For anyone interested in testing our studio tools come signup for our free 30 day beta 🎉 www.loading-studios.com/tools #loading #techart #metatransfer #texture2image
@@HaiPhung-wo7df the main shape that needs clean up (mouth open, eye blinks, eye look down) the other poses hold up well, but you can adjust any morph if needed
@@JUYAN16 correct. We have a basic implementation that will help transfer the metahuman body skeleton to any character or you can parent the facial joints to the DAZ body skeleton. In the end you will have to setup the controllers to drive the body, maybe even use HumanIK in maya to quickly setup a rig?
Excellent news! Subscribed
Can't wait !
Woohoo, signed up!
Oh wow this is very interesting, I just signed up for the beta.
Awesome!!! ♥️
Hi! Will it be possible to reduce the number of bones?
Hi, signed up a while back, any closer to being ready, did I miss the beta invite or is it close to being released?
We are close to release. In the next 2 weeks we are testing the tools with 10 developers before launching our Beta
Great!@@NicholasSilveira thanks for the response and I look forwards to using it.
Any update on the beta release?
Soon! The plan is still end if January. 🙏
@@NicholasSilveira Thank you! Based on your experience how much custom blendshape work is needed for animation?
@@HaiPhung-wo7df the main shape that needs clean up (mouth open, eye blinks, eye look down) the other poses hold up well, but you can adjust any morph if needed
@@NicholasSilveira Just so I'm clear, This tool is only for the face mesh? We would still have to build a separate rig for a full body character?
@@JUYAN16 correct. We have a basic implementation that will help transfer the metahuman body skeleton to any character or you can parent the facial joints to the DAZ body skeleton. In the end you will have to setup the controllers to drive the body, maybe even use HumanIK in maya to quickly setup a rig?