We Rate Your Custom Magic Cards

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  • Опубликовано: 5 окт 2024

Комментарии • 807

  • @cephalonsark1530
    @cephalonsark1530 Год назад +1059

    I think timestream accelerator is accelerating the life of the creature, aging them super quickly, hence why they "die of age counters" in a few turns.

    • @vitamind2943
      @vitamind2943 Год назад +3

      What about vampires ?

    • @cephalonsark1530
      @cephalonsark1530 Год назад +197

      @@vitamind2943 well leviathans can be killed by walk the plank, so interactions like this are unavoidable.

    • @tciddados
      @tciddados Год назад +30

      Yeah, that was my read of it too.

    • @x1PMac1x
      @x1PMac1x Год назад +8

      Good idea for a card, but it should be Dimir or Azorious instead of mono-blue.

    • @Snailing_Suika
      @Snailing_Suika Год назад +19

      @@cephalonsark1530 that was way too funny to imagine

  • @YoonnsAvec2N
    @YoonnsAvec2N Год назад +658

    I really liked the discussion about Learn From The Enemy because it's exactly everything that went through my mind when i designed it

    • @ebbandfloatzel
      @ebbandfloatzel Год назад +22

      While it makes it more susceptible to getting countered unlike the storm variant, I think making the text "Draw a card for each spell your opponents cast this turn" at 2U would have kinda fixed the problems brought up about the "better divination." Many times in 1v1 magic, this is going to be worse divination because it simply doesn't just become Divination at one spell cast. but in a multiplayer format, this could still be a major draw spell due to stack wars.

    • @YoonnsAvec2N
      @YoonnsAvec2N Год назад +44

      @@ebbandfloatzel i was trying to make an intersting design, it doesn't matter to me that it's not a good 1v1 card (i mostly thought of it for commander anyway)

    • @luciaphenn
      @luciaphenn Год назад +6

      Glad to see you there Yoonns. I like the design, and yeah, even if it’s pretty weak, it could be great in commander. Like the idea to see your opponent combo, wait a bit, play it to draw a lot and search your answer to the combo that way

    • @Phnxkon
      @Phnxkon Год назад +4

      Can make it something like 6U instant draw 4 cards this spell costs 1 less for each spell cast this turn

    • @mikadouy5783
      @mikadouy5783 Год назад

      yoonns with two n

  • @isaknilsson71
    @isaknilsson71 Год назад +296

    My suggestion for "make the checkmate harder to set up and more flavorful" - isn't "being the Monarch" a pre-existing mechanic? If so, to use the Pawn/Queen you would have to build a deck such that you could make your opponent the Monarch (i.e. the king) and change the Queen's text to "When this creature deals damage to a player, if that player is the Monarch, they lose the game"? XD

    • @ChouRaiyuki
      @ChouRaiyuki Год назад +36

      That's actually incredibly clever

    • @andrewp6738
      @andrewp6738 Год назад +3

      Love this

    • @gamersresidence6040
      @gamersresidence6040 Год назад +7

      "Everyone liked this"

    • @Alico_Reborn
      @Alico_Reborn Год назад +11

      This can be added to the pawn as well. "You can't become the Monarch. When this creature attacks a player, they become the Monarch."
      "When this creature deals damage to a player, if that player is the Monarch, put a step counter on this creature. Then, if it has 5 or more counters on it, exile it and return it to the battlefield transformed"

  • @Kopynator
    @Kopynator Год назад +68

    I interpreted the Timestream Accelerator as 'aging' all creatures, thus costing mana to keep them alive and going.

    • @petrri323
      @petrri323 3 месяца назад +2

      I thought the same. Maybe it would be less feels bad if you could give cumulative upkeep to a target permanent on etb or attack trigger or something.

  • @elleeVee
    @elleeVee Год назад +263

    they gave us time in the beginning to think about life

    • @Vesdus
      @Vesdus Год назад +6

      They gave us time to learn from the enemy

    • @TCG9777
      @TCG9777 Год назад +1

      They gave

    • @dzyer8359
      @dzyer8359 Год назад

      great pfp

  • @BusinessSkrub
    @BusinessSkrub Год назад +157

    For the "pawn to queen" card, you could just make it level up. Pay some mana into the 'pawn', maybe call the level up mechanic "traverse the board" instead or something, some number of times, and then it becomes the "queen" at max 'level'.

    • @cerealamog
      @cerealamog Год назад +61

      Nah just make it a shararazad where you start a su game of chess and the winner of chess wins the game

    • @OTheFool
      @OTheFool Год назад +13

      Pushing a pawn forward usually means an expenditure of resources (in chess's case, a move), to make it a growing threat . So start it off as a 1 Black 1/1 with Tap, 1 Black - add a +1/+1 counter on this creature. If this would be the 4th +1/+1 counter placed on this creature, transform Pawn. And in regards of the Queen, it'd be, appropriately, a 5/5, with something like When this creature deals combat damage, add a Check Emblem to target player with "If you control 3 or more Check Emblems, you lose the game." Super slow, but it would be super satisfying to pull off.

    • @Kettwiesel25
      @Kettwiesel25 Год назад +2

      That's exactly what I was thinking. Also the Checkmate condition could be about the king not being able to move, so there must be a minimum of 3-5 creatures on the board, maybe even untapped, to achieve checkmate. I think if you want to go the attack 5 times route the pawn should at least have some evasion, for instance skulk.

    • @yohanesparuntu4980
      @yohanesparuntu4980 Год назад

      ​@@OTheFooli love this

    • @joedoe7572
      @joedoe7572 Год назад

      ​@@Kettwiesel25if the King can't move, it's not a checkmate though. That's a stale mate

  • @whaleofdarkness
    @whaleofdarkness Год назад +194

    Actually, there is a magic card that works similarly to Xero, Failed Lich: B.O.B. (Bevy of Beebles). It says "the loyalty of Bob is equal to the number of beebles you control (Create or sacrifice a beeble whenever it gains or loses loyalty.)" It's a silver-bordered card so the rules are a bit wonky but they actually made rules for the card.

