The Most BROKEN Armor Sets In Monster Hunter History
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- Опубликовано: 10 фев 2025
- Monster Hunter over the years have introduced some overpowered armor sets, so in today's video, not only do I want to look at the history of broken armor sets, but to see which one was the strongest out of them all.
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I can confidently say that I’m not proud of this video. My research was terrible so don’t take it seriously. Two years later, I know I can do this topic justice so maybe I’ll revisit in the future.
That comment timing tho
I was about to comment something terrible then I saw this comment. because in order to make safi work you need velk to go with it. cause without crit element safi didn't cope well. and the only weapons that could really take advantage of safi was mainly bow and dual blades. since their attack was 40% raw and 60% element. fatalis is just king.
I questioned the lack of rimeguard gamma
oh ok
bro forgot raging brachy being better than safi lol it was a cool watch though
Imo the craziest thing about Fatalis armor is how you can run Divine Blessing 5 with virtually zero damage compromise. It has to be the most unga-bunga armorset ever made!
yes my unga bunga brother, we unite under fatalis armor
This. Fatalis doesn't make you a glass cannon, but it makes you a Monster Hunter god. You can get so many comfort skills while still keeping your damage very high.
@@feedingfrenzy4961 I built an SnS with divine blessing + speed eating + free meal +wide range for the most versatile support I’ve ever played. Can use items at any given moment thanks to not having to sheathe SnS. And it does decent enough damage by itself. God bless Fatalis armor lol
I mean I might be a big baby man but it was like the perfect reward and just making the first armor pieces because Fatty WHOPPED MY ASS
@@arnoldchand4144 kulve + raging brachi already gives you a (pretty much) no compromises build. Being able to slot divine blessing and still have slots open makes fatalis armour broken
I mean let's be honest, when it comes to iceborne mix sets, teostra and raging brachy were so ridiculous thanks to the unholy trinity of masters touch, agitator, and the clutch claw. with the right builds, you could crit on every attack and never lose a single hit of sharpness. I mean there's a reason it was the speedrunning build for a while cause masters touch is just ridiculous
Dude I remember that it was so much fun
True I wasn't that good for speed running but for normal hunt it so freaking good
That set ruled the meta for a good while. 2 piece brach 3 piece teo with Rage Brach weapons I think? Ruiner Nerg was meta for a while too. I remember the days of Goldian LS as well. It's been a good few years.
+lightbreak weapons. i used that alot on most of the time.
I’ve never really paid attention to skills I just go with what ever has the highest defense
I find it intriguing that the two most powerful monsters in world (Safi'jiva and Fatalis) have the most broken armor but are polar opposite not only in the damage category but also in lore.
What do you mean?
@@mimilio5185 well lore wise Fatalis makes monsters and other living creatures run away from his presence while Safi'jiva compels creatures to run towards him. One destroys all that stands before him while the other manipulates it to his will. Both can cause untold amount of damage but for different reasons and by somewhat different means
Gear wise Safi has the greater elemental damage while Fatalis has the greater raw damage. Both are very viable but depends of what you yourself are looking for when it comes to builds. Hell you can mix the two sets together like what i did (3 piece Safi'jiva 2 piece Fatalis)
thanks!!
@@MerlinPrismriver-SoTrue where did the devs say that safi would get black scales? I spent legit like an hour looking for it but couldn't find anything on it
@@MerlinPrismriver-SoTrue Yeah idk. The only thing i found was a mod somebody made for MHW that adds a black safi'jiiva as a boss and people talking about how safi'jiiva is/isn't a black dragon. I'd love to find where it was actually stated.
Fatalis is easily the most overpowered set in MH history (excluding Frontier). It's so strong that even weapons that would normally default to elemental capabilities deign to use it. That being said, it's also deservedly strong. Beating Fatalis enough times that you have the option to make his gear is incredibly difficult, especially in the first days where everyone went in blind. Safi is my personal favorite set in MH, it looks great, transforms, has an extremely interesting set bonus, and benefits both elemental and raw builds, all without completely negating the viability of certain other sets (Raging Brachy, Silverlos, Teostra, and certain other choice pieces). I think the only extra caveat I would've added would be that health augments shouldn't work while using it, as they negate the main weakness of the set.
Yeah Safi is one of my favorite too. Both his and Fatalis are on par with each other it’s just too good
@@Gorguinni I'd say that Fatalis is somewhat better due to there being literally no downside. The extra affinity granted by Safi is quickly made up for by Fatalis' extra slots and the revitalization of max might, whereas with something like DB's or Wyvern Heart, you can accidentally end yourself quickly with Safi. Not to say Safi isn't overtuned either though, I still think health augments should be deactivated with the set on.
@@prawn1717 if you run medicine jewels on safi it increases the amount it heals you by, as well as buffing the heal from your health augs. I run it against Alatreon and it’s very powerful
@@prawn1717 yup you get all secrets don't need good for hp and can't get stunned
@@arisenprestige5717 really I will try it out would help me with the build
I'm surprised how the list doesn't include the Drachen set for base MH World, since it dominated so much so that most AT pieces that came after it were shelved because of it.
Behemoth was a nightmare on its release.
@@davialmeida6566 For me, Behemoth fights either went really well or really bad. There was no in-between.
Exactly, critical eye, WEX and Attack boost, also in base World Attack Boost was much more important with how scarce it was
The only armor that was used after Drachen was AT Xeno for gunners
Exactly what I was thinking.
In the base game, this was clearly the best armor set without any doubt
@@davialmeida6566 behemoth was just designed to be annoying imo. Not a good fight at all.
I would personally still put fatalis armor over safi, simply because of the self harm aspect of dragonvein, it is incredibly easy to accidentally kill your self if you are A. putting your weapon away too much, or B. missing too many hits on a monster. Meanwhile fatalis armor is incredibly strong with zero real downsides.
Example: greatsword really benefits from hit and run playstyle, sheathing your weapon resets the number of hits you need to put onto a monster for the heal, so you can only get at most 4 hits on a monster when you need what I believe is 5 hits with greatsword, meaning if you are constantly hitting the monster and then sheathing and running away you are whittling down your own health bar even when not getting hit by the monster. Or say with dual blades, if you go into a demon dance and miss too many times and you are on low health then your just going to kill yourself with the self damage.
