@@ScottJund you missed 2 other loops. one of them is like a pallet with a window that is like jagged maze, it usually spawns on Yamako estate and that Oni King of hill map and the other is Ormond jungle gym. Red forest locker tile is just safe 4 wall. just loop twice around tile and drop pallet. just another safe/god pallet that wastes your time lie coldwind farm loop. I'd say that all pallets that be looped twice with pallet drop into hold W are strong and all tiles that cannot be braindead looped are high-skill loops that nobody uses because they're weak compare to the braindead loops.
The 6:02 tile (which I call an Alt-Wall, due to it being an alternate version of a long wall) is way stronger than Scott is giving it credit for. Because the Survivor can fast vault the window from inside the gym, the Killer has no correct way of running it. Devs need to make that wall *slightly* longer.
@@LordMorltha You can fast vault from the inside but you have to take an angle that makes you lose a small bit of distance. im not even saying its weak, its very strong, just less strong than long walls
@@quinnewen8103 I have never gotten it once, and I’ve been playing a lot throughout the event and since the RE update. I know people diss on it, but I’d prefer to have my own experiences and form my own opinions.
@@quinnewen8103 I literally got the offering in a blood web. Went to put it on cause I haven’t played the map and it wasn’t there… so yeah the map basically doesn’t exist
"Hello friends, this is Otz (according to my lawyers) and I have spent many hours running every single tile in the game with a group of my friends and today we will rank all of them"
At low Ranks you'll ALWAYS have the Survivors run to those boarder tiles just to go down within 1 second and they'll do it over and over again until they die lmao. Can't blame them because I did the same when I was new because you expect there to be ANYTHING but there's literally nothing but air. Honestly it kind of sucks that this game is so reliant on repetitive loops, my least favourite map is Shelter Woods and apart from the tiles mentioned by Scott the whole map is a literal deadzone. Yes I guess there are very few pallets with 2 rocks on either side but everything else is nothing but dead and it's so annoying because you're basically teaching players to just play the exact same way every single game, every single chase and I have no idea how people don't get bored of that, best newbie hint for chases is to always go to those tiles, never anywhere else because you'll always end up in a deadzone. Another negative of having the whole chase-part of the game revolving around the same loops on every match is that the more experienced player will basically always win out since they've had every possible situation a million times already while the newer player hasn't seen anything yet in comparison. If tiles were just a bit more random - while also being balanced - this would not be as big of an issue for newcomers and they might not quit the game 3 games in after running into deadzones and dying every time or having experienced survivors at low ranks running them on strong tiles for 5 hours.
I definitely agree on the s and a tiles but the 4I wall actually is pretty strong if looped well. I might be wrong but I am pretty sure that the window of the 4I wall can spawn on the outside wall, which basically makes it a long wall and so it's pretty damn strong. Also t ls can waste a lot of time if the survivors patient enough. Jungle gym short walls also are pretty good. Especially if u try to confuse the killer. For example after u vaulted the window from the inside u can run to the right and go back in again to the spot where the window is. But instead of vaulting u can run around the wall in the moment the killer isn't able to see u. Then you'll end up at the window and the killer thinks you've run to the pallet Anyways good video once again
When talking about shack, I wish you would have mentioned the usefulness of the extremely long wall with no window. You can sit at the corner across from where the lockers would be inside and no matter which way the killer comes you can loop back inside for a fast vault. You don't even have to sit at the corner if you don't want to because some shacks have huge holes in the wall to see through anyways. Good video!
They used to be my favorite walls until i started playing killers that know how to run it and got hit every time lol It was so satisfying to watch new killers chase me until the windows are blocked when I was learning the tiles, it legit felt like an infinite from the killers perspectives
@@zacharybecker8228 You dont have to guess as killer, you can just brute force pretty much anytime. Even if you try to mindgame, the cost is minimal if you guess wrong because they cant go anywhere. Are you maybe trying to mindgame at the T wall instesd of the L wall?
@@Sapreme yes, I can play at green ranks but once I get to purple, killers mindgame the fuck outta me. Like they know what I'm thinking before I even know what I'm thinking
@@Cause023 Ironically I do far worse against killers that don't mindgame. Like usually you can wait around a corner and potentially see what their doing, or you can just run away from the tile. Not much you can do about a bubba with a one track mind to fucking murder you. No mindgames, just go
Interesting, I feel like I can loop TL walls almost indefinitely. There are guesses, yes but most times if I get the vault they can't catch up. Definitely doesn't feel like a D to me. I literally seek them out.
TL walls are severely underrated. They are probably the best tile to be able to chain tiles together, they are reusable (i.e. there is no pallet therefore it never becomes weaker), and survivors can peak around the corner to see what the killer will do before they vault, giving them a huge advantage.
Scott, might I make a suggestion to addendum? Tile Connections - such as that long "infinite" pallet loop on Farm Maps that lead into either a T/L Wall/Shack Window/Jungle Gym Window. It could be very educational for the young Survivors out there to learn how to "not" waste a pallet if you can, instead, waste time with a window.
