CLARIFICATION: The following settings were used for the tests: Through-the-lens images and FOV test: Vive Console "High" (3672x1836, 90Hz) and SteamVR to 150% (standard setting). The modes "Ultra" and "Extreme" could not be selected because the compositor crashed. Benchmark test: Vive Console "Choose auto setting" and SteamVR to "100%". ATTENTION: My Vive Pro 2 is already broken: ruclips.net/video/KwE-s2P0siA/видео.html Additional proof of the Vive Pro 2 FOV mesured by the actual rendered scene (smaller with your eyes) OpenVR Benchmark: HFOV: 97.921982 VFOV: 96.281494 Help me spread VR further! Support me here or via Patreon from 1$ per month and get Early Access to my videos and exclusive behind the scenes videos: patreon.com/voodoode You want to support me for free: purchases via Amazon via amazon.com/?tag=voodoodevr-20 or twitch.tv/voodoode
@@K11... There is something wrong with his measurement of FOV. I have both Quest 2 and Reverb G2. I use them daily, and love them both. The G2 mostly for flight sims and racing games though. The G2 clearly has better FOV than the Quest 2, yet in this review he rates Quest 2 with better FOV than G2. That is so incorrect, and no way G2 has as low as 78 degrees. One of the main reasons I am keeping and using G2 for simulators and car games is just because it has noticeably better FOV than the Quest 2! Also, head over to Reddit to read comments about this review and how the FOV was measured. I can not make any judgements about his methods - though I can say he is totally absolutely wrong about FOV on the G2 and Quest 2. So maybe he is wrong about FOV on the Vive Pro 2 too - but I haven’t tested Vive Pro yet so I can not say for sure. But forget his G2 and Quest 2 ratings.
What headset would you say has the best sweet spot and edge to edge clarity just now? I have the G2 and it has a very small sweet spot for me, but Q2 is very good
I'm sure you will, but here's a request to please test the horizontal FOV and stereo overlap (let's find out if they sacrificed this to get a large FOV). Also, a comparison to the HP Reverb G2's colors, contrast, sharpness, and SDE would be really put this headset into perspective.
The sweet spot is a physical limitation of the lenses. The only way to make it better is to replace the lenses. It was possible with the original Vive Pro, but it doesn't look there will be any way to do it with the Pro 2.
He ran it outputting to the panel in upsampling mode at nearly HTC Vive 1 resolution. This review is flawed and should be redone. He seems to have rushed it to get it out first.
sounds like the lens effect is like one of those scenes in a movie where the person is on drugs and the peripheral vision starts blurring and fading away
I saw some other review regarding field of view to get this fixed you need to replace the front foam, to get the real field of view. So not sure why they have build in that thick thing, maybe to keep the light out.
How much time has HTC had to engineer a microphone solution that doesn't make popping sounds from your breath? It's been almost 5 years since the problems were first reported! Either they are extremely ignorant of the problem, or they simply don't care. And this is a headset supposedly suited for BUSINESS use, which means it should be good for holding business meetings in VR? Ridiculous.
96 deg FOV would be a disaster. 😲 But I noticed something. The G2 is measured in this review as 78 deg HFOV. As he said FOV is highly dependent on face shape, eye location etc. Other reviewers have measured 98 deg HFOV on the G2. So that’s a 20 deg difference. If we assume that the Vive Pro 2 also has 20 deg HFOV difference between this reviewer and others who get higher FOVs due to face shape etc. then the VP2 would be 116 deg HFOV. Pretty close to the HTC claim. So will be interesting to see other reviews measurements as well. Would also be interesting to see if they have the same sweet spot issue. Those are the two most important things for me. Will keep my pre-order for now and return it if it does not work for me.
I appreciate the good attention to detail and honesty on this channel, but the FoV and sweetspot parts being so different from other reviews makes it hard to take that part seriously. I think it's because his eyes are deeper in the sockets than for most people. Of course this may be useful for people who also had bad FoV with Reverb G2, and the distance having greater effect would also indicate that the headset has quite small lenses.
@@Johnny_Thunder Sweetspot from camera is not accurate if the camera lens is different from eye lens and more importantly because of pupil swim. My Reverb G2 has chromatic aberration on camera and not in person.
@@rtyzxc its accurate compared to the same method on other head sets. Look at his other videos and compare the pictures through the lens, and this vive pro 2 looks terrible. Stop making dumb excuses, pathetic fan boys.
Killer review, thank you. Bet HTC is regretting sending you a review unit 😂. Any thoughts on the eye tracking module, VRSS 2, and foveated rendering in general? It feels like it’s finally happening this year, but I’ve now lost hope in getting a good solution from HTC.
great review - looks like the same issue as with the G2 - really small sweet spot of sharpness in the middle and then blurs quickly - they really need to sort this. The quest 2 I have has a much larger area of sharpness across nearly the whole lens
I won't be buying another headset until they sort this tiny sweet spot issue - it makes such a difference to immersion when you can glance around the whole scene and it's consistently sharp. They simply need to stop using fresnel lenses - gets rid of god rays and this small focus area problem
Thanks for the review Voodoo! When you get a working unit, please test it with the wireless module and make a video about the experience. I read that it will only work in 90Hz mode, and with very reduced resolution currently. They are reportedly working on a new firmware for the wireless module to support higher resolution but it would be still lower than what you get with the cable. Your first hand impressions will be much appreciated.
I really like your honest opinion on the lense review. HP reverb G2 have exact same issue. Things are only sharp in the tiny area of the center which is very disappointing for me as well.
Hello there man! I'm pretty happy of the video you made, it's very detailed! I own the HTV VIVE 1 (NOT PRO) with the poor resolution and big screen door effect but after a while of getting used to it if you forget about the screen door effect you kind of not see it anymore until you remember and just see it again=). I can't tell from your video at which angle off the center of the screen the image becomes distorted/unfocused, but on my HTV VIVE 1 it's very blurry and can barely understand any text which always forces me to look straight at a thing to much clearly see it, so yes, now I understand that the HTV VIVE still has this plague even on PRO 2 (dunno about PRO 1) which forces you to look straight at stuff to see it. 120 deg helps with almost nothing if you can't understand what's there. You can have even 350 deg and still does nothing useful if only 20 degrees FOV is what you can clearly have clear. I like the fact that you are genuine in your thoughts and freely tell what you see and understand without any fear, which I appreciate! Thanks!
