Cards to add: Scrap Trawler Reanimate Noxious Gearhulk Nim Deathmantle Egon, God of Death // Throne of Death Disciple of the Vault Bolas's Citadel Armix, Filigree Thrasher Shimmer Myr Syr Konrad, the Grim Honorable mentions: Ugin, the Ineffable Deadly Dispute Buried Alive Arcbound Ravager Steel Overseer Foundry Inspector Jhoira's Familiar Cards to remove: Gilded Lotus The War in Heaven Darkness Endless Atlas Night Scythe Convergence of Dominion Tomb Blade Necron Monolith Skorpekh Destroyer Shard of the Nightbringer
Why don't you guys do a 4 person commander game where everyone plays procons with a 25 dollar budget to upgrade the deck. I think that would be really cool.
One of the best things about the Necron precon is the fact that it is mono-black, so all the legendary creatures are potential commanders, and in my opinion, all but one of them are really great commander alternatives for this deck, so it gives it a lot of playability. I'm pretty glad I managed to snatch this deck before it got too expensive
Personally I would say that Since necrons are known to have been collecting different technologies to add to their collection most artifacts not in flavor could be reasonably said to have been procured by a necron at some point
Only Trazen would collect the inferior technology of the lesser races. And that only as an addition to his collection. Seriously though. Lore wise their tech is the best in the galaxy by far. One of those “sufficiently advanced technology being indistinguishable from magic” situations. Best example, they have access to basically a voodoo doll for the entire galaxy. It’s so dangerous that a whole Dynasty is dedicated to its safekeeping. It’s use by anyone is forbidden because any rando could destroy the galaxy with it.
Always love seeing Gaurav's takes. Would love to see more content like these swaps that focus on a deck's flavor theme rather than generating simple maximized value.
For those new to Warhammer and these decks being the first introduction to 40K. I would really recommend looking up and watching brickey explaining the different races. It's a really good two videos explaining a lot of what 40K is in a nutshell. I love the command zone but they're explanations of the necrons are a bit rough and wrong lol. Also they aren't really evil. They just have been machines for so long that caring for other life seems so distant. And all they really want to do is find a way to be flesh again at any cost. But then again in the lore of 40k everybody is pretty much evil lol Just some are less evil. Tau are the least evil haha
one card I love to play in my reanimator decks, although it is $15 ish right now, is Oversold Cemetery. After 4 creatures are in the graveyard, you get one back to your hand every turn.
In regards to the Skorpekh Destroyer, a few cards were added to give artifacts in your hand flash, which means this is a solid blocker or attacker because your opponent might never know when you’re gonna flash something out and suddenly get first strike
I love what you guys have done with these recent videos. Dancing around the topic and only getting to the point AFTER the sponsors at the midpoint of the video? Genius. Now I know exactly how much pointless stuff to skip (such as the talks about reprint value in decks whose point was to make new cards)
I threw the Dominaria United Bone Splinters in. The vibrant green, white and black and the skull fits the aesthetic really well. Tormod, the Desecrator doesn't fully fit the theme, but he has a generic version of Imotekh's token generator ability that creates 2/2 zombies, and with Biotransference they become artifacts. Angel of Suffering misses on a flavor level but lets you convert damage you take into mills. Also threw in Call to the Netherworld to grab a creature out of the graveyard for 1 mana. If you discard it with Armix it's free, and it'll trigger Imotekh and Tormod's abilities.
I run Anrakyr as my commander for this deck. I’ve upgraded my deck to have a good bit of lifegain. A couple big cards in my deck are Pact Weapon, as it allows me to stay in the game if I dip below 0 life abusing my commander, and Blightsteel Colossus, as I can cheat it out for 12 life instead of mana, which is absolutely huge. Some other big hitters that I’ve added are Noxious Gearhulk and Meathook Massacre. Great for lifegain and great for board control.
Darksteel flavor should be in the honorable mentions; they work so well and they're not too far off from art. Also, if there's someone who does proxies, that would be worth making and paying for.
This was a cool upgrade guide I know all the commanders work together but it would be cool to see an upgrade card for each of the commanders since there are so many to pick from
Not really on flavor, but slot in a Cabal Coffers and a Cabal Stronghold for extra mana value in mono black. Also put in a Necropotence and Phyrexian Arena. As mentioned, Wurmcoil Engine is a great add. Go on and slot in your Dance of the Dead, Animate Dead, and Necromancy. You might consider adding a Bottomless Pit and you also for sure want a Jet Medallion.
Episode irrelevant, I’m so glad to see you’re back with Card Kingdom. I tried your last sponsor a few times and it wasn’t great. Prices and buylist with CK is top notch and shipping is absurdly fast. Happy to use your affiliate code again!
I know this is a very old video but you guys missed tortured existence for the commander choice. Thematically and powerful for the deck. Anyone who is out there with the deck , look into the card!
Free summoning and various abilities cost a lot of life so I added batterskull and exanguniate , I’m very surprised these two pros didn’t even mention elixir of immortality orb of warding or wand of vetrebre because this deck can get clapped quick if someone exiles your graveyard and they didn’t even stress that
I disagree with the atlas cut. There were only 7 card draw cards in the deck during stats and 2 were in the cuts. Otherwise I loved all the adds and I have a lot of these cards lying around. Time to get my Necrons on.
