1:17 "The NES can only display 13 colors at a time." Not quite. The NES has memory for 4 palettes of 3 visible colors for sprites, *PLUS* 4 palettes of 3 visible colors for backgrounds, *PLUS* 1 for the filler background color. Add all of that up, and you get *25* colors at a time.
I saw information that while researching the video, but everyone also said that "practically speaking" only 13 colors would be used at a time. I don't fully understand how it works.
@@TheBreadPirateThe NES has eight palettes of four colors, but the first "color" in all of those palettes is invisible, hence why I said "visible colors." Four of these palettes are used exclusively for sprites, which are the objects that move around and do stuff, like Link, his sword, and the enemies. The other four palettes are used for the background tiles which make up the level scenery, like the cliffs, the trees, and the walls of the dungeons. You then need to add one extra color for the "background color" that fills in all the gaps the "invisible color" ends up making. Fun fact: this is how some games tricked extra detail in their sprites and backgrounds despite being limited to three colors. By cutting out tiny portions in their art assets and have the background color fill in the gaps, you can provide the illusion of extra color. Final Fantasy is a perfect example of this in action, as the battle sprites for both the player and enemies use the black background color to fake an extra color. The downside is that this only works if the background remains totally blank, so no fancy scrolling backgrounds like Ninja Gaiden. So the information stated in the video is only accurate as far as the sprite palettes are concerned, as you only have about 12 visible colors to work between them, or 13 if you wanna cheat like Final Fantasy. It just doesn't account for the 12 other colors than make up the background scenery. If the NES really was limited to its four sprite palettes, then I don't think it would be nearly as vibrant and charming as we know it. If for some reason you still doubt me, I checked on Wikipedia which states, "the console can display up to 25 colors simultaneously out of 54 usable colors." I also checked myself via an emulator with a PPU viewer, and sure enough, there were 8 palettes divided between sprites and backgrounds.
@@TheBreadPirateWell, it'd be more accurate to say 12 colors for sprites and 13 for the backgrounds. Remember that the 1 extra filler color is also for the background. But anyway, glad I could be of help.
My favorite fun fact about the first Zelda game is that Koji Kondo originally wanted to use Ravel's Bolero for the title song, but near the end of the game's production, realized that the song was not yet in the public domain so had to quickly (like, overnight) whip up the classic Legend of Zelda title/crawl theme we all know and love today.
Lol, if it’s such an obvious case of plagiarism, why haven’t they sued Nintendo then? Zelda is one of the most recognizable video game franchises and its music is played by orchestras all around the world, so why has deep purple not taken legal action? Their geriatric members would probably love an easy payday, so what are they waiting for?
I spent a entire summer when I was 11 blowing up every rock and burning every bush to find everything and 20 years later my kids wanted to play it and I couldn't believe that I remembered everything they loved it.
I always knew about the flute sound being nearly identical in Zelda and Mario 3, but it wasn't until I saw in a different RUclips video like last year that I realized that it was also the Ocarina of Time intro theme. I've heard that so many times, but I never put two and two together
This game was so ahead of its time and really still holds up today! When playing this game for the first time, I remember drawing a physical map of the game to help me complete it, labelling every secret I could.
My dad's friend drew a map for this game as well, it was dozens of pages, every dungeon, every square was a perfect replica of the game, it was the ultimate guide.
@@itsthedude6155 that would be amazing to have, I thought about something like that a couple of years ago. I am using The legend of Zelda as a reference for a D&D map.
@@chemicals8582 Pretty sure I still have mine where I drew in the rest in pen. I haven't turned my NES on in quite a few years but these videos always tempt me to to see if my Zelda save states from the 80s are still on there.
About the flute and the whirlwinds, something people might not notice while playing, is that they transport you to the next dungeon in either normal or reverse order depending on the direction Link is facing, so you can control where to go by facing a certain direction before the whirlwind catches you. Up and right go forwards, and left and down go backwards. In the second quest, the unlock criteria is still to visit the dungeons, but the warp locations remain the same as in quest 1, so although they don’t quite match with the location of the actual dungeons, the same logic still applies.
