Godly tutorials. Thank you so much for cutting straight to the point!! Very easy to understand and filled with valuable information. #Ducky3D you rock!!
Great tut and app find. This has made testing concepts for ships and other sci-fi junk way easier. cutting mesh shapes out an extruding to make solid objects inspired by the image has been fun too. ie cut out machinery details for other projects. quick details for ship hulls and walls. I'm gonna have to look at how to feed sprites into the user sprite of jsplacement. great stuff man
Hello Nathan, here, it's the first test, the first try, that I've made with the help of your tutorial. Thanks again ! ruclips.net/video/OSMWM2OvIzU/видео.html
If you add the Voronoi texture and plug it into the emission shader: if you start playing with the scale, you get some awesome flickering lights that change colour.
Dope! Technique bro. I'm so happy I can both follow your tutorial now and I can also implement everything you've done here. Without doing the work I've done out on Blender and learning from awesome tutorials like yours such wouldn't be possible. As 5 months ago I hadn't the know-how. 😊 Couldn't have come at a greater time as well. Thanks a billion!
Seriously great tutorials, I came from a maya background and just discovered blenders 2.8. And this update was the transition I needed, along with these tutorials, Thanks dude!
Can you please make another Video or possibly a whole Episode of "Ducky 3D showing us Guys JUST GENIUS Software we never heard before!" ;) Nice Tutorial!
For the people who didn't know how to save files to editable photos for Photoshop like myself, just type the desired ending to the name of the file like .jpg, .png etc and you will be able to open in those applications.
and in my case i have huge amount of fractales using exact same number and setting you had. hm would be cool when you can make a landscae insead of just a plane or a cube. thanks sir thumps up. you are one of Blender kings i really like because so much know how ! thakns sir you share knowledge for coming artists
Very good workflow! I'll be definetly using this a lot. I tried with the "Wyre" textures but the result was too jagged due to so many diagonal lines... Maybe blurring a bit to hide the pixels will help. Anyway, I think is better stick to the squary sort of structures. Thanks
Nice tips and video as always - when I tried this my heightmap in the displace modifier didn't match up - changing texture coordinates in the displacemodifier from whatever to UV fixed that - if anyone runs into the same issue... thanks again man!
the emission shading with the color ramp is not working. No matter how i slide the color ramp, it stays fully emmisive!! Can someone give me a hand on this Plz???
kinda having problem with lining the displacement and the bump node, any idea how to fix it? edit: nvm it was ok on the first place, it just looks odd a little edit: nope it is not fixed pls help and if i used a cube the displacement just stretch on the side edit: it's fixed! apparently using the same height map i used for tha material doesn't work, so i open the same one in the displacement
Awesome tutorial Ducky. I have a problem though: can anyone tell me why my Image Texture node doesn't have a dropdown for color / non-color data? That drop down is just missing on my node. Driving me mad as I really want to use this.
This is very cool thanks for introducing it! Your tutorials a great! It does seem like an obvious omission that there is not a field for the random seed. I would suggest/request it but his site says specifically NOT to contact him about this app. Anyway, still very fun and useful.
Great tutorial and great tool. Is there a way to separate the displacement to many individual objects? I wish to paint each such object with a different color. Thank you.
A bit too fast on the blender part, maybe more detailed explanations could have helped a bit better for beginners like me But after 10 to 15 times watching slowly the video i managed to make it, thanks :)
Just an update, looks like people really pissed the creator off. If you go to the website, the tab will is called "This is more than you deserve" followed by the message "Have your JSplacement and go. Once the server host runs out I won't be providing downloads ever again. Don't want to read another email or message about it again. I only work for myself now."
Shame it doesn't work on MacOS, it looks absolutely amazing. *sorry it does work on MacOS i just needed to right click and select 'Open File' otherwise MacOS see's the program as an Unauthorised computer program that can't be verified, but it works really well, and now my shit looks fucking amazing.*
is there a better way to change the color of it? seems like color options were extremely limited. I'm assuming I could open it up in illustrator or ps and tinker with it more
Thank You for awesome tutorials !!! I have one problem with this particular tutorial. When I use the js placement app, and start rendering the displacement in blender, I don't get the sharp edges you are getting. It's more jagged where things rise. Any tips? Using your video as reference, using the exact same settings. Can You explain how to get things sharp ?
