Dash shield here, 2:09 is actually frame 1 and normal shield after your dash is frame 13. Your shield is out on that frame there is just no a visual for it till frame 2. Well there is an animation on frame 1 but the shield bubble pops up on frame 2.
Thank you so much, I was doing this accidentally and didn't understand why sometimes my shield came out virtually instantly and other times it was hella laggy.
I’ve played the game since launch, as well as Smash 4 and never knew about this. How I won any tournaments is beyond me because I was doing the laggy option every time.
I have been trying to decipher this shit for years and i couldn’t find a single person talking about it. I always saw people shielding immediately and never understood how. Thank you so much!
I know I’m years late, but I’m pretty sure the reason why this happens is because of one thing: The dash-stop animation cannot be interrupted with sheild. That’s it. So, when you do a dash, hold it for at least half a second, then let go, your character will do a little dash stopping animation, where they slow down. If you just tap forward, you do a fox trot, where you do the initial dash, and then it immediately stops with a slightly different animation. During the initial dash motion and the stopping motion (either finishing a full dash or just a foxtrot), your character can attack, jump, or whatever, but you *cannot shield.* At all. Shielding specifically is impossible when doing a dash stop, and this is the only situation in the entire game where this can happen. However, dashing itself does not prevent shielding, just dash stopping. That’s why this works. When you continue to hold forward, you continue dashing, and never dash stop for even a single frame. Once it starts, you have to wait for the animation to play for a few frames until the game allows you to shield. This is hard set, not some bug or quirk of the engine. Why it was done, I don’t know. My guess was the devs wanted to make dashing more committal, but instead just forgot to make dashing itself prevent shielding, and then forgot about the idea altogether. So basically it’s all in the dash stopping and starting animation that prevents shielding. This is especially noticeable on ice surfaces, as it greatly multiplies the length of the dash stopping animation, during which you can attack, but not shield.
I seen tournament players doing this but had no Idea what it was called. Thanks for clearing this up, even though I seen it before I had no idea how to do it. Its amazing how one simple trick completely changes the game
I knew this already because it was a big part of Smash 4. But the thing is that I didn't realize how to do it for a good while. It's such a simple thing in concept but you have to have it straight up told to you and you do it in order to understand it. I think it's important that you made this video because I bet there are at least some people that don't know this.
I've played this game so much and get stunlocked at mid level GSP and I'm just now discovering this. It took me an embarrassing amount of time to realize you can use two jump inputs to short hop, and an even longer time to realize that you need to keep holding shield to perform and out of shield option quicker. Makes so much sense though. When I watch a pro player they seem like they're playing an entirely different game than I am with how quick and smooth their movements are and I always feel like I'm playing in slow motion when I'm playing online. People always talk about having fundamentals, but it's always like "Save your jumps" or "DI correctly" and never, "Here's a list of basic inputs that aren't obvious or intuitive that literally change the game." lol
I found out about it while in practice mode when trying to get good at walk shielding because I was tired of being vulnerable after dashing. All it took was a miss input for me to be mind blown 😂
Dude I've been trying to learn this for the longest time. Ultimate is my first game and ive been playing about since release and I could never get it until now
I discovered this playing with dash tilts and smashes, wondering why the tilts required a full dash and the smashes didn't, so i played around with other stuff and found this.
I'm not papa Solo but I can still help. If you get rolls you're probably inputting the command R too quickly after the dash. Try simply flicking the stick for the dash and holding it, then press R.
Bro I’ve been trying to do this for the longest time because I’ve been trying hard to work on my ground game and I watch marss a lot. (I play ZSS) and I just get hit by everything. But now thank you for this video. Maybe I’ll play a lot better ❤️
thank u so much i saw a video about it before but could not perform it because it was to complicated for me now i watched ur vedioe and got it first try tahnk u
Another tech that people forget is the importance of dashwalking I mean, if you know that Mario doble backair is safe on shield, then stop shielding and retreat Punish or return to neutral, dash walk is good for both
Is there a certain stat determines how good a fighter’s Dash Shield is or is there a resource to all the characters’ Dash Shield times to find out how fast their shield comes out? Like I hear Sheik has a really good Dash Shield and can take advantage of it better than others but what makes that so?