    • @GreenMonkeySam
      @GreenMonkeySam Год назад +36

      This was cited as one of my inspirations for the card! Good catch.

    • @t.jrocket2589
      @t.jrocket2589 Год назад +2

      I was just about to comment that

    • @gamblorthemonster
      @gamblorthemonster Год назад +3

      ​@@GreenMonkeySam​@GreenMonkeySam Wouldn't losing a creature immediately cause Xero to go infinite and just die?
      Let's say 10 creatures are on the battlefield, Xero ETB 10 Loyalty, A creature dies, she goes to 9, because she lost a loyalty a creature needs to sacrificed, another creature left so she drops to 8, and so on.

    • @redwood1542
      @redwood1542 Год назад +16

      @@gamblorthemonster I think this is state based not a trigger (you couldn't react to it to bounce her for example)

    • @robinlinh
      @robinlinh Год назад +7

      @@GreenMonkeySam B.O.B also create more Beebles counter when it gains loyalty so the number sync, while this doesn't which cause even more questions

  • @MandelTräd
    @MandelTräd Год назад +42

    23:33 Shrödingers box having hideaway I think is very flavourful. Just because we usually see a mechanic used in a cycle doesn't mean it can't be changed. Also, there are 2 cards with Hideaway that aren't part of any cycles. Smugglers Buggy from the New Capenna Commander decks and the blue 2-mana wizard from Modern Horizons 1.

  • @DrCoolGuy88
    @DrCoolGuy88 Год назад +61

    For Awaited Arrival, what if it transformed instead of saccing? Cast what you wanted to cast, then it flips into some aide/lieutenant/bodyguard to the card you wanted to cast, since it telegraphs what that card is. Maybe a 2/2 vigilance that draws on etb or something (instead of the sac/draw), so it can always defend the walker etc.

    • @luckyowl9191
      @luckyowl9191 Год назад +3

      ooo that's a good idea actually

    • @Kol-xb6mv
      @Kol-xb6mv Год назад

      When a card transforms it doean't enter the battlefield

    • @malte54
      @malte54 Год назад +8

      imo it's already broken.
      Imagine it being at 1 mana and you play turn1 awaited arrival, turn 2 awaited arrival.
      Turn 3 would be a big 6 mana planeswalker / creature and you draw 2 cards. That's game winning in a lot of cases.

    • @FuryfulFawful
      @FuryfulFawful Год назад +2

      ​@@Kol-xb6mvExile then return transformed

    • @ShakerGER
      @ShakerGER Год назад

      ACtually is very fitting of the courts of inistrad either the human court or make the flipside a servant and it becomes white flip to black.

  • @bricelory9534
    @bricelory9534 Год назад +95

    The last stand makes sense as mono-red because its a legendary sorcery and has more opportunity to flex the color pie and its really an iconic plot-point card.
    Edit: also looking at the original card, which was a 4/4, I think the +4/+4 is in homage to Mr. Minotaur's stats....maybe change the mana cost?

    • @piercearora7681
      @piercearora7681 Год назад +16

      There was a 4-mana Gruul C19 Tahngarth, but I take your point. I don't think the card would be broken at 3 mana, either for 1RR or 1RG, since at absolute best it's either a big pump with a fight attached (two mediocre-at-best mechanics), or a way to wipe multiple small creatures, but even then you have to have a legendary creature, and could very well lose it in the process.

    • @katelankton5403
      @katelankton5403 Год назад

      Or they could leave the green and make it +7/+7 so it mirrors Might of Oaks?

    • @bekeleven
      @bekeleven Год назад

      The card's a bit redundant. It doesn't need to be a legendary sorcery *and* target a legendary creature. Either one would suffice.

    • @qwormuli77
      @qwormuli77 Год назад +8

      @@bekeleven It's so that you can't have a legendary creature (and probably a fighty one for you to use this on it) and then target some random chump next to it with this. Removing legendary sorcery could work, but there is little cost to it, while there are mechanical and lore benefits to it.

    • @ellitbo9863
      @ellitbo9863 Год назад +1

      The +4/+4 is good flavor but mechanically
      I was thinking "+3/+3 for each player" so it scales with multiplayer

  • @WebSpyder777
    @WebSpyder777 Год назад +19

    One thing you overlooked with Awaited Arrival - What if your opponent is playing the card you name? It says "Spells with the chosen name cost 1 less to cast for each wait counter..." So your opponent could take advantage of the discount.

    • @pikadragon2783
      @pikadragon2783 11 месяцев назад +6

      That is really funny.
      Gandalf: We await the arrival of Saruman. The white wizard will help.
      enemy drops Saruman.
      Saruman: Here I am. Saruman. Of many colors!
      Gandalf: :O

    • @markvanderwerf8592
      @markvanderwerf8592 11 месяцев назад

      I don't think it's a good design.
      First of all at 2 mana it's weak. You need more than 2 turns to break even so only useful with spells of at least 3 colorless, just not very great.
      At 1 mana it's a tad strong though. It's basically a single use mana dork that's way harder to interact with and ramping to a 5 mana walker turn 3 or 7 mana creature turn 4 seems too much.
      Fundamentally I think the card has a flaw that you name a card but the opponent might not know the card. But they kind of need to know it to play around it. So you get questions like "what does card X do" but you might not even hold it.
      I would make the card 1 mana but give it hideaway 5 and let you cast the hidden card with the discount. You know a creature or walker will be coming but you don't know which and its slightly less powerful but good at 1 mana I think.

  • @dylbarton
    @dylbarton Год назад +32

    The Queen card is interesting because it doesn't win on damage, only if it can't be blocked. Even if you can block, you don't have too. Which they didn't touch on, but makes it not as strong as phage.

    • @dylanswift5185
      @dylanswift5185 21 день назад

      Yeah they got caught up on damage and ignored that it's about not being able to block. I would've just changed power and toughness to 3 and make the haste feature more conditional.

