Do this again. I want to see the professor light up when he realizes pendulums are artifact creatures, followed by the pain from realizing they can't freely swap modes.
I would liken Pendulums to MDFCs. You can cast them as a new enchantment subtype “Pendulum” and can only control 2 Pendulums at a time. Then once per turn you can cast a number of creatures from your hand whose CMC is between their pendulum scales.
Pendulum definitely could work as a mechanic in Magic. I think the way I’d do it is have them be artifact creatures and have pendulum be a keyword that reads “T, tap another artifact creature with greater or lower mana value: Put any number of creatures with mana value greater than that lowest mana value among tapped creatures with pendulum you control and less than the highest mana value among tapped creatures with pendulum you control onto the battlefield from your hand. You may not activate this ability if a creature with pendulum attacked this turn.”
I would have assumed pendulums would be enchantment creatures. Maybe even have bestow as a way to show you are casting it as a spell instead of as a monster
@@BasisFazer I suppose it could go either way. Spell cards in Yu-Gi-Oh cover a wide range of card types in Magic. There are the obvious ones that are instants or sorceries, and field spells, as well as most continuous spells, are definitely the most similar to enchantments. However there are a decent amount of spells that are more similar to artifacts. A lot of equip spells, while functionally acting more like auras, are weapons and should probably be converted to artifacts if making Magic versions. To me, Pendulum Monsters seem more in the realm of artifacts, especially since pendulum are mechanical items.
Easy way to explain an extra deck, it's like having 15 commanders but they don't return to the commander zone unless they would be returned to the library .
You can tell that a lot of information about the cards' effects are lost in translation. Partially because the two games have different mechanics, and some YGO mechanics do not exist in MTG, while some are because YGO has much stricter restrictions on cards' effects so that they are not broken given that YGO has no mana system. There have always been complaints about YGO cards having too much text on them. But given how many intricate distinctions there are between various restriction clauses in YGO, it is in fact near impossible to drastically reduce the word count on YGO cards when faithful translations are required.
I would say 8/10 on results mostly because Paul specifically used 2 extremely difficult to read/understand cards on him. 10/10 for effort and pointing out how the wording sometimes doesn't make sense grammatically
@@stock_movie1875 I concur, but also feel like he entirely forgot he could make a card multicolored, and entirely forgot the keyword "fight," and both could have been helpful. Those were my main points of critique. There were at least three cards he said sounded multicolored that he made monocolored. First day on the job; I am sure he will improve.
I agree its 7/10 a lot of effects are things that already exist in MTG just the context is different. Like traps are very close to morphs or instant speed foretell, or how Diabellestar's effect is effectively Emerge, Escape, and Madness.
The keyword is called Provoke btw. Provoke lets the attacker pick what's blocking it. it's an old dead keyword, but is actually critical in explaining combat for a yu-gi-oh to magic translation.
If you didn't want to use a second combat phase (which is fairly messy!), you could use Fight + Excess damage goes to the player. Like Ram Through, the Ikoria removal spell.
Fun little trick I've learned to translate between YGO's ATK, DEF, & Life Points and Magic's Power, Toughness, and Life is to contextualize that YGO players start with 8,000 Life Points and Magic players start with 20 life. If you divide each by 20, then that equates to 400 Life Points roughly equaling 1 Life. Using this, we can equate roughly that 3,000 ATK Points is 7.5 Power, so either rounded up or down to 7 or 8 Power respectively. Doing it again for 2,400 ATK Points gives us exactly 6 Power.
which is kindda busted according to Magic standard? getting a 7/7 or 8/8 on board with so little mana, then againin YGO you can easily swing for game with like 2 boss monsters or maybe 3 in a single turn, I don't see Magic players being able to spew out 3 7/7/ bunguses in a turn unless its very late game
@@therranolleo468 That's true, that type of play pattern is not common outside of either a late game scenario, some sort of combo, or one Green Mythic Rare Card (maybe not even a mythic rare and just a rare Green card). However, also in Magic it is much more likely that your creatures get to survive and stay on board whereas in YGO you're forced to crash monsters into each other in order to attack directly. (Basically in YGO your monsters double as your removal for your opponent's monsters via fighting/battling. Or another way to put it is that YGO's monsters get to choose who they're going to attack while Magic's creatures get to choose who they're blocking , if they block at all.) So although it is more likely in YGO to summon 2-3 level 7-8 monsters in a single turn, alternatively in Magic it is more likely that you'll be able to actually keep your 7-8 costed creatures over the course of your turns and accrew more over time. Both games can easily get to that type of board position, one can just do it in a single turn while the other can actually builds up to that size. Also on the note of these big monsters costing nothing and bringing them into Magic, honestly the most obvious solution for translating these monster cards over is to use their level/rank as the number for their CMC/MV which would give them an actual cost. In fact this answer is so obvious I probably didn't need to mention it. Regardless, idk if you're a YGO player or a Magic player or both, but if you want to see "getting a 7/7 or 8/8 on board with so little mana," check out the "Dark Depths + Vesuva" combo of getting a 20/20 w/ flying & indestructible out on turn 2 or possibly even turn 1 w/ an extra land drop! For context to YGO players, that would be equivalent to using 2 normal summons over either 1 or 2 turns and with that summing an 8000/8000 token monster with basically "can attack your opponent directly. can't be destroyed."
@@therranolleo468 This then needs to also be contextualized around the speed of the game. In Yugioh you are expected to kill your opponent in your first or second time doing combat. In MTG that is very much not the case. So the power is lower as a result. So I would take whatever value you get off of that conversion ratio and then just knock a few points off. Then suddenly you have cards that look typical in MTG. So the common 3000 "boss statline" of Yugioh converts into around 4 or 5 attack which is very typical for "big guys" in MTG.
The abundance of hard once per turns in YGO translates weird into MtG but isn't unheard of. It's the lack of a mana type resource in YGO that creates a lot of the specific weirdness in stuff like ultra specific requirements or narrow modes. It's interesting to see the rules translated into MtG terms, but DANG they look bad with mana costs.
I think the prof is confused because in MTG nothing on the card happens if it is countered(except things that are part of the cost of playing it), but maybe that's not the same as it being negated?
@@elarsilmarin Not true. Just recently saw a magic card revealed, that had an effect, when cast. So it triggers even if countered: It was an eldrazi, that exiled 2 permanents on cast. Magic has the technology.
@@elarsilmarin YuGiOh has this kinda-weird distinction between negating the activation of a card versus negating the effect of a card. In MTG terms, it would be like one card saying "counter that spell" and another card saying "that spell's abilities are removed", or something thereabouts? For example, a card like Ash Blossom negates 'that effect'; this means that the effect resolves, but you imagine that all of the text of that effect is just blank space. So if a card says "Draw 2 cards. For the rest of the turn after this card resolves, you cannot draw cards by card effects" and you use Ash Blossom to negate 'that effect', the card now just says "For the rest of the turn after this card resolves, you cannot draw cards by card effects." because the "Draw 2 cards." effect was replaced with a blank space, and the negative effect that prevents you from drawing for the rest of the turn would still apply, because that effect resolved. Inversely, if you used Solemn Judgment in response to that card (which we'll assume is a Spell), the 'activation' of that card was negated, so none of it resolves at all; the Spell just goes to the GY and all of its text is ignored. This means that the downside of not being able to draw for the rest of the turn doesn't apply to you, and if the card also says "You can only activate [name] once per turn.", you can activate another copy of it, since the activation was negated. There's also stuff about some effects saying you can "use" it once per turn versus "activate" it once per turn (negated activations still count as 'using' the effect, but not as 'activating' it...), but that's getting very deep into the weeds so I'll spare you.
May as well be that guy because I've had fun doing this in the past: 1) All Triple Tactics effects are in Blue (Vendillion Clique). Honestly, Triple Tactics Talent is just a weaker Archmage's Charm. It'd be a mono-blue sorcery that reads: During your main phase if your opponent activated or triggered the effect of a creature [maybe non-land permanent?] during your main phase, you may choose one of the following (Triple Tactics three effects unchanged) 2) Ash Blossom would be a 0/4 zombie creature for UB with {UB} Discard this card from your hand: counter target spell or ability that would upon resolution either add card(s) from a player's deck to hand, put a creature card from the deck onto the battlefield, or put a creature from a player(s)' deck into the graveyard. 3) Evenly Matched is pretty close to what I would come up with. I'd put it at 3WW for This card can only be activated during the end of the battle phase if your opponent controls more nonland permanents than you [note, if this was made before 2004, it'd be all permanents]. If you control no non-land permanents, you may pay WW instead. Your opponent exiles non-land permanents they control facedown until they control the same number of nonland permanents and spells as you as this spell resolves. 4) Borrelsword Dragon I'd say is a 7/7 for 5RRR and Flying, Trample. Prevent all combat damage this creature would take. 0: tap another untapped creature on the field, then if it is your turn, after this battle phase, untap this creature and there is an additional battle phase. Only this creature can attack during that battle phase. This effect can only activate once a turn and has split second. When this card attacks, you may have target untapped creature defending player controls block this creature if able, and this card gains power equal to half the power of that blocking creature, rounded up. 5) Pot of Prosperity: There is no extra deck resource. The only resource is mana, therefore, I'd essentially give Ponder a kicker. U with a kicker of U. Reveal the top 3 cards of your library. Add one to your hand and put the rest on the bottom of your deck in any order. If this spell was kicked, instead reveal the top 6 cards of your library. You cannot draw cards except for the first one during your draw phase this turn. 6) Diabellstar - Pass, I'm not ready to design around a 6/4 that can be cast for 0 by discarding a card or sacrificing a permanent that then searches for an archetypal instant on entering the battlefield. 7) Infinite Impermance - No notes, except maybe instead of "no permanents" "no non-land permanents" for the free cost. Either works, depends on if you want to push the free cost. 8) Loot as stat-ed would be 400/800, probably EARTH Beast with "During your stand by phase, you may banish cards from your deck equal to the number of card types (monster/spell/trap) face-up on your side of the field. You may summon/set monsters exiled with this effect or activate/set spell or traps exiled with this effect until the end phase of this turn.
@@machinedramon3532 tbf, the Zombie type in Yu-Gi-Oh is just the prettier localised name. The original Type name in japanese is アンデット (Andetto lit. Undead) so just a catch-all term for anything ghostly, zombie-like, or even vampiric.
Ash Blossom is pretty simple, "Counter target spell, target activated ability, or target triggered ability that allows your opponent to search their library." The "send to GY" wording is tricky but the card's intention is to stop tutors to the GY, since it's the second hand.
In a way, Ash Blossom is Yugioh's "Shadow of Doubt". It locks the opponent out of searching from their library. Maybe SoD is better, as the effect lasts the entire turn, but the effect, even a one-time negate, is much stronger in the YuGiOh meta.
Ash Blossom probably would be easy to translate into a creature with a Channel ability; "COST, Discard Ash Blossom: Counter yadda yadda yadda". Heck, make it a Spirit (and an Enchantment) instead of a Zombie, and it'd probably fit right into Kamigawa Neon Dynasty.
It would be very fun a step further! Finding a Magic card that already exists that have similar effects. For example, "Monster Reborn" is similar to "Reanimate" and so on. That negate effect on "Ash Blossom & Joyous Spring" is similar to cards in Magic that have the ability "Channel", like the creature "Ghost-Lit Warder" (although the effect is a little different). Really loving the cross-over! Do more of these please!!!!!
A general comment here but I'm so glad different tcgs are co-mingling a lot more nowadays and we get fun collabs between us all. The companies might be competition but it doesn't mean we shouldn't be friendly and share ideas
As far as I'm concerned they're both games, play the one you like, don't play the one you don't, it's easy. But Magic and Yugioh are both different and similar in various ways and I think if you like one or both then thats great.
