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We Ranked EVERY Keyword of Magic: The Gathering

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  • Опубликовано: 18 авг 2024
  • Are trample & flying really so good? Why is storm so bad? We rank all 237 mechanics in magic.
    Find Jamin's list here: bit.ly/44tDLqh
    00:00 F Tier
    08:32 D Tier
    22:22 C Tier
    32:28 B Tier
    43:30 A Tier
    54:47 S Tier
    1:03:47 S+ Tier
    _______________________________
    !Opinions expressed in this video are those of the author/video creator and not necessarily Cardmarket.
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Комментарии • 1,4 тыс.

  • @CardmarketMagic
    @CardmarketMagic  Год назад +50

    Find Jamin's list here: bit.ly/44tDLqh

    • @matteorossi1172
      @matteorossi1172 Год назад +7

      Banding love? Anyone?

    • @abbygaleforcewind
      @abbygaleforcewind Год назад +4

      ​@@matteorossi1172what banding does is genuinely kind of cool in any creature heavy format, like limited. It's just not quite interesting enough to be worth the giant text box to get it to work in the rules. It's easier to explain what it does flavorfully than to cite the rules for it, minds like Chains of Mephistopheles

    • @Trogdorbad
      @Trogdorbad Год назад +3

      @@matteorossi1172 Banding is very cool for its ability to do things like preventing Trample damage
      I also love that Wilds of Eldraine has a punch spell that has Banding's wording - "Any number of enchanted creatures you control and up to one other creature you control deal damage equal to their power to target creature you don't control."

    • @matteorossi1172
      @matteorossi1172 Год назад

      @@abbygaleforcewind from now on, I will always play a Mishra's war machine in all of my commander decks

    • @HauntedCorpseGaming
      @HauntedCorpseGaming Год назад +1

      Islandhome is LEGIT. :D

  • @filipbojanowski1299
    @filipbojanowski1299 Год назад +653

    Raid not only teaches you to attack, it also teaches you to play spells in the second main phase, a great mechanic in my opinion.

    • @thomassynths
      @thomassynths Год назад +18

      Said no blue player ever.

    • @NovaGuardian985
      @NovaGuardian985 11 месяцев назад

      Ah, but what about a Dimir player? Things like Kaito Shizuki's +1. @@thomassynths

    • @kingfuzzy2
      @kingfuzzy2 11 месяцев назад +8

      @@thomassynths as a person whose blue decks are all aggro decks gotta disagree.

    • @Graatand
      @Graatand 11 месяцев назад +6

      @@thomassynths What is Merfolk?

    • @thomassynths
      @thomassynths 11 месяцев назад

      @@Graatand Alex Trebek: This creature type is a disgrace to its original color.

  • @TRTSMTT
    @TRTSMTT Год назад +352

    Storm and Dredge are both S+ and F- at the same time.

    • @felipimacedo
      @felipimacedo 11 месяцев назад +67

      they're s+ if I'm playing them, f- if you're playing them.

    • @lach10211
      @lach10211 11 месяцев назад +10

      Strorm is better than dredge. It unlocks a unique playstyle. Graveyard decks exist minus dredge.

    • @lo4tr
      @lo4tr 11 месяцев назад +7

      Dredge as a mechanic is kind of lame. There's no real way to balance self-milling mechanics because it end up feeling really sacky.
      Storm, at least, is an easy S mechanic... Wizards just did a really bad job balancing it because they seemed not to take into account how quickly you can build mana and draw/search effects.

    • @demilembias2527
      @demilembias2527 11 месяцев назад +5

      Storm is actually fun and flavorful, just overtuned. Wizards has done a lot to make storm a fun and balanced Izzet archetype with janky fun cards like Thousand Year storm, and also expanded it to other design space like ooze tokens with Aevee. That's completely different than dredge, which is just broken and completely wrecks the basic rules of the game. I mean, replacing every card drawn with multiple cards in the bin is such an absurd play patter that often means you don't even have to play lands.

    • @RegimentJoker
      @RegimentJoker 9 месяцев назад +1

      Yeah giving Storm an F killed me taking this video seriously. It's an S+ mechanic in the right hands.

  • @payray9841
    @payray9841 Год назад +120

    I like Fear because the creature can still be blocked by an artifact creature because robots can't feel fear.

    • @empty5013
      @empty5013 9 месяцев назад +4

      would be nice if menace had this downside too for flavor reasons but i get why they didnt go that way

    • @micahtaylor1397
      @micahtaylor1397 9 месяцев назад +1

      But fear sucked back in the day if you were a non black player. The artifact thing didn't matter so much it was your other friends who were at a disadvantage to the black player.

  • @williamdruetta
    @williamdruetta Год назад +149

    Day/Night is the best example of a cool mechanic that plays great on Arena and miserable in paper. It's like the shift to "bottom in a random order" over "any order" since that makes Arena move faster and can mess up playing in paper.

    • @LeKrutes
      @LeKrutes 11 месяцев назад +1

      This is so true

    • @djentleman37
      @djentleman37 11 месяцев назад +6

      I totally agree with Day/Night, but how does „any order“ mess up paper? Imo it makes the game fo faster in both digital and paper, because arranging the bottom of your library never matters and costs a lot of time.

    • @EnemyToad
      @EnemyToad 11 месяцев назад +9

      @@djentleman37now I have to make sure to remember and take the time to randomize it, where before I would just put it down there in whatever order it happened to be in when I was done looking at it

    • @jeffe2267
      @jeffe2267 11 месяцев назад +1

      I don't even think it's good on Arena. It's a clunky mechanic that ends up catching people off-guard the majority of the time.

    • @williamdruetta
      @williamdruetta 11 месяцев назад +11

      @@djentleman37 I was saying the shift from "any order" to "random order" was bad for paper, as you can forget to shuffle cards you put on bottom. The "in a random order" just removes a step for resolution in Arena, but leads to potential rule violations in paper for something nearly completely irrelevant.

  • @samuelbaker9623
    @samuelbaker9623 Год назад +179

    Shelob doesn't have reach because she lives in a CAVE.
    Giant Spider is clearly weaving a web between TREES.

    • @thomassynths
      @thomassynths Год назад +15

      Bats.

    • @kylegonewild
      @kylegonewild 11 месяцев назад +11

      Shelob also has an arm span wide enough to reach some treetops lol. That's almost always the Reach criticism; the thing is simply too big not to be able to reach creatures that smaller creatures can reach. Because we overwhelmingly move on the horizontal plane (excluding things like swimming and flying of course) which informs our vertical displacement by the grading of the landscape, creatures that hang low to the ground but can much more easily access vertical movement often appear smaller to us bipeds than they actually are. Tarantula's don't look all that tall until they start scaling a vertical surface. Shelob would tower several meters in her normal stance and probably dozens of meters if, for example, reaching vertically.

    • @Arrzarrina
      @Arrzarrina 11 месяцев назад +13

      @@kylegonewildIt's always wild to pump some horrendous amount of mana into a neverwinter hydra, with the art that makes it look mountain-sized with a statline to boot and have a dragon fly straight over it.