  • @dismasthepenitent569
    @dismasthepenitent569 Год назад +38

    Glad you liked the card!
    Some additional design notes:
    I wanted to make a card designed for commander that works both "face-up" if you play it on a big stompy creature, or as a really mean finisher when combined with deathtouch + an indestructible/protection effect. However, there are no legendary creatures in RG that have deathtouch, so the RG color identity means you have to put in a bit of extra work to get there. Also, if you want to save your creature, you could target one of your opponents' creatures that has high toughness or indestructible so that your creature stops fighting.
    I like that Thoralf caught the reference to the old Tahngarth card with the fight effect. iirc we don't get to see Tahngarth die in the story, but if Tahngarth did die I imagine he would go down swinging.

    • @dismasthepenitent569
      @dismasthepenitent569 Год назад +5

      Though now that I think about it a big creature + indestructible is about as good as deathtouch so this card might be very mean in Zangief decks

    • @Aurelius2142
      @Aurelius2142 Год назад +5

      It's such a fun card XD Definitely the winner here if this was a contest haha - I love gruul fight stuff, so I actually disagree with the boys about making it mono-red (though I can see why they said so), and the +X/+X (whatever it would end up being) is so green as well. Nice work!

    • @cpugwash7085
      @cpugwash7085 Год назад +2

      I loved it, but I think perhaps it should guarantee the creature it's used on dies, so that it's truly a last stand (and to make sure you can't hit face with it). Something like adding "if it doesn't, sacrifice it" to the end of the text added to the creature, so that he always dies alongside killing the last (targetable) enemy creature.

    • @mikechartofilis
      @mikechartofilis Год назад

      The wording really throws me off, specifically the final sentence. Does the opponents creature that survived your attack, attack another creature you don't control, or does your buffed up creature attack again? If it's the former then how does it make sense flavor wise?

    • @dismasthepenitent569
      @dismasthepenitent569 Год назад +3

      @@mikechartofilis the text in quotes is the ability given to the creature. In the quoted text, "this creature" refers to your creature, the one that gets the buff. In the sentence after the quoted text ends, "that creature" also refers to your creature.
      That's probably where a lot of the confusion comes in.
      Basically your creature gets +4/+4, then it fights an opposing creature. If the opposing creature dies, your creature fights another opposing creature. Repeat until your creature dies, you fight something but don't kill it, or there are no more opposing creatures left.

  • @anathemareno
    @anathemareno Год назад +18

    Ive got a fix for the pawn. Its a Battle called the chessboard. When it enters make a pawn token. When the Battle loses all its counters, you transform it into the queen, but when you cast the queen you have to sacrifice a creature token.

  • @bricelory9534
    @bricelory9534 Год назад +34

    I think Awaited Arrival is a cool card. It feels like it blurs the colorpie a fair amount, but if it is a high profile Rare, I couls see it working well as a riff on both that old Azorius mechanic that revealed your cards for benefits (letting people know your plans), as well as an opposite of the Elite Spellbinder effect: instead of causing one of their cards to cost more, you make one of yours cheaper.
    I could see it also gaining 1 life per Waiting Counter on it as well - amplifying the benefit of having to wait a long time, just like how much relief you feel when the one you're waiting for *finally* arrives.

    • @simongosselin4300
      @simongosselin4300 Год назад +7

      I was thinking as an added benefit, keep the card at 2 mana, but make it so the awaited card cannot be countered when cast.

    • @silphonym
      @silphonym Год назад +4

      @@simongosselin4300 I don't know about making it uncounterable. It might be fine, but I'm worried it would make it too easy to get some bombs out.

    • @bricelory9534
      @bricelory9534 Год назад +1

      @@silphonym to be fair, it does shift the response window rather than remove it - you can remove the Arrival and still be able to respond, and frankly be even more prepared because you know it's coming.

  • @lanychabot-laroche135
    @lanychabot-laroche135 Год назад +24

    Awaited Arrival is a reversed Curse of Silence that is nicely balance. Well done card.

  • @graysliverred9205
    @graysliverred9205 Год назад +9

    8:49 I’m pretty sure it’s the creatures that are being accelerated. It’s just not in this case, the comunitive upkeep respents rapid aging. Think like 1 second equal one day , then next turn one day equal 1 second equal 1 year, and then this process keeps on repeating itself, until they die of old age.

  • @joellafleur6443
    @joellafleur6443 Год назад +16

    I could also definitely see the pawn and queen card being printed with some minor adjustments in an Eldraine set as a magically animated chess piece. Or maybe an artifact that makes chess piece tokens. A very Eldraine-y design 19:10

  • @JWorthy30
    @JWorthy30 Год назад +17

    I would love if this became a weekly series, this is awesome! It would also be cool if down the road there was a gameplay video somehow playing with the custom cards reviewed so far.

    • @joedoe7572
      @joedoe7572 Год назад +1

      That would be really cool

    • @revenantproxy9100
      @revenantproxy9100 Год назад

      I'm always sad because I somehow always miss the deadline by like a day or two, and I have a file with card designs from like the last 5 years. Sometimes I scroll back and wonder what in the world I was thinking lol.

  • @elrikstronginthearm9267
    @elrikstronginthearm9267 Год назад +10

    Maybe awaited arrival could transform as soon as you cast the named spell into another entchantment called something like "welcome celebrations" that gives you maybe an extra card drawn or a food token each of your turns for as long as you control the named card.

  • @msopinionsandthings
    @msopinionsandthings Год назад +11

    Ayako is almost assuredly someone's personal Circle of the Wildfire Druid and Natsu is their Wildfire Spirit. The abilities are all pretty good mirrors for Circle of the Wildfire's actual abilities.

  • @fish_in_distress
    @fish_in_distress Год назад +9

    Honestly an entire set themed around a fantasy chess war would be so cool

  • @therealax6
    @therealax6 Год назад +15

    I think basically all the problems (except color) with Tahngarth's Last Stand can be solved by removing "you don't control" from it. It's a bit of a flavour loss, I agree, but the point is that, if the creature beats everything on the board, it will eventually have to fight itself, and it's very unlikely to survive that. (A creature that fights itself deals damage to itself equal to twice its power.)

