You can find Part 1, 2 and 3 of this interview HERE www.nintendo.com/us/whatsnew/ask-the-developer-vol-13-the-legend-of-zelda-echoes-of-wisdom-part-1/ Nintendo drops Part 4 tomorrow. What do you think? Is there TOO MUCH freedom in the more recent Zelda games??
I went into BotW with a classic Zelda mindset, so most of my shrine solutions were probably pretty close to what the developers intended as *the* solution. TotK was the exact opposite; I cheesed nearly every one. The abilities made it so easy. And that was great at first, but once the novelty faded I found it to be far less satisfying overall. Open-ended overworld traversal isn't an issue for me (that's kind of how outside works in the real world too), but inside a dungeon I definitely appreciate a well-thought-out puzzle that I have to solve to move forward. There are things about EoW that seem really cool, but I think I'll get bored making too many sets of stairs out of stacks of beds or whatever.
standalone, totk is amazing, but i get in the context as a zelda game it can be jarring or unsatisfying. botw and totk are great games and i hope they do not abandon the freedom and innovation of them, just fine tune it towards more classic zelda
I haven't had a lot of time to put into it so far, but I'm enjoying EoW a lot more than I thought I would. Maybe it's the art style, but using stacks of beds to overcome obstacles doesn't actually annoy me. Who knew? 🙂
The restrictions thing is interesting. Hopefully that does mean that the next game will be that more linear style that’ll make it to where you unlock things gradually that’ll make each dungeon more challenging.
But here's the thing I feel anouma and that other guy whose name I forgot already are missing the point on and this is what ultimately makes botw and TOTK very weak in terms of narrative and gameplay. When you have no restrictions on freedom, especially with how it affects your story you end up with a cluttered mess and the theme of your story can never shine through because of it. This is ultimately why age of calamity, a game made by koei tecmo had a much stronger story while still playing on freedom of choice on what you want to do. The story and themes are still a central focus to the overall narrative. You need restrictions if you're trying to tell a story that matters and for all the similarities echoes of wisdom has to botw and TOTK, it still had actual restrictions and a focus on the story even if it's pretty simple. The restrictions being you don't have access to all your abilities from the get go or you can't summon super powerful echoes right off the bat, you still have to progress the story for that. I feel this is the fundamental aspect they are misinterpreting meaning Ms Sano for being the first woman who has ever directed a Zelda game apparently, managed to balanitis issue out well and just shows the biggest flaws with the wild era games that make them feel narratively weak compared to skyward sword, twilight princess and especially wind waker and ocarina of time.
I really liked this game, loved it even more than tears, but the freedom they gave you with echoes makes some dungeons pretty easy to cheese. Basically, having the crawtula and the water block you can do pretty much anything.
I love botw and especially totk. I don't think they are too open. Totk is by far my favorite video game of all time. That being said, I don't think they should make any more zelda games, at least not for a good long while, that are as open as they were. Huge, open world, "freedom" games aren't something you can just keep pumping out and have them feel fresh and new every time. I felt totk absolutely did enough to distinguish itself from botw. But I don't think a third game of a similar kind would be a good idea; at least for a good long while.
Seeing that it's reused the same art style as the worst art style to grace a LoZ game for a Nintendo console (let's not bring CDI into this), I was already worried. Especially since a most of Nintendo's games (that weren't nearly finished already) have felt pretty soulless since Iwata passed.
Well... As long as this game has progression, il give it a go. I'm 4 hours in and it's fun. The lack of sword and stop start is damaging to the experience but it's interesting. The echo system is good but the menu very clunky. I can imagine my echo list will get MASSIVE very quickly and my map is barely exposed.
While I never read that full interview, I’m still glad they’re not scrapping 2D Zelda altogether. But I do have thoughts on the ‘why do you want to go back?’ -While the battling is indeed great, there can still be improvements. Like a more variety of enemies and having them be immune to most attacks. -Large open world games require more development time which can have other effects like slower release periods or more work stress. -Not every story fits in this open world route. Take Tears of the Kingdom for example and how it spoils Zelda’s story within a memory of a memory. TotK does hold other problems, the next open world Zelda can still change that themselves like say taking place in a completely different Hyrule.