    • @vivareasonandfirstamendmen8390
      @vivareasonandfirstamendmen8390 11 месяцев назад +3

      ​@@ArrzarrinaThat gave me a good laugh: thanks.

    • @TheJadeFist
      @TheJadeFist 11 месяцев назад +1

      But, can't you fly over the trees?

  • @Buchaus
    @Buchaus Год назад +184

    A 1 hour upload? Yes please! It would be kind of fun to see Jamin update this list a few weeks after a new mechanic comes out, to keep a running list of every one of them.

    • @Aurelius2142
      @Aurelius2142 Год назад +21

      Ok but would this not be the best usage of RUclips Shorts ever? A little snapshot of every mechanic when it comes out - like a shorts series! I'm so about this idea XD

    • @grdnmellesmoen9845
      @grdnmellesmoen9845 11 месяцев назад +1

      Or have people vote on them too would be fun

    • @pinobluevogel6458
      @pinobluevogel6458 11 месяцев назад +3

      I absolutely love 1 hour videos. They would be even better if it were made as a podcast. (ie: the mechanic was verbally named instead of only shown on the screen)
      That said, with content like that, I would even love 2 hour videos or longer, as I could just listen to it while travelling. I hope the Cardmarket team will consider a podcast among things they could try. It would not take up much more resources and if you keep it audio only, there isn't a lot of editing needed. I would certainly enjoy listening to Karl, Jamin and Thoralf rambling about magic related subjects. (possibly even a bit of commentary on other interesting media)

  • @tounicoon
    @tounicoon Год назад +314

    Ward is basically kicker, but forced on your opponent. S++ imo

    • @lordmatz3435
      @lordmatz3435 11 месяцев назад +14

      everything is just kicker, duh!

    • @SalterThe
      @SalterThe 11 месяцев назад +9

      @@lordmatz3435 Or Horsemanship!

    • @deadded5793
      @deadded5793 11 месяцев назад

      ​@@SalterThe or haste

    • @foxsecret
      @foxsecret 11 месяцев назад

      ​@@deadded5793or deathtouch

    • @ashrog82
      @ashrog82 11 месяцев назад +4

      Hexproof was a step backwards from shroud. No clue why they thought it was the "fixed version". Ward is a massive improvement over both of them.

  • @digitaldespot6154
    @digitaldespot6154 11 месяцев назад +50

    I actually really like that they made the Decay mechanic. In a time when game designers are running out of ideas for new mechanics but will never stop trying to make new ones, focusing on unique DOWNSIDE keywords adds INFINITE more design space for cool stuff. I see the Defender keyword as the precedent for it in Magic, and proof that those abilities can even become endearing to players, rather than always feeling bad that your creature has a noticeable weakness. (Also, in a narrative sense, characters are most interesting when they have flaws!)

    • @empty5013
      @empty5013 9 месяцев назад +7

      one of the worst parts of power creep for me has been seeing downsides disappear entirely, and great cards with downside flavor being overshadowed by strictly better versions by virtue of not having downsides, turning downsides into upsides is also super fun so it's a shame this design space is withering.
      a great example is demons, demons used to be amazing but with huge downsides, now 90% of demons are all upside, at worst you might lose 1 or 2 life to draw a card or something.

  • @fiacramccluskey2569
    @fiacramccluskey2569 Год назад +457

    Ward deserves S+. It fixed hexproof and makes creatures not just die to removal. Especially since it's not just mana, like the 3/3 in standard that's a two for one

    • @iron666221666221
      @iron666221666221 Год назад +46

      yea that’s the best thing about ward is that it opens a lot of space for unique wardings

    • @aneverdayhobbiest2837
      @aneverdayhobbiest2837 Год назад +4

      You say it's a two-for-one until someone flying loxodon smiter, or some other card that goes to the field if an opponent's effect discards it.

    • @lobbynotlob
      @lobbynotlob 11 месяцев назад +15

      I think "fixed" is a pretty generous way of putting it, even a Ward 2 can be kinda rough sometimes, and some of these unique Wards might as well be hexproof. They're very similar mechanics that often have similar play patterns, I guess Ward is a little more flavorful.

    • @Botanick13
      @Botanick13 11 месяцев назад +10

      Reason not to put Ward into s+ is lack of flavor because WOTC just puts it randomly on cards, with deathtouch, flying or even first strike you usually are able to argue why that creature has it, but ward is just slapped on creatures that would be worse without it.

    • @MrNukealizer
      @MrNukealizer 11 месяцев назад +8

      Ward is so annoying. It's often meaningless if you're doing well and have the resources to pay it, or just as good as hexproof (and therefore way too common) if you're a little behind and struggling to pay it. If they could just dump ward in the trash and go back to carefully using hexproof, I'd be a lot happier.

  • @kaszael
    @kaszael Год назад +133

    My very first modern deck was Aura Swap. I think you misunderstood the mechanic. It allows you to swap this aura from the battlefield with an aura from your hand, So you could enchant your Bogle or Invisible Stalker with Arcanum Wings and pay 3 mana to swap it with Eldrazi Conscription and attack with a 11/11 Trample Annihilator 2 on T3 or 4.

    • @abbygaleforcewind
      @abbygaleforcewind Год назад +20

      Yeah he got it reversed

    • @SomeOfTheJuice
      @SomeOfTheJuice Год назад +6

      Yeah, I think Aura Swap is a mechanic that would be great to bring back, especially in an enchantments matters set. Maybe if/when we go back to Eldraine after Wilds, it would be a very good mechanic to use thematically. I think the main problem was there was only one card with it.

    • @seandun7083
      @seandun7083 Год назад +18

      The fact that Eldrazi conscription is the only aura you would ever want to swap to was the problem with it. I think that if it had been reversed and the one in your hand had to have aura swap, it would have had more design space.

    • @kaszael
      @kaszael Год назад +17

      @@seandun7083 Conscription was the best aura to swap with but not the only one worth it. Corrupted Conscience or Colossification are also good gotcha cards for the "archetype", it's just that it plays best as a combo piece than a value one, but I imagine it was designed as a value mechanic where you'd attack with your evasive creature, and after no blocks were declared, you'd swap the Flying for a buff or double-strike or maybe an aura with combat damage triggers.

    • @charlesnoyes4679
      @charlesnoyes4679 11 месяцев назад +2

      ​@@seandun7083colossification was my personal favorite to instant speed win with commander damage in tuvasa

  • @peterd616
    @peterd616 Год назад +88

    Flash is S+! It feels so good, and the thing that makes magic feels special compared to other card games is the ability to fight on the stack. It opens up so much design space and interesting creatures. It's also not just kicker :D

    • @lordmatz3435
      @lordmatz3435 11 месяцев назад +13

      its kicker 0 mate, get your facts straight

    • @vicdark8807
      @vicdark8807 11 месяцев назад

      Flash is problematic and breaks the fundamentals of the game. It is at best an A but I could see it being way lower. That and Hexproof are probobly the worst ever greens.