Two questions. Any way to avoid obvious cuts/seems in the image when applying this technique to an irregular object like an Ico-sphere? (Tried playing around with the different options repeat/extend/clip/box/sphere etc. and no luck) And I can't seem to get this technique to work on previously modeled objects in other projects. The height image and the emission lights end up showing up, but no colour image shows up on the object, any thoughts?
Hi, I just followed your tutorial, it is really cool but the JSplacement layer won’t show up in the final render image, do you know what is causing this problem?
Followed these directions to a T but my plane is still flat... The node shading is working because I can view the texture on the material preview ball and color emission the dark areas of the image but it seems the displace modifier isn't working. Any suggestions? I'm running Blender 2.83.2.
hello sir, i saved 2 color files, and one i had to rename because not to overwrite existing file, but when i rename the file i cannot find it where i saved it ?it looks like the file dosent save when i use my own filename ? what happend. can you quick help out. Thanks Sir
Thanks man . These tuts are electrifying the community
Amol Gamer thank you
AWESOME job. No fluff, no b.s., straight to the point, and a killer product as well - one I probably wouldn't have found without this vid!
Chris Formitzi thanks man!!
Thanks Ducky!! Even if this vid is 2 years old, it is still a very good tut on JSPlacement. Learned from you yet again. Cheers mate!!
Godly tutorials. Thank you so much for cutting straight to the point!! Very easy to understand and filled with valuable information. #Ducky3D you rock!!
Le thank you man
+1
I love how you made your emissive node work for just parts of the texture shader! Awesome!
Great tut and app find. This has made testing concepts for ships and other sci-fi junk way easier. cutting mesh shapes out an extruding to make solid objects inspired by the image has been fun too.
ie cut out machinery details for other projects. quick details for ship hulls and walls. I'm gonna have to look at how to feed sprites into the user sprite of jsplacement. great stuff man
I hope you will continuously making this kind of short and clear tutorials, with so beautifull effects... Thanks !
Calogero GIGANTE Thats the plan, thank you
Hello Nathan, here, it's the first test, the first try, that I've made with the help of your tutorial. Thanks again !
ruclips.net/video/OSMWM2OvIzU/видео.html
Thanks man, been getting back into blender, and this was a gem
Amazing tutorial! I didn't even know about the awesome shader menu until this vid. Thanks so much for showing how to use this cool tool!
If you add the Voronoi texture and plug it into the emission shader: if you start playing with the scale, you get some awesome flickering lights that change colour.
Dope! Technique bro. I'm so happy I can both follow your tutorial now and I can also implement everything you've done here. Without doing the work I've done out on Blender and learning from awesome tutorials like yours such wouldn't be possible. As 5 months ago I hadn't the know-how. 😊 Couldn't have come at a greater time as well. Thanks a billion!
FPC-Virtual love to hear that
High quality tutorial as usual. Short, informative, clean. Keep it up !
Homo Milk thanks
Nathan, You are the man! Thank you for (well done) the fantastic serials, information & recommendations of your tutorials.
If you are doing this on a cube make sure to change the coordinates of the displacement to Uv instead of locals in the edit mode
absolute lifesaver
Great tutorial very cool and btw when i see that u have HP OMEN laptop it reminds me of my old one lol.
You r on fire ☺✊🔥🔥
Mohamed Ahmed thanks
Thank you for this tutorial. I didn't know that JSplacement available for linux till now.
Seriously great tutorials, I came from a maya background and just discovered blenders 2.8. And this update was the transition I needed, along with these tutorials, Thanks dude!
Can you please make another Video or possibly a whole Episode of "Ducky 3D showing us Guys JUST GENIUS Software we never heard before!" ;)
Nice Tutorial!
Nice,Keep on giving information about software like this as we don't know that before thank you!
That generating program is awesome. They should pay to incorporate that in to Blender somehow or make an addon shader.
