Javier Dominguez vs. David Olsen | Quarterfinals | Pro Tour March of the Machine

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  • Опубликовано: 9 фев 2025
  • Javier Dominguez (Rakdos Midrange) vs. David Olsen (Five-Color Ramp)
    1:29 Javier Dominguez vs. David Olsen Game 1
    13:14 Javier Dominguez vs. David Olsen Game 2
    22:45 Javier Dominguez vs. David Olsen Game 3
    25:41 Javier Dominguez vs. David Olsen Game 4
    Find full coverage, decklists, and more from Pro Tour March of the Machine here: magic.gg/event... #mtg #MagicTheGathering #PTMachine

Комментарии • 14

  • @oskaretc
    @oskaretc Год назад +8

    that atraxa flip g2 :D

  • @TimmytheSorcerer
    @TimmytheSorcerer Год назад +1

    That Olsen deck is wild! He went from 3 to 7 mana in 3 seconds

  • @sweetlou3572
    @sweetlou3572 Год назад +2

    Great games

  • @RemijnB
    @RemijnB Год назад +2

    At 11:50 how does Javier have the 4 token copies of reflection of kiki jiki on board? Aren't they supposed to be sacrificed at David's end step because they were created during David's turn?

    • @damienviguier892
      @damienviguier892 Год назад +4

      The 4 copies were created on david end step, so it stays until the next one

    • @harjoat
      @harjoat Год назад

      Reflection says sacrifice at the beginning of the next end step, if you produce the tokens after entering the end step they stick around until the end of the following turn 👍

    • @VydeoGramesJunk
      @VydeoGramesJunk Год назад

      The copies are supposed to go away at the beginning of your end step. So you create them after that they don't go away until the beginning of your next turn's end step.
      The card specifically says your end step and not any end step so it will stick around until your next turn. That's why.

  • @Acemac5
    @Acemac5 Год назад +1

    at 12:36 Javier goes to block the flier with a copy of bloodtithe harvester. RIP

    • @angrybadger121
      @angrybadger121 Год назад +6

      They're activations of Blood Tithes abolities

    • @hassanabbas7051
      @hassanabbas7051 Год назад +3

      It was javier turn, he created copies of bloodtithe harvester and sacrificed them to kill opp creatures

