I HATE DESTINY 2: LIGHTFALL

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  • Опубликовано: 2 май 2024
  • IHE covers the overpriced, overhyped, controversial disaster that is the Destiny 2: Lightfall expansion. Full Spoilers.
    PREVIOUS EPISODE ► • I HATE DESTINY 2: THE ...
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    Timecodes:
    00:00 Intro
    01:36 The Seasonal Model
    06:18 Lightfall Campaign Quest Review
    1:04:34 A Turning Tide?
    #destiny2 #destiny2lightfall #bungie
    CREDITS
    Music and Sound Effects From ► Epidemic Sound
    Full Music Credits ► docs.google.com/document/d/1H...
    The footage and images featured in the video were for critical review and parody, which are protected under the Fair Use laws of the United States Copyright act of 1976.
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Комментарии • 7 тыс.

  • @IHE
    @IHE  10 месяцев назад +5777

    Just a reminder. This is the ramblings of a fairly casual, mostly solo player who plays on steam. Primarily focussed on the single-player, storytelling campaign side. Many people adore this game, it has a loyal, passionate community who will probably pick up technical mistakes I might make, but the live service model is ridiculous to keep track of. As a result, some of the points in this video may already be addressed by Bungie, but that's the nature of service games. They're always changing. Hope you enjoy!

    • @MrCommentGod
      @MrCommentGod 10 месяцев назад +15

      *Can all of the reply’s get the same amount of likes?*

    • @Kernwadi
      @Kernwadi 10 месяцев назад +132

      "This is just my opinion... Please, don't get angry at me."
      -Bilbo Baggins

    • @f0cus55
      @f0cus55 10 месяцев назад +25

      I'm a banana.

    • @Kernwadi
      @Kernwadi 10 месяцев назад +59

      ​@@MrCommentGod"I like comments."
      -Bilbo Baggins

    • @NicoEdgy
      @NicoEdgy 10 месяцев назад +60

      Do I hate mars bars

  • @radiantduality8366
    @radiantduality8366 6 месяцев назад +1273

    I remember reading a Steam review about Lightfall. It went something like this.
    “Witness this. Witness that. Bro, let me Witness a good story.”

  • @aleciad7218
    @aleciad7218 10 месяцев назад +2875

    Imagine playing the original Halo trilogy but never finding out what the Halos are, what they do, and why the Covenant wants to activate them.

    • @testopringo6435
      @testopringo6435 9 месяцев назад +482

      And then in halo 4 they say "oh halos are uh, yea they're big flashlights" in a mid battlepass footnote, and $25 to get a cute ring crown for your character! :]

    • @sir-reynauld-the-kleptomaniac
      @sir-reynauld-the-kleptomaniac 9 месяцев назад +219

      “I don’t care if it’s a anti sonovabitch machine or a giant hula hoop! We ain’t letting em have it! What we will let ‘em have is a belly full of lead and pool of their own blood to drown in! AM I RIGHT MARINES?!?”

    • @MadMadChad
      @MadMadChad 9 месяцев назад

      Destiny is just a tryhard Warframe clone for the mentally backwards so they can shoot braindead AIs in a braindead plot for braindead fanboy soyjacks

    • @tanork47
      @tanork47 9 месяцев назад +136

      "I would tell you but it would take years" The excuse used by writers who can't explain a story.

    • @renasauceman
      @renasauceman 9 месяцев назад +21

      the lore in halo sucked balls. we were looking at game manuals trying to piece stuff together.

  • @RottenHeretic
    @RottenHeretic 4 месяца назад +85

    Being a new player in destiny 2 is basically like stepping into the sandbox on the playground and there's a bunch of kids with their castles already built. You get the basic tools for it but then if you want to make your castle look better or not have it crumble upon the slightest breeze, you ought to buy that green shovel, or that blue castle tower mold that have a bunch of stories behind them, but you will never know what those stories are because you weren't here when they were brought to the sandbox. Also there's a statue of a dead dude next to the playground for some reason.

    • @skorpion7132
      @skorpion7132 2 месяца назад +15

      I would go even further.
      Upon arriving at said bandbox where the others had their castles erected already. You aren't yet aware of those "objects" being castles because you've never seen one before as a very VERY young child.
      But once upon you saw those structures you wanted to make one yourself at which point you parentpass said: "no longer possible my child, we've stopped doing that." And now here you are in the sandbox only able to throw some sand around and use your little cheap bucket to make a simple tower which will collapse some time later.
      You are flashed a fancy green and blue shovel do make your tower faster but it costs money you dont have.
      And then it occurs to your little still-developing brain... what am I doing here?

    • @RottenHeretic
      @RottenHeretic 2 месяца назад +2

      @@skorpion7132 Hits way too hard man.

  • @uhobme2028
    @uhobme2028 10 месяцев назад +2072

    They really took "I don't have time to explain why i don't have time to explain" and based a whole expansion's writing around it

    • @Nadiki
      @Nadiki 10 месяцев назад +131

      Somehow the expansion based off the character that said that line was miles better than the one we just got

    • @zOMGGaiaOnline
      @zOMGGaiaOnline 10 месяцев назад +53

      Funniest bit is they had a revolving door narrative team that had only post its everytime a new batch of writers came in

    • @SoI_Badguy
      @SoI_Badguy 10 месяцев назад +17

      Expansion? You mean franchise?

    • @jamesc8968
      @jamesc8968 10 месяцев назад +43

      Somehow the 80's aesthetic returned

    • @UWfalcin
      @UWfalcin 10 месяцев назад +2

      dude fucking lol hahaha

  • @LordKroe
    @LordKroe 10 месяцев назад +1072

    I cried when you showed the part about them not wanting to “over deliver”. Had no idea they said this. CRAZY way to run a company. Very sad.

    • @AngelicBeatdown
      @AngelicBeatdown 10 месяцев назад +155

      Yeah, they're like "oh we overdeliver if we make great content and then can't live up to it" like they never have done since Forsaken

    • @bigbelly8649
      @bigbelly8649 10 месяцев назад +79

      This is the moden industry via microtransactions and battlepass. Every company thinks like this now and its not going to change looking at how much they are making.

    • @DPedroBoh
      @DPedroBoh 9 месяцев назад +34

      As ihe said, it makes sense as a business model, it doesn't make sense as an artist.
      They are going unapologetically for max profit for the least work, not for the best game. Hell if making a worse game makes more money that's what they are going for as they did and talked about openly.

    • @Mythraen
      @Mythraen 9 месяцев назад +22

      Cried?
      This should make you angry, not sad.

    • @PANCAKEMINEZZ
      @PANCAKEMINEZZ 9 месяцев назад +10

      This is in that same circle of unhinged game dev admitions as that time when 343 Industries just came out during Halo 4's development cycle and said "we hired people who hate Halo to make this Halo game."

  • @bigboybastard7162
    @bigboybastard7162 6 месяцев назад +367

    It was insane how many companies freaked out about the quality of elden ring saying it was an outlier and how we shouldnt expect that level of quality, then did the same exact thing when baldurs gate came out and freaked them out again. They are trying so desperately to keep consumer expectations as low as possible so they can get away with minimal effort with maximum profits in mind by punping out game after game with some of the most anti consumer systems in place.

    • @chibikim77
      @chibikim77 5 месяцев назад +50

      And now they laid off 100 game developers and key musicians and artists because they did not listen to the devs who warned them about the exact same thing IHE said. Now sales for TFS are low and refunds because of how badly they laid them off. I guess they should’ve overdelived.

    • @chazzitz-wh4ly
      @chazzitz-wh4ly 5 месяцев назад +23

      I haven’t played Elden Ring in some time but I think about it fairly often, and when I see it in my library I consider playing again. Destiny 2? Got it for free, played it for a few hours, and never enemy back. I did not find it fun, did not like the fun play, did not like the powers. It actually made me want to play Warframe again.

    • @bigboybastard7162
      @bigboybastard7162 5 месяцев назад

      souls games are games that i play on and off, and while i have long periods of time not playing them i always love the experience when i do. I used to play destiny a good bit, but it grew exhausting after a while. It's tedious and just not worth it unless you plan to grind it out for long periods of time.@@chazzitz-wh4ly

    • @justifano7046
      @justifano7046 4 месяца назад +6

      ​@@chazzitz-wh4lywarframe?
      Really?

    • @aprilmeowmeow
      @aprilmeowmeow 4 месяца назад +3

      elden ring is full of reused assets and is way too "big".

  • @yovanil666
    @yovanil666 6 месяцев назад +179

    “The stakes are higher than they’ve ever been.” Considering wtf is going on at Bungie now, I couldn’t agree more man.. I couldn’t agree more.

    • @chibikim77
      @chibikim77 6 месяцев назад +16

      He did say at the end "Dont say I didnt warn you." And he was right! 100 people laid off. Game devs pleaded with upper management for change, but big corpa Bungie was like "No! Overdelivery!" And it wasn't Sony's fault!

    • @yovanil666
      @yovanil666 6 месяцев назад +7

      @@chibikim77 Yea, it’s fucking insane how bad Lightfall truly turned out for Bungie.

  • @benfox6292
    @benfox6292 9 месяцев назад +173

    you know when the game designers say that their favorite parts are a lost sector and a useless set piece that you're in a bad spot.

    • @rawpie2
      @rawpie2 4 месяца назад +2

      yeah second I heard that it was red flags

  • @kaemonbonet4931
    @kaemonbonet4931 10 месяцев назад +885

    Overdelivery as a concept is literally incredible

    • @mikzpwnz_3199
      @mikzpwnz_3199 10 месяцев назад +117

      It's just a buzzword to justify skimping out on content and give as little thought (or worse overthink on what to keep/toss) on planning to what you're trying to make. Or they looked at the numbers and see people have already bought the content so they think they could be lazy.

    • @Ruzzky_Bly4t
      @Ruzzky_Bly4t 10 месяцев назад +64

      I'm just imagining the meetings at Bungie where the corporate overlords discuss how they're worried about providing too much value for their customers.

    • @kanden27
      @kanden27 10 месяцев назад +18

      In terms of a business concept for a live service. Yeah, it can make sense. It sets the expectations to constantly deliver 3-4 times a year is difficult.
      In terms of art, like IHE, mentions. It’s a terrible concept for art and games.

    • @tydendurler9574
      @tydendurler9574 10 месяцев назад +1

      It's a concept people who use "literally" literally wrong deserve.

    • @khonsux5240
      @khonsux5240 10 месяцев назад +7

      Well in retail, it’s mostly consumer 1st. I mean gaming is about the consumer, because if they don’t support your company doesn’t make money.
      So I can’t understand how they have that mindset. I guess maybe is because they get a bunch of upfront money, and fanboys will throw money at the screen no matter what.

  • @stinkfinga4918
    @stinkfinga4918 10 месяцев назад +2174

    "Overdelivering" used to be called beating out the competition. I guess this is what we get when AAA companies all shake hands and agree to do the bare minimum.

    • @sntrytf
      @sntrytf 10 месяцев назад +337

      What even happened to “Underpromise and overdeliver”? Feels like nowadays the practice is overpromise and underdeliver lmfao. Did these big AAA companies just forget basic business principles?