Having owned all the major consumer headsets I seriously doubt the FOV and sweet spot is going to be as bad as he says for most people. I’ve seen reviews of how bad even the G2 sweet spot is and after extensive use it’s works great in my opinion. Loved the 8KX but that thing made me feel cross eyed half the time and it’s so uncomfortable to wear! Giving the Vive Pro 2 a fair shake, it’s being delivered June 5th and I bet it replaces my G2….albeit this is only going to be used for sim racing and flight sims. Quest 2 with airlink/virtual desktop is still king for everything else.
when you said in the previous video that the pimax 8kx was your new favorite headset, i knew that Vive pro 2 was crap... haha of course i knew you had it for review
Was wondering the same thing. Not only are they larger lens, they are dual lens. The fact that the FOV is smaller and worse than the Vive Pro in this review makes zero sense. If true, HTC really has gone off the deep end.
I have both the Index and Vive Pro. I prefer the Vive Pro for wireless/OLED/72IPD. Sounds like the Pro 2 would be either a side grade or a downgrade for me. Resolution is only half the battle.
Cant wait! Curious how it holds up vs the G2 and what the steam render resolution is/performance is. Gotta see if it's worth the upgrade, looking forward to it!
Hold out JB3. I suspect better things are on the horizon, even if not immediately/without firm dates. Worst is to regret a purchase/have to resell etc.
What EXACTLY do they mean by 20- or 30-series GPUs are needed for "Full Resolution Mode"? So what resolution do I get with my 1080 Ti (which is also on the approved list)? Test a 10-series card, please!
You need a card that supports DP 1.4 with DSC. There's very few cards outside of the RTX 2000, 3000, and AMD 5000 and 6000 cards that support this. Without DSC, the bandwidth required to push the Vive Pro 2, to the highest resolution is more bandwidth than DP (display port 1.4) can push.
@@michaeldeford1335 Their spec page says the 10-series cards work, but that you need 20 or 30 series for "Full Resolution Mode". Without any explanation what will happen with a 10 series by comparison. I need the numbers.
@@Darrylx444 It seems, that max "transfered to HMD" resolution, that you can have, will be 3672 * 1836 (and then it will be upscaled to the HMD's native in the HMD itself)(because next resolution from options, 4896*2448 couldn't be send through DP without DSC even with 90 Hz (( not enought throughput) (I took this information from the options screen on the video)
@@Darrylx444 hmm I thought Display Stream Compression supporting gpu is needed for the 120hz ...not sure the resolution will be different if the video card doesn't support dsc .....but yes it needs to be clarified
So you’re saying it has roughly the same vertical fov as Reverb G2 but 20 degrees wider Fov (so it looks kinda widescreen) and has 12 million pixels vs the G2s 9 million? Sounds pretty good.
So it isnt that the fov is tiny on the Vfov but that for you due to face and head shape you only get 78 vfov on the g2 where i get 94 vfov you get 78 so for us it is a lot better. And maybe you having the face shape you have has made it look like you are using ultrawide 21/9 so maybe i will take that into consideration
I feel this way about HP reverb G2. nice displays, horrible optics. I think optics need to be improved on ALL VR headsets. it's a major weak spot to me.
did you try other HMDs? On Quest 2, Valve Index its OK, but on Vives it always was not as good as on other devices. Also Pimaxes have a good sweet spots & it works very well for some % of ppl, but others have significats issues with it, so there are still options though. But I dissapointed as well I like my Vive Pro, after going with thin VRCover mod sweetspot got much better & it's not a big complain now, but comfort degradated as thin cover doesn't help with plastic sharp edges on the HMD. Hope with the same mod Vive Pro 2 will be usable, as I can't use G2 for me it's totally unsable piece of crap & I still use Index instead + Quest 2
I'm hyped for when this review goes live, but I have a feeling that they've once again skimped out on putting a good mic onto the headset. Really hoping I'm wrong.
So I was so sceptical of this review and thought VoodooVE didn't know what he was talking about, but having bought one I agree that the optics of these lenses are terrible. Full of glare and godrays, minimal sweet spot, binocular overlap. All I can say is it's made me love my Quest 2! Sending back, will try a Reverb G2 for Microsoft Flight Simulator.
bah, the let down with the vive pro and cosmos elite was the lenses. I was really hopeful that the had done better this time around. that small sweet spot makes this headset a HARD PASS
Hey Thomas , Did you get any Acceptable Results with a 6 mm pad , and if you did, Was there any Distortion ...I share the same IPD as You , But Thinking about the Artisan over VP2
Looking forward to seeing how the HP Reverb G2 Omnicept performs! Foveated rendering seems to be the way to go - and the headset has an updated head strap.
So, given your experience with the Droolon Pi, do you think the F2 (and F2 for older Vive models that aren't the Pro Eye) will even have improved tracking?
@@Seanweekhaizhen Exactly, personally I'd cancel and wait for more reviews first. This review is enough for me to cancel completely. But then again, I wouldn't have been choosing this product in the first place.
I can't deny that I'm tempted to get one, but I've had an Index since they launched and it's still meeting my needs. Not having any screen door effect would be nice though. From the reviews I've watched/read that's the only benefit this has over the Index.
Can we ask you to also measure sweetspot and fov with facial interface removed and eyes as close to displays as possible? It would show how big fov and sweet spot would be after doing frankenmod...
Nope. FOV is never rectangular, so that formula isn't valid. The display itself is rectangular, but that doesn't determine FOV due to the lens shape, software distortion profile, etc. FOV ends up being oval / oblong shape typically.
So. If I primarily want to play PCVR (DCS, MSFS, Spave Sim etc, but would also like the wireless option, which is better, the Quest 3 or Vive Pro 2? I'm looking for best image quality and least latency on a computer that's not running a 4090. But, there might be other things to think about as I've never owned a VR headset before.
Hmmm .... so the image size is small. I decide between PIMAX 8KX and VIVE Pro 2. So should I buy the Pimax instead? The difference in price is not important! The importance is 100% Functionality and compatibility!
@@VU2395 Watch Thrill Seeker's video on it. There's tons of signs that it is going to either be announced or released soon. If money isn't an issue, buy the G2 and get the Index 2 when it comes out.