Echoes of Wisdom literally has a variety of enemy types with some immunities, since they’re pretty much the gimmick of the game. So they can live together.
@@guacamolen Oh that’s good. I haven’t played it yet. My comment was specifically pointed at Tears of the Kingdom. While it did added more enemies, I still feel like there could have been more.
I’ll admit I really miss the linear Zelda gameplay. I hope it’s not gone forever. I enjoyed BotW and TotK, but I did often find them overwhelming and stressful. I cannot stand 17 new side quests/points of interest popping while trying to complete ONE task. 😵💫 I also like being able to 100% a game without putting 250+ hours into it. Ocarina of Time, Majora’s Mask, The Wind Waker, Twilight Princess, those were the days ❤️😂
The only approach I’d prefer to see is combining the 3D Metroidvania and Open Air gameplay styles together. Having limited freedom would just be repeating the past over how “too linear” Zelda titles have been up until Skyward Sword. Having too much freedom like Breath of the Wild and Tears of the Kingdom, it’s basically making sacrifices for what made past titles great in the first place. Despite the limitless freedom, you’re limited with only a handful of items, the dungeons don’t have minibosses, the dungeons don’t come with complex layouts, it’s always the “5 switch activation” routine, and what little items you have you don’t take full advantage of, instead your taking advantage of the entire dungeons themselves. Another cost of the Open Air is the storytelling and narrative structure. From this point, we don’t need an introduction, but the narrative takes place in the distant past, we’re only playing in medias res in the far future. That makes the whole storytelling close to nonexistent. Not to mention in Tears, since the player has no knowledge of what happened in the past, you’re pretty much bound to go out of bounds in the order you’re viewing the memories. Unless you paid VERY CLOSE attention to the map room at the Forgotten Temple, you basically playing spoiler in-game… With Open Air, there were more sacrifices than the previous formula, and said sacrifices for the sake of exploration was invested solely on shrine trials… 272+ in both games combined… So if Nintendo is considering (at least for once) feedback, then they’re going to have to dive deeper into the thousands of comments people have for classic and modern Zelda. And THAT is a lot to answer for. But let’s get another thing clear… They gave up on lore. They said it themselves.
To be fair, getting the memories out of order in TotK is completely on the player. Impa and other guy mention that the order on the wall may be important and you should go to the next one in the line. Then, you can take screenshots via the switch itself or with the in-game camera so you can just look back at the order and locations any time you want.
@@XenoWars No, they don't say that. All that Impa and Cado so is to just mention that the geoglyphs on the wall are represented on the map, but they don't comment on anything resembling a specific order, other than mentioning the glyph they saw from the balloon is on the left side. However, even you somehow infer that is supposed to signal an order, it doesn't really matter because it's extremely likely you will spoil yourself even before you enter the Forgotten Temple. And I know that because that's exactly what happened to me. Both this game and its predecessor train you for doing things however you want, so although I did saw the first glyph as intended, I saw three additional glyphs before I reached the Forgotten Temple... one of them being Ganondorf turning into the Demon King and another one the freaking Master Sword glyph, which gives the entire subplot away. Those two glyphs are specially egregious because, not only are they incredibly spoiler heavy, they are located relatively in the way to the Forgotten Temple from the first glyph ("relatively" because you can easily spot them using the towers in the relative vicinity of the Forgotten Temple, and they are EXTREMELY eye catching. ESPECIALLY the Master Sword one). I couldn't believe that the designers had been so careless! Those two glyphs should be as far as possible from the Forgotten Temple! I mean, it wouldn't have fixed the issue completely, but at least it would have minimized the odds of you seeing them too soon. Keep in mind this happened before I completed even my first dungeon, meaning the entire story of the game was utterly ruined for me from very early on. The memories system was just the wrong story telling method for the story the developers intended to tell. They are utterly incompatible. So no, this was all on the developers.
If I’m being honest, if this is the direction Zelda games are going (2d and 3d) I just don’t think I’ll be buying them anymore. They’re a different game. It’s just not Zelda anymore, and this kind of game holds absolutely no interest with me.