@@xXUltaMattXx yup, at least it's way better compared to when I used to play DOTA2 a lot. DOTA2 and LoL players used to trash talk each other and themselves so much from my experience. It's only after years after dropping DOTA2 because my lappy can't handle it any more that I notice how it'd benefit the two games if the players of both had more civil discussions on how to improve their games. DOTA2 could gain so many more players if the lore was clearer and expand on it in various ways outside of the moba loop (or if they even bothered to attract new people). LoL would be so much more enjoyable if balance patches actually balances the roster to bring up lesser used champions. Also, while not direct competitors since they're honestly very different, I wish Digimon and Pokemon would collab and settle the beef people who only play one of the franchise seem to have with each other. Tangent I've had in my head for so long, sorry, feel free to ignore - The easiest way is to have Gaomon and Riolu team up and go on shonen anime hijinks. Have them marvel at each other's lives and evolutions, have Riolu be upset Gaomon evolves so many times when he only does it once, have Gaomon question why pokemon don't speak and just say their names instead. Have the digital world connect to the wormholes in the Alola region somehow. I can go on but I've ranted enough 😅
Funny how borrel sword doesnt make sense since its making an attacking creature block it... I think it means "when this attack, taget creature blocks this creature if able" or "when this attacks this creature fights Target Creature"
@@svanirreads4448 yeah it's like provoke and trample since (as I understand it anyway) it's trying to attack an opponent directly. But you'd still be able to block it with other creatures so I'm not sure how you'd do it. Or how Yu-Gi-Oh handles blocking.
For Ash Blossom, it's ability could probably be formatted as a channel effect like the cards from Kamigawa. Especially fitting, as the card is based on the Japanese folk tale "Hanasaka Jiisan". The girl in the art references the dog's spirit that speaks to it's owner in their dream, and when first introduced Channel was a Spirit exclusive ability.
Yeah I was going to say it feels like it could just be a "Channel - ", mostly because Channel is underused. I like the idea of permanents that can be discarded for an effect from the hand.
It's essentially a crossbreed between Fairie Macabre templating and Grafdigger's Cage and Opposition Agent abilities. It should be something like "B | Ash Blossom & Joyous Spring | Creature - Zombie | 0/1 | Channel -- Discard this card: until end of turn, next time your opponent would put a card from their library to the battlefield, their graveyard, or their hand other than by drawing it, prevent it".
@@graywolf182 edit: removed "(This doesn't including drawing)", woops "Discard this card: counter target ability or spell that would put a card from their library onto the battlefield, into their graveyard, or into their hand."
Ash Blossom I would translate as "Channel - Discard this card from your hand: The next time a card or effect and opponent controls would cause any of the following to happen, instead they don't. - Put a card from an opponent's library into their hand - Cast a creature from an opponent's library - Mill a card"
*So I have to ask our Magic the Gathering players in the audience: would YOU play these Yu-Gi-Oh the Gathering cards if they were real?* 👀 ⚔ Thanks to the Professor for his help! Watch us play Commander with him here: ruclips.net/video/exV3pXeNcwE/видео.html ⚔ All of our MTG videos with the Professor! More MTG Videos with the Professor: ruclips.net/p/PLR9jhO9W17H64OrPhkcqpHAK6z4cK0npb
Ash Blossom would read: Discard this card: Target spell or ability can’t cause its controller to search their library or draw cards. Also she would be a Spirit. Yugioh doesn't have Spirits as like a standard creature type, but Magic does, and Ash Blossom is clearly a Spirit.
Damn; I remember you guys talking about this concept back when you had the Prof rate how good cards are; I legit thought you'd just forgotten about the idea XD
Name: Borrelsword Dragon Cost: 3rrr Legendary creature - Dragon 7/7 Key words: convoke(becuase its a link monster) indestructible double strike provoke Triggered ability: When this creature is blocked it gains power equal to half of each blocking creature's power (rounded up)until end of turn.
8:57 I think the closest mechanic to trap cards in MtG is actually foretell, not morph. Morph cards get treated as creatures by default (or, in the case of stuff like Cryptic Coat, turn other cards in your library into creatures), iirc, and that isn't the case for trap cards. There are a number of traps that summon themselves as monsters, but it's not an inherent property of the type. Of course, the big difference with foretell spells is that you exile the spell instead of leaving it on the field, so it's not vulnerable to removal like trap cards are. And morph cards do share that vulnerability with trap cards.
the closest then would be a new mechanic. words that mean "to lay a trap" ambush, ensnare, entrap, decoy, lure, assault, attack, lie in wait for, set upon, and assail lets go with Entrap. it is a keyword or card subtype for Instants, they must be "Entrapped" before they can be played. to "Entrap" a card, place it face down on your battlefield. While in this position, it is treated as an Artifact/Enchantment with no effects. You may flip an Entrapped card over to respond with it to an opponent's card effect, activation, payment of costs, or to activate this card in an open game state.
There are actually Trap cards in Magic that might work similarly (not super versed in YuGiOh so feel free to correct me). So far it's only been on instants, but basically they say that if your opponent has fulfilled a certain condition this turn, you can cast the card for a reduced cost (the best ones being 0). The most played one is Mindbreak Trap, which is a 2UU instant that lets you exile every spell on the stack, but if an opponent has cast three or more spells that turn you can cast it for 0. I think it's theoretically possible to give a creature with Flash a trap ability if that would line up with YuGiOh better.
@@wickederebus Could be interesting to tie it to a token type so you are hiding a trap "in" something. Like, when you Entrap you pay {3} to place the card face down as a treasure, blood, food, clue, or map artifact. Some could have trigger conditions that let you turn them face up for free, some that you may turn face up for an entrap cost, and some that you get the effect if they are sacrificed while face down.
Maybe something like “You may play this card facedown as a trap, a colorless artifact with “tap: exile this card, then cast it without paying its mana cost””. It could probably be formatted better but it would allow for instants (normal traps) and enchantments/artifacts to both work.
@@Thermascorch I think the issue with that might be, if only a few Traps are good, and they all have distinct mana costs to play them facedown, then it becomes very obvious what you are playing in to.
I haven't played Yi Gi Oh since I was 11 (I'm 31) and I don't even really play Magic anymore, but I'd absolutely watch this if this was a regular series. Hearing the Professor and the Team discuss the different design landscapes of each game while trying to figure how to convert the cards was a blast to listen to. Thanks for the video, it was really fun!
For Loot, I think it'd be more like a Diamond Dude situation: "Banish cards from the top of your Deck equal to the number of monsters you control with different types. During the main phase: You may apply the activated effect of 1 card banished by this card's effect this turn."
Stupid busted, it'd be Transverser 2. because then you'd be able to use Trap Effects on turn 1, and use HOPTs multiple times a turn, AND they'd be unable to be negated as you're not ACTIVATING anything. If you ever see a going second staple with it, you're cracked. It's only saving grace is how slow it is.
Make it by the attribute or something. Make the monster xyz and add the x cards from the deck as material face down during your stand by phase (the controller can look at these face down cards). You can detach one material to play/set the card or add to the hand and must be immediately played/set. You can only detach one material a turn that way. You can only detach the material if the card could be played/set. You can only detach a material this way, the turn after it was summoned. At the end of turn, detach and banish all material from this monster face down. The soft unaffected by oppents cards part would be to remove a card in play to target this card or pitching cards to target it.
"This card cannot be targeted by your opponent's card effects. Once per turn, during your standby phase: you can banish cards from the top of your deck face-down equal to the number of different types among monsters you control. Also, during the main phase of this turn: you may set one of the cards banished by this effect to your field, or if it is a monster, you can special summon it instead. A Spell or Trap card set by this effect can be activated this turn. Each time this effect resolves, your opponent draws 1 card. (To make it a little more fair. Imo though it should be two cards to the opponent, but we aren't here to balance a clearly busted card)
I could see Ash Blossom be a 4 cost with the Archive Trap alternative Mana Cost of "If your opponent searches their deck, mills one or more cards or puts a creature on the battlefield from anywhere except their hand, you may pay 0 instead of this spell's mana cost" to counter target spell or triggered ability
I think it should just cost 1 blue mans for this effect most narrow counter effects just cost less .... also magic has monster cards that activate in the hand at instant speed like simian spirit guide
artifact ash blossom & Joyous Spring When an effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect by sending 3 of your lands to the graveyard. ● Add a card from the library to the hand. ● Summon from the graveyard. ● Send a card from the library to the Graveyard. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
I think Prof did an awesome job of translating Yu-Gi-Oh to MTG lingo. We need more of these crossover episodes I'd love to see Paul and the guys build a deck for Prof. Brian to play against one of you for something similar to rare hunters where you're in character during the duel
Ash Blossom could have resembled Saiba Tresspassers from Magic, with the Channel ability. It's a creature by default, but you can discard it to tap 2 creatures, for a lower cost than the creature itself.
I forgot channels exist, I was thinking of Faerie Macabre. Although give how there are a ton of hatebears that need to be sac'ed for their effects, it could translate as needing to be on the field and sac'ed like a Fulminator Mage or Ranger of Eos. Pretty doable if you can Vial it in.
For a direct translation on Loot: When it's talking about card types for loot it would be more like Ordeal of the traveler: Your opponent chooses 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). You'd banish a card for each of the types between monster, spell and trap.
I think this may capture it, at least as best I think it could be interpreted into Magic. Essence of the Mighty Master of Magic (2)UURR Legendary Enchantment Remove 6 Spell Counters from permanents you control: Exile Essence of the Mighty Master of Magic. Then destroy up to X target nonenchantment permanents where X is equal to the number of Spell Counters on permanents you control. Return this card to the battlefield transformed under your control with a number of Spell Counters equal to the number of cards destroyed this way. Endymion, the Mighty Master of Magic Legendary Creature - Human Wizard (2): Return target permanent with Spell Counters on it you control to its owner's hand and counter target Instant or Sorcery spell with mana value X or less where X is the number of Spell Counters on the returned creature. Put X Spell Counters on Endymion. Activate only once each turn. Endymion has Protection from Spells as long as it has a Spell Counter on it. When Endymion dies, if it had a Spell Counter on it, search your library for a Sorcery card, reveal it, put it into your hand, then shuffle. 7/5 I think having it be a double faced card represents the being a pendulum monster well enough. It's blue to allow the counter ability to be in color and the red allows destruction, the nonenchantment clause was put in to keep it in red's color pie as red can destroy anything but enchantments, blue red is also the most spell slingery of combinations so it felt like Spell Counters would lean towards that. Targeting added to the enchantment effect because Magic doesn't often do nontargeting destruction without it just being a board wipe. A mana cost was added to the counter effect as we still have mana to consider. Protection seemed the closest to the unaffected ability but I know it isn't 100% one to one due to board wipes. I made it legendary because Endymion just feels like he should be legendary, especially with him having a name and title. If we wanted to support commander, this could even be a weird modal double faced card that can only be cast on the back side (enchantment side) first but its front side (creature side) could still be used as a commander and put into play off something like Hellkite Courser. The hardest part is costing it right because if there are enough cards to easily support it, it's super easy to flip and do a ton of things, but if there aren't enough to reliably get to 6 counters, you have a do nothing enchantment for a bit. I think with proliferate being a thing, I would lean towards a cautious 6 but could be persuaded more or less mana.
As an outsider, I'm unsure how TF Pendulum summoning works but I'll give it a shot: Endymion the Mighty Master of Magic 3BBUU Legendary Creature - Human Warlock Vigilance You may remove six spell counters from permanents you control to cast Endymion. If you cast Endymion this way, destroy up to X target permanents where X is no more than the number of permanents you control with spell counters other than Endymion, then place that many spell counters on Endymion. Endymion has hexproof and indestructible as long as it has one or more spell counters. T: Counter target instant, sorcery, or activated ability. Destroy the ability's source, then move all spell counters from a permanent you control to Endymion and return that permanent to your hand. Use this ability only once per turn. When Endymion dies, if it had one or more spell counters on it, you may search your library for a sorcery. If you do reveal it, put it into your hand, then shuffle. 7/4 Big surprise but I don't think there's enough space for this much rules text on Magic cards.