@@huskieszn Thrillseaker totally misinterpreted the information in that video I saw it as well. Its clearly evidence for a portable console, not the index 2. Im not saying the index 2 is out of question but still
Please, after publication, if it is not in the video - write steam vr rendering resolution (with 100% SS), with using display port 1.4 with DSC and with using some older display port, or without DSC. Wanna know, what upscaling mode will be used on older videocards.
I had exactly the same issue with the Reverb G2, and made me start worrying about whether I would like how foveated rendering would look in the future. I know it's not the same thing, but I really need a near edge-to-edge clarity (whatever the resolution) to really enjoy VR.
X32i I don't think he's going to review it he said to expensive and not worth it. But he reviewed the xtal so that's confusing and the Varjo Vr-3 is blowing it out the water.
Thank you very much for your honest review, saved me a great deal of money. I was hoping I could get some advice? I'm a recent convert to VR. I jumped in with the Quest 2 because at 300 bucks I figured even if I didn't like it it wasn't a significant loss. Turns out I love it, but with a catch: I mostly play PC sims (DCS, Elite Dangerous, ect) via link cable. After the initial 'wow' factor wore off I find myself more and more annoyed by the lower FOV, the reduced frame rates (rtx 3070, amd 5800x), and the just general 'smeared' or 'blurry' quality of everything. It's still awesome, and if this is the best it can be for now then I'll deal with it. However I've been thinking about laying out some serious cash for the Valve Index. The wider FOV is obviously appealing, and from what I've read it seems like it might help (only a little) with some FPS issues as the video card doens't have to compress the feed. Furthermore from talking to some Index owners they say that even though the resolution of the image is lower the quality of image may actually be higher because it doesn't have the compression issues, hopefully helping with the blurriness. From a purely PCVR perspective, for someone looking for the best combination of FOV, image clarity, and least amount of hit to system resources, is the Index an actual upgrade?
From the Quest 2, of course its an upgrade. Try to get a Index with the best Graphics card you can find.. if you can wait though.. I believe Index 2 or something, is just around the corner. But for the best here and now, at this point in time. Index.
The fov feels like I'm peaking over a fence, with most of the vertical fov being above my eyes fov and if you try to center your eyes in the lense it 1. Loses the sweet spot and 2. Doesn't allow the strap to tilt properly to fit. Basically unusable for me. I'll give it another day or two but I have my return setup and ready to swap it for index
MRTV seems to like his PRO 2. He's hasn't yet done a full review. But IF he sings praises for FOV and sweet spot, I'm forever going to be suspicious about content/sponsorship politics.
mrtv is not to be believed. He sold his soul to HP. The fact that he claims that g2 has higher fov than quest 2 despite having 64mm ipd ( which is pretty much perfect for quest 2) makes him look like a clown.
@@MT-ly6mt Agree. Hes says every headset he has ever reviewd is amazing. The G2 is a piece of shit in evry way except the screen res, like the Vive Pro 2. The sweetspot is the most impiortant thing. Whats the point in good FOV with a tiny sweetspot? Most headsets have terrible sweetspots compared to OG VIve or Occulus. And the vive OG beats every headset on the market with its OLED screena and FOV even in 2021.
Still not cancelling my preorder, I have to see it myself. I am looking for something to replace my Index (already sold), Quest 2 and Pimax 8KX (selling right now).
@@intetx I would really love to enjoy my 8KX. But even despite its high res and wide FOV it's a difficult headset to use with terrible IPD adjustment. Every session I spend some time trying to figure it out and finally get super clear picture, but never happening. Also eye strain is real with this one... I want to love it so much though :(
@@adrianstealth340 Quest 2 is too low resolution and too narrow FOV for me. I just want something like Index, but with high resolution, so I've pre-ordered Vive Pro 2 hoping that this is finally it.
Can you do a through the lenses comparison with the G2 ? For me the only downside of the G2 is the fov - are you saying that the Vive Pro 2 is better or worse fov than G2 ?
@@voodoodevr-en I'm wondering if that'll change if you use the thinner face pad? Looks like you only used the stock foam pad that everyone knows is god awful for fov.
@@eddiepark9069 Why would HTC upgrade screens and lenses then give such terrible foam pads that cost pennies to upgrade but reduce FOV more than all their upgrades increase. Foam pads are not the issue. For any headset ever created. The G2 Frankenfov bullshit is just homeopathy for VR users and RUclipsrs lookign to make a buck.
Awesome review, well done. Exactly what we wanted to know. do you think the Sweet spot problem is related to using a lower resolution(Performance mode, versus Ultra mode)? Please, when you used the Performance mode (1224x1224 per eye) and ue 100%SS SteamVR then you had 2692x2692 per eye. Right? Can you then report what numbers appear in SteamVR when the other modes (High, Ultra, Extreme) are used and mantain the 100%SS in SteamVR?
For me the preorder for the vive pro 2 is one big hell,i did pay on 14-5 with ideal for the preorder everything went well.But after a while i got a email my preorder is cancled...But my money is off my bank account.I have been emailing them for 2 weeks But i still dont have my money back!I send them every payment provement from my bank..Its one big mess..Everyday i get the same answer from them: Regarding your inquiry, we are still waiting for updates and we have also raised a reminder to our escalation team so once they reply back to us, we will send it to you immediately.
I am having the same issue. Pre-ordered through the US Vive webstore. The webpage says they will not charge until shipped, but they charged anyways and having trouble cancelling the order.
I was hoping this would be the new king of sim racing. So on the vive pro 2 you can't buy just the headset?? it wont work without base stations and controllers? I never use my g2 controllers. I love my g2 and wondering if there is even anything out there better for sim racing. Thanks
There is a button on the side of the hmd to use as a select control for software like steam vr home and the likes so for sim use you should be good to go as said 1 hmd and 1 base station... ide buy used from cex and save some money around 60 or 70 bucks price wise each ... Good luck
How on earth do you get just 78 degrees HFOV with the G2? I tested mine and got more than 90, so weird! Are you not strapping it on enough? It should be similar in vertical and horizontal fov. Apart from that, good review, but please START with display and visuals, not everything else!!