    • @dmas7749
      @dmas7749 10 месяцев назад +15

      my thoughts exactly

    • @TeamSprocket
      @TeamSprocket 10 месяцев назад +294

      @@sntrytf People keep buying the underdelivered slop, so there's no incentive to change. The only basic business principle that matters here is to maximize profits, and they're spending cents to make fistfuls of dollars, and they won't stop until they stop profiting off this model.

    • @fireassassin1688
      @fireassassin1688 10 месяцев назад +18

      ​@@sntrytfalso released unfinished and filled with bugs and glitches

    • @chrimbus3442
      @chrimbus3442 10 месяцев назад +77

      It really does put it in perspective why Bungie chooses to look at it this way. "See guys were not actually bad at our jobs we just CHOOSE not to make the content we said we would"

  • @Crimsoneyez003_
    @Crimsoneyez003_ 9 месяцев назад +436

    The fact that Rohan couldn’t even get a CG cutscene death was crazy

    • @eliminator1276
      @eliminator1276 9 месяцев назад +14

      Meh the In game engine actually looks good and might be kinda jarring to have a loading screen when he’s about to die

    • @lemon8890
      @lemon8890 9 месяцев назад +11

      The only time cgi cutscreen is good is when they used it in Hitman 2016 they hired a great animated film studio to make it, Bungie don't give a shit to make quality content anymore.

    • @marcust478
      @marcust478 8 месяцев назад

      @@lemon8890 You mean the Hitman Absolution seamless transitions?
      I think that was the first one they used and applied on the others as the franchise went on.

    • @lemon8890
      @lemon8890 8 месяцев назад +1

      @@marcust478 the reboot I mean Square Enix hired a awarded animated film studio to design all the cutscreens in that games that why it look so good.

    • @rerod
      @rerod 6 месяцев назад +6

      The "guy" with the pronouns problem should have been the one to get deleted.

  • @Widur42
    @Widur42 8 месяцев назад +101

    Can we just remind ourselves that we still, after 9 years, don't know what the Traveler is. If this is not revealed in Final Shape and if it is not the most bombshell, revelatory story reveal in the history of video games, a lot of people are going to be pissed.

    • @MiniDallas000
      @MiniDallas000 8 месяцев назад +18

      We know more about the Veil than the Traveler at this point.
      Traveler and Veil have some sort of connection, we know now that the Veil is a shared consciousness, acting like a living memory of the universe. The "Witnessians"/Witness needed it to cut into the Traveler to reshape?/end? reality inside that portal
      What does this make the Traveler? find out in a voice line in expiring content, I guess?

    • @lemon8890
      @lemon8890 8 месяцев назад +14

      Be ready to be disappointed I doubt the writers of this games come up with some mind blowing reveal about the Traveler Destiny story die when the orginal lead writer Joseph Staton left.

    • @vampiric172
      @vampiric172 6 месяцев назад +21

      The real traveller is the friends we made along the way

    • @oliversayer6920
      @oliversayer6920 5 месяцев назад

      How does anyone give a shit anymore

    • @chazzitz-wh4ly
      @chazzitz-wh4ly 5 месяцев назад +5

      You don’t my like mystery box storytelling? Why open the box after 9 years? It’s likely more disappointing than anything you speculated before.

  • @respawn223
    @respawn223 9 месяцев назад +436

    I love that IHE comes out from the shadows to talk about how awful destiny is and then disappears again

    • @BSBSDerivative
      @BSBSDerivative 9 месяцев назад +28

      no one's ever really gone

    • @TheTonic009
      @TheTonic009 9 месяцев назад +5

      If I was him I would simply stop playing the game if I hate it so much lol

    • @dissolution9843
      @dissolution9843 9 месяцев назад +24

      @@TheTonic009 Now, now, can't go depriving yourself of valuable content for your youtube channel! It's not like it's a massive source of income or anything.

    • @TheTonic009
      @TheTonic009 9 месяцев назад +9

      @@dissolution9843 that's fair, i watch these vids despite never playing this game and not planning to

    • @jonnovak6856
      @jonnovak6856 9 месяцев назад +1

      Destiny and Bungie are always worth shitting on

  • @ChrisHoopes1
    @ChrisHoopes1 10 месяцев назад +493

    I’m starting to think that maybe Activision wasn’t holding Bungie back but rather curtailing their bullshit.

    • @ZeekarPRIME
      @ZeekarPRIME 10 месяцев назад +20

      Activison is doing WAY worse than bungie, which says a lot with how shitty bungie is doing themselves.

    • @dacedave4161
      @dacedave4161 10 месяцев назад +132

      ​@@ZeekarPRIMEHe's got a point though. Destiny was less expensive too. DLCs were half the price and were higher quality. Destiny 2 is just a big joke and Bungie doesn't seem to care. Not saying Activision was any better but apparently they were doing at least one thing right.

    • @nickelback3360
      @nickelback3360 10 месяцев назад +3

      Halo was never good

    • @TheSympathize
      @TheSympathize 10 месяцев назад +39

      Don’t forget that a lot of the original team members at Bungie actually left after the studio got bought out.
      That being said, just because you made a series of great games, doesn’t mean you’re going to continue to turn out amazing hits.
      Artists hit a rut too after a while.

    • @ImperialDestroyer77
      @ImperialDestroyer77 10 месяцев назад +39

      @@nickelback3360 relax now buddy

  • @CGOKirito
    @CGOKirito 9 месяцев назад +748

    "... fill the city with moth monsters"
    Never change, IHE. Never change

    • @ltraltier6009
      @ltraltier6009 8 месяцев назад +13

      They gave us a moth gun instead.

    • @comrademartinofrappuccino
      @comrademartinofrappuccino 6 месяцев назад +7

      Mods can do that, when the DRM gets bypassed and a singleplayer build is possible

    • @Zach-qo1on
      @Zach-qo1on 2 месяца назад +3

      concept art this game is just massive miss potential

  • @Nerzana
    @Nerzana 9 месяцев назад +57

    that lightfall drop pod is an impressive example of the ineptitude of modern bungie. they couldn't use it as a cinematic to disguise a loading screen, they just slapped the loading screen immediately afterwards.

  • @curiosityunbound5460
    @curiosityunbound5460 10 месяцев назад +4649

    The only saving grace to my immeasurable disappointment with this dlc was the pleasure I knew I was going to get with the next IHE video ripping to shreds like it deserves.

    • @Kernwadi
      @Kernwadi 10 месяцев назад +36

      Am I the only one who forgot that this channel exists?

    • @ToweringPepsiMan
      @ToweringPepsiMan 10 месяцев назад +58

      I was worried he wouldn't cover it and move on and be happy.

    • @RoadrunnerAve
      @RoadrunnerAve 10 месяцев назад +25

      ​@@ToweringPepsiMan that's crazy talk. he has to talk about it and criticize it forever.

    • @dignelberrt
      @dignelberrt 10 месяцев назад +54

      ​@@Kernwadiman we get it, he doesn't upload that often. Stop asking on every comment.

    • @Kernwadi
      @Kernwadi 10 месяцев назад +2

      @@dignelberrt It's not just that, his videos are kinda forgettable.

  • @UnfoundFilms
    @UnfoundFilms 10 месяцев назад +553

    That IHE has gone from calling the Moths ‘moth people’ to ‘moth monsters’ shows how harrowed he’s become by this game. Truly a broken man.

    • @Nero_PR
      @Nero_PR 10 месяцев назад +30

      First IHE about Destiny and his mention of Moth People compared to now shows how scarred he is by this game.

    • @ExpertPenguin
      @ExpertPenguin 10 месяцев назад +12

      MOTH PEOPLE 😭

    • @Giovanni_Lippert
      @Giovanni_Lippert 10 месяцев назад +2

      He's like Luke Skywalker and Nick Fury

  • @evilparadigm
    @evilparadigm 9 месяцев назад +173

    Why couldn't the corpses of the Witness planet be the enemy faction? They could have all had advanced Light wielding powers, because of their time with the Traveler, but been mindless rotting contorted flesh animated by the Witness themselves.

    • @god4143
      @god4143 8 месяцев назад +40

      Because bungue are unoriginal and giving cabal a new skin is cheaper and easier.

    • @werwolfnate
      @werwolfnate 7 месяцев назад +19

      Maybe not even mindless, since the witness is the amalgamated consciousness of those corpses, you could go a step further and have each body sort of remotely controlled by the original person that is now part of the witness. It would have opened up having a new faction AND had story opportunities for exploring different facets of the witness while still having an "I am legion" type character.

    • @dragonmaster1360
      @dragonmaster1360 Месяц назад +1

      @werewolfnate
      And heck, they could have gotten really fun with the gimmick, and made it so the more The Witness brought to bear against the Guardians, the less powerful it became. Each individual combatant the Witness controls means one less "consciousness" within the Witness. Making it a double edged sword for the Witness. The Guardians could launch simultaneous strikes at multiple Darkness ships, forcing the Witness to control more and more of their people at a time, thus weakening itself for our guardian to leap in and fight, one-on-one. Maybe even have the Cabal in their, providing soldiers for the collaborative strikes, under the command of Caiatl. Heck, maybe even have the Fallen temporarily join forces with the Guardians in a last ditch effort to save the Sol system, knowing that if the Last City and Earth fall, the Traveler is lost forever, and the Fallen are equally doomed.
      There was a LOT of potential in the Witness that Bungie ignored, cast aside, or didn't think of.

  • @lunokhod3937
    @lunokhod3937 8 месяцев назад +215

    I'm glad someone else picked up on the aesthetic and thematic break that Lightfall is. I adore Destiny's art direction, I've had concept art and screenshots as my wallpapers for years. The whole 'atmosphere' of the Destiny universe; that we are wandering in ancient ruins that are alien to the characters in-universe but familiar to us 21st century players is just awesome. I think the golden age ruins on Venus are some of the most seamless and beautiful bits of visual storytelling I've ever seen. Just by looking at the Ishtar Academy you can see how far our civilisation climbed, and then how far we fell; great skyscrapers slip into the acidic ocean while the planet belches thick yellow clouds, erasing the effort spent to terraform it.
    They shit all over that with Neomuna, it really pisses me off. This all-encompassing, omnipresent evil that crushed humanity at it's height, defeating even the great warminds and the traveler itself? The evil that felled countless civilisations before us, leaving them as twisted husks of their former glory? It missed a spot, and they've been prospering this whole time. Fuck off.

  • @ihbupontyne
    @ihbupontyne 10 месяцев назад +2600

    Lightfall was meant to be a good expansion… until it wasn’t

    • @Jreaddy
      @Jreaddy 10 месяцев назад +15

      Na, it was never meant to be good.

    • @Verasoul
      @Verasoul 10 месяцев назад +56

      Not really. The Lightfall that they first announced was delayed and renamed The Final Shape and they cobbled together this trash in a "Fortnite."

    • @nerdstorma8427
      @nerdstorma8427 10 месяцев назад +38

      As someone who always played Warframe over Destiny, why didn't bungie just postpone what they advertised as "lightfall" and call this expansion something else?
      Isn't this kind of like the equivalent of DE releasing Fortuna but calling it "The New War?"