You forgot the ones on maps like yamaoka where there’s a long wall with a window and a long wall opposite the window wall and there’s like a big rock thing with bamboo in the middle of the 2 walls and it has a pallet. They are pretty strong
@@cutmeloosebruce1955 no it's a different tile, the long C wall is different from the cluster fuck tile he was talking about. However they spawn in the same realms.
Shack is pretty strong, but I think the reputation comes from the fact that it just completely shuts down killers who aren’t good at mindgames and moonwalking, so intermediate players find it OP. I remember back when I was learning and shack basically felt like the safe zone of the map. If they’re a good killer, it’s just a god palette where you can force them to break it, guaranteeing a little bit of time late game.
At long walls once the survivor vaults the window fake going round the side of the wall and then vault the window, most survivors will hang around the window to see which way you’re going to go and won’t expect the vault. This then closes the gap and forces them to either take a medium vault which results in a hit or they have to drop the pallet depending on which way they choose to go.
People think the 4 wall's is bad, but its not. Then how do you run it? if you're running towards the pallet from the inside of the gym 3:49 and if you have distance, you just loop around the long wall on the pallet side until the killer gets close. And when you're in the 50/50 situation on the pallet and the killer is going to mindgame you, what you do is called an "in and out". Right when the killer see's you going trough the pallet the killer is obviously going to mindgame you, so right when your about to go trough the pallet you instantly go back and go for the window. EVERY SINGLE TIME the killer cuts you off or moonwalks and then swings, and EVERY SINGLE TIME you get the window. and if you're running towards the pallet from the outside 3:10 you just do an "in and out" but instead of going to the window you just loop around the long wall on the pallet side. This tactic has never ever failed on me against m1 killers, this even works on my friend who has 4000 hours. I'm sure there's and easy counter to this but no-one knows how to counter it. not even really good players, INCLUDING Scott Jund.
You forgot the labyrinth ones on ormond and yamaoka (not the 4 long walls variant with lockers, the ones where you dont know wtf is going on amd suddenly you find the pallet or a dead end)
FYI/tip: at 7:30 you dont even need that much of an angle to get a fast vault in that tile, just run a bit wide/near the pallet wall and you'll be able to get the fast vault by just going straight
Scott you forgot in every single one the random hit,huntress hatchet,Bubba chainsaw, nurse blink, nemesis thing or zombie, demo shred, doctor shock, hag/trapper trap, spirt's phase, traffic cones line of death, death slinger gun, oni dash, hill Billy chainsaw, wraith speed boost, blight rush,plauge red puke, and clown bottle,.
I have a video idea for you scott. Design your own unique tile's for dbd. What would be the perfect balance of survivor/killer sided. I personally think that a tile, with a pallet, with two walls on both sides, one shorter in height, and one tall in height would be unique (distance to pallet remains the same.) With a wall opposite the pallet, with a window directly opposite the pallet. : (---------Pallet______) (_____Window-------) Total length across : 8m or so (shack length) Total length vertical : 5m or so (pallet is close to the window, but not as close as 4 walls) Kinda like this ^ The opposing heights on the walls, with lower walls, allows them to be stronger/weaker against normal killers run around, (because you can see over them and mindgame) But ranged killers make that side unsafe (huntress, deathslinger etc) The window allows one to vault out strongly, likely chained into other things (hopefully with dbd's spaghetti code, into a lesser tile) And its total strength is high, but playing the loop can go many different ways depending on the side you enter from, and how you loop around it. A variant of said loop could also look like this : (---------Pallet______) Gen (_____Window-------) This one would arguably stop the fast vault out of the loop, similarly to a shack with a generator in it, but play similarly to an open shack in nature. Other variants could open or close the walls on the sides's by a bit (similar to long walls/L wall T walls, (---------Pallet______) ( ) - ("wall hook") (_____Window-------) This type would arguably be far far stronger, in nature, and i'd honestly suggest this variant having dual pallets, but way shorter walls. ie having two unsafe, or very easily mindgameable pallets right next to each other to form a stronger loop. Throwing one of the pallets would make it far safer, and essentially turn it into an easily destroyed jungle gym, but then you only have an unsafe pallet to work with, so the skill would come into play by not throwing either of the two unsafe pallets too early, leaving the killer open room to mindgame and attempt to actually play the loop. etc etc. Could also raise the walls on one side (so either the pallet or the window has the high wall) or reverse the sides that are high vs low.
Easy way to fix the long wall jungle gym is to move the window closer to the L portion (like an L wall) and it's harder to play just the window. It'll still be strong because of the Pallet but it will not be as punishing
I think there's actually 2 variants of the 4 lane, here's the other one | | | | | | | | 0 | | | | | | | | / | That might be wrong I don't even remember but if it's right I kinda like this one better because you can use the window from the outside, and if you use it from the inside you can run away instead of being stuck behind the wall
How to play the 5 locker structure: Deception on one side, quick and quiet on the other. Either the killer leaves or they're checking every locker, at which point you head-on them when they get to your locker
It's great, because normally lockers are so bad, and there are so many that they just ignore them, or check every one. So you can sneak away, or sneak in one.
