Build Your World like GYGAX | The 1975 Method

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  • Опубликовано: 21 ноя 2024

Комментарии • 617

  • @BobWorldBuilder
    @BobWorldBuilder  Год назад +15

    💥 Grim Hollow: Valikan Clans! ghostfiregaming.com/BOWB_GHVC_2023_1_004
    ✅ LIKE & SHARE: ruclips.net/user/BobWorldBuildervideos
    ✅ PATREON: www.patreon.com/bobworldbuilder

    • @queenvagabond8787
      @queenvagabond8787 Год назад +1

      I love that you kept that childhood map from your first game ☺💜
      Somewhere I still have some crazy maps I drew as a teenager, I loooooved maps, such a fun part of world building!

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +1

      @@queenvagabond8787 lol it's from when my friends and I were like 21 🤣

    • @queenvagabond8787
      @queenvagabond8787 Год назад

      @@BobWorldBuilder Haha, sorry, didn't mean to cast aspersions on your artistic abilities! Its still a cool map 😅

    • @gopro_audio
      @gopro_audio Год назад

      This information is not lost Bob. I own 1000+ D&D pdfs from the last 50 years. Anyone can find these online for free.

  • @umarthdc
    @umarthdc Год назад +589

    I remember thinking long ago that your channel would be perfect if it were a bit more system agnostic or multisystem. Welp, now is perfect.

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +119

      I really appreciate the support for system-neutral!!

    • @TheGladGolem
      @TheGladGolem Год назад +29

      I would like to echo said support… ENTHUSIASTICALLY!

    • @RodBatten
      @RodBatten Год назад +19

      System neutral rpg content ftw!

    • @williammyers9209
      @williammyers9209 Год назад +6

      Second this - love this type of video

    • @MrSteveK1138
      @MrSteveK1138 Год назад +7

      I third the RPG Neutral theme transition! Getting more inspiration this way.

  • @aaronscholl9560
    @aaronscholl9560 Год назад +47

    It's been quite a while since I've been exposed to anything written in High Gygaxian. Thank you for that :-)

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +7

      Always good to look back on where we started haha

  • @ronwisegamgee
    @ronwisegamgee Год назад +5

    *sees your random encounter spreadsheet*
    God bless your soul, Bob.

  • @AuntieHauntieGames
    @AuntieHauntieGames Год назад +134

    Gygax probably would have kept the map secret. Mainly, not to deceive the players but because there was always one designated mapmaker in any player group back in the olden days. It was expected that this player (in this meta-role) would draw all the maps as they travel to new locales, explore unmapped dungeons, and the like. Which, of course, made buying maps in-character a much bigger deal and made those maps a treasure in and of themselves... IF they were accurate, and inaccurate maps (especially the maps that some NPC intentionally made inaccurate to lure adventurers to their doom) were opportunities for new and unexpected adventures.

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +31

      That last note you put in parentheses is something I want to try now lol

    • @skyblazeeterno
      @skyblazeeterno Год назад +3

      You could of course give the map freely to players but have the occasional inconsistency because after all the map is not the territory for example they may head to a village or town and it is abandoned or now a city..obviously IF you had too many insconstencies players would get frustrated

    • @johannesmuller6237
      @johannesmuller6237 Год назад +3

      This exactly. That Hex-Map you make is your "Run the Wilderness Travel" Tool. You are meant to keep that as accurate as possible so you can properly adjucate distances and time needed to move from town to village to dungeon. And to know how far the party might be from the edge of a forest they get lost in. Players would, at most, have a typical rough "around here is this" map, as usual from medival times.

    • @TheArcturusProject
      @TheArcturusProject Год назад

      Treasure maps were a treasure themselves. Literally, they were part of the random treasure tables in ODnD

    • @finncullen
      @finncullen 6 месяцев назад

      @@BobWorldBuilder One of the treasures available in S1 Tomb of Horrors was a treasure map pointing to a location 1d6x100 miles away that was utterly fake.

  • @kid14346
    @kid14346 Год назад +10

    "All a RPG town really needs is an Inn where characters can sleep with an Inn keeper who..." *computer error noise* "...AND an Innkeeper who can proved them with quest hooks."
    ¿Por Que no los dos?