I'm suprised that reviewers seem suprised that the mic and the headphones are the same when the headset shell is very clearly extra vive pro shells that HTC had in inventory. HTC took a portion of the components for improved visuals in their enterprise focus 3 headset and repackaged them in the VIVE pro shell they had so that they could sell enterprise headsets for enterprise prices to consumers. The only thing that will suprise me about this headset is if HTC offers good support to customers who reach out with a complaint. Even the focus 3 is being marketed as "it can play games too!" meaning HTC is misleading the public into thinking these are consumer devices when they are very much not, HTC just wouldn't stop you from buying one anyway if you wanted. Say what you will about facebook, at least they're business tier headsets are not available to consumers because the business software is not built around consumer needs. they offer a two tier solution for a reason, because business expectations and software/hardware needs are different than consumers. HTC has one tier, a business tier headset marketed towards consumers in public but clearly thought about internally solely as a business solution. That's a pretty shady business practice that for me tempers a lot of the hype I might feel otherwise
lucky us htc did not get even MORE confused with degrees and using farenheit degree with their calculation ! it would have been more or less 49 °fov if converted in celcius degree !
I feel like the pimax is a better deal. but I'd just wait for decagear. half the price and 99% as good. but then again it's all theory. who knows if it'll even get out. maybe valve will have a nice headset
Can u use Vive 2 on my i7 saba GTX 1080ti 32 GIG ram. I have the very first vive, so do you think I can benefit from upgrading and can I take advantage with my set up. Warm regards 👍🏼👍🏼🇦🇺🇦🇺
CLARIFICATION: The following settings were used for the tests:
Through-the-lens images and FOV test: Vive Console "High" (3672x1836, 90Hz) and SteamVR to 150% (standard setting). The modes "Ultra" and "Extreme" could not be selected because the compositor crashed.
Benchmark test: Vive Console "Choose auto setting" and SteamVR to "100%".
ATTENTION: My Vive Pro 2 is already broken: ruclips.net/video/KwE-s2P0siA/видео.html
Additional proof of the Vive Pro 2 FOV mesured by the actual rendered scene (smaller with your eyes) OpenVR Benchmark: HFOV: 97.921982 VFOV: 96.281494
Help me spread VR further! Support me here or via Patreon from 1$ per month and get Early Access to my videos and exclusive behind the scenes videos: patreon.com/voodoode
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Thanks for biting the bullet for us. I canceled my pre order and I will stick with my index.
97,92 degree HFOV is a +25% jump over the reverb G2s 78 degrees. Sounds like that should feel like a big improvement.
@@K11... There is something wrong with his measurement of FOV. I have both Quest 2 and Reverb G2. I use them daily, and love them both. The G2 mostly for flight sims and racing games though. The G2 clearly has better FOV than the Quest 2, yet in this review he rates Quest 2 with better FOV than G2. That is so incorrect, and no way G2 has as low as 78 degrees. One of the main reasons I am keeping and using G2 for simulators and car games is just because it has noticeably better FOV than the Quest 2! Also, head over to Reddit to read comments about this review and how the FOV was measured. I can not make any judgements about his methods - though I can say he is totally absolutely wrong about FOV on the G2 and Quest 2. So maybe he is wrong about FOV on the Vive Pro 2 too - but I haven’t tested Vive Pro yet so I can not say for sure. But forget his G2 and Quest 2 ratings.
What headset would you say has the best sweet spot and edge to edge clarity just now? I have the G2 and it has a very small sweet spot for me, but Q2 is very good
@@K11... Yes but vertical FOV is worse than Reverb G2, Valve Index and even Oculus Quest 2. It's just plain stupid what HTC have done there.
Exactly what I was afraid of, its a vive pro with a new screen. They made no effort to correct previous issues of the original model
hi matteo!!
My issue with the original Pro was the horizontal fov. Looks like it's still bad of not worse.
People saying wait for the index 2 yet us Australians can't get the normal index after two years of if being released .-.
I'm sure you will, but here's a request to please test the horizontal FOV and stereo overlap (let's find out if they sacrificed this to get a large FOV). Also, a comparison to the HP Reverb G2's colors, contrast, sharpness, and SDE would be really put this headset into perspective.
Can't wait. I think this channel is the first to have this in hand.
R.I.P HTC.
Like a candle in the wind.
You should try running the HTC software at the highest resolution and check if the sweetspot gets bigger. :)
I did and it's not!
The sweet spot is a physical limitation of the lenses. The only way to make it better is to replace the lenses. It was possible with the original Vive Pro, but it doesn't look there will be any way to do it with the Pro 2.
He ran it outputting to the panel in upsampling mode at nearly HTC Vive 1 resolution. This review is flawed and should be redone. He seems to have rushed it to get it out first.
how do you know that?
sounds like the lens effect is like one of those scenes in a movie where the person is on drugs and the peripheral vision starts blurring and fading away
I saw some other review regarding field of view to get this fixed you need to replace the front foam, to get the real field of view. So not sure why they have build in that thick thing, maybe to keep the light out.
How much time has HTC had to engineer a microphone solution that doesn't make popping sounds from your breath? It's been almost 5 years since the problems were first reported! Either they are extremely ignorant of the problem, or they simply don't care. And this is a headset supposedly suited for BUSINESS use, which means it should be good for holding business meetings in VR? Ridiculous.
HTC is too busy counting money to make any real improvements on any tech.. Plus, all their decent VR tech was designed by Valve anyway.
96 deg FOV would be a disaster. 😲 But I noticed something. The G2 is measured in this review as 78 deg HFOV. As he said FOV is highly dependent on face shape, eye location etc. Other reviewers have measured 98 deg HFOV on the G2. So that’s a 20 deg difference. If we assume that the Vive Pro 2 also has 20 deg HFOV difference between this reviewer and others who get higher FOVs due to face shape etc. then the VP2 would be 116 deg HFOV. Pretty close to the HTC claim. So will be interesting to see other reviews measurements as well. Would also be interesting to see if they have the same sweet spot issue. Those are the two most important things for me. Will keep my pre-order for now and return it if it does not work for me.
Thats why I always show the other results measured with MY headshap. It's very individual. So your values will be different than mine of course.
I appreciate the good attention to detail and honesty on this channel, but the FoV and sweetspot parts being so different from other reviews makes it hard to take that part seriously. I think it's because his eyes are deeper in the sockets than for most people. Of course this may be useful for people who also had bad FoV with Reverb G2, and the distance having greater effect would also indicate that the headset has quite small lenses.