Turning magic the gathering cards into Yu-Gi-Oh cards Scorch spitter Attribute - fire Level - 1 Monster type - lizard/effect Gain 500 atk points while attacking directly Atk - 500 Def - 500 Wild griffin Attribute - light Level - 3 Monster type - winged beast/effect Can attack directly Atk - 1000 Def - 1000 Merfolk looter Attribute - water Level - 2 Monster type - fish/effect when this creature enter the field , Draw a card , then discard a card Atk - 500 Def - 500
Triple Tactics Talent {1}{u} Sorcery You may cast this spell only if an opponent has activated an ability of a creature during your main phase this turn. Choose one - * Draw 2 cards. * Gain control of target creature an opponent controls until the next end step. * Target opponent reveals their hand. You choose a card from it. That players shuffles that card into their library.
I agree. Kind of weird to have this as a sorcery that would need an opponent to cast a creature spell. Opponent would have to flash something in during your main phase, which makes the card much narrower.
I feel like all these attempts at Triple Tactics Talent are translating the raw mechanics of the text, and not what the card actually *is*. It is a punishment for your opponent interacting on your turn, giving you access to well known, banned spell cards. The equivalent in Magic would be something like, if an opponent cast a spell during your turn, you can cast it as Ancestral Recall, Time Walk, or Time Twister (which also addresses the problem of "blue doesn't get discard anymore"). Or more likely, it costs 7+ mana but is greatly reduced if the condition is met, since that's more how Magic tends to do these narrow punishment conditions. The difference between a machine translation swapping out words for other words and rearranging them according to basic syntax rules, and a human translator with the cultural context on both ends to actually understand what is being said.
10:17 I'd format Evenly Matched like "if one or more creatures you control died this turn, and you control no creatures, you may cast it for free"? To keep it from being too overpowered, while retaining the spirit of the og card?
This was a really fun idea. I'd love to see you guys do more with Prof's ending challenge and turn more MtG cards into YGO cards. There's a lot of fun ideas you could run with from them. If Impermanence was an MtG card, it'd easily go into every deck i ran that had white in it. Cost of 2 to shut my opponent's whole board down? Hell yeah lol.
Here's how I'd interpret tuners: There would be creature cards with the keyword "Synchro X" where X is a colorless mana cost. When they are in your Sideboard, you can summon them by sacrificing creatures with CMC equal to X, one of which must have the Tuner creature type. So the simple interpretation of Tuner would just be that it's a creature type like any other.
I love that Ash blossom is completely unplayable as a monster, but literally just as powerful as a hand trap, being completely costless to discard and negate something.
I thought this was really interesting! I've got 2 variations on the theme that sort of invert this episode: 1) you guys do the porting from YGO to MTG including cost and colors and prof reviews the new MTG card(then gives you an excuse to explain the card to him so you can overcome his old man brain not understanding it) 2) Prof tries to smash 2-3 MTG cards together and convert them to 1 YGO card and you guys review his work(or maybe 1 of the more silly and verbose MTG cards).
I’d probably say for clarification sake, that The Key to Everything would more likely say “This monster cannot be targeted by card effects. At the start of your Standby Phase, excavate cards from the top of your deck equal to the number of monsters you control with different types; add one of them to your hand, also, after that, banish the rest face down. You can only use this effect of “Majespecter Loot - The Key To Everything” once per turn.” So it reads a lot more similarly to Pot of Duality.
Pot of prosperity: Exile up to 6 cards from the top of your deck. Reveal cards equal to the number of cards exiled this way from the to of your library. Put one of the revealed cards into your hand and the rest on the bottom of your library in a random order. You can only play one card named pot of prosperity per turn and you can't draw any extra cards for the rest of the turn.
TBH I think having a mana cost is good enough for balance, and it doesn't need a once per turn or drawing restriction as a result. You also need to reveal more cards because a Magic deck is bigger. IMO it would be more like: 1U, kicker 2: Reveal the top 5 cards of your library. If it was kicked, reveal the top 9 cards instead. You may put a card from among them into your hand, and the rest on the bottom of your library in a random order. It's basically a twist on Dig Through Time (worse because it doesn't add 2, better because it requires no setup and can dig a little deeper for extra mana). 9/60 cards is equal to 6/40 for the higher cost, and then 5/60 is a rough approximate.
I really want it to say "for the rest of the turn, if an effect would cause you to draw a card, instead you do not draw." Or something. I don't like "extra cards"/
Eh, feels like a buffed pot of desires tbh. I feel like the best tranlation would have been the sideboard, its just that the sideboard stayed facedown inbetween games.
There are probably some factors that play into that. I think it'd be the overall cost of the cards and such as a hobby. Although Legacy and Vintage aren't played much, there's nothing I've seen from other card games that can come even close to the cost of one of those decks. I think the bigger reason though is time and the density of product WOTC has been releasing these last 5 years or so. Writing, filming, and editing videos is very time consuming in general and so maybe these folks don't have time to explore other card games especially when Wizards has manifested an endless hype train of new products, sets, secret lairs, and/or Wizards did something really stupid that pissed off a lot of players (ie. Magic 30, continuously jacking up the prices of product for years and then calling their customers "price sensitive" etc etc). In other words there's always something newsworthy happening and it's endless; some of it by design from WOTC.
All these hand traps have to be like force of will so you don't need lands, otherwise they arent really the same, since you cant use them going second during your opponents first turn of the game Also having an extra deck changes things so much that you cant really convert those cards. Not having to brick on boss monsters and utility cards is a pretty big gamechanger
A Magic and YGO collab at some point where magic prints some YGO inspired cards and vice versa would be so cool and probably get alot of hype for both games. But probably never happen with all the copyright and legal stuff
I mean if there’s any resistance, it would likely be from Konami’s end. Magic these days does a good few crossovers, like with Warhammer 40K and Fallout
The entire reason Yugioh exists was because the manga author wanted to omage Magic but didn't have the license to do so. Summoned Skull was inspired by Lord of the Pit for example.
Always love the collabs with the prof! As a long time yugioh player I finally caved in this year and started to play magic and have been having a lot of fun. Hope one day yall can play a game of magic using the “yugioh cards as magic the gathering cards.”
I like the idea of Extra Deck Monsters having a clause that says something like "Sacrifice any amount of creature up to [X], it costs 1 less mana to cast for every creature you sacrifice" where X is the amount of material, like for Borrelsword you can sack up to 4. Also my pitch for Borrelsword's effect goes something like "Split Second, 2 red : Tap target untapped creature, Borrelsword Dragon gains Double Strike until your next end step" and "When this creature attacks, it gains X +1/+0 counters where X is half the power of target tapped creature, rounded down", also it has Trample because Yugioh
That's what i was thinking too, also, i would love to see this be done to the True Draco archetype where you sacrifice lands to not pay/decrease their mana cost
12:10 that has 3000 atk, which is almost half of your initial life points, it's closer to "7" or "8" power in magic (2 attacks don't kill you, but 3 would unless you gain enough life)
I think 5 is reasonable, when you compare to other creatures. But MTG starts at 20 LP is like YGO having 12000 LP, which makes one turn kill much harder.
@@souliswinter1024 isnt 3000 atk supposed to be like a "not small amount of damage"? even if there are fused(/creatures from the extra deck) creatures and some special creatures that can get way bigger xd, i always saw creatures with 3000 atk as big/big-ish creatures in yugioh.
Evenly Matched should be an artefact with Flash and: tap to sac; Your opponent sacrifices non-land permanents they control until they control the same amount of non-land permanents you do. Second line below: If this card enters the battlefield while you control no other non-land permanents, it enters untapped.
This is great content and hope you guys continue to do more stuff with Tolarian. Love his insight on things like this. It would be awesome to have him play yugioh in a duel night progression style game starting from early yugioh up until it gets too complicated to keep the interest. Goat format with tolarian would be so fun to watch
Yugioh has cards that scry, usually they rearrange the order.of the cards and an archetype actually revolved around that mechanic known as SPYRAL. Excavating doesn't really translate to Scrying as well as your thinking
Another problem is with magic the gathering arena I really wished it was an easier tcg to play on mobile devices when comes to magic the gathering unlike yugioh that already shows that in spades with easy access ability across all platforms
Magic is one of the best tcgs I've ever played but I do believe the main problem is the fact that the only efficient way of playing the game is playing the physical game , while every other TCG has adopted very efficiently a way for people to have an online TCG
Marvelously done. As a person who likes good strats, discovering the equivalent format cards was well done. Convolution created healthy conformity, I dig it.
Fun video! My two cents... In general - The "you may only play one card with this name" condition doesn't really need to be on any of these MtG cards, because the mana cost is already a limiter on the number of each one you can play. Also, Magic always templates its cards for multiplayer, so nothing should say "your opponent" assuming there's only one. Triad - Should cost less, since it's so conditional, but otherwise fine. Ash Blossom - It doesn't make sense to just be a "discard this card and get something for free" card. The discard should have a cost of its own. Hand trap monsters would probably have Channel, where you pay a mana cost and discard the card to do some effect. Evenly Matched - Instead of casting from the graveyard, it should just reduce the casting cost. The point of that effect in Yugioh is that it gets "faster" to play if your field is empty, so the most fitting way to do that in Magic is lower the cost. Borrelsword - Split Second is only when the card is cast, so it should probably have an effect like "this card's activated effects can't be countered". The effect also doesn't make much sense since your opponent's creatures won't be attacking during your combat step. It should be something like "When this card attacks for the first time each turn, you may choose an untapped creature defending player controls. That creature blocks ~ this turn if able. If it does, ~ gains piercing this turn. Then, untap ~, and there is an additional combat phase this turn in which only ~ may attack." Pot of Prosperity - The Professor was mostly right here. MtG uses the sideboard in the same way Yugioh uses the extra deck for things like Lessons and Wish cards. There's also the Attraction deck and Contraption deck in formats where those are legal. So I think Pot of Prosperity would exile cards from the sideboard unless it's made for a format where Attractions/Contraptions are legal and would hit one of those decks instead. Diabellestar - "As an additional cost to cast this spell, you may discard any number of creature cards from your hand. This spell costs {B} less to cast for each card discarded this way." It's also missing creature types... Human Warrior? Impermanence - IMO, instead of blanking out the effects of all creatures a player controls, I'd have it blank out one target creature and one target non-creature permanent.
Pretty good. I play both, but I would like to see you guys play a custom game in each of them with the translated cards of your choosing. And it doesn’t need to be restricted to the translated cards either, you can use native cards in each game if it makes everything more smooth.
Prof's Grade: 87/100 Really well done, the cards make sense, there is just one that doesn't sit right with me. For Borrelsword, I really think it should have Vigilance, or Double Strike instead of the additional combat phase. Edit to explain: if Borrelsword (the MTG version) attacked, it would be tapped during the second combat. Vigilance would stop that, and Double Strike would give the feeling of two attacks, with one directed at the opponent. Edit 2, Electric Boogaloo: it could also untap itself after that first combat phase.
"Cast this spell only if your opponent has cast a creature card this turn" .and its a sorcery. Maybe im missing something but , outside of flash that couldn't work. When dose your opponent "cast" creatures on your turn.
i'm here five months late but yeah. way overevaluating the necessary cost. this is a dirt cheap card to play because "your opponent played a flash creature and only when you still have a main phase remaining" is a hell of a condition to wait for.
Cards are balanced around the restrictions of playing them rather than a mana cost. Using triple tac as an example, it can only be used if your opponent uses a creature ability on your turn as well as being strictly once per turn. Both the activation conditions and limitations of how often you can use the card are how balancing is done when there are no resources limiting you.
ash blossom & joyous spring is a hand trap, a level 3 monster, and is basically three instant negators in a single card and since blue is the color of "no you can't" it makes sense that in MAGIC: the gathering its cost is 3 blue mana, however I would like to point out that in YU-GI-OH its attribute is fire, its illustration has flowers and its name carries the words spring and blossom, so I would like to propose the following cost: 1 blue or red mana , 1 blue or green mana, 1 blue mana; making it a blue card compatible with red and green decks, like in ygo everyone wanted an ash blossom in their deck.