    • @carpathianhermit7228
      @carpathianhermit7228 10 месяцев назад +30

      ​@@nerdstorma8427because less people would have purchased it

    • @saintjames1995
      @saintjames1995 10 месяцев назад +22

      My least favorite thing is how the villain looks like some generic Pixar villain

  • @Navonex
    @Navonex 9 месяцев назад +660

    "Don't over deliver, your creating patterns"
    Translation: don't hold us to actual standards we'll go broke

    • @fishspoons
      @fishspoons 9 месяцев назад +8

      So whilst the balance is blatantly wrong with Destiny, the inflationary implications of the "overdelivery" mode of game design is equally troubling, both for the ever-increasing time and money it requires and also for the damage it does to the lives and creative capacities of the overworked developers.
      In both instances capitalism and profit margins create unworkable cycles.

    • @MovisFun
      @MovisFun 9 месяцев назад +7

      That's the thing though, they wouldn't go broke. There is nothing like Destiny on the market, the community is addicted to their product, the revenue is through the roof, and the company's market valuation is insane; they could easily put a few more months of work into each expansion but there is simply no need for that because even with minimal effort people will still buy their product. That's the part that annoys me - they aren't an indie studio but they deliver the bare minimum and act like they have no resources to do the things the proper way.

    • @dogsbecute
      @dogsbecute 8 месяцев назад +16

      @@fishspoons imagine thinking over delivery is an actual phenomenon. That shit is lazy speak for "please dont hold me to the standards i set". They have made so much money, they can literally afford to hire new people that actually enjoy destiny since its clearly on its last legs, and have them handle the game with new teams while they have the vets on Marathon, instead of putting everyone on marathon and gas lighting the community into thinking theyre the reason nothing good comes out of destiny recently

    • @austinr.7789
      @austinr.7789 8 месяцев назад +4

      ​@@fishspoons When an independent studio a fraction the size of a AAA studio backed by a company can create a product superior to the AAA studio's in every way, without all these complaints of being "over worked", this excuse (I don't dare call it an actual argument) is absolute horse manure.

    • @Ehh.....
      @Ehh..... 8 месяцев назад +5

      Appearantly, after all the baldur's gate 3 discourse, that's just an industry wide line of thinking.

  • @TOONYBOY
    @TOONYBOY 9 месяцев назад +70

    "The stakes are the highest they've ever been"
    They're the same that they've always been in every DLC and every Season. We lose, Humanity + Traveler dies + everyone else who can't stop the Darkness and every other exterminator race

  • @apdj94
    @apdj94 3 месяца назад +8

    I never understood how Neptune was a complete secret when we could easily travel throughout the system to whatever planet we wanted. Yet somehow we never noticed a massive hyper advanced city on the surface???

  • @GOREMAXXX
    @GOREMAXXX 10 месяцев назад +391

    Holy shit, that GDC conference explains so much why Destiny is the way it is.

    • @wifine1951
      @wifine1951 10 месяцев назад

      And people still play this shit. At this point they deserved to be scammed

    • @bandanna2388
      @bandanna2388 10 месяцев назад

      Ikr, how do players still play this dreck and think it’s good?

    • @papermartin879
      @papermartin879 10 месяцев назад +24

      I usually roll my eyes at ppl using GDC conferences to complain about studios but this specific one was just baffling

    • @davecrupel2817
      @davecrupel2817 10 месяцев назад +74

      ​@@papermartin879Maybe you'll stop contemptuously rolling your eyes when people are telling you the _truth._

    • @craigsayshello8239
      @craigsayshello8239 10 месяцев назад +19

      @@davecrupel2817Lmaoo facts

  • @prismgames
    @prismgames 10 месяцев назад +227

    Gotta love how Bungie was so lazy that instead of making a new enemy race, they condensed it into one being.

    • @jakespacepiratee3740
      @jakespacepiratee3740 10 месяцев назад +3

      The Tormentors have shown there are other creatures that follow the Witness.

    • @valentinegonsalves7322
      @valentinegonsalves7322 10 месяцев назад +32

      Fuck that, why the hell does DESTINY, a space sci-fi fantasy war videogame on Neomuna look like a higher resolution textured on Fortnite?
      Bungie's ony strengths at this point was their art-direction and landscapes. In a world where Halo Infinite couldn't resurrect that franchise, more people seemed to be ready for Lightfall to hit home. Instead, they kissed the mark sk badly.
      "Videogame arcades" as a location! Is this some sort of Marvel style meta-humour garbage?

    • @prismgames
      @prismgames 10 месяцев назад +2

      @@valentinegonsalves7322 It is meta humour garage. I'll bet this was entirely a decision made by the executives/marketing analysts. They saw the financial success of Fortnite and tried to replicate it.

    • @Mariusweeddeath
      @Mariusweeddeath 10 месяцев назад +2

      @jakespacepiratee3740 the Tormentors aren't a new race. They are basically bio-engineered weapons from Nezerracks (the raid bosses) left over body parts.
      Not really an excuse to not add a new faction but just an explanation of why the Tormentors aren't one.

    • @BitrateBilly
      @BitrateBilly 10 месяцев назад +1

      i wouldnt really have minded if it was just tormentors since they are so dynamic, the real problem is that they are never used outside the campaign.

  • @williekopenski8471
    @williekopenski8471 9 месяцев назад +20

    40:46
    "There's still a great deal we don't know: What is the Radial Mast capable of? How will it affect the Veil? And what is the Witness planning?"
    I don't even play Destiny and the sheer amount of mysterious proper nouns gave me a headache

    • @skorpion7132
      @skorpion7132 14 дней назад

      The irony being that player still wonder what the traveler is, why/how ghosts exist and where all the enemy factions originated from. And here we are at the gate's end throwing in new stuff nobody knows what it is...

  • @yourlocalreptillian1742
    @yourlocalreptillian1742 8 месяцев назад +23

    As Tim Christie Skeletor once said: "Bungie is scraping the bottom of the barrel and somehow they found ANOTHER *FUCKING* BARREL."

  • @jeremystone4139
    @jeremystone4139 10 месяцев назад +667

    It's mindblowing that Bungie uses the term "apathy - a lack of interest/enthusiasm" to pat themselves on the back.

    • @rushi5638
      @rushi5638 10 месяцев назад +42

      To be fair, it seems more like they use the fact that they make games which players do not feel apathy about to pat themselves on the back. It's just a shame they believe (probably correctly) that antipathy is what they should be aiming for instead of love and joy. Lots of devs these days transparently in the mindset of prioritizing engagement over a good experience. Not to get too conspiratorial but their apparent philosophy would actually compel them to intentionally do things to piss off the fans (like make a bad game/expansion) so they can build hype - "oh we heard the audience loud and clear, so this time we nailed it!". Like selling stepped on heroin to dope fiends so you can start selling marginally better shit and they feel like you're a saint for supplying them with that good shit.

    • @rushi5638
      @rushi5638 10 месяцев назад +66

      How to be the best drug dealer:
      1) Give your customers that GOOD shit the first time.
      2) Start cutting your product hard.
      3) Wait until they complain.
      4) Promise you'll do everything in your power to score some better stuff, because you really care about your customers.
      5) Cut your product half as much.
      6) Be praised as the best dealer in town despite the fact that the shit you're selling is still only like 60% as strong as the crap you gave them in step 1.
      7) Rinse and repeat. Eventually they'll be paying full price for shoe polish masquerading as heroin and they'll *thank* you for selling them something that's only 1% heroin.

    • @byzantion1683
      @byzantion1683 10 месяцев назад +10

      Didn't they just lazily steal a common phrase too? "The opposite of love isn't hate- it's indifference" hardly deep if so

    • @ChangedMyNameFinally69
      @ChangedMyNameFinally69 10 месяцев назад +14

      ​@@byzantion1683Which I find weird because no, liking and disliking something ARE opposites, rather they should mean that the opposite of passion is apathy.

    • @byzantion1683
      @byzantion1683 10 месяцев назад +1

      @@ChangedMyNameFinally69 Well I never said common phrases made common sense, by definition you are correct yep lol.

  • @lukapitkanen3333
    @lukapitkanen3333 10 месяцев назад +243

    The fact that they changed their motto from ”we make games that we want to play” to ”we create worlds that inspire friendship” tells you everything.

    • @weskingtime6087
      @weskingtime6087 10 месяцев назад +2

      whats wrong with the second motto? What's wrong with love and equality?

    • @chalibard3826
      @chalibard3826 10 месяцев назад +139

      ​@@weskingtime6087it's vague feels good bullshit, as much as any "love" and "equality" promised by a for profit corporation. The first motto was basically producing a product they would themselves consume, practical and grounded.
      The new motto is a random thought from an intern in marketing.

    • @weskingtime6087
      @weskingtime6087 10 месяцев назад +4

      @@chalibard3826 acting as though a motto means anything, blizzard literally had a motto for equality during sexual harassment scandals

    • @lukapitkanen3333
      @lukapitkanen3333 10 месяцев назад +60

      @@weskingtime6087 nothing against love and equality or whatever. The current motto is vague and sounds like they just wanted to move away from a motto that described labor of love. Can’t be held accountable for anti-consumer practices when the goal is not to make great games, just products that make money.

    • @chalibard3826
      @chalibard3826 10 месяцев назад +37

      @@weskingtime6087 if you happen to watch any footage and interview of the bungie veterans from the Halo era, it's clear that was more of a project management rule than a meaningless slogan.
      Now even if you don't believe in motto, they do because they cared enough to change it.

  • @gato313
    @gato313 9 месяцев назад +67

    I can’t believe anyone continued to pay these clowns to take away content (vaulting) you’ve already paid for!! Just to have them reskin it and sell it back to you later…insanity!!

    • @meatwax
      @meatwax 21 день назад +1

      This is the reason I stopped playing, at Wrath of the Machine.

  • @morsalisk4649
    @morsalisk4649 9 месяцев назад +62

    This is totally for myself and myself only, but I called this back in 2014 when D1 first released and to see the community that insisted the series would be good in a few years and gaslit themselves into actually believing that fall so far is just wonderful.
    Secondly, for anyone who loves a "live service" video game, you need to fully understand the dynamic between you and it. It doesn't want your passion, it wants your money and time. If you want it to change for the better and to change immediately, you need to deprive it of both, or else nothing will change. Or you could just play better games

    • @panzershreck8077
      @panzershreck8077 8 месяцев назад +11

      You're speaking into the void, my friend. People can't control themselves cus they're all retar*ed. Even if you showed em what you could get worth $90 on literally any other game, they'd still defend the shit bungie gives em

    • @Shmandalf
      @Shmandalf 5 месяцев назад +3

      I actually got that feeling too. I got to the max level on D1 in a couple weeks and ended up selling my copy back to the store while it was still worth something, and I don't regret it at all

    • @Paul-lp5pu
      @Paul-lp5pu 3 месяца назад

      Fucking facts. This sort of terrible all proper noun storytelling was the backbone of D1. Glad I never spent another dime on this franchise after that terrible first game.

  • @carbodude5414
    @carbodude5414 10 месяцев назад +697

    That GDC talk is one of the most vile things I've ever heard from a game dev
    And because Destiny has no competition, they'll keep churning out mediocrity on purpose because the community have developed severe Stockhold Syndrome

    • @xXx_Regulus_xXx
      @xXx_Regulus_xXx 10 месяцев назад +55

      I quit after WQ because I wanted to go out on a relatively high note, now I'm just hoping starfield scratches my itch for a fun space rpg well enough.