@@rtyzxc You can see the terrible sweet spot from the through the lens images through a camera. nothing to do with his eyes.
@@Johnny_Thunder Sweetspot from camera is not accurate if the camera lens is different from eye lens and more importantly because of pupil swim.
My Reverb G2 has chromatic aberration on camera and not in person.
@@rtyzxc its accurate compared to the same method on other head sets. Look at his other videos and compare the pictures through the lens, and this vive pro 2 looks terrible. Stop making dumb excuses, pathetic fan boys.
I will be canceling the pre-order. HTC is lying. I'm not their client anymore. I am very angry. Thank you VoodooDE VR
ути пути, какая мы злюка. А я наоборот не расстроился) буду ждать олед экраны
I think I am going to have to cancel mine too. So sad.
A Chinese company lying? Surely not.
Killer review, thank you. Bet HTC is regretting sending you a review unit 😂. Any thoughts on the eye tracking module, VRSS 2, and foveated rendering in general? It feels like it’s finally happening this year, but I’ve now lost hope in getting a good solution from HTC.
And given The Verge only gave it a 4/5, they probably won't be getting anymore units either.
great review - looks like the same issue as with the G2 - really small sweet spot of sharpness in the middle and then blurs quickly - they really need to sort this. The quest 2 I have has a much larger area of sharpness across nearly the whole lens
I won't be buying another headset until they sort this tiny sweet spot issue - it makes such a difference to immersion when you can glance around the whole scene and it's consistently sharp. They simply need to stop using fresnel lenses - gets rid of god rays and this small focus area problem
HTC HQ: "Let's use the same cheap mic we've been using for 5 years already. People don't care about the mic in VR anyway."
That's probably accurate. I never had any complaints about the Vive or Vive Pro mic, and I used them for years.
Thanks for the honest review! Is it worth it to upgrade from the original Vive pro?
Yes
Looking forward to it!
Looking forward to hearing your thoughts also, if you plan on sharing some content on it 🤙
I got mines today but didn't change my license to perpetual so im sending back to get the license updated
Thanks for the review Voodoo!
When you get a working unit, please test it with the wireless module and make a video about the experience. I read that it will only work in 90Hz mode, and with very reduced resolution currently. They are reportedly working on a new firmware for the wireless module to support higher resolution but it would be still lower than what you get with the cable. Your first hand impressions will be much appreciated.
I really like your honest opinion on the lense review.
HP reverb G2 have exact same issue. Things are only sharp in the tiny area of the center which is very disappointing for me as well.
@@generalgrevous1984 Do you have the Vive Pro 2, so that you can confirm who is the one, who is right?
Hello there man! I'm pretty happy of the video you made, it's very detailed! I own the HTV VIVE 1 (NOT PRO) with the poor resolution and big screen door effect but after a while of getting used to it if you forget about the screen door effect you kind of not see it anymore until you remember and just see it again=). I can't tell from your video at which angle off the center of the screen the image becomes distorted/unfocused, but on my HTV VIVE 1 it's very blurry and can barely understand any text which always forces me to look straight at a thing to much clearly see it, so yes, now I understand that the HTV VIVE still has this plague even on PRO 2 (dunno about PRO 1) which forces you to look straight at stuff to see it. 120 deg helps with almost nothing if you can't understand what's there. You can have even 350 deg and still does nothing useful if only 20 degrees FOV is what you can clearly have clear.
I like the fact that you are genuine in your thoughts and freely tell what you see and understand without any fear, which I appreciate!
Thanks!
Ok, let’s wait then for the Index 2...
agree
Still use Index over Quest 2 and HP G2 - both disappointed
Having owned all the major consumer headsets I seriously doubt the FOV and sweet spot is going to be as bad as he says for most people. I’ve seen reviews of how bad even the G2 sweet spot is and after extensive use it’s works great in my opinion. Loved the 8KX but that thing made me feel cross eyed half the time and it’s so uncomfortable to wear! Giving the Vive Pro 2 a fair shake, it’s being delivered June 5th and I bet it replaces my G2….albeit this is only going to be used for sim racing and flight sims. Quest 2 with airlink/virtual desktop is still king for everything else.
I know what you mean and I know that I have a head form that not many people have, but I can only show my own values... I can't change my head ;)
@@voodoodevr-en just hoping it works better than the G2 for that money! We need an amazing Index 2!!!
@@voodoodevr-en your head looks fairly normal but it's strange proportions have been a highly debated topic the past few days.
The lenses are really terrible. Returning my pro 2 due to this... :(
when you said in the previous video that the pimax 8kx was your new favorite headset, i knew that Vive pro 2 was crap... haha of course i knew you had it for review
Could you please measure and write, what is steam ss 100% resolution for every mode in vive utility. Please, please!))
Geez ,cancelling ... Thank you for this
Holy shit. Are you sure you had the glasses relief slider as close to the lenses as possible when when measuring FOV?
Was wondering the same thing. Not only are they larger lens, they are dual lens. The fact that the FOV is smaller and worse than the Vive Pro in this review makes zero sense. If true, HTC really has gone off the deep end.
yes it as as close to the lenses as possible!
I have both the Index and Vive Pro. I prefer the Vive Pro for wireless/OLED/72IPD. Sounds like the Pro 2 would be either a side grade or a downgrade for me. Resolution is only half the battle.
Cant wait! Curious how it holds up vs the G2 and what the steam render resolution is/performance is. Gotta see if it's worth the upgrade, looking forward to it!
WTH? Didn't HTC say IPD is 57-72, not 70.5?
No idea, but that are the values that I could read inside the headset for min and max.
Disappointing. As a VR addict I would love the G2 resolution but with a greater FOV. Right now the G2 is my daily driver.
Our dream Valve index 2 4k per eye, 220 FOV wireless that lasts for 8 hours or just plug in.
@@mathgasm8484 All we dream about is Index with 4k per eyes without glare. That's it
@@vitskr1 nope. I dream about that, but first and foremost it needs good black levels and colours, and it needs to be about half the weight.
it needs to be this and that, blah blah. Good luck waiting another generation for mild improvements guys
Wow!!! Feel like taking a day off work for this
Thank you so much for your honest review. For me one of the best in Vr you tubers
FOV prob - replace cover with VR cover - prob solved
Sweet spot prob - has anyone successfully replaced the lenses on the pro2 and solved the issue ?