Funny, when Skyward Sword was launched, the very same Nintendo fans were complaining how stale the series has become with all the linear progression and the likes. And fast forward to today, they are complaining they want to go back to the stale linear style of play.
@@wtIUpITp1E0wMsydV19c0FUmIXvCU I guess I’ve drawn up the crowd that believes I’m a hater for no reason. My first Zelda game was ocarina (the 3ds remake) and then botw. I love botw and think it’s a great game, but I struggled to see how it was connected to ocarina at all (gameplay-wise). Totk was fun too, but I feel like the mechanics broke after a while, and besides the IP, it wasn’t a game I would have been interested in playing if it was a different world with different characters. I actually liked skyward sword, and though it was annoying sometimes just how long it dragged out doing the same areas again and again, I like it more than I liked totk. I could write an essay explaining why exactly totk wasn’t my kind of game, and why botw just was an entirely different game, but I’m not going to do that here unless you want me to. Echos of wisdom just isn’t a classic 2d Zelda games, and I’ve gotten over my love of the ip to realize, if this was a different world with different characters, I wouldn’t be interested in the slightest. Don’t always assume people are haters on something just because it’s popular. I disliked totk before people started giving it negative reviews. I’ve been playing the Metroid series recently instead, because of its item progression system being similar (at least a little but) and giving me the same general feelings. Sorry this is kind of long.
Not everyone has the same gaming ability. Some of us have to depend on mods or glitches to be able to play the more interesting games. I hate boring games like Animal Crossing. It requires very little intellectual ability to play. But I'm not on a battle skill level that I can play Breath of the Wild or Tears of the Kingdom without using glitches. I managed to make it through Breath of the Wild with a lot of struggles. But I used glitches to make Tears of the Kingdom a lot more fun. But then Nintendo decided to do an upgrade for Tears of the Kingdom,which pretty much wiped out the glitches that I was using to be able to play the game and ruined the game for me. So, I have to choose to either play games that are boring, or find ways to play that I can play. Why can't Nintendo understand that? Having creative solutions for games is right up my alley. I loved the shrines in Breath of the Wild and all the creative ways that they could be solved. I loved the shrines in Tears of the Kingdom that were not battle training shrines. I hate playing previous Zelda games because the dungeons are just repetitive mindless battles, and I'm not so fond of battles. But all the interesting games seem to revolve around battle. I play Fallout 4 because I LOVE the creative settlement building and solving the detective work. But I suck at the battling. So I heavily mod the game so that I can play on the level that I'm comfortable playing. There are no mods for Breath of the Wild or Tears of the Kingdom, but there were glitches, until Nintendo decided to ruin the game by doing an update that pretty much eliminated the glitches in Tears of the Kingdom. I've had Echoes of Wisdom for a couple days, and it's mostly okay, but I've managed to die a couple times already, so I'm not holding out hope for later in the game. I'm more of an intellectual player than a skilled battle player. I like thinking through puzzles and solving shrines creatively. But I get too stressed having to battle all the time. Favorite games though, all seem to be battle oriented. I loved Fallout 4 (lots of mods), I loved Final Fantasy XV, I've loved the Horizon games, I loved Breath of the Wild, and sort of loved Tears of the Kingdom. All of which are battle games. But they have an incredible amount of intellectual appeal, and that's the side of the game that I love.
Just disable auto updates, unless a game needs online or DLC you can disable auto updates, and play your game by ignoring the update download, I recorded a lets play of Tears of the Kingdom, and stayed on 1.1.1, so while it can be annoying if you know Nintendo was patching out glitches in offline single player games you can skip updates, unless the game needs DLC or uses online for something. So in the future, you can use this tip to avoid patching out glitches. The Switch will keep telling you to download an update, but you just start the game and it plays. Use that tip in the future, if you fear them removing stuff. But if you do want DLC, or up to date internet use you sadly need to update the game.
That's it I'm done with Zelda if this is what the future is gonna be like then I don't want to be part of it. I'll stick with Metroid until Sakamoto start smoking whatever the Hell Aonuma is smoking.
@@WarlockX4 wait for what? You and I both know that we will never see another Linear, Traditional Zelda Game ever again, it's pointless to wait for something that's never going to come that's why I give up, there is no point anymore.