  • @alexholker1309
    @alexholker1309 Год назад +29

    I think you'd want to be careful making Tahngarth's Last Stand too big, because if the creature survives its rampage you'll be double-dipping on the buff, both wiping the opponent's board and hitting their face for massive damage.

    • @Tristyn_Waterman
      @Tristyn_Waterman Год назад +3

      Maybe if it tapped the creature as well? Then you'd have to work harder to attack with it afterwards if it survives

    • @ShakerGER
      @ShakerGER Год назад +1

      I'd think that is fine size you easily get 2for1 and you need a legendary creature.

    • @snoozbuster
      @snoozbuster Год назад +1

      I think that’s okay too in a sense. A titanic growth followed by this gets the same effect and there’s lots of ways to pump creatures in green (or in general get huge dudes that can easily fight the whole board). But if you do that, it’s kind of a “call the ambulance, but not for me” game-ending moment which I think also fits into the flavor of a last stand well enough.

    • @hmvollbanane1259
      @hmvollbanane1259 Год назад

      I see the problem with first strike creatures as that becomes simply a full one sided boardwipe at 4 mana and at +4/+4 you don't need a big creature to set that up. In standard there are 2 legendary 3 drops, a 4 and a 5 drop with red or red/green with first strike and stuff like haste or flying (plus of course the new favourite mono red agro spell that gives a monster role at 1 mana)

    • @alexanderblixt1221
      @alexanderblixt1221 Год назад

      @@hmvollbanane1259 First strike only works with combat. It doesn't apply when "fighting".

  • @simonteesdale9752
    @simonteesdale9752 Год назад +5

    Thanks for doing these!
    It's always fun to look at other people's designs, even when yours don't get picked.
    I've still got a mixture of super clean cards that I'm surprised don't exist yet & rather dubious, but spicy ones for the next time you do this.

  • @damohebianchi3590
    @damohebianchi3590 Год назад +65

    Guys video starts 38 seconds with just silent darkness

    • @allbeansedits
      @allbeansedits Год назад

      Why

    • @banana9494
      @banana9494 Год назад

      probably a mistake @@allbeansedits

    • @mikhaliterre1777
      @mikhaliterre1777 Год назад +3

      ​@@allbeanseditsediting mistake, forgot to remove the black part most likely

    • @timiturret148
      @timiturret148 Год назад +1

      there should be the intro. Happens to the best :).

    • @noguy5961
      @noguy5961 Год назад +3

      Carl died in a brutal hit and run and thats the moment of silence to commemorate him. Don’t mock it, be respectful.

  • @Tm00ne
    @Tm00ne Год назад +4

    Ayako is a kind of mirror image of an existing card from NEO: Tatsunari, Toad Rider. He also creates a token if you don't have one whenever something happens, and that token has an ability triggering on additional instances of the same event. Tatsunari works with enchantments, Ayako does so with instants and sorceries.
    Also, Hideaway doesn't always appear in cycles: there is Watcher for Tomorrow.

  • @colinoclock
    @colinoclock Год назад +2

    Hey! Pawn//The Queen is my card! This was awesome to see discussed and love all the comments so far. ❤
    Toralf was right about why it has haste (2 moves 1st turn)... can only attack is opponent has a tapped creature was supposed to represent a diagonal attack. I thought that plus it being a 1/1 would make it hard enough to tranform. I don't even remember why i made it (it was a couple years ago) I thought the queen not being able to be blocked was flavorful (a checkmate doesnt need to take out the king to win the game, just has to be able to show it can get there) and also harder to get to then just dealing damage (maybe.) Would definitely do it differently now but I'll leave that up to everyone’s imaginations.
    P.S. Love Brian's King version of the drawing! 👑

  • @Onion176
    @Onion176 Год назад +26

    The Graveyard Gargoyle really should have had flying or a means to get a flying counter.
    Tahngarth's Last Stand is insane with the old phantom creatures like Phantom Centaur.

    • @jaredwonnacott9732
      @jaredwonnacott9732 Год назад +6

      It has to target a legendary permanent, so there's only a couple options. Jared Cartalion, True Heir, Pulukronos, Unchained, Sekki, Seasons Guide, and Kharn the Betrayer are all possibilities for some busted stuff.

    • @FuryfulFawful
      @FuryfulFawful Год назад +6

      ​@@jaredwonnacott9732There's a few ways to make nonlegendaries legendary, right? Ringbearer comes to mind

    • @jaredwonnacott9732
      @jaredwonnacott9732 Год назад +1

      @@FuryfulFawful That's true. Not a lot of ways, but there are a few options. Seems like a pretty convoluted combo already, but, that's what I live for, so more power to you.

  • @TCG9777
    @TCG9777 Год назад +5

    My 2 cents for the Pawn/Queen card:
    Have the Pawn only be able to attack if the opponent has a tapped board. If you want to make it to the "end of the board" and get your 5 counters, you wouldn't ever want to advance your piece into a dangerous boardstate. Then, it can flip with a triggered ability to become Queen.

  • @japplek
    @japplek Год назад +1

    I maintain that cumulative upkeep is a good mechanic that has not been explored properly. Braids of Fire and Herald of Leshrac show such potential and I love Timestream Accelerator for showing another use for it.

  • @dizzynarutofan100
    @dizzynarutofan100 Год назад +2

    9:17 I thought it was accelerating time so that the creatures would age rapidly, fading into nothingness before too long.

