Rebel list building guide | Star Wars Legion | 100 Subscriber special

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  • Опубликовано: 11 янв 2025

Комментарии • 19

  • @WeAreFulcrum
    @WeAreFulcrum День назад +2

    With rebels you either need to run a lot of operatives/specialists/support or you need high activation counts. If you're not running operatives or heavies, you really need to be at a minimum of 15-16 activations. I think the rebel sweet-spot right now is 17-19 activations. You also need to be ok with units just melting off the board. As long as a unit doesn't get one-shotted, the high-activation strategy is pretty effective for rebels. You end up creating more problems on the table than the enemy has solutions. As a result, there will most likely be a mismatch somewhere and you just take advantage of what the enemy gives you.

    • @TheLegionCantina
      @TheLegionCantina  День назад

      Definitely agree on the 2 main ways of running lists. I tend to enjoy the more hero hammer style lists around 12-13 acts but I think there's definitely lists that can take advantage of the more points efficient rebel units and go to higher acts. Which commanders/operatives do you tend to take?

  • @finntangeman5301
    @finntangeman5301 2 дня назад +3

    Have the leftover rebels from the starter set, once I finish my empire going to use this video to help me plan my 3D prints to build out my rebel army. Keep up the great work!

    • @TheLegionCantina
      @TheLegionCantina  2 дня назад +1

      @@finntangeman5301 sounds great, there are so many cool 3d prints for legion out there! What have you got for empire?

    • @finntangeman5301
      @finntangeman5301 2 дня назад

      My Empire list is generally Scarif themed, Vader, Krennic, 2x Shores + 2x
      Mortars, 2x storms, 2x Death Troopers, a pair of bikes and an AT-ST fresh off the printer.
      Any tips for creating a decently competitive rebels list to complement the Scarif theme? Sounds like Jyn might not be the answer? 😂

  • @owenwright1491
    @owenwright1491 2 дня назад +2

    The points change has shafted my style slightly but I've been running stuff like this
    997/1000
    11 Activations
    Luke Skywalker (Hero of the Rebellion) 120 + 19 = 139
    --Burst of Speed (10), Underworld Connections (5), Into the Fray (4)
    The Bad Batch (Clone Force 99) 140 + 10 = 150
    --Wrecker (0), Echo (0), Tech (0), Hunter (0), Omega (10)
    Din Djarin 95 + 42 = 137
    --Situational Awareness (4), Din's Flame Projector (8), The Mando's Jetpack (15), Beskar Spear (15)
    3x Rebel Troopers 40 x 3 = 120
    2x Rebel Sleeper Cell 70 + 13 = 83 x 2 = 166
    --R4 Astromech (5), Recon Intel (8)
    3x Tauntaun Riders 95 x 3 = 285

    • @owenwright1491
      @owenwright1491 2 дня назад

      I play very aggressively into their objectives turn 2-3. Usually cleaning out half the board by the end of turn 4.
      I don't get the atrt love as I find they are dead very quickly in standard.

    • @TheLegionCantina
      @TheLegionCantina  2 дня назад

      You've definitely got some great early reach with the Tauns, Mando and Bad Batch! I definitely agree that that list fits your playstyle. I always try and fit prepared supplies on Commander Luke where possible, getting the surge block can be huge. And yeah can't go wrong with a couple of sleeper cells to back it all up

  • @shaunkrogulski9619
    @shaunkrogulski9619 2 дня назад +3

    Great video! As a SC player I feel your pain on order control. I do at least get rewarded for my lack of it though 🤣.
    Overall this is great information! Understanding how you play the game is very important. I favor Pykes over bse as I like their flexibility and threat ranges better. I have had similar issues with Maul as what you described with Luke so he has been removed until further testing can be done.
    I think the biggest thing is you have to get games in with your list to know how you would like to tweak it and optimize it etc.

    • @TheLegionCantina
      @TheLegionCantina  2 дня назад +1

      @@shaunkrogulski9619 100%, rebels could really use some independent synergy…..
      Rough to be an SC player right now but definitely agree on understanding your own playstyle!

    • @shawnvaljean9260
      @shawnvaljean9260 2 дня назад +2

      ​@TheLegionCantina it would make sense. Rebel characters are always going rogue and doing things against their orders. Independent synergies would just work thematically.

    • @TheLegionCantina
      @TheLegionCantina  2 дня назад +1

      Yeah, I think the especially with SC not getting anything new, rebels could definitely pick up a few independent bits and pieces

    • @benc8738
      @benc8738 2 дня назад

      I see you favor IG-11. Do you get any success with Bounty? Also, bounty is considered weak but have you considered playing double bounty with rebels? I only BTV when I play rebels but BHs are cool and peek my curiosity

  • @jorgeregana3637
    @jorgeregana3637 2 дня назад +3

    Loving your videos mate! Feeling thankful of me being a rebel too jajaja

    • @TheLegionCantina
      @TheLegionCantina  2 дня назад

      It’s the only way to be haha

    • @jorgeregana3637
      @jorgeregana3637 2 дня назад

      ​@@TheLegionCantinaLet me give you a proposal/idea... It would be useful talk about the mission cards in general and in the POV of rebels! I think is a very important decision

  • @Bouddiste
    @Bouddiste 2 дня назад +2

    I will give you my list for the grand tournament in Las végas Open! Give me your comments.
    999/1000
    11 Activations
    Luke Skywalker (Hero of the Rebellion) 120 + 15 = 135
    --Jedi Mind Trick (5), Underworld Connections (5), Seize the Initiative (5)
    The Bad Batch (Clone Force 99) 140 + 10 = 150
    --Wrecker (0), Echo (0), Tech (0), Hunter (0), Omega (10)
    Boba Fett 120 + 5 = 125
    --Boba's Flame Projector (5)
    2x Rebel Troopers 40 x 2 = 80
    Rebel Troopers 40 + 80 = 120
    --MPL-57 Ion Trooper (27), Rebel Trooper Squad (45), Recon Intel (8)
    Rebel Sleeper Cell 70 + 5 = 75
    --R4 Astromech (5)
    2x AT-RT 50 + 10 = 60 x 2 = 120
    --AT-RT Laser Cannon (10)
    A-A5 Speeder Truck 65 + 16 = 81
    --Unorthodox Tactician (16)
    X-34 Landspeeder 55 + 58 = 113
    --RPS-6 Rocket Gunner (21), A-300 Rifle Gunner (1), Hotshot Pilot (8), M-45 Ion Blaster (28)
    Recover the Research, Intercept Signals, Shifting Priorities
    Bring Them to Heel, Destroy Enemy Base, Sweep and Clear
    Cunning Deployment, Advanced Intel, Strafing Run

    • @TheLegionCantina
      @TheLegionCantina  2 дня назад

      I definitely approve of the boba and bad batch combo, I actually think boba is really underrated in this version of the game! You're definitely utilising a lot of rebels most efficient units in this list. How do you find the big rebel trooper squad with the Ion gun?

  • @jackgibson2743
    @jackgibson2743 2 дня назад +2

    Wait, this isn’t a unit guide