I am nervous for Metroid, Mario and the industry as a whole. Open world completely open games are not my thing. It's totally fine if they exist for the people who are in to them, but everytime I hear about how X franchise should go open world or get its Breath of the Wild moment, I just have to ask, why should everything cater to the same crowd and offer a similar experience?
I’ve been enjoying the freedom. There have been times where I might self impose something just to see if I can do something without relying on a particular technique which can lead to more creative and fun opportunities later!
I've been trying the game without Link's combat. While it is fun at times (picking up a laser to aim at a cube golem's core), it's also quite tedious. Mining Zonaite without a hammer and needing a cannon or bombs, dropping rocks on Bokoblins and Chu-chus, or your primary damage against anything else being Elemental Fruits. I wish the game had a capture capsule, where I could build something, and store it in a Zonaite Bubble, like the individual device pieces. Sure' there's Auto build (which thankfully you can get without the boss fight), but getting hundreds of the ore this way is very tedious. I have no idea what I'm going to do against Colgera, haha.
@@Soumein oh dang yea that’s a tough one! I know my son started Total over to try to complete at least the great sky island if not more of the game without using the paraglides. I remember thinking that I would die so many times just from fall damage 🤣
Funny, when Skyward Sword was launched, the very same Nintendo fans were complaining how stale the series has become with all the linear progression and the likes. And fast forward to today, they are complaining they want to go back to the stale linear style of play. What a fickle lot.
What in the world makes you think they're the "same fans"? You know it's possible for various large demographics to exist simultaneously, right? I have ALWAYS loved Skyward Sword. The traditional Zelda format never got old to me.
I think I will pass on this game unfortunately. As long as freedom is held as the ultimate good at the expense of everything else, I am out. If you are buying it then I hope you enjoy it at least.
Remaster the oracle series and make the third one that was supposed to happen… that’s literally three free games right there. I swear Nintendo is being stupid not making the oracle games again just like PlayStation is dumb for doing nothing with bloodborne
Breath of the Wild and Tears of the Kingdom were extremely boring and tedious. Maybe it's because I'm just old but I prefer the old Zelda formula. I'll just sit back and wait.
Well you’ll be waiting forever because they’ve made it very clear that they aren’t going back to the old formula… they feel like people won’t want to play it anymore
@@56ty_ lmaoooo yes but I’m hoping this new game is good!! Still waiting for them to do an ocarina of time style remake game with 3d link and his green tunic but maybe different story. That would make hella sales
If I had one criticism of totk is that it’s not as free as it could be. The spirit temple would have been one of the greatest dungeons ever… if I didn’t have to go through mandatory dialogue to activate it. Just an example. But I’m glad aonuma and the team recognized this and are pushing for more freedom
You can find Part 1, 2 and 3 of this interview HERE www.nintendo.com/us/whatsnew/ask-the-developer-vol-13-the-legend-of-zelda-echoes-of-wisdom-part-1/ Nintendo drops Part 4 tomorrow.
What do you think? Is there TOO MUCH freedom in the more recent Zelda games??
No. There just needs to be more games with the old style.
Just a bit, but not to the point that it should be abolished entirely.
@fortnitejake850 is correct that we simply need more games in the old style.
I went into BotW with a classic Zelda mindset, so most of my shrine solutions were probably pretty close to what the developers intended as *the* solution. TotK was the exact opposite; I cheesed nearly every one. The abilities made it so easy. And that was great at first, but once the novelty faded I found it to be far less satisfying overall. Open-ended overworld traversal isn't an issue for me (that's kind of how outside works in the real world too), but inside a dungeon I definitely appreciate a well-thought-out puzzle that I have to solve to move forward. There are things about EoW that seem really cool, but I think I'll get bored making too many sets of stairs out of stacks of beds or whatever.
I mean, it’s not like looking for the compass or the owls beak was that fun. Maybe it’s just me
standalone, totk is amazing, but i get in the context as a zelda game it can be jarring or unsatisfying. botw and totk are great games and i hope they do not abandon the freedom and innovation of them, just fine tune it towards more classic zelda
I agree I am not interested in this zelda....dammit
I haven't had a lot of time to put into it so far, but I'm enjoying EoW a lot more than I thought I would. Maybe it's the art style, but using stacks of beds to overcome obstacles doesn't actually annoy me. Who knew? 🙂
@@ElderRaven cry
The restrictions thing is interesting. Hopefully that does mean that the next game will be that more linear style that’ll make it to where you unlock things gradually that’ll make each dungeon more challenging.