  • @soresumakashi
    @soresumakashi Год назад +3

    Here's my cool card idea, based around the idea that Backup can target enemy creatures:
    Saiba Disruptor
    Cost: 2U
    P/T: 2/2
    Flash, Backup 1, Shroud

  • @SymbolCymbals2356
    @SymbolCymbals2356 Год назад +3

    Xero's drawback is it can get attacked to reduce it's owner's number of creatures, for example a simple Lightning Bolt at Xero could potentially take out three 15/15s due to Xero's effects which does somewhat justify Xero's cost (should still be 4 mana though). Or maybe the opponent responsible for the loyalty loss gets to choose the creature, creating enough risk to justify the 1 mana cost. Also I would've had the abilities reduce loyalty counters to create some cool play with sacrificing your own creatures for effects such as life gain and creating mana which'd fit the lich theme better imo

  • @PokingMangoes
    @PokingMangoes Год назад +3

    I would have gone in a totally different direction for the Queen's ability. Something to capture the idea that a queen can easily move to threaten other pieces on the board, so something like:
    _Check_ - T: Choose target creature an opponent controls. Until your next turn, it gains "At the beginning of your end step, if this creature is untapped, sacrifice this creature." Activate this ability only any time you could cast a sorcery.

  • @throwawwy53
    @throwawwy53 Год назад +4

    Joist Knight looks like "please let combat trick tribal be a real deck" the card. It wants you to cast those 1R and 1W cards for hlf the cost to beef up the knight, but I agree it doesn't really work

  • @Themrfuzzypants
    @Themrfuzzypants Год назад +22

    Timestream accelerator is a great card, imagine a commander game where your opponent has 30 token creatures, you aren't wiping them, they can still keep them or block with them until their turn but they are going to have 0 mana and basically a board wipe every turn. Someone with just their commander out (so likely behind) is going to have a small set back. It's a great way to level the battlefield without razing it all.

    • @joedoe7572
      @joedoe7572 Год назад +3

      There are already a couple of cards that do this. Magus of the Tabernacle and Breath of Dreams. Also, The Tabernacle at Pendrell Vale

  • @thesaurusakasickakatheomc7688
    @thesaurusakasickakatheomc7688 Год назад +8

    For "Tahngarth's Last Stand" I feel like giving target legendary creature (+4/+4) [for each opponent] might be a good way to balance it for EDH play.

  • @jorkogorko8009
    @jorkogorko8009 Год назад +4

    I love the idea of a Pawn Card. And it dosnt need to be a UN-set card. It could be in a set like wilds of eldraine.
    I would fix it by making it cost 1 black mana, artifact creature, 1/1, NO haste, it cant attack unless defending player controls untaped creature, if it inflicts combat damage -> transform into 2/2 queen, artifact creature, if it inflicts combat damadge to a player, that player loses the game.
    Queen could have vigilance and have the same clause that she can't attack unless defending player controls a untapped creature.
    This way you have to use other cards to set up "checkmate" like rogues passage or some sorceries or instants.
    Making it a Non-legendary artifact creature makes it so you can have multiple chess pieces on board. I would even make it have a line "tour deck can have up to 8 cards named pawn"
    Maybe even make them two separate cards and make pawn "if this creature deals combat damage to a player, sacrifice it and bring Queen from graveyard/outside the game into play/hand"
    But even then it costing 1 or 2 mana, its still better than frodo for who you need to be tempted 4 times and sink a bunch of mana to get the win con

  • @jasongray435
    @jasongray435 Год назад +1

    I didn't think I'd be that interested in this video, but I'm so glad I watched it. It's amazing the creativity and effort that was put into the various cards. I enjoyed the commentary and it inspires me to maybe try my hand at making a custom card, while also making me appreciate how difficult it is. Lastly, sometimes I fear that the ability and creativity to keep making interesting magic cards will dry up, but this gives me hope that there's still lots of variety left.

    • @Aurelius2142
      @Aurelius2142 11 месяцев назад

      Do it! It's a blast XD Worst that can happen is you realize you're not enjoying it and stop, right?

  • @CannotStopMeNow
    @CannotStopMeNow Год назад +3

    Now you should make decks with just custom cards!

  • @greenwave819
    @greenwave819 Год назад +3

    Some of these were really awesome. Learn From Your Enemy I could see being a real card. maybe from stixhaven.
    Timestream Accelerator is just all around awesome. love the art and what the card does.
    Pawn has haste because it is doing "en passant" hence the opponents tapped creature that it is passing. maybe it should need some counters before it flips since it is a bit hasty to turn the pawn into a Q in one turn.
    Awaited Arrival really nailed it. definitely needs to cost 2. at 1 it would be OP
    Tahngrath's Last Stand could pump based on number of opponents, so that it scales up when used in multi?

  • @mandielyn0416
    @mandielyn0416 Год назад +2

    I think timestream accelerator was miss judged. I think the idea is that you only play that creature and it slows down your aggro opponents who now have to pay to keep their creatures, giving you time to turn the corner and take over with a slower game plan.

  • @PantheraLeo04
    @PantheraLeo04 Год назад +7

    I have one criticism about the flavor of Graveyard Gargoyle. This might just be me, but I generally think of gargoyles as being protective in some way. So the name Graveyard Gargoyle seems to imply that it would be protecting the graveyard from stuff. As it stands I think that the card would make more sense as like a grave robber or something

    • @Starcrash6984
      @Starcrash6984 Год назад +1

      I imagine it's a gargoyle because it's a non-creature artifact that becomes a creature. A grave robber would not be an artifact. But I'm with you a bit. It seems weird that it doesn't fly since all gargoyles very clearly have wings, and why would a gargoyle care about removing things from graves? But that's probably why.

    • @LlywellynOBrien
      @LlywellynOBrien Год назад +1

      ​@@Starcrash6984Maybe a graverobber automaton? That's pretty flavourful and makes more sense.
      I'd rather see a gargoyle that says 'creatures in your graveyard cannot be the target of spells or abilities' and maybe something like 'Gargoyle has the keywords of all creatures in your graveyard'
      Remove 'your' graveyard to make it extra spicy and call it 'protective gargoyle'.

    • @Starcrash6984
      @Starcrash6984 Год назад

      @@LlywellynOBrien Automaton works.