  • @SuperDuperHappyTime
    @SuperDuperHappyTime Год назад +241

    My heart goes out to all you veterans of the OGL Wars!

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +36

      Yeah I'm glad it's pretty much over 😅

    • @doublekrpg
      @doublekrpg Год назад +1

      o7

    • @euansmith3699
      @euansmith3699 Год назад +9

      @@BobWorldBuilder Thank you for your service 🎖

    • @corsaircaruso471
      @corsaircaruso471 Год назад

      We won a battle; I don’t believe the war is over.

    • @duralumin594
      @duralumin594 Год назад +30

      @@BobWorldBuilder "The Corporate People are easily startled, but they'll be back, and in greater numbers." -Old Ben Kenobi, probably

  • @shasta_creates
    @shasta_creates Год назад +31

    Ah, my favorite type of Bob World Builder video: a video about world building with Bob.

  • @s-o-tariknomad6970
    @s-o-tariknomad6970 Год назад +78

    For my own world I take a lot from Conan the Barbarian, Arthurian legends, Ursula le Guin, Fritz Lieber, and Bronze age History.

    • @andrewtomlinson5237
      @andrewtomlinson5237 Год назад

      Have you tried Runequest/Mythras... I think with that library of influence you would like that system a LOT!

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +15

      That sounds like a fun world!!

    • @yeraycatalangaspar195
      @yeraycatalangaspar195 Год назад +8

      The bronze age ooze inspiration, from the Mesopotamians to Mycenean/minoans or the chinese bronze age is full of cool stuff.

    • @jle2500
      @jle2500 Год назад +4

      Why have I not thought of Ursula K. LeGuin before?

    • @s-o-tariknomad6970
      @s-o-tariknomad6970 Год назад +4

      @@BobWorldBuilder If I ever finish the game attached to it I'll send you a copy. Been working on it since 2019 and it's currently in the 3rd bout of play tests.

  • @RayOtus
    @RayOtus Год назад +4

    I think I like your video even better than my guide. :) Thanks for the love.

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +1

      Glad you enjoyed it!! Huge thanks for finding, transcribing, and generally reviving that article :)

  • @matthewmcnairy7227
    @matthewmcnairy7227 Год назад +3

    Favorite Video of the last few months!

  • @Keovar
    @Keovar Год назад +11

    The Otis pitch is really stripped down, with just one species and two classes. Still, the idea that iron and magic are opposed like Order and Chaos, is interesting. Maybe “Mageborn & Ironsworn”?

  • @TheShadowwalker007
    @TheShadowwalker007 Год назад +2

    Remember DM’s you still get to interpret the meaning of the roll. E.G. if your first or second is ‘the dragon’ that doesn’t need to mean combat with the dragon; it could simply mean “there is clear signs that the dragon has been this way” or “this way to the dragon’s resting place” and then the party can choose to go that way or not.

  • @chameleondream
    @chameleondream Год назад +4

    Good one Bob!
    Nothing says going off on a tangent quite like using parenthesizes inside parenthesizes. 🤣🤣🤣

  • @doublekrpg
    @doublekrpg Год назад +19

    Bob Gygax is a mood and is too powerful to go undefeated.

  • @mslabo102s2
    @mslabo102s2 Год назад +18

    A Gygax method that actually aged well and not antiquated? No way!

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +1

      The exist!

    • @seigeengine
      @seigeengine 7 месяцев назад +2

      I think the biggest factors here are twofold:
      1. D&D has gone mainstream, which means it's watered down. That isn't necessarily a bad thing (the dose makes the poison after all), but it is a thing that happens to everything that was niche that ends up becoming a completely normal thing that ordinary people like. This can be seen in things like how early D&D had the DM in a far more adversarial role compared with modern D&D which is far more "we're telling a story together 8D" oriented.
      2. D&D has gone mainstream culturally and mechanically. Huge portions of the modern world, and certainly gaming, are derivative of D&D, and especially newer D&D, which makes much of modern D&D feel "familiar" and "obvious" whereas the systems when D&D were new were far more trail-blazing, and while they were contextualized in previous games, such as war gaming, the modern person into D&D has little understanding of that.