Bland dungeons have been around since 1986. Nothing to do with linearity
@@56ty_ i swear does people are blinded by dumb nostalgia
lol I’d be too intimidated by a maker game. I for one am relieved it’s just a normal game. I struggle with dungeons enough. 😅
But here's the thing I feel anouma and that other guy whose name I forgot already are missing the point on and this is what ultimately makes botw and TOTK very weak in terms of narrative and gameplay.
When you have no restrictions on freedom, especially with how it affects your story you end up with a cluttered mess and the theme of your story can never shine through because of it. This is ultimately why age of calamity, a game made by koei tecmo had a much stronger story while still playing on freedom of choice on what you want to do. The story and themes are still a central focus to the overall narrative.
You need restrictions if you're trying to tell a story that matters and for all the similarities echoes of wisdom has to botw and TOTK, it still had actual restrictions and a focus on the story even if it's pretty simple. The restrictions being you don't have access to all your abilities from the get go or you can't summon super powerful echoes right off the bat, you still have to progress the story for that.
I feel this is the fundamental aspect they are misinterpreting meaning Ms Sano for being the first woman who has ever directed a Zelda game apparently, managed to balanitis issue out well and just shows the biggest flaws with the wild era games that make them feel narratively weak compared to skyward sword, twilight princess and especially wind waker and ocarina of time.
I really liked this game, loved it even more than tears, but the freedom they gave you with echoes makes some dungeons pretty easy to cheese. Basically, having the crawtula and the water block you can do pretty much anything.
echoes of wisdom looks so damn good
More freedom = less fantasy imo, because you can't develop around those "fantasy anchors" as much, whatever they may be
I love botw and especially totk. I don't think they are too open. Totk is by far my favorite video game of all time. That being said, I don't think they should make any more zelda games, at least not for a good long while, that are as open as they were. Huge, open world, "freedom" games aren't something you can just keep pumping out and have them feel fresh and new every time. I felt totk absolutely did enough to distinguish itself from botw. But I don't think a third game of a similar kind would be a good idea; at least for a good long while.
Bro a Zelda Maker would be lit.
I'd pay 70 bucks for a Zelda maker.
I hope this game doesn’t disappoint. Hearing it’s the studios first game does make me worried
Its not.
It's made by Grezzo which developed Triforce Heroes, the 3DS Oot and MM remasters, and Link's Awakening remake.
lol what a terrible take even if it was true
Seeing that it's reused the same art style as the worst art style to grace a LoZ game for a Nintendo console (let's not bring CDI into this), I was already worried.
Especially since a most of Nintendo's games (that weren't nearly finished already) have felt pretty soulless since Iwata passed.
Man I hope that some part of the Zelda Maker stuff is still in the game
Well... As long as this game has progression, il give it a go. I'm 4 hours in and it's fun. The lack of sword and stop start is damaging to the experience but it's interesting. The echo system is good but the menu very clunky. I can imagine my echo list will get MASSIVE very quickly and my map is barely exposed.
While I never read that full interview, I’m still glad they’re not scrapping 2D Zelda altogether. But I do have thoughts on the ‘why do you want to go back?’
-While the battling is indeed great, there can still be improvements. Like a more variety of enemies and having them be immune to most attacks.
-Large open world games require more development time which can have other effects like slower release periods or more work stress.
-Not every story fits in this open world route. Take Tears of the Kingdom for example and how it spoils Zelda’s story within a memory of a memory.
TotK does hold other problems, the next open world Zelda can still change that themselves like say taking place in a completely different Hyrule.
Echoes of Wisdom literally has a variety of enemy types with some immunities, since they’re pretty much the gimmick of the game. So they can live together.
@@guacamolen Oh that’s good. I haven’t played it yet.
My comment was specifically pointed at Tears of the Kingdom. While it did added more enemies, I still feel like there could have been more.