Would love to see Tau Orks Eldar Imperial Guard as a future 40k commander precon release 😊 super excited to have picked up all the precons but Chaos this weekend… and thinking of grabbing that one too.
Love them both, I also feel they are very good at the podcast job! But.. I miss the old days of Jimmy and Josh, their chemistry is what got me into this RUclips channel, and nowadays it is hard to find a video with both of them
Best card not mentioned here is Summoning Station, which is a decent flavor fit but VERY powerful with the commander. You do need to fit in a suite of trinkets with it but it can poop out tokens like no one's business.
Tormod, the desecrator and skeleton shard if you are going with Imothek (which i think is the correct choice for commander) are kind of obvious cards you should include
I feel like "Contamination" might work, sac your artifact creatures to pay for contamination and just bring them right back, although a bit mean for anyone playing any other color deck.
Good job overall. Always like DJ and Guarav was great. Some thoughts though: - Why not do an average on the reprint value per card? That might have been useful in giving a feel for the quality of the reprints. - A little too much explaining of the math. Most of us understood where you were going pretty quickly. - A bit too cheeky explaining the deck and exclusions and it dragged on a bit. Definitely a good breakdown and good includes though!
Gonna give you a better summary on Necrons... So, they are one of the oldest races in the galaxy, but they were all dying out due to cancer because their Sun was dying. So they reached out to The Old Ones to get the secret of immortality. They were denied. So they decided to take it by force. They were defeated. At this moment, another old race, the Ctan, promised they would give the Necron eternal life if they fought against the Old Ones in their behalf. The Silent King agreed to the deal, and all of the Necron's souls were transfered to the mechanical bodies we see in the cards. The Necron foughr against the Old Ones, and destroyed them. It was a galaxy-wide war known as "The War in Heaven" (as seen in the Saga). Now, the devil is in the details: the Necron got eternal life, but lost their free-will and were enslaved by the Ctan. The Necron eventually got their revenge on the Ctan, destroying them indo Shards, that they use to power their weapons and ships. After all of that, the Necron decided to enter a deep slumber, and return on the far far future, after all biological life eventually got extinct, but the other races began probing aroung their Tomb Worlds and their artifacts, and now the Necron are slowly waking up again to reclaim their place as the dominant race in the Galaxy. Also, no one is "the good guys" in WH40k, they are just different shades of bad
Late af but I’m going to help you with the Necron lore. (Been in the hobby 10+ years, read more novels that I’m ashamed to admit). Necrons are an ancient race, probably the oldest in the Galaxy. They craved immortality and there were a race of “Old Ones” that were Godlike. They had immortality but refused to give it to the Necrons. So the Necrons decided to take their secrets by force. It didn’t work out for them. And that’s when the Necrons discovered the C’Tan. Star devouring void dwelling Gods. They deceived the Necrons. Offering them power and pseudo immortality for obedience. So the Necrons walked into the C’tan’s bio forges. Their flesh was stripped away and what remained was soulless killing machines. Think T-1000s from Terminator 2 but billions-trillions of them. The Necrons hadn’t known the full cost of stepping into the bio forges. Having their souls ripped from them. The Old Ones to fight the Necrons created the Krorks (modern orks but were monstrously powerful and intelligent), and the Eldar. The Old Ones ended up bailing out and fleeing the dimension/Galaxy. With the Old ones defeated the Necrons turned their focus to the betrayers. Attacking their Gods the C’Tan. The Necrons either killed, shattered, imprisoned or enslaved their Gods. With the rise of the Eldar however and seeing their power diminish the Necrons went into hibernation across the Galaxy to more or less wait the Eldar out. 1000s if not millions of years later the Silent King was basically the only Necron still awake. He decided to go outside the Galaxy to try to find a cure for his people to regain what they lost. On his way he ran head first into a laws of physics defying swarm. The Tyranids were coming. The Silent King raced back to awaken the tombs. As the Tyranid massive hive fleet is Galaxy sized if not larger filled with living organisms. The silent kings goal was to awaken all the necrons to create a unified front against the Tyranids. But now the IoM ruled the Galaxy, chaos is pressing in on all sides, the Orks are resurgent, and the necrons weren’t waking up correctly. Often having severe defects. And some being outright hostile/rebellious. (Fun editorial note, some Necrons hate biological life so much they have scores of soldiers exterminating the very last bacteria in their tomb worlds)
I propose Altar of Bhaal. The adventure creates a skeleton, I'm sure there are altars to evil gods and you sac one of the tokens to get back a creature which creates two new tokens. Replace nim deathmantle, which eats 4(!) Mana per turn.
I bought a box of Ultimate Masters two years ago when it was still at a decent price and ended up picking a great box from my LGS. Entomb, Demonic Tutor, Bitterblossom, Snapcaster Mage, Kozilek, Butcher of Truth, foil Fauna Shaman were just the big hits I can remember off the top of my head. One of the most fun times I've ever had being a player and collector of MTG.
Played a game with Out of the Tombs. Deck definitely needs more card draw, if you don’t get your recursion and no one removes it, you’re going to be a lot harder pressed to have a board state that can stand the end game.
Ive upgraded mine with scrap trawler/ironworks/myr retriever with the stormlord as my commander. few other flavourful cards added that enhance the necron story. going to test it out monday night :D
Have trazyn as your commander Add staff of dominance Trazyn + gilded lotus + staff of dominance + their number is legion is an instant win. I've been able to pull it off twice now
just bought this necron deck today, the deck has ( in my case ) 8 copies of cards that were part of the deck allready.. so i bought a precon than technicly illigal to play ? since havibg multiple cards in comandser of the same card is cheating..