  • @dylangosland1227
    @dylangosland1227 Год назад +18

    The most impressive part of this video was that you were able to get Gary Gygax himself in for the video-- props to Grace for the talented necromancy!

  • @gatherformagic
    @gatherformagic Год назад +3

    I'm most inspired by mythology and history, and of course sci-fi and fantasy media.

  • @alexcothren5103
    @alexcothren5103 Год назад +4

    Love this video. Thanks Bob

  • @ljmiller96
    @ljmiller96 Год назад +40

    The Gygax 75 challenge interests me far more than the Dungeon23 one. Bravo!

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +13

      Also it doesn't take all year! haha

    • @ljmiller96
      @ljmiller96 Год назад +3

      @@BobWorldBuilder no kidding! I spent a few hours on it and came up with most of the initial setting info for an Anime 5E setting I call The Bandit Kingdom. Making up a small local dungeon is the most annoying piece of it. Anyway, since I'm not going to be running it any time soon I dropped it for more practical prep tasks.

  • @darthdadt
    @darthdadt Год назад +2

    I didn't get a chance to say it before, but Embroidery floss for a mustache is amazing.

  • @JordanHershberger
    @JordanHershberger Год назад +50

    I'm so glad you shared this. My players just overcame their first plot arc, and I wasn't sure what to do next. This really sparks my imagination on building their path, not their destination, to see where the story goes.

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +6

      Sounds like you have the right mindset! Have fun with it! :)

  • @nicoledias4866
    @nicoledias4866 Год назад +6

    Your pitch for DCC was very good, I bought it last week and it arrived Sunday. I am so very excited!

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +1

      Excellent! I'll be making more videos about it once my campaign really gets off the ground!

  • @cameronmaas2644
    @cameronmaas2644 Год назад +4

    Hey Bob. Thanks for being such a positive guy. I appreciate it :)

  • @euansmith3699
    @euansmith3699 Год назад +21

    The Warhammer Old World is my favourite setting; grim, dark, and deeply silly.

    • @crustybomb115
      @crustybomb115 Год назад

      any skaven shennanigans included?

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +3

      That sounds fun!!

    • @crustybomb115
      @crustybomb115 Год назад

      @@BobWorldBuilder oh it is, but it also requires a relatively good understanding of the setting in the first place to work well... either way im all for 5 ft tall rat people(the skaven) shenanigans being included...

    • @brentnorton1602
      @brentnorton1602 Год назад +1

      Mine too but not a fan of the rules of the setting. Too fix this I use other systems b/x, ICRPG, Becmi and deathbringer to run this world.

    • @euansmith3699
      @euansmith3699 Год назад

      @@brentnorton1602 I completely agree on the rules. GW seems to have a bit of an issue in that department. "Warlock!" is another alternative set of rules for this seeting.

  • @JhonnyB694
    @JhonnyB694 Год назад +8

    One thing to keep in mind, and the reason Gygax 75 is so great: Gygax was great referee, not so much a great GM.
    If your read anything he wrote, from the OG DMG to this article or the infamous Tomb of Horrors you get what I'm saying.
    He was absurdly antagonistic with his players, in that wargaming way. So even when he has some great advice, you still find that "GM vs Players" philosophy.
    Gygax 75 does a great job in bringing said advice to a more modern DnD approach.

  • @DMRaptorJesus
    @DMRaptorJesus Год назад +69

    I was inspired by the mappi mundi (the known medieval world map from around the 14th century) in how they would draw land features and then the kinds of creatures you'd find there. So some good advice is just like gygax says about drawing the locations to draw the eye of the players, and include a picture of what creatures or types of humans are there (only one or two, these would just be the most common in the area) but also be sure to leave lots of negative space between these locations so the eyes don't get overwhelmed.

  • @RodBatten
    @RodBatten Год назад +3

    One of the players I DMed in 1981 gave me a map I made for my original campaign last year, it's a couple of roads, a coastline, some mountains, and a handful of locations, lol.
    I really liked building it bit-by-bit as more was needed, made it easier and more flexible to adapt.

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +1

      Sounds like a great world building strategy to me!