    • @hylianglitchmobber7570
      @hylianglitchmobber7570 10 месяцев назад

      Justin Truman represents everything wrong with modern gaming. He's a scummy, greedy, ass hat.
      Intentional mediocracy with the goal of hooking your player base through manipulation rather than quality content. Truman is genuinely one of the biggest POS in the industry. Bungie is drowning in greed

    • @HYBRIDZHQ
      @HYBRIDZHQ 10 месяцев назад +57

      It seems so tone deaf lol. Warframe is the same game at all but I feel with that game you get a broken or unfinished update sometimes but you usually get the sense that the developers wanted to try something that seemed interesting or different because it could be fun.

    • @Siegram999
      @Siegram999 10 месяцев назад +53

      @@xXx_Regulus_xXx yeah what could possibly go wrong with starfield.....

    • @anegwa
      @anegwa 10 месяцев назад +15

      @@Siegram999 perfect pfp for that comment

  • @oversalyt
    @oversalyt 9 месяцев назад +1239

    This video was more entertaining than the £80 expansion I paid for from a company apparently worth $3.6 billion.

    • @mocapcow2933
      @mocapcow2933 9 месяцев назад +37

      That’s because IHE is worth $3.7 billion

    • @spew42
      @spew42 8 месяцев назад +12

      Crazy what passion and drive to be proud of one's own work does to the quality of the product :D wish Bungie employees were given the green light to make something they'd be proud of, without holding back. But what self respecting artist or engineer is gonna put their best work into something that exists for a MAXIMUM of one year... I'd imagine it's quite discouraging

    • @saartnomsky4523
      @saartnomsky4523 8 месяцев назад

      we got robbed bro, i paid 70 bucks for diablo 4

    • @loquek
      @loquek 8 месяцев назад

      @@saartnomsky4523at least that has some fun content delivered through some decent story

    • @twelvevfxofficial
      @twelvevfxofficial 6 месяцев назад

      Made me spit my drink 🤣

  • @ESmorgue
    @ESmorgue 9 месяцев назад +37

    This is literally the most expensive Season to date. They passed this off as a expansion. They cut "Strand" from Witch Queen in order to pass this off. I imagine that "the veil" was going to storied out throughout the Seasons. Before we got to what was supposed to be "Lightfall".

  • @purgatoriprytania5382
    @purgatoriprytania5382 9 месяцев назад +103

    I love how the entire campaign is just filled spliced in between two halves of a cinematic 😂

  • @cheekytoss907
    @cheekytoss907 10 месяцев назад +270

    “A live service is about being fast”
    Yet it can take them MONTHS to fix issues in the game. What a piss take

    • @KIager
      @KIager 10 месяцев назад +29

      >gotta go fast
      >bug that ties frame rate to damage has been in the game for years

    • @davixx1995
      @davixx1995 10 месяцев назад +14

      the live service raison d'etre is making more content for the players to churn, that's the only important metric, and that's the only thing these live services do fast, they make digital junk to nickel and dime you with, it's very in line with the general reasoning of capitalism, they keep building and extending a bridge, they don't do maintenance on what's been built, they only care about finishing the bridge, but that's the thing, it's never finished, it's a journey without destination, a bridge built towards nowhere, until it inevitably collapses under its own weight.

    • @goliver9991
      @goliver9991 10 месяцев назад +3

      you cant sell fixes.. yet

    • @Erinn909
      @Erinn909 10 месяцев назад +6

      i dont even know what theyve "fixed" haha everytime i log on if im not greeted with an error code or constant contacting destiny 2 servers, ill find bugs with the new loadout system, visual glitches and clunky gameplay. As much as I love this game to bits, idk how much more i can keep invested in this game. I will still play it when theres new content but i will never have the same enjoyment i had when i made my first playthrough up to witch queen.

    • @arandomcommenter412
      @arandomcommenter412 10 месяцев назад

      Are you saying his take is bad or..?

  • @officialg39
    @officialg39 10 месяцев назад +616

    it’s crazy to me how after however many years humanity has been able to traverse the solar system in this universe, that they just apparently have never been to one of the biggest planets

    • @zeporion6091
      @zeporion6091 10 месяцев назад +76

      Nor has anyone from Neptune been anywhere else

    • @ElA-eb9pi
      @ElA-eb9pi 10 месяцев назад +22

      The in game reason is that the city has been hidden by savathun using weird hive magic.

    • @seanm7759
      @seanm7759 10 месяцев назад +96

      @@zeporion6091 they actually have. Post-expansion lore explains how previous Cloudstriders scouted the solar system, and one even went to Earth and erased all records of the ship that fled to Neptune during the Collapse after seeing how Humanity warred amongst itself during the Dark Age.
      Sounds interesting until you realize it raises more questions than it answers. Much like the expansion as a whole.

    • @redbruhcolli
      @redbruhcolli 10 месяцев назад

      Destiny lore and story are plain shit

    • @ipsyper791
      @ipsyper791 10 месяцев назад +13

      Pretty sure Guardians did go to Neptune but couldn’t find the giant city bc of the storm or something which is still dumb. You would think they would at least be picking up on absolutely insane amounts of energy coming from Neptune if they were producing more then in Earths golden age lol.

  • @bradhackworth5109
    @bradhackworth5109 9 месяцев назад +32

    The best thing about IHE is that he's been talking about basically the same thing since D1 Vanilla, and much of what the Destiny community has been talking about lately is exactly what these videos are about. I can't wait for (hopefully) The Final Shape video.

  • @AurelieAris
    @AurelieAris 9 месяцев назад +21

    I had this massive copium theory that inside the Traveler would be all lightbearers who died but in their prime state, so all Lucent hive we killed could be made into graceful moth people again as a final faction, but that kinda got thrown out the window since Cayde is still a robot, rip

    • @Ram-lo1ji
      @Ram-lo1ji 29 дней назад

      Yeah but guardian Cayde was always an exo. That’s his “perfect” form. Exo bounty hunter pre collapse Cayde is gone. Two separate people and lives.

  • @xornanbu
    @xornanbu 10 месяцев назад +788

    I cannot describe the excitement I was in when anticipating the release of this video. You never fail to entertain!

    • @MrCommentGod
      @MrCommentGod 10 месяцев назад +2

      The entertainment levels always go up 📈

    • @Kernwadi
      @Kernwadi 10 месяцев назад +7

      I forgot that this channel exists...

    • @frogglen6350
      @frogglen6350 10 месяцев назад +1

      Well he dud screw up in his first last jedi video

    • @chaosmirco
      @chaosmirco 10 месяцев назад

      This!

  • @obikedog
    @obikedog 2 месяца назад +5

    Absolutely mindblowing to see the "manager" talk so candidly. He basically says the quiet parts out loud - guessing to an audience of managers and investors? This concept of "velocity" being more important than quality in what essentially is viewed by its consumers as playable art is the beating heart of why Destiny is so frustrating. It has so much potential. Here the manager admits he has the talent and passion at his disposal and its his job to crush that in pursuit of profits for his masters. How depressing.

  • @TheGrades90
    @TheGrades90 9 месяцев назад +43

    The team that.Bungie was in the late 90s and early 00’s created some real magic.
    And seeing that GDC talk, coupled with their awful content releases for Destiny has pushed me to remind myself, “That team is gone, and it will never come back. They do not want to make good games anymore.”

  • @beland001
    @beland001 10 месяцев назад +58

    The gravity lift was attached to your frame rate. For it to work properly you gotta drop your frame rate down to 30. When I figured it out, I couldn’t believe it. Beyond infuriating

    • @LEXXIUS
      @LEXXIUS 10 месяцев назад +13

      It's the year 2023 and still not enough technological advancements to not to tie crap in game to the framerate!
      And the grappling to moving objects seems to be in the same boat. I play at 120 fps and during the mission where you are given the option to grapple onto a thresher (if I recall the name correctly) and it always dropped me when it flew in a curve.

    • @kilianbalter
      @kilianbalter 9 месяцев назад

      @@LEXXIUS Wow I knew about the lift (and the dozens of other previous framerate bugs), but it never occurred to me it was also the reason I had so much difficulty with that Thresher every time I tried. Seriously thought it was just me not understanding the grapple correctly. Thank you I can now live in piece.

  • @raptorprimal1077
    @raptorprimal1077 10 месяцев назад +182

    "Only strand can withstand a suppression field" yet when you replay the mission with the unlocked strand subclass, you cannot use strand unless you find the green glowie things. I love this consistent attention to detail from bungie

    • @ParagonFury
      @ParagonFury 10 месяцев назад +6

      Because the mission is designed and balanced around the Suppression mechanic, and Bungie doesn't want people getting Strand from Normal, then using it to trivialize sections of the Legendary Campaign that would otherwise be much more difficult.

    • @scotttimbrell8632
      @scotttimbrell8632 9 месяцев назад +37

      @@ParagonFury You do realise that the missions are not, in any way, designed and balanced around suppression fields right? They are actually JUST annoying small sections where the game wants you to hold E on something....its a joke.

    • @ParagonFury
      @ParagonFury 9 месяцев назад +1

      ​@@scotttimbrell8632
      1: The first fight where Jammers are present.
      2: The fight right before getting the Drake Tank.
      3: The fight in the hanger before getting Strand.
      Jut 3 fights off the top of my head that would be massively different if you were allowed to Super and/or use all your powers freely.

    • @scotttimbrell8632
      @scotttimbrell8632 9 месяцев назад +3

      @@ParagonFury Massively different? I hardly use my super in most of the missions because i forget i have it. The suppressors are literally there to force you into using strand, thats it, you could do the mission without your super but you have to use strand because thats how you destroy them. Guess the levels are designed around them because the level designers FORCE you to use the grapple.

  • @satevo462
    @satevo462 8 месяцев назад +13

    I don't even play the game anymore but one look at Nimbus made my irrationally angry. It's like they tried to create the anti-Cadye-6.

  • @isxuros753
    @isxuros753 9 месяцев назад +16

    "A mess and a slap in the face that the community should not forgive them for."
    This is exactly what needs to happen. The community needs to stop buying and playing the garbage just hoping it will get better. There are only a handful of games I truly regret spending money and time on, but D2 is at the very top of the list. Not another hour or penny. Just wish I had taken off the Halo days nostalgia goggles sooner and realized Bungie is a shell of the studio they once were.

  • @jesuschrist7833
    @jesuschrist7833 9 месяцев назад +112

    You know what would’ve been sick? Is that instead of Rohan dying, Nimbus dies. It would be how even fresh recruits can still die in battle, and that war will always be cruel no matter where you go.

    • @IndoorSitup
      @IndoorSitup 9 месяцев назад +53

      i agree and the best part is that nimbus dies

    • @JeanMarceaux
      @JeanMarceaux 2 месяца назад +4

      Rohan dies but Josuke just fixes him up again and they go back to tracking down that wacky pink cat
      wait wrong Rohan

  • @glennhengist3977
    @glennhengist3977 10 месяцев назад +331

    It really is inspiring to watch this whole channel's focus evolve from complaining about how annoying Gangyam Style was into a detailed account of a young man slowly losing his battle with addiction. My personal favorite arc was the one about Keemstar going down into lava. Cheers mate!

    • @SwiftNimblefoot
      @SwiftNimblefoot 10 месяцев назад +15

      What baffles me is how he even stays afloat, considering he barely produces any content anymore. Pity, his search for the worst videos used to be great.