CARD KINGDOM YESSSS, i never stopped buying from them, tried CF wasnt a fan, CK has every single card and NM MEANS NM fast shipping, never let me down, Member Since: Apr 24 2013
Necrons aren't evil, they just want you off their properties. It's just so happens that they've once owned like everything and sees everything as theirs by right.
Night Scythe is kind of good in my artifact Brudiclad deck. It makes a token and it flies. I have decent amount of things that draw me cards doing damage in that deck
As for flavour (with a U because GW is a British company), a lot of the Necrons are *really* tired of being immortal unfeeling robots, but they don't have a choice.
I already pre-ordered the deck and also my upgrade cards.. 8 out of 10 are the same.. While I still have a reanimate from commander collection black :D So I think my upgrades might have been kind of on flavor or at least powerful :) Good job and great entertainment in this video
FIrst off - I'd like to point out explicitly that I don't want to offend anyone with my comment. I somehow tend to write in a way that makes it look like that as I'm being honest straight to the face so if that feeling comes across I want to apologize. Also I want to highlight that I'm talking about this in a range where you not throws infinity loops at your opponents in like turn two and shit. Meaning a level of Precon(+) and slightly above that. Nowhere near 'Okay, I'll just win in turn two now.' as that has nothing to do with fun to me personally. Watching this video I really got the impression that you guys fail to realize a great deal of the potential some aspects and synergies in this deck have, especially when it comes to the milling and 2/2 token part. Let's take 'Out of the Tombs' for example. I actually think that 'the way is the goal' for this card. While it would basically be great to reach the point where you get a free creature onto the battlefield each turn, you're one enchantment removal away from losing the game the next turn. As there is no blue in this and therefore no way to counter any spells I really don't think anyone would want to get to that point. I look at it more as a way to get many cards into my graveyard a lot faster so I can use them for the deck mechanics - getting them out there to create tokens, use unearth in case of emergencies while again creating tokens as a side effect, and so on. A lot of cards are designed to make tokens and speed into a primary win condition in this deck. Therefore I think there should be more focus on the milling aspect than you gave it in your video. If you're lucky enough to get 2-3 synergy cards together quite fast, you can unleash one hell of a shitstorm on your opponents. Another example is the Necron Monolith. When playing it I really think the opponents want to get rid of it ASAP. Not only is it a 7/7 flying indestructible, which is a pretty decent threat in itself. It also further helps with the milling and creats 2/2 tokens while doing so before you even actually come to 50% of the reason WHY you are milling - to create tokens. Crew 4 - yeah I mean who cares!? One attack can get you up to 3 2/2 creature tokens if it perfectly mills 3 creature cards, which is unlikely but possible. In most cases it will at least make 1 2/2 so half of that crew is already in. Crew 4 in my opinion doesn't hurt at all for what you're getting out of it. Also another great (and maybe even the best) way to play this deck is using the guy who lets you play stuff for life instead of mana as your commander. Can't remember most names and don't wanna look everything up right now, apologies. The only problem is - there is only so little lifegain in this deck that you're having an insane amount of self-harm doing this. I feel like everything needs to play out really well to make it worthwhile. If you get out a lot of stuff paying with your life and one of the opponents just says nah by using a board wipe or something, it's been all for nothing, your life is gone and you have to spend even more life to get back on the track as this is your main mechanic now. If the opponent exiles that lifegain artifact or you get it very late or not at all it makes things soo much harder. There is insane pontential to this for example by using the spell that let's you put 2/2 tokens into the game for every mana (or now life) you spend. Again, one board wipe and it all goes to shit, though. Therefore I really think there need to be more sources of lifegain to make up for opponents throwing their hate at you. And - lets be honest here - the potential of paying for stuff with your life is insane but, again, VERY vulnerable if you fail and most opponents will realize that fast. If one of my opponents was playing the deck this way I would always have something at the back of my hand to deal with the possibility that there could be 30 2/2 tokens looking my way from out of nowhere, making that player at least the main target for the 'I better always have something ready'-department. ^^ While this makes for really interesting mind games and politics during the game, if I play it this way, the whole match might solely depend on one decision if and when to commit huge amounts of life to play something big and if it succeeds. More lifegain would act as a really good failsafe imo. Imagine for example the aspect that gets +1/+1 tokens along with lifelink. It alone could elevate the strategy to new hights or serve as a huge comeback after messing up by generating more and more life if it doesn't get exiled or killed at a time when I can't bring it back. Always having some lifelink ready might be a game changer in many ways for this. So, wall-of-text its grandfather is finished now. :)
After a couple games, I would say that the deck is actually quite light on artifacts you would want in the graveyard. For this reason, I think milling feels quite bad (majority you mill will be lands, enchantments, sorceries, stuff you want to play, etc.). I would argue for playing targeted stuff instead - discard effects, put into graveyard effects. That way you can target artifacts into the graveyard, while retaining the rest. Tortured existence is great here, so is necropotence, armix, etc. That new gate card that lets you draw one and discard one every turn. Graveyard tutors like entomb as well. I make an exception for technomancer and unseal the necropolis as they also grab stuff from the graveyard, but still only cast those when there's already stuff in the graveyard I want back out ASAP. Necron Monolith is very cool, and flavour wise should stay in. That said, you would do better with a similar big threat that also has combo potential with on death or ETB. Wurmcoil engine is the best example here (combos with the deathmantle and a way to sac), though there are other things where you would get a lot of extra value either with on death or etb triggers. Alternatively, good ways to go wide as well. Crashing draw bridge and the new cyberman cards will turn your necron tokens from eh whatever into giggles I'm in danger quite fast. I agree with you on the life gain, some could be added. It's too bad the shard guy who gives you half your opponents life isn't an artifact or etb, otherwise I'd keep him in. Whip of Erebos comes to mind, Blood Artist as well. That said, the spend life to play cards from hand or graveyard guy (anrakyr), does excellent work grabbing low cost artifacts from the graveyard - thus triggering Imotekh also. I would only actually use him on expensive targets to cheat out a wincon. Notice also that he can grab any artifact, not just artifact creatures. I don't have to explain the power to grab any artifact straight from the graveyard, especially with the ability to targeted put them there in the first place. Anrakyr and myr retriever to grab artifacts from the graveyard, something like Kuldotha forgemaster to grab anything from the deck...suddenly far fetched combos seem a lot less far fetched (in low powered pods).