  • @ZorValachan
    @ZorValachan Год назад +2

    I'm getting a huge kick out of your delving into old school thought.

  • @isaacchristensen659
    @isaacchristensen659 Год назад +16

    Your Gygax impersonations had my dying 🤣

  • @matthewwade8849
    @matthewwade8849 Год назад +11

    When I taught myself to play D&D in 1985 I was 10 and learned naturally that an unfinished map/world is a great way to start a game. Waiting for me to finish a map and / or world before we start would mean we never start. Great Gygax btw 😄

  • @ryanschenk2946
    @ryanschenk2946 Год назад +16

    I love Gygax's approach to world-building and how it boils months of work down to a few easy to digest concepts. This really helped me understand why so many of my previous attempts at creating my own campaign settings have stalled out when I inevitably get bogged down in the details and end up feeling overwhelmed or moving on to a different idea altogether. I would love to see a series of videos putting these concepts into practice (and maybe the end of the series could culminate in a new official Bob World Builder campaign setting (I would buy the hell out of this, extra parentheses here for emphasis))!

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +2

      I really appreciate that! My goal is for this to be a long term work in-progress, so I can build on it over the years. But maybe once I get it to a strong foundation it would be worth publishing, or at least making a video or two about. We'll see!

  • @nickfulwood6384
    @nickfulwood6384 Год назад +2

    I always love seeing everyone's weird encounter table matrixes, so I'd be up for that video.

  • @jonathanfenton8695
    @jonathanfenton8695 Год назад +4

    My world is a mix of Warhammer, Warcraft, Zelda, LotR, Elder Scrolls, and the classic D&D settings.

  • @connorkennedy1794
    @connorkennedy1794 Год назад +4

    I'm thrilled that you covered the Gygax75. Ray Otis is the man. And pairing this method with GFC D&D's RUclips video on hexcrawling is the most approachable way of making a setting I know of.
    My weird jungle science-fantasy exploration campaign was built with a similar method and my friends and I have had a blast. Just last weekend they found a band of hateful geese over a cauldron of gold and split it with a group of robots. Good chaotic fun.

  • @PastaMage
    @PastaMage Год назад +4

    My favorite way to design "random" encounters is by planning it ahead of time - randomly. My current travel system relies on each party member taking a role and then rolling a skill check based on what role they take. This is lifted right out of the "Adventures in Middle Earth" setting books by the way. There is a DC for their travels and the number of successes and failures they get will determine what kind of encounters they get. So, they will always get a random encounter while traveling, but sometimes it's good, sometimes it's bad, or sometimes it's neutral.
    But the key is, I have a few different random encounters at the ready, whether it be good, bad, or neutral. In my session prep I roll on the random encounter tables from Xanathar's Guide (based on terrain) until I find something that makes sense for my setting, and that will be what happens. So even though I "plan" the encounters, I still prepare them randomly.

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +2

      I used to do something similar, but that sounds like a much more focused approach! Thanks for sharing!

  • @myanther8439
    @myanther8439 Год назад +2

    Awesome!

  • @dirigoallagash3464
    @dirigoallagash3464 Год назад +3

    Looking forward to the DCC updates!

  • @karlmaust6172
    @karlmaust6172 Год назад +3

    I know why I enjoy your content so much now. It's because we have the same basis (i feel) for where we draw from fantasy, err well at least what you're drawing from for this 🌍 you're building

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад

      That's awesome to hear! You have great taste then! haha :)

  • @speed-of-heat
    @speed-of-heat Год назад +3

    a really useful resource, many thanks for sharing!

  • @alberthennen7370
    @alberthennen7370 Год назад +2

    Thanks Bob. Enjoyed this and looking forward to the next instalment.

  • @ItsTheDalton
    @ItsTheDalton Год назад +7

    I've been running my DCC campaign for almost five months now. My favorite thing, hands down, is the approach to world-building the book suggests. Making the world smaller and encouraging custom monsters has made GMing more enjoyable and the players seem more excited for game night than before.
    Thanks for letting me know this Gygax essay exists, great videro!