Scott, there is a line tool in Paint. It makes lines. You can hold the shift key while drawing the line to make it perfectly straight. You can make easy straight lines. There is a rectangle tool. It makes easy rectangles. If you hold shift while you use it it makes perfect squares, but you really only need rectangles to denate pallets and windows. Please keep encouraging people to drop pallets early, I am so tired of running through the same pallet five to ten times and it never gets dropped because I hit them and they run away from the loop. "Fake It or Take It" sounds like the name of a game show. The answer to Long Wall Jungle gym? Bring Bamboozle. How the f did you forget how to draw The S? Just don't over think it. Connect bottom of top-row left line to top of bottom-row center line and bottom of top center to bottom right and finish the S from there. Thanks for the video Scott.
The other tile on Yamoka and Ormond were the walls are jagged af. I swear I can never find the pallet or end up ducking into a corner thinking its the window and just die.
Does anyone else have a guilty pleasure love for the clock tower loop in Midwich? I’m legitimately get sad when I get there and someone already used it up. It’s so simple but I’ve had super fun mini mind games happen there.
i rmb i took a chase with someone that has hope and blood amber during endgame as bubba, the chase literally went on for 2 minutes lmao. I even tried to moonwalk and mindgame, she didn't even have to drop either of those pallets
@@impostor8984 right?! Lol it seems like a useless last resort at first glance but the amount of times it’s saved me or at the very least been a solid chase extender.. it’s in the Love-tier for me. The only significant times I can recall going down there so far was once from getting stuck on a corner (one time on the set of stairs leading up and lost too much distance so I’ll never make that mistake again), a Piggy that mind gamed beautifully so I give them full credit for making me misplay, and once I shifted like a millimetre and my big toe got blasted by a Pyramid head but I was healthy and eventually got out of there. I’ll mess up and go down there plenty more times down the road for sure but yea.. I thoroughly enjoy that little spot.
I think thats the biggest problem with tile generation, tiles like shack and long wall junglegyms can spawn next to eachother and thats like a god setup
I hate all the special tiles on Ormond/Red Forest and especially Yamaoka Estate. The Thing is that I feel that the killer I'm running never understands the tiles either so I'll just vault the first window I see and it kind of works. The one with the Pallet across from a long wall is nice tho.
Couldn't agree more on longwall. I feel so strong as survivor in this tile this is definitely my favorite jungle gym. And as a huntress / blight main as killer I love it too because they are very decent at using the pallet very quickly on these too
The four locker tiles are really strange. The only reason they aren't good is because of the awkward angle of the window, but other than that it's pretty easy to run that tile. Loop around the square next to the pallet. If the killer goes the wrong way, you get a fast vault. if they go the right way, you drop the pallet and get a medium vault or just leave the loop. Still a bad loop though, since the window is like a 4-lane window.
you have another type of (technically) jungle gym on red forest/yamaoka/ormond that is very similar to a long wall jungle gym with a slightly unsafer pallet.
What about those long C wall structures that spawn on Ormond, Yamaoka, and Red Forest? You know the ones that have a pallet, and then a vault on a C shaped wall. It's a different loop from the one you described in the video, but spawns on the same maps. Considering it shows up in multiple realms I would consider it a generic tile. I never hear people talk about them, but they seem pretty good.
As sometime who has never played this game, I've always wondered what some of these tiles looked like, I hear TL or Jungle Gym and have to guess based on twitchy gameplay footage
The tile that you skipped over from Yamaoka are also on Ormond, I honestly feel that they're comparable to long wall jungle gyms. The window is on a farely long wall that you can fast vault from either direction from inside. The pallet isn't as safe but can still be used well if the killer doesn't break it.
TL walls are very strong by themselves imo but it depends on the killer. Slower killers are nearly completely countered by it and normal speed killers can be mindgamed into staying there for very long. Then you add an exhaustion perk and you’re golden. Plus it doesn’t require much skill from the survivor to perform well in it and while the killer starts to mind game you can just walk away and they will most likely lose you.
The whole point of loops is to waste the killers time, wrong decisions and badly done mind games costs you time, if a survivor either by seeing you or making a educated guess does the correct thing that gives more time for generators to be completed, it's why people who are on the killer side advocate for "god" pallets (pallets you have to break) to be removed and allow for more mind game pallets.
I thought Long Wall Jungle Gyms had 3 possible pallet locations? The bottom left, bottom right, or top right. Also, a locker on the bottom wall, if you're, or one of your teammates, is a Head-On Gamer.
Sad those times from Ormond/Yamaoka/Red Forest didn’t get included. Similar to long walls but both walls around the window curve in and the pallet around a bush loop. Did that make sense? 🧐
Middle top to bottom left, top right to middle bottom, top left to the middle of the first line, bottom right to the middle of the second line, add a point on the top and bottom
No way you forgot the U and Z walls!? Those weird Ormond/Yamaoka Jungle gyms are painful... But they are no that crazy as they seem after seeing a good drawing and explanation how to run them. A guy called Cru5h made a yt video where he drawed and explained them very well, it was called 'how to loop basically evrything else'
They’re not 100% generic but I feel like cow tree, harvesters, and the jungle gym from Ormond/MacMillan that’s a crane with a window and a pallet should all be on here. Like I said, not generic, but they come up quite frequently in games
why is it called a long wall short wall jungle gym? doesn't it make like 10x more sense to be an L wall jungle gym? we use long wall to describe the way the window is so why don't we describe the window in the "long wall short wall" jungle gym? idk it's never made sense to me...