  • @navydave5238
    @navydave5238 Год назад +2

    I would go with the king token that loses when it is dealt damage by the queen, and give the queen "queen must be blocked if able"t

  • @timiturret148
    @timiturret148 Год назад +2

    The Art of the „Timestream Accelerator“ ist amazing! I want to play it, just because it looks so cool. 😁

    • @Vesdus
      @Vesdus Год назад +2

      I love the 2/3 Human Wizard type too. It reminds me of Magus of the Future.

  • @princeofrain1428
    @princeofrain1428 Год назад +1

    For Tahngarth's Last Stand, that effect is very difficult to word in a sensible or shortened way. Maybe change the text given to the card to: "When a creature dies to this one, have this creature fight another target creature you don't control." I think something like that might work.
    Additionally, if the point really is as a last stand and you don't want it surviving after all the fighting, you could also add some text that says "this creature is exiled at the beginning of the next end step"

  • @GeorgeAlone2277
    @GeorgeAlone2277 Год назад +11

    i think you forgot the intro

  • @benjiboy1337
    @benjiboy1337 Год назад +3

    35:18 Maybe from a balance perspective it would be better to make the card more powerful with like +6/+6, BUT this is clearly a flavorful throwback card, and the original Tahngarth is a 4/4, so it makes sense that like your Legend is channeling the spirit of Tahngarth and fighting every enemy in sight.

  • @rodrigonarvaes7032
    @rodrigonarvaes7032 Год назад +1

    Maybe the Pawn becomes a planeswalker Queen who then needs to build loyalty in order to execute the checkmate? That way you have the part of creating a chain of events that leads to it, while also protecting it from the enemy until the moment when the pressure it creates leads to your victory.

  • @briankenney9528
    @briankenney9528 Год назад +2

    Chess themed secret lair brings back horsemanship for the knight

  • @GreenMonkeySam
    @GreenMonkeySam Год назад +2

    10:00 - It me!
    Hahaha, yeah, all of your comments are the same that I received when I posted it on /r/custommagic. I have since improved the card, but I wanted to submit the original design because I thought it would be better for the video. The challenge was to design a 1-MV Planeswalker. The flavour is that she sparked trying to become a Lich.
    Thanks for featuring my card!

  • @TheJadeFist
    @TheJadeFist Год назад +1

    Awaited Arrival would be a pretty sweet card, especially in white that doesn't have the best card draw, or the same kind mana acceleration that other colors have access to while simultaneously having alot of expensive cards. For example look at basically any Angel costing 7 to just be a 3/3 or something.

  • @baelsalmongaming
    @baelsalmongaming Год назад +1

    For the Pawn to Queen card, it could be fun to blend the two ideas. When Pawn transforms create a tapped King token under your (or each) opponents control. This token has this creature does not untap during its owner's untap step and King can not leave the battlefield unless there are no Queens in play.
    The Queen card could have "If a King is untapped under an opponents control it must block Queen. If Queen would deal damage to a player's King, that player loses the game."
    I like the traverse the board idea, damage one time feels too easy.

    • @baelsalmongaming
      @baelsalmongaming Год назад

      Possible solution for the Tahngarth's Last Stand, it could have whatever power you think would be awesome, just make the controller sacrifice it at the beginning of the next phase. Last stand implies that it will die anyways, but yeah, probably the +6/+6 is better.

  • @strangelaw6384
    @strangelaw6384 Год назад +1

    6:34 THANK YOU for introducing me to the artist Hannah Santos!

  • @recusantvessel
    @recusantvessel Год назад +14

    I really like the custom cards at 0:00 to 0:36
    Those should be real ones!

  • @Zarl451
    @Zarl451 11 месяцев назад

    Completely agree with Thoful on the Pawn having Haste. As soon as I saw it I thought "makes sense, it's a nod to pawns getting a double move to begin"

  • @skyegreytv
    @skyegreytv Год назад +8

    I think with the Queen card its if an opponent is UNABLE to block (not that they die from combat damage), so you do have to engineer a bit more of a complex board state (though attacking an empty board will still work the same).

    • @AbdielKavash
      @AbdielKavash Год назад +4

      In other words, if the enemy is *able* to block, but *chooses* not to, they just take face damage, they don't instantly lose.

    • @Tristyn_Waterman
      @Tristyn_Waterman Год назад

      probably want the text from master of cruelties, "When ~ attacks a player and isn't blocked"

    • @JuniperHatesTwitterlikeHandles
      @JuniperHatesTwitterlikeHandles Год назад

      @@Tristyn_Waterman Nope, because if you attack and the opponent _could_ have blocked, but didn't, they don't lose. It's like Equinox but somehow more cursed.

  • @Necroskull388
    @Necroskull388 Год назад

    I love the flavor of "When my Awaited Arrival enters the battlefield, I will name Emrakul, the Promised End." You're actually PROMISING your opponent's End with Emrakul, and making them dread when it comes out.

  • @johnmiltenberger3035
    @johnmiltenberger3035 Год назад +4

    Wasn't Tahngarth given a new printing in a commander deck that was red green?

  • @markprocter8608
    @markprocter8608 Год назад +2

    I think Joist Knight (Champion of the Lists?) maybe should have picked slices Provoke and Raid, as opposed to the whole keyword? If its abilities were:
    When Joist Knight attacks alone, it gains indestructible until end of turn.
    When Joist Knight attacks, add (1) to your mana pool. You may have target creature defending player controls block it if able.

  • @vavakxnonexus
    @vavakxnonexus Год назад +1

    Wrt Pawn/Queen: Keep the idea of the Pawn needing to successfully deal combat damage once (no haste & no attack restriction), but the Queen draws you a card at the start of each turn - conditional Phyrexian Arena is already costed at 2 mana, and it'd be a nice wink to the Monarchy mechanic.

  • @tlow5766
    @tlow5766 Год назад +23

    Schrödinger‘s box is a fun idea but could be made a lot more flavorful. Fix: on activation, flip a coin. Heads: play the card without paying mana. If it’s a creature, it gets „cat“ as an additional creature type. Tails: put the card into the graveyard.

