Ultimate's Secret Defense Tech - Dash Shielding

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  • Опубликовано: 29 янв 2025

Комментарии • 138

  • @SoloJones
    @SoloJones  3 года назад +72

    Did you already know about this? What should I cover next?

    • @ErenYeager-oi6hu
      @ErenYeager-oi6hu 3 года назад +2

      I just learned it on my own.

    • @salvatore1893
      @salvatore1893 3 года назад +4

      Dash attack cancel aerial

    • @ErenYeager-oi6hu
      @ErenYeager-oi6hu 3 года назад +1

      @@salvatore1893 So attack cancel in general?

    • @AverageDoctor345
      @AverageDoctor345 3 года назад +1

      I did know about it, but I didn't realize how good it was.

    • @Ai-jr4ou
      @Ai-jr4ou 3 года назад +7

      Dash shield here, 2:09 is actually frame 1 and normal shield after your dash is frame 13. Your shield is out on that frame there is just no a visual for it till frame 2.
      Well there is an animation on frame 1 but the shield bubble pops up on frame 2.

  • @Kenorbs
    @Kenorbs 3 года назад +167

    Thank you so much, I was doing this accidentally and didn't understand why sometimes my shield came out virtually instantly and other times it was hella laggy.

    • @Fillet_O_Chris
      @Fillet_O_Chris Год назад

      I’ve played the game since launch, as well as Smash 4 and never knew about this. How I won any tournaments is beyond me because I was doing the laggy option every time.

  • @CyberGamer1539
    @CyberGamer1539 3 года назад +106

    after 1000 hours of playing this game I never knew this was a thing. thank you, this could be a game changer

  • @legendarymaskedman3467
    @legendarymaskedman3467 3 года назад +32

    Fun fact actually, shield comes out frame 1 but the visual is frame 2, so actually this technique lets you shield immediately

  • @cirocreo9191
    @cirocreo9191 6 месяцев назад +1

    I have been trying to decipher this shit for years and i couldn’t find a single person talking about it. I always saw people shielding immediately and never understood how. Thank you so much!

  • @SebWind4
    @SebWind4 3 года назад +31

    Learned it from Void, quite crazy I never realized it before! Thanks for spreading the tech!

  • @tylerdumplin5168
    @tylerdumplin5168 3 года назад +19

    I never knew this, godlike Advice yet so simple

  • @thestuman
    @thestuman 3 года назад +19

    Been playing since the 64 era and I never knew this. Will need to use this later.

  • @Liezuli
    @Liezuli 3 года назад +56

    *Laughs in Corrin's frame 8 dash shield*

    • @Simbaninogaming
      @Simbaninogaming 3 года назад +8

      Is that the best dash shield in the game?

    • @Liezuli
      @Liezuli 3 года назад +15

      @@Simbaninogaming Yes, tied with Sheik

  • @RiskierGoose340
    @RiskierGoose340 3 месяца назад +1

    I know I’m years late, but I’m pretty sure the reason why this happens is because of one thing: The dash-stop animation cannot be interrupted with sheild.
    That’s it. So, when you do a dash, hold it for at least half a second, then let go, your character will do a little dash stopping animation, where they slow down. If you just tap forward, you do a fox trot, where you do the initial dash, and then it immediately stops with a slightly different animation.
    During the initial dash motion and the stopping motion (either finishing a full dash or just a foxtrot), your character can attack, jump, or whatever, but you *cannot shield.* At all. Shielding specifically is impossible when doing a dash stop, and this is the only situation in the entire game where this can happen.
    However, dashing itself does not prevent shielding, just dash stopping. That’s why this works. When you continue to hold forward, you continue dashing, and never dash stop for even a single frame. Once it starts, you have to wait for the animation to play for a few frames until the game allows you to shield. This is hard set, not some bug or quirk of the engine. Why it was done, I don’t know. My guess was the devs wanted to make dashing more committal, but instead just forgot to make dashing itself prevent shielding, and then forgot about the idea altogether.
    So basically it’s all in the dash stopping and starting animation that prevents shielding. This is especially noticeable on ice surfaces, as it greatly multiplies the length of the dash stopping animation, during which you can attack, but not shield.