Additionally, each time you play the recorder, as long as you maintain facing the same direction, you will increment the warp counter by 1. For example, let’s assume you have visited dungeons 1-4. If you are at dungeon 1, facing right and playing the recorder 3 times in a row teleports you to dungeon 4. I think this is true for the OG gold cart and not just the randomized. I don’t have a cart to verify, but it’s something that I seem recall from my youth.
As a kid growing up in the 80s I cannot tell you how many hours I played the original Zelda game. Each dungeon was such a fantastic experience. It felt so grand and epic. When I finally beat both quests as a teen I felt so accomplished. This game holds a special place in my heart.
I wonder if that only works in quest 1. With quest 2 you've got the red ones and the blue ones the red ones take you away the blue ones give me your sword back so I wonder if the flute will do that and repair you
Same. No matter how advanced games have gotten, no game has ever captured my heart and imagination for as many years as the original Legend of Zelda. For that reason, it's my #1 game of all time (sorry, Skyrim).
@@JohnSmith-nj4zq A hospital? What? No, I just knew the Bubbles' curse lasted for a short time or until you entered another screen, so I'd just endure it. The flute was useful for warping, revealing a few places in the Overworld, and for damaging a few enemies in dungeons who are vulnerable to it. I had no idea it had healing properties.
A bonus for number 14: I probably need to re-find my source on this, but - I read somewhere that the reason the Recorder Song cures curses is actually due to a programming error where they forgot to pause the curse timer during the duration of the song. The song lasts just long enough that the curse wears off by the time you regain control.
I'd assume it's the same reason that aquamentus shoots more fireballs when you use the recorder. The timer between shots doesn't pause so it still runs down.
@@ChromeCobra The curse is longer, you are correct. By 8 frames. I don't think you'll even notice the .13th of a second that you still don't have your sword.
@@thomasmathew13 it's noticeable enough that I definitely knew it was faster, and 8 frames is a huge amount depending on what you're talking about. 8 frames is very significant in some instances, so don't be a fucking tool.
I didn't even realize I wanted/needed this, but having a video jump right into the content without a long introduction or a "smash that subscribe button" at the beginning was so refreshing and nice.
The moment I discovered my first false wall in the Second Quest is probably the most rewarding experience I have ever had in gaming. It felt monumental since the game barely telegraphs it at all, which means you have to think laterally to discover it. My refusal to use a guide was the best decision I made going into The Legend of Zelda. Phenomenal game.
@@MrPSaun I tried probably for days to solve what to do in that dungeon. ("A" was it?) I finally wrote Nintendo a letter asking and detailing what I'd done (bombing every appropriate wall, pushing every block after defeating every enemy, etc.). I'd love to know what bare telegraph made you think to push up against a non-descript wall for a second or more.
I have a fun fact! Technically, the in-game flute isn't actually a flute, but a recorder. A recorder is played vertically and was the ancient predecessor to the flute, since most of the fingerings are the same. The main evidence comes from the in-game sprite. The 'flute' sprite has six main holes, one of them being on a separate part on the bottom. A recorder has five main holes and one or two foot holes, depending on how fancy your recorder is, while a flute has 12 main keys (13 if you have a fancy foot joint) that your fingers play, and a bunch other that the player doesn't rest their fingers on. But the main evidence is a lack of a proper head-joint, or the part you blow across, on the sprite. Instead, the top is brown, indicating that you probably blow IN to that part. Also, there are no side keys, which is essential for a flute. And the in-game sound feels more recordery. I've played the little tune on both flute and recorder, and it the recorder one definitely sounds more game accurate (I play both recorder and flute in band, recorder just for a piece we're doing but I'm obsessed with both instruments lol).
a recorder is a flute though. you're thinking specifically of the western concert flute. The flute family includes everything from those to the pan flute to the ocarina to the blown jug.
If you use a walk-through-walls Game Genie code, you can explore where the different dungeons "piece together". However, the enemies may look odd in the other dungeons...