I’ll admit I really miss the linear Zelda gameplay. I hope it’s not gone forever. I enjoyed BotW and TotK, but I did often find them overwhelming and stressful. I cannot stand 17 new side quests/points of interest popping while trying to complete ONE task. 😵💫 I also like being able to 100% a game without putting 250+ hours into it. Ocarina of Time, Majora’s Mask, The Wind Waker, Twilight Princess, those were the days ❤️😂
I haven't played echos of wisdom yet
The only approach I’d prefer to see is combining the 3D Metroidvania and Open Air gameplay styles together. Having limited freedom would just be repeating the past over how “too linear” Zelda titles have been up until Skyward Sword. Having too much freedom like Breath of the Wild and Tears of the Kingdom, it’s basically making sacrifices for what made past titles great in the first place. Despite the limitless freedom, you’re limited with only a handful of items, the dungeons don’t have minibosses, the dungeons don’t come with complex layouts, it’s always the “5 switch activation” routine, and what little items you have you don’t take full advantage of, instead your taking advantage of the entire dungeons themselves. Another cost of the Open Air is the storytelling and narrative structure. From this point, we don’t need an introduction, but the narrative takes place in the distant past, we’re only playing in medias res in the far future. That makes the whole storytelling close to nonexistent. Not to mention in Tears, since the player has no knowledge of what happened in the past, you’re pretty much bound to go out of bounds in the order you’re viewing the memories. Unless you paid VERY CLOSE attention to the map room at the Forgotten Temple, you basically playing spoiler in-game… With Open Air, there were more sacrifices than the previous formula, and said sacrifices for the sake of exploration was invested solely on shrine trials… 272+ in both games combined…
So if Nintendo is considering (at least for once) feedback, then they’re going to have to dive deeper into the thousands of comments people have for classic and modern Zelda. And THAT is a lot to answer for. But let’s get another thing clear… They gave up on lore. They said it themselves.
To be fair, getting the memories out of order in TotK is completely on the player. Impa and other guy mention that the order on the wall may be important and you should go to the next one in the line. Then, you can take screenshots via the switch itself or with the in-game camera so you can just look back at the order and locations any time you want.
@XenoWars
Even I knew to do that before getting out there and finding them.
@@XenoWars No, they don't say that. All that Impa and Cado so is to just mention that the geoglyphs on the wall are represented on the map, but they don't comment on anything resembling a specific order, other than mentioning the glyph they saw from the balloon is on the left side.
However, even you somehow infer that is supposed to signal an order, it doesn't really matter because it's extremely likely you will spoil yourself even before you enter the Forgotten Temple. And I know that because that's exactly what happened to me.
Both this game and its predecessor train you for doing things however you want, so although I did saw the first glyph as intended, I saw three additional glyphs before I reached the Forgotten Temple... one of them being Ganondorf turning into the Demon King and another one the freaking Master Sword glyph, which gives the entire subplot away.
Those two glyphs are specially egregious because, not only are they incredibly spoiler heavy, they are located relatively in the way to the Forgotten Temple from the first glyph ("relatively" because you can easily spot them using the towers in the relative vicinity of the Forgotten Temple, and they are EXTREMELY eye catching. ESPECIALLY the Master Sword one). I couldn't believe that the designers had been so careless! Those two glyphs should be as far as possible from the Forgotten Temple! I mean, it wouldn't have fixed the issue completely, but at least it would have minimized the odds of you seeing them too soon.
Keep in mind this happened before I completed even my first dungeon, meaning the entire story of the game was utterly ruined for me from very early on.
The memories system was just the wrong story telling method for the story the developers intended to tell. They are utterly incompatible.
So no, this was all on the developers.
If I’m being honest, if this is the direction Zelda games are going (2d and 3d) I just don’t think I’ll be buying them anymore. They’re a different game. It’s just not Zelda anymore, and this kind of game holds absolutely no interest with me.
Funny, when Skyward Sword was launched, the very same Nintendo fans were complaining how stale the series has become with all the linear progression and the likes.
And fast forward to today, they are complaining they want to go back to the stale linear style of play.