  • @Rodork02
    @Rodork02 Год назад +1

    I find the pawn kinda interesting with the Queen part. I see two things with what you said, thinking about the king token before you said it too!
    -First would be transforming at the end of combat, if opponent end up with something like 4hp or less. The Queen the other side would be really similar with winning the game if it connects. The transformation actually would make lifegain useless once the queen is here.
    -Second was having the king, but it has to be damaged by a chess piece to make it's controler loose the game (balance has to be made for that token)

  • @BurakBoraKapan
    @BurakBoraKapan Год назад +2

    I can see a Pawn/Queen card (with different mechanics) being made in a premier set. It doesn't have to be literal chess pieces, the front side can be a soldier and the back side is the queen

  • @joshharper9487
    @joshharper9487 Год назад +1

    I think awaited arrival should flip when you cast the named card into an enchantment that gives the named card 'Ward 2'. That way it gives you a strong reward for casting that named card

  • @jaimeekimberley8146
    @jaimeekimberley8146 Год назад

    For whoever made that human token during the Awaited Arrival discussion, amazing! The picture and the quote are both relevant to the design of the card in question, very cool!

  • @Chibifox
    @Chibifox Год назад +2

    For the pawn/queen thing how about this:
    Queen's Pawn
    1WB
    2/2
    Vigilance
    ETB you become the monarch.
    As long as you are the Monarch, Queen's Pawn has haste.
    When Queen's Pawn deals combat damage to the Monarch, flip Queen's Pawn.
    Backside:
    Queen of Crowns
    6/5
    Trample
    If Queen of Crowns deals combat damage to the Monarch, they lose the game.

  • @Brain-washed2
    @Brain-washed2 Год назад +1

    Timestream accelerator makes perfect sense
    Pawn having haste makes perfect sense as well.. it’s the vigilance on queen that’s odd

  • @chronosorion6911
    @chronosorion6911 Год назад +1

    All Timestream Accelerator needs is one line of rules text, and one line of flavor to be a 10/10.
    "When Timestream Accelerator leaves the battlefield, sacrifice all creatures with 3 or more Age Counters."
    Flavor: "The quicker time goes, the faster they fall."

  • @stefanpereira9367
    @stefanpereira9367 Год назад

    Definitely having to change the board state to be a specific amount of tapped and untapped creatures would be really cool.

  • @nandornagyilles3290
    @nandornagyilles3290 Год назад +1

    King: has protection from everything except queens. Cant attack. Must block if able. Queen: summons king token for opponent and has deathtouch.

  • @srtayl3333
    @srtayl3333 Год назад +1

    Pawn/queen could be the new battle type with protection from non-chess type creatures. On etb create the pawn and when flipped creates the queen and another battle that is the king and only has 1 counter on it.

  • @seyproductions
    @seyproductions Год назад +2

    Timestream accelerator's art looks amazing.
    The Last Stand card can be reworded slightly into:
    "Target legendary creature gains +4/+4 and fights target creature you don't control.
    In addition, it also gains the following ability: 'whenever a creature that was dealt damage by this creature dies, this creature fights target creature you don't control'."

  • @Mightypi
    @Mightypi Год назад

    That last one, is a banger. Like the gang said make it red...id like to add, its screaming out for split second.

  • @RobMedellin
    @RobMedellin Год назад +1

    Awaited arrival is awesome!
    Would love that in many edh decks (elesh norn, Tivit, anything that costs 5+)

  • @nyvisalays2475
    @nyvisalays2475 Год назад +1

    I could see animated chess pieces in an Eldraine set, actually, it doesn't have to be an un-set.

  • @TheMorbidHobo
    @TheMorbidHobo Год назад +1

    Tahngarth had another card peinted in a commander product, and he was R/G there, so the cost probably comes from that.

  • @Jaketg93
    @Jaketg93 Год назад +2

    For the chess piece I would do have the front side etb give your opponent a king that is a middling creature (like a 4/4 with hexproof against non-chess pieces lol) that says "when this would dies you lose the game". Snd then I'd give the queen side an ability like "when this attacks target creature gets -4/-4 until end of turn". That way the game revolves around killing/defending the king, and using the queen to do it

    • @snakeorbreak6258
      @snakeorbreak6258 Год назад

      But then it’s a 2 card win with any board wipe

  • @pyrobryan
    @pyrobryan Год назад +1

    Timestream Accelerator accelerates the timestream. Creatures that normally live for a long time will grow old and die in what we perceive as a short amount of time. Makes sense to me. If you want it to work more evenly across the board, it gets a counter during your upkeep. In each player's upkeep, for each creature that player controls they pay X or sacrifice it. That sucks though because it basically turns off your ability to play creatures until he leaves the battlefield. At least the way it's written, you can play your powerful creature when TSA has 5 counters on it and be pretty confident that it won't be around for that many more turns, so you probably won't have to upkeep your new creature that much. However, I would add "When TSA leaves the battlefield, remove all age counters from all creatures." to clean up the board state. That also prevents the player from flickering TSA to remove its own counters while leaving everyone else's.
    I think to make Xero work as a PW it would a bit more wordy. You could have it ETB with counters equal to the number of creatures you control and increase or decrease when creature ETB and LTB, but what if you steal a creature from another player? What if another player steals a creature from you? What if another permanent you control becomes a creature? What if a creature you control stops being a creature? Do we add more lines of text to iron out those situations? How long until we have an undecipherable wall of text to make sure every case is covered? A clever idea, but a rules nightmare. Not worth the hassle, imo.

  • @ThymeTwister
    @ThymeTwister Год назад +3

    Awaited Arrival could make the named spell uncounterable: that could be quite good.
    Could be nice as an enabler to a control finisher.

  • @Nuggetmonk
    @Nuggetmonk Год назад +1

    You should do this again for 'spoof cards,' cards that would normally never be 'printed' or even 'conceptualized' like that. For example, a group of friends and I created a 'social media deck' where we imagined certain online personas as planeswalkers. Perhaps not as a series, but as a 'special episode.'