  • @arion4804
    @arion4804 Год назад

    I seen tournament players doing this but had no Idea what it was called. Thanks for clearing this up, even though I seen it before I had no idea how to do it. Its amazing how one simple trick completely changes the game

  • @J-DawgTBH
    @J-DawgTBH 3 года назад +1

    I knew this already because it was a big part of Smash 4. But the thing is that I didn't realize how to do it for a good while. It's such a simple thing in concept but you have to have it straight up told to you and you do it in order to understand it. I think it's important that you made this video because I bet there are at least some people that don't know this.

  • @shiranuiprestonsaga8867
    @shiranuiprestonsaga8867 3 года назад +7

    Why has nobody talked about this. I needed this so badly

  • @Lucky_Seven48
    @Lucky_Seven48 3 года назад +2

    I learned this when I learned about powershielding in Smash 4 but completely forgot about it in Ultimate, thx for reminding me about this.

  • @mikeisfine
    @mikeisfine 3 месяца назад

    I've played this game so much and get stunlocked at mid level GSP and I'm just now discovering this. It took me an embarrassing amount of time to realize you can use two jump inputs to short hop, and an even longer time to realize that you need to keep holding shield to perform and out of shield option quicker.
    Makes so much sense though. When I watch a pro player they seem like they're playing an entirely different game than I am with how quick and smooth their movements are and I always feel like I'm playing in slow motion when I'm playing online. People always talk about having fundamentals, but it's always like "Save your jumps" or "DI correctly" and never, "Here's a list of basic inputs that aren't obvious or intuitive that literally change the game." lol

  • @Likiung
    @Likiung 3 года назад +9

    I always wondered how pro players and others could pull their shield up and parry projectiles so fast, makes sense now!

  • @krontexpit
    @krontexpit 3 года назад +8

    I found out about it while in practice mode when trying to get good at walk shielding because I was tired of being vulnerable after dashing. All it took was a miss input for me to be mind blown 😂

  • @evanmiddlekauff5439
    @evanmiddlekauff5439 3 года назад +3

    This is going to help my Fox level up even more. Thank you!

  • @joshuaexplores9345
    @joshuaexplores9345 5 месяцев назад

    Wow I had no idea about this! Glad I watched your video! Thanks 🎉

  • @gunkman_man
    @gunkman_man Год назад

    have been doing this since smash 4, BUT i didn't know it was that much of a difference. will remember to teach this to newer players! thanks

  • @cognac5442
    @cognac5442 3 года назад +41

    Definitely didn’t know about this. Recently got back into Smash after 10 years and I’m learning so much! Thank you!

  • @scraps7624
    @scraps7624 3 года назад +1

    Wow, this looks super useful, great video as always

  • @rockytoprecordingreviews4167
    @rockytoprecordingreviews4167 3 года назад +2

    Thank you for the break down explanation of this! Going to try to add this to my gameplay

  • @patrickburton1401
    @patrickburton1401 3 года назад +5

    Ground game in ultimate is underrated especially when you learn all of the tech

  • @aramisbetances572
    @aramisbetances572 3 года назад +3

    Thanks for the video

  • @brensenvillegas7177
    @brensenvillegas7177 2 года назад +1

    Actually, the animation for shield doesn’t come up until a frame after the shield is actually active, so shield dash comes out on frame 1 :D

  • @QwilSchirmer
    @QwilSchirmer 2 года назад

    Over 400 hours, didn't know this, but now it's been so useful

  • @ethanmitchell505
    @ethanmitchell505 3 года назад +1

    Thanks a bunch, this is amazing information, never knew about this.

  • @justin_4400
    @justin_4400 3 года назад

    That's actually insane. I've been using both options but never really realised that, thx!

  • @LairdUSA
    @LairdUSA 3 года назад +3

    Oh boy, some well known tech to talk about on commentary

  • @overclockshock
    @overclockshock 3 года назад +1

    I actually did not know about this, thank you for this video!