    • @cowisiontv6611
      @cowisiontv6611 11 месяцев назад +15

      ​@@vicdark8807playing at instant Speed Is part of the fundamentals of the game, flash doesn't break anything

    • @phrozen66
      @phrozen66 11 месяцев назад

      Blue should not have flash on creatures, otherwise it is fine.

    • @lordmatz3435
      @lordmatz3435 11 месяцев назад

      @@vicdark8807 found the hearthstone player!

  • @MusicalMethuselah
    @MusicalMethuselah Год назад +32

    I saw a couple missing:
    For Mirrodin!
    Shield Counters (maybe not a keyword mechanic but they need rules explanations idk)
    Spell Mastery

    • @simpking2500
      @simpking2500 Год назад +7

      They also missed ability counters from ikoria

    • @FineOtter
      @FineOtter 11 месяцев назад +9

      I think they also missed Boast from Kaldheim

    • @removed3566
      @removed3566 11 месяцев назад +4

      Is "Planeswalk" too specific to be mentioned?
      "Saga", while not actually a keyword, worth discussing I think

    • @johnharrington8773
      @johnharrington8773 11 месяцев назад +4

      The ring tempts you and squad

    • @tk421eatmyshorts
      @tk421eatmyshorts 11 месяцев назад +4

      They literally mentioned triple strike and didn’t cover its ranking. 9 power for 5 mana is bonkers

  • @carterpoland4450
    @carterpoland4450 Год назад +78

    Menace was very cool - it was an R&D masterpiece because it supplied evasion to black an/or red, which previously relied on fear and intimidate.

    • @kyleellis1825
      @kyleellis1825 11 месяцев назад

      I love intimidate. But only in multi colour draft enviroments.

    • @Grooveworthy
      @Grooveworthy 7 месяцев назад +1

      I kinda like the "soft evasion" abilities. It's a cool upside that is still easy to interact with and usually doesn't involve overcosting the creature

  • @neminem233
    @neminem233 Год назад +55

    Ok hot take but I think Addendum is A tier. It works perfectly for the flavor of Azorius, being ABLE to do things whenever they want, but CHOOSING to do things in a strict, scheduled way, and the mechanic itself offers choices that no other mechanic really does: that being when do you want to cast this spell

    • @icstatonato
      @icstatonato Год назад +10

      I think the biggest problem with this mechanic is that there was never a good card with it, at least from what I can remember from the standard at the time

    • @neminem233
      @neminem233 Год назад +6

      Agreed, but it definitely seems like it could a card printed in a modern horizons set with a new and unique twist
      Maybe on a creature?

    • @simonteesdale9752
      @simonteesdale9752 Год назад

      Honestly, I think cleave would also be a cool fit for either Azorius or Dimir for similar flavour reasons.

    • @ericmilligan6603
      @ericmilligan6603 11 месяцев назад +5

      I hate addendum for the following reasons:
      - It incentives you to play your cards in a worse, less fun way. Flash is one of my favorite mechanics and I think most of the coolest things you can do in magic rely on the stack and responding to things at instant speed. It felt super lame in it's draft format.
      - It's terribly named. An "Addendum" is an an extra piece of material such as an edit, correction or additional information put usually at the END of a document. The mechanic addendum makes you play your cards in the MIDDLE of your turn.
      The name has an Azorius feel because its a term referring to documents used a lot in law, but it should've been called something else.
      There's a card called "Closing Statement" from Strixhaven that costs 2 less if you cast it during your end step. It's the only card in magic that has done this. IMO this is more appropriate to call Addendum.

    • @baelsalmongaming
      @baelsalmongaming 11 месяцев назад +1

      @@ericmilligan6603 Addendum does feel like a bad name. More like an effect that would be added on if a card had been played before it this turn, or maybe specifically you had played at least one card before it this turn. You could even have a scalability of power with Addendum X: If you've played X cards this turn get [extra effect]

  • @Trogdorbad
    @Trogdorbad Год назад +19

    Horsemanship is S-tier for the flavor win that is Sun Quan. The real life man spent a huge amount of the Three Kingdoms era just trying to get horses for his army, even when his advisors told him it was a terrible idea

    • @livedandletdie
      @livedandletdie 11 месяцев назад +3

      Horsemanship is S-tier because it's the better flying.

    • @alicepbg2042
      @alicepbg2042 8 месяцев назад

      why was it a terrible idea?

    • @soren1803
      @soren1803 5 месяцев назад

      @@alicepbg2042they thought it was

  • @alexiswigginton452
    @alexiswigginton452 Год назад +18

    "We're old, some things we cant care about anymore" is just a good statement for living a good life as well

  • @MrBendiix
    @MrBendiix 11 месяцев назад +24

    Can we now get a video where Jamin explains why he put certain mechanics that you guys disagreed with into certain tiers?

  • @theatog
    @theatog 11 месяцев назад +14

    BACKUP IS NOT JUST A +1 COUNTER MECHANIC. There i said it. It plays amazing. It's like exert. It sounds matching what it does. and the transfer of abilities is amazing AND not to mention so much design space to explore. It's the best mechanic that came out of 2023 the very list imo. Up there with Battle. They have to play the backup commander deck. even at stock was fun.

    • @collinbeal
      @collinbeal 11 месяцев назад

      I agree hands down the best ability from 2023 and maybe even the last couple of years

    • @11Evalone
      @11Evalone 11 месяцев назад

      I say switch exert and backup rating.

  • @fernandovila238
    @fernandovila238 Год назад +17

    I think it would be really cool to have a video with the 3 of you guys, in which you take all the mechanics you changed tiers and Jamin can explain why he put them in that tier originally.

  • @Dot_Eleven
    @Dot_Eleven Год назад +11

    For Toxic and Poisonous I think there is a mechanical difference in that Poisonous is a triggered ability. It's like the difference between lifelink and "if this creature deals combat damage, gain life equal to the amount of damage dealt" or something. One of them just happens and the other goes on the stack and the ability can be countered. I think, at least. It's like a very minor niche thing to come up, but I think it is there.

    • @therealax6
      @therealax6 11 месяцев назад

      Yes, that's correct. Toxic is just an effect of damage, like lifelink or infect.

    • @yaenne888
      @yaenne888 11 месяцев назад +1

      Also there is more than just the Sliver with Poisonous. (At least one Aura irc)

    • @kyleellis1825
      @kyleellis1825 11 месяцев назад

      Snake Cult Initiation@@yaenne888

    • @GCWeber
      @GCWeber 11 месяцев назад +1

      ​@@yaenne888I looked it up, you're right, Snake-Cult Initiation. Those are the only two though, and they're both future sight "future" cards

  • @kaalesrex2933
    @kaalesrex2933 Год назад +58

    I like the new implementation of phyrexian mana in the completed planeswalkers pay life and get it out earlier, but with a weaker effect (less loyalty in this case)

  • @AvAforevr
    @AvAforevr Год назад +93

    Vanishing and fading are different. Vanishing the creatures dies when you remove the last counter and fading the creature dies when you cannot remove a counter(ex:tangle wire)

    • @jeezuhskriste5759
      @jeezuhskriste5759 Год назад +22

      Ok so fading is vanishing with one extra turn

    • @marxmeesterlijk
      @marxmeesterlijk Год назад +5

      that's why vanishing is B and fading is F I guess.