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад

      100%! I raelly like how the book talks about travel and communication being limited, monsters being "the" troll, and other aspects of the regional-scale campaign style

  • @BasicDM
    @BasicDM Год назад +2

    @10:12 - Yes, please! I would love to see a video of you detailing your process of creating an elaborate set of random encounter tables.

    • @BasicDM
      @BasicDM Год назад

      I must have been too delayed in replying to your response because I don’t see it any longer. I’d still be really interested in seeing what you have for random encounters.

  • @antvd888
    @antvd888 Год назад +5

    Doing real good Bob 👌

  • @Gork862
    @Gork862 Год назад +13

    I’d love to see some random encounter discussion. They’re one of my least favorite parts of DMing so some suggestions or even some complete tables would be really nice.

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +5

      Yep a bunch of people seem to feel the same way, so I'll probably be turning that into a video of its own!

  • @themightypen1530
    @themightypen1530 Год назад +3

    One of your best videos yet. Tons of great information.

  • @Kionsuu
    @Kionsuu Год назад +2

    Definitely would love an encounter builder video

  • @sarahconard5894
    @sarahconard5894 Год назад +4

    Can we talk about the embroidery floss moustache for a moment? 10/10

  • @N7P2R2
    @N7P2R2 Год назад +3

    Have been working on a home brew adventure set in exandria to lead into Call of the Netherdeep and had been getting stuck, this video i think is gonna help a ton

  • @evelynmyree5153
    @evelynmyree5153 Год назад +3

    love the embrodiery thread mustache

  • @Axiie
    @Axiie Год назад +10

    This is the brewing of a fantastic series; I'd like to see more focused videos on this process

  • @rohanm7695
    @rohanm7695 Год назад +7

    This was a brilliant video Bob. I really like how you took the work done by Gygax and Ray Otis and complemented it with your own game sensibility and wisdom. Great work. 🚀

  • @aaronsomerville2124
    @aaronsomerville2124 Год назад +3

    Brilliant video! I love your interpretation of Gary. I think he would have laughed. Good on you for promoting Gygax '75... that's the way it should be done!

  • @D3epb1u3
    @D3epb1u3 Год назад +4

    Building and then unveiling parts of my world to my players is my favorite thing about TTRPGs. When they find a mile wide cylindrical hole in the ground surrounded by a moat and they split the party to find out what's at the bottom....thats the juice.

  • @goblinrat6119
    @goblinrat6119 Год назад +1

    Gygax would not have shown the map to the players since hex crawling was such a big thing in early D&D. That is also why he has such specific scales, because logistics and navigating the wilderness while trying to discover potential targets of adventuring was a large part of the early campaign model.

  • @ElrohirGuitar
    @ElrohirGuitar Год назад +5

    I was there. In the beginning, there was no world to explore, no modules to use, no books to explain. Three of us were confronted with the realization that we would have to create our own world, our own adventures, even our own rules. We decided to each take a section of the world to develop. We started with a city, Rivazend that was a port city with a river that came from the east. I developed the part of the town on the north, Marty developed the less developed part on the southern shore, and Marybeth developed the island in the middle of the river. we drew a general outline of the coastline to the north and south and a separate land across the sea to the west. We developed adventures and our lands in the designated areas and agreed that the world would be based on a Tolkien type world with somewhat low magic. After all, there wasn't much D&D material after third level. Regrettably, as time passed and lives changed in the real world, I was left by my fellow world builders and have continued to flesh out the rest of the world and run adventures there for all the years since that auspicious beginning. D&D rules changes over the years have changed aspects of my world at times, but at least we have left Thac0 behind.

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад

      That's really awesome to have such a history with the game! Kudos to sticking with it :)

    • @ElrohirGuitar
      @ElrohirGuitar Год назад

      @@BobWorldBuilder Good to see youngblood making it better.

    • @ElrohirGuitar
      @ElrohirGuitar Год назад

      I believe you have a spammer trying to get me to claim my package

  • @robertmahiques6218
    @robertmahiques6218 Год назад +41

    I haven't done much dming yet but you, professor dungeon master and Matt Colvil have been inspiring me. The world I'm thinking of is inspired by 1500s Europe (been playing Europa Universalis 4) particularly with colonialism into a continent inspired by the Zendikar setting from Magic with living land. A part in the silmarillion where it describes the course of the river Sirion running made me picture water spirits that chart courses for rivers and lakes amongst the ever changing landscape. Finally there's a piece of art from Magic that I always loved. Strionic Resonator. Idk how it will be incorporated, but it may be a being that guides the formation of the land.