Correct me if i am wrong but in the deck list they say that in the Necrons Dynasties deck there are 4 board wipes but I only see 3 Living death Mutilate Their name is death
As a huge fan if both necrons have this handedly. Numbers, weapons, tech advantage, use to dealing with magic(psykers, demons,etc.) Way more durable. New phyrexia has the oil but sleeper agents wont really work, current compleated planeswalkers are strong but nothing really new to to what necons have seen, fought against and can do.
Cards to add:
Scrap Trawler
Reanimate
Noxious Gearhulk
Nim Deathmantle
Egon, God of Death // Throne of Death
Disciple of the Vault
Bolas's Citadel
Armix, Filigree Thrasher
Shimmer Myr
Syr Konrad, the Grim
Honorable mentions:
Ugin, the Ineffable
Deadly Dispute
Buried Alive
Arcbound Ravager
Steel Overseer
Foundry Inspector
Jhoira's Familiar
Cards to remove:
Gilded Lotus
The War in Heaven
Darkness
Endless Atlas
Night Scythe
Convergence of Dominion
Tomb Blade
Necron Monolith
Skorpekh Destroyer
Shard of the Nightbringer
Which commander you keep? :P
Thx
In Germany we say "Ehrenmann" or "Ehrenfrau"
I would like to upgrade It, but I love the flavour of mine so much. I fear It Is no longer a Nekron deck if I replace too many cards in It.
Thanks, just saved me an hour
Why don't you guys do a 4 person commander game where everyone plays procons with a 25 dollar budget to upgrade the deck. I think that would be really cool.
They did it one time on extra turns and it was awesome
I’d rather watch this than just precons battle for aure
they did :)
$25000 lol
Patron submitted decklists would also be cool
These two hosts were really lighthearted and fun! Great job
One of the best things about the Necron precon is the fact that it is mono-black, so all the legendary creatures are potential commanders, and in my opinion, all but one of them are really great commander alternatives for this deck, so it gives it a lot of playability. I'm pretty glad I managed to snatch this deck before it got too expensive
Personally I would say that Since necrons are known to have been collecting different technologies to add to their collection most artifacts not in flavor could be reasonably said to have been procured by a necron at some point
That mainly and probably only Trazyn. Other Necrons, not so much. Busy killing other people that are not Necrons or politics.
Oops, all Artifacts
Only Trazen would collect the inferior technology of the lesser races. And that only as an addition to his collection.
Seriously though. Lore wise their tech is the best in the galaxy by far. One of those “sufficiently advanced technology being indistinguishable from magic” situations. Best example, they have access to basically a voodoo doll for the entire galaxy. It’s so dangerous that a whole Dynasty is dedicated to its safekeeping. It’s use by anyone is forbidden because any rando could destroy the galaxy with it.
I want to see Phyrexian vs necron
That's only Trazyn's hobby mate, and if you want to make a deck around him, you will have artifacts from everywhere
Always love seeing Gaurav's takes. Would love to see more content like these swaps that focus on a deck's flavor theme rather than generating simple maximized value.
Came for the deck tech, stayed for the edited card comments. Whoever is painting these cards green is a true artist. 👍
Talk about synergy: DJ and Gaurav work so well on camera together.
Thank you! It's really fun to do shows with your friends and Gaurav is super talented.
@@JumboCommander You're a true legend, friend. Always great working with you!!
For those new to Warhammer and these decks being the first introduction to 40K. I would really recommend looking up and watching brickey explaining the different races. It's a really good two videos explaining a lot of what 40K is in a nutshell. I love the command zone but they're explanations of the necrons are a bit rough and wrong lol. Also they aren't really evil. They just have been machines for so long that caring for other life seems so distant. And all they really want to do is find a way to be flesh again at any cost. But then again in the lore of 40k everybody is pretty much evil lol Just some are less evil. Tau are the least evil haha
But the Tau don't fight in melee....
Tortured Existence seems very strong with Imotekh. It's almost a flavor win too
just add in a phyrexian altar and you got yourself a party
Absolutely a flavor win. And a potential wincon. And cheap. To explain, most necrons hate their bodies and want their flesh back.