    • @abbygaleforcewind
      @abbygaleforcewind Год назад +8

      They're the same with one number adjusted to make it a little more intuitive. You're technically right there's a difference, but they're the same otherwise and could both contain all cards of each other's mechanics with just what amounts to a typo correction in the text box.

    • @nomeacuerdo
      @nomeacuerdo Год назад +10

      So reword Vanishing 3 as Fading 2. Too many redundant mechanics make the game more difficult than it should

    • @lanychabot-laroche135
      @lanychabot-laroche135 11 месяцев назад +2

      Unless you have something that cares about counters, they are functionally the same.

  • @Ktjnn
    @Ktjnn 11 месяцев назад +17

    Gravestorm is actually sick. I play a ton of Bitter Ordeal in EDH and would love more cards with the mechanic.

    • @underpaidoverworked4250
      @underpaidoverworked4250 11 месяцев назад +1

      Right? Bitter End wouldnt be $10 if it was f tier

    • @xolotltolox7626
      @xolotltolox7626 10 месяцев назад +2

      ​@@underpaidoverworked4250i don't think you understand how this ranking works

    • @underpaidoverworked4250
      @underpaidoverworked4250 10 месяцев назад

      @@xolotltolox7626 it doesnt work, their opinion of some of these keywords is garbage

  • @Lightning_Lance
    @Lightning_Lance Год назад +24

    I know there wasn't time to get into it more and it's been talked to death, but I find Banding to be very easy to understand thematically. It's when it interacts with other mechanics and keywords that it becomes too complicated. But the idea of having a horse creature with trample and a spearman with first strike, and now the spearman rides the horse and they have first strike and trample makes perfect sense and really fits White.

    • @andrewharrison5801
      @andrewharrison5801 Год назад +4

      Yeah once people see it a couple of times it's not too hard to grasp, the rules wording is just super intimidating.

    • @mccaffreyjonathan
      @mccaffreyjonathan 11 месяцев назад +2

      Banding is also very (too?) strong in creature combat, and makes opponents trade math too hard

    • @lanychabot-laroche135
      @lanychabot-laroche135 11 месяцев назад +5

      The flavor of banding is amazing, and it's really easy to explain with an example, but the rules text is just a mess.
      And it's also not that good overall.

    • @snoozbuster
      @snoozbuster 11 месяцев назад +4

      I think another thing people tend to forget is that if you block with 2+ creatures that have banding you still get to assign combat damage instead of the attacker. That can lead to some much more favorable combats

    • @kylegonewild
      @kylegonewild 11 месяцев назад +1

      @@snoozbuster I tell people to think of Banding kinda like Odric except instead of choosing *what* blocks you choose *how much* each thing blocks, and it works whether you're attacking or blocking. Not perfect but it's a starting point.

  • @honorableintent
    @honorableintent Год назад +41

    9:08 I disagree. I think if R&D had listened to vision design and kept Phyrexian mana on permanents only, we would never have had this huge of an issue with it. It's the cantrips that abused it too hard, with the one exception being Birthing Pod (which was aggressively costed). Are any of the other cards relevant?

    • @kylegonewild
      @kylegonewild 11 месяцев назад +6

      Cards where you could pay Phyrexian mana for the abilities as well teeter on the edge of too good or too bad. Norn's Annex seems flexible but rarely does it save you. Hex Parasite and Vault Skirge aren't the most relevant cards but if they had 2023 power creep stapled on or the ability was more value over a very niche role then they would be too pushed imo. It's hard to find the sweet spot with this mechanic where it feels rewarding enough without being way too good.

    • @freddiesimmons1394
      @freddiesimmons1394 11 месяцев назад

      Did you miss mental misstep being banned to the shadow realm

    • @Nr4747
      @Nr4747 10 месяцев назад

      I disagree. First: There is only one "cantrip" amongst those cards, but Mental Misstep and Cranial Extraction can also be huge problems at times. Second: Immolating Souleater can also be a problem at times because even just phyrexian fire-breathing can be a headache. The mechanic is certainly very interesting and arguably very flavorful, but it's also really busted at its core. And sure, any such mechanic can (and often has been) watered down to such an extent that it no longer matters, but that doesn't take the danger away from stronger designs inherent within that design space.

    • @j_g_t6091
      @j_g_t6091 5 месяцев назад +1

      I think Phryrexian mana is strong but as long as it's on abilities or permanents it's fine. I think fireballing people with Souleater has story potential and I think Birthing Pod is awesome but it's borderline unplayable nowadays even in Commander

  • @johannesblank1552
    @johannesblank1552 Год назад +24

    I like Bloodrush. Combat tricks that can be creatures is a good design - if you lack creatures, you can use the combat trick as a creature!

    • @snoozbuster
      @snoozbuster 11 месяцев назад +2

      It's basically channel but more restrictive. I think channel being above it makes sense

  • @kylemartin7871
    @kylemartin7871 11 месяцев назад +9

    Backup *is not* just a +1/+1 ability, it is really cool! Giving an ability to other creatures is fun and gives a lot of fun choices! Connive is fantastic, Blitz is cool and my favorite "sometimes haste" ability.

    • @Jawzah
      @Jawzah 11 месяцев назад

      Agreed. Backup is great and very versatile. They could make cards with backup 0 .. to illustrate what else can be done with it than +1/+1 counters..

  • @tciddados
    @tciddados Год назад +3

    Poor Fading, being stuck in F when Vanishing got promoted to B.

    • @nickgr8artist
      @nickgr8artist 5 месяцев назад

      It's especially weird because creatures with Fading actually last one round longer than creatures with Vanishing of the same value.

  • @nathanseverson-baker3412
    @nathanseverson-baker3412 Год назад +22

    Partner with is far better than regular partner in my opinion. It allows for more interesting and pushed designs, without breaking things by letting them partner with tymna, Malcom, rograkh or thrasios. Also, it still has a gameplay meaning in 1v1 magic.

    • @mewmeister8650
      @mewmeister8650 Год назад +4

      Not to mention the effect it can have on deck building in two-headed giant.

    • @simonteesdale9752
      @simonteesdale9752 Год назад +1

      There's also the fun side effect of letting people shuffle if they want.