So IMO safi armor is very strong but is balanced out by the fact, that is is actually pretty easy to kill yourself with it if you aren't paying attention.
Dude totally agree with that. It’s also important to note that the best weapons in the game are Fatalis weapons, which are based on raw damage, so it caters towards Fatalis Armor all around, which is why it’s more common.
Now combine this:
Safi GS with Velkhana Blessing
3 AT Velkhana gear with crit draw
2 Fatalis pieces
And you have a VERY (if not the most) powerful hit and run/crit draw set
The safi armor is what I use to keep myself in focus while playing. That self damage allows me to focus better on how well I play.
@@soulr666 that’s ok but Fatalis greatsword + 4 piece AT Velk + 1 piece frostfang barioth is stronger because of skills like crit draw and punishing draw you’ll deal more damage
@@jhstrickii i know it, but with two fatalis pieces you can have more variety of skills, like agitator secret or more defensive ones like divine blessing secret or tool specialist secret
Atal-ka armor was great for me because I went into it using a great charm. It had expert +9 and hearing +7 so that charm alone gave me max critical eye AND max earplugs with the set. and with that being just the charm, I had a lot of extra skill potential. being able to use it for almost everything was great!
@@MrHyruIe think comfort. Earplugs are OP in older games. Much damage potential
And OC of this comment thread, congrats on the insane luck there! I have a couple of Charms that are real gud but I can't rember them off the top of my head. I did get a Tendy +4 000 from Melder tho
@@MrHyruIe jUsT i fRamE bruh evade windows are tighter in the old games, too difficult for a cognitiant amoeba like me. I use Valor 🤣
Good old Wex +5 ooo
@@MrHyruIe earplugs grants damage windows that some weapons just don't have enough time for when you evade through the roar
That and tremor resist on some monsters like Rajang and Deviljho but that one is more niche, but i can definitely get behind the earplugs one
I don't use it myself since i don't like running Neset and can't fit in Earplugs but when i get the chance to use it, like from a Hunting Horn or Orange Extract on Insect Glaive
I love it
You can literally get attack boost 7 critical eye 7 agitator 7 weakness exploit 3 and crit boost 3 and then have another few slots to go through on Fatalis set I don't think there's even much competition.
My normal hammer set with 4 fatalis 1 AT Velk runs: 7 agi, 7 crit eye, 5 attack boost (2 more in mantle), 3 wex, 3 crit boost, 3 coalescence, 3 evade window, 5 earplugs, 4 divine blessing, 2 handicraft, 1 peak performance, 1 resuscitate, 1 airborne, 1 flinch free. I also have another set that trades out earplugs for full peak performance and 5 slugger and quick sheathe.
4pc fatalis is totally broken.
i skip attack boost for other stuff cause i value it more than the small extra damage
@@gingainfinity1034 At this point my only other options are goofy shit like Resentment. I could drop some Attack and get full Peak Performance, but I already have a set for that. Plus you can get gems with another skill + attack much more so than stuff like Peak Performance or Resentment.
Yeah. Also, he talked about safi (which is still very very good) but for most weapons, the elemental/status boost was straight up not useful. And, you did put yourself in danger by having your health go up and down. Meanwhile, fatalis was always useful even if it's just for how much slot you had. No downside.
@@StephaneLevs Not even no downsides - 4pc Fatalis set bonuses are busted. Max hp/max stam, all secret ranks, AND true razor sharp/spare shot? Just crazy.
awakened Kelbi bow was busted fun back in the day
I'll never forget the old 4U days where every single 140 GQ Kushala room was 4 players in Star Knight armor mount spamming it to death with the Chameleos IG. Good times.
"Thanks for the memories"
Forgot to mention the behemoth armor for base mh world, that set was absolutely insane before iceborne’s release.
The absolute hatred people have for Rise will never cease to amaze me.
Every new Monster Hunter gets hated untill the next game comes out.
World was hated by a lot of GU players back then and GU was hated by a lot of 4U players, etc.
The word "Fiver" which is nowdays used to call out A holes in MH was created by the Community back then just to mock people who started with World aka Monster Hunter 5.
@@lubbo5261 Such a weird mentality to have.
Can't wait for MH6 to come out and Rise will be lauded as this absolute masterpiece that had no flaws and was never disliked by anyone. Gamers are insufferable.
It's so much worse than previously too since world was the first to go mainstream so the amount of people you see screaming "rise bad wire bugs killed my grandma!" is staggering.
Star knight wasn't actually broken because of mounting, that was just an added extra. For some weapon classes star knight had better skills than mixsets could get you which is crazy.
To me, that started on 4u and was an immediate insect glaive main, it was broken. I literally went on my first Fatalis hunt online blind with a random team and kept him on the floor for god knows how long, it was ridiculous to me at least
I remember grinding Abyssal Lagi for the armor. Took me about 20 hunts. On 3ds too. Biggest flex ever.
I use Fatalis more anyway (because it’s better)
The most broken armour set is nothing.
If you see someone using no armour and doing better than you, then the one who's OP is them.
Do u really hate rise?
Fatalis has te best armor. Why? Simple: if you want to put the risk/reward logic on the table, the best armor is velkhana AT (frostcraft) + heroics or Fatalis + heroics.
Fatalis has the best armor set for no pro players, simple as that. If you can win Fatalis without getting hit I think the broken thing on your set is you.
It is indeed, but I still remember my fire kjar DB safi build. Like 500 attack, 900+ fire and 100% affinity + crit boost with no WE it was so fucking stupid that I did alatreon solo in like 7 minutes and I was and still are bad at the game.
Tell that to a Safi jiiva weapon charge blade with artillery and purple sharpness
And the only caveat is turning into fatalis after sleepless nights and madness.
As for Rise, I definitely wanna give a shout-out to the Hi Ninja Sword.
This SnS has 100% affinity by default, meaning you have plenty of space to choose whatever skills you want on your armor.
It's affinity doesn't make up for the low raw though, sadly.