Also a good way to get back your myr retriever (though off theme)
Put it in mine it's awesome
Thanks for the idea ! It actually seems really fitted for this deck ! Can trigger Imotekh's ability quite a lot in a turn
one card I love to play in my reanimator decks, although it is $15 ish right now, is Oversold Cemetery. After 4 creatures are in the graveyard, you get one back to your hand every turn.
Babe wake up new Command Zone episode
STOP YELLING. YOU KNOW IM JUST A FIGMANT OF YOURE IMAGINATION.
Wakes up
Oh hai
Glad to see you all are back working with card kingdom. I have used them since finding this channel originally and they are a fantastic retailer
In regards to the Skorpekh Destroyer, a few cards were added to give artifacts in your hand flash, which means this is a solid blocker or attacker because your opponent might never know when you’re gonna flash something out and suddenly get first strike
That is a fantastic point 😮, I'm glad I saw this
I love what you guys have done with these recent videos. Dancing around the topic and only getting to the point AFTER the sponsors at the midpoint of the video? Genius. Now I know exactly how much pointless stuff to skip (such as the talks about reprint value in decks whose point was to make new cards)
"There's not a shred of flesh on or in them."
*Flayed Ones haved entered the chat*
I threw the Dominaria United Bone Splinters in. The vibrant green, white and black and the skull fits the aesthetic really well. Tormod, the Desecrator doesn't fully fit the theme, but he has a generic version of Imotekh's token generator ability that creates 2/2 zombies, and with Biotransference they become artifacts. Angel of Suffering misses on a flavor level but lets you convert damage you take into mills. Also threw in Call to the Netherworld to grab a creature out of the graveyard for 1 mana. If you discard it with Armix it's free, and it'll trigger Imotekh and Tormod's abilities.
The editing on this video was AMAZING! Way to go command zone team!
I run Anrakyr as my commander for this deck. I’ve upgraded my deck to have a good bit of lifegain. A couple big cards in my deck are Pact Weapon, as it allows me to stay in the game if I dip below 0 life abusing my commander, and Blightsteel Colossus, as I can cheat it out for 12 life instead of mana, which is absolutely huge. Some other big hitters that I’ve added are Noxious Gearhulk and Meathook Massacre. Great for lifegain and great for board control.
Darksteel flavor should be in the honorable mentions; they work so well and they're not too far off from art. Also, if there's someone who does proxies, that would be worth making and paying for.
love to see DJ on the episode, always brings motivation and good mood. watching dj puts me in a good mood
Well now I'm in a good mood because of your comment. Thanks :)
Now evil is a bit much. Trazyn just wants to enjoy his stamp and skull collection.
And his stamped skull collection
@@nickclemitus4598 using his Skull Stamper.
Well that was a quick switch to channel fireball and back to card kingdom
I wouldn't say quick. Was over a year I think. Probably because of the TCGPlayer takeover didn't renew the sponsor.
This was a cool upgrade guide I know all the commanders work together but it would be cool to see an upgrade card for each of the commanders since there are so many to pick from
Not really on flavor, but slot in a Cabal Coffers and a Cabal Stronghold for extra mana value in mono black. Also put in a Necropotence and Phyrexian Arena. As mentioned, Wurmcoil Engine is a great add. Go on and slot in your Dance of the Dead, Animate Dead, and Necromancy. You might consider adding a Bottomless Pit and you also for sure want a Jet Medallion.
Episode irrelevant, I’m so glad to see you’re back with Card Kingdom. I tried your last sponsor a few times and it wasn’t great. Prices and buylist with CK is top notch and shipping is absurdly fast. Happy to use your affiliate code again!
I know this is a very old video but you guys missed tortured existence for the commander choice. Thematically and powerful for the deck. Anyone who is out there with the deck , look into the card!
Skeleton Shard and trading post are great cards for this deck as recursion engines.
Scarecrone is good too
Can I say that I love these two on camera! I would watch them do magic content together every week!
Free summoning and various abilities cost a lot of life so I added batterskull and exanguniate , I’m very surprised these two pros didn’t even mention elixir of immortality orb of warding or wand of vetrebre because this deck can get clapped quick if someone exiles your graveyard and they didn’t even stress that
I don't think DJ understands 40k. Yes the Necrons look like the "bad guys"', but everyone is the bad guy.
He clearly says at the start that he doesn't understand it 😂
"Everyone is the bad guy" except that Chaos and Necrons are overwhelmingly "the bad guys" even in a universe of morally ambiguous peoples
@@BrowneePointz
Don't forget the Drukhari haha
I don't know bro, the last necron I asked said he was the good guy.
Gaurav! Smooth talking ad reads! 🙂
I disagree with the atlas cut. There were only 7 card draw cards in the deck during stats and 2 were in the cuts. Otherwise I loved all the adds and I have a lot of these cards lying around. Time to get my Necrons on.
Gurav are awesome on camera, hope to see him on more in the future 😊
Would love to see Tau Orks Eldar Imperial Guard as a future 40k commander precon release 😊 super excited to have picked up all the precons but Chaos this weekend… and thinking of grabbing that one too.
And… grabbed it today 😊
Love them both, I also feel they are very good at the podcast job! But.. I miss the old days of Jimmy and Josh, their chemistry is what got me into this RUclips channel, and nowadays it is hard to find a video with both of them
Feels like parents that are divorcing. I hope they are still good friends.