    • @sirshrafle1607
      @sirshrafle1607 11 месяцев назад +3

      It's also faaaar more flavorful than normal Partner

    • @Hanmacx
      @Hanmacx 11 месяцев назад +2

      The thing with "Partner with" is that they could stop 4 color decks using 2 dual color commander

    • @At0m1cpickle
      @At0m1cpickle 11 месяцев назад +3

      Partner is my least favorite EDH mechanic of all time. To me, the format is about building thematic decks around specific concepts meeting specific restrictions. Open-ended partners are just the antithesis of that, and push you towards things like 4color goodstuff piles bc they tend to have just generically useful effects. Partner With completely rectifies this by giving you multiple commanders designed to work with each other while maintaining the usual restrictions otherwise. If the multicolor partners never existed (especially the glaring ones like Thrasios), I might like them more, but even then I still find individual commanders or parter with duos far more interesting in terms of deckbuilding.

  • @Amascut
    @Amascut 11 месяцев назад +5

    Spectacle is awesome in the same way Raid is - it teaches you to wait until second main to cast your spells after swinging, but it’s just a bit sneakier about it than Raid!

  • @IAmOnFyre
    @IAmOnFyre Год назад +7

    Fuse should be S+, and Split should be just below it. Having 2 cards in one is great, really exciting to let you choose like that. But Fuse feels like you're a real wizard, casting the exact spell you want! It's basically 3 spells in one!

    • @TehKorwinMikke
      @TehKorwinMikke 9 месяцев назад

      Fuse is S+ because it's real kicker.

  • @carterpoland4450
    @carterpoland4450 Год назад +13

    Makes my day when y’all upload

  • @zealcrux
    @zealcrux Год назад +7

    I don't know if Carl is either a really smooth talker or if Thoralf is easily swayed. Either way, fun video!

  • @DragoSmash
    @DragoSmash 11 месяцев назад +6

    Banding is criminally underrated and always gets dissed for how "complicated" it is when things like Mutate exist
    Change my mind

  • @romanhyson4060
    @romanhyson4060 11 месяцев назад +1

    You guys nailed the ninjutsu point, my first magic deck ever was a yuriko commander deck I built on a budget... ahh, remember when you used to have a budget for magic cards? good times....

  • @Crunchatize_Me_Senpai
    @Crunchatize_Me_Senpai 11 месяцев назад +4

    I’m with Carl, Bloodrush is so fun and underrated, especially because it gives the creature’s abilities to the creature you’re targeting, not just their power/toughness. Love it. The modality solves a big problem that normal combat tricks have, where they’re dead cards if you don’t have a board.

  • @beerman2000
    @beerman2000 11 месяцев назад +3

    Banding wasn't that complicated. Also at that time damage distribution was totally different so you just picked how many points went where. Therefore getting to assign your opponents 6 damage at 2 apiece spread across your 3 3/3s was actually VERY powerful. And horsemanship > flying in every way because of the rarity of horsemanship and there is no "reach" equivalent. It might as well say "unblockable" 99% of the time

    • @kyleellis1825
      @kyleellis1825 11 месяцев назад

      still annoyed we never got swimming/burrowing as variants on flying/horsemanship.

  • @samsprague3158
    @samsprague3158 11 месяцев назад +22

    Y’all really slept on Backup. The possibilities are so broad and beautiful. Ability to add any creature ability they can print onto any other creature!

    • @snoozbuster
      @snoozbuster 11 месяцев назад

      Agreed, it's much more than 1/1 counters

    • @collinbeal
      @collinbeal 11 месяцев назад +1

      It's basically sorcery speed ninjutsu in a way, and fixed ETB put counters on creatures to be not only fun but flavorful. I want to see it again. S

  • @iandegiovani4703
    @iandegiovani4703 Год назад +13

    35:22 i'd drop it to C just Because the Amass Army not having Trample is a massive flavor fail.

    • @Kettwiesel25
      @Kettwiesel25 Год назад +2

      The larger flavor fail is that your army consists of one creature...

    • @Snailing_Suika
      @Snailing_Suika 11 месяцев назад +1

      @@Kettwiesel25 someone wants it to be a pack rat token

    • @Kettwiesel25
      @Kettwiesel25 11 месяцев назад

      @@Snailing_Suika No I just want to have the choice to put the counters on a new creature.

    • @therealax6
      @therealax6 11 месяцев назад +2

      @@Kettwiesel25 Play changelings! While no creature has Army as a creature type printed in the typeline, if you somehow control multiple Armies, you can just choose any of them. Any way of giving the type to a creature works - changeling is the easiest one.

  • @JonnMcDude
    @JonnMcDude Год назад +8

    Assist in that card was specific for 2HG (two headed giant) as the format for the set called Battlebond and was meant to be used with your teammate.

    • @drakegrandx5914
      @drakegrandx5914 11 месяцев назад

      Love Two-Headed Giant. Needs a whole deck built around it, though. You literally can't cast it without "any color" mana rocks, at least until they finally release Hazel basic lands.

    • @snoozbuster
      @snoozbuster 11 месяцев назад

      Yeah I think it should have been rated a little higher because it was specifically designed for limited team formats and was excellent for what it did there

  • @richardpankow4714
    @richardpankow4714 11 месяцев назад +3

    I understand why fateful hour was ranked so low, but honestly i love the concept. Especially when paired with other keywords. Like they could make a card with convoke and make the fateful hour effect untap all creatures tapped to pay this card's mana cost.

    • @11Evalone
      @11Evalone 11 месяцев назад

      Agree. I love a good comeback story or game!

    • @soren1803
      @soren1803 5 месяцев назад

      They didn’t even discuss the real problem with it, that being that it can easily create terrible gameplay where neither player wants to risk putting the other under that threshold. There are so many dogwater cards that become insanely good when they’re turned on, so it’s just a case of you can’t win either way.

  • @baelsalmongaming
    @baelsalmongaming 11 месяцев назад +2

    I don't know if it's still played, but cards like Huddle Up where you are doing it with one other player are probably meant for Two Headed Giant. Your teammate helps you pay, and then you both draw two cards, netting your team 4 cards.

  • @kevinmorris9362
    @kevinmorris9362 11 месяцев назад +2

    Dredge absolutely belongs in F tier because it is game-warpingly powerful.

    • @Jawzah
      @Jawzah 11 месяцев назад

      I'm interested.. How it has been "abused"?

    • @kevinmorris9362
      @kevinmorris9362 11 месяцев назад +1

      @@Jawzah Well, to start with, Vintage had a deck called "Manaless Dredge" that abused the mechanic in combination with Bazaar of Baghdad to mill the entire deck in one turn, there have been a whole lot of decks in legacy and vintage that combine dredge with Bridge from Below to do ridiculously unfair fast kills, and Golgari Grave-Troll has been banned in modern since its inception specifically to prevent Dredge from breaking the format. The biggest problem with Dredge is that it activates any time you would draw a card by any method. Mark Rosewater has said that Dredge was a huge mistake on Wizard's part. Dredge is usually fine in casual Magic, but it has a long history of doing horrifically unfair things in competitive magic.

    • @Jawzah
      @Jawzah 11 месяцев назад

      @@kevinmorris9362 Dredge 0 would be a strongish ability - you could trade random card to returning the dredgeable card from the graveyard.. I'm not sure if the number in it that gives self mill was originally supposed to be a "cost" or at least a "limiting factor" - so you could not dredge cards indefinitely because you would lose to milling yourself out. But it's easy to see it can be turned into a benefit by putting cards that benefit from being in graveyard -like other cards with dredge in deck.. Or maybe it was supposed to be a benefit from the beginning - I don't see self mill really working as a cost.. But in that case it's weird that they did not put any actual costs to the ability - like paying mana and/or life..