  • @TheJadeFist
    @TheJadeFist Год назад +1

    I actually like the Pawn /Queen thingy, especially the haste being an adapted mechanic from Chess. As it stands as a Phage the Untouchable with extra steps isn't super great, but the idea of an archetype of several Chess related cards would be pretty cool, and they build up to a win the game scenario. Also Checkmate isn't a bad keyword either, although extremely rare there have been several cards printed that say when they deal combat damage to a player, that player loses the game, that a keyword might be a good idea to simplify things. Additionally with a name like Checkmate it's pretty intuitive that it's a win the game ability.

  • @andrewwatts6974
    @andrewwatts6974 Год назад

    For awaited arrival it would be thematic to give you a treasure, like a spouse bringing home jewelry after a trip

  • @rossthrasher3167
    @rossthrasher3167 Год назад +1

    the pawn/queen concept could conceptually work in a conspiracy style set
    perhaps when the queen connects you gain the monarchy and you can't lose the monarchy while you control the queen hmm?

  • @faucetrememberly2399
    @faucetrememberly2399 Год назад +2

    i really liked xero actually. clean it up by having two static abilities "xero's loyalty is equal to the number of creatures you control" and "whenever xero takes damage, sacrifice that many creatures", remove the mana costs on abilities, and make it a bit more expensive to cast. that'd be awesome

    • @strangelaw6384
      @strangelaw6384 Год назад

      what if I proliferate Xeros's loyalty counters?

  • @anthonycannet1305
    @anthonycannet1305 Год назад +1

    Timestream accelerator is accelerating how quickly the creatures die of old age lol… also leaving the counters on the creatures after the accelerator dies is interesting because reanimating this or playing a second copy just continues where the last one left off, or having multiple causes a huge acceleration

  • @MoonPatch
    @MoonPatch Месяц назад

    Honestly for Last Stand, I think just putting a clause where you sacrifice the target at the end of the turn would go a long way to avoid that weird scenario where it survives after completely wiping the opponent's board - but still very cool card.

  • @Dracomandriuthus
    @Dracomandriuthus Год назад

    The 1 mana walker needs templated as "If this would lose loyalty counters, instead, remove that many loyalty counters and sacrifice that many creatures".

  • @TheNethertyp
    @TheNethertyp Год назад +1

    I always miss it when you guys announce another custom magic card submission 😔

  • @fjshdf
    @fjshdf Год назад +1

    8:15 I think the intent is more 'time's speeding up so they age super quickly'

  • @rufustelefoon3647
    @rufustelefoon3647 Год назад +3

    Video idea:
    Play some constructed format (like Standard or something), but the Mystery Booster Test Cards are legal.

  • @nickjoseph77
    @nickjoseph77 Год назад +1

    Xero is like a Beebles walker but in a different color and not entirely hashed out yet. That being said, I really like the card for the options it has and the loyalty static. I could see it being an enchantment with once per turn effects that can be dealt damage like a creature or walker to remove loyalty but Beebles was so complex that it wasn't reasonable in a normal game of magic.

  • @lukasnohejl603
    @lukasnohejl603 Год назад +1

    I think the chimera should also have acces to flying counter.

  • @1toplaystudio96
    @1toplaystudio96 Год назад +1

    The planeswalker was such a great card. it should be a 7/8 for sure.

  • @Nshadowtail
    @Nshadowtail 20 дней назад

    Tahngarth's Last Stand scares me for one reason: Trample. If you can find some way to give your opponent a few 1/1s, they just *die*.

  • @iman132394
    @iman132394 Год назад +1

    I think the pawn//Queen should get a "space counter" when it attacks, on the 5th counter it exiles and transform. Checkmate should win if no creatures were declared as blockers.

  • @lastnamefirstname8655
    @lastnamefirstname8655 Год назад +1

    nice, more custom magic cards! thanks for rating them, cardmarket magic!

  • @nitramreniar
    @nitramreniar Год назад +1

    If feel like the suggested change for the Timestream Accelerator to make it mechanically more simple and easier to track quite significantly changes the power- and fun-levels of the card. With the original card opponents can play their creatures and get some usage out of them before the upkeep cost becomes prohibitively expensive and then they can just let it die and play a different creature to use for some time - with the proposed change even a newly played creature would have the upkeep cost determined by the Accelerator, after some time effectively locking down the board completely, if the controler of the Accelerator has a mana advantage (like a lotus field deck for instance).

  • @AllTop507
    @AllTop507 6 месяцев назад +1

    Pawn and Queen: We could change pawn 1/1 to
    "Haste.
    Whenever pawn attacks put a space counter on it.
    If it entered the battlefield this turn, put 2 on it instead. (Since pawns can move 2 the first turn)
    Whenever pawn has 6 or more space counters on it, promote it. (It takes pawn 6 spaces to reach the other end of the board in chess and then promote could be a key word for the set)
    I was also thinking maybe we could make pawn a 1/8 with the same text, but pawn takes damage in the form of -0/-1 counters, since you have 8 pawns in chess and they often die.
    Promote: A promoted creature has base power and toughness 4 and vigilance. Whenever a promoted creature attacks or blocks, choose one
    -Move Forward - This creature gets +3/+0 until end of turn. (Choose only if this creature attacked this turn? Maybe? But if promote is the whole point of the set, then maybe it's fine to able to choose this one when blocking also)
    -Move Diagonal Forward - This creature gets +2/+1 until end of turn.
    -Move Diagonal Backwards - This creature gets +1/+2 until end of turn.
    -Move Backwards - This creature gets +0/+3 until end of turn. (And like with the move forward mode, maybe we should be able to choose this when attacking, maybe not)
    That's my pawn fix and flavor for it. I was also thinking maybe promote could be something else entirely and be much more powerful than +x/+x modes, and we could have queen, bishop, rook, knight, pawn, and king tokens, like wicked role or monstrous tokens, with various +x/+x modes and other key words or abilities.