Personal attempt at this. Mine are mostly about getting the design to be something that would be printed in MTG. Some of my formatting may be a bit off as I haven't written fan MTG cards in a while. Triple Tactics Talent :1::B::U: Legendary Enchantment When this ETB draw 2 cards. When ever an opponent casts a creature spell during your turn you may exile this. If you do, that opponent discards a card. Ash Blossom & Joyous Spring :1::W: Creature - Spirit Flash Sacrifice this: Choose one. *Your opponents can search their library this turn. *Exile target players graveyard. 1/1 Evenly Matched :2:W: Sorcery Exile a target creature or planeswalker controlled by a player who controls more creatures then you. If you control no creatures, this has flashback :1:B: (the balance might be off on this one) Borrelsword Dragon :2::W::B::R: Legendary Creature - Dragon Indestructible When ~ attacks alone for the first time each turn, you may tap X untapped creatures you control. If you do, ~ gets +X/+X until end of turn and up to one target creature an opponent controls gets -X/-X until end of turn. Then if you control no untapped creatures, untap ~ and you gain an additional combat phase after this one. 4/4 (probably the most difficult to design) Pot of Prosperity 2UB Sorcery Search your library for up to 6 cards. Put one of those cards into your hand and exile the rest face down. Diabellstar, the Black Witch :4::B: Legendary Creature - Human Warlock When you cast ~. Sacrifice a creature or discard a card. If you do, search your library for a spoils card and put it into your hand. Otherwise counter this spell. Sacrifice a creature or discard a card: ~ gains indestructible and hexproof until end of turn. (spoils is an instant and sorcery subtype) 4/3 Infinite Impermanence :W/U::W/U: Instant Counter up to one activated or triggered ability. If you cast during your main phase, instead all creatures you opponents control lose their abilities until end of turn. (I think negate in YGO is closer to counter, but I am not fully sure)
Can you please do this again? This was so much fun to watch, especially since you guys also know about Magic, which made the translations smoother (it would've been a lot harder to watch if there were no translators or people who know both games). Great video!
I love that the Professor accidentally made Triple Tactics Talent a lot weaker, since the steal effect now targets, which eliminates A LOT of the versatility the card has
This was one of the best videos I have ever seen on youtube. I LOVE this type of content with card games. I want more! Make Magic cards into Yu-Gi-Oh! Make Pokemon, or even Digimon into Magic cards, and even Yu-Gi-Oh! I saw someone on youtube make Megaman Battle Network into a Yu-Gi-Oh archetype, and I loved it! I could watch this for hours, just to try out the cards in proxy decks. Make more! Please!
I'm a former Yugioh player turned Magic player. One of the things I did early on to learn the rules of Magic was actually convert Yu-Gi-Oh cards into Magic cards. I have a few sets made on MTGnexus
love these crossover, i used to play yugioh but after moving most of the friends ive met play magic. these vids have helped me understand magic terms more than even most instructional vids on magic by giving me quick comparisons to things in yugioh. terms and ideas like “lifelink”, “instant” or “stack”, with no extra text defining those actions, were hard to understand but with the comparison to common yugioh terms start to make more sense.
I think the Borrelsword Dragon's last sentences yall decided was forced trample would be a Fight or deals damage to target creature and then gains +x/+x equal to that target creature. Love this kind of stuff. As a retired Yugioh player and current commander player... this does a lot for me! Love the collabs with The Prof!
I love your collabs. They are fun and inspiring for ideas. I wanna see them in a commander game with the professor. But keep up the content. Appreciate both parties as someone who plays both card games
Loved this episode and the Commander game y'all played. Your first crossover episodes with the Prof are what got me playing Magic so these videos are like candy for me
That effect of Triple Tactics Talent would be so niche in Magic since it's sorcery speed lmfao. It'd be more in line with the original card, and probably more applicable too, if it's condition was activated/triggered abilities of creatures that opponent controls :]
Love when worlds collide like this, and always a plus when its magic, also extra points when it features tolarian! Great video hope to see more similar to this again!!
This is such a good idea for a RUclips vid, you guys hit gold with this one! Now I wanna see more vids of collaborations with ppl with this same concept, pls do more!
@2:46 Minor correction, but it should actually say: Cast this spell only if your opponent used a triggered or activated ability of a creature card this turn. By doing what the Prof said, allowing you to cast it if a creature was played, you make it more powerful than the YGO card, which can only be played in response to monster effects.
I think for Borrelsword and interesting conversion for the last couple of sentences would be "Pay whatever cost (maybe 1+G) Borrelsword fights target creature an opponent controls and gains +X/+X where X is that creature's Power. This ability can be activated once per turn." That would potentially make it Gruul instead of mono red (I don't know many "Target creatures fight" effects outside of green), but could be a decent way to make that work.
Borrelsword Dragon actually reminds me of a couple of Hydra creatures. Voracious Hydra, who fights creatures on ETB, and Hungering Hydra, which gains +1/+1 counters by surviving damage. Not an exact 1 to 1 with either effect but they're the closest I can think of. For those who don't know, Fight is a mechanic in MTG where you force combat between two creatures without Swinging, and combat damage is not assigned to either player. Also, an easy way to explain Archetypes to the Professor would be Tribal Spells. There are Enchantments, Sorceries and Instants that carry the Tribal Type of the Creature Type they support, which is almost exactly how Archetypes work in Yu-Gi-Oh.
I play both yugioh and mtg and do this quite often for my buddy whose just a magic player to tell him about crazy cards in terms he would get. It was fun seeing someone else do it for a change
Having Triple-Tower Tactics have one of it's Mana colors if it was a MTG Card be Blue/Water makes so much sense given that a lot of Blue/Water cards especially Sorcery Cards, Enchantment Cards, and Creature Effects do a lot of shenanigans to allow field control, and hand/library manipulation. However the control a opposing Creature until the end of the turn is definitely an effect a Black/Darkness Card or a Card that has Black/Darkness as one of it's colors will have on it.
10:44~10:45 From your *graveyard?!* 15:06~18:43 I don't think Milling works for Pot of Prosperity. Excavating a card simply means to reveal those cards from your Deck, not send them to your Graveyard.
Pot of Prosperity could be translated into pay 3 or 6 mana then scry that many cards add one to your hand the rest go to the bottom of the library in any order (then the limiter effect) if you want an equivalent of an extra deck in magic. Imagine if you had a smaller library of commanders that you could bring out if you met their mana cost and/or some summoning condition.
As a person who has casually dabbled in many TCGs, I love this sort of cross over content. Ass-blassum & No Joy could definitely be a channel creature that just says {0}, Discard this card: Counter target spell or ability that etc. I think being so narrow means it wouldn't be as broken as the other free spells.
Best way to explain pot of prosperity is to use dig through time. With that card you use delve (banish from the grave instead of the extra deck) to make it easier to cast and essentially does the same thing as prosperity.
This is an awesome idea for a video! I love taking cards from one game and translating them to another. I also think this sure does beat the tried and true "X game player rates how good Y game's cards are" format in terms of originality.
16:00 Excavate would be "reveal the top 3 or 6 card from your library" add 1 to your hand, and place the other cards on the bottom of your library in any order you desire.
As Blossom and Joyous Spring {1} {B/G} Legendary Creature - Spirit 0/3 *Synchro* - {T}, Sacrifice [this card] and another creature: Search your library for a creature with mana value equal to the sacrificed creatures and put it in play. Then shuffle. Activate only as a Sorcery. Channel {U}{U}: Counter target ability or spell that would draw a card or search a library.
A fun video. The card's sentence ending with "opponent you can make." Made me laugh 😂 Imagine someone getting out some playdoh and making a sculpture of their opponent.😂
What is this? A crossover episode?
I thought you killed it on impermanence!!!
Professor! There are instants with the subtype Trap!
You could almost say it’s a.. universes beyond.
There's a difference between resolving the card "effect" and the card "activation"
Other than that, solid interpretation
A Mr.Peanutbutter reference?
Do this again. I want to see the professor light up when he realizes pendulums are artifact creatures, followed by the pain from realizing they can't freely swap modes.
I would liken Pendulums to MDFCs. You can cast them as a new enchantment subtype “Pendulum” and can only control 2 Pendulums at a time. Then once per turn you can cast a number of creatures from your hand whose CMC is between their pendulum scales.
@@ZekaisaMDFCs can't transform, but it's the best idea we have
Pendulum definitely could work as a mechanic in Magic. I think the way I’d do it is have them be artifact creatures and have pendulum be a keyword that reads “T, tap another artifact creature with greater or lower mana value: Put any number of creatures with mana value greater than that lowest mana value among tapped creatures with pendulum you control and less than the highest mana value among tapped creatures with pendulum you control onto the battlefield from your hand. You may not activate this ability if a creature with pendulum attacked this turn.”
I would have assumed pendulums would be enchantment creatures. Maybe even have bestow as a way to show you are casting it as a spell instead of as a monster
@@BasisFazer I suppose it could go either way. Spell cards in Yu-Gi-Oh cover a wide range of card types in Magic. There are the obvious ones that are instants or sorceries, and field spells, as well as most continuous spells, are definitely the most similar to enchantments. However there are a decent amount of spells that are more similar to artifacts. A lot of equip spells, while functionally acting more like auras, are weapons and should probably be converted to artifacts if making Magic versions. To me, Pendulum Monsters seem more in the realm of artifacts, especially since pendulum are mechanical items.
Easy way to explain an extra deck, it's like having 15 commanders but they don't return to the commander zone unless they would be returned to the library .
So... 15 companions
@@XTempestBuster Companions don't return to the Companion zone though.
It’s an Attraction deck
Yeah, we are going that way.
No not close. Thats a format not magic as a whole. Magic is mainly standerd modern ect all sideborda
My grade for the professor, as a vet of both games, is a 7/10 for results but a 10/10 for effort. You could feel the smoke coming off of his brain.
You can tell that a lot of information about the cards' effects are lost in translation. Partially because the two games have different mechanics, and some YGO mechanics do not exist in MTG, while some are because YGO has much stricter restrictions on cards' effects so that they are not broken given that YGO has no mana system.
There have always been complaints about YGO cards having too much text on them. But given how many intricate distinctions there are between various restriction clauses in YGO, it is in fact near impossible to drastically reduce the word count on YGO cards when faithful translations are required.
I would say 8/10 on results mostly because Paul specifically used 2 extremely difficult to read/understand cards on him. 10/10 for effort and pointing out how the wording sometimes doesn't make sense grammatically
@@stock_movie1875 I concur, but also feel like he entirely forgot he could make a card multicolored, and entirely forgot the keyword "fight," and both could have been helpful. Those were my main points of critique. There were at least three cards he said sounded multicolored that he made monocolored. First day on the job; I am sure he will improve.
I agree its 7/10 a lot of effects are things that already exist in MTG just the context is different. Like traps are very close to morphs or instant speed foretell, or how Diabellestar's effect is effectively Emerge, Escape, and Madness.
@@Temperans yeah. Mostly because MTG really started the TCG world. So pretty much all TCG have similar if not identical mechanics.
"My biggest obstacle is going to be just reading the Yugioh card" ONE OF US ONE OF US
Dude, the text on that second card was half the size of the tip of Prof's pen. I would never be able to read the card, thus understand the card.
The keyword is called Provoke btw. Provoke lets the attacker pick what's blocking it. it's an old dead keyword, but is actually critical in explaining combat for a yu-gi-oh to magic translation.
Exactly!
Sadly, flying plus provoke is one of those rare keyword blends that can be less satisfying.
If you didn't want to use a second combat phase (which is fairly messy!), you could use Fight + Excess damage goes to the player. Like Ram Through, the Ikoria removal spell.
@@LadyLunarSatinethere was a common creature who had both plus the ability to remove flying for the turn to cancel the downside. Nicely designed card
I find it funny how the prof failed to connect that Evenly Matches is litterally just a weirdly worded Ballance (Magic the gathering card)
Holy shit youre right 😂😂😂
yep. it's literally just balance
and prosp is Dig Through Time
Make it a fortell instant and must be cast from exile, but reduction in cost due to having no nonland permanents
@@xolotltolox7626 Closer to Anticipate, really.