The 4 lane with the window in the middle is good. The one with the window at the end is alot worse. The one with the middle window is basically a God pallet cause the walls next to the pallet are too long for the killer to hit you at
There are two awkward tiles actually that spawn on Yamaoka and Ormond! you mentioned one which has 4 walls with multiple lockers. The other one is the one where the vault is right next to the pallet and the whole inside of that Tile is zig zag!! very awkward though.
Not gonna lie I kept getting further into the video and getting more and more confused and concerned about how high Scott was ranking the Z wall.... then the video ended and relief swept over me that he wasn’t going insane and simply didn’t talk about it.
Creating a tile ranking and not including the OP infinite Z-wall
fr scott cmon man
imagine thinking im going to teach people how strong the z wall is. the ignorance of the community is the only reason the game somewhat works
@@ScottJund The world must KNOW!
Yeah, and let's put a military fighter jet on a ranking of best paper planes. Think, man, THINK.
@@ScottJund you missed 2 other loops. one of them is like a pallet with a window that is like jagged maze, it usually spawns on Yamako estate and that Oni King of hill map and the other is Ormond jungle gym. Red forest locker tile is just safe 4 wall. just loop twice around tile and drop pallet. just another safe/god pallet that wastes your time lie coldwind farm loop. I'd say that all pallets that be looped twice with pallet drop into hold W are strong and all tiles that cannot be braindead looped are high-skill loops that nobody uses because they're weak compare to the braindead loops.
1:00 - TL Wall (D)
2:33 - Four Lanes (C)
4:29 - "It's Not Quite a Jungle Gym. It's Just Kinda of a Tile, Like This..." (C)
6:02 - Jungle Gym (B)
7:54 - Shack (A)
12:48 - Generic Loop (A+)
15:04 - Ormond/Yamaoka/Red Forest Loops (aSajlksYA&sh2il8h)
15:43 - Long Wall Jungle Gym (S)
The 6:02 tile (which I call an Alt-Wall, due to it being an alternate version of a long wall) is way stronger than Scott is giving it credit for.
Because the Survivor can fast vault the window from inside the gym, the Killer has no correct way of running it. Devs need to make that wall *slightly* longer.
@@LordMorltha You can fast vault from the inside but you have to take an angle that makes you lose a small bit of distance. im not even saying its weak, its very strong, just less strong than long walls
“But then we’d be here for 17 hours.”
Otzdarva: “Fine, I’ll do it myself.”
Honestly I would love a 17 hour scott video talking about every tile
I would listen to Scott talk for 17 hours about literally anything
Otz probably working on one. He takes every opportunity to create a video that reaches the 10 minute mark -.-
@@mecklart9881 you’re saying that like his videos aren’t filled with content though?
@@ilyrich dude its a joke
@@ilyrich it's literally a joke where people say "Haha stretching for the 10 minutes mark!" Do you even watch his videos or read the comments?
The best tiles are actually found in Raccoon City Police Department, it's so good the devs disabled the map so that you can't step on it.
“Disabled the map” yet I get this map at least twice a day.. I don’t really get how that works
@@quinnewen8103 I have never gotten it once, and I’ve been playing a lot throughout the event and since the RE update. I know people diss on it, but I’d prefer to have my own experiences and form my own opinions.
@@quinnewen8103 it was re-enabled recently
My friends are getting it but I haven't been.
What i find odd is that it is still enabled, but they disabled the Offering for it.
@@quinnewen8103 I literally got the offering in a blood web. Went to put it on cause I haven’t played the map and it wasn’t there… so yeah the map basically doesn’t exist
"Hello friends, this is Otz (according to my lawyers) and I have spent many hours running every single tile in the game with a group of my friends and today we will rank all of them"
“We ran shack on every map 5 times to make sure!”
Teacher: "Excuse my art, I'm not an artist"
The teacher's art:
What are you trying to say?
@@spiritorange8325 math teachers can't draw for shit
Sup Merlin
“That’d be 17 hours”
Don’t challenge otz with that
Before watching this i already know that the random walls at the boarders of the map are s tier, anyone that disagress is a dog at this game
@Krioque god people complaining about how other people talk
@Krioque why are you so mad
@@rinrinrinrinrinrinrinrinrin He's trolling.
@Krioque you good?
