There was a time ... ancient thought it was ... when a physical trip to the public library was needed just to get basic information ... these days, videos such as this one routinely convey, cumulatively, millions of hours of experience, little tidbits people pick up, and other priceless gems that save up and coming (7+ years using Blender full time and I barely consider myself a novice) students of the trade countless hours moving forward. Nearly every video contains at least something that is priceless. Some contain many things. Creating these things is not fast or easy in most cases. The effort is appreciated, to say the very least.
Another crackin' tutorial from someone I can finally understand...not the usual US patter with "hey dude" and "cooollll" or "radical..."! Glasgow rules (after N. Ireland!)....
a good thing about octane ,is that you don't need to subdivide ..it just works like that since it's voxel based or something ..i hope they will bring that up into cycles or eevee as well !
Not so much that it's voxel based, it basically just fakes it with a form of parallax mapping with edge displacement. But yeah would be sweet to have that in blender. There is a free octane version for blender, but it's several versions behind and generally just pretty crap compared to the c4d plugin.
@@Urheimat9 yeah ..i didn't know how to explain it ..well..i didn't know how it works actually haha ..thanks for the info ,but i agree , i come from c4d and now i'm on blender since more than one year ,i love it .but the octane plugin. i agree it kinda sucks ..it's not really well integrated with blender's functionalities
@@paulatreides1354 the shoddy integration sucks. plus the fact that since you're not using a PLUGIN like you are with CD4 (which is always going to be compatible with a few versions ahead) but are actually using a specialized build of blender that you have to install separately, means you're stuck on that blender version until OTOY decides to put out a new 'octane edition' of blender. It's just ridiculous lol, i really wish someone would make an octane killer already.
@@Urheimat9 oh yeah that's right it's a special build ( i keep calling it plugin for some reason ) yeah problem with the server , no octane scatter ( it uses teh blender particles , but i'm not a fan of it ,less parameters ) ..i already asked to the guy who is responsible of the c4d plugin if he could work for the blender one ..but he said ..no haha ! he wants to work with only one software..and yeah i agree with you 100%
Thanks for the concise tutorial, it's clear without wasting so much time. I normally set the speed to 1.5x, but it wasn't needed (I'm busy, not anxious)
you all probably dont give a damn but does someone know of a tool to get back into an instagram account?? I was dumb forgot the login password. I love any assistance you can offer me!
@Brixton Roger Thanks so much for your reply. I found the site through google and Im in the hacking process atm. I see it takes quite some time so I will get back to you later when my account password hopefully is recovered.
Hi, Scott! Can you make a tutorial about how applying the height map into another complex objects/models? its really hard for me to apply the height maps without octane
I'm rendering this in 4K with 2.93.0 Alpha on a 3090 and get massive memory leaks for an animation, causing some Optix Error. Only way for me to render it somewhat stable is with the CPU but the render times are pretty painful even with a good CPU. Just putting this out here in case anyone else have similar problems with adaptive subdivision. Great tutorial however! Very easy to follow and I appreiciate the time stamps!
I'm still new to blender and learning but I had a question I was hoping someone could answer just to see if I understand this correctly. Using bump in the node system whenever you download say a PBR texture gives the illusion of displacement. But In order to actually displace say a plan There has to be enough geometry just like sculpting? Does this mean that every height map that comes with a PBR texture has the capability to fully displace the surface if it has enough geometry? Hope this is not too long winded, no question is a dumb question 🤷🏽♂️
Hi! Very short answer: Yes, you’re correct with all of that. You need geometry of a certain resolution/density to be able to displace it properly using displacement maps. And yes, you can use height maps that come with materials to do that. The easiest way to have dense enough geometry without having to subdivide your mesh a ton is using adaptive subdivision, which is demonstrated in this video. Hope this helps :)
HI Steven ,I have did everything you did,but in the render mode,it still looks like in material mode,flat looking,if you know the reason it will be great!
When I render out the image, it is flat. There’s a little height info like you plugged the texture to a bump node and into the normal, but no displacement no matter how high I set my scales.