After becoming a computer programmer, it finally made sense why all the numbers in Zelda where divisible by 8: number of rubies, bombs; how life and spells (in Link) were divided… I didn’t know that about the level maps or Second Quest but it “fits”!
Us olds who played LoZ way back in the day on original hardware when we were kids thought Pols Voice was weak to the flute. Cuz they didnt bother to change the manual explaining they hated loud sound. So, everyone was blowing the flute at the stupid things and wondering why it didnt work.
When I was like eight years old, I was at my babysitter's house. Her two very young cousins were over and had a copy of this game, which I'd only played a bit of prior. At one point, I was playing it, and I walked into a cave in which an old man said "LET'S PLAY MONEY MAKING GAME." I thought cool, yeah, let's make some money. I walked upwards and he instantly took eighty rupees from me. I was wondering what just happened when suddenly one of my babysitter's cousins yelled, "RYAN IS GAMBLING." My babysitter and her aunt/the kids' mom were in the kitchen and I hear "WHAT?!" and "YOU BETTER NOT BE GAMBLING TRAVVY'S MONEY." They were legitimately mad. I had no idea what was going on. Anyway , one of them is dead now and I have my own copy of _The Legend of Zelda,_ so I win.
As the music nerd I am, I went and checked out the Deep Purple song (April) and I must say it was an incredible experince!!! It's clear how Koji Kondo was inspired by this, the whole piece feels like it could belong in a medieval Zelda world (at least imo). I also realised I have never listened to Deep Purple (only heard about them), so now I'm gonna go and listen through some albums. Thank you for the entertaining video and for introducing me to new music : D
Deep Purple is primarily known for their hard rock classic _Smoke on the Water,_ but it's fair to say they were a very different band during the time they did _April._ It's from their underappreciated first line-up that were a lot more progressive and psychedelic. Then Led Zeppelin and Black Sabbath came along and Deep Purple decided that's the kind of music they wanted to play too, so they replaced some members and went on to become hard rock pioneers themselves... and then ventured into blues and funk territory. I'm a *huge* fan so I love all of it!
I certainly didn't know that playing the recorder made Aquamentus spit out fireballs more frequently, nor did I ever notice that the old men in the overworld and dungeons had slightly different graphics. Pretty interesting stuff.
OMG. I play Deep Purple all the time at the bar I work at, I love them. I've never heard this song, it's so unlike their other music. This is absolutely where the Legend of Zelda theme song came from, it is so similar.
Deep Purple Mk 1 was a very different band from the hard rock pioneers they became and are recognized as. Much more progressive and psychedelic. There's some great stuff in there.
Funny, I just went through Deep Purple’s discography. Even made a TikTok video about it. That part happened so fast I swore it sounded familiar, but didn’t place it at the time
It's... not a good game by todays standards, neither is it a long one. (2-4 hours maybe? Add up to 6 more ours if you don't look up dungeon locations, as you might have to search each screen multiple times in frustration) But it was really good back then, and if you can appreciate for what it is, it's still quite fun. I'd recommend looking at hints for your first playthrough, even if just for dungeon locations, and if you like it, do a blind playthrough of the second quest.
@@tokeivothat would make it boring. Part of the fun is to discover all these locations. I still remember trying to burn every tree with a candle or bombing everywhere to find a secret.. Good old days.
It's still one of my favorite games ever, having first played it when I was five years old and not long after Zelda II first came out. It won't bother to hold your hand at any point like a modern game will, and the Second Quest even gives me a run for my money... but it's entirely worth experiencing from start to finish. Enjoy your next playthrough!
Fun fact Bread. Back in the day, in the 90s, I actually did a playthrough of the game with the wooden sword. I got the Red Ring from Level 9 and thought it looked So Cool. Yeah, it took 16 hits if I recall to make Ganon vulnerable, but I thought Link looked really good with a color-matching sword. I'm happy to hear what happens if you lose a heart container when you only have 3. I was really curious back then, but never managed to pull it off. I might have via emulation & save states, but I honestly don't think I ever did that.