At low Ranks you'll ALWAYS have the Survivors run to those boarder tiles just to go down within 1 second and they'll do it over and over again until they die lmao. Can't blame them because I did the same when I was new because you expect there to be ANYTHING but there's literally nothing but air. Honestly it kind of sucks that this game is so reliant on repetitive loops, my least favourite map is Shelter Woods and apart from the tiles mentioned by Scott the whole map is a literal deadzone. Yes I guess there are very few pallets with 2 rocks on either side but everything else is nothing but dead and it's so annoying because you're basically teaching players to just play the exact same way every single game, every single chase and I have no idea how people don't get bored of that, best newbie hint for chases is to always go to those tiles, never anywhere else because you'll always end up in a deadzone.
Another negative of having the whole chase-part of the game revolving around the same loops on every match is that the more experienced player will basically always win out since they've had every possible situation a million times already while the newer player hasn't seen anything yet in comparison. If tiles were just a bit more random - while also being balanced - this would not be as big of an issue for newcomers and they might not quit the game 3 games in after running into deadzones and dying every time or having experienced survivors at low ranks running them on strong tiles for 5 hours.
"I was gonna go over every time but that video would be 17 hours long"
Otzdarva: WRITE THAT DOWN WRITE THAT DOWN
Z-wall was way too op to even be mentioned
I’m like a minute in and I was eagerly awaiting Z-wall lmao. Disappointing but I’m here for the whole ride anyways
Imagine T L wall in combo with 3 other T L walls together. Suffocation pit can be dumb sometimes because of it lol
It works well on suffocation pit because they're so close together.
However getting nothing but T L's on Shelter woods is weak
I got a coal tower where every single tile was a TL guess what we lost cause there were a total and I counted 5 pallets on the entire map
I had that connect to shack, it made me hopeless that game lol
I think half t l and half long walls would be stronger
Sometimes RNG is generous to killer...other times it's to survivor
how am i able to see this LOL
human eye
youtube platform>scottjund>video
What happens in the future?
you have a gift
wtf
0:44 "I don't see the problem."- NotOtz
I definitely agree on the s and a tiles but the 4I wall actually is pretty strong if looped well. I might be wrong but I am pretty sure that the window of the 4I wall can spawn on the outside wall, which basically makes it a long wall and so it's pretty damn strong. Also t ls can waste a lot of time if the survivors patient enough. Jungle gym short walls also are pretty good. Especially if u try to confuse the killer. For example after u vaulted the window from the inside u can run to the right and go back in again to the spot where the window is. But instead of vaulting u can run around the wall in the moment the killer isn't able to see u. Then you'll end up at the window and the killer thinks you've run to the pallet
Anyways good video once again
Scott's description 2021: oh god i have to dust my mixer
When talking about shack, I wish you would have mentioned the usefulness of the extremely long wall with no window. You can sit at the corner across from where the lockers would be inside and no matter which way the killer comes you can loop back inside for a fast vault. You don't even have to sit at the corner if you don't want to because some shacks have huge holes in the wall to see through anyways.
Good video!
I love how Scott just nonchalantly
calls his cat a fat bitch
T L walls aren't that strong, but their still probably my favorite tiles to play
I just find them really fun for some weird reason
They used to be my favorite walls until i started playing killers that know how to run it and got hit every time lol
It was so satisfying to watch new killers chase me until the windows are blocked when I was learning the tiles, it legit felt like an infinite from the killers perspectives
I hate them as m1 killers cus it just comes down to a 50/50 and u can guess wrong a few times in a row but so can the survivor
@@zacharybecker8228 You dont have to guess as killer, you can just brute force pretty much anytime. Even if you try to mindgame, the cost is minimal if you guess wrong because they cant go anywhere.
Are you maybe trying to mindgame at the T wall instesd of the L wall?
@@Sapreme yes, I can play at green ranks but once I get to purple, killers mindgame the fuck outta me. Like they know what I'm thinking before I even know what I'm thinking
@@Cause023 Ironically I do far worse against killers that don't mindgame. Like usually you can wait around a corner and potentially see what their doing, or you can just run away from the tile.
Not much you can do about a bubba with a one track mind to fucking murder you. No mindgames, just go
Interesting, I feel like I can loop TL walls almost indefinitely. There are guesses, yes but most times if I get the vault they can't catch up. Definitely doesn't feel like a D to me. I literally seek them out.
lets me loop without using the pallets that my potato teammates will need later 😅
The tiles gave me ptsd from playing killer.
Idk how you come out with such good videos everyday
TL walls are severely underrated. They are probably the best tile to be able to chain tiles together, they are reusable (i.e. there is no pallet therefore it never becomes weaker), and survivors can peak around the corner to see what the killer will do before they vault, giving them a huge advantage.
T L walls are great against chainsaw killers too and Oni having so many tight corners to turn has to play the tile without his dash.
Scott, might I make a suggestion to addendum?
Tile Connections - such as that long "infinite" pallet loop on Farm Maps that lead into either a T/L Wall/Shack Window/Jungle Gym Window. It could be very educational for the young Survivors out there to learn how to "not" waste a pallet if you can, instead, waste time with a window.
so main building and houses ranking when?
you've heard of honey I shrunk the kids, now there's the hit sequel 7:42
You know what you should rank Scott? The armies of the former-Yugoslav countries.
You don't wanna do a 17 hours video? Otz would do it you know. Don't feign weakness my man.