  • @MrMelzas
    @MrMelzas Год назад

    Вы бы хоть пронумеровали в каком порядке смотреть финалы

  • @saltedllama2759
    @saltedllama2759 Год назад +2

    Anyone who says "Sheoldred is the problem" is disqualified from an intelligent discussion about competitive Magic. She is very good, but isn't immune to any of the most basic spot removal in the format, has to survive a turn to have an impact, and often isn't even put into the red zone for fear of combat tricks.
    Fable is the problem. It generates a board state too early, generates resources that can ramp, fix, or simply be used later, generates card quality while enabling reanimation strategies, and then can become an obnoxious combo piece. All for 3-mana, and without an efficient way to cleanly trade for it. It stops aggro strategies by putting bodies and card quality down early while ramping into bigger things; it's difficult for control because their spells don't deal with it efficiently - and any spell that does isn't supported very well; it enables every mid-range strategy in the format all by itself.
    Sheoldred, the Apocalypse, isn't even an auto-include in all Rakdos and Grixis variations. Fable is. Fable is in decks that aren't even playing red. It's a board-state, advantage, ramp and fixing all for 2R. Sheoldred is a vulnerable life drain that generates no card advantage.
    Reckoner Bankbuster is close to being a problem, as it further's Fable keeping mid-range strategies out in front, also generates a board presence, card advantage, and subsequent resources. Just not as prolifically as Fable. Also, not every strategy can incorporate Bankbuster, but they can all use Fable (except, ironically, for mono-red).
    Invoke Despair a card with 4x black pips that is SPLASHED into 3-color decks. It's a card that a player with no skill can use, when losing, to completely turn the game around. Any other strategy can only get marginally close to that with a card that is 7 or more mana. This 5-color ramp, for example, can get huge board-state swings, but only if it survives to play Etali - which can brick or hit a counterspell, mind you; or possibly Atraxa, but she has to make it a turn to fix life totals. Invoke doesn't need any of that to just flip the game around; and again, it happens without skill or setting anything up correctly.
    **If Fable were banned, Rakdos and Grixis would still be okay because they could move to Reanimator, Breach, or Ob Nixilis (Aftermath) combo decks. And they would still be fine, but much less consistent and definitely beatable.
    **If Bankbuster were banned, mid-range would lose some consistently, but could find other ways to generate advantage.
    **If Sheoldred were banned, the same decks would still be dominant because she isn't the reason for their dominance.
    **If Invoke Despair were banned, Rakdos' top end would be gone and it would have to move back into Cruelty of Gix, more Chandra, Hope's Beacon, or go back to Grixis.
    While there are a lot of (bad or perhaps poor) players who just hate any cards they lose to, and/or are out of their price range, we don't need a mass wave of bannings to help Standard. This isn't like when Oko, or Field of the Dead, or Aetherworks Marvel, or Skullclamp, or Tolarian Academy were in Standard. Fable is just too good in any phase of the game, and generates multiple turns of advantage (or headaches, depending on your side of the table).
    Start with Fable, and have Bankbuster and Invoke on notice. The format would get much better and more diverse almost immediately. To further improve Standard, consider that the eras where it thrived had tournaments laced all year long that made it relevant, and the sets were designed with Standard in mind. We would have States immediately after rotation; then Regionals when two sets had been added; then Nationals with a "complete" or mature Standard was available; then Worlds where every format was showcased. Not to mention GP's, PTQ's, and non-WotC events like Starcity laced throughout the year. This forced people to always be thinking about the "live" format that Standard is supposed to be. Now they have none of that. Absolutely none. And sets aren't even designed for Standard players anymore. They will release a thousand Masters sets, JumpStart sets, and Commander sets; then the newest expansions that are Standard-legal will feature mostly Draft and Commander cards; any cards that are good in the 1-2 mana range go straight to Modern and Standard is left with usually just 1-2 truly competitive decks packed with only busted or mediocre cards and no in-between. Modern already gets their own sets, has 100,000+ cards available to it, and makes use of the best cheap or free spells already. Commander gets it's own special set of cards released alongside EVERY SINGLE SET anyway, so stop giving them extra cards from the Standard sets! Draft has certainly gotten better now that each set is unique for Draft, but there needs to be a focus on Standard with these set designs.
    Give us seasonal relevance throughout the year by bringing back a chain of tournaments with the newest stuff as the star. The older formats will always be strong and always have their core of players and relevant cards.
    SIDE NOTE: Mid-range being prominent isn't bad for Standard. I don't want mono-red vs. mono-white vs. mono-blue as the dominant strategies. Aggro isn't better, control isn't better, combo isn't better. Having some semblance of all strategies available, including mid-range, is the ideal. Like we saw when Guilds of Ravnica Standard moved past Golgari. We saw Grand Prix's and a Pro Tour where 12 viable, tier-1 decks were in Standard.

  • @rodrigoolavarriaable
    @rodrigoolavarriaable Год назад +1

    Javier dominguez hace trampa al dejar en juego las copias creadas con kiki-jiki, esas deben ser removidas al final del paso final, y como era el turno de olsen, esas fichas se van al inicio de la fase final de olsen y no al inicio de la fase final de dominguez.
    Minuto 11:00.

    • @Ghostpell.
      @Ghostpell. Год назад

      Las últimas 4 copias fueron creadas DURANTE el paso final, así que debe removerlas AL PRINCIPIO del SIGUIENTE paso final, cosa que ocurrirá al PRINCIPIO del PASO FINAL del SIGUIENTE TURNO, NO DEL PRESENTE, YA QUE EL PRINCIPIO DEL PASO FINAL DEL PRESENTE TURNO YA HA FINALIZADO Y NOS ENCONTRAMOS "enmedio" del paso final. Para que lo entiendas: Javier crea una copia durante la segunda fase principal de David, la cual debe sacrificar ESE MISMO TURNO, una vez que llegamos al principio del paso final del turno de David salta el trigger de sacrificio que te obliga a sacrificar el token, en respuesta a ESE trigger de sacrificio crea 4 copias nuevas que deberán ser sacrificadas al PRINCIPIO DEL SIGUIENTE PASO FINAL que ocurrirá al final de su turno, ya que el PRINCIPIO DEL PASO FINAL DEL TURNO DE DAVID YA HA PASADO. Antes de acusar tan a la ligera de hacer trampas a un jugador profesional aprende a jugar y sobre todo A LEER, la carta "Reflection of Kiki-Jiki" dice que sacrifiques la copia AL PRINCIPIO del paso final ya que no existe tal cosa como el "final del paso final", en ese caso la carta especificaría "sacrifica la copia AL FINAL DEL TURNO" y eso no es lo que la carta dice.