deanz.d4358 Год назад +2

    Could you share the source link of the metal texture at 5:15?I like it.

    • @grabbitt
      @grabbitt  Год назад +1

      found it - link in description

  • @jacksoniac3800
    @jacksoniac3800 Год назад

    Hi! How to animate this tracs in unity? I was trying to make chainsaw with this method (like in character course) and have no idea, how to animate it in unity

    • @StanleyKubick1
      @StanleyKubick1 Год назад

      parent the tracks to the wheel and just rotate that

    • @jacksoniac3800
      @jacksoniac3800 Год назад

      ​@@StanleyKubick1what about tracks between wheels?

    • @jacksoniac3800
      @jacksoniac3800 Год назад

      I can make a rig. Add bones to each track and animate it. But in chainsaw too many segments

  • @nathangaming369
    @nathangaming369 Год назад +2

    Nice video, the tanks turned out really nice, it would be cool if you would make a 3d tank game😀

  • @boy_ka84
    @boy_ka84 Год назад +1

    Do a live video on the process of making this 3D tank. So that everyone can learn the technique. Thanks

  • @cerferism
    @cerferism Год назад

    Это очень круто!! Сколько времени ушло от скетча до финального рэндэра?

    • @grabbitt
      @grabbitt  Год назад +1

      3 hours

    • @cerferism
      @cerferism Год назад

      @@grabbitt очень быстро!!!! Вы большой молодец!!!!

  • @TGLTN.
    @TGLTN. Год назад

    Pls make a series on coc hero's and characters.

  • @fiordnord
    @fiordnord Год назад +2

    I'm from Russia and now is the best time for this tutorial 😅

    • @NoEnd911
      @NoEnd911 Год назад

      Чувакк держись за истину!)

  • @2002budokan
    @2002budokan Год назад

    To fast to be useful, what the rush we have time.

    • @grabbitt
      @grabbitt  Год назад

      The algorithm doesn't like long videos

  • @homborgor
    @homborgor Год назад

    69th like, nice

  • @LolmenTV
    @LolmenTV Год назад

    I really love it that models! Its so cute! Texturing is looks like made with substance painter. 🤌🤌❤❤