@@wtIUpITp1E0wMsydV19c0FUmIXvCU I guess I’ve drawn up the crowd that believes I’m a hater for no reason. My first Zelda game was ocarina (the 3ds remake) and then botw. I love botw and think it’s a great game, but I struggled to see how it was connected to ocarina at all (gameplay-wise). Totk was fun too, but I feel like the mechanics broke after a while, and besides the IP, it wasn’t a game I would have been interested in playing if it was a different world with different characters. I actually liked skyward sword, and though it was annoying sometimes just how long it dragged out doing the same areas again and again, I like it more than I liked totk. I could write an essay explaining why exactly totk wasn’t my kind of game, and why botw just was an entirely different game, but I’m not going to do that here unless you want me to. Echos of wisdom just isn’t a classic 2d Zelda games, and I’ve gotten over my love of the ip to realize, if this was a different world with different characters, I wouldn’t be interested in the slightest. Don’t always assume people are haters on something just because it’s popular. I disliked totk before people started giving it negative reviews. I’ve been playing the Metroid series recently instead, because of its item progression system being similar (at least a little but) and giving me the same general feelings. Sorry this is kind of long.
I have no use for a maker game. I play for story. Sandboxes are boring and I am sick of them.
Not everyone has the same gaming ability. Some of us have to depend on mods or glitches to be able to play the more interesting games. I hate boring games like Animal Crossing. It requires very little intellectual ability to play. But I'm not on a battle skill level that I can play Breath of the Wild or Tears of the Kingdom without using glitches. I managed to make it through Breath of the Wild with a lot of struggles. But I used glitches to make Tears of the Kingdom a lot more fun. But then Nintendo decided to do an upgrade for Tears of the Kingdom,which pretty much wiped out the glitches that I was using to be able to play the game and ruined the game for me. So, I have to choose to either play games that are boring, or find ways to play that I can play. Why can't Nintendo understand that?
Having creative solutions for games is right up my alley. I loved the shrines in Breath of the Wild and all the creative ways that they could be solved. I loved the shrines in Tears of the Kingdom that were not battle training shrines. I hate playing previous Zelda games because the dungeons are just repetitive mindless battles, and I'm not so fond of battles. But all the interesting games seem to revolve around battle.
I play Fallout 4 because I LOVE the creative settlement building and solving the detective work. But I suck at the battling. So I heavily mod the game so that I can play on the level that I'm comfortable playing. There are no mods for Breath of the Wild or Tears of the Kingdom, but there were glitches, until Nintendo decided to ruin the game by doing an update that pretty much eliminated the glitches in Tears of the Kingdom.
I've had Echoes of Wisdom for a couple days, and it's mostly okay, but I've managed to die a couple times already, so I'm not holding out hope for later in the game. I'm more of an intellectual player than a skilled battle player. I like thinking through puzzles and solving shrines creatively. But I get too stressed having to battle all the time. Favorite games though, all seem to be battle oriented. I loved Fallout 4 (lots of mods), I loved Final Fantasy XV, I've loved the Horizon games, I loved Breath of the Wild, and sort of loved Tears of the Kingdom. All of which are battle games. But they have an incredible amount of intellectual appeal, and that's the side of the game that I love.
Just disable auto updates, unless a game needs online or DLC you can disable auto updates, and play your game by ignoring the update download, I recorded a lets play of Tears of the Kingdom, and stayed on 1.1.1, so while it can be annoying if you know Nintendo was patching out glitches in offline single player games you can skip updates, unless the game needs DLC or uses online for something. So in the future, you can use this tip to avoid patching out glitches. The Switch will keep telling you to download an update, but you just start the game and it plays. Use that tip in the future, if you fear them removing stuff. But if you do want DLC, or up to date internet use you sadly need to update the game.
They need to just combine both formulas
That's it I'm done with Zelda if this is what the future is gonna be like then I don't want to be part of it. I'll stick with Metroid until Sakamoto start smoking whatever the Hell Aonuma is smoking.
I just can't do this I don't want to play Zelda Games anymore I'm done.
I'm with you. Breath of the Wild and Tears of the Kingdom were extremely boring and tedious. I'll just sit back and wait.
@@WarlockX4 wait for what? You and I both know that we will never see another Linear, Traditional Zelda Game ever again, it's pointless to wait for something that's never going to come that's why I give up, there is no point anymore.