Fun little trick I've learned to translate between YGO's ATK, DEF, & Life Points and Magic's Power, Toughness, and Life is to contextualize that YGO players start with 8,000 Life Points and Magic players start with 20 life. If you divide each by 20, then that equates to 400 Life Points roughly equaling 1 Life.
Using this, we can equate roughly that 3,000 ATK Points is 7.5 Power, so either rounded up or down to 7 or 8 Power respectively. Doing it again for 2,400 ATK Points gives us exactly 6 Power.
which is kindda busted according to Magic standard? getting a 7/7 or 8/8 on board with so little mana, then againin YGO you can easily swing for game with like 2 boss monsters or maybe 3 in a single turn, I don't see Magic players being able to spew out 3 7/7/ bunguses in a turn unless its very late game
@@therranolleo468 That's true, that type of play pattern is not common outside of either a late game scenario, some sort of combo, or one Green Mythic Rare Card (maybe not even a mythic rare and just a rare Green card). However, also in Magic it is much more likely that your creatures get to survive and stay on board whereas in YGO you're forced to crash monsters into each other in order to attack directly. (Basically in YGO your monsters double as your removal for your opponent's monsters via fighting/battling. Or another way to put it is that YGO's monsters get to choose who they're going to attack while Magic's creatures get to choose who they're blocking , if they block at all.) So although it is more likely in YGO to summon 2-3 level 7-8 monsters in a single turn, alternatively in Magic it is more likely that you'll be able to actually keep your 7-8 costed creatures over the course of your turns and accrew more over time. Both games can easily get to that type of board position, one can just do it in a single turn while the other can actually builds up to that size.
Also on the note of these big monsters costing nothing and bringing them into Magic, honestly the most obvious solution for translating these monster cards over is to use their level/rank as the number for their CMC/MV which would give them an actual cost. In fact this answer is so obvious I probably didn't need to mention it. Regardless, idk if you're a YGO player or a Magic player or both, but if you want to see "getting a 7/7 or 8/8 on board with so little mana," check out the "Dark Depths + Vesuva" combo of getting a 20/20 w/ flying & indestructible out on turn 2 or possibly even turn 1 w/ an extra land drop! For context to YGO players, that would be equivalent to using 2 normal summons over either 1 or 2 turns and with that summing an 8000/8000 token monster with basically "can attack your opponent directly. can't be destroyed."
@@therranolleo468unless it has trample or fly, it's useless
@@therranolleo468 This then needs to also be contextualized around the speed of the game. In Yugioh you are expected to kill your opponent in your first or second time doing combat. In MTG that is very much not the case. So the power is lower as a result. So I would take whatever value you get off of that conversion ratio and then just knock a few points off. Then suddenly you have cards that look typical in MTG. So the common 3000 "boss statline" of Yugioh converts into around 4 or 5 attack which is very typical for "big guys" in MTG.
I do 6 for 3k because direct attacks are so rare.
I always love when the professor guest stars, he's clearly having fun.
The Professor love the kids.
The abundance of hard once per turns in YGO translates weird into MtG but isn't unheard of. It's the lack of a mana type resource in YGO that creates a lot of the specific weirdness in stuff like ultra specific requirements or narrow modes. It's interesting to see the rules translated into MtG terms, but DANG they look bad with mana costs.
There should just be a symbol somewhere that indicates once per turn.
@@sleepinthemorningcalm The whole point is that it doesn't need a "once per turn" symbol because it costs something.
The reason it states, "after this card resolves" is because it doesn't apply if the card is nagated.
I think the prof is confused because in MTG nothing on the card happens if it is countered(except things that are part of the cost of playing it), but maybe that's not the same as it being negated?
@@elarsilmarin this is correct for the most part. There are some exceptions but theyre clearly noted
@@elarsilmarin
Not true. Just recently saw a magic card revealed, that had an effect, when cast.
So it triggers even if countered:
It was an eldrazi, that exiled 2 permanents on cast.
Magic has the technology.
@@elarsilmarin YuGiOh has this kinda-weird distinction between negating the activation of a card versus negating the effect of a card.
In MTG terms, it would be like one card saying "counter that spell" and another card saying "that spell's abilities are removed", or something thereabouts?
For example, a card like Ash Blossom negates 'that effect'; this means that the effect resolves, but you imagine that all of the text of that effect is just blank space. So if a card says "Draw 2 cards. For the rest of the turn after this card resolves, you cannot draw cards by card effects" and you use Ash Blossom to negate 'that effect', the card now just says "For the rest of the turn after this card resolves, you cannot draw cards by card effects." because the "Draw 2 cards." effect was replaced with a blank space, and the negative effect that prevents you from drawing for the rest of the turn would still apply, because that effect resolved.
Inversely, if you used Solemn Judgment in response to that card (which we'll assume is a Spell), the 'activation' of that card was negated, so none of it resolves at all; the Spell just goes to the GY and all of its text is ignored. This means that the downside of not being able to draw for the rest of the turn doesn't apply to you, and if the card also says "You can only activate [name] once per turn.", you can activate another copy of it, since the activation was negated.
There's also stuff about some effects saying you can "use" it once per turn versus "activate" it once per turn (negated activations still count as 'using' the effect, but not as 'activating' it...), but that's getting very deep into the weeds so I'll spare you.
That's what countering/negating means.
May as well be that guy because I've had fun doing this in the past:
1) All Triple Tactics effects are in Blue (Vendillion Clique). Honestly, Triple Tactics Talent is just a weaker Archmage's Charm. It'd be a mono-blue sorcery that reads: During your main phase if your opponent activated or triggered the effect of a creature [maybe non-land permanent?] during your main phase, you may choose one of the following (Triple Tactics three effects unchanged)
2) Ash Blossom would be a 0/4 zombie creature for UB with {UB} Discard this card from your hand: counter target spell or ability that would upon resolution either add card(s) from a player's deck to hand, put a creature card from the deck onto the battlefield, or put a creature from a player(s)' deck into the graveyard.
3) Evenly Matched is pretty close to what I would come up with. I'd put it at 3WW for This card can only be activated during the end of the battle phase if your opponent controls more nonland permanents than you [note, if this was made before 2004, it'd be all permanents]. If you control no non-land permanents, you may pay WW instead. Your opponent exiles non-land permanents they control facedown until they control the same number of nonland permanents and spells as you as this spell resolves.
4) Borrelsword Dragon I'd say is a 7/7 for 5RRR and Flying, Trample. Prevent all combat damage this creature would take. 0: tap another untapped creature on the field, then if it is your turn, after this battle phase, untap this creature and there is an additional battle phase. Only this creature can attack during that battle phase. This effect can only activate once a turn and has split second. When this card attacks, you may have target untapped creature defending player controls block this creature if able, and this card gains power equal to half the power of that blocking creature, rounded up.
5) Pot of Prosperity: There is no extra deck resource. The only resource is mana, therefore, I'd essentially give Ponder a kicker. U with a kicker of U. Reveal the top 3 cards of your library. Add one to your hand and put the rest on the bottom of your deck in any order. If this spell was kicked, instead reveal the top 6 cards of your library. You cannot draw cards except for the first one during your draw phase this turn.
6) Diabellstar - Pass, I'm not ready to design around a 6/4 that can be cast for 0 by discarding a card or sacrificing a permanent that then searches for an archetypal instant on entering the battlefield.
7) Infinite Impermance - No notes, except maybe instead of "no permanents" "no non-land permanents" for the free cost. Either works, depends on if you want to push the free cost.
8) Loot as stat-ed would be 400/800, probably EARTH Beast with "During your stand by phase, you may banish cards from your deck equal to the number of card types (monster/spell/trap) face-up on your side of the field. You may summon/set monsters exiled with this effect or activate/set spell or traps exiled with this effect until the end phase of this turn.
Ash looks more like a Spirit than a Zombie, so it would probably be White instead of black, but otherwise this looks good.
All the Majespecters are Wind Spellcasters/Wizards despite being all animals so for it fitting in an archetype like that needs to stay on theme
@@machinedramon3532 tbf, the Zombie type in Yu-Gi-Oh is just the prettier localised name. The original Type name in japanese is アンデット (Andetto lit. Undead) so just a catch-all term for anything ghostly, zombie-like, or even vampiric.
@@MansMan42069 Spirits are undead and are typically in White. Actual zombies are Black.
Ash Blossom is pretty simple, "Counter target spell, target activated ability, or target triggered ability that allows your opponent to search their library."
The "send to GY" wording is tricky but the card's intention is to stop tutors to the GY, since it's the second hand.
In a way, Ash Blossom is Yugioh's "Shadow of Doubt". It locks the opponent out of searching from their library. Maybe SoD is better, as the effect lasts the entire turn, but the effect, even a one-time negate, is much stronger in the YuGiOh meta.
Ash Blossom probably would be easy to translate into a creature with a Channel ability; "COST, Discard Ash Blossom: Counter yadda yadda yadda". Heck, make it a Spirit (and an Enchantment) instead of a Zombie, and it'd probably fit right into Kamigawa Neon Dynasty.
1U - Instant
Counter target spell or ability that would search an opponent's library.
Ash Blossom is basically Aven Mindcensor. The once per turn becomes "you want to tutor something? Ok, but only look at the top four card of your deck"
Magic has the keyword 'flash' to make creatures to instants. That fits Yu-Gi-Oh handtraps like a glove.
It would be very fun a step further! Finding a Magic card that already exists that have similar effects. For example, "Monster Reborn" is similar to "Reanimate" and so on. That negate effect on "Ash Blossom & Joyous Spring" is similar to cards in Magic that have the ability "Channel", like the creature "Ghost-Lit Warder" (although the effect is a little different). Really loving the cross-over! Do more of these please!!!!!
A general comment here but I'm so glad different tcgs are co-mingling a lot more nowadays and we get fun collabs between us all. The companies might be competition but it doesn't mean we shouldn't be friendly and share ideas
As far as I'm concerned they're both games, play the one you like, don't play the one you don't, it's easy.
But Magic and Yugioh are both different and similar in various ways and I think if you like one or both then thats great.
@@xXUltaMattXx yup, at least it's way better compared to when I used to play DOTA2 a lot. DOTA2 and LoL players used to trash talk each other and themselves so much from my experience. It's only after years after dropping DOTA2 because my lappy can't handle it any more that I notice how it'd benefit the two games if the players of both had more civil discussions on how to improve their games. DOTA2 could gain so many more players if the lore was clearer and expand on it in various ways outside of the moba loop (or if they even bothered to attract new people). LoL would be so much more enjoyable if balance patches actually balances the roster to bring up lesser used champions. Also, while not direct competitors since they're honestly very different, I wish Digimon and Pokemon would collab and settle the beef people who only play one of the franchise seem to have with each other.
Tangent I've had in my head for so long, sorry, feel free to ignore - The easiest way is to have Gaomon and Riolu team up and go on shonen anime hijinks. Have them marvel at each other's lives and evolutions, have Riolu be upset Gaomon evolves so many times when he only does it once, have Gaomon question why pokemon don't speak and just say their names instead. Have the digital world connect to the wormholes in the Alola region somehow. I can go on but I've ranted enough 😅
Funny how borrel sword doesnt make sense since its making an attacking creature block it... I think it means "when this attack, taget creature blocks this creature if able" or "when this attacks this creature fights Target Creature"
Yeah, it feels reminiscent of Green's "Fight" mechanic for sure
The old forgotten Provoke keyword from MTG does that, forcing a creature to block.
@@svanirreads4448 yeah, i think borrelsword should of had "provoke, and when attacking a provoke creature, gain trample and +2/0 until the end phase"
Also, it doesn't have a way to attack in the second combat phase
@@svanirreads4448 yeah it's like provoke and trample since (as I understand it anyway) it's trying to attack an opponent directly. But you'd still be able to block it with other creatures so I'm not sure how you'd do it. Or how Yu-Gi-Oh handles blocking.