    • @kevinmorris9362
      @kevinmorris9362 11 месяцев назад

      @@Jawzah One of the concepts of Dredge was that, as you dredged cards, you would hit more dredge cards, potentially giving you more options. It also allowed you to recur threats against control matchups. The problem with Dredge is that it interacts with every single card that likes the graveyard, which allows for some really unhealthy deck design. Especially with how fast it can make things. Heck, even before Bridge from Below and Nacromoeba were prented in Future Sight, Ichorid and Yawgmoth's Will made dredge a complicated issue in older formats. And as bad as Hogaak summer was, if Grave-Troll had been legal it would have been FAR worse. Decks that make use of Dredge would not run a card with Dredge 0. The fact that it doesn't put anything in your graveyard means that you can't set up any future plays. The problem with Dredge is that being able to put your cards into the graveyard for free will always have means by which it can be exploited.

  • @TrynityMirell
    @TrynityMirell Год назад +12

    I’m just starting this video, and I can’t describe how much I’ve needed this, especially as someone who’s only been playing for five years, to see alllll the mechanics laid out in one place xD

    • @CardmarketMagic
      @CardmarketMagic  Год назад +6

      Just know that we are missing one 😅 spell mastery was somehow clicked over. If you look it up, let me know what rating you would give it :)

    • @Shnoblr
      @Shnoblr Год назад

      @@CardmarketMagicspell mastery definitely goes in a

    • @shogert2370
      @shogert2370 Год назад +5

      ​@@CardmarketMagicI think you missed "For Mirrodin!" too(maybe you missed more, but this one is from the top of my head) - kinda like Living Weapon, but waaay more flavorful

    • @Buchaus
      @Buchaus Год назад

      Alliance from New Capenna is also missing, basically the creature version of Landfall and Constellation. I assume it would be put in roughly the same spot as Landfall.

    • @omenofthephoenix
      @omenofthephoenix Год назад

      @@CardmarketMagic Not sure the qualifications for what you're ranking, but all the Transformers mechanics were also missing. "more than meets the eye", "convert", and "Living Metal" (which is a neat way to make a vehicle a weapon on your turn only)

  • @uwu_senpai
    @uwu_senpai Год назад +4

    Storm is the best mechanics they ever realeased. Broken? Maybe. But it's also extremely fun. I have aetherflux reservoir for making storm too casual.

  • @Funkyboudha
    @Funkyboudha 11 месяцев назад +1

    Hi, great video ! You forgot to mention Read Ahead, which might be one of my favorite key words in recent years. It's actually really cool to have the choice when playing a saga.
    Hope to see more cool content like this in the futur!

  • @Trogdorbad
    @Trogdorbad Год назад +2

    I think you misread Aura Swap - Aura Swap lets you swap it with a different aura in your hand. IE, for 3 mana you could put a Colossification on your already tapped, attacking, and unblocked creature and smash face for an additional 20 damage

  • @TURRTLED3RP
    @TURRTLED3RP Год назад +3

    Carl speaking against vehicles. A man after my own heart (also like 99% great takes)

  • @janmelantu7490
    @janmelantu7490 Год назад +4

    I’m gonna defend Phasing. Permanents that have Phasing as a keyword pretty much universally sucks. It’s definitely hard to track. But having “Phase Out” as a combat trick or soft removal is really cool. It doesn’t trigger enter/leave/dies abilities, but it also doesn’t mean you lose auras or equipment.
    And the difference between “Council’s Dilemma” and “Will of the Council” is how the voting results work. “Will of the Council”, like on Council’s Judgement, means you do the thing that was voted for most. “Council’s Dilemna”, like on Tivit, means you do one of each thing that was voted for.

  • @katajphoenix1
    @katajphoenix1 Год назад +1

    I chuckled a bit when I saw the final list, they talked about a mechanic they are bringing back in a set that isnt out yet but didn't rate the "for mirrodin!" Mechanic

    • @collinbeal
      @collinbeal 11 месяцев назад

      For Mirrodin! is essentially just a new take on Living Weapon tho

  • @johnkingsize
    @johnkingsize 9 месяцев назад +1

    Well done!
    You went through all keywords and also through the editing to make that long video very watchable! The sorting itself is actually pretty neat, and it felt nice to see again so many bad mechanics from when I was a kid.
    I am putting a pin on this one for when I'll be teaching Magic to my kid !

  • @shubtakkorathinasapostle1159
    @shubtakkorathinasapostle1159 Год назад +4

    I like the contrast and conflict on some of these between ranking based on flavor and based on gameplay impact

    • @MrZerodayz
      @MrZerodayz 11 месяцев назад

      That's actually the part of the video I found frustrating, because they switched between rating based on how it feels to play against, play with, personal preference and how objectively good a mechanic is between mechanics xD

  • @kevin_Masters
    @kevin_Masters Год назад +3

    I like the concept of radiance and love to see a variant being used to push power level in mono colored decks in commander.
    If banding is too complicatied initiative is as well. its an F
    eminence in A but protection in D/F... You can interact with it at all. Protection at least has some corner cases.

  • @briandixon9140
    @briandixon9140 Год назад +2

    I had a lot of fun in the Time Spiral Standard abusing Trickbind with Vanishing creatures, like Calciderm. When you remove the last counter, you Trickbind the "sac me" trigger. You now have that vanishing creature around permanently. I paired it with some Blick/Rescue mechanics and used counter magic to try to get good value out of the early game.
    The difference between Fading and Vanishing is Fading triggers when your turn starts, and there are no Fade Counters. Vanishing triggers when the last Time Counter is removed.

  • @ReyosBlackwood
    @ReyosBlackwood 11 месяцев назад +1

    1:03:49 fuse deserves to be as high or higher than split cards, adding the ability to play both, particularly when the first part would make the second part better, was huge

  • @simpking2500
    @simpking2500 Год назад +5

    Companions were balanced really well for limited. It was amazing you could first pick one and warp your draft picks to make it work. Lurrus and yorion were just to generically good for constructed. I hope they make more niche companions.

  • @vinterbjork4128
    @vinterbjork4128 11 месяцев назад +7

    I actually like Bushido for being an anti-creature ability instead of just extra damage. I would rate it alot higher from a design perspective.

  • @SalterThe
    @SalterThe 11 месяцев назад +1

    I wish there was a video of Jamin explaining his thought-process to contradict your changes in his list

  • @advid01
    @advid01 11 месяцев назад +1

    My 1 gripe is bushido, it was so cool in kamigowa block. You have a 1/1 but he’s actually a 2/2 if he’s blocked or blocks that’s pretty cool as an early game mechanic.