@@thedanielhicks I have the feeling they are, but just want to take a back sit
Great combo hosts and love the shout out to Better Call Saul. “Show time!”
Best card not mentioned here is Summoning Station, which is a decent flavor fit but VERY powerful with the commander. You do need to fit in a suite of trinkets with it but it can poop out tokens like no one's business.
I would love to see, budget and bling videos on the precons
Tormod, the desecrator and skeleton shard if you are going with Imothek (which i think is the correct choice for commander) are kind of obvious cards you should include
I feel like "Contamination" might work, sac your artifact creatures to pay for contamination and just bring them right back, although a bit mean for anyone playing any other color deck.
Good job overall. Always like DJ and Guarav was great.
Some thoughts though:
- Why not do an average on the reprint value per card? That might have been useful in giving a feel for the quality of the reprints.
- A little too much explaining of the math. Most of us understood where you were going pretty quickly.
- A bit too cheeky explaining the deck and exclusions and it dragged on a bit.
Definitely a good breakdown and good includes though!
When you tell everyone you’re now sponsored by Card Kingdom again, and almost immediately after tell everyone to get these decks at channel fireball 😂
Out of the Tombs + Inverter of Truth sounds like some fun synergy.
Gonna give you a better summary on Necrons...
So, they are one of the oldest races in the galaxy, but they were all dying out due to cancer because their Sun was dying. So they reached out to The Old Ones to get the secret of immortality. They were denied. So they decided to take it by force. They were defeated. At this moment, another old race, the Ctan, promised they would give the Necron eternal life if they fought against the Old Ones in their behalf. The Silent King agreed to the deal, and all of the Necron's souls were transfered to the mechanical bodies we see in the cards. The Necron foughr against the Old Ones, and destroyed them. It was a galaxy-wide war known as "The War in Heaven" (as seen in the Saga). Now, the devil is in the details: the Necron got eternal life, but lost their free-will and were enslaved by the Ctan. The Necron eventually got their revenge on the Ctan, destroying them indo Shards, that they use to power their weapons and ships. After all of that, the Necron decided to enter a deep slumber, and return on the far far future, after all biological life eventually got extinct, but the other races began probing aroung their Tomb Worlds and their artifacts, and now the Necron are slowly waking up again to reclaim their place as the dominant race in the Galaxy.
Also, no one is "the good guys" in WH40k, they are just different shades of bad
Late af but I’m going to help you with the Necron lore. (Been in the hobby 10+ years, read more novels that I’m ashamed to admit).
Necrons are an ancient race, probably the oldest in the Galaxy. They craved immortality and there were a race of “Old Ones” that were Godlike.
They had immortality but refused to give it to the Necrons. So the Necrons decided to take their secrets by force.
It didn’t work out for them. And that’s when the Necrons discovered the C’Tan. Star devouring void dwelling Gods.
They deceived the Necrons. Offering them power and pseudo immortality for obedience. So the Necrons walked into the C’tan’s bio forges. Their flesh was stripped away and what remained was soulless killing machines. Think T-1000s from Terminator 2 but billions-trillions of them.
The Necrons hadn’t known the full cost of stepping into the bio forges. Having their souls ripped from them.
The Old Ones to fight the Necrons created the Krorks (modern orks but were monstrously powerful and intelligent), and the Eldar. The Old Ones ended up bailing out and fleeing the dimension/Galaxy.
With the Old ones defeated the Necrons turned their focus to the betrayers. Attacking their Gods the C’Tan. The Necrons either killed, shattered, imprisoned or enslaved their Gods.
With the rise of the Eldar however and seeing their power diminish the Necrons went into hibernation across the Galaxy to more or less wait the Eldar out.
1000s if not millions of years later the Silent King was basically the only Necron still awake. He decided to go outside the Galaxy to try to find a cure for his people to regain what they lost. On his way he ran head first into a laws of physics defying swarm. The Tyranids were coming. The Silent King raced back to awaken the tombs. As the Tyranid massive hive fleet is Galaxy sized if not larger filled with living organisms.
The silent kings goal was to awaken all the necrons to create a unified front against the Tyranids. But now the IoM ruled the Galaxy, chaos is pressing in on all sides, the Orks are resurgent, and the necrons weren’t waking up correctly. Often having severe defects. And some being outright hostile/rebellious.
(Fun editorial note, some Necrons hate biological life so much they have scores of soldiers exterminating the very last bacteria in their tomb worlds)
As soon as you guys did a preview for this Deck I went and pre-ordered it right away 🤣
I'm glad Cardkingdom is your sponsor again. I was not a fan of Channel Fireball.
My two favorite hosts now tbh
Trading Post seems pretty great in a Imotekh, not the best flavor but it runs so smooth
These guys are awesome presenters, really great swaps too!
I propose Altar of Bhaal. The adventure creates a skeleton, I'm sure there are altars to evil gods and you sac one of the tokens to get back a creature which creates two new tokens. Replace nim deathmantle, which eats 4(!) Mana per turn.
How about Jalum Tome.
Artifact - cheap card draw - targeted graveyard fill.
Cursed book also fits the Necromancer flavour.
I personally like the cauldron of eternity for this deck
Entomb is such a flavor win here, I feel like it's a must include!
I bought a box of Ultimate Masters two years ago when it was still at a decent price and ended up picking a great box from my LGS. Entomb, Demonic Tutor, Bitterblossom, Snapcaster Mage, Kozilek, Butcher of Truth, foil Fauna Shaman were just the big hits I can remember off the top of my head. One of the most fun times I've ever had being a player and collector of MTG.