YESSSSSSSSSSS. So conflicted about upgrading from my index. Can't wait for the premiere.
Hold out JB3. I suspect better things are on the horizon, even if not immediately/without firm dates. Worst is to regret a purchase/have to resell etc.
What EXACTLY do they mean by 20- or 30-series GPUs are needed for "Full Resolution Mode"? So what resolution do I get with my 1080 Ti (which is also on the approved list)? Test a 10-series card, please!
I dont have 10 Series card
You need a card that supports DP 1.4 with DSC. There's very few cards outside of the RTX 2000, 3000, and AMD 5000 and 6000 cards that support this. Without DSC, the bandwidth required to push the Vive Pro 2, to the highest resolution is more bandwidth than DP (display port 1.4) can push.
@@michaeldeford1335 Their spec page says the 10-series cards work, but that you need 20 or 30 series for "Full Resolution Mode". Without any explanation what will happen with a 10 series by comparison. I need the numbers.
@@Darrylx444 It seems, that max "transfered to HMD" resolution, that you can have, will be 3672 * 1836 (and then it will be upscaled to the HMD's native in the HMD itself)(because next resolution from options, 4896*2448 couldn't be send through DP without DSC even with 90 Hz (( not enought throughput)
(I took this information from the options screen on the video)
@@Darrylx444 hmm I thought Display Stream Compression supporting gpu is needed for the 120hz ...not sure the resolution will be different if the video card doesn't support dsc .....but yes it needs to be clarified
So you’re saying it has roughly the same vertical fov as Reverb G2 but 20 degrees wider Fov (so it looks kinda widescreen) and has 12 million pixels vs the G2s 9 million? Sounds pretty good.
Yes
So it isnt that the fov is tiny on the Vfov but that for you due to face and head shape you only get 78 vfov on the g2 where i get 94 vfov you get 78 so for us it is a lot better. And maybe you having the face shape you have has made it look like you are using ultrawide 21/9 so maybe i will take that into consideration
I feel this way about HP reverb G2. nice displays, horrible optics. I think optics need to be improved on ALL VR headsets. it's a major weak spot to me.
did you try other HMDs? On Quest 2, Valve Index its OK, but on Vives it always was not as good as on other devices. Also Pimaxes have a good sweet spots & it works very well for some % of ppl, but others have significats issues with it, so there are still options though. But I dissapointed as well I like my Vive Pro, after going with thin VRCover mod sweetspot got much better & it's not a big complain now, but comfort degradated as thin cover doesn't help with plastic sharp edges on the HMD. Hope with the same mod Vive Pro 2 will be usable, as I can't use G2 for me it's totally unsable piece of crap & I still use Index instead + Quest 2
I'm hyped for when this review goes live, but I have a feeling that they've once again skimped out on putting a good mic onto the headset. Really hoping I'm wrong.
Unsurprising, they completely screwed up on the microphone. :/
@@Tezla_Insanity lol
Why does HTC not get people like you involved in the development of these headsets, makes you wonder who tests the prototypes out?
Yes like Pimax did, was mich better then.
So I was so sceptical of this review and thought VoodooVE didn't know what he was talking about, but having bought one I agree that the optics of these lenses are terrible. Full of glare and godrays, minimal sweet spot, binocular overlap. All I can say is it's made me love my Quest 2! Sending back, will try a Reverb G2 for Microsoft Flight Simulator.
bah, the let down with the vive pro and cosmos elite was the lenses. I was really hopeful that the had done better this time around. that small sweet spot makes this headset a HARD PASS
Hey Thomas , Did you get any Acceptable Results with a 6 mm pad , and if you did, Was there any Distortion ...I share the same IPD as You , But Thinking about the Artisan over VP2
see my new video
Looking forward to seeing how the HP Reverb G2 Omnicept performs! Foveated rendering seems to be the way to go - and the headset has an updated head strap.
So, given your experience with the Droolon Pi, do you think the F2 (and F2 for older Vive models that aren't the Pro Eye) will even have improved tracking?
I have pre-ordered. So I hope I will not disturb the order 😁
Hope it's not a disappointment
@@Seanweekhaizhen Exactly, personally I'd cancel and wait for more reviews first. This review is enough for me to cancel completely. But then again, I wouldn't have been choosing this product in the first place.
Good luck @Michal.
Its not good for your eyes to VR with a Poor Sweet Spot
30:10 I guess the term your looking for is Fisheye Effect?
I can't deny that I'm tempted to get one, but I've had an Index since they launched and it's still meeting my needs. Not having any screen door effect would be nice though. From the reviews I've watched/read that's the only benefit this has over the Index.
i ordered this thing first day it went on sale and just sold my index on ebay. really kicking myself in the nuts after seeing all these reviews
Same here, I would love to see the SDE, before I would get rid of my index, its been a camp all this time.
Can we ask you to also measure sweetspot and fov with facial interface removed and eyes as close to displays as possible? It would show how big fov and sweet spot would be after doing frankenmod...
DIAGONAL FOV = SQUARE ROOT ( HORI FOV * HORI FOV + VERT FOV * VERT FOV )
SQRT(92*92 + 96*96 ) = 132
They don't calculate it like that otherwise all the other headsets would also be huge.
Nope. FOV is never rectangular, so that formula isn't valid. The display itself is rectangular, but that doesn't determine FOV due to the lens shape, software distortion profile, etc. FOV ends up being oval / oblong shape typically.
So. If I primarily want to play PCVR (DCS, MSFS, Spave Sim etc, but would also like the wireless option, which is better, the Quest 3 or Vive Pro 2? I'm looking for best image quality and least latency on a computer that's not running a 4090. But, there might be other things to think about as I've never owned a VR headset before.
this is my favorite VR headset review channel
Did you use 466.47 driver? It is required for DSC to work.
Yes I always use the newest driver
Hmmm .... so the image size is small. I decide between PIMAX 8KX and VIVE Pro 2. So should I buy the Pimax instead? The difference in price is not important! The importance is 100% Functionality and compatibility!