    • @BiBiren
      @BiBiren 10 месяцев назад +41

      @@SwiftNimblefoot honestly i'd rather sub to someone who gives time to make quality content (even for so long, i can probably guess he has a job and a LIFE outside of youtube) than someone who pumps garbage content everyday. you can't rush art. just sayin'

    • @Idengard
      @Idengard 10 месяцев назад

      @@SwiftNimblefoot I don’t care about the interval, but I am disappointed this seems to have become a gaming channel

    • @explosivooo
      @explosivooo 10 месяцев назад +4

      if this channel has one purpose, to shine a light on the biggest gaming grift that continues to this day, then I don't care about how long the videos take. Don't agree with the algorithm, commenters.

    • @ysucae
      @ysucae 10 месяцев назад

      ​@@explosivoooi mostly agree.
      but have you heard of star citizen lol

  • @BlackTearDrop
    @BlackTearDrop 7 месяцев назад +22

    My biggest upset about this is that the scene when Osiris instinctivly reaches out for Sagira is genuinly heartbreaking and considering how single minded and tunnel visioned he was being throughout the campaign it would have been great to explore that more. Especially since his grief over Sagira and his lightless state has never truly been explored.
    Unfortunately no one talks about it and the campaign overshadowd that small plot thread of Osiris coming to terms with himself.

    • @I_am_a_cat_
      @I_am_a_cat_ 6 месяцев назад +2

      That's because Osiris SUCKS as a character, and no one cares.

  • @BotBoy-un3pz
    @BotBoy-un3pz 5 месяцев назад +10

    1:12:24 well, trailer for final shape has come out and looks like a bunch of old maps and exotics once again excused with "muh nostalgia". Spot on with that prediction. Here's hoping the recent layoffs will be enough to finally kill off this awful, awful company.

  • @bladdyboi2962
    @bladdyboi2962 10 месяцев назад +310

    It is so important in storytelling to have a clear motive that the hero is fighting for. Them not explaining the veil is like Gandalf not explaining anything about the ring to Frodo and just saying he has to throw it in a volcano over and over again.

    • @Vonias
      @Vonias 10 месяцев назад

      FRODO YOU GOT TO THROW THIS RING IN THE VOLCANO FRODO!! HURRY!!
      "What?? Why?"
      I DONT HAVE TIME TO EXPLAIN FRODO YOU MUST THROW IT IN THE VOLCANO OR A TERRIBLE FATE WILL BEFALL US ALL!

    • @thesavagegummybear7341
      @thesavagegummybear7341 10 месяцев назад +17

      I think you just perfectly described light fall

    • @stevescruby1343
      @stevescruby1343 10 месяцев назад +20

      The story just makes our Guardian feel utterly moronic and without any agency. He just goes around slaughtering entire armies literally without being able to explain what his objective is, what he’s doing or why. It’s just “we need to get to the Veil, go kill these guys trying to get the Veil.” What’s the Veil? Don’t know! We don’t even learn anything about it after clearing the entire campaign. It’s just some…pink thing that the Bad Guy wants. It’s hard to understand or have a sense of stakes when you aren’t given the first clue as to what’s going on. It was such a weird, surreal experience to play through because I was genuinely mystified the entire time as to what any character was doing or talking about. Hell, what even was that Radial Mast thing? That was never explained either.
      It felt like the missions were created by one team and the story / lore was created by another, and it seemed that they barely communicated.

    • @sanjidandelion
      @sanjidandelion 10 месяцев назад +1

      ​@stevescruby1343 The veil was explained WAY too late. It was explained as a story mission that it's supposed to be the source of darkness just as the traveler is the source for the light.

    • @stevescruby1343
      @stevescruby1343 10 месяцев назад

      @@sanjidandelion Ah I see. Yeah, to be honest…that’s just too late. We should have been given some kind of hint during the campaign so that we could have some notion as to what the heck we were doing.

  • @Chaogod1233
    @Chaogod1233 10 месяцев назад +173

    My favorite part of all this is how Bungie fans thought the bad guy was Activision (which they are a shit company) but turned out to be Bungie all along.

    • @Traxiconn
      @Traxiconn 10 месяцев назад +21

      IDK man, I think a sub-par video game is a lot better than sexually abusing women.

    • @elinfini
      @elinfini 10 месяцев назад +19

      Maybe Activision "infected" Bungie with their BS practices.
      But yeah, Bungie is a lost cause at this point.

    • @PSYMEDIC
      @PSYMEDIC 10 месяцев назад +7

      @@Traxiconn Agree, the difference however is that one is a legal issue within the company between employers and employees and the other an issue directly effecting the consumer. So you can bet you ass what is more important to the mindless money bringing sheep that a consumer is.

    • @nomadhomad3685
      @nomadhomad3685 10 месяцев назад +1

      I same Bungie I looked forward to hearing from 2003-2010...
      Another great thing lost to greed.

    • @elitetripod4188
      @elitetripod4188 10 месяцев назад +19

      @@Traxiconn Yet gamers still bought Overwatch, Call of Duty and Diablo without hesitation. Sends a pretty good message doesn't it

  • @arlindkrasniqi3315
    @arlindkrasniqi3315 9 месяцев назад +14

    i am so glad to see im not the only one who finds osiris so grating as a character.

  • @LordSchattenwind
    @LordSchattenwind 8 месяцев назад +5

    I thought the thumbnail was a meme, like those ScreenRant pitch meeting videos where they make the eyes big, but that apparently is really the design of the Witness? lmfao

  • @prdalien0
    @prdalien0 10 месяцев назад +325

    Loved when I heard "Watch out Guardian, the 'group' have the 'thing' " Stellar dialogue as always from destiny.

    • @NateTheScot
      @NateTheScot 9 месяцев назад +64

      Oh no, the X are about to use the Y to do the Z, guardian! STOP THEM!
      Copy paste for 4 hours.

    • @eliaspanayi3465
      @eliaspanayi3465 9 месяцев назад +11

      I do not know who I am, I do not know why i am here, all I know, is that I must kill

    • @drakvaclav826
      @drakvaclav826 9 месяцев назад +24

      (after 35 minute bulletsponge boss battle while your ghost is hacking something): Oh no, this *insert light artifact* actually is far more powerful than we thought, it is connected to *insert vaguely established concept* in some way!
      *Quest added: Visit Ikora on *insert Vanilla D1 location*
      *Quest added: Find 8563 *insert a throwaway collectable* by killing *insert a D1 enemy type*

  • @BaRtt4
    @BaRtt4 10 месяцев назад +543

    That motto change is so funny and tragic at the same time. Somehow it's not evil big publishers that made bungie corpo, it's them going independent

    • @carlos-zy7vx
      @carlos-zy7vx 10 месяцев назад +59

      to be fair bungie was like this even in destiny 1

    • @dinkydonker4580
      @dinkydonker4580 10 месяцев назад +17

      Contemporary animal farm

    • @elitetripod4188
      @elitetripod4188 10 месяцев назад +26

      Netease invested heavily in them back in 2018. There's your reason.

    • @TonyNumber9
      @TonyNumber9 10 месяцев назад +38

      Yet halo fans want bungie to make halo great again and still think they are still same amazing company lmao

    • @grimjoker5572
      @grimjoker5572 10 месяцев назад +6

      Which makes a bit of sense. When they had big parent companies to cover the cost they could be idealistic it's a lot harder to stick to your passion and vision when you're the one holding the bag.

  • @fyrusgrey5153
    @fyrusgrey5153 9 месяцев назад +31

    This game took too many years of my life away from me. I used to be able to forgive story mistakes like these, but in retrospect it was always just sad.
    This game may be fun, and I still have a place in my heart for it and the friends I’ve made through it, but I just can’t do it anymore. My affection for it is equivalent to a former addict’s affection for their vice, I know the potential for joy is still there but I also know it’s at the cost of my well being.
    Sorry Destiny. You were a largely positive aspect of my teenage years, and I will remain up to date on updates and content through my friends, but my time playing you has come to an end.

  • @ventkatczinsky
    @ventkatczinsky 7 месяцев назад +5

    i uninstalled destiny 2 after the first mission.

  • @tyk-tok8423
    @tyk-tok8423 10 месяцев назад +395

    It is super telling that Bungie no longer feels comfortable with a company motto/mission statement centered around creating the things they wish to see in the world. Tells you everything you need to know about the current state of this company.

    • @NateTheScot
      @NateTheScot 9 месяцев назад +49

      Also the fact their pronouns are above their fucking JOB TITLES in their promo shit tells you everything about what their current focus is too.

    • @MadMadChad
      @MadMadChad 9 месяцев назад

      Destiny is just a tryhard Warframe clone for the mentally backwards so they can shoot braindead AIs in a braindead plot for braindead fanboy soyjacks

    • @DaPark3
      @DaPark3 9 месяцев назад +69

      @@NateTheScot yeah inclusivity is totally the problem not corporate greed

    • @brothermanguy
      @brothermanguy 9 месяцев назад +39

      @@DaPark3 inclusivity and corporate greed can be argued to be connected

    • @Otacon2099
      @Otacon2099 9 месяцев назад +17

      @@brothermanguy if any of you heard about the magic the gathering LOTR cards than yes i agree they are 100% connected

  • @falloutnewvegasboy
    @falloutnewvegasboy 10 месяцев назад +150

    Seeing that this is what Bungie turned into, there was literally 0 hope for Halo in either their hands, or 343's

    • @elinfini
      @elinfini 10 месяцев назад +49

      It's like Bungie (the original one) truly died when it was split in two.
      With both remaining halves being mockeries of what it used to be.

    • @waterbottle6644
      @waterbottle6644 10 месяцев назад +18

      They need to give me a chance, I can save Halo. Trust me

    • @ChloeCal
      @ChloeCal 10 месяцев назад +17

      ​@@waterbottle6644I believe in you

    • @mc-ps-playa5569
      @mc-ps-playa5569 10 месяцев назад

      @@waterbottle6644Not like you can fuck it up any harder…

    • @dominikdoom
      @dominikdoom 10 месяцев назад +12

      @@waterbottle6644 Honestly, a lot of fans could probably direct better game decisions than AAA companies at this point. Just look at the amount of innovation most indie games still have to offer, they need to be good and interesting to get noticed. But the issue, as was nicely illustrated by the GDC talk, is that it is way easier to milk an established fan base for their copium money than to actually make a good game.

  • @homefront1999
    @homefront1999 8 месяцев назад +9

    I truly think the idea of finding a lost Human colony could be amazing. Even if it's something like " They're all in a Matrix setting" Where few know what's happening in reality. While the rest of the colony believes everything is fine before the collapse. So when you arrive you are able to enter the colony, eventually being able to access the digital world and see what life was like before the collapse. Maybe give in clues as to what your character was like or did before they originally died. Maybe you can have the option of uprooting everyone from the simulation back into their original bodies ( Probably of been frozen) or let them sleep in blissful ignorance.

    • @ValentinoMarino11
      @ValentinoMarino11 3 месяца назад

      That’s a cool and creative idea! But cool and creative ideas aren’t exactly Bungie’s forte.