For Ash Blossom, it's ability could probably be formatted as a channel effect like the cards from Kamigawa. Especially fitting, as the card is based on the Japanese folk tale "Hanasaka Jiisan". The girl in the art references the dog's spirit that speaks to it's owner in their dream, and when first introduced Channel was a Spirit exclusive ability.
Yeah I was going to say it feels like it could just be a "Channel - ", mostly because Channel is underused. I like the idea of permanents that can be discarded for an effect from the hand.
It feels like faerie Macabre to me. But my Yu-Gi-Oh knowledge ends during the elemental heros era.
It's essentially a crossbreed between Fairie Macabre templating and Grafdigger's Cage and Opposition Agent abilities. It should be something like "B | Ash Blossom & Joyous Spring | Creature - Zombie | 0/1 | Channel -- Discard this card: until end of turn, next time your opponent would put a card from their library to the battlefield, their graveyard, or their hand other than by drawing it, prevent it".
@@graywolf182
edit: removed "(This doesn't including drawing)", woops
"Discard this card: counter target ability or spell that would put a card from their library onto the battlefield, into their graveyard, or into their hand."
@@johndoe9343 but it does include drawing
Ash Blossom I would translate as
"Channel - Discard this card from your hand: The next time a card or effect and opponent controls would cause any of the following to happen, instead they don't.
- Put a card from an opponent's library into their hand
- Cast a creature from an opponent's library
- Mill a card"
*So I have to ask our Magic the Gathering players in the audience: would YOU play these Yu-Gi-Oh the Gathering cards if they were real?* 👀
⚔ Thanks to the Professor for his help! Watch us play Commander with him here: ruclips.net/video/exV3pXeNcwE/видео.html
⚔ All of our MTG videos with the Professor! More MTG Videos with the Professor: ruclips.net/p/PLR9jhO9W17H64OrPhkcqpHAK6z4cK0npb
Yes
Depends on the format but for the most part they kinda blow lol. Awkward cards that cost way too much
Imperm is pretty decent. Very similar to Dress Down, a very playable card, in a different color
Well, the TTT is quite terible, so definitly not that one.
No, but for boring reasons. They are obscenely overcosted.
Ash Blossom would read: Discard this card: Target spell or ability can’t cause its controller to search their library or draw cards.
Also she would be a Spirit. Yugioh doesn't have Spirits as like a standard creature type, but Magic does, and Ash Blossom is clearly a Spirit.
@@gamermancrygamer9461 Yugioh does have spirit as a monster type tho?
@@yakamozgumusservi1924 Not really. Take Sakitama, it's a Fairy / Spirit. Not a Spirit.
Damn; I remember you guys talking about this concept back when you had the Prof rate how good cards are; I legit thought you'd just forgotten about the idea XD
Probably hard time finding time and schedule in person crossover like this
Name: Borrelsword Dragon
Cost: 3rrr
Legendary creature - Dragon
7/7
Key words: convoke(becuase its a link monster) indestructible double strike provoke
Triggered ability: When this creature is blocked it gains power equal to half of each blocking creature's power (rounded up)until end of turn.
8:57
I think the closest mechanic to trap cards in MtG is actually foretell, not morph. Morph cards get treated as creatures by default (or, in the case of stuff like Cryptic Coat, turn other cards in your library into creatures), iirc, and that isn't the case for trap cards. There are a number of traps that summon themselves as monsters, but it's not an inherent property of the type.
Of course, the big difference with foretell spells is that you exile the spell instead of leaving it on the field, so it's not vulnerable to removal like trap cards are. And morph cards do share that vulnerability with trap cards.
the closest then would be a new mechanic.
words that mean "to lay a trap" ambush, ensnare, entrap, decoy, lure, assault, attack, lie in wait for, set upon, and assail
lets go with Entrap.
it is a keyword or card subtype for Instants, they must be "Entrapped" before they can be played.
to "Entrap" a card, place it face down on your battlefield. While in this position, it is treated as an Artifact/Enchantment with no effects.
You may flip an Entrapped card over to respond with it to an opponent's card effect, activation, payment of costs, or to activate this card in an open game state.
There are actually Trap cards in Magic that might work similarly (not super versed in YuGiOh so feel free to correct me). So far it's only been on instants, but basically they say that if your opponent has fulfilled a certain condition this turn, you can cast the card for a reduced cost (the best ones being 0). The most played one is Mindbreak Trap, which is a 2UU instant that lets you exile every spell on the stack, but if an opponent has cast three or more spells that turn you can cast it for 0.
I think it's theoretically possible to give a creature with Flash a trap ability if that would line up with YuGiOh better.
@@wickederebus Could be interesting to tie it to a token type so you are hiding a trap "in" something. Like, when you Entrap you pay {3} to place the card face down as a treasure, blood, food, clue, or map artifact. Some could have trigger conditions that let you turn them face up for free, some that you may turn face up for an entrap cost, and some that you get the effect if they are sacrificed while face down.
Maybe something like “You may play this card facedown as a trap, a colorless artifact with “tap: exile this card, then cast it without paying its mana cost””. It could probably be formatted better but it would allow for instants (normal traps) and enchantments/artifacts to both work.
@@Thermascorch I think the issue with that might be, if only a few Traps are good, and they all have distinct mana costs to play them facedown, then it becomes very obvious what you are playing in to.
I haven't played Yi Gi Oh since I was 11 (I'm 31) and I don't even really play Magic anymore, but I'd absolutely watch this if this was a regular series.
Hearing the Professor and the Team discuss the different design landscapes of each game while trying to figure how to convert the cards was a blast to listen to.
Thanks for the video, it was really fun!
For Loot, I think it'd be more like a Diamond Dude situation: "Banish cards from the top of your Deck equal to the number of monsters you control with different types. During the main phase: You may apply the activated effect of 1 card banished by this card's effect this turn."
That sounds like the easiest FTK of my life
@@Moo77717 Not really.
Stupid busted, it'd be Transverser 2. because then you'd be able to use Trap Effects on turn 1, and use HOPTs multiple times a turn, AND they'd be unable to be negated as you're not ACTIVATING anything. If you ever see a going second staple with it, you're cracked. It's only saving grace is how slow it is.
Make it by the attribute or something. Make the monster xyz and add the x cards from the deck as material face down during your stand by phase (the controller can look at these face down cards). You can detach one material to play/set the card or add to the hand and must be immediately played/set. You can only detach one material a turn that way. You can only detach the material if the card could be played/set. You can only detach a material this way, the turn after it was summoned. At the end of turn, detach and banish all material from this monster face down. The soft unaffected by oppents cards part would be to remove a card in play to target this card or pitching cards to target it.
"This card cannot be targeted by your opponent's card effects. Once per turn, during your standby phase: you can banish cards from the top of your deck face-down equal to the number of different types among monsters you control. Also, during the main phase of this turn: you may set one of the cards banished by this effect to your field, or if it is a monster, you can special summon it instead. A Spell or Trap card set by this effect can be activated this turn. Each time this effect resolves, your opponent draws 1 card. (To make it a little more fair. Imo though it should be two cards to the opponent, but we aren't here to balance a clearly busted card)
Watching the Professor's mind break over Yu-Gi-Oh is always a treat. Thank you, gentlemen
I could see Ash Blossom be a 4 cost with the Archive Trap alternative Mana Cost of "If your opponent searches their deck, mills one or more cards or puts a creature on the battlefield from anywhere except their hand, you may pay 0 instead of this spell's mana cost" to counter target spell or triggered ability
i think it could have flash , that sac itself
I think it should just cost 1 blue mans for this effect most narrow counter effects just cost less .... also magic has monster cards that activate in the hand at instant speed like simian spirit guide
If it needs your opponent to do the thing to cost less, then it can't stop the thing because it already happened. It has to be preemptive.
@@littlemage3432 It could have an evoke cost and flash like solitude, maybe for W or 1W mana.
artifact
ash blossom & Joyous Spring
When an effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect by sending 3 of your lands to the graveyard.
● Add a card from the library to the hand.
● Summon from the graveyard.
● Send a card from the library to the Graveyard.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
I think Prof did an awesome job of translating Yu-Gi-Oh to MTG lingo. We need more of these crossover episodes I'd love to see Paul and the guys build a deck for Prof. Brian to play against one of you for something similar to rare hunters where you're in character during the duel
Ash Blossom could have resembled Saiba Tresspassers from Magic, with the Channel ability. It's a creature by default, but you can discard it to tap 2 creatures, for a lower cost than the creature itself.
I forgot channels exist, I was thinking of Faerie Macabre. Although give how there are a ton of hatebears that need to be sac'ed for their effects, it could translate as needing to be on the field and sac'ed like a Fulminator Mage or Ranger of Eos. Pretty doable if you can Vial it in.
Mirrorshell Crab!
For a direct translation on Loot: When it's talking about card types for loot it would be more like Ordeal of the traveler: Your opponent chooses 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). You'd banish a card for each of the types between monster, spell and trap.
I'm sitting on the edge of my seat waiting for Endymion the Mighty Master of Magic to make an appearance
I think this may capture it, at least as best I think it could be interpreted into Magic.
Essence of the Mighty Master of Magic
(2)UURR
Legendary Enchantment
Remove 6 Spell Counters from permanents you control: Exile Essence of the Mighty Master of Magic. Then destroy up to X target nonenchantment permanents where X is equal to the number of Spell Counters on permanents you control. Return this card to the battlefield transformed under your control with a number of Spell Counters equal to the number of cards destroyed this way.
Endymion, the Mighty Master of Magic
Legendary Creature - Human Wizard
(2): Return target permanent with Spell Counters on it you control to its owner's hand and counter target Instant or Sorcery spell with mana value X or less where X is the number of Spell Counters on the returned creature. Put X Spell Counters on Endymion. Activate only once each turn.
Endymion has Protection from Spells as long as it has a Spell Counter on it.
When Endymion dies, if it had a Spell Counter on it, search your library for a Sorcery card, reveal it, put it into your hand, then shuffle.
7/5
I think having it be a double faced card represents the being a pendulum monster well enough. It's blue to allow the counter ability to be in color and the red allows destruction, the nonenchantment clause was put in to keep it in red's color pie as red can destroy anything but enchantments, blue red is also the most spell slingery of combinations so it felt like Spell Counters would lean towards that. Targeting added to the enchantment effect because Magic doesn't often do nontargeting destruction without it just being a board wipe. A mana cost was added to the counter effect as we still have mana to consider. Protection seemed the closest to the unaffected ability but I know it isn't 100% one to one due to board wipes. I made it legendary because Endymion just feels like he should be legendary, especially with him having a name and title. If we wanted to support commander, this could even be a weird modal double faced card that can only be cast on the back side (enchantment side) first but its front side (creature side) could still be used as a commander and put into play off something like Hellkite Courser.
The hardest part is costing it right because if there are enough cards to easily support it, it's super easy to flip and do a ton of things, but if there aren't enough to reliably get to 6 counters, you have a do nothing enchantment for a bit. I think with proliferate being a thing, I would lean towards a cautious 6 but could be persuaded more or less mana.
Or Nirvana High Paladin
The Winged Dragon of Ra (anime/manga)
As an outsider, I'm unsure how TF Pendulum summoning works but I'll give it a shot:
Endymion the Mighty Master of Magic 3BBUU
Legendary Creature - Human Warlock
Vigilance
You may remove six spell counters from permanents you control to cast Endymion. If you cast Endymion this way, destroy up to X target permanents where X is no more than the number of permanents you control with spell counters other than Endymion, then place that many spell counters on Endymion.
Endymion has hexproof and indestructible as long as it has one or more spell counters.
T: Counter target instant, sorcery, or activated ability. Destroy the ability's source, then move all spell counters from a permanent you control to Endymion and return that permanent to your hand. Use this ability only once per turn.
When Endymion dies, if it had one or more spell counters on it, you may search your library for a sorcery. If you do reveal it, put it into your hand, then shuffle.