Getting warmed by my nephew in this game recently. Never been a smash player, tend to play 2D fighters anime or otherwise. His play style reminds me so much of being young and playing a fighting game just because it's a game I owned. I asked him for help and why he's warming me and smash, and he don't even know how to phrase it correctly. Something like this is the exact type of thing, I intuitively felt but would never have guessed it would be something like this. Not going to lie. I place smash like I play a shooter, or maybe even power stone if you old enough to get that reference. Way too many buttons per second. The problem was I didn't take the time to see the depth of the movement, just assumed my legacy skills what carry over to this, not fighting game... Lol. Just joking, it is funny to see the diverse ideas, conflicting, hating, views on what a fighting game should be.
I didn tknow this, and was struggling immensly when fighting a samus online and couldnt rwact to their charge shots. I play ridley and without this trick i swear his shield takes like 20 frames
Would have been much more precise/objective to just take the start of the dash input as the starting point. I'll test it out later and put the results in this comment
@@eyeris4050 Forgot about this and never updated the comment but I did lab it out at the time, so thanks for the comment. For clarity these are the two methods to shield out of run we're comparing: 1) dash --> let go of forward --> shield 2) dash --> keep holding forward --> shield By letting go of forward after dashing you're forced to finish you're initial dash and can only shield after the initial dash completes (1). However if you keep holding forward you're initial dash will transition into a run and a run can be cancelled with shield immediately (frame 1) (2). This means that how quickly each character can shield out of dash depends on how long it takes their initial dash to transition into a run. Luckily, Ultimate Frame Data has an entire tab on the "stats" page with the data for each character. Go to "stats", go to the table "dash and run speed" and there under the header "dash frames" is the data for each character. For example Sheik and Corrin have the best dash frames with only 7 frames, meaning they can shield out of dash on frame 8. I hope this helps, I'm not sure hoe much exactly it saves but probably around a frame or 10 (Side note, or bonus if you will. One more error in the video. He waited for the shield animation to appear to determine first frame of shield, but the shield bubble appears on the second frame. The first frame does block though, it just doesn't have the animation. A bit confusing but useful to know if you ever lab something)
This is very misleading, It's as simple as "You can Shield while Running, but Not initial dash or Skid" and also Shield comes out the frame Before the visual. Extra Fact, By Extending your dash with the C stick up or down, you can then buffer roll in from a dash, very nice for running up to someone's shield and then rolling past a grab. Ike's dash is 10 frames, dash+skid is 19 frames. I guess instead of skid, brake animation would make more sense. Edit: Another fun fact, Captain Falcons dash is slower at 15 frames but his brake is only 4 unlike ikes 9 so without holding forward they are the same speed. Edit 2: there's 3 "Brakes" and idk what to call this one, There's "Skid" = Turning around after run. "Brake" = stopping after a run. and this one from after a dash which is essentially brake but from a dash and not a run.
Did you already know about this? What should I cover next?
I just learned it on my own.
Dash attack cancel aerial
@@salvatore1893 So attack cancel in general?
I did know about it, but I didn't realize how good it was.
Dash shield here, 2:09 is actually frame 1 and normal shield after your dash is frame 13. Your shield is out on that frame there is just no a visual for it till frame 2.
Well there is an animation on frame 1 but the shield bubble pops up on frame 2.
Thank you so much, I was doing this accidentally and didn't understand why sometimes my shield came out virtually instantly and other times it was hella laggy.
I’ve played the game since launch, as well as Smash 4 and never knew about this. How I won any tournaments is beyond me because I was doing the laggy option every time.
after 1000 hours of playing this game I never knew this was a thing. thank you, this could be a game changer
same lmao
It is.