I am nervous for Metroid, Mario and the industry as a whole. Open world completely open games are not my thing. It's totally fine if they exist for the people who are in to them, but everytime I hear about how X franchise should go open world or get its Breath of the Wild moment, I just have to ask, why should everything cater to the same crowd and offer a similar experience?
@@robertgamer3112 Open World can't work for every Game the problem with these people is that they think of the fantasy but not the reality.
I’ve been enjoying the freedom. There have been times where I might self impose something just to see if I can do something without relying on a particular technique which can lead to more creative and fun opportunities later!
I've been trying the game without Link's combat. While it is fun at times (picking up a laser to aim at a cube golem's core), it's also quite tedious. Mining Zonaite without a hammer and needing a cannon or bombs, dropping rocks on Bokoblins and Chu-chus, or your primary damage against anything else being Elemental Fruits.
I wish the game had a capture capsule, where I could build something, and store it in a Zonaite Bubble, like the individual device pieces. Sure' there's Auto build (which thankfully you can get without the boss fight), but getting hundreds of the ore this way is very tedious.
I have no idea what I'm going to do against Colgera, haha.
@@Soumein oh dang yea that’s a tough one! I know my son started Total over to try to complete at least the great sky island if not more of the game without using the paraglides. I remember thinking that I would die so many times just from fall damage 🤣
That does sound scary! Good luck to him, or you!
They had a Zelda dungeon maker in the Link's Awakening remake hosted by Dampé.
🎉😊🎉😊
I’m sure grezzo made ever oasis.
Funny, when Skyward Sword was launched, the very same Nintendo fans were complaining how stale the series has become with all the linear progression and the likes.
And fast forward to today, they are complaining they want to go back to the stale linear style of play.
What a fickle lot.
What in the world makes you think they're the "same fans"? You know it's possible for various large demographics to exist simultaneously, right? I have ALWAYS loved Skyward Sword. The traditional Zelda format never got old to me.
Most complained about the excessive hand-holding. Otherwise the game was fire
I think I will pass on this game unfortunately. As long as freedom is held as the ultimate good at the expense of everything else, I am out. If you are buying it then I hope you enjoy it at least.
Bye, and thank you
The most pathetic child like response to respectful and Mild criticism. How are you not embarrassed?
@@nintendiumarmour879 say it to yourself
I really hope they don’t waste an entry by making a generic “level maker” trash
🍄
Remaster the oracle series and make the third one that was supposed to happen… that’s literally three free games right there. I swear Nintendo is being stupid not making the oracle games again just like PlayStation is dumb for doing nothing with bloodborne
They are not remaking the oracle games because Link's Awakening remake sales cratered. Not for some stupid reason
Breath of the Wild and Tears of the Kingdom were extremely boring and tedious. Maybe it's because I'm just old but I prefer the old Zelda formula. I'll just sit back and wait.
Well you’ll be waiting forever because they’ve made it very clear that they aren’t going back to the old formula… they feel like people won’t want to play it anymore
@@Guy4385it’s not what they feel. It’s what’s happened. The series was on life support after ss
@@56ty_ lmaoooo yes but I’m hoping this new game is good!! Still waiting for them to do an ocarina of time style remake game with 3d link and his green tunic but maybe different story. That would make hella sales
@@Guy4385 that’d be dope
Boring and tedious are the same thing
I wanted to play zelda not just a silly sandbox with no linearity or polish 🤷♂️
Too much freedom breaks the immersion of the medium of gaming. It's stupid sandbox bs that basically makes the entire game pointless.
“First brand new game” bro forgot about ever oasis
If I had one criticism of totk is that it’s not as free as it could be.
The spirit temple would have been one of the greatest dungeons ever… if I didn’t have to go through mandatory dialogue to activate it. Just an example.
But I’m glad aonuma and the team recognized this and are pushing for more freedom
Correction Ocarina of Time 3D was a Remaster not a Remake.
True
these terms are meaningless
Wasn't the game completely remade in a new engine though?
@@cortster12 no, there are things in Game files that can be found in og N64 version.
Why are Zelda fans so pissy?