@@tamonowo247 when you don't have to focus on Critical Eye and Weakness Exploit, you easily have enough space to have Attack boost lvl 7, Critical Boost lvl 3, and Bludgeoner lvl 3 (bludgeoner raises attack if your sharpness is green or lower - hi ninja sword is almost nothing but green)
If you also have the power talon and power charm, that's almost double the damage of the weapon normally
@@Lassikko Bludgeoner sets are funny but Hi Ninja is still by far not the best. Rampage and Queen Rapier are, Rampage outdamages Ninja by far and Queen Rapier has extra poison.
@@tamonowo247 Sorry I was a bit unclear - my point is that the Hi Ninja Sword, while it's clearly not the best at dealing the most damage most quickly, is genuinely a really good and powerful balance for less experienced hunters.
I have a set that has all the attack skills I mentioned AND defense boost lvl 7.
@@Lassikko Oh yeah, definitely. It's fun and comfy to play and while not the best, absolutely viable as an alternative.
And as far as best damage goes, full crimson glow valstrax is best for MHR
I tried subbing out the Valstrax legs for Rajang. Not bad but the charm's gotta be good. I agree Crimson Val set is amazing.
Ahtal-Ka Armor is great out of the box, but to really get the most out of it you need a great charm so you can maximise the charmdoubler and skill +2 skills.
You forgot to mention that with the Ahtal-Ka set, the Double Talisman skill also doubles the points on decorations in your talisman. So in theory, you could do something like +9 Crit Eye, +4 WEX, and then have a level 3 deco with 4 points in a skill, and bam! Potentially 3 maxed out skills JUST from the talisman alone.
Safi’jiva’s armor was and will always be my favorite armor set simply for the difficulty it brought when it came to using it. Fatalis armor is overpowered yes and I definitely use it over Safi’jiva armor…when it comes to certain weapons. In world and ice borne I was a dual blade main, and dual blades are great for dealing rapid elemental damage. From then on I would always use Safi’jiva’s armor with it. Suicide? Yes. Did I care? Hell nah. Fun as hell, especially spinning on a monsters back…though it depletes your health really fast. It was also fun using it with the glaive. I eventually moved to hunting horn and from then on I would use other sets like brachy(well I use a long sword with this one), alatreon(didn’t have good dragon dual blades so I used full alatreon with alatreon horn/sword…mainly horn) and then fatalis(simply because It’s busted lawl).
Though before all this I was the guy that used almost full gold rathian armor…max divine blessing was fun :D
my 4 man squad moved away from fatalis armor to Safi since it provides more dps.
we are pretty much can read every monster moveset in iceborne so we won't be dying or getting hit at all. (unless we want to fuck around and troll our team).
edit: not to mention we ditch health regen augment for attack 2 slot (2x3) on our weapon. xD
The Safi Teostra masters touch mix set for insect glaive was so much fun. very easy to proc healing and infinite white sharpness which was huge for the glaive because it eats sharpness so quickly
@@HJ0HN50N I'll have give that mix a try, need a new armor mix for a new layered elder dragon armor
@@StarmystryYt It's been a while since I've played but I believe it was Safi head/vambrace/boots/weapon, Teo chest/coil. don't remember jewels but I had natural 100% affinity with masters touch. never sharpen again
I mained insect glaive in iceborn. Ran full safi once got enough materials and became a flying bayblade straight out of hell. Rarely died from the health drain once I gotnuse to it, damn I miss playing MHW.
10:05 not so much abused the clutch claw, more so strong armed into tenderizing because it was a massive damage loss if you didn’t.
Yeah I enjoy tenderizing because dealing crits is very satisfying but I hope this mechanic doesnt return. It was kind of cheap, especially when fighting early game monsters that clearly had healthpools balanced around a game that doesnt have this sort of a mechanic.
Yeah, "abused" is a very strange way to word "forced into using despite how much we all hate it due to the horrible balance design that ran through the entire expansion and ultimately made it significantly worse."
@@dud5606 its pretty optional tho,just won against alatreon without tenderizing even once
That, and if you hit some parts of certain monsters without tenderizing you would bounce off and at G level you can't really afford wasting time in bounce-off animations as monsters really pack a punch there. Until you get the strongest armors, of course.
@@Slaking_ yup, it was hella boring, but i guess i didnt suffer as much because i was dual blades main and it had an imbued 1 shot wound mechanic with the claw, comboing off normal attacks, so i didnt even need the wound decoration.
I love how the armor in this game can let you shrug off attacks from creatures that can rival small mountains in size.
I don't know man, you might forget one thing. FROSTCRAFT from velk gamma? It's a bit niche but have you ever seen sns or even bow with a frostcraft build. Oh boi, it's 25-30% (depends on weapon type) more raw AND element on max level and the damage looks hella juicy.
I’ve never used Velkhama Armor that much. Might have to give it a whirl.
Fc is not that broken due to the slots amount. It hits harder for sure for gs sns and to some extent bow or hammer. The ice atk is a waste of slots and focus is very niche. The only broken part of it outside of those 3 or 4 weapons is the leg y that can be used universal.
@@WhiteRaito I would say they have enough slots to fit all of crit/raw skills you need like, ab7, crit7, agi5, wex3, cb3, peak3. That's if you don't use the waist. But you lose health augment if you use fatalis weapon with it which I don't mind cause I use sns anyway I can just pop max potion and bow doesn't even use fatalis weapon with it. But like you said it's definitely not the best set for every weapons or matchups. But when it works it fits the word "broken" as the title of the video said, I think.
@@scarsface7695
Losing razorsharp along with 15 or 20% crit rate sometimes hurt on the GS TCS hurts the dps... the 30 % more damage only works on the first 2 hits then its decreases to 15 then 5 depends on the bar thingy. It is a surplus from fatalis set but its not by alot. Fatalis set its just much more consistent dps wise.
Tbh It is the strongest on dps part which is why it feels broken (?) but at the same time i think its has a decent drawbacks like putting 2 handicrafts and health boost 3 and 85 percent crit rate even with all that skills packed. Because fatalis weapons are mostly - 30 or -20 affinity. Losing health augment to cope with it for affinity is also a pretty impactful drawback on longer hunts like fatalis or at velk.
i think the context that the video mentions its like everybody will have a use for it. Like people has use of it whereever it goes.