Great tutorial as always! Yesterday, I tried it and it worked great with one exception: I tried to use it on a cube rather than a plane and the displacement worked on the top and the bottom side of the cube only. On the sides, there were lines only. Is there an easy way to fix that? Thank you!
Interesting feature, but your accent is very hard to understand for a non-native English (or whatever the language is that you are speaking) speaker. Please try to speak a little cleaner English next time. Thanks.
There was a time ... ancient thought it was ... when a physical trip to the public library was needed just to get basic information ... these days, videos such as this one routinely convey, cumulatively, millions of hours of experience, little tidbits people pick up, and other priceless gems that save up and coming (7+ years using Blender full time and I barely consider myself a novice) students of the trade countless hours moving forward. Nearly every video contains at least something that is priceless. Some contain many things. Creating these things is not fast or easy in most cases. The effort is appreciated, to say the very least.
i liked this video twice... Once for the content, twice for the accent
Another crackin' tutorial from someone I can finally understand...not the usual US patter with "hey dude" and "cooollll" or "radical..."! Glasgow rules (after N. Ireland!)....
this guy radiates joy
By plugging a voronoi texture into the emission texture you can get a cool look that adds more colour to your lights.
the image of the thumbnails its beatiful, I hoped that in the tutorial it would be the same way and it hurts that it does not
its the exact same, just a clay render.
a good thing about octane ,is that you don't need to subdivide ..it just works like that since it's voxel based or something ..i hope they will bring that up into cycles or eevee as well !
Not so much that it's voxel based, it basically just fakes it with a form of parallax mapping with edge displacement. But yeah would be sweet to have that in blender. There is a free octane version for blender, but it's several versions behind and generally just pretty crap compared to the c4d plugin.
@@Urheimat9 yeah ..i didn't know how to explain it ..well..i didn't know how it works actually haha ..thanks for the info ,but i agree , i come from c4d and now i'm on blender since more than one year ,i love it .but the octane plugin. i agree it kinda sucks ..it's not really well integrated with blender's functionalities
@@paulatreides1354 the shoddy integration sucks. plus the fact that since you're not using a PLUGIN like you are with CD4 (which is always going to be compatible with a few versions ahead) but are actually using a specialized build of blender that you have to install separately, means you're stuck on that blender version until OTOY decides to put out a new 'octane edition' of blender. It's just ridiculous lol, i really wish someone would make an octane killer already.
@@Urheimat9 oh yeah that's right it's a special build ( i keep calling it plugin for some reason ) yeah problem with the server , no octane scatter ( it uses teh blender particles , but i'm not a fan of it ,less parameters ) ..i already asked to the guy who is responsible of the c4d plugin if he could work for the blender one ..but he said ..no haha ! he wants to work with only one software..and yeah i agree with you 100%
Thanks for the concise tutorial, it's clear without wasting so much time. I normally set the speed to 1.5x, but it wasn't needed (I'm busy, not anxious)
You're welcome!
amazing ty
What a cool way to make my PC suffer tremendously 👍
Mood
you all probably dont give a damn but does someone know of a tool to get back into an instagram account??
I was dumb forgot the login password. I love any assistance you can offer me!
@Quentin Jairo Instablaster =)
@Brixton Roger Thanks so much for your reply. I found the site through google and Im in the hacking process atm.
I see it takes quite some time so I will get back to you later when my account password hopefully is recovered.
@Brixton Roger it worked and I finally got access to my account again. I'm so happy:D
Thanks so much, you really help me out !
It been in experimental for ages!!
Thanks! So awesome!
This is fantastic!!!!!
Oh.... Great Scott...!!!!!
Very cool 👏
That was very cool. I can allograft think of ways to use that. Thanks, Steven!
Any time!
Well explained. Good job!
thank you so much your amazing!
thank you very much, looks amazing
wow thanks for tutorial
If only you could do this in eevee, then make an animation of flying across the surface.
Thanks fot he tip, JSplacement is so cool.
Hi, Scott! Can you make a tutorial about how applying the height map into another complex objects/models? its really hard for me to apply the height maps without octane
I think displace modifier works faster than the displacement map
You got my sub friend! :D
Welcome aboard!