Played a game with Out of the Tombs. Deck definitely needs more card draw, if you don’t get your recursion and no one removes it, you’re going to be a lot harder pressed to have a board state that can stand the end game.
Will there be budget upgrade guides for the other three on this channel? This is my favourite channel for getting my deck upgrades!
Ive upgraded mine with scrap trawler/ironworks/myr retriever with the stormlord as my commander. few other flavourful cards added that enhance the necron story. going to test it out monday night :D
I feel like "The War in Heaven" should have the updated saga ability Read Ahead. Each of those abilities would be balanced out at 6 mana still
Razorlash transmogrant and clay revenant would be good recurring creatures as well for this deck.
Have trazyn as your commander
Add staff of dominance
Trazyn + gilded lotus + staff of dominance + their number is legion is an instant win. I've been able to pull it off twice now
Love Gaurav's sense of humor.
I'm putting in Witchbane Orb and Orbs of Warding into mine, as well as Sadistic Sacrament.
Graveyard protection yo.
just bought this necron deck today, the deck has ( in my case ) 8 copies of cards that were part of the deck allready.. so i bought a precon than technicly illigal to play ? since havibg multiple cards in comandser of the same card is cheating..
Tortured Existence seems like a perfect fit (probably needs an alter though)
I’m putting tortured existence into the deck. It’s perfect with Imotekh
CARD KINGDOM YESSSS, i never stopped buying from them, tried CF wasnt a fan, CK has every single card and NM MEANS NM fast shipping, never let me down, Member Since: Apr 24 2013
Does Ugin reduce the cost of Necrons? They are not colorless so they wouldn't get reduced.
Necrons aren't evil, they just want you off their properties. It's just so happens that they've once owned like everything and sees everything as theirs by right.
It’s great to sac the creatures you play for an etb to get more mana for other crearures
Night Scythe is kind of good in my artifact Brudiclad deck. It makes a token and it flies. I have decent amount of things that draw me cards doing damage in that deck
Awesome add ons! Great video
Gilded Lotus is so amazing. It hurts to cut out this beauty.
I was thinking Disciple Of The Vault was a reference to Diggaknobs!
I'll leave all those 4 decks as they are. No changes what so ever.
Just buy 2 copies of each 🙃
@@JonReid01 Ok Mr. Moneybags. lol
To be fair; Necrotic Ooze combos best with artifacts (imo): Triskelion + Phyrexian Devourer.
So Trazyn IS a Necrotic Ooze in the command zone.
Adaptive automaton feels like a missed flavor reprint. Steel Overseer too
Wurmcoil Engine is sortof necronish?
Would convergence of dominion affect mana cost of The Infinite?
Great guide. Waiting for Forces of the Imperium upgrade guide!
“Out of the Tombs” would mill your 100 card deck in 9.5 turns
is it still worth to buy this deck and upgrade it for casual playing?
You're using Imotekh and your first addition isn't Tortured Existence? Huge oversight.
As for flavour (with a U because GW is a British company), a lot of the Necrons are *really* tired of being immortal unfeeling robots, but they don't have a choice.
I play so much 40k, im so happy to see this crossover
I already pre-ordered the deck and also my upgrade cards.. 8 out of 10 are the same.. While I still have a reanimate from commander collection black :D
So I think my upgrades might have been kind of on flavor or at least powerful :)
Good job and great entertainment in this video
You are going to do a Game Knights episode with the new 40K decks, right? Please?
They better use the surge foils too
It drops this Wednesday, I believe.
@@UrsineDBruin sweet, thanks
love you guys love the show. this one seemed a little rushed.
Necron Supremacy!
In all seriousness, I got into Magic just because of these commander decks and I can't wait for mine to arrive.
poor guy
@@joeferreti9442 I'd guess he is a rich guy instead, if you asked me.
Welcome! I hope you have fun ^_^
FIrst off - I'd like to point out explicitly that I don't want to offend anyone with my comment. I somehow tend to write in a way that makes it look like that as I'm being honest straight to the face so if that feeling comes across I want to apologize. Also I want to highlight that I'm talking about this in a range where you not throws infinity loops at your opponents in like turn two and shit. Meaning a level of Precon(+) and slightly above that. Nowhere near 'Okay, I'll just win in turn two now.' as that has nothing to do with fun to me personally.
Watching this video I really got the impression that you guys fail to realize a great deal of the potential some aspects and synergies in this deck have, especially when it comes to the milling and 2/2 token part. Let's take 'Out of the Tombs' for example. I actually think that 'the way is the goal' for this card. While it would basically be great to reach the point where you get a free creature onto the battlefield each turn, you're one enchantment removal away from losing the game the next turn. As there is no blue in this and therefore no way to counter any spells I really don't think anyone would want to get to that point. I look at it more as a way to get many cards into my graveyard a lot faster so I can use them for the deck mechanics - getting them out there to create tokens, use unearth in case of emergencies while again creating tokens as a side effect, and so on. A lot of cards are designed to make tokens and speed into a primary win condition in this deck. Therefore I think there should be more focus on the milling aspect than you gave it in your video. If you're lucky enough to get 2-3 synergy cards together quite fast, you can unleash one hell of a shitstorm on your opponents.