  • @lottiye
    @lottiye 3 года назад +1

    wait what i was doing this already and i didn't even realize this was tech, i thought shielding out of a dash after an initial dash was always frame 2

  • @mataiosithymos4602
    @mataiosithymos4602 3 года назад +2

    shield graphic appears a frame after shield is actually active so believe it or not its really still frame 1

  • @jamesmoulang60
    @jamesmoulang60 2 года назад

    0:45 dash shield without holding dash direction
    1:58 dash shield with holding dash direction (quicker)

  • @tubeguy225
    @tubeguy225 3 года назад

    thousands of hours playing this game and never knew thanks

  • @Shink42
    @Shink42 Год назад

    4K hours into this game I've just learned about this tech, it's crazy

  • @Raigeki_KT
    @Raigeki_KT 3 года назад +1

    Dude I've been trying to learn this for the longest time. Ultimate is my first game and ive been playing about since release and I could never get it until now

    • @lavender188
      @lavender188 3 года назад

      Same boat! Hard to catch up but this game is too fun to quit.

  • @gapplssb
    @gapplssb Год назад

    I discovered this playing with dash tilts and smashes, wondering why the tilts required a full dash and the smashes didn't, so i played around with other stuff and found this.

  • @30DayITP
    @30DayITP 3 года назад +1

    I keep inputing a roll. Papa Solo HELP!!

    • @Bladieblah
      @Bladieblah 3 года назад

      I'm not papa Solo but I can still help. If you get rolls you're probably inputting the command R too quickly after the dash. Try simply flicking the stick for the dash and holding it, then press R.

  • @jairo_yeyi
    @jairo_yeyi 3 года назад +2

    i've known this for a while. just never knew how to properly use it. Run up shield
    it's for baiting out options, i think

  • @Simbaninogaming
    @Simbaninogaming 3 года назад +2

    Correct me if i am wrong, but I believe the shield animation comes out on frame two but the actual shield is frame 1…

    • @Bladieblah
      @Bladieblah 3 года назад

      That is 100% correct, I know this from testing stuff out in training mode from time to time

  • @Snowballsage
    @Snowballsage 3 года назад

    2:10 I had to check the channel again because I thought that was josniffy for a moment

  • @realchezboi
    @realchezboi 3 года назад

    DUDDDE THIS IS SO HELPFUL THANK YOUUU

  • @Raigeki_KT
    @Raigeki_KT 3 года назад

    If you have more tech I'm totally here for it

  • @bexvital11
    @bexvital11 3 года назад

    I was doing this already and I had no idea

  • @Khanso1o
    @Khanso1o 3 года назад

    Wow... thank you so much Jones

  • @tonymoh6918
    @tonymoh6918 3 года назад

    Im surprised many people never knew this before. I've always done it thinking everyone else knew.

  • @Oz1455
    @Oz1455 Год назад

    I played since Brawl and I never heard of it until VoiD.

  • @odatai1425
    @odatai1425 10 месяцев назад

    Appreciate this bro. 💯❤️

  • @Bernie1714
    @Bernie1714 3 года назад

    Bro I’ve been trying to do this for the longest time because I’ve been trying hard to work on my ground game and I watch marss a lot. (I play ZSS) and I just get hit by everything. But now thank you for this video. Maybe I’ll play a lot better ❤️

  • @Popinazo
    @Popinazo 2 года назад

    Took me 4 years, thank you xD

  • @omaraguero
    @omaraguero 3 года назад

    This channel is so good

  • @DerekHeinlen
    @DerekHeinlen 3 года назад +1

    Thanks so much! No wonder I keep getting punished for dashing in and trying to shield.

  • @milesdye1962
    @milesdye1962 3 года назад

    This was a great help!

  • @IamNster
    @IamNster 2 года назад

    Finally. A part of the game that gives me the explicit permission to hold forward

  • @sandycrash8868
    @sandycrash8868 3 года назад +2

    Thanks for the tip can’t wait until the next patch notes lol 😂

  • @Bakered
    @Bakered 3 года назад

    This good to know

  • @schmeeterling5649
    @schmeeterling5649 3 года назад

    thank u so much i saw a video about it before but could not perform it because it was to complicated for me now i watched ur vedioe and got it first try tahnk u

  • @germsconley
    @germsconley 3 года назад +1

    Didn’t know this

  • @vbrans
    @vbrans 2 года назад

    3 YEARS. And i am just now learning this :/

  • @jadedj5385
    @jadedj5385 3 года назад

    Great vid thanks!