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +6

      Very cool! Write down those sources of inspiration and get started!

  • @rancas141
    @rancas141 Год назад +1

    I think the "secret" part of worldbuilding in Step 1 makes sense. In my experience, if I tell my players what influenced me, they tend to latch onto parts of that influence that I purposefully wanted to leave out. For instance, I may say, "I'm influenced by the American Wild West", so player decides to be a gunslinger... When in fact what I meant was, "The style of town, clothing, railroads, and general demeanor... While still using swords and shields."

  • @digifreak90
    @digifreak90 Год назад +3

    I will say, I'd love a video talking about ways to build a random encounters table.

  • @Slit518
    @Slit518 Год назад +4

    This video was great and had a lot of useful information!

  • @DUNGEONCRAFT1
    @DUNGEONCRAFT1 Год назад +1

    This is a great video. I love your reading Gygax. He didn't really sound that way IRL ( I met him) but he definitely WROTE like he sounded that way. Bravo!

  • @MrCoolvonrad
    @MrCoolvonrad Год назад +3

    yes moar nerdy DM vids, I'm a lunatic for encounters n set pieces. I go hard before campaigns (and yes, alot of them never come up lol) but I'd like to know I'm not alone in my madness

  • @davidrose7938
    @davidrose7938 Год назад +5

    I’ve been reading Worlds Without Number the past couple weeks. Has a ton of DM tools for world building. It has a free pdf version. I recommend picking it up. It’s like the advice from Gygax in this video but so much more and tons of tables for rolling or inspiration.

  • @AyarARJ
    @AyarARJ Год назад +3

    "today there are countless books and videos about world building" - Build Your World vid by Bob World Builder.
    The meta is strong with this one.
    Great stuff, thanks. And I like the coverage of original works. Dnd history, esp TSR's [bit later than his 75 article], is interesting; and doesn't repeat, but boy sure does rhyme.

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +1

      Haha yeah, I'm finally making some world building videos! I agree that we have a lot to learn from the history of the hobby

  • @qarsiseer
    @qarsiseer Год назад +1

    I take the most inspiration from natural places on road trips. I visit Maligne Canyon and can’t help but imagine bandits who waylay caravans as they cross and the hidden cache they’ve put into the river at the bottom. There’s a glacier in Alaska that has melted down into a small ice cave: what if you could dive into the and enter tunnels of ice? What if the strange scratches the glacier left on the cliff walls were the arcane etchings of the wizard who hid his sanctum here?
    I get stopped a lot because I’m bad at drawing and a lot of what I love is in the terrain details :(

  • @andrewstraight2961
    @andrewstraight2961 Год назад +10

    Thank you Bob, this is finally the kind of framework I need to finally get to building a world! Actionable checklists!!! Love the Gygax footage!😂

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +2

      I'm very glad to hear it! Lists are my friend too, and I'm glad you liked seeing that rare footage of Gary Gygax himself 😁

  • @wiki_learner
    @wiki_learner Год назад +13

    What I think I take from more than ANYTHING is Shin Megami Tensei games, and ATLUS games in general. The techno-magic aesthetic that it has is very much in the style of everything I love running! Along with that rougelikes give a fount of possible magic items and lore for me to insert and inspire into my world!

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +1

      That sounds fun! I'm not really familiar with those games, but I agree that techno-magic can totally work alongside standard fantasy. And magic items are a great way to get inspired :)

  • @kyleharder3654
    @kyleharder3654 Год назад +3

    Great video and good advice!

  • @Pazzolupo
    @Pazzolupo Год назад +7

    I absolutely love your style. Not only do you get the information across, I laugh out loud at your clever and subtle humor. Keep up the amazing content and work! You are an inspiration to Game Masters everywhere!