I'm rendering this in 4K with 2.93.0 Alpha on a 3090 and get massive memory leaks for an animation, causing some Optix Error. Only way for me to render it somewhat stable is with the CPU but the render times are pretty painful even with a good CPU. Just putting this out here in case anyone else have similar problems with adaptive subdivision.
Great tutorial however! Very easy to follow and I appreiciate the time stamps!
strange, does sound like a memory leak could be a render bug, because I can get ""decent"" render times just using the 780ti
Great Tip Scott _
An in-depth Tutorial for Jsplacement from you. Can we expect something like that.
hmm its not very hard to work out tbh, i dont think it merits a full tutorial, ill take a look
WooooooooooooW
really sick tutorial but as soon as i render it freezes, has to be something with the adaptive subdivision but IDK
holy crap, you just made tron 0_0
i feel like im learning blender from conor mc gregor. great tutorial
Did every step in the same way but when I started rendering it just shows a weird shaped plane... No displacement was applied at all.
The link to the jsplacement is dead, just fyi!
I'm still new to blender and learning but I had a question I was hoping someone could answer just to see if I understand this correctly. Using bump in the node system whenever you download say a PBR texture gives the illusion of displacement. But In order to actually displace say a plan There has to be enough geometry just like sculpting? Does this mean that every height map that comes with a PBR texture has the capability to fully displace the surface if it has enough geometry? Hope this is not too long winded, no question is a dumb question 🤷🏽♂️
Hi! Very short answer: Yes, you’re correct with all of that. You need geometry of a certain resolution/density to be able to displace it properly using displacement maps. And yes, you can use height maps that come with materials to do that. The easiest way to have dense enough geometry without having to subdivide your mesh a ton is using adaptive subdivision, which is demonstrated in this video. Hope this helps :)
i like ur accent so i subbed
HI Steven ,I have did everything you did,but in the render mode,it still looks like in material mode,flat looking,if you know the reason it will be great!
it might just be the display viewport not showing the displacement hit f12 and render a frame does it show up then ?
Hey. I need to know how to send the shading to layout because it saves without shading just only gray plane. Tell me please.
Hi Scott, nice info there..... I just mention that emission is added now to the BSDF in new releases i think ?
When i try to open image to add the displacement maps they just disappear . I have deleted and re downloaded them but still no luck , any idea's ?
Thats pretty cool, just made an alien mobo lol
nice one!
do you having trouble with #JSplacement? The screen does not maximize in windows and even deleting the folder as indicated does not return to normal.
When I render out the image, it is flat. There’s a little height info like you plugged the texture to a bump node and into the normal, but no displacement no matter how high I set my scales.
did you set the displacement mode to displacement only
Great tutorial as always! Yesterday, I tried it and it worked great with one exception: I tried to use it on a cube rather than a plane and the displacement worked on the top and the bottom side of the cube only. On the sides, there were lines only. Is there an easy way to fix that? Thank you!
SOUNDS LIKE you need to use uvs
@@StevenScott_studio53 Okay! Thank you!
What will you do without Freedom?? WmWallace
The JSplacement link is not working - does anyone know where to download this program?
website is up now, last chance to get it for ever
Which GPU are you aiming for? Been hoping to build a new computer this year, but hardware keeps updating and not without controversy.
3090
@@StevenScott_studio53 That seems to be the direction to aim.
Steven my man ........... can you create DECALS with this and attach them to your models?
Cheers
MR H
hmm you could but it would be a bit heavy
@@StevenScott_studio53 Thanks Steve. I'll give it a try and see if I can simplify what I use.
hey you are good person bro.
if you get new gpu you can give me the old one :D
you would not want it ... it's been hammered and dies, causes issue on rendering like complete freeze
how about UV Map?
? what do you mean
you sound identical to the guy that plays rust with limmy... is that you?
This doesn't look that good. The colors fall with jagged edges with displacement.
Interesting feature, but your accent is very hard to understand for a non-native English (or whatever the language is that you are speaking) speaker. Please try to speak a little cleaner English next time. Thanks.
Seriously dude?
hahahahhah
you have to be fucking joking