Fr
Fun fact actually, shield comes out frame 1 but the visual is frame 2, so actually this technique lets you shield immediately
I have been trying to decipher this shit for years and i couldn’t find a single person talking about it. I always saw people shielding immediately and never understood how. Thank you so much!
Learned it from Void, quite crazy I never realized it before! Thanks for spreading the tech!
I never knew this, godlike Advice yet so simple
Been playing since the 64 era and I never knew this. Will need to use this later.
*Laughs in Corrin's frame 8 dash shield*
Is that the best dash shield in the game?
@@Simbaninogaming Yes, tied with Sheik
I know I’m years late, but I’m pretty sure the reason why this happens is because of one thing: The dash-stop animation cannot be interrupted with sheild.
That’s it. So, when you do a dash, hold it for at least half a second, then let go, your character will do a little dash stopping animation, where they slow down. If you just tap forward, you do a fox trot, where you do the initial dash, and then it immediately stops with a slightly different animation.
During the initial dash motion and the stopping motion (either finishing a full dash or just a foxtrot), your character can attack, jump, or whatever, but you *cannot shield.* At all. Shielding specifically is impossible when doing a dash stop, and this is the only situation in the entire game where this can happen.
However, dashing itself does not prevent shielding, just dash stopping. That’s why this works. When you continue to hold forward, you continue dashing, and never dash stop for even a single frame. Once it starts, you have to wait for the animation to play for a few frames until the game allows you to shield. This is hard set, not some bug or quirk of the engine. Why it was done, I don’t know. My guess was the devs wanted to make dashing more committal, but instead just forgot to make dashing itself prevent shielding, and then forgot about the idea altogether.
So basically it’s all in the dash stopping and starting animation that prevents shielding. This is especially noticeable on ice surfaces, as it greatly multiplies the length of the dash stopping animation, during which you can attack, but not shield.
I seen tournament players doing this but had no Idea what it was called. Thanks for clearing this up, even though I seen it before I had no idea how to do it. Its amazing how one simple trick completely changes the game
I knew this already because it was a big part of Smash 4. But the thing is that I didn't realize how to do it for a good while. It's such a simple thing in concept but you have to have it straight up told to you and you do it in order to understand it. I think it's important that you made this video because I bet there are at least some people that don't know this.
Why has nobody talked about this. I needed this so badly
Void talked about it
@@Snowballsage I haven't watched any of his videos
I learned this when I learned about powershielding in Smash 4 but completely forgot about it in Ultimate, thx for reminding me about this.
I've played this game so much and get stunlocked at mid level GSP and I'm just now discovering this. It took me an embarrassing amount of time to realize you can use two jump inputs to short hop, and an even longer time to realize that you need to keep holding shield to perform and out of shield option quicker.
Makes so much sense though. When I watch a pro player they seem like they're playing an entirely different game than I am with how quick and smooth their movements are and I always feel like I'm playing in slow motion when I'm playing online. People always talk about having fundamentals, but it's always like "Save your jumps" or "DI correctly" and never, "Here's a list of basic inputs that aren't obvious or intuitive that literally change the game." lol
I always wondered how pro players and others could pull their shield up and parry projectiles so fast, makes sense now!
I found out about it while in practice mode when trying to get good at walk shielding because I was tired of being vulnerable after dashing. All it took was a miss input for me to be mind blown 😂
This is going to help my Fox level up even more. Thank you!
Wow I had no idea about this! Glad I watched your video! Thanks 🎉
have been doing this since smash 4, BUT i didn't know it was that much of a difference. will remember to teach this to newer players! thanks
Definitely didn’t know about this. Recently got back into Smash after 10 years and I’m learning so much! Thank you!