  • @cosmiccowboy9358
    @cosmiccowboy9358 Год назад +4

    Love the content I recently got the Old School Essentials set of books and I am in the process of building a world to play in thanks

  • @tslfrontman
    @tslfrontman Год назад +3

    Awesome 👌

  • @DerekBarolet
    @DerekBarolet Год назад +3

    Some of the inspirations are Wheel of Time, Dresden (particularly the Fae), Obsidian Mountain trilogy, even older stuff like Dragonriders of Pern.

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад

      Never heard of the Obsidian Mountain trilogy. Sounds like a cool mix of sources!

  • @haysmcgee801
    @haysmcgee801 Год назад +4

    I absolutely adore this channel. Well done Bob!

  • @steppeone
    @steppeone Год назад +4

    I love this kind of video. Amazing work. Glad to see you continuing down this path.

  • @jriggan
    @jriggan Год назад +2

    Super cool 🫵

  • @dreddbolt
    @dreddbolt Год назад +2

    For my homebrewverse, I've gone with inspiration from... Cyberpunk 2077, Shadowrun, the Eberron setting, Hades (Supergiant Games), Jason and the Argonauts, TFS at the Table (Season 1), Manhunt (Rockstar Games), Secret of Evermore (Squaresoft), Mighty Max, Teenage Mutant Ninja Turtles (80's + 90's), Shovel Knight (Yacht Club Games), Contra 3 (Konami), Bloodrayne (Majesco), and several other retro and retro-style-homage videogames.
    I also want to figure out how to adapt certain Legend of Zelda dungeons for multiple players.

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +1

      Sounds like an awesome mix of sources! Yes, adapting zelda dungeons feels like a big challenge. I think I've seen some videos about it. Perhaps Zipperon Disney's channel?

  • @MasterGhostf
    @MasterGhostf Год назад +3

    One thing i like to do is use any source material. Any material works fine. I use Sci-Fi as well and fantasy it.

  • @DDCRExposed
    @DDCRExposed Год назад +3

    The Gygax cuts are priceless!

  • @TabletopTiger
    @TabletopTiger Год назад +6

    Hey! Love the video, this is an awesome document that I needed to see. I have just been thinking about how to start building in Pathfinder, and this couldn't have come out a better time. I also think that your encounter generator video ideas are both good, and I think you should do both!

  • @SilverAphelion
    @SilverAphelion Год назад +2

    when you start your path in OSR its common sence to just create your own stuff and mix with whatever you feel like, great video!

  • @Sadhow6
    @Sadhow6 Год назад +3

    I dig you new coworker. Has a nice vibe :D . I've read Odis PDF (and praise be to him) but thanks for the overview and I'm interested what you are going to do with it :) Keep on building

  • @ChrisChapmanIAm
    @ChrisChapmanIAm Год назад +2

    Solid.

  • @snarkback
    @snarkback Год назад +2

    your gygax voice gives me nick offerman vibes and i love it.

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +1

      Haha if only I could pull off the Nick Offerman laugh xD

    • @snarkback
      @snarkback Год назад

      @@BobWorldBuilder practice practice practice. And ALL of the eggs that they have in the restaurant.

  • @ryanschenk2946
    @ryanschenk2946 Год назад +7

    I'm not sure how you got Mr. Gygax himself to agree to make an appearance in this video, but I really hope he plans to return in future videos!

  • @alexkrill2617
    @alexkrill2617 Год назад +5

    As I want to do more West Marches campaigns, and I do struggle with charts the same way you did (spending way too much time on it for a minimal use) I'm interested with a full video about it !

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +1

      Based on the comments, this seems like a common problem! I'll probably be turning that into a video of its own

  • @loqsmyth
    @loqsmyth Год назад +1

    I truly appreciate your content, good Sir! I have been world building for a long time, and I still take away knowledge and insight on your channel. Furthermore, I appreciated the link to the PDF! Gygax started me on the path long ago, and there has definitely been a desire to go back to some of the basics in the wake of the OGL Wars...thank you for your work in the community!

  • @petersanzone7183
    @petersanzone7183 Год назад +4

    Thank you so much for this video. I’m finally planning my own world, and having this as a starting point is invaluable!