@@WhiteRaito you'll have 95%-105% affinity with 3 affinity augment, ab4, crit7, agi5, and wex3 on soften part. Same with any fatalis build with agi7, 1 affinity augment, 1 health augment and without max might or latent power active. Yea, you lose, health augment, true razor sharp and all utility or qol skill you can put on fatalis set. But I don't think that's broken, that's comfy. Maintaining fc gauge and sharpness is just something that comes with frostcraft gameplay (and it's honestly really refreshing to play, I really do recommend it to anyone who never tried it. But to some people I can see it becomes a pain in the ass). Tho I can't say much about gs since I never use a fc build with it. I use it on weapon which I'm comfortable using without health augment. Sns which have easy time recharging the gauge, use less sharpness on shield bash and perfect rush, and bow which doesn't use health augment nor care about sharpness. But it's definitely not a set to use against fatalis lol. I use it against at velk tho.
Mh4u star knight armor with a red fatalis insect glaive was my favorite loadout. Thanks for bringing back the nostalgic feeling of being that guy with that exact loadout
the meta set for mhgu was a mix of Jho and cenataur (nicknamed JhoCena), gave sharpness+2, razor sharp, and 7 points in expert. 3-1-3-1-3 slots too. Or an alternative with silver los and Ceanataur called Sol ceana.
Deviant armours were not meta in GU, they weren't even close. The only time they were was in Generations but even then they still lost out to hyasol.
Yeah deviant armours generally had like 1-2 great skills and then like 3 mediocre or bad ones. I think that probably the most influential set in GU is esurient, the combination of 000 slot pieces and handicraft just make it good in so many mix sets.
Bai Bai Kaiser in Gen 4 and NaKuNaKuNa in Generations. Getting 4x the skills in your Teostra body that had 3 slots? So many good GS sets with that build.
Sharpness modifiers have been nerfed over the years but the system has never changed. Purple was 1.5x pre-mh3u which nerfed it to 1.44 then gen did again to 1.39 white was 1.3 in mhfu and 1.32 in future games
Real ones remember how cracked jho and alatreon weapons were in tri because they were the only weapons that could hit purple
The reason why the Safi armor set was so good wasn't just for the bonus element. It also increased the elemental cap of the weapon. Then Fatalis armor + Fatalis weapons let raw builds of elemental weapons (not bowgun) to be able to compete with their elemental version. Raw bow was competitive with elemental bow in their best conditions. For elemental bowguns it was so easy to hit their elemental cap that it was necessary to use the Safi armor. (Their cap was roughly 220-260 depending on the weapon).
Safi armor got even more busted when MR Kjarr weapons were added
I feel like dragoon set in mhw vanilla ( the behemoth one) deserves an honorable mention, just cause of how busted it was for the games standards at the time
Compound Skills appeared earlier than MH3U. The G rank elder dragons had compound skills, and even Honed Edge was in the game in the form of White Fatalis. Crimson Fatalis also had a really good set.
Imma try an keep this short but my fav armor in mh4u was the super saiyan rajang set, 4 mhg it was the thundergod zinogre set, and 4 world it was Safii jiiva set cuz it looks cool and acts like the bereserker armor from berserk
Valstrax in Rise has 540 DEF fully upgraded and a 10 or 20% attack boost at 80% health with dragonblight which doesnt even matter since elemental is not good in rise and everyone runs raw. Plus WEX 3, other attack boosting skills. Not to mention tons of slots for literally anything you want. I would argue thats a fairly broken set and I cant imagine a MR valstrax set being any better without busting the game wide open lol
We'll find out in 2 months.
i haven't played rise but i know in mhgu i would find a way to put resuscitate on since it procs with dragonblight. with the old school skills its more worth the slots to go with something else but knowing the new system... i dont imagine any problems fitting it in.
14:50 Plus with Iceborne Alatreon Weapons being so busted, dragon damage builds can get NUTTY
Safi’s armor is good, but Fatalis COMPLETELY blows it out of the water. The thing with fatalis is that it requires A LOT of good level 4 decos, but the maxed builds are STUPID. You could easily get Fatalis weapons to 95+ affinity and CB3 while maxing literally every attack skill in the game except heroics or resentment since you already have peak. All of this in addition to the set bonus to keep you in white, and enough room for ~10 decoration points of random defensive skills. I typically max EW to 5 along with speed eating 3, blight res 2 to prock Coal. in one roll, and horn maestro 2 cuz HH. Weapon specific skills are very easy to get by teching an alpha piece or using 1 piece of a different set.
Safi is good, but unless you use a weapon HEAVILY reliant on element, it’s near impossible to keep up with the raw dmg of Fatalis weapon + 4/5p Fatalis. And don’t even get me started about mixing 2p fatalis in meme sets. You ever use a true crit status sleep exhaust slugger switchaxe featuring 100% affinity, CB3, slugger 5, stamina thief 5, and sleep attack 4?
If I remember correctly... Safi weapon with exhaust phial 6, grath essence, element boost 5 x3. 3p grath with the fatalis parts being the... arms and boots? I loved that build so much, it even got health boost 3. I miss that build so much, I gotta remake it one day.
Yeah Fatalis really is busted. When I say that Safi beats it, it’s by a sliver I should’ve mentioned that. It’s important to notice though that Fatalis weapons are the best in the game. If we had some elemental weapons that were as good as the Fatalis weapons then I think we would have a match. The thing is, with both Fatalis and Safi in the game, I still use both armor sets, but when only Safi was in the game I only used Safi and nothing else. Those two armor sets are on a completely different league, but that’s just what I personally think.
If we're comparing them to how good they were when they came out compared to everything else, yeah they're defo both broken. For weapons, I just wish that the double element dual blades were actually good. The sleep/para dual blades with safi armor let you cap them both, and it's just hilarious.
@@Gorguinni The thing is, it doesn't beat it by a sliver. Fatalis is absolutely better for pretty much everything but a few elemental weapons. Even in these cases, the difference is so minimal that a regular player won't really notice it and with all the comfort Fatalis set gives, it makes it a no brainer.
So for instance, while DBs can be better with Safi, the sheer amount of slots and raw increasing skills with Fatty will pretty much make it close enough, while making stamina management a joke. It's not really a competition in like, 90% of the cases.
Black Armor X in GU for Valor GS just feels right
Pieces of the Behemoth set were in everything in base World, I remember the belt was in most, if not all of my sets. As for Rise, Valstrax is in the same position right now, almost all meta sets call for a piece, if not the full set.