Wow, this looks super useful, great video as always
Thank you for the break down explanation of this! Going to try to add this to my gameplay
Ground game in ultimate is underrated especially when you learn all of the tech
Thanks for the video
Actually, the animation for shield doesn’t come up until a frame after the shield is actually active, so shield dash comes out on frame 1 :D
Over 400 hours, didn't know this, but now it's been so useful
Thanks a bunch, this is amazing information, never knew about this.
That's actually insane. I've been using both options but never really realised that, thx!
Oh boy, some well known tech to talk about on commentary
I actually did not know about this, thank you for this video!
wait what i was doing this already and i didn't even realize this was tech, i thought shielding out of a dash after an initial dash was always frame 2
shield graphic appears a frame after shield is actually active so believe it or not its really still frame 1
Interesting!
0:45 dash shield without holding dash direction
1:58 dash shield with holding dash direction (quicker)
thousands of hours playing this game and never knew thanks
4K hours into this game I've just learned about this tech, it's crazy
Dude I've been trying to learn this for the longest time. Ultimate is my first game and ive been playing about since release and I could never get it until now
Same boat! Hard to catch up but this game is too fun to quit.
I discovered this playing with dash tilts and smashes, wondering why the tilts required a full dash and the smashes didn't, so i played around with other stuff and found this.
I keep inputing a roll. Papa Solo HELP!!
I'm not papa Solo but I can still help. If you get rolls you're probably inputting the command R too quickly after the dash. Try simply flicking the stick for the dash and holding it, then press R.
i've known this for a while. just never knew how to properly use it. Run up shield
it's for baiting out options, i think
Correct me if i am wrong, but I believe the shield animation comes out on frame two but the actual shield is frame 1…
That is 100% correct, I know this from testing stuff out in training mode from time to time
2:10 I had to check the channel again because I thought that was josniffy for a moment
DUDDDE THIS IS SO HELPFUL THANK YOUUU
If you have more tech I'm totally here for it
I was doing this already and I had no idea
Wow... thank you so much Jones
Im surprised many people never knew this before. I've always done it thinking everyone else knew.
I played since Brawl and I never heard of it until VoiD.
Appreciate this bro. 💯❤️
Bro I’ve been trying to do this for the longest time because I’ve been trying hard to work on my ground game and I watch marss a lot. (I play ZSS) and I just get hit by everything. But now thank you for this video. Maybe I’ll play a lot better ❤️
Took me 4 years, thank you xD
This channel is so good
Thanks so much! No wonder I keep getting punished for dashing in and trying to shield.
This was a great help!
Finally. A part of the game that gives me the explicit permission to hold forward
Thanks for the tip can’t wait until the next patch notes lol 😂
This good to know
thank u so much i saw a video about it before but could not perform it because it was to complicated for me now i watched ur vedioe and got it first try tahnk u
Didn’t know this
3 YEARS. And i am just now learning this :/
Great vid thanks!
Another tech that people forget is the importance of dashwalking
I mean, if you know that Mario doble backair is safe on shield, then stop shielding and retreat
Punish or return to neutral, dash walk is good for both
What do you mean by dashwalking? Dash continued into walking?
It’s funny i naturally did this when picking up this game nice to know I was doing something good
Had no clue this existed and ive played smash for 7 years
I accidentally learned this from my little brother who was always was getting his shield up fast during a dash
Dat feel when Robin is Robin doe
I've been doing this for a while not knowing that it shaves off that many frames until now lmao
I bet if I say this will be in everybody's recommended soon then it will be in everyone's recommended
It's the cool guy from my locals
Thanks man. It works.
pretty sure it's actually 13 frames, shield is frame one, but the actual shield comes out on frame 2, so it is active on frame 12
Wow that’s crazy
how the fuck did we not know this
Do u think ike would be a good secondary if I main ryu?
Wtf this is godlike. I just hopped in training and it's super easy to do as well.
I kept trying in the frame by frame and they kept buffering roll before frame 5 of the dash.