Another example is the Necron Monolith. When playing it I really think the opponents want to get rid of it ASAP. Not only is it a 7/7 flying indestructible, which is a pretty decent threat in itself. It also further helps with the milling and creats 2/2 tokens while doing so before you even actually come to 50% of the reason WHY you are milling - to create tokens. Crew 4 - yeah I mean who cares!? One attack can get you up to 3 2/2 creature tokens if it perfectly mills 3 creature cards, which is unlikely but possible. In most cases it will at least make 1 2/2 so half of that crew is already in. Crew 4 in my opinion doesn't hurt at all for what you're getting out of it.
Also another great (and maybe even the best) way to play this deck is using the guy who lets you play stuff for life instead of mana as your commander. Can't remember most names and don't wanna look everything up right now, apologies. The only problem is - there is only so little lifegain in this deck that you're having an insane amount of self-harm doing this. I feel like everything needs to play out really well to make it worthwhile. If you get out a lot of stuff paying with your life and one of the opponents just says nah by using a board wipe or something, it's been all for nothing, your life is gone and you have to spend even more life to get back on the track as this is your main mechanic now. If the opponent exiles that lifegain artifact or you get it very late or not at all it makes things soo much harder. There is insane pontential to this for example by using the spell that let's you put 2/2 tokens into the game for every mana (or now life) you spend. Again, one board wipe and it all goes to shit, though. Therefore I really think there need to be more sources of lifegain to make up for opponents throwing their hate at you. And - lets be honest here - the potential of paying for stuff with your life is insane but, again, VERY vulnerable if you fail and most opponents will realize that fast. If one of my opponents was playing the deck this way I would always have something at the back of my hand to deal with the possibility that there could be 30 2/2 tokens looking my way from out of nowhere, making that player at least the main target for the 'I better always have something ready'-department. ^^ While this makes for really interesting mind games and politics during the game, if I play it this way, the whole match might solely depend on one decision if and when to commit huge amounts of life to play something big and if it succeeds. More lifegain would act as a really good failsafe imo. Imagine for example the aspect that gets +1/+1 tokens along with lifelink. It alone could elevate the strategy to new hights or serve as a huge comeback after messing up by generating more and more life if it doesn't get exiled or killed at a time when I can't bring it back. Always having some lifelink ready might be a game changer in many ways for this.
So, wall-of-text its grandfather is finished now. :)
After a couple games, I would say that the deck is actually quite light on artifacts you would want in the graveyard. For this reason, I think milling feels quite bad (majority you mill will be lands, enchantments, sorceries, stuff you want to play, etc.). I would argue for playing targeted stuff instead - discard effects, put into graveyard effects. That way you can target artifacts into the graveyard, while retaining the rest. Tortured existence is great here, so is necropotence, armix, etc. That new gate card that lets you draw one and discard one every turn. Graveyard tutors like entomb as well. I make an exception for technomancer and unseal the necropolis as they also grab stuff from the graveyard, but still only cast those when there's already stuff in the graveyard I want back out ASAP.
Necron Monolith is very cool, and flavour wise should stay in. That said, you would do better with a similar big threat that also has combo potential with on death or ETB. Wurmcoil engine is the best example here (combos with the deathmantle and a way to sac), though there are other things where you would get a lot of extra value either with on death or etb triggers. Alternatively, good ways to go wide as well. Crashing draw bridge and the new cyberman cards will turn your necron tokens from eh whatever into giggles I'm in danger quite fast.
I agree with you on the life gain, some could be added. It's too bad the shard guy who gives you half your opponents life isn't an artifact or etb, otherwise I'd keep him in. Whip of Erebos comes to mind, Blood Artist as well. That said, the spend life to play cards from hand or graveyard guy (anrakyr), does excellent work grabbing low cost artifacts from the graveyard - thus triggering Imotekh also. I would only actually use him on expensive targets to cheat out a wincon. Notice also that he can grab any artifact, not just artifact creatures. I don't have to explain the power to grab any artifact straight from the graveyard, especially with the ability to targeted put them there in the first place. Anrakyr and myr retriever to grab artifacts from the graveyard, something like Kuldotha forgemaster to grab anything from the deck...suddenly far fetched combos seem a lot less far fetched (in low powered pods).
I think cauldron of souls may be good for that deck.
Speaking of customizing some cards I was thinking of trying to get a ‘double seasoning’ for my tyranid deck, what with being ravenous
Ummmmm sorry 37:23 what are we trying to make the deck do??
Correct me if i am wrong but in the deck list they say that in the Necrons Dynasties deck there are 4 board wipes but I only see 3
Living death
Mutilate
Their name is death
This man had me the moment he correctly pronounced Golem. Good job.
Dross scorpion would be great here.
When do those necron sleeves go on sale? Still unavailable:(
And we're back to Card Kingdom sponsoring. Guess the prestanding ChannelFireball deal wasn't renewed from the TCGPlayer buyout.
Can you imagine out of the Tombs combined with a wheel effect
I can imagine it with any instant speed bounce or removal for enchantments lol
Question: Who would win New Phyrexia or Necron Army and why?
As a huge fan if both necrons have this handedly. Numbers, weapons, tech advantage, use to dealing with magic(psykers, demons,etc.) Way more durable. New phyrexia has the oil but sleeper agents wont really work, current compleated planeswalkers are strong but nothing really new to to what necons have seen, fought against and can do.
There is an awful lot of overdrive on one of the mics lately. I think its broken.