  • @ItsMeMrTrick
    @ItsMeMrTrick 3 года назад

    Another tech that people forget is the importance of dashwalking
    I mean, if you know that Mario doble backair is safe on shield, then stop shielding and retreat
    Punish or return to neutral, dash walk is good for both

    • @Bladieblah
      @Bladieblah 3 года назад

      What do you mean by dashwalking? Dash continued into walking?

  • @MC-ti8ql
    @MC-ti8ql 3 года назад +1

    It’s funny i naturally did this when picking up this game nice to know I was doing something good

  • @stuckinabucket6873
    @stuckinabucket6873 3 года назад

    Had no clue this existed and ive played smash for 7 years

  • @umaraslam6774
    @umaraslam6774 3 года назад +1

    I accidentally learned this from my little brother who was always was getting his shield up fast during a dash

  • @Gni1sseik
    @Gni1sseik 3 года назад

    Dat feel when Robin is Robin doe

  • @Noot_Penguin
    @Noot_Penguin 3 года назад

    I've been doing this for a while not knowing that it shaves off that many frames until now lmao

  • @Marsdend1
    @Marsdend1 3 года назад

    I bet if I say this will be in everybody's recommended soon then it will be in everyone's recommended

  • @GrayyisGayy
    @GrayyisGayy 3 года назад

    It's the cool guy from my locals

  • @leopoldhind4652
    @leopoldhind4652 2 года назад

    Thanks man. It works.

  • @baconbomber2417
    @baconbomber2417 3 года назад

    pretty sure it's actually 13 frames, shield is frame one, but the actual shield comes out on frame 2, so it is active on frame 12

  • @riskybiskut1201
    @riskybiskut1201 3 года назад

    Wow that’s crazy

  • @ZeoLightning
    @ZeoLightning 2 года назад

    how the fuck did we not know this

  • @ianbenice7009
    @ianbenice7009 3 года назад +1

    Do u think ike would be a good secondary if I main ryu?

  • @thebeesknees1162
    @thebeesknees1162 3 года назад

    Wtf this is godlike. I just hopped in training and it's super easy to do as well.

  • @Oz1455
    @Oz1455 Год назад

    I kept trying in the frame by frame and they kept buffering roll before frame 5 of the dash.

  • @ROFLOLGAMER
    @ROFLOLGAMER Год назад

    Sakurai does it again!

  • @DiverseStyle
    @DiverseStyle 3 года назад +2

    Is there a certain stat determines how good a fighter’s Dash Shield is or is there a resource to all the characters’ Dash Shield times to find out how fast their shield comes out? Like I hear Sheik has a really good Dash Shield and can take advantage of it better than others but what makes that so?

    • @SoloJones
      @SoloJones  3 года назад +4

      Yes it's right here!
      ultimateframedata.com/stats.php
      I believe it's "Dash frames"

  • @jaywhitehead5504
    @jaywhitehead5504 3 года назад +1

    I'll sub to that.

  • @grandimations7309
    @grandimations7309 Год назад

    I discovered this on my own by accident, but thought it was a fluke. This pretty much cemented to me that it's real

  • @Slowrunner33
    @Slowrunner33 11 месяцев назад

    How do you not do a roll with this tech

  • @SaulGoodmanSSB
    @SaulGoodmanSSB 3 года назад

    DANG WHAT

  • @kyrule007
    @kyrule007 3 года назад +1

    Will this make you buffer a forward roll if someone hits your shield right as it comes up?

    • @jasonlobo2350
      @jasonlobo2350 3 года назад +1

      No because youre holding the input

  • @rooksdoubleohseven9919
    @rooksdoubleohseven9919 10 месяцев назад

    Getting warmed by my nephew in this game recently. Never been a smash player, tend to play 2D fighters anime or otherwise. His play style reminds me so much of being young and playing a fighting game just because it's a game I owned. I asked him for help and why he's warming me and smash, and he don't even know how to phrase it correctly. Something like this is the exact type of thing, I intuitively felt but would never have guessed it would be something like this. Not going to lie. I place smash like I play a shooter, or maybe even power stone if you old enough to get that reference. Way too many buttons per second. The problem was I didn't take the time to see the depth of the movement, just assumed my legacy skills what carry over to this, not fighting game... Lol. Just joking, it is funny to see the diverse ideas, conflicting, hating, views on what a fighting game should be.