@@ChromeCobra Excuse me, my comment was me talking to my friend, Bread. You know little to nothing about me, but I have been playing these games before most people in this community were alive. I have no desire to continue talking to you and will not respond to anymore comments. Good Day.
@@PixelFusionProductions _" Excuse me, my comment was me talking to my friend, Bread. "_ What is your point here? It's a public place, other people are going to respond to your comments.
I'm 42 years old and have been playing Zelda games since I was 5. My mind is blown into a bazillion pieces for never having realized the OoT intro theme is using the LoZ flute. Holy hell.
I remember as a child figuring out that in almost every screen there is a "master" enemy that if defeated first, the rest of the enemies on the screen instantly die. It was magical
As someone who's played the original Legend of Zelda for decades (sob...I'm old!!), I'm really pleased that I learned a few new facts in this one video!!
When I was a kid, I discovered what is now known as a glitch. Well, I think it is. Let me begin that this works only in the dungeons. First, you need both bombs and the flute. What you do is drop a bomb, then quickly bring up the sub-screen and select the flute. Go back to the playing field and play the flute at the same time the bomb is exploding. If you time it right the entire room will be completely white. When you leave that room, things go back to normal. Now, if you do this in the same room as Zelda, the entire credit sequence will be shown in white.
Don't use a guide! If you use a guide you just as well should watch a video playthrough. Just find a copy of the instruction manual, because there's a lot of crucial information in that. And be prepared to spend a lot of time finding things out! It will be so rewarding!
14 from fred asking about it It kind of does for regular bubbles: Bubble timer ticks down from when you get hit Recorder stops all movement on screen while played, but timers continue, including bubble timers So in theory, if you get bopped by a regular bubble, playing the recorder eats up all the time left on that timer, so you can swing the sword as soon as it’s up. [9:51 AM] Doesn’t help the red bubble curse though
16. The musical instrument Link finds in level 5, that calls whirlwinds and reveals level 7, isn't a flute or a whistle. The game explicitly identifies it as a recorder.
Everyone keeps thinking it’s some revelation, but the item list in game during the opening title sequence does clearly say this. I’m still trying to figure out where flute came from. Is it in the manual, or people just assuming from Z2 and Z3?
@@BlakeAustin2011I think it's as simple as a recorder being a type of flute, and "flute" being shorter. Though also people often associate "recorder" with the toy plastic ones they played in elementary school, and so may not associate it with an ancient instrument found by an adventurer. I note that the instrument is called a flute in the next two games. It becomes an ocarina in Link's Awakening, but people often still called that a flute until Nintendo used "ocarina" in the title of the next game.
You could not have posted this at a better time. After playing so much open air Zelda for years I’ve been looking back to play the 2D titles I never finished as a kid. 100%’d ALttP and just beat Zelda 1 100% first time today, so excited for more videos like this!
This was seriously a well-made video about the original Zelda game! I’ve got the Zelda Game & Watch, so I’ll definitely have to try holding the Select button to defeat all the Pols on screen! Keep content like this coming!
I don't know how I never knew #12. Both the original LOZ and OoT were two of my fave games and I grew up on steady doses of both of them. How did I never make that connection before? Cannot unhear it now!
Great editing work and presentation. Love the retro facts, the flute reverence in OOT starting screen blew my mind. Never had occurred to me. Thanks for this entertaining video!
Great video! Love the facts. One fact/secret that I used a lot during my NES days was to leave one enemy left in a scene, that way if you leave and come back later the enemies won’t respawn and you’ll still have just one enemy left.
Dude, you have no idea how close I was to adding that one into the video. But I struggled to get enough footage in time and had to cut it. 😅 I'll heart your comment so more people see the fact you're explaining.
@@Mari_Izu yes, I want to say respawn rate was maybe 5-6 screens away and then back would respawn, but if you leave one enemy on an overworld screen you can walk from one end of the world to the other and there will still only be one enemy; the others won't respawn. However dungeons did reset spawning I believe. So, if you were running around the Overworld looking for secrets before the internet, then this was extremely helpful.