Otz would also defend stuff like the linked cosmetics lmaoo
@@akichingchongchang8647 Ok, and?
@@iAmPimmiCue which is a bad take
@@akichingchongchang8647 Bruh this was just a funny quip.
Imagine if Scott's drawings were actually what l and t walls looked like
You forgot the ones on maps like yamaoka where there’s a long wall with a window and a long wall opposite the window wall and there’s like a big rock thing with bamboo in the middle of the 2 walls and it has a pallet. They are pretty strong
yeah I notice that too, those tiles actually spawn on Red Forest and Ormond too, but you know the bamboo is replaced with something else.
im pretty sure thats the tile where he just didnt rate it because he said he doesnt even know how to run it...
@@cutmeloosebruce1955 no it's a different tile, the long C wall is different from the cluster fuck tile he was talking about. However they spawn in the same realms.
Shack is pretty strong, but I think the reputation comes from the fact that it just completely shuts down killers who aren’t good at mindgames and moonwalking, so intermediate players find it OP. I remember back when I was learning and shack basically felt like the safe zone of the map. If they’re a good killer, it’s just a god palette where you can force them to break it, guaranteeing a little bit of time late game.
15:07
‘Next we have God’
First we had God Pallet, now we straight up have God. Good luck with that tile Atheists
At long walls once the survivor vaults the window fake going round the side of the wall and then vault the window, most survivors will hang around the window to see which way you’re going to go and won’t expect the vault. This then closes the gap and forces them to either take a medium vault which results in a hit or they have to drop the pallet depending on which way they choose to go.
That slipknot S fail at the end haha
People think the 4 wall's is bad, but its not.
Then how do you run it? if you're running towards the pallet from the inside of the gym 3:49 and if you have distance, you just loop around the long wall on the pallet side until the killer gets close.
And when you're in the 50/50 situation on the pallet and the killer is going to mindgame you, what you do is called an "in and out".
Right when the killer see's you going trough the pallet the killer is obviously going to mindgame you, so right when your about to go trough the pallet you instantly go back and go for the window.
EVERY SINGLE TIME the killer cuts you off or moonwalks and then swings, and EVERY SINGLE TIME you get the window. and if you're running towards the pallet from the outside 3:10 you just do an "in and out"
but instead of going to the window you just loop around the long wall on the pallet side. This tactic has never ever failed on me against m1 killers, this even works on my friend who has 4000 hours.
I'm sure there's and easy counter to this but no-one knows how to counter it. not even really good players, INCLUDING Scott Jund.
Scott has those vascular forearms tho 😳
Scott you forget the grim pantry 2 in 1 jungle gym thats a basic jungle gym mixed with a long wall jungle gym, that tile is S+++ tier
also the mcmillan doble TL walls combined with a long wall jungle gym
the pier double jungle gym isnt a generic tile
Showed up to learn, ended up learning and seeing a cute bean. Thanks for the great video bro!
If house of pain was generic it would’ve been triple S tier
You forgot the labyrinth ones on ormond and yamaoka (not the 4 long walls variant with lockers, the ones where you dont know wtf is going on amd suddenly you find the pallet or a dead end)
The swamp has jungle gyms with a pallet and both the long AND short wall windows but I don't think anyone except us swamp lovers know it exists????
Remember back when Shack had two windows and no entity-blocker?
"Good" times.
"Good" times.
Remember back when God bus survived the initial infinites nerf?
remember back when LT walls had palets XD
@@acasualknight it's still an infinite if you Shift Tech
*insert generic z-wall joke here*
but the hill is so strong for survivors because it makes the killer take 29 YEARS to get to the hook on it.
You forgot the Pale Rose God Log. My favourite palletless loop.
Someone who knows how to run the pog log is enough to make me just give up.
The cat at the end really is the cherry on top
i feel better when i know that even scott doesnt know how to run the eldritch abominations in ormond and yamaoka
FYI/tip: at 7:30 you dont even need that much of an angle to get a fast vault in that tile, just run a bit wide/near the pallet wall and you'll be able to get the fast vault by just going straight
Scott you forgot in every single one the random hit,huntress hatchet,Bubba chainsaw, nurse blink, nemesis thing or zombie, demo shred, doctor shock, hag/trapper trap, spirt's phase, traffic cones line of death, death slinger gun, oni dash, hill Billy chainsaw, wraith speed boost, blight rush,plauge red puke, and clown bottle,.
Who lives in a pineapple under the sea?
Scott Jund got Spund!
I have a video idea for you scott. Design your own unique tile's for dbd.
What would be the perfect balance of survivor/killer sided.
I personally think that a tile, with a pallet, with two walls on both sides, one shorter in height, and one tall in height would be unique (distance to pallet remains the same.) With a wall opposite the pallet, with a window directly opposite the pallet. :
(---------Pallet______)
(_____Window-------)
Total length across : 8m or so (shack length) Total length vertical : 5m or so (pallet is close to the window, but not as close as 4 walls)
Kinda like this ^ The opposing heights on the walls, with lower walls, allows them to be stronger/weaker against normal killers run around, (because you can see over them and mindgame) But ranged killers make that side unsafe (huntress, deathslinger etc)
The window allows one to vault out strongly, likely chained into other things (hopefully with dbd's spaghetti code, into a lesser tile) And its total strength is high, but playing the loop can go many different ways depending on the side you enter from, and how you loop around it.