Honorable mention to the Raging Brachydios armor. Having the ability to unlock both Omega Artillery AND Omega Agitator for Gunlance was amazing.
To me Safi jiiva is my all time favorite.
Love the armor transformation, the style of armor, the life Regen, affinity and elements boost, and cape. Just epic. But two slots on his belt was madness lol
I havent read people typing this, so I will: Safi's True Dragonvein Awakening has the most broken skill combo in the game: Latent Power lv5
50% AFFINITY and 50% less stamina cost are normally locked behind a damage wall, but since Safi's True Dragonvein Awakening deals damage to you when attacking what would be an otherwise broken trap of stats locked behind a tedious wall of damage comes naturally without changing the gameplay.
90% Affinity from two skills...
Alatreon lost it's throne. Safi is the true lord of the elements.
"Fatalis armor is so broken and strong but like Safi's was better for attack so it was even more broken."
Me: Uses a 2-piece Fatalis and 3-piece Safi set.
Well way to ruin the whole video! Jk, I actually did the same thing back then
I'd like to point out that in the japanese release of MH1, the only way to get *any* armor skills was through set bonuses.. so Iceborne didn't introduce it, but it did reintroduce it after the US release of MH1 implemented the skill point system
Safi Jiiva armour felt less-so broken & more "necessary" than anything else when every monster is a literal sponge & in truth it was best designed more so for the Alatreon fight because Raging Brach was a better set for having Challenger +7, which made slapping monsters 3 times give you a significant buff to affinity & raw. Safi adding +15 true element or +12 true status is nothing to right home about in a metagame dominated by Raw skills that actually stacked as opposed to the elemental caps put in place & no good elementally buffing skills properly racking up elemental damage, but +40 affinity was not bad despite there being safer routes to obtaining max affinity.
Fatalis unlocking the secret thresholds of every cap-locked skill (where most previous sets were specialized in unlocking 1 of those skills) is just ridiculous. Plus having guaranteed max HP without needing to eat & have 3 points of Healthboost coupled with True Razor Sharp & Spareshot was absolute overkill. It accomplishes more than the Safi Jiiva set without the drawbacks of needing to repeatedly attack a monster to regain health. It's the Neset Armour Set in a 5th gen setting. Fatalis is the clear winner. Not even a contest.
I am still salty how elemental play styles got screwed over in Iceborne, mainly bows, the only weapon the fatalis set didnt gave the key skill they desperately needed on a better set. the developer should have added Crit Boost Secret, that would unlock CritElement and True Crit element on level 4/5 and everyone would have been happy, but no, why make elemental countering good in a expansion which goal was it to promote use of elements, right?
@@MalganisLefay just go with the kulve weapons for true crit element
@@stephanz0681 KT weapons don't give True Crit Element. They only give standard Crit Element. Two different skills.
@@MalganisLefay the issue was not that the two elemental weapons were bad. DB was amazing, easy top 5 weapon contender, and Bow was broken as fuck, only coming behind the monstrosity that was Spread HBG. The problem was that element was absolutely trash tier on every other type of weapons, outside of specific matchups for CB and LBG. They didn't need to buff element set bonuses, they needed to buff the elemental damage that the other weapons dealt.
yeah lmao idk why this guy thinks the elemental damage is such a big deal when it does jack shiz for most weapons. Not to mention even if elemental damage was a big damage boost on weapons like GS or HH, Fatty weapons had ridiculous raw with purple sharpness to begin with, and could stack with agitator, and attack boost. whatever elemental build you make for weapons that aren't bowguns or bow, they will simply be outclassed by raw dps builds. Even for bow you dont always use Safi armor.
Fatalis armor was remarkably customizable and comfy, you could run basically anything you wanted with it so long as you had the decos to support whatever build you were going for. Especially considering the Inheritance set bonus which let you pick basically any skill you wanted. Divine Blessing on Fatalis was absurdly comfy, not to mention, mix and matching Fatalis was super easy. I liked running Fatalis with some of the Kulve Taroth gear for my SnS support build. I could basically do near infinite heals for my team and keep them up. (Which made joining random lobbies a cakewalk tbh). SnS support was basically a near guaranteed win when I had randoms.
Like, even though it's not particularly great in the grand scheme of things, I loved running a Healer build with the Fatalis SnS, it made guiding newbies through their first hunts against lategame monsters like Fatalis, Alatreon, or the Archtempered elder dragons piss easy. For one simple reason, it doesn't matter how good you are on a team, only the worst person on your team matters, because you can go flawless all day every day, you can deal the most damage, KO the monster the most, break the most parts on the monster, but if little Timmy triple carts, the rest of the team can't recover from that. I also loved it because other hunters appreciated me helping keep them alive, especially during Fatalis which was brutal at times, which made farming him more consistent.
Fatty armor was on par (or extremely close) in terms of dmg power to every other armor, but the ability to also have defensive skills without sacrificing attack power made it OP imo...... Also it killed all the "support" build armor also
1:50 it’s also important to note that sharpness had a significantly increased damage boost in older games
6:57 NOT TO MENTION, WHITE FATALIS, BUTTWINGS!
8:53 actually you'll end up with 2 and a half deviant pieces per 15 quests as they always give 2 tickets and eventually they give older tickets sometimes.
The Velkhana Gamma set is very very underrated. Not only does it have Frostcraft, but it has extremely good skills attached to the armor. Not only that but it has great slot potential. This armor is literally for damage and damage only. Especially on Greatsword.
The way I see it is that of splitting Fatalis, Safi and Velkhana to 3 categories.
1. Fatalis is maximized for comfort. Transcendence and Inheritance makes it so that you are tanky and with the right decorations, literally made you invincible. It is also the most customizable armor, because of the beta armor.
2. Safi'jiiva is for maximum elemental power. For elemental kings like Dual blades or Savage Axe, this was crazy broken. Not to mention it can be stacked with Ice attack, true element, element augments, Coalescence etc. (This thing absolutely destroys Alatreon, no questions asked.)
3. Velkhana is maximized for consistent damage, but it makes you need to play more risky. This armor made you a glass cannon, with the help of Frostcraft and really good skills not to mention slot potential. This set gives you a glorified boner for damage.
remember gunner helmets can be used by blademaster to get extra skillpoints. and by gunner for extra defence(if you are 1 skillpoint over it should be worth the trade).