Sakurai does it again!
Is there a certain stat determines how good a fighter’s Dash Shield is or is there a resource to all the characters’ Dash Shield times to find out how fast their shield comes out? Like I hear Sheik has a really good Dash Shield and can take advantage of it better than others but what makes that so?
Yes it's right here!
ultimateframedata.com/stats.php
I believe it's "Dash frames"
I'll sub to that.
I discovered this on my own by accident, but thought it was a fluke. This pretty much cemented to me that it's real
How do you not do a roll with this tech
DANG WHAT
Will this make you buffer a forward roll if someone hits your shield right as it comes up?
No because youre holding the input
Getting warmed by my nephew in this game recently. Never been a smash player, tend to play 2D fighters anime or otherwise. His play style reminds me so much of being young and playing a fighting game just because it's a game I owned. I asked him for help and why he's warming me and smash, and he don't even know how to phrase it correctly. Something like this is the exact type of thing, I intuitively felt but would never have guessed it would be something like this. Not going to lie. I place smash like I play a shooter, or maybe even power stone if you old enough to get that reference. Way too many buttons per second. The problem was I didn't take the time to see the depth of the movement, just assumed my legacy skills what carry over to this, not fighting game... Lol. Just joking, it is funny to see the diverse ideas, conflicting, hating, views on what a fighting game should be.
I actually feel stupid right now, thank you very much though
I didn tknow this, and was struggling immensly when fighting a samus online and couldnt rwact to their charge shots. I play ridley and without this trick i swear his shield takes like 20 frames
Does this help out of a run or just out an initial dash?
welp now i know
Holy shit
No my secret 😧
void already covered this
WTF THIS IS HUGE
i just always did this and i didn't play smash 4
i dropped a like for ike
Would have been much more precise/objective to just take the start of the dash input as the starting point. I'll test it out later and put the results in this comment
Nice
@@eyeris4050 Forgot about this and never updated the comment but I did lab it out at the time, so thanks for the comment.
For clarity these are the two methods to shield out of run we're comparing:
1) dash --> let go of forward --> shield
2) dash --> keep holding forward --> shield
By letting go of forward after dashing you're forced to finish you're initial dash and can only shield after the initial dash completes (1). However if you keep holding forward you're initial dash will transition into a run and a run can be cancelled with shield immediately (frame 1) (2). This means that how quickly each character can shield out of dash depends on how long it takes their initial dash to transition into a run. Luckily, Ultimate Frame Data has an entire tab on the "stats" page with the data for each character. Go to "stats", go to the table "dash and run speed" and there under the header "dash frames" is the data for each character. For example Sheik and Corrin have the best dash frames with only 7 frames, meaning they can shield out of dash on frame 8.
I hope this helps, I'm not sure hoe much exactly it saves but probably around a frame or 10
(Side note, or bonus if you will. One more error in the video. He waited for the shield animation to appear to determine first frame of shield, but the shield bubble appears on the second frame. The first frame does block though, it just doesn't have the animation. A bit confusing but useful to know if you ever lab something)
This is very misleading, It's as simple as "You can Shield while Running, but Not initial dash or Skid" and also Shield comes out the frame Before the visual. Extra Fact, By Extending your dash with the C stick up or down, you can then buffer roll in from a dash, very nice for running up to someone's shield and then rolling past a grab.
Ike's dash is 10 frames,
dash+skid is 19 frames.
I guess instead of skid, brake animation would make more sense.
Edit: Another fun fact, Captain Falcons dash is slower at 15 frames but his brake is only 4 unlike ikes 9 so without holding forward they are the same speed.
Edit 2: there's 3 "Brakes" and idk what to call this one,
There's "Skid" = Turning around after run.
"Brake" = stopping after a run.
and this one from after a dash which is essentially brake but from a dash and not a run.
Ok
Wouldn't you just roll what
HUH
be careful not to roll