  • @Shulwelld
    @Shulwelld Год назад +3

    Fun list! Would be fun to build “theme decks” for each mechanic to see how they play each other

    • @xXYourShadowDaniXx
      @xXYourShadowDaniXx 9 месяцев назад

      Imagine they made 250+ single keyword based decks and had a battle Royale

  • @greenwave819
    @greenwave819 Год назад +3

    I know most people found banding to complicated. I thought it was pretty cool!

    • @cameroncorrado3935
      @cameroncorrado3935 Год назад +2

      It's easy to describe in a generic sense, but difficult to word in a way that works with the complexity of the game as a whole, thus making it feel more complicated than it really is.

    • @greenwave819
      @greenwave819 11 месяцев назад

      @@cameroncorrado3935 Sure, especially considering that back then most keywords were very simple compared to banding

  • @BryantKeith
    @BryantKeith Год назад +2

    Monarch got skipped over and it was a super fun mechanic.

    • @freddiesimmons1394
      @freddiesimmons1394 11 месяцев назад

      It also forces the whole game around it and punishes slow/creature light decks way too hard.

  • @Syr_Robert
    @Syr_Robert 11 месяцев назад +1

    I think Fortification should be an evergreen artifact tipe, because it has so much potential. Imagine something like "Fortified land has: 'tap to add three mana of a single color'' or 'tap to put target land on top of you library". The posibilities are endless.

    • @lotus2055
      @lotus2055 6 месяцев назад

      Imo the reason why fortify doesn't work when equipment does is cause land destruction is not very prevalent or enjoyable in modern magic.
      The complexity that equipment brings is that it is reusable and requires creatures on your board, and your opponent can interact with the equipment by trying to take down your creatures to either prevent you from equipping, or making you lose on tempo.
      In the case of fortify, since most decks dont destroy lands, there's very little that separates a card with fortify compared to an aura other than the niche case of a mana sink with requiping it.
      TLDR; fortify is not interactive and might as well just be an aura.

  • @aggedon7483
    @aggedon7483 Год назад +3

    A whole hour of Cardmarket content, today is a good day! 😄

  • @Shnoblr
    @Shnoblr Год назад +7

    I love the way how Karl just took control the whole time

  • @Think_Deep
    @Think_Deep 11 месяцев назад +2

    Banding is so good, and pretty intuitive, even if it has a lot of reminder text.

    • @pinobluevogel6458
      @pinobluevogel6458 11 месяцев назад

      That's what I tried to say in an earlier comment. Even back in the day though, a lot of magicplayers didn't agree.

  • @arthurvandenbergh1881
    @arthurvandenbergh1881 11 месяцев назад +2

    I think the new iteration of Phyrexian mana with the compleated mechanic and the flip cards from MoM was pretty cool. The first time around it was totally stupid though of course haha

  • @darkywaf
    @darkywaf Год назад +4

    The difference between vanishing and fading is that vanishing sacs when the last counter is removed, fading does it when you cant remove a counter

    • @simonisphording
      @simonisphording Год назад

      That is the difference, but in practice it means vanishing 2 is the same as fading 1 in almost every scenario

  • @adamcrawford4529
    @adamcrawford4529 11 месяцев назад +5

    Mill player here. It made me laugh and smile so hard the way you described the mill players mentality. It is straight up a mini game inside of the real game and that is what we are here for. 😂

    • @WhatisAPaladin
      @WhatisAPaladin 11 месяцев назад +1

      Yeah and if it doesn't go your way you guys concede at like turn 3, Gitrog says hi btw.

    • @adamcrawford4529
      @adamcrawford4529 11 месяцев назад

      @@WhatisAPaladin Imagine being so salty that you have to reply with bile when someone is just celebrating something they like about the game. Sounds like you’ve been a victim more than a few times. Maybe just put a Gaea’s Blessing in your deck and take a chill pill, my dude. It’s just a game. ☮️

  • @JoshuaAnkeny-ry3qd
    @JoshuaAnkeny-ry3qd 11 месяцев назад +1

    Improvise was missed and I believe is an easy S+ it feels a lot like convoke but for artifacts with the exception that it can’t make colored mana. It creates some efficiencies and sneaky game play with cards like metallic rebuke

  • @Chroniclerope
    @Chroniclerope 5 месяцев назад

    When I first tried magic around a decade ago, I got a premade that was centered around island walking, with storm tide leviathan as it’s big creature.
    My more experienced brother was playing black market vampires.
    So anyways I’m glad to be learning about magic now and enjoying these videos!

  • @softxpandguest708
    @softxpandguest708 Год назад +3

    I feel like a lot of these mechanics just got bad ratings because WOTC was way too conservative with them and never wanted to make cards based on those mechanics too powerful...
    So you end up with something like forecast, which could be really cool, repeatable value... And there's exactly one forecast card good enough to be in a niche deck in modern. (But it's really cool in that deck!)

  • @honorableintent
    @honorableintent Год назад +8

    Infect is an F tier mechanic. It was too powerful, much too swingy, and has caused a lot of cards to be banned that otherwise wouldn't in a number of formats.

  • @yaboityler2617
    @yaboityler2617 8 месяцев назад +1

    Toxic is fun in standard, im glad they brought poisonous back. Its the only deck that keeps pace with standard RDW and it doesnt fall apart when your ops start gaining life. Its pretty hilarious to play a 4 color aggro deck with all the Phyrexian tribal lands, and ive seen someone reach #311 on ladder with a toxic phyrexian tribal deck

  • @argentfang
    @argentfang Год назад +1

    The thing with Banding that most people forget are the defensive applications when multi-blocking.
    Only one of the creatures have to have Banding when group blocking, and you can choose where the damage goes - ideally either splitting the damage so they all live, or just having one creature effectively be a chump blocker while you potentially trade up.
    Still a very awkward mechanic, but not AS bad as people remember it being.

    • @GamerGeek527
      @GamerGeek527 10 месяцев назад

      My go to for hilarity is this example:
      Playerr A: I swing at you with Blightsteel Colossus for 11 poison.
      Player B: I block with Benalish Hero. Due to banding I'll just put all 11 damage into my hero and thus no excess so no poison counters.

  • @majinshinsa
    @majinshinsa Год назад +2

    Dredge is S+, designed by Richard himself. Best mechanic ever

  • @jeohist
    @jeohist Год назад +3

    I thought Gravestorm could be a cool mechanic together with Dredge. But there's only one Gravestorm card and it sucks!
    edit: DREDGE IS COOL >:(

  • @RoboJay-jq3cu
    @RoboJay-jq3cu 10 месяцев назад +1

    I think Afflict has some interesting design space, particularly with more aggro/combat damage cards.
    One of my favorite cards of all time is wildfire eternal - a 1/4 with afflict 4 and the ability that, if it isnt blocked, you may cast an instant or sorcery for free from hand. It forces a fun mental game, where your opponent either takes 4 and denies a potential spell, or takes one and prays you dont have a game-ender in hand.