  • @chasethecringewolf2195
    @chasethecringewolf2195 9 месяцев назад +9

    I find it funny. I got into Destiny after vanilla and the first two dlcs right before taken king. While watching IHE the whole time, and since then I have unironically been there for every dlc he’s covered. From Taken King to Rise of Iron, to Vanilla Destiny 2 and then to Forsaken (yes i legit took a break here with him) then I quit Destiny, came back with Witch Queen and so did he.
    Then this one pops up. I did not play it. Legit was in a clan that kicked me for being inactive for one week because I was depressed with work but I wanted to play Elden Ring, but they kicked me when my back was turned. Even addressed it to them two days earlier. Soured my whole mood of the game, never beat Oryx in the raid so I kinda felt like i’d never really be able to play the game and experience it all by myself.
    Then I literally played No Man’s Sky this morning and I have unironically been more satisfied with that game in an hour and a half than I have with Destiny in literally years. Burning alive on a planet scavenging for resources, coming across niblets of a story, then flying my ship up to find out not only is my play space borderless but I could fly into space with no loading screen and look down to the planet asking me to orbit it.
    Thats what Destiny has done to me. Its convinced me that flying ships in space is just a loading screen.

  • @NotLotus_
    @NotLotus_ 9 месяцев назад +345

    The darkness has lost its darkness feel, like it’s evil gravity it had. Now it’s something not even worth fearing

    • @annoyingnessbeginswithme5698
      @annoyingnessbeginswithme5698 9 месяцев назад +42

      I'd say gravity would be scarier than the witness

    • @marcust478
      @marcust478 8 месяцев назад +33

      @@annoyingnessbeginswithme5698
      The Light!
      The Darkness!
      The Traveler!
      The Veil!
      The Witness!
      Soon...The Final Shape...where Bungo will introduce...
      THE GARDENER!

    • @annoyingnessbeginswithme5698
      @annoyingnessbeginswithme5698 8 месяцев назад +17

      @@marcust478
      Every guardians final fear is not the witness but the architects, those mfs be making gravity hit different

    • @Dat_Jonx
      @Dat_Jonx 5 месяцев назад

      @@marcust478The Gardener, an evil entity that slept for thousands years in Black Garden has finally awaken.

    • @robosing225
      @robosing225 5 месяцев назад +4

      @@marcust478 The _The_ The!

  • @flaksoft8003
    @flaksoft8003 10 месяцев назад +376

    We never thought bad dialog could get worse
    Until they did

    • @davecrupel2817
      @davecrupel2817 10 месяцев назад

      Speak for yourself.

    • @BigBoss549
      @BigBoss549 10 месяцев назад +8

      @@davecrupel2817?

    • @flaksoft8003
      @flaksoft8003 10 месяцев назад +2

      I miss IHE's ghost
      He had personal issues but he sure knew how to speak

    • @dacedave4161
      @dacedave4161 10 месяцев назад +3

      ​@@davecrupel2817I see what you did there

    • @Nobody-uj8qh
      @Nobody-uj8qh 10 месяцев назад +5

      “ I don’t have time to explain why I don’t have time to explain.”

  • @egirlcafemanager7119
    @egirlcafemanager7119 9 месяцев назад +14

    Bungie knows how to give you that feeling of wonder, mystery and satisfaction. It worked really good for Halo. But telling a story through a live service and chopping it into pieces for every dlc and seasonal event its what hurts them the most

  • @wdf70
    @wdf70 9 месяцев назад +3

    What kills me is that the old Bungie made a great and simple story in Halo.
    1. Green man fights aliens and stops them from firing a big gun to save earth by destroying it.
    2. Green Man and Cool alien bro it up to stop religious zealots and sentient gorilla dudes from taking control of dangerous precursor facilities.
    3. Green Man and crew stop alien zealots from taking control of facilities that control all the big guns at once resulting in green man having to sacrifice everything and be left behind.
    Halo 1-3 ODST and Reach were always simple to follow and the lore in the background was always optional, but there were always easter eggs for those that read the books or delved into the lore or just followed the company.
    New Halo, the lore is required to understand what the hell is going on. Who are the bad guys? Read the books. Why are they doing things? Read a wiki article. Humans are actually a super advanced species that got devolved into what they were in halo 1-3? Cool, never explained in the games.
    Destiny is more of the same. The story makes no damn sense because everything comes 2 expansions later and is explained in such obtuse terms that mean nothing. Vanilla Destiny 2 was probably the easiest story to follow. There's a big mole rat guy. He stole our ball, we would rather that not happen, so we shank him up one.

  • @DrNotnert
    @DrNotnert 10 месяцев назад +532

    It's such a classic Bungie move to go from making a great expansion with a fantastic story in Witch Queen, to delivering a mediocre expansion with possibly the worst story Destiny has ever seen in Lightfall. Well done, Bunghole

    • @imagoloop4819
      @imagoloop4819 10 месяцев назад +43

      Bunghole😂😂😂😂

    • @deco4091
      @deco4091 10 месяцев назад +1

      a bit of a stretch. witch queen set a bar too high for lightfall, that's y u think it's the worst, but if u think about it, even forsaken and rise of iron had less storytelling than lightfall. most of the campaigns in destiny were worse than lightfall, so i don't blame them too much. but it sucks that they didn't expplain what the veil was and that it seemed more like a strand campaign than it did an actual war/conflict. witch queen's stakes felt much higher but at least lightfall was very FUN gameplay wise

    • @Shark-Fist
      @Shark-Fist 10 месяцев назад +65

      @@deco4091 While Forsaken may have had less storytelling overall, I'd argue its story's low-points were still better than Lightfall's high-points. More doesn't equal better

    • @yourewrong9028
      @yourewrong9028 10 месяцев назад +36

      @@Shark-FistI would actually say that the fact that Lightfall had so much storytelling was what exposed how bad it was. Because like, honestly, most Destiny stories aren’t good, or are decent at best. Witch Queen was a huge exception. But Lightfall like, had a lot of ATTEMPTS at story, and they almost all fell flat. A lot of mediocre story feels worse than a small mediocre story.

    • @Vanished584
      @Vanished584 10 месяцев назад +7

      WoW Retail: "First time?"

  • @PhantomHalf
    @PhantomHalf 10 месяцев назад +99

    “Your strand levels are increasing” give the same vibes of midichlorians

    • @Rifky809
      @Rifky809 9 месяцев назад +4

      Truly the most strand-type experience

  • @sigmachud9092
    @sigmachud9092 2 месяца назад +7

    the marvelization of dialogue is unbearable.

  • @ouchiegiverjr
    @ouchiegiverjr 9 месяцев назад +11

    The people who designed Nimbus should get fired.

    • @ionbing2884
      @ionbing2884 9 месяцев назад

      Honestly, he's an improvement on the typical Destiny aesthetic which is consistently garish and hideous.

    • @supersardonic1179
      @supersardonic1179 4 месяца назад

      @@ionbing2884 Looks more like someone trying to cosplay Robocop on a budget.

    • @115zombies935
      @115zombies935 24 дня назад

      @@ionbing2884Laughably bad take

  • @ElvistheAlien
    @ElvistheAlien 10 месяцев назад +6212

    It's great to see you in my sub box again. Another well articulated video with great points.

    • @Kernwadi
      @Kernwadi 10 месяцев назад +34

      "This video doesn't exist."
      -Bilbo Baggins

    • @gayralseitweets
      @gayralseitweets 10 месяцев назад +8

      agreed

    • @Vanished584
      @Vanished584 10 месяцев назад +4

      Still waiting for you to get on the Baited Podcast.

    • @LemonChickenSlurp
      @LemonChickenSlurp 10 месяцев назад +9

      We love you Elvis!

    • @leighbrown2595
      @leighbrown2595 10 месяцев назад +1

      Casual

  • @CathPaluigi
    @CathPaluigi 10 месяцев назад +302

    I love watching IHE rag this game I never had any intention of playing, he makes it sound intriguing with potential to be great while at the same time making me feel lucky for never having fallen down that rabbit hole.

    • @justsomewalrus9923
      @justsomewalrus9923 10 месяцев назад +28

      That's pretty accurate. Lots of wasted potential

    • @alexA.7529
      @alexA.7529 10 месяцев назад +27

      You straight up accurately described a lot of Destiny right here

    • @Killomainia
      @Killomainia 10 месяцев назад +20

      As a 9 year crack addict of this game, I can fairly say you have made the right choice. Run while you still can

    • @quasimoto1036
      @quasimoto1036 10 месяцев назад +2

      It’s honestly like heroin, sounds extreme but I use that as an example in the sense that it’s fucking awful but I’ve been playing for so long I just can’t give it up

    • @diamondhamster4320
      @diamondhamster4320 10 месяцев назад

      Does not matter. He still paid for the full priced expansion pack.

  • @JohnRRyder
    @JohnRRyder 8 месяцев назад +4

    Thanks for pointing out the tone shifts with just the cover of Lightfall itself.
    I remember being so excited back in the day with Lightfall being the big finale. All or nothing, Darkness and Light in our hands, and a all out warzone in the Last City (as a new patrol zone).
    Then they announced The Final Shape, and i was...confused. I still figured okay, maybe the title is in reference to the aftermath? Maybe something happens during Lightfall that results in the witnesses ideal "final shape", and that expansion was us deaping/experiencing it.
    Then they released the NEW Lightfall trailer, the 80s synnthwave feeling was...deflating for my hyper, honestly.
    I love the 80s aethestic, and i enjoy games that use it well, but with how Lightfall was shaped in my mind...i wasnt expecting something called LIGHTFALL to be it.
    So my sails have been blown out honestly, and I feel like im just going through the motions with each season now. And i hate the people (especially content creators) who say "oh just take a break, come back later".
    But with the FOMO design so ingrained in my head because of their business model, i feel like i cant. I feel trapped. I missed Season of the Hunt, and while story wise i didnt really miss anything, i missed the cool looking armor sets. I still regret that to this day because theres no way for me to go back and grind the old passes (especially when i finish the current one. Something i wish Bungie would copy from Halo Infinite.)
    My friend and I agree, The Final Shape is the big finale, and despite the showcase insiting otherwise, i think a vast majority of the community agrees. Whatever happens in the expansion will be how they walk away from the series...but because of the already shown episode style format going forward, i dont know if we really can, because the FOMO will be strong.
    "Oh you beat the Witness in the raid, but you didnt FULLY kill him. Make sure to get your episodes pre ordered so that you can continue the fight and finish him off!"
    I just...it goes beyond fatigue. It's depression by this point. Atleast its only a few times a year, and the rest of it i play just as fun games with more engaging moments.
    (Destiny's core gameplay and shooting can be super fun, dont get me wrong. But i feel like great gameplay can only get you so far, and you need to have engaging setting and whatnot around it to make a full experience. Destiny 2 instead draws it out by...months, and the end result is usually hit or miss. Espeically from the seasons that their plots didnt..really...result in anything meaningful in the long run)

  • @danialyousaf6456
    @danialyousaf6456 6 месяцев назад +7

    How is it that genshin of all games has a better live service model (and an actually engaging story) than destiny 2 ?
    Like each new update adds in a new region along with new enemies, bosses, playable characters and story quests both main and side.
    Destiny just has one expansion every few months that adds nothing to enhance the main game except more loot to further dilute the loot pool.

