Hi everyone! thank you for stopping by and watching my video. I am curious how you implement prisons in your own world, so if you like, please leave a comment and share your ideas.
Hey ! Awesome video, I'm glad I discovered your channel ! ^^ I'm planning a campaign in D&D that would theoretically begin in a prison, from which I assume my players are gonna escape from. Making it more like a dugeon seemed like a good implementation of the concept. Making them work all day (mining or some other task to balance the cost of food and other basic needs) leading to a point of exhaustion each day. Sleeping in the facility would reset it to 0, no matter the amount of exhaustion. But before that it had to be able to contain the more magically adept folk (basically a muzzle and a cast on two fingers on each hand to prevent casting magic). To avoid them being left out of the sessions, a book would be given to well behaved prisoners as a tool to write in and communicate with other people but may be inspected by guards. In order to contain the martial class, I would just add another point of exhaustion from their task to balance the fact that they can move more freely. Prisoners that would be too much of a danger to be allowed to work would be put in isolated chambers, similarly to what you presented to limits risks of escape or severe injuries to personnel. Given the danger that even low level parties represent, a high level baddie should absolutely be left alone. Reducing the exhaustion by one point each day would be made possible by succeeding a constitution saving throw (allowing the spellcasters to be more usefull in that context since they wouldn't have disadvantage). And as a location, an isolated and dangerous/difficult to traverse area would be the most effective, a snowy area or an island will absolutely dissuade people from getting out. (Sorry about making it more about mechanics but I think a highly monitored area built to keep you inside would be trivialized by most players if we didn't change a few things to make it a challenge.)
Hey @@Aracwo ! I love your idea, and I love the mechanic you mentioned. The idea of having them gain exhaustion points is a really nice touch. And the muzzle and the magic cast on fingers is really nice. In my world i implemented some magical bracelets, almost like handcuffs that prevented casting of magic and could not be taken off except with some highly specialized tools. Now, reading your idea, i realize mine was a little too restrictive to spellcasters. i will rethink it, so thank you. I am sure my players will thank you too, hehe. and i am grateful for your kind words about my video and channel By the way, my next video will likely be about dungeons, in their original form and their evolution to the maze like structures we know and love, and oubliettes, so i hope that will be helpful to you.
@@funkymonkeymp The handcuffs are a very good idea, I find mine too restrictive roleplay-wise. But yeah planning around spellcasters is difficult, if it's a big prison I would just make an anti magic field akin to a beholder's stare but a more flavorful solution is often better imo. ^^ Yes ! I always struggled making dungeons and learning about real ones would be awesome !
Hi everyone! thank you for stopping by and watching my video.
I am curious how you implement prisons in your own world, so if you like, please leave a comment and share your ideas.
Hey ! Awesome video, I'm glad I discovered your channel ! ^^
I'm planning a campaign in D&D that would theoretically begin in a prison, from which I assume my players are gonna escape from. Making it more like a dugeon seemed like a good implementation of the concept. Making them work all day (mining or some other task to balance the cost of food and other basic needs) leading to a point of exhaustion each day. Sleeping in the facility would reset it to 0, no matter the amount of exhaustion.
But before that it had to be able to contain the more magically adept folk (basically a muzzle and a cast on two fingers on each hand to prevent casting magic). To avoid them being left out of the sessions, a book would be given to well behaved prisoners as a tool to write in and communicate with other people but may be inspected by guards.
In order to contain the martial class, I would just add another point of exhaustion from their task to balance the fact that they can move more freely.
Prisoners that would be too much of a danger to be allowed to work would be put in isolated chambers, similarly to what you presented to limits risks of escape or severe injuries to personnel. Given the danger that even low level parties represent, a high level baddie should absolutely be left alone.
Reducing the exhaustion by one point each day would be made possible by succeeding a constitution saving throw (allowing the spellcasters to be more usefull in that context since they wouldn't have disadvantage).
And as a location, an isolated and dangerous/difficult to traverse area would be the most effective, a snowy area or an island will absolutely dissuade people from getting out.
(Sorry about making it more about mechanics but I think a highly monitored area built to keep you inside would be trivialized by most players if we didn't change a few things to make it a challenge.)
Hey @@Aracwo !
I love your idea, and I love the mechanic you mentioned. The idea of having them gain exhaustion points is a really nice touch. And the muzzle and the magic cast on fingers is really nice. In my world i implemented some magical bracelets, almost like handcuffs that prevented casting of magic and could not be taken off except with some highly specialized tools. Now, reading your idea, i realize mine was a little too restrictive to spellcasters. i will rethink it, so thank you. I am sure my players will thank you too, hehe.
and i am grateful for your kind words about my video and channel
By the way, my next video will likely be about dungeons, in their original form and their evolution to the maze like structures we know and love, and oubliettes, so i hope that will be helpful to you.
@@funkymonkeymp The handcuffs are a very good idea, I find mine too restrictive roleplay-wise. But yeah planning around spellcasters is difficult, if it's a big prison I would just make an anti magic field akin to a beholder's stare but a more flavorful solution is often better imo. ^^
Yes ! I always struggled making dungeons and learning about real ones would be awesome !