Pimax definitely isn't the place to go for reliability and compatability :)
Wait for Index 2
@@huskieszn Index 2 was not even reported
@@VU2395 Watch Thrill Seeker's video on it. There's tons of signs that it is going to either be announced or released soon. If money isn't an issue, buy the G2 and get the Index 2 when it comes out.
@@huskieszn Thrillseaker totally misinterpreted the information in that video I saw it as well. Its clearly evidence for a portable console, not the index 2. Im not saying the index 2 is out of question but still
Please, after publication, if it is not in the video - write steam vr rendering resolution (with 100% SS), with using display port 1.4 with DSC and with using some older display port, or without DSC. Wanna know, what upscaling mode will be used on older videocards.
Can i ask you what is the fov of vive pro 2 for you, if used with small vr cover for big fov? Did you try that too?
Any idea what app he's usig to measure the FOV? wanna try it on my end
It's probably Real Or Virtual available in Steam workshop. steamcommunity.com/sharedfiles/filedetails/?id=1359389601
Probably RoV from steam workshop.
Regarding the blur when off center, any chance HTC's software is forcing some kind of foviated rendering, it's almost what it looks like?
I had exactly the same issue with the Reverb G2, and made me start worrying about whether I would like how foveated rendering would look in the future. I know it's not the same thing, but I really need a near edge-to-edge clarity (whatever the resolution) to really enjoy VR.
I am so hyped !
Next VR HMD review : varjo VR 3 🙏🙏
I want to buy , but I am waiting for an affiliate Link 🥺
I got mines today but didn't change my license to perpetual so im sending back
X32i I don't think he's going to review it he said to expensive and not worth it. But he reviewed the xtal so that's confusing and the Varjo Vr-3 is blowing it out the water.
I trust your reviews more than anyone else's, and what you're saying is what I expected, so I didn't pre-order. Thanks.
Thank you very much for your honest review, saved me a great deal of money. I was hoping I could get some advice?
I'm a recent convert to VR. I jumped in with the Quest 2 because at 300 bucks I figured even if I didn't like it it wasn't a significant loss. Turns out I love it, but with a catch: I mostly play PC sims (DCS, Elite Dangerous, ect) via link cable. After the initial 'wow' factor wore off I find myself more and more annoyed by the lower FOV, the reduced frame rates (rtx 3070, amd 5800x), and the just general 'smeared' or 'blurry' quality of everything. It's still awesome, and if this is the best it can be for now then I'll deal with it. However I've been thinking about laying out some serious cash for the Valve Index. The wider FOV is obviously appealing, and from what I've read it seems like it might help (only a little) with some FPS issues as the video card doens't have to compress the feed. Furthermore from talking to some Index owners they say that even though the resolution of the image is lower the quality of image may actually be higher because it doesn't have the compression issues, hopefully helping with the blurriness. From a purely PCVR perspective, for someone looking for the best combination of FOV, image clarity, and least amount of hit to system resources, is the Index an actual upgrade?
From the Quest 2, of course its an upgrade. Try to get a Index with the best Graphics card you can find.. if you can wait though.. I believe Index 2 or something, is just around the corner. But for the best here and now, at this point in time. Index.
So how does the FOV compare to OG Vive and Vive Pro 1? I have the Vive Pro 1 with wireless. I was hoping this would be a good upgrade.
When you calculate diagonal FOV, the Vive Pro 2 is perhaps bigger, but due to the small vertical FOV, it feels so strange, like Kyle Ren helmet..
@@voodoodevr-en that makes sence since the lenses look flat on top and bottom and wide.
Once again, a request to enable subtitles.
This movie has inactive subtitles at the moment.
Thank you in advance
Work fine for me
Overpriced, overhyped enterprise headset disguised as a consumer headset, nicely done HTC.
The fov feels like I'm peaking over a fence, with most of the vertical fov being above my eyes fov and if you try to center your eyes in the lense it 1. Loses the sweet spot and 2. Doesn't allow the strap to tilt properly to fit. Basically unusable for me. I'll give it another day or two but I have my return setup and ready to swap it for index
MRTV seems to like his PRO 2. He's hasn't yet done a full review. But IF he sings praises for FOV and sweet spot, I'm forever going to be suspicious about content/sponsorship politics.
Hes a good content creator but he lost my trust a looong time ago with how he praised the g2
mrtv is not to be believed. He sold his soul to HP. The fact that he claims that g2 has higher fov than quest 2 despite having 64mm ipd ( which is pretty much perfect for quest 2) makes him look like a clown.
MRTV is a shill and a liar.
@@MT-ly6mt Agree. Hes says every headset he has ever reviewd is amazing. The G2 is a piece of shit in evry way except the screen res, like the Vive Pro 2. The sweetspot is the most impiortant thing. Whats the point in good FOV with a tiny sweetspot? Most headsets have terrible sweetspots compared to OG VIve or Occulus. And the vive OG beats every headset on the market with its OLED screena and FOV even in 2021.
So what's the weight of the headset in comparison to the Vive pro 1?
Which version of TESTHMD are you using?
Still not cancelling my preorder, I have to see it myself. I am looking for something to replace my Index (already sold), Quest 2 and Pimax 8KX (selling right now).
Look forward to hearing your thoughts.
I've tried a few headsets. Till now I liked my Pimax 5k+ the best.
Me too , I’ll try & send back if I don’t think it’s worth it , quite happy with my 120hz quest 2
@@intetx I would really love to enjoy my 8KX. But even despite its high res and wide FOV it's a difficult headset to use with terrible IPD adjustment. Every session I spend some time trying to figure it out and finally get super clear picture, but never happening. Also eye strain is real with this one... I want to love it so much though :(
@@adrianstealth340 Quest 2 is too low resolution and too narrow FOV for me. I just want something like Index, but with high resolution, so I've pre-ordered Vive Pro 2 hoping that this is finally it.
Can you do a through the lenses comparison with the G2 ? For me the only downside of the G2 is the fov - are you saying that the Vive Pro 2 is better or worse fov than G2 ?
G2 has smallest FOV, Vive Pro 2 is better. However it feels very strange that the vertikal FOV is so small...
@@voodoodevr-en I'm wondering if that'll change if you use the thinner face pad? Looks like you only used the stock foam pad that everyone knows is god awful for fov.