This is what I needed in my life. Thank you so much for this.
I'm subbing just from this vid. Great software, concise tutorial. Now I can make awesome spaceships in no time!
thank you
@@TheDucky3D Of course! I hope to see more great stuff in the future! :D
I have completely forgot about It Thank you for reminding me ^_^
For the people who didn't know how to save files to editable photos for Photoshop like myself, just type the desired ending to the name of the file like .jpg, .png etc and you will be able to open in those applications.
Thank you so much!!! I was wondering why they weren't working lol
Great tutorial. Another great tutorial could be about a practical application of the landscapes
Great! I believe your channel will grow in 2019!!!
LittleLostChild thank you, I hope it does
and in my case i have huge amount of fractales using exact same number and setting you had. hm would be cool when you can make a landscae insead of just a plane or a cube. thanks sir thumps up. you are one of Blender kings i really like because so much know how ! thakns sir you share knowledge for coming artists
Thanks man yout the best, am always learning from you 🙏🔥🇿🇦 from S.A
This tutorial just saved me weeks of time
this just changed everything for me!!!
You are the only guy on youtube I put notifications on for.
This is absolutely insane
Wow, this is my new favorite tool
Thanks man
this is love maannn!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Animate through light, height, shape and color.. you have new James bond credit graphics 👍👌
Good stuff man! I love tuts like these. Long live the Blender shortcuts!
OMG, I AM IN LOVE WITH YOUR CHANNEL!!
This'll prove useful
*I love that!*
Very good workflow! I'll be definetly using this a lot. I tried with the "Wyre" textures but the result was too jagged due to so many diagonal lines... Maybe blurring a bit to hide the pixels will help. Anyway, I think is better stick to the squary sort of structures. Thanks
Best Blender Video EVER!! keep it going
I was just looking for this exact thing, could't get it to work myself. Thanks :)
You are the best!
Nice tips and video as always - when I tried this my heightmap in the displace modifier didn't match up - changing texture coordinates in the displacemodifier from whatever to UV fixed that - if anyone runs into the same issue... thanks again man!
thanks for the tip, I was having the same issue.
hi Ducky! i have a problem.. jsplacement don't save maps in .png. how i fix this?
The amount of time i said "Oh my god this is so f#cking cool" in this video is kinda crazy
This is a coincidence. I was thinking of doing something like that and I wanted to learn how. This video popped up when I typed your channel. 😂
Thanks for making a great tutorial.
I am downloading it right now
that helped me alot
thanks dude
i was trying to find a way and u made it easier
love all your videos! thank you very much! :)
the emission shading with the color ramp is not working. No matter how i slide the color ramp, it stays fully emmisive!!
Can someone give me a hand on this Plz???
wow! this is super cool. Thanks
Thats some great work man, u rock!
Fantastic and extra groovy! :)
i just wanted to thank you for pointing out this wonderfull software.. so THANK YOU A GAZILLION TIMES!!!
What an insane tool, thanks !!
Awesome tutorial man! Keep up the great work!
Gots ma nurnies and greebles!
this shit is fucking magical
Thankyou so much!! Wonderful easy to follow tutorial.
Thanks mate, liking your videos a lot.
kinda having problem with lining the displacement and the bump node,
any idea how to fix it?
edit: nvm it was ok on the first place, it just looks odd a little
edit: nope it is not fixed pls help and if i used a cube the displacement just stretch on the side
edit: it's fixed! apparently using the same height map i used for tha material doesn't work, so i open the same one in the displacement
it's ok till a moment I apply the displacement and set its strength to 0.05. The entire image looks then extremely rippled and pixelated.
Ylem Child same
Awesome tutorial Ducky. I have a problem though: can anyone tell me why my Image Texture node doesn't have a dropdown for color / non-color data? That drop down is just missing on my node. Driving me mad as I really want to use this.
mine too...
Really cool!
Very cool! Thanks.
Good job.
Awesome!
Nice one. Keep posting
THIS SHOULD HAVE BEEN 'HULL GEN'
This is so much fun
Hahahah I had to slow that down Wow. But cool dude Love it
wow its amazing i downloaded and i m like this 😯🤯
This is very cool thanks for introducing it! Your tutorials a great!