7/4
Big surprise but I don't think there's enough space for this much rules text on Magic cards.
Turning magic the gathering cards into Yu-Gi-Oh cards
Scorch spitter
Attribute - fire
Level - 1
Monster type - lizard/effect
Gain 500 atk points while attacking directly
Atk - 500 Def - 500
Wild griffin
Attribute - light
Level - 3
Monster type - winged beast/effect
Can attack directly
Atk - 1000 Def - 1000
Merfolk looter
Attribute - water
Level - 2
Monster type - fish/effect
when this creature enter the field , Draw a card , then discard a card
Atk - 500 Def - 500
Triple Tactics Talent {1}{u}
Sorcery
You may cast this spell only if an opponent has activated an ability of a creature during your main phase this turn.
Choose one -
* Draw 2 cards.
* Gain control of target creature an opponent controls until the next end step.
* Target opponent reveals their hand. You choose a card from it. That players shuffles that card into their library.
I agree. Kind of weird to have this as a sorcery that would need an opponent to cast a creature spell. Opponent would have to flash something in during your main phase, which makes the card much narrower.
I feel like all these attempts at Triple Tactics Talent are translating the raw mechanics of the text, and not what the card actually *is*. It is a punishment for your opponent interacting on your turn, giving you access to well known, banned spell cards. The equivalent in Magic would be something like, if an opponent cast a spell during your turn, you can cast it as Ancestral Recall, Time Walk, or Time Twister (which also addresses the problem of "blue doesn't get discard anymore"). Or more likely, it costs 7+ mana but is greatly reduced if the condition is met, since that's more how Magic tends to do these narrow punishment conditions. The difference between a machine translation swapping out words for other words and rearranging them according to basic syntax rules, and a human translator with the cultural context on both ends to actually understand what is being said.
10:17 I'd format Evenly Matched like "if one or more creatures you control died this turn, and you control no creatures, you may cast it for free"? To keep it from being too overpowered, while retaining the spirit of the og card?
This was a really fun idea. I'd love to see you guys do more with Prof's ending challenge and turn more MtG cards into YGO cards. There's a lot of fun ideas you could run with from them.
If Impermanence was an MtG card, it'd easily go into every deck i ran that had white in it. Cost of 2 to shut my opponent's whole board down? Hell yeah lol.
Same I want to see the Team APS guys try to turn MtG cards into YGO cards.
When Prof said "once per turn seems like it's unnecessary"
Oooh boy 😂 probably just referring to magic, but I found it hilarious.
@@deejayf69 lol yeah in YGO that needs to be clearly stated; if not that can lead to some shenanigans 😂
Especially since they made it a hard once per turn
Here's how I'd interpret tuners: There would be creature cards with the keyword "Synchro X" where X is a colorless mana cost. When they are in your Sideboard, you can summon them by sacrificing creatures with CMC equal to X, one of which must have the Tuner creature type. So the simple interpretation of Tuner would just be that it's a creature type like any other.
That's kinda like a more balanced delve deck.
I love that Ash blossom is completely unplayable as a monster, but literally just as powerful as a hand trap, being completely costless to discard and negate something.
I thought this was really interesting! I've got 2 variations on the theme that sort of invert this episode: 1) you guys do the porting from YGO to MTG including cost and colors and prof reviews the new MTG card(then gives you an excuse to explain the card to him so you can overcome his old man brain not understanding it) 2) Prof tries to smash 2-3 MTG cards together and convert them to 1 YGO card and you guys review his work(or maybe 1 of the more silly and verbose MTG cards).
Now I want to see the Team APS guys try to convert MTG cards into Yu-Gi-Oh Cards.
I’d probably say for clarification sake, that The Key to Everything would more likely say “This monster cannot be targeted by card effects. At the start of your Standby Phase, excavate cards from the top of your deck equal to the number of monsters you control with different types; add one of them to your hand, also, after that, banish the rest face down. You can only use this effect of “Majespecter Loot - The Key To Everything” once per turn.”
So it reads a lot more similarly to Pot of Duality.
Pot of prosperity: Exile up to 6 cards from the top of your deck. Reveal cards equal to the number of cards exiled this way from the to of your library. Put one of the revealed cards into your hand and the rest on the bottom of your library in a random order. You can only play one card named pot of prosperity per turn and you can't draw any extra cards for the rest of the turn.
TBH I think having a mana cost is good enough for balance, and it doesn't need a once per turn or drawing restriction as a result. You also need to reveal more cards because a Magic deck is bigger. IMO it would be more like:
1U, kicker 2: Reveal the top 5 cards of your library. If it was kicked, reveal the top 9 cards instead. You may put a card from among them into your hand, and the rest on the bottom of your library in a random order.
It's basically a twist on Dig Through Time (worse because it doesn't add 2, better because it requires no setup and can dig a little deeper for extra mana). 9/60 cards is equal to 6/40 for the higher cost, and then 5/60 is a rough approximate.
I really want it to say "for the rest of the turn, if an effect would cause you to draw a card, instead you do not draw." Or something. I don't like "extra cards"/
Eh, feels like a buffed pot of desires tbh. I feel like the best tranlation would have been the sideboard, its just that the sideboard stayed facedown inbetween games.
@@Psynapseful but you exile the top and then reveal so its technically going through 1/5th of a 60 card deck if you do it the way i worded it.
@@Psynapseful also i was literally translating the card to magic terms. Otherwise it wouldnt be pot of prosperity would it :p
I think the craziest pattern for online Magic personalities is that very few of them have played anything but Magic
Might be true but in this case he has some experience with Pokémon and Flesh&Blood as well
There are probably some factors that play into that. I think it'd be the overall cost of the cards and such as a hobby. Although Legacy and Vintage aren't played much, there's nothing I've seen from other card games that can come even close to the cost of one of those decks. I think the bigger reason though is time and the density of product WOTC has been releasing these last 5 years or so. Writing, filming, and editing videos is very time consuming in general and so maybe these folks don't have time to explore other card games especially when Wizards has manifested an endless hype train of new products, sets, secret lairs, and/or Wizards did something really stupid that pissed off a lot of players (ie. Magic 30, continuously jacking up the prices of product for years and then calling their customers "price sensitive" etc etc). In other words there's always something newsworthy happening and it's endless; some of it by design from WOTC.
"Where's the mana cost"
close up
"there is none"
Beauty, now I know thee
All these hand traps have to be like force of will so you don't need lands, otherwise they arent really the same, since you cant use them going second during your opponents first turn of the game
Also having an extra deck changes things so much that you cant really convert those cards. Not having to brick on boss monsters and utility cards is a pretty big gamechanger
A Magic and YGO collab at some point where magic prints some YGO inspired cards and vice versa would be so cool and probably get alot of hype for both games. But probably never happen with all the copyright and legal stuff
I mean if there’s any resistance, it would likely be from Konami’s end. Magic these days does a good few crossovers, like with Warhammer 40K and Fallout
The entire reason Yugioh exists was because the manga author wanted to omage Magic but didn't have the license to do so. Summoned Skull was inspired by Lord of the Pit for example.
Yeah, I mean it would be awesome to see a high cost Monster Reborn in mtg and maybe a black lotus giving you spell counters in ygo, so many options
Let them print pot of greed, 0 mana draw two, and then ban it from every format
@@phoenixeye4610 I PLAY BLACK LOTUS AND ADD THREE MANA TO MY POOL
Always love the collabs with the prof! As a long time yugioh player I finally caved in this year and started to play magic and have been having a lot of fun. Hope one day yall can play a game of magic using the “yugioh cards as magic the gathering cards.”
I like the idea of Extra Deck Monsters having a clause that says something like "Sacrifice any amount of creature up to [X], it costs 1 less mana to cast for every creature you sacrifice" where X is the amount of material, like for Borrelsword you can sack up to 4.
Also my pitch for Borrelsword's effect goes something like "Split Second, 2 red : Tap target untapped creature, Borrelsword Dragon gains Double Strike until your next end step" and "When this creature attacks, it gains X +1/+0 counters where X is half the power of target tapped creature, rounded down", also it has Trample because Yugioh
That's what i was thinking too, also, i would love to see this be done to the True Draco archetype where you sacrifice lands to not pay/decrease their mana cost
Really been loving these crossover episodes. Any chance we could get them all in a playlist, please?!
Great idea! I will do this later today!
Alright, now let’s see the reverse
Phyrexian archetype when?
This will be interesting
Watch the last 5 mins lol
We want MOOOORE😭@@TheDinkybird92
Yes the reverse now needs to happen.
I’m loving you guys teaming up with prof I play both yugioh and magic and it’s been just so entertaining to see this new content from both channels
prosperity would involve exiling companions like Exile your companion You may Scry X where x is the mana value of the exiled companion then Draw 1
i love these collabs - its funny to see how yu gi oh and magic connects
12:10 that has 3000 atk, which is almost half of your initial life points, it's closer to "7" or "8" power in magic (2 attacks don't kill you, but 3 would unless you gain enough life)
I think 5 is reasonable, when you compare to other creatures. But MTG starts at 20 LP is like YGO having 12000 LP, which makes one turn kill much harder.
@@souliswinter1024 isnt 3000 atk supposed to be like a "not small amount of damage"? even if there are fused(/creatures from the extra deck) creatures and some special creatures that can get way bigger xd, i always saw creatures with 3000 atk as big/big-ish creatures in yugioh.
3k ATK is 3/8 of your LP in YGO, so 3/8 x 20 = 7.5 in Magic terms. Therefore, it should be either 7 or 8 power, yep.
I feel like ash blossom is a channel card with those effects, the creature probably does something with being a tuner, like a weird meld mechanic.
It would have flash for sure,
Evenly Matched should be an artefact with Flash and: tap to sac; Your opponent sacrifices non-land permanents they control until they control the same amount of non-land permanents you do. Second line below: If this card enters the battlefield while you control no other non-land permanents, it enters untapped.
Evenly Matched, could be like a heavily casted Sunfall with instant.
This is great content and hope you guys continue to do more stuff with Tolarian. Love his insight on things like this. It would be awesome to have him play yugioh in a duel night progression style game starting from early yugioh up until it gets too complicated to keep the interest. Goat format with tolarian would be so fun to watch
Surprised for Pot of Prosperity they didn't mention scry.
Same
They could have gone with either scry or surveil with that
@@Dseagles14 Surveil puts in the graveyard, but Pot puts the remaining cards in the bottom of the deck so that would be scry
Don't even need to use scry. MTG already has a bunch of cards like that such as Ancient Stirrings or Memory Deluge.
Yugioh has cards that scry, usually they rearrange the order.of the cards and an archetype actually revolved around that mechanic known as SPYRAL. Excavating doesn't really translate to Scrying as well as your thinking
I LOVE the eye roll at 19:30 at prof just pretending to give up for content instead of just reading the text like an adult
Another problem is with magic the gathering arena I really wished it was an easier tcg to play on mobile devices when comes to magic the gathering unlike yugioh that already shows that in spades with easy access ability across all platforms
Magic is one of the best tcgs I've ever played but I do believe the main problem is the fact that the only efficient way of playing the game is playing the physical game , while every other TCG has adopted very efficiently a way for people to have an online TCG
Is there no fanmade magic simulator? Like EdoPro or Duelingbook? Or is just the official one?
@@cybzer0560 There are two official ones, but nothing significant that's fanmade, no.
What's the problem with Arena on mobile?
@@cybzer0560there is a really good mod for it on tabletop simulator though
Marvelously done. As a person who likes good strats, discovering the equivalent format cards was well done. Convolution created healthy conformity, I dig it.
Fun video! My two cents...
In general - The "you may only play one card with this name" condition doesn't really need to be on any of these MtG cards, because the mana cost is already a limiter on the number of each one you can play. Also, Magic always templates its cards for multiplayer, so nothing should say "your opponent" assuming there's only one.
Triad - Should cost less, since it's so conditional, but otherwise fine.