@@eddiepark9069 Why would HTC upgrade screens and lenses then give such terrible foam pads that cost pennies to upgrade but reduce FOV more than all their upgrades increase. Foam pads are not the issue. For any headset ever created. The G2 Frankenfov bullshit is just homeopathy for VR users and RUclipsrs lookign to make a buck.
If I buy index 2.0 headset that is a product almost two years ago... what other choices do I have if I want a strong and up-to-date headset, pimax?
Vice pro 2 with index controllers = best VR experience
Awesome review, well done. Exactly what we wanted to know. do you think the Sweet spot problem is related to using a lower resolution(Performance mode, versus Ultra mode)?
Please, when you used the Performance mode (1224x1224 per eye) and ue 100%SS SteamVR then you had 2692x2692 per eye. Right?
Can you then report what numbers appear in SteamVR when the other modes (High, Ultra, Extreme) are used and mantain the 100%SS in SteamVR?
You have tell us about black levels because it is LCD. OLED is king! :)
He says the black levels are pretty good in the glare test section.
For me the preorder for the vive pro 2 is one big hell,i did pay on 14-5 with ideal for the preorder everything went well.But after a while i got a email my preorder is cancled...But my money is off my bank account.I have been emailing them for 2 weeks But i still dont have my money back!I send them every payment provement from my bank..Its one big mess..Everyday i get the same answer from them: Regarding your inquiry, we are still waiting for updates and we have also raised a reminder to our escalation team so once they reply back to us, we will send it to you immediately.
HTC does not charge you for preorders until they ship. If you paid with iDeal and were charged, iDeal is who charged you. Not HTC.
@@michaeldeford1335 Not correct. My money went on pre-order. Check your facts. Maybe it's different by country? I am in Australia.
Maybe, I pre-ordered mine from vive website and I got the order number and receipt but my card has not been charged yet. I live in the US.
I am having the same issue. Pre-ordered through the US Vive webstore. The webpage says they will not charge until shipped, but they charged anyways and having trouble cancelling the order.
If the VivePro2 has a better color and black LCD than the Index, it would be worth buying.
I've already ordered so I can't cancel it any longer 😢
why not?
92 VFOV &96 HFOV?! How could HTC marketing even think they can get away with mismatching specs by 25%? That's soooooooo disappointing :(
Test the Horizontal FOV. The HTC Rep says it's 120° horizontally.
Who cares about horizontal fov when the vertical feels like you're looking through a crack in the wall
Why you did test in old vesion of SteamVR? I think it is better use beta vesrion
Does it have USB ports on the head set or no
I was hoping this would be the new king of sim racing. So on the vive pro 2 you can't buy just the headset?? it wont work without base stations and controllers? I never use my g2 controllers. I love my g2 and wondering if there is even anything out there better for sim racing. Thanks
You would need a single basestation 1.0 (around 60$-100$ used), but yeah it would not work without one. Controllers aren't necessary.
@@SLAiNTRAX thanks for the info! Gonna wait for some more reviews yet before changing from the reverb g2
There is a button on the side of the hmd to use as a select control for software like steam vr home and the likes so for sim use you should be good to go as said 1 hmd and 1 base station... ide buy used from cex and save some money around 60 or 70 bucks price wise each ... Good luck
When does the vive pro 2 arrive for people that pre ordered it, i cant find it anywhere
It starts shipping on June 3rd
@@mariorossi9300 thx :)
@@mariorossi9300 Eww that's so late. No one's getting there headset on June 4th.
@@zr_1234 mine says it will be here tuesday
Thank you for this honest review. so this is just a vive pro with higher resolution and crap lenses
Thanks for this review! Helped me choose between valve index and vive pro 2!
What did you choose?
would u recommend it over the HP G2 for using mainly with DCS?
Yes
HTC releases a new Headset with Lighthouse tracking:
"Lets saddle it with these shitty Vive wands, we've got an overstock of them anyways."
Thanks for the honest review! Sticking to my vive pro wireless and reverb g2
Waterbubble feel is probably distortion at the edge of your view
I welcome this swimming feeling
How on earth do you get just 78 degrees HFOV with the G2? I tested mine and got more than 90, so weird! Are you not strapping it on enough? It should be similar in vertical and horizontal fov. Apart from that, good review, but please START with display and visuals, not everything else!!
I can't change the shape of my head, sorry 🤣
It's definitely 78 Hfov with the G2!
@@voodoodevr-en Interesting! Have you tried the frankenfov mod? For me the G2 is like 95 degrees hfov
Thx for your review 👍
I love how thorough this review is. Good job, thanks!
I'm suprised that reviewers seem suprised that the mic and the headphones are the same when the headset shell is very clearly extra vive pro shells that HTC had in inventory. HTC took a portion of the components for improved visuals in their enterprise focus 3 headset and repackaged them in the VIVE pro shell they had so that they could sell enterprise headsets for enterprise prices to consumers. The only thing that will suprise me about this headset is if HTC offers good support to customers who reach out with a complaint. Even the focus 3 is being marketed as "it can play games too!" meaning HTC is misleading the public into thinking these are consumer devices when they are very much not, HTC just wouldn't stop you from buying one anyway if you wanted.
Say what you will about facebook, at least they're business tier headsets are not available to consumers because the business software is not built around consumer needs. they offer a two tier solution for a reason, because business expectations and software/hardware needs are different than consumers. HTC has one tier, a business tier headset marketed towards consumers in public but clearly thought about internally solely as a business solution. That's a pretty shady business practice that for me tempers a lot of the hype I might feel otherwise
lucky us htc did not get even MORE confused with degrees and using farenheit degree with their calculation ! it would have been more or less 49 °fov if converted in celcius degree !
Cool! Favorite VR reviewer gets new toy to review!
Who ever are in charge of VR development at HTC - YOU NEED TO FIND A NEW JOB!
I feel like the pimax is a better deal. but I'd just wait for decagear. half the price and 99% as good. but then again it's all theory. who knows if it'll even get out. maybe valve will have a nice headset
Is the cable identical to vive pro?
No
Can u use Vive 2 on my i7 saba GTX 1080ti 32 GIG ram. I have the very first vive, so do you think I can benefit from upgrading and can I take advantage with my set up.
Warm regards 👍🏼👍🏼🇦🇺🇦🇺
Yes, you can, GTX 1080 ti and I7 are 2 very good specs.
Excellent detailed review. Great job providing such a complete analysis. Thank you