It should be worth noting that this blademaster gunner strategy lets you make mixed blademaster deviant sets.
you forgot to mention how safi's set breaks the elemental cap
Atal ka armor was pretty good as a base like for armor sets in GU, but if you had a good enough charm you could even further beyond with mixed armor sets from monsters like hyper shogun ceanataur, white fatalis, and savage deviljho
Bit late to the draw but I'd still take wire bugs over the stupid clutch claw any day.
My favorite armorset was my first mix set :)
In 4U I cobbled together a mix of Teostra, Nibbelsnarf and Diablos pieces to make a Great Sword set. It was the first mix set I made without using Athena's ASS and I went on to exclusively use it and the greatsword for about 400ish hours after it's creation.
Also this videio is several months old so I'm certain somebody mentioned this already but: the sharpness modifiers do apply in almost the exact same way in 3U as in World. Purple was a little better, I believe i was 1.44 rather than 1.39 for raw
I would have used Safi solely for the Healing, thats how good it was. I Just slapped full health and stamina on this Thing and Played Immortal Aerial Insect Glaive. The only Other Set i used in late Game was the Raging brachy Armor cuz it was godly on Normal Gunlances.
Honestly, the Areal Build is why I one day aspire to enter a hub with my friends and make some research hats out of the Gentle Simple Sailor.
Did you mention that you could ignore the selfharm aspekt of Safis set with a heal on hit Weapon aug? Not only that, but that the heal still procs? So you would basically get free heals
10:11 ok hold on just a second now. We didn't abuse clutch claw. We literally had no choice but to use it because they nerfed Weakness Exploit and the only way to get its full effect back was to use clutch claw. The majority of players actually hated that change to the point where various speedruns legalized the usage of a mod that reverted the nerf because it wasn't necessary in the first place, balanced like dogshit (different weapons had an easier [Hammer] or harder [SnS] time getting their claw attacks off due to differences in time the attacks took to perform while leaving you extremely vulnerable), and generally unfun to deal with. Clutch Claw was a bad mechanic that could have been good if it had been done right, but it wasn't.
Yeah fuck the clutch claw, all my homies hate the clutch claw.
I really liked how in the old games you were basically forced to make a custom mixed set because it was so unlikely to get the best talismans
I really want more armor with cool gimmicks like safis where you get really strong offence but at a big cost. And it demands skill to use effectively.
Giasmagorm's set
Man the behemoth armor set before iceborn came out was so busted for the time, kinda miss joining random SOS flairs with a lance, only for the longsword users to grab agro.
I feel like it was a missed opportunity to give Ibushi and Narwa such randomized skills because in the end it could have been extremely good if you could slot in attack but there’s no decos and the build is usually only really great for CB, even if you mix and match. Rise mix sets are just fantastic but I think the strongest full armor set rn is Crimson Valstrax armor.
There's absolutely nothing fantastic about Rise sets anything... Crimson Valstrax... Or the crap you built at the beginning of the game with the most sockets on it. Set building was so disappointing in Rise... That's why this guy completely skipped over it. I don't think most of us are willing to admit Rise was a MH game... Until we see how they (hopefully) redeem themselves with Sunbreak. Lol
@@danielnelson4881 Rule of the trolls:
1. Rehash talking points other trolls have made purely to bash on a game many of them have barely even played.
2. Come off like an idiot doing so
Going on mixed sets in Gen Ult, one very common one is called "Jho Ceana", being a mix of Hyper Savage Deviljho and Hyper Shogun Ceanataur; the potency of the set is its versatility, as it comes with Handicraft +2 and Sharpness by default, and it has a good amount of open slots (3 3-Slot, 2 1-Slot) that, when paired with a good talisman, can lead to a ton of options (plus it has a smattering of points towards Expert for those crit builds out there)
The rise hate is crazy
game is great but yeah ppl are crazy overhating rise
crazy deserved. Rise isn't a monster HUNTER game... it's a monster FIGHTER. I miss trying to find the monster. Yeah you can just know where the monster frequents on a chosen map, so finding it isn't really hard. But having the location of the monster on screen before you even hit the ground is just insulting. Not even going to mention how the wirebug makes fighting trivial....
@@GoogleAccount-jn5qb I understand that some people may not like instantly seeing monsters on the map, but honestly it doesn't make the game instantly bad. and wirebugs are not making the game trivial 😭 they can be op in early game, but in endgame monsters are so busted that it's basically a requirement to use them. it ain't easy at all, endgame sunbreak is def harder than iceborne
@dayrozo you sharing the opinion of the handholding (wirebug) mechanic op does imo make the game trivial because of said mechanic. I always revisit other mh games but in my library rise will stay grayed out and never be reinstalled again, yeah I had my fun but that fun was short lived and just because I did have alil fun learning the game doesn't mean that I can't have the opinion that the game is bad. Learning to position yourself and monster patterns etc and getting better at that triumphs being super saiyans in the MH series imo.
@@tervue93 but the thing I'm trying to say Is that you need to position yourself and observe monster movements lol. in early game yes wirebugs are op, but if you're wirefalling mindlessly in the late game, most of the times you'll be hit by monster mid wirefall animation which means insta cart. late game monster have deliberate attacks that punish wirebug spam
Love that 4 ultimate is called mounting in chapter selection lmao
Everybody "abused" the clutch claw? You mean we HAD TO abuse it. For me, it was a very bad addition to the game. It made the gameplay worse and took the fun out of it for me. I did it, because if I dont use it, I make it harder for myself.
Safi's armor is incredible if you can manage it with health regen or just never miss, it was a crazy glass cannon build
Something you missed in explaining what makes Safi'jiiva so good is that the elemental boost of 150 is applied to the base element, thereby boosting the elemental cap of a weapon.
Also, mixed set potential for Safi is way higher than Fatalis, since a lot of people will use the healing capability as a supplement for a Health Augment on weapons, especially those that don't utilize health augments well, like Bowguns.
If you utilize Heroics, Latent Power, Special Ammo Boost & the Storm Bringer LBG effectively with Safi Armour....OMG that set could get absolutely crazy.