  • @Zirbip
    @Zirbip Год назад +3

    Solid tips.

  • @matthewmitchell1538
    @matthewmitchell1538 Год назад +6

    Whenever I start out world building, I'm drawn to 80s style cartoons. Mysterious Cities of Gold, Spartakus and the Sun Beneath the Sea, Song of Fire and Ice, basically post apocalyptic worlds where advanced civilizations where lost to hubris and greed, where the technology has outlived their creators and haunt a new world that where magic and myth have returned.

  • @DungeonerHarold
    @DungeonerHarold Год назад +4

    Love these ideas! Thanks for pumping out amazing things, Bob!

  • @minismethegreatoutdoors8880
    @minismethegreatoutdoors8880 Год назад +6

    Incredible information for a new DM like myself. Been so wrecked over making a world this has been awe inspiring. Thank you so much Bob! :D

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +1

      That's really awesome to hear! Glad you got some inspiration from this video! :)

    • @spaceman9599
      @spaceman9599 Год назад +1

      Nothing triggers OCD and obsession with details mania like worldbuilding - catnip for the imaginative. Important to employ the 'perfect is the enemy of good' rule, and to know (as Matthew Mercer and so many others say' - a lot of what you make won't be used, so don't overdesign (unless you want to railroad campaigns): leave blank spaces and ways to adapt to player choices, rather than design everything

  • @MalloonTarka
    @MalloonTarka Год назад +12

    It's good to get actionable content for your players down relatively early. Else it's far too easy to keep building and building and building, but never getting one part of the map actually playable. When I create a campaign map I think I'd start a few levels higher, on the continent level, and get the biomes and winds patterns down. Then zoom in on one part and increase the detail on those, then zoom in on a part of *that* and start with the advice here.

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +2

      That's how I did my first couple worlds! Yeah go with whatever feels fun

  • @Relmyna
    @Relmyna Год назад +2

    I love this video!

  • @jacobgerhard9525
    @jacobgerhard9525 Год назад +4

    Thank you for this video! I'm currently fleshing out the town/city for a homebrew setting (osr/ose). I'm have it been built in and around the ruins of a previous city. Creating a huge dungeon that can be fleshed out a little at a time along with the surrounding area. Inspired by some anime I have watched along with countless books.

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад

      That sounds awesome!!

    • @jacobgerhard9525
      @jacobgerhard9525 Год назад

      @Bob World Builder one of the ways I wanted to help form parties or do a session one is to introduce them into the world as hirelings for one of the various adventuring companies going into the ruins. This way they can form a history with each other and then form a party of their own with the blessing/tutelage of their employers or create conflict and become rivals. There will be other companies as well and being divided between charted and free or uncharted. And of course add outside influences along with Where that orc horde come from!!!

  • @bluepiggaming204
    @bluepiggaming204 Год назад +4

    Love this video. Spotty viewer here and there. But this one had me laughing. The grass roots bottom dollar skits are my jam.

    • @BobWorldBuilder
      @BobWorldBuilder  Год назад +2

      Haha thanks very much! And thanks for commenting!

    • @bluepiggaming204
      @bluepiggaming204 Год назад

      @Bob World Builder your videos have helped me keep my campaign grounded, with a more narrow focus when im creating but flexible in the freedom it gives my players. (Who are all 15 year old kids, friends of my son). So thanks for that. Very useful and helpful.

  • @sweetyft
    @sweetyft Год назад +3

    0:23 I have that book 😮

  • @MalloonTarka
    @MalloonTarka Год назад +3

    This is quite useful advice!

  • @ConnorSinclairCavin
    @ConnorSinclairCavin Год назад +1

    So on the question about the players seeing the map, back then mapping was an actual character skill as well as a player skill. DMs got the full maps, players had to make their own based only on what info they gleaned from roles and their skills to transcribe it. This method is not popular today for many reasons, however it can work for grittier, survivalist type settings.
    Note: you could also buy maps or map segments from some npcs with various accuracy and detail

  • @Shiyaku93
    @Shiyaku93 Год назад +2

    Another banger!

  • @nowthenzen
    @nowthenzen Год назад +2

    I like Bob speaking in High Gygaxian