It does seem like an obvious omission that there is not a field for the random seed. I would suggest/request it but his site says specifically NOT to contact him about this app.
Anyway, still very fun and useful.
Great tutorial and great tool. Is there a way to separate the displacement to many individual objects? I wish to paint each such object with a different color. Thank you.
A bit too fast on the blender part, maybe more detailed explanations could have helped a bit better for beginners like me
But after 10 to 15 times watching slowly the video i managed to make it, thanks :)
Keep it up brother.....❤😍😍
Just an update, looks like people really pissed the creator off. If you go to the website, the tab will is called "This is more than you deserve" followed by the message
"Have your JSplacement and go.
Once the server host runs out I won't be providing downloads ever again.
Don't want to read another email or message about it again. I only work for myself now."
what happend?, why is he mad?
Shame it doesn't work on MacOS, it looks absolutely amazing. *sorry it does work on MacOS i just needed to right click and select 'Open File' otherwise MacOS see's the program as an Unauthorised computer program that can't be verified, but it works really well, and now my shit looks fucking amazing.*
Thanks x10 Ducky dude ;-)
my light isnt glowing like yours at the end. The blue light.. It is just plain boring blue color with no 'bloom' look
Go to Render Properties and turn on Bloom
probably need to reduce the Threshold a bit
Change from cycles to eevee
is there a better way to change the color of it? seems like color options were extremely limited. I'm assuming I could open it up in illustrator or ps and tinker with it more
Why bump map and displacement? Is’t it about the same detail level? So both cover the same height info?
Thank You for awesome tutorials !!! I have one problem with this particular tutorial. When I use the js placement app, and start rendering the displacement in blender, I don't get the sharp edges you are getting. It's more jagged where things rise. Any tips? Using your video as reference, using the exact same settings. Can You explain how to get things sharp ?
Stanislovas M. You have to increase you’re subdivision count
how many levels of subdivision did you put to the final render?? is that I have very strange circles and corners
Thanks for good tutorial ;)
did you figure this out cause im still having "staircasing" issues on a lot of the edges
think i just figured it out instead of using the color for height on the bump node use alpha
i use 6 in render but it does really takes too long for rendering. so i use 3 or 4 sometimes
@@DRS659 I ended up using experimental blender with micro diplacement nodes and it gave me a much better result
Two questions. Any way to avoid obvious cuts/seems in the image when applying this technique to an irregular object like an Ico-sphere? (Tried playing around with the different options repeat/extend/clip/box/sphere etc. and no luck) And I can't seem to get this technique to work on previously modeled objects in other projects. The height image and the emission lights end up showing up, but no colour image shows up on the object, any thoughts?
Hi, I just followed your tutorial, it is really cool but the JSplacement layer won’t show up in the final render image, do you know what is causing this problem?
Followed these directions to a T but my plane is still flat... The node shading is working because I can view the texture on the material preview ball and color emission the dark areas of the image but it seems the displace modifier isn't working. Any suggestions? I'm running Blender 2.83.2.
Do you need to do the bump map thing even you're using a displace modifier?
hello sir, i saved 2 color files, and one i had to rename because not to overwrite existing file, but when i rename the file i cannot find it where i saved it ?it looks like the file dosent save when i use my own filename ? what happend. can you quick help out. Thanks Sir
THIS IS WHAT 'HULLGEN' SHOULD OF BEEN BY NOW
GREAT MEN THANKS
can you say the commands?
Any ideas on how to use the Displace modifier on something else than a plane ? I can't figure it out for a cube, I tried smart UV and everything.
Greaattt. SO many thanks
Hey man, love the video! My displacement modifier didn't line up with the image, do you know how that could happen? I'm still kinda new to everything
Never mind, fixed it. I had to set the Texture Coordinates on my displacement modifier to UV. Local didn't produce the same results for some reason
This worked for me too! thank you : ^)
Saved me a lot of time with this comment. Thank you!
AMAZING
Why do your objects seem to have some innate emmision shader?