The best thing about Safi armor is the sound it makes every time it heals you. Very addictive!
5:15 one of my favourite armour set out of those you've shown.
I miss that armour, but i miss the SnS more.
The other favourite was Fatalis (beta) from Iceborne. Because i look like a dragon (and has the tail).
As someone that likes to play tanks in every rpg possible, Alatreon's set was my wet dream. Getting more damage by building into defense and elemental resistance was just heavenly.
a video on the most broken mixed set of every game would be interesting too
I would like to add a set that I haven't seen talked about yet that's actually much better for Elemental builds
Silver Rathalos
5 piece Silver Rathalos gets you:
Windproof x3 (x5 on alpha)
Critical Boost x3
Slinger Capacity x5
Fire attack x6 (on alpha)
But most importantly, the 4 piece set bonus gives you True Critical Element. What this does, is it lets your elemental damage critically hit for 150% of it's value. On a crit build, this means TCE provides WAY more damage than the Safi 5 piece bonus, especially when you start getting values of 800 element or more on your weapon.
Yeah I actually beat fatalis special assignment solo with the safi'jiiva armor longsword dragon element i surprised myself and the armor to this day is still broken. Here's hoping safi'jiiva returns in monster hunter 6 🙏🏻
Safi Armor + Kjarr Weapon = Ultimate Destruction
Freedom Unite's White Fatalis armor definitely deserves a mention. The blademaster also had Edgemaster which set you for life for most weapons.
I agree and it looks dope. I love the dragon like shape with the hairs on the neck
For me personally, I look for 3 things in a armour set
1.can I get max stun res and part breaker simultaneously?
2. Can I get some decent attack/crit boosts?
3. Does the armour let me mix in some other skills to my liking?
I don’t really care if what I’m wearing is meta defining or not, I only care if it lets me get my favourite skills and lets me mix in some other stuff
Love the Safi'jiva loadout, especially when they are in battle mode!
4u had some of the craziest mixed sets ever, you could get about every dps skill alongside quality of life and defensive skills
Nah Fatalis armor is just too strong even compared to safi'jiva. You overestimate elemental dmg over raw dmg. Sadly only a few weapons benefits from building for element (bow, dual blades). Plus only a few monsters are really "weak" to elemental dmg while all monsters are weak to raw dmg.
Blame Capcom for not balancing their games properly.
Nice to see Ahtal Ka in this list because I'm interested in trying out that armor. I couldn't believe my eyes that you can have a fully customisable armor set, provided that the skills have decorations.
monster hunter GU, Shogun armor being super viable.
Flash back to the "jhocena" mix-set.
@@nekrumzero8117 that set had a lot of good skills, but it was balanced by having terrible defensive stats.
What I love about Safi armor is how the armor can amplify elemental and crit. Its my main use against Alatreon in which back then I thought it be too risky to use.
Althought now I can tweak Fatalis armor with Elemental Build Up Fire/Ice to use against Alatreon, the fact that Safi armor can interchange form between weapon draw using LS just proves that we play in big risk, but we know we are in control.
Not as big risk as Heroic tho. I've seen how crazy some ppl go with that.
I say it very often, But world Alatreon is my Favorite monster Ever. But something that holds its out of it being in Absolute Transcendence and NEVER leaving my favorite monster spot is the armor in world.
The armor looks awesome but the skills hold it back, like I get what they were going with, being a more defensive option to Safi but like…the only defensive skill that is really good is divine blessing secret and health boost. And it only has one of thoses.
And it doesn’t fit Alatreon, Alatreon is a BLACK DRAGON that is relentless in its attacks and the most proficient elemental attacking monster Only rivaled By FATALIS and SHAH DALAMANDUR (safi uses bioenergy it doesn’t count). The only thing in its lore that is defensive is that “even the most honed of blades Turn to dust at the mere touch of its Sharp Scales” But thats more of a show that Alatreon’s scales are Sharp which is fucking offensive!
Worldborne fucked up on the Alatreon armor so bad it’s not funny.
The thing that baffles me is that on paper, Alatreon's armor skill is actually pretty cool. Getting more elemental attack in conjunction with your overall elemental defense is a damn cool concept and makes sense given Alatreon's elemental mastery (I say mastery because in IB he appears to look far less unstable) but issue is the execution.
Like you invest so much into slotting for elemental defense but the return you get is so miniscule that it makes you wonder whats the point. If im not mistaken, Safi's armor gives about the same elemental boost for far less, making alatreon's set all the more useless.
I still feel like somebody at Capcom fucked the numbers up for Alatreon because it confuses me how they wouldve expected us to invest so much into elemental defense only for the boost in attack to be negligible at best.
Regular Tri had the perfect set for lancers hands down. It had EVERYTHING a lancer could ask for, including the ability to combine guard and evade lancing into one single set.
Fatalis armor by far stupidly broke the game. Safi armor was really for elemental builds, on raw weapons you just used Fatalis and could hit way harder on pure raw damage alone. I just use AT Velkhana because Greatsword.
a endgame armor, from one of the final bosses was super strong. big surprise! its not a competitive game, what do you even mean by breaking the game?
@@samuraibeluga3749 Yeah, that armor is basically your reward for overcoming an insane challenge. It's your well deserved victory lap.
And one of the best things about Capcom is that they allow you to make the most broken armor skills available because it's fun to see how op the players can become.
And they won't nerf it.
Personally I have no problem with Fatalis sets being OP but I have some issues with the game’s progression being much linear and being focused towards getting to that Fatalis set. If you’re a new into Iceborne, you can get the best armour at that time just by completing the movie colab event quest. With that set alone will be enough to get you to the Grinding lands. From there, you hunt Frost fang > Raging Brachy > Teostra > Alatreon > Fatalis. And like that, you’re armour progression is over. Making every other armour sets in between obsolete. (I tried putting together some Rank 9 to 10 armours for low MR builds, but Artemis set just steam rolls over them. It’s kinda demoralizing to know that single event quest gear is just better than gears you’ve grind for few hours.)
in Gen U if you want a true beast of a weapon you can take a mixed set of Deviljho and Shogun Ceanataur to get: handicraft 2, razor sharp, critical boost, weackness exploit, and affinity + 20%, with the crimson fatalis insect glave, aeral stile and the extract hunter hunter art. With this you can mount everything, you do insane blast damage and you can melt like every monster
I use 3pc Alatreon/2 pc Gold Rathian as a CB main. Alatreon's 3pc set bonus sh!ts on Safi's 5pc set bonus by alot and has more defensive capabilities. You can get more elemental damage just by having increased resistance from any one of elements with the Alatreon set & not kill yourself. Fighting a fire monster, slap hard fire resist on and boom your weapons elemental damage will get boosted while protecting you from fire. Safi's set don't do that!!!! I use Gold Rathian's 2pc just for Divine Blessing secret for extra survivability. Also, CRIT damage wasn't that important in Iceborne, Elemental damage became king after being tossed to the way side initially in Base MHW. But true, Fatalis armor is busted!!!!