  • @traviscochran9253
    @traviscochran9253 Год назад +1

    I think the only big disagree is Eminence in A, it really should not be higher than C. The Commander designers have explicitely called it a mistake in its first incarnation and are very careful with reprinting it. It gives you an ability starting turn 0 with zero cost and actively deincentivises you from casting your Commander. Its an incredibly cool concept but the execution, balancing issues and going against the point of the format make it hard to justify A.

  • @jamesbeanmachine857
    @jamesbeanmachine857 11 месяцев назад +1

    Changeling is amazing for limited environments that care about tribes. It makes it easier to find members for your tribe. In constructed it's a bit redundant most of the time, but can be helpful if you're building a wacky tribe without much support.

  • @TheJadeFist
    @TheJadeFist 11 месяцев назад

    Aura Swap, doesn't say "only as a sorcery", it just says do it, and you do it for that cost, so it gives you Flash and potentially reduces the cost for any other Enchant creature card in hand to that one creature. I'm sure there's gotta be some cheeky plays you could make there, like it suddenly has infect, or gets +1/+1 for every land you control, or double strike, or something.

  • @MenloMarseilles
    @MenloMarseilles Год назад

    Everyone talks about how banding is "so hard to understand", but it's literally just "when you declare attackers/blockers, banding creatures can combine into a single 'attacker'/'blocker'". It's an intuitive mechanic; it's just not consistently _useful_ enough outside of, like, draft and other similar formats where combat tricks actually win games.

  • @serfmcserfington
    @serfmcserfington 11 месяцев назад

    "Jamin likes counting" is such an incredible burn

  • @AllBeganwithBBS
    @AllBeganwithBBS 11 месяцев назад +1

    I like the idea of aura swap because if you wanted to run a very good but very high cost aura, you may be able to bypass its cost by using an aura with aura swap (even running it with the wrong color maybe). I don't know that it would have any use, but I like the idea of it very much.

  • @mikotagayuna8494
    @mikotagayuna8494 11 месяцев назад +1

    Partner is one of the worst things to happen in Commander. Like Companions, you basically start with an extra card in your hand but with even less deckbuilding restrictions. There are many high tier decks out there with no intentions to cast their second commander and just include them for the extra color. It promotes homogeneity and goodstuff decks which are all anathema to the concept of Commander in the first place.

  • @charlieagriogianis6140
    @charlieagriogianis6140 Год назад +2

    Yall skipped my favorite mechanic in all of magic... Magecraft! It is like prowess but with much cooler effects. Easy S+.

  • @theatog
    @theatog 11 месяцев назад +1

    Cumulative upkeep with creative use was very nice. Braid of fire, Aboroth, Glacial Chasm, Thought Lash. Just based on those cards I would place it at least D. Basically all the ones that didn't actually need you to pay mana.

    • @drakegrandx5914
      @drakegrandx5914 11 месяцев назад +1

      Counrargument: Mystic Remora is another such card. It is a very powerful effect, but doesn't stick around forever and requires investment if you want to keep it for more. Definitely more balanced than Rhistic Study or even stuff like Parallel Lives or Smothering Tithe. It's when the Cumulative Upkeep cost starts becoming "Sacrifice a creature" or similar stuff that it gets idiotic.

  • @GeeBeeOhThree
    @GeeBeeOhThree 11 месяцев назад +1

    The only Afflict card I like was Eternal of Harsh Truths. It's Afflict was HIGHER than its power, but if it connected you drew a card. Fun dilemma.

  • @ajaxender12
    @ajaxender12 11 месяцев назад

    I keep pausing this to read the mechanic text and it produces so many great reaction faces

  • @JonahUniverse
    @JonahUniverse 11 месяцев назад +1

    Love seeing the run length of this video! Would love to see more long-form content ❤

  • @EclipseShadowScale
    @EclipseShadowScale 11 месяцев назад +1

    mutate is my favorite mechanic, but i strongly agree, the non-human restriction is weird and cumbersom

  • @kingsinnlos2934
    @kingsinnlos2934 Год назад +1

    I say it again: Cumulative Upkeep is one of my favorite mechanics in the game. It works fine as a downside, but you can mess with the counters (the opponent can proliferate it, you can play solemnity to get around the downside, flicker it to reset the counter etc.)
    But most importantly there is so much cool design space:
    - Cards with alternate upkeep costs (Jötun Grunt, Wall of shards)
    - Cards that become stronger the more counters are on them (cover of winter)
    - Cards where it is a tradeoff (Clacial Chasm, you pay more and more life to prevent damage)
    - It can be an upside (Braids of Fire)
    I just think there is so much cool stuff to do with cumulative upkeep. Granted, most of it doesn't work that well in constructed or shorter games, but in commander or in draft (I only played Wall of shards in draft to be fair) it was really fun. It promotes decision making and is a skillcheck and I really like that

  • @artor9175
    @artor9175 11 месяцев назад

    I love the cumulative upkeep on Braid of Fire. That cars is amazing to drop in round 2!

  • @micahtaylor1397
    @micahtaylor1397 9 месяцев назад

    Y'all are some of the best Magic CCs on the planet. As an old school player who can't find time to play paper magic, you give the content with the context for what Magic is all about and have great chemistry. Keep it up. Love your videos.

    • @CardmarketMagic
      @CardmarketMagic  9 месяцев назад

      Thank you :) that's very kind of you to say

  • @snoozbuster
    @snoozbuster 11 месяцев назад +1

    I wonder why Yamin put outlast in A. I was specifically looking for it when they went through all the counters abilities in C and wondered if it had been forgotten 😂

    • @11Evalone
      @11Evalone 11 месяцев назад

      Yamin! Answer us!

  • @Razomka
    @Razomka 11 месяцев назад +1

    Decayed deserves A or maybe even S because it ONE of the few mechanics that didn't change the cost of a card and fuelled an archetype, e.g. sacrifice.
    WotC always push Red/Black into sacrifice without ever providing the fuel in draft, e.g. a heavy amount of tokens. Decayed, did it perfectly, free token that can't block and even sacc'ed itself if you needed a death trigger.

    • @collinbeal
      @collinbeal 11 месяцев назад

      Yeah it's a really nice mechanic that is very flavorful and works well in aristocrats. It feels way better than making sacrificial goats

  • @acetraker1988
    @acetraker1988 5 месяцев назад +1

    TLDR: Banding is just Warhammer 40k 5th Edition Wound Allocation. It's not even that difficult.

  • @giulianobilofioravanti560
    @giulianobilofioravanti560 8 месяцев назад

    6:44 the difference between Fading and Vanishing is that Vanishing creatures must be sacrificed the moment you remove the last counter, while Fading creatures must be sacrificed the moment it is asked to remove one and you can't. That means Blastoderm can stay in play even if it has no counters. It's a huge difference. Fading creatures stay on the board 1 turn more than Vanishing creatures.

  • @KlebinDaBoca
    @KlebinDaBoca 4 месяца назад

    Phyrexian and Hybrid Mana are literally what enabled me to play a Mono Black(ish) Lurrus in Commander 1v1 without losing too much consistency.