A variant of said loop could also look like this :
(---------Pallet______)
Gen
(_____Window-------)
This one would arguably stop the fast vault out of the loop, similarly to a shack with a generator in it, but play similarly to an open shack in nature.
Other variants could open or close the walls on the sides's by a bit (similar to long walls/L wall T walls,
(---------Pallet______)
(
) - ("wall hook")
(_____Window-------)
This type would arguably be far far stronger, in nature, and i'd honestly suggest this variant having dual pallets, but way shorter walls. ie having two unsafe, or very easily mindgameable pallets right next to each other to form a stronger loop. Throwing one of the pallets would make it far safer, and essentially turn it into an easily destroyed jungle gym, but then you only have an unsafe pallet to work with, so the skill would come into play by not throwing either of the two unsafe pallets too early, leaving the killer open room to mindgame and attempt to actually play the loop.
etc etc. Could also raise the walls on one side (so either the pallet or the window has the high wall) or reverse the sides that are high vs low.
Easy way to fix the long wall jungle gym is to move the window closer to the L portion (like an L wall) and it's harder to play just the window. It'll still be strong because of the Pallet but it will not be as punishing
I think there's actually 2 variants of the 4 lane, here's the other one
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That might be wrong I don't even remember but if it's right I kinda like this one better because you can use the window from the outside, and if you use it from the inside you can run away instead of being stuck behind the wall
How to play the 5 locker structure: Deception on one side, quick and quiet on the other. Either the killer leaves or they're checking every locker, at which point you head-on them when they get to your locker
It's great, because normally lockers are so bad, and there are so many that they just ignore them, or check every one. So you can sneak away, or sneak in one.
Scott, there is a line tool in Paint. It makes lines. You can hold the shift key while drawing the line to make it perfectly straight. You can make easy straight lines.
There is a rectangle tool. It makes easy rectangles. If you hold shift while you use it it makes perfect squares, but you really only need rectangles to denate pallets and windows.
Please keep encouraging people to drop pallets early, I am so tired of running through the same pallet five to ten times and it never gets dropped because I hit them and they run away from the loop.
"Fake It or Take It" sounds like the name of a game show.
The answer to Long Wall Jungle gym? Bring Bamboozle.
How the f did you forget how to draw The S? Just don't over think it. Connect bottom of top-row left line to top of bottom-row center line and bottom of top center to bottom right and finish the S from there.
Thanks for the video Scott.
Ok
dont want to make this full video because itll be too long? call the otzdarva
The other tile on Yamoka and Ormond were the walls are jagged af. I swear I can never find the pallet or end up ducking into a corner thinking its the window and just die.
Could you do a video rating the "main building" tiles. I know for sure the Strode House is a fat S tier, as it has 2 completely safe windows.
13:25 I think you also see this style of structure a lot on Temple of Purgation. Usually with a other one right next to it.
Does anyone else have a guilty pleasure love for the clock tower loop in Midwich? I’m legitimately get sad when I get there and someone already used it up. It’s so simple but I’ve had super fun mini mind games happen there.
i rmb i took a chase with someone that has hope and blood amber during endgame as bubba, the chase literally went on for 2 minutes lmao. I even tried to moonwalk and mindgame, she didn't even have to drop either of those pallets
@@impostor8984 right?! Lol it seems like a useless last resort at first glance but the amount of times it’s saved me or at the very least been a solid chase extender.. it’s in the Love-tier for me.
The only significant times I can recall going down there so far was once from getting stuck on a corner (one time on the set of stairs leading up and lost too much distance so I’ll never make that mistake again), a Piggy that mind gamed beautifully so I give them full credit for making me misplay, and once I shifted like a millimetre and my big toe got blasted by a Pyramid head but I was healthy and eventually got out of there.
I’ll mess up and go down there plenty more times down the road for sure but yea.. I thoroughly enjoy that little spot.
A few days later: Otz ranks every single possible generation in the game in a 17 hour video.
scoot having thousands of hours in the game struggling to remember the most common tiles in the game makes me laugh for some reason
the reason that hell loop is so crazy good is because killers no matter how hard they try can not cut corners as tight as survivors.
1:30 in im crying at your drawing of this TL😂😂😂😂
Nurse mains: “all the tiles are actually D tier, Scott has finally snapped”
well what tiles? never seen those when playing nurse smh
ike this if scott puts the z-wall infinite at the top
I think thats the biggest problem with tile generation, tiles like shack and long wall junglegyms can spawn next to eachother and thats like a god setup
I hate all the special tiles on Ormond/Red Forest and especially Yamaoka Estate.
The Thing is that I feel that the killer I'm running never understands the tiles either so I'll just vault the first window I see and it kind of works. The one with the Pallet across from a long wall is nice tho.