Ash Blossom - It doesn't make sense to just be a "discard this card and get something for free" card. The discard should have a cost of its own. Hand trap monsters would probably have Channel, where you pay a mana cost and discard the card to do some effect.
Evenly Matched - Instead of casting from the graveyard, it should just reduce the casting cost. The point of that effect in Yugioh is that it gets "faster" to play if your field is empty, so the most fitting way to do that in Magic is lower the cost.
Borrelsword - Split Second is only when the card is cast, so it should probably have an effect like "this card's activated effects can't be countered". The effect also doesn't make much sense since your opponent's creatures won't be attacking during your combat step. It should be something like "When this card attacks for the first time each turn, you may choose an untapped creature defending player controls. That creature blocks ~ this turn if able. If it does, ~ gains piercing this turn. Then, untap ~, and there is an additional combat phase this turn in which only ~ may attack."
Pot of Prosperity - The Professor was mostly right here. MtG uses the sideboard in the same way Yugioh uses the extra deck for things like Lessons and Wish cards. There's also the Attraction deck and Contraption deck in formats where those are legal. So I think Pot of Prosperity would exile cards from the sideboard unless it's made for a format where Attractions/Contraptions are legal and would hit one of those decks instead.
Diabellestar - "As an additional cost to cast this spell, you may discard any number of creature cards from your hand. This spell costs {B} less to cast for each card discarded this way." It's also missing creature types... Human Warrior?
Impermanence - IMO, instead of blanking out the effects of all creatures a player controls, I'd have it blank out one target creature and one target non-creature permanent.
Diabellestar would be a Human Wizard. she is a Spellcaster in Yugioh.
XD "I don't know what that means!" lol poor professor is out here fighting for a life line
having these two channels collide is always a treat
Pretty good.
I play both, but I would like to see you guys play a custom game in each of them with the translated cards of your choosing.
And it doesn’t need to be restricted to the translated cards either, you can use native cards in each game if it makes everything more smooth.
I was working on trying to copy the Danger! mechanic. That should be pretty easy to do
Prof's Grade: 87/100
Really well done, the cards make sense, there is just one that doesn't sit right with me.
For Borrelsword, I really think it should have Vigilance, or Double Strike instead of the additional combat phase.
Edit to explain: if Borrelsword (the MTG version) attacked, it would be tapped during the second combat. Vigilance would stop that, and Double Strike would give the feeling of two attacks, with one directed at the opponent.
Edit 2, Electric Boogaloo: it could also untap itself after that first combat phase.
"Cast this spell only if your opponent has cast a creature card this turn" .and its a sorcery. Maybe im missing something but , outside of flash that couldn't work. When dose your opponent "cast" creatures on your turn.
i'm here five months late but yeah. way overevaluating the necessary cost. this is a dirt cheap card to play because "your opponent played a flash creature and only when you still have a main phase remaining" is a hell of a condition to wait for.
Cards are balanced around the restrictions of playing them rather than a mana cost. Using triple tac as an example, it can only be used if your opponent uses a creature ability on your turn as well as being strictly once per turn.
Both the activation conditions and limitations of how often you can use the card are how balancing is done when there are no resources limiting you.
I love these collabs between the professor and team aps. I really hope we get more of them! Maybe the professor playing some GOAT or Edison 👀👀
That was really entertaining, very good. I would be interested to see the professor try exodia.
Dying that they didnt realize how unhinged a "cast only if your opponent has cast a creature spell this turn" sorcery is 😂 great video concept 👏👏👏
ash blossom & joyous spring is a hand trap, a level 3 monster, and is basically three instant negators in a single card and since blue is the color of "no you can't" it makes sense that in MAGIC: the gathering its cost is 3 blue mana, however I would like to point out that in YU-GI-OH its attribute is fire, its illustration has flowers and its name carries the words spring and blossom, so I would like to propose the following cost: 1 blue or red mana , 1 blue or green mana, 1 blue mana; making it a blue card compatible with red and green decks, like in ygo everyone wanted an ash blossom in their deck.
Personal attempt at this. Mine are mostly about getting the design to be something that would be printed in MTG.
Some of my formatting may be a bit off as I haven't written fan MTG cards in a while.
Triple Tactics Talent :1::B::U:
Legendary Enchantment
When this ETB draw 2 cards.
When ever an opponent casts a creature spell during your turn you may exile this. If you do, that opponent discards a card.
Ash Blossom & Joyous Spring :1::W:
Creature - Spirit
Flash
Sacrifice this: Choose one.
*Your opponents can search their library this turn.
*Exile target players graveyard.
1/1
Evenly Matched :2:W:
Sorcery
Exile a target creature or planeswalker controlled by a player who controls more creatures then you.
If you control no creatures, this has flashback :1:B:
(the balance might be off on this one)
Borrelsword Dragon :2::W::B::R:
Legendary Creature - Dragon
Indestructible
When ~ attacks alone for the first time each turn, you may tap X untapped creatures you control. If you do, ~ gets +X/+X until end of turn and up to one target creature an opponent controls gets -X/-X until end of turn. Then if you control no untapped creatures, untap ~ and you gain an additional combat phase after this one.
4/4
(probably the most difficult to design)
Pot of Prosperity 2UB
Sorcery
Search your library for up to 6 cards. Put one of those cards into your hand and exile the rest face down.
Diabellstar, the Black Witch :4::B:
Legendary Creature - Human Warlock
When you cast ~. Sacrifice a creature or discard a card. If you do, search your library for a spoils card and put it into your hand. Otherwise counter this spell.
Sacrifice a creature or discard a card: ~ gains indestructible and hexproof until end of turn.
(spoils is an instant and sorcery subtype)
4/3
Infinite Impermanence :W/U::W/U:
Instant
Counter up to one activated or triggered ability.
If you cast during your main phase, instead all creatures you opponents control lose their abilities until end of turn.
(I think negate in YGO is closer to counter, but I am not fully sure)
Can you please do this again? This was so much fun to watch, especially since you guys also know about Magic, which made the translations smoother (it would've been a lot harder to watch if there were no translators or people who know both games). Great video!
I love that the Professor accidentally made Triple Tactics Talent a lot weaker, since the steal effect now targets, which eliminates A LOT of the versatility the card has
Yeah targeting isn't as big a hindrance as it is in yugioh, such a wild difference in games
bypasses hexproof
Love these collabs! Going to enjoy the Commander video over a meal later! It's the format that may get me back into Magic at some point.
Yu-Gi-Oh: The Gathering 🎴
This was one of the best videos I have ever seen on youtube. I LOVE this type of content with card games. I want more! Make Magic cards into Yu-Gi-Oh! Make Pokemon, or even Digimon into Magic cards, and even Yu-Gi-Oh! I saw someone on youtube make Megaman Battle Network into a Yu-Gi-Oh archetype, and I loved it! I could watch this for hours, just to try out the cards in proxy decks. Make more! Please!
I'm a former Yugioh player turned Magic player. One of the things I did early on to learn the rules of Magic was actually convert Yu-Gi-Oh cards into Magic cards. I have a few sets made on MTGnexus
love these crossover, i used to play yugioh but after moving most of the friends ive met play magic. these vids have helped me understand magic terms more than even most instructional vids on magic by giving me quick comparisons to things in yugioh. terms and ideas like “lifelink”, “instant” or “stack”, with no extra text defining those actions, were hard to understand but with the comparison to common yugioh terms start to make more sense.
I think the Borrelsword Dragon's last sentences yall decided was forced trample would be a Fight or deals damage to target creature and then gains +x/+x equal to that target creature. Love this kind of stuff. As a retired Yugioh player and current commander player... this does a lot for me! Love the collabs with The Prof!
I love your collabs. They are fun and inspiring for ideas. I wanna see them in a commander game with the professor. But keep up the content. Appreciate both parties as someone who plays both card games
We actually did that over on his channel! Check the pinned comment!
@@TeamAPS I saw it and it was awesome! Please do more! Or play the yugioh commander/free for all format with him!
Loved this episode and the Commander game y'all played. Your first crossover episodes with the Prof are what got me playing Magic so these videos are like candy for me
That effect of Triple Tactics Talent would be so niche in Magic since it's sorcery speed lmfao. It'd be more in line with the original card, and probably more applicable too, if it's condition was activated/triggered abilities of creatures that opponent controls :]
Love when worlds collide like this, and always a plus when its magic, also extra points when it features tolarian! Great video hope to see more similar to this again!!
This is such a good idea for a RUclips vid, you guys hit gold with this one! Now I wanna see more vids of collaborations with ppl with this same concept, pls do more!
@2:46
Minor correction, but it should actually say:
Cast this spell only if your opponent used a triggered or activated ability of a creature card this turn.
By doing what the Prof said, allowing you to cast it if a creature was played, you make it more powerful than the YGO card, which can only be played in response to monster effects.
I think for Borrelsword and interesting conversion for the last couple of sentences would be "Pay whatever cost (maybe 1+G) Borrelsword fights target creature an opponent controls and gains +X/+X where X is that creature's Power. This ability can be activated once per turn." That would potentially make it Gruul instead of mono red (I don't know many "Target creatures fight" effects outside of green), but could be a decent way to make that work.
Borrelsword Dragon actually reminds me of a couple of Hydra creatures. Voracious Hydra, who fights creatures on ETB, and Hungering Hydra, which gains +1/+1 counters by surviving damage. Not an exact 1 to 1 with either effect but they're the closest I can think of.
For those who don't know, Fight is a mechanic in MTG where you force combat between two creatures without Swinging, and combat damage is not assigned to either player.
Also, an easy way to explain Archetypes to the Professor would be Tribal Spells. There are Enchantments, Sorceries and Instants that carry the Tribal Type of the Creature Type they support, which is almost exactly how Archetypes work in Yu-Gi-Oh.
I play both yugioh and mtg and do this quite often for my buddy whose just a magic player to tell him about crazy cards in terms he would get. It was fun seeing someone else do it for a change
Having Triple-Tower Tactics have one of it's Mana colors if it was a MTG Card be Blue/Water makes so much sense given that a lot of Blue/Water cards especially Sorcery Cards, Enchantment Cards, and Creature Effects do a lot of shenanigans to allow field control, and hand/library manipulation. However the control a opposing Creature until the end of the turn is definitely an effect a Black/Darkness Card or a Card that has Black/Darkness as one of it's colors will have on it.
10:44~10:45 From your *graveyard?!*
15:06~18:43 I don't think Milling works for Pot of Prosperity. Excavating a card simply means to reveal those cards from your Deck, not send them to your Graveyard.
Pot of Prosperity could be translated into pay 3 or 6 mana then scry that many cards add one to your hand the rest go to the bottom of the library in any order
(then the limiter effect)
if you want an equivalent of an extra deck in magic. Imagine if you had a smaller library of commanders that you could bring out if you met their mana cost and/or some summoning condition.
As a person who has casually dabbled in many TCGs, I love this sort of cross over content. Ass-blassum & No Joy could definitely be a channel creature that just says {0}, Discard this card: Counter target spell or ability that etc. I think being so narrow means it wouldn't be as broken as the other free spells.
Best way to explain pot of prosperity is to use dig through time. With that card you use delve (banish from the grave instead of the extra deck) to make it easier to cast and essentially does the same thing as prosperity.
This is an awesome idea for a video! I love taking cards from one game and translating them to another. I also think this sure does beat the tried and true "X game player rates how good Y game's cards are" format in terms of originality.
16:00 Excavate would be "reveal the top 3 or 6 card from your library" add 1 to your hand, and place the other cards on the bottom of your library in any order you desire.
As Blossom and Joyous Spring
{1} {B/G}
Legendary Creature - Spirit
0/3
*Synchro* - {T}, Sacrifice [this card] and another creature: Search your library for a creature with mana value equal to the sacrificed creatures and put it in play. Then shuffle. Activate only as a Sorcery.
Channel {U}{U}: Counter target ability or spell that would draw a card or search a library.
A fun video. The card's sentence ending with "opponent you can make." Made me laugh 😂 Imagine someone getting out some playdoh and making a sculpture of their opponent.😂