    • @someoneelse803
      @someoneelse803 5 месяцев назад +10

      honestly it's extremely hard to believe that a glorified slot machine with tits has a more user friendly monetization system than most other games on the market
      and the funny thing is, I'm more willing to give Genshin my money than most other games
      oh wow would you look at that, not locking anything behind paywalls and making it obtainable through enough playtime would make me want to spend money in order to pay respects to the developers, who would've guessed

    • @TheYipee99
      @TheYipee99 12 дней назад

      ​@@someoneelse803GLORIFIED SLOT MACHINE WITH TITS 😂😂

  • @qq1933
    @qq1933 10 месяцев назад +42

    I like how when Ghost said "here goes nothing" he really mean it!

  • @a_lost_one
    @a_lost_one 10 месяцев назад +303

    I have never played a single second of any Destiny game, but I absolutely love all of IHE's Destiny videos.

    • @mckenziemelody7258
      @mckenziemelody7258 10 месяцев назад +14

      lucky i finally quit before which queen shit

    • @dignelberrt
      @dignelberrt 10 месяцев назад +7

      ​@@mckenziemelody7258witch queen was a good expansion though

    • @cwj2733
      @cwj2733 10 месяцев назад +1

      @@mckenziemelody7258witch queen was good, lightfall is shit

    • @somedogsarecops2354
      @somedogsarecops2354 10 месяцев назад +27

      @@dignelberrt No it wasn't, only people who have Destiny brain rot think Witch Queen was good. It was a 5/10 at best but by Destiny standards it was a 9/10.

    • @dignelberrt
      @dignelberrt 10 месяцев назад +5

      @@somedogsarecops2354 I never said it was amazing, but it was a good story that started off a little weak but got better as it continued. I'd say it's a 7/10, above average but not significantly. Keep in mind I'm just talking about the story missions of it, not the post-story gameplay loop.

  • @RashedHiyasat
    @RashedHiyasat 4 месяца назад +4

    I love how you called out Beyond light as just a tutorial for the Statis subclass, which it totally was. its ridiculous

  • @kyrursa
    @kyrursa 5 месяцев назад +6

    I feel like you could turn lightfalls cringey writing into a drinking game but you would be dead from alcohol poisoning.

  • @ysucae
    @ysucae 10 месяцев назад +179

    this reminds me.
    i'm in writing/art circles with people going for scifi, fantasy, and other such genres. i help by proofreading. i see a lot of cool stuff, but there's a wierd pattern i noticed:
    a LOT of nerdy intellectual dudes, and by a lot i mean ALL OF THEM SO FAR, go for very high concept philosophical stuff, they spend hours finding the perfect terms for their concepts, crafting super intricate phrases and drawings and music for them, and they hype their stuff so hard. and 100% of the time, IT IS A UNENDING CLUSTERFUCK full of very pretty words and pictures but nothing makes sense and hold up to scrutiny. nothing is explained because 'it's supposed to evoque itself' or some bullshit. the human elements are horrendous. it's like they have no self awareness of the fact people are not in their heads while reading their stuff. it is exhausting and soul crushing. worst of all, they think they're hot shit and there's nothing to change. most of it is straight up pulled from better works or 'heavily inspired'.
    the shitty story beats you just described is painfully similar to every. single. one. of those works. it just clicked that maybe those dudes only consume those kind of mainstream videogames/comics/books as their main inspiration. maybe they genuinely think if a AAA game dev do this shit it's good. maybe they really don't see how the fracturation of artforms for the purpose of slowly feeding it to the masses for huge profits distorts the whole and makes it weak. anyway i got burned out, i stopped responding to their emails lol
    also like 80$ for this shit? straight up robbery

    • @zaguitoblackbeard
      @zaguitoblackbeard 10 месяцев назад +13

      You are not alone in this. Thanks for sharing your story, geeky types are always so social awkward that they don't know the first thing about drama and actual world building.

    • @crediblesalamander8056
      @crediblesalamander8056 10 месяцев назад +30

      This is what happens when people think themes and vibes are all you need because they make your story "deep" and "meaningful", while forgetting that novels and philosophy textbooks are two different things for a reason.

    • @UshankaMaster
      @UshankaMaster 10 месяцев назад +22

      "maybe those dudes only consume those kind of mainstream videogames/comics/books as their main inspiration" this is exactly what's happening to plots of 99% of a lot of films, anime etc. coming out in the recent years

    • @crediblesalamander8056
      @crediblesalamander8056 10 месяцев назад +13

      @@UshankaMaster this 100%, the most influential and groundbreaking works in any field are almost always at least partially inspired by something completely unrelated.

    • @arsarma1808
      @arsarma1808 10 месяцев назад +14

      To paraphrase Steve Shives "Why would I call it Gre'thor when Klingon Hell makes more sense and is funnier?"

  • @keeplearning4L
    @keeplearning4L 9 месяцев назад +360

    this has probably been said over and over but the concept art for destiny makes it look SO sick…i think that’s why a lot of people are perpetually holding hope for a better state of destiny. there are so many cool concepts but they continue to underdeliver and sell out for expensive cash grabs

    • @mosspawcat
      @mosspawcat 9 месяцев назад +26

      This is what scares the shit out of me when people mention the new Marathon's concept art as having a "cool style." I want to be hopeful that one of my favorite franchises won't turn out like Destiny has, but Nu-Bungie(TM) being the way they are just kills it for me.

    • @Legoman775
      @Legoman775 9 месяцев назад +28

      its the abuse victim mentality, you keep going back and hoping things will change but they never will. I tried playing Destiny 2 and its just ok, i dont understand what everyone sees in it. Its an ok shooter with no story just go kill things and get an engram with a random item lol

    • @justzack641
      @justzack641 9 месяцев назад +9

      ​​​@@Legoman775Look at it from the perspective of its own genre. It's a good FPS when you're talking about shooters in general, but within the category of an "MMO looter shooter"? Destiny 2 is right now arguably the BEST game in the market from a gameplay perspective, mostly attributed to the fact that there just isn't a lot of competition to begin with. The closest thing most people can even compare the game to is Warframe, and both of them aren't even really in the same genre to begin with.
      It is the same deal with why there's a community of people who keep buying Madden or Fifa games every year despite literally being the same reskinned games over and over, because there's just *no other options.* The lack of competition feeds into a lack of need to innovate and a lack of effort, and it's starting to show with Destiny.

    • @notoffensivenpc8400
      @notoffensivenpc8400 9 месяцев назад +2

      @@ELpeaceonearth man i jumped after shadowkeep launched, when the game still had the old content in. the story was never good, but the atmoshpere it set up and the mystery just reeled you in and left you hoping that you get that same feeling. i wouldn't compare it to to abuse victim mentality like legoman calls it. i would say it's more like a drug.

    • @christiangarizio7587
      @christiangarizio7587 9 месяцев назад +1

      @@ELpeaceonearth It is no longer d1 vanilla, if youre still playing just because youve been playing a while, its probably best to move on. (Coming from someone with nearly 4k hours in D2)

  • @chaaamoy123gomez8
    @chaaamoy123gomez8 6 месяцев назад +6

    this aged so well

  • @reaganhogg041
    @reaganhogg041 8 месяцев назад +4

    i’ve never seen a more clear example of how much greed ruined something good. Bungie have demonstrated time and time again that they’re capable of ALMOST making a mysterious and engaging story, but it seems the executives lust for cash guts any attempts at trying to tell a single, functional, engaging story. There’s so many times that the game tickles quality or fake any amount of momentum but then is completely lost due to some weird creative or technical decision, all in favour for the live service model

  • @GUNDAMURX73
    @GUNDAMURX73 9 месяцев назад +173

    So wait... if the people of the city live as digitized copies of themselves, why is it neon'd out in the real physical world? It kind of feels like the visual aesthetic of the physical city should have been saved for a journey into the digital world, to show the nostalgic decadence that the digital people live in. Actually, that would have been pretty neat to add in-- a digital utopia, disconnected from the ruined reality of the Destiny world and the danger it's currently in.

    • @jlr1357
      @jlr1357 9 месяцев назад +36

      They usually are in physical form around the city, but they went on lockdown mode, putting themselves on cryo-tanks and connecting to the net when the Cabal attackaed. Of course all of this is sparsely mentioned in random patroll dialogue and lore pages, because Destiny can't have good things.

    • @kosmokat111
      @kosmokat111 9 месяцев назад +4

      also, if they're all digitized and can manifest in physical bodies, would the random sacrifice scene even matter? shouldn't he be in zero danger lmao?

    • @jlr1357
      @jlr1357 9 месяцев назад +9

      @@kosmokat111, no, the Cloudstriders are cyborgs snd that's their real body, they don't get in the simulation for safety because they are the ones who have to defend the server. But the sacrifice was kinda meaningless tho, the human body can't take that many upgrades, so the Cloudstriders only live 10 years in duty before a system colapse, and Rohan was one for like 9'5 years.

    • @kyle857
      @kyle857 9 месяцев назад +10

      ​@@jlr1357 All so they didn't have to create civilian models and have them doing things. Destiny always felt empty when I played OG like 8 years ago. I guess that never changed.

    • @jlr1357
      @jlr1357 9 месяцев назад +4

      @@kyle857, yeah, it usually feels empty because most destinations are post apocalyptic, but when they had to do a real populated city they backed up and used the matrix card to just put random holograms

  • @broguy3540
    @broguy3540 10 месяцев назад +230

    My man boiled down my main issue with Destiny (the heavy over reliance on rng) into one sentence
    "Destiny isn't meant to be fun. It's meant to be played. A lot."
    I love IHE

    • @robosing225
      @robosing225 10 месяцев назад +4

      same and agreed.

    • @sawdust8691
      @sawdust8691 10 месяцев назад +11

      Yep, that's its design.
      That's also why I just uninstalled it a week ago and am not going back.
      The game isn't made to be a satisfying experience or product. It's built to string you along forever, being just good enough to keep you coming back, but never good enough to actually be good.
      So I decided I'm done.

    • @jam227
      @jam227 10 месяцев назад +1

      its always been that to some degree even in the good periods you still had the shit you were grinding daily/weekly

    • @jackburkel4119
      @jackburkel4119 9 месяцев назад

      Brother if there wasn't rng you would get about 100 hours of game time from this game, rng is what makes it good you pleb

    • @SaladDongs
      @SaladDongs 9 месяцев назад

      Uhm actually those are two sentences and an incomplete one!

  • @CNNBlackmailSupport
    @CNNBlackmailSupport 4 месяца назад +4

    "Dan McCauliffe He/Him General Manager"
    And thats a wrap.

  • @jakenikolia1453
    @jakenikolia1453 6 месяцев назад +3

    nimbus's girdle looks uncomfortable af, looks like the inside of the ribs would get rubbed by the sharp edge, its uncomfortable to even look at, the character is just cringe to

  • @velraven8944
    @velraven8944 10 месяцев назад +151

    Destiny as a whole is a great example of why brand loyalty isn't a good thing. Old guard's move on or get fired, the ones left aren't always the ones who knew what they were doing in the first place, and the new recruits can only be as good as the people in charge of hiring them. Bungie is dead, we have Bungo now.

    • @stevescruby1343
      @stevescruby1343 10 месяцев назад +15

      I think creator loyalty or artist loyalty is better than brand loyalty. I enjoy Hideo Kojima’s projects no matter if they were published by Konami or not. Kojima’s Metal Gear games were great but the ones with which he was not involved are not interesting to me in the slightest.