Not even remotely true, the boost you get from Safi is always significantly higher unless you're running all resists at once for some reason. Plus you also get the synergy with Resentment for free damage, on top of not having to use an augment slot on Health Augment, instead letting it be dedicated to pure damage. Safi also gives you Evade Window 3 and enough slots for Health Boost 3, which should be more than enough unless you play poorly.
@@Slaking_ Nice try but you must don't know what Alatreon's or Gold Rathian's armor does. Alatreon's armor gives way more of a defensive/elemental boost than Safi's. And all this comes without the risk of damaging yourself. Gold Rathian's armor also comes with Health boost, so you can slot in anything else. Plus, it also gives Divine Blessing secret which goes to lv. 5 which allows you to stay in the fight more without worrying about healing. Health Regen lv. 2 is enough to recover your health lost.
Kinda surprised Molten Tigrex didn’t get a shout out at least. Attack up XL, HG Earplugs, and speed eater on the same set was pretty neat for 4U
Wtf how did you hate Rise?
- "better movement options? Pff, don't need it, I'll take my sweet ass time moving around like a tank."
- "More vertical level design and new mechanics that compliment that verticality? LOL gross, no thanks."
- "A new buddy system that is absolutely game-changing and bonkers to a degree nobody ever thought possible in this series? Bruh, nobody even likes dogs, amirite?"
This is 100% subjective and just my opinion, but Rise is the best MH has ever been, and possibly may ever be. Everything about it revolves around speed and agility, two things the series has never been known for, if we're being honest. Sure, it's different. Yeah, some people may not even want to learn the new mechanics because they're stuck in their ways or simply can't grasp the utility of them, but it doesn't really take that long for the Palamute and Wirebugs to become second nature. In fact, despite having only put 175 hours into Rise compared to my just shy of 500 hours in World, I rely on Wirebugs so much more than I ever did the slinger. I literally melded them into my strategies, my combos, my setups, and my general gameplay. The slinger and clutch claw, even now, are like "oh yeah shit I could totally be doing this thing that will help hunt this monster a little". Chasing down fleeing monsters with the clutch claw or dropping the occasional environmental hazard is the extent I use those mechanics. And yet, when I play Iceborne nowadays, I'm STILL trying to Wirefall after getting knocked down. I'm STILL trying to mount my Palamute which doesn't exist to get around faster. I'm STILL in the mindframe that I can jump and zip around like a gd ninja. Fundamentally, at its core, Rise is everything I've wanted in this franchise, it is so much more important to me than every other game except maybe World, and I can't go back to the way things were pre-Rise.
A little note:
As you said, Rise does feel and play differently. And while I do agree that (for the most part) it's an absolutely great game on it's own, it still is a VERY different game.
And in case you aren't aware of it: There are people that actually like the slowness, stiffness and clunkyness of the older games.
Now, I personally only played World and Rise. And while I totally agree, that Rise has, generally speaking, the more enjoyable gameplay, I would hate to see the slower gameplay like in World to be gone forever.
If you want a more visual reasoning:
Pre Rise games feel like Dark Souls games, wheras Rise feels like a Devil May Cry game. Both are incredible games and what you prefer is up to preferences.
I have 200 hours in Rise, and World is easily the better game, which is understandable considering that Rise is just a port. But what's not understandable is that Rise has the worst Multiplayer I have ever seen in a game. And feels almost dead because we have no real lobbies anymore. I really hope they will fix the Multiplayer in Sunbreak and give us some more Quality of Life changes.
Overall it's a good game but comparing it to World isn't making any sense at all
you failed to see Dire Miralis. Amazing defense, Gloves off which was a triple skill back in the days where there was no multi skill, as it gave affinity, attack up, and halved stamina consumption. And you could gem in level two which doubled the effects. It came with Attack up L. it came with Rock Steady. All forms of knockback that might affect you, whether that be flinching from roars, wind, current, or hits, are reduced by a level. So low roars didn't affect you, high roars are a small annoyance. Monster stepping on you back in the day would flinch you, but not with rock steady. And with Eight slots, you could gem in whatever skill you wanted, and get rid off the short sprinter effect from miralis without any hassle. I ended up using Miralis way more than Jhen's set. It also had better resistances for end game monsters than Jhen.
Gorguini?! You made it!! I was watching you since the days masked started streaming Dark Souls and now I was surprised to se your name pop up on on my home page.
I knew you had it in you, your early videos were of high quality and well made content even if the views didn’t show for it.
Handicraft in 3U was especially good because in the 3U, purple sharpness was a *1.44* INCREASE TO YOUR RAW. Purple was NUTS in that game and in 4U as well
Safi's armor is insane for elemental builds. I made the Fatalis armor and had a lot of fun with it but I kept going back to Safi whenever I wanted to shoot some monsters with my Alatreon LBG.
I know is not the best armor set, depending on the weapon it may even be useless, but Velkhana's Armor set feels so good to me, as a SnS and LS main I falled totally in love with Frostcraft, it may lack decos slots compared to other armor sets, but It just feels so good to use imo.
Another armor set from world that I think is really good is the Guildwork set, not for overall damage or defensive capabilities (however it's still certainly good in that field) but for grinding for materials. It has the ability to grant an extra carve and more rewards at the end with 3 out of the 5 pieces equiped at once. Not the best but still a really good armor set.
The Fatalis partial set bonus and extra slots is the base for some afk invincible builds, that can still do okay damage. Can't get anymore broken than letting your palico solo an elder dragon while you go to the bathroom.