Couldn't agree more on longwall.
I feel so strong as survivor in this tile this is definitely my favorite jungle gym.
And as a huntress / blight main as killer I love it too because they are very decent at using the pallet very quickly on these too
The four locker tiles are really strange. The only reason they aren't good is because of the awkward angle of the window, but other than that it's pretty easy to run that tile. Loop around the square next to the pallet. If the killer goes the wrong way, you get a fast vault. if they go the right way, you drop the pallet and get a medium vault or just leave the loop. Still a bad loop though, since the window is like a 4-lane window.
@Scott Jund
You should do tile rankings per map so you'd have a bunch of videos but around this length.
you have another type of (technically) jungle gym on red forest/yamaoka/ormond that is very similar to a long wall jungle gym with a slightly unsafer pallet.
What about those long C wall structures that spawn on Ormond, Yamaoka, and Red Forest? You know the ones that have a pallet, and then a vault on a C shaped wall. It's a different loop from the one you described in the video, but spawns on the same maps. Considering it shows up in multiple realms I would consider it a generic tile.
I never hear people talk about them, but they seem pretty good.
As sometime who has never played this game, I've always wondered what some of these tiles looked like, I hear TL or Jungle Gym and have to guess based on twitchy gameplay footage
The tile that you skipped over from Yamaoka are also on Ormond, I honestly feel that they're comparable to long wall jungle gyms. The window is on a farely long wall that you can fast vault from either direction from inside. The pallet isn't as safe but can still be used well if the killer doesn't break it.
TL walls are very strong by themselves imo but it depends on the killer. Slower killers are nearly completely countered by it and normal speed killers can be mindgamed into staying there for very long. Then you add an exhaustion perk and you’re golden. Plus it doesn’t require much skill from the survivor to perform well in it and while the killer starts to mind game you can just walk away and they will most likely lose you.
15:26 thats also what i see when i run into loops especially if the survivor im chasing doesnt die right away lol the IRL Bloodlust kicks in
When it comes to map specific loops i would like to add long fences on Haddonfield.
Good for individual tile info, but that is only the starter rank. The real rank is goes up with how close they are to other adjacent tiles.
The whole point of loops is to waste the killers time, wrong decisions and badly done mind games costs you time, if a survivor either by seeing you or making a educated guess does the correct thing that gives more time for generators to be completed, it's why people who are on the killer side advocate for "god" pallets (pallets you have to break) to be removed and allow for more mind game pallets.
I have noticed on grim pantry double L wall loops the walls are a lot longer than on other maps.
You can’t get around them.
"I like shack"
I like shaq too, he's a cool guy
I thought Long Wall Jungle Gyms had 3 possible pallet locations? The bottom left, bottom right, or top right.
Also, a locker on the bottom wall, if you're, or one of your teammates, is a Head-On Gamer.
Sad those times from Ormond/Yamaoka/Red Forest didn’t get included. Similar to long walls but both walls around the window curve in and the pallet around a bush loop. Did that make sense? 🧐
Itd be great to see Scott ranking every type of tile on each map. Game is going to have all s tiers
Middle top to bottom left, top right to middle bottom, top left to the middle of the first line, bottom right to the middle of the second line, add a point on the top and bottom
Actually, seeing all the ways you would play the hill would be interesting
Scott thinking he can hide the Z wall from us
Jungle gyms are mostly always useless vs really good killers who force the pallet drop early by mindgaming the window vault
No way you forgot the U and Z walls!?
Those weird Ormond/Yamaoka Jungle gyms are painful... But they are no that crazy as they seem after seeing a good drawing and explanation how to run them. A guy called Cru5h made a yt video where he drawed and explained them very well, it was called 'how to loop basically evrything else'
Ah yes, my favorite tile, Cross L
They’re not 100% generic but I feel like cow tree, harvesters, and the jungle gym from Ormond/MacMillan that’s a crane with a window and a pallet should all be on here. Like I said, not generic, but they come up quite frequently in games
You forgot about “Z” walls but those are probably only useful for hiding & Lithe anyway.
"This video is from the survivor. Pout of view"
why is it called a long wall short wall jungle gym? doesn't it make like 10x more sense to be an L wall jungle gym? we use long wall to describe the way the window is so why don't we describe the window in the "long wall short wall" jungle gym? idk it's never made sense to me...
HAHAHAHA I can definitely relate to not being able to remember the red forest gym despite playing this game for 4 years
The 4 lane with the window in the middle is good. The one with the window at the end is alot worse. The one with the middle window is basically a God pallet cause the walls next to the pallet are too long for the killer to hit you at
There are two awkward tiles actually that spawn on Yamaoka and Ormond! you mentioned one which has 4 walls with multiple lockers. The other one is the one where the vault is right next to the pallet and the whole inside of that Tile is zig zag!! very awkward though.
Not gonna lie I kept getting further into the video and getting more and more confused and concerned about how high Scott was ranking the Z wall.... then the video ended and relief swept over me that he wasn’t going insane and simply didn’t talk about it.
I keep on seeing his guitar and now I kinda wanna see him play it