    • @nonixus661
      @nonixus661 10 месяцев назад

      no one is loyal to this game

    • @velraven8944
      @velraven8944 10 месяцев назад +5

      @@nonixus661 Buddy tell that to the people with 4k+ hours

    • @nonixus661
      @nonixus661 10 месяцев назад

      @@velraven8944 "Buddy" really tried a gotcha moment for what? if you have played since released and have done everything or close to everything you could reach that.

    • @pododododoehoh3550
      @pododododoehoh3550 10 месяцев назад +2

      ​@@stevescruby1343Agreed Marty O'Donnel is my all-time favourite media composer, followed by Mr Salvatori who since their forced split has done an impressive job of keeping the score consistent and fresh.

  • @yoshigottagun
    @yoshigottagun 10 месяцев назад +221

    The worst part about Calus as a villian is that he could've been so much better. The last 2 years have had him as a background villain with a lot of interesting lore and character traits being explored. Unfortunately none of this was shown in the campaign and instead he was reduced back to what he was in D2 vanilla, a boring, one dimensional, run of the mill "bad guy".

    • @stevescruby1343
      @stevescruby1343 10 месяцев назад +17

      His boss battle was a huge disappointment as well. No mechanics to speak of - just blast him over and over and fend off adds. There isn’t anything wrong with a straightforward battle per se, but given the depth of this character’s background and his prominent role in the lore, I expected a more memorable showdown. What we got just felt rushed and thrown together. I couldn’t believe that Calus would just stand there and waddle around, allowing himself to get shot over and over without having some way to mitigate the damage or defend himself. The enemy I fought felt too dopey to be Calus.

    • @yoshigottagun
      @yoshigottagun 10 месяцев назад +9

      @stevescruby1343 Absolutely. I would've loved a callback to leviathan or at least some actual mechanic like we had with the Sava fight. He was just a big colossus...

    • @stevescruby1343
      @stevescruby1343 10 месяцев назад

      @@yoshigottagun Yeah. At least give him some kind of Phalanx shield or ability to knock Guardians away. Something defensive that made him fight with some element of cunning or strategy, which would fit with the characterization we’ve been given regarding him for years. It’s just disappointing that his in-game representation has absolutely nothing remarkable about it.

    • @Gh0stGaminginc
      @Gh0stGaminginc 10 месяцев назад +1

      He was also the hardest boss I've fought in this game but the ghost says nothing. Yet in the Witch Queen, he constantly has to exclaim how strong and powerful she is, yet her boss fight was piss easy. I'm so tired with the obnoxious feminism in this game.

    • @MrSporkdude
      @MrSporkdude 10 месяцев назад +17

      @@Gh0stGaminginc bruh what are you on about lol

  • @St.dresden
    @St.dresden Месяц назад +2

    I listen to the original destiny soundtrack to go to sleep pretty often because it’s the most whimsical, beautiful and haunting artistic statement I’ve ever had the joy of listening to. Destiny was the game for my time, I’d been too young to experience halo on release.
    The cut storyline of the traveller actually being evil and the game ending inside the traveller with you killing the awoken Prince. That’s not just the game that was taken away from us, but the story. You had the writers of fucking halo and you told them their story wasn’t what you wanted.
    Destiny killed my childlike heart and belief in the games industry. It meant I didn’t believe the hype for No man’s sky, cyberpunk or any other piece of wasted potential since. It caused me to retreat into the previous decade of games and never look back. I got into New Vegas, Skyrim, Oblivion, dark souls, etc… games that push their medium into something more akin to simulating a reality shift.

    • @ianmaximilian
      @ianmaximilian 20 дней назад

      Right there with ya bud. That starry D1 intro music still gives me a sense of wonder and mystery, unlike the blaring anthems we get nowadays.

  • @skorpion7132
    @skorpion7132 9 месяцев назад +10

    I've watched a campaign playthrough of this now to get some contrast and the key crucial bits that this campaign (and Destiny in general lately) does wrong:
    - They give you a tank, but only 'weak' troopers to shoot at, but then in the next section give you an enemy tank to combat while you're back on foot. If we get a tank to feel powerful with, then give us some powerful enemies as well to tangle with as to give a reason why you have the damn thing.
    - Making characters sacrifice themselves that we have only seen for several minutes on screen in a campaign of a few hours. If the campaigns were the length of say 15+ hours, then sure... but when its just 3ish hours.. failure right there.
    - Giving us a damn cramped AF new world. Why were Nessus, Titan and all the original worlds good, because they provided variety in what playstyle to use. But this cyberpunk-style world is very cramped yet highly vertical... basically anything long range is useless because you cant use the distance.
    - Completely disconnected enemy types, what the f*ck do Cabal have to do here? why is a new guardian class associated with insectlike behavior and style yet make it being wielded by a halfway mechanical force (I would've laughed if you'd face the Vex here.)
    - Add clowns for characters that I'm supposed to like? Seriously, the guy that sacrifcied himself was the 'best' new character. But the other one... Wish I could toss him off one of them large buildings.
    - Story makes no sence because there isn't a story. Yes the game pretends like there is one, but other than "must prevent to reach veil" there's nothing here. Who must we prevent and why? And what is the veil? What if you fail in preventing someone to reach the something? And what if the cloud-guy (forgot name), who is he? why do I care?
    Earlier today I watched the original playthrough of Vanilla Destiny 2 and Curse of Osiris, I played those myself (luckily because I couldn't anymore if I wanted to). Much better experience, for one because its still new and fresh, but the story made a damn lick more sense than this drivel.

    • @skorpion7132
      @skorpion7132 9 месяцев назад +8

      Also: speed over anything else? Has Bungie gone completely daft?
      If Anthem is the pinnacle example of a live-service dead on arrival, Than Destiny2 is the pinnacle example of a live-service starved to death.

    • @panzershreck8077
      @panzershreck8077 8 месяцев назад +3

      ​@skorpion7132 Despite all this wanna know the worst thing about destiny and bungie? It's the bootlicking fanbase that'll defend all this slop. I quit the game cus I knew we wouldn't be reaching anywhere near a competent made video game with how much shills play the game

    • @ValentinoMarino11
      @ValentinoMarino11 3 месяца назад

      @@panzershreck8077Bungie has the worst fan base when it comes to sheer dick-sucking. I wish other studious would get that religious support.

  • @FlamespeedyAMV
    @FlamespeedyAMV 10 месяцев назад +77

    This entire DLC felt AI generated

    • @0uttaS1TE
      @0uttaS1TE 10 месяцев назад +24

      Even the cloudstriders look AI generated. Lookin like some Stable Diffusion shit

    • @papayer
      @papayer 9 месяцев назад +1

      That Nimbus asshat looks like a Fortnite character lol

  • @TheBattlesword
    @TheBattlesword 9 месяцев назад +160

    I pray that not only will the Final Shape be the final expansion, but that Yahtzee was right in his Fallout 76 review about how this overmonetized hell we're in is "only a phase" and gaming will finally be ok again soon

    • @LemonTheKing900
      @LemonTheKing900 9 месяцев назад +19

      It have to be, sooner or later people are going to see through their bullshit and start demanding quality content instead of this, hopefully soon.

    • @Sojo214
      @Sojo214 8 месяцев назад +18

      @@LemonTheKing900Whether people see through it or not doesnt matter all that much compared to the degree of struggle your average person is dealing with.
      Whether people won’t shell out for this content isn’t going to matter, because we’re gradually approaching the point where people CAN’T.
      The well is running dry whether people take their bucket home or not…

    • @I_am_a_cat_
      @I_am_a_cat_ 6 месяцев назад

      Why would it end? These scumbag companies are more profitable than ever before. It's not sustainable, at all... but they don't care. They just want as much money as possible, as fast as possible.
      Nothing is going to change. If anything, it'll only get worse.
      I just hope and pray that Fromsoft never goes down this road.

    • @budlikycz2445
      @budlikycz2445 5 месяцев назад +2

      @@LemonTheKing900 doesnt look like its going to change at all. Take Destiny which is fucking their player base for 9 years now.

    • @roozki808
      @roozki808 4 месяца назад +1

      All it requires is for us gamers to boycott this bullshit gaming industry until these money greedy idiots get booted/go bankrupt and actually start respecting customers again, instead of just allowing them to suck our wallets dry because we continue buying.

  • @Replays96_
    @Replays96_ 6 месяцев назад +4

    Since when did we want to relive arcades from our childhood in fucking Destiny LOL

  • @swisschoco25
    @swisschoco25 9 месяцев назад +4

    "24:26...over delivering will set us up for failure..."
    I have worked in the corporate world for over 15 years and have NEVER heard someone say that.
    They know that they are shipping half ass products, but they don't care because they know the community will still play and spend money.
    Let the player engagement and money drop and THEN they will change their model. But why change when the player engagement is still high and people are spending real world money like hot cakes? These companies do not care about integrity, only the bottom line.
    #boycotdestiny2023

  • @ourotayuun
    @ourotayuun 10 месяцев назад +55

    "Explain the proper nouns, please" is probably the most succinct critique of Destiny's writing that I've ever heard.

    • @papayer
      @papayer 9 месяцев назад +3

      I personally prefer 'What...? What is it?!?' and 'What is happening?' both work just as well. You know you've got some phenomenal storytelling skills when your player has no idea what the hell is even going on.

    • @ourotayuun
      @ourotayuun 9 месяцев назад

      Honestly, my head canon during my brief dalliance with Destiny 2 was t that no one had any idea what was going on. All of the characters were just as ignorant of everything as I was, and they were just responding to bullshit with bullshit.
      Every guardian, every npc, clueless. Floaty orb did necromancy on them, and they wake up and OMG ALIENS. That Speaker asshole? First noob resurrected ask him what's up and he just went with it and faked his way into the life he lives now. The Vanguard? Zero idea what anything even is, probably woke up 15 minutes before the player characters and just made themselves look in charge/important.
      No one knows what's going on, everyone is just making it up as they go, afraid to admit they're just as confused as I am. What's the Traveler? "" Ooooooooh. I getcha. *exaggerated wink*.

  • @Esson1
    @Esson1 9 месяцев назад +108

    I wanted a dark and brutal end time styled lightfall, with my hive magic to go with my thorn and osteo striga. Instead we got, whatever that was.

    • @nialltealeaf275
      @nialltealeaf275 9 месяцев назад +4

      It's kinda tragic when you realize Diablo IV is more grimdark than Lightfall could ever be, even if both are cringe.

  • @CrimeFighterFrog
    @CrimeFighterFrog 8 месяцев назад +2

    The witness could look so fucking badass if it weren’t for those eyes… just imagine this same design but faceless

  • @ninetenduh
    @ninetenduh 9 месяцев назад +5

    I don't really understand what was going on in their heads when they came up with the expansion and Nimbus in particular, every time I had to talk to nimbus I wanted to die, a quick but painful death.
    Then we have Rohan, a character we know nothing about, met an hour ago and couldn't care less about, and they make him die heroically, like, who the shit cares. Also, the raid is compared to others too easy, last wish was an amazing raid, this, this is easy mode. People keep on comparing Lightfall to Rise of Iron, a small expansion thrown in, Rise of Iron is a masterpiece compared to this, and the RoI raid is on a different level entirely, shit, we learned binary for the damn raid, got an absolute beast of an exotic weapon from it.
    Rise of Iron was also not a full price scam.