  • @Sidney_TSG
    @Sidney_TSG 3 года назад

    I actually feel stupid right now, thank you very much though

  • @MorrowMoon_thenightwing
    @MorrowMoon_thenightwing 10 месяцев назад

    I didn tknow this, and was struggling immensly when fighting a samus online and couldnt rwact to their charge shots. I play ridley and without this trick i swear his shield takes like 20 frames

  • @triplecharger8200
    @triplecharger8200 3 года назад

    Does this help out of a run or just out an initial dash?

  • @VaporeyeZ
    @VaporeyeZ 11 месяцев назад

    welp now i know

  • @tonyp9161
    @tonyp9161 3 года назад

    Holy shit

  • @ChillavaKirby
    @ChillavaKirby 3 года назад

    No my secret 😧

  • @rensaito9009
    @rensaito9009 3 года назад

    void already covered this

  • @NedMethod
    @NedMethod 3 года назад

    WTF THIS IS HUGE

  • @getnis-m6g
    @getnis-m6g 3 года назад

    i just always did this and i didn't play smash 4

  • @knuppel8875
    @knuppel8875 3 года назад

    i dropped a like for ike

  • @Bladieblah
    @Bladieblah 3 года назад

    Would have been much more precise/objective to just take the start of the dash input as the starting point. I'll test it out later and put the results in this comment

    • @eyeris4050
      @eyeris4050 2 года назад

      Nice

    • @Bladieblah
      @Bladieblah 2 года назад +1

      @@eyeris4050 Forgot about this and never updated the comment but I did lab it out at the time, so thanks for the comment.
      For clarity these are the two methods to shield out of run we're comparing:
      1) dash --> let go of forward --> shield
      2) dash --> keep holding forward --> shield
      By letting go of forward after dashing you're forced to finish you're initial dash and can only shield after the initial dash completes (1). However if you keep holding forward you're initial dash will transition into a run and a run can be cancelled with shield immediately (frame 1) (2). This means that how quickly each character can shield out of dash depends on how long it takes their initial dash to transition into a run. Luckily, Ultimate Frame Data has an entire tab on the "stats" page with the data for each character. Go to "stats", go to the table "dash and run speed" and there under the header "dash frames" is the data for each character. For example Sheik and Corrin have the best dash frames with only 7 frames, meaning they can shield out of dash on frame 8.
      I hope this helps, I'm not sure hoe much exactly it saves but probably around a frame or 10
      (Side note, or bonus if you will. One more error in the video. He waited for the shield animation to appear to determine first frame of shield, but the shield bubble appears on the second frame. The first frame does block though, it just doesn't have the animation. A bit confusing but useful to know if you ever lab something)

  • @GoonCommander
    @GoonCommander 3 года назад

    This is very misleading, It's as simple as "You can Shield while Running, but Not initial dash or Skid" and also Shield comes out the frame Before the visual. Extra Fact, By Extending your dash with the C stick up or down, you can then buffer roll in from a dash, very nice for running up to someone's shield and then rolling past a grab.
    Ike's dash is 10 frames,
    dash+skid is 19 frames.
    I guess instead of skid, brake animation would make more sense.
    Edit: Another fun fact, Captain Falcons dash is slower at 15 frames but his brake is only 4 unlike ikes 9 so without holding forward they are the same speed.
    Edit 2: there's 3 "Brakes" and idk what to call this one,
    There's "Skid" = Turning around after run.
    "Brake" = stopping after a run.
    and this one from after a dash which is essentially brake but from a dash and not a run.

  • @edwinchoque3383
    @edwinchoque3383 Год назад

    Ok

  • @ElPsyKongroo
    @ElPsyKongroo 3 года назад

    Wouldn't you just roll what

  • @bionicallyacomputer292
    @bionicallyacomputer292 2 года назад

    HUH

  • @LumboDumbo
    @LumboDumbo 2 года назад

    be careful not to roll