I am SO glad you didn’t do the obvious ones like SMB3 reusing the Flute sound, I’m really glad you showed off some SUPER obscure stuff, I didn’t know literally 90% of these!
Bread, you actually could go way deeper with April: April actually is the source material for 3 songs (at least discovered so far) on the franchise: Besides the dungeon crescendo, The LoZ Hyrule Fantasy (aka. Zelda 1) Main Menu, one of the sequences, min 0:42 in April, is really close to the Main Title Screen (min 0:17) ALttP, WW, BotW: Hyrule Castle / Farewell King Hyrule / A King's request, min 6:24 in April.
I remember when this game came out. I got it that year for Christmas or whatever, and spend the next 3 months glued to it. I remember being able to eventually complete the entire first quest in under 2 hours and have the magic sword before entering the first dungeon. I'm 45 now and I remember quite a lot of these hidden things (and some you didn't cover!) but there were some new ones for me in this video. Nice job!
Awesome video, loved the editing style and there were actually rare facts i didn't hear of here! Which is rare for games as old as this. I really like the deep purple and dungeon theme cut. That's wild.
8:03 It's also the same tune as the Warp Whistles in Super Mario Bros. 3! I found that out by myself a few days ago and wondered why they did that. Anyway, I've never been able to progress very far in Zelda 1 so I knew almost none of these facts lol. Super cool video!
That's very observant of you! The Mario 3 whistle is a reference to the whistle from Zelda 1. That's why it's used for teleporting between worlds in that game.
SMB3 also uses the fairy fountain melody for the World 3 music, though I think SMB3 did it first as I believe the fairy fountain theme didn't come about until A Link to the Past
Holy Hylia! Zelda 1 was the 1st video game I played as far as I can remember. Old skool NES back in the day. I'm 37 now and still love the LoZ franchise, bro I think I've only known or heard about 1 or 2 of these facts. Thanks for enlightening me! 🔺🔻🔺
Props for using facts most people, even Zelda fans, didn't know. Most videos like this only have like, the pol's voice mic fact and Zelda dress palate, both facts you barely mention.
Ooh I like the pixel intro (Also I have a new pfp, I drew it myself. Should I keep it or nah) Edit: It's been 6 months and I don't think I'm replacing it
I play this game at least twice a year, since I first got it as a kid (I'm now 46), and I had no idea you could regain your sword ability from those dudes by using the flute. Genius! Thanks!
I think "Kill Mode" might have been named that because of programming lingo. Unix command to end an ongoing process is "kill" and that's also how that action is often referred to. We say we killed a process when we mean we shut it down mid operation.
The funny thing i that "kill" command is used to send a signal to a process. If you want to terminate a process, you send a signal 9. So "kill -9" actually kills the program ;)
I’m really curious why so many RUclipsrs forgot about TotK so quickly. Like, BotW lasted RUclipsrs 6 YEARS, and Tears of the Kingdom was just the talk of the month. What do you think, Bread?
Most Zelda RUclipsrs love Zelda for the lore, and Totk doesn't mesh with any other game lore wise, not even BOTW. Aparently, this really frustrates them, cause they can't really make lore videos about a game with no lore. Bandit Gaming did a vid on this
There was a lot of excitement around the fuse mechanic initially and people came up with all sorts of crazy and fun contraptions but then the hover bike 2.0 and 3.0 were discovered and it killed it completely. There's just no reason to ever build anything else... or travel on horseback... or climb... or use slip protection... or use the zora armor to travel up waterfalls in the sky... or use recall on the stone elevators... or make an effort to assault the yiga forts in the depths...
Is the secret red sword you mentioned very early in the video just a palette swap or does it actually do more damage? Because the former seems more likely given the limited colors the NES had.
8:42 The flute dispelling a Bubble's "curse" gets something of a call-back in Majora's Mask, where a Bubble's "jinx" prevents you from using your sword but is dispelled by playing the Song of Storms on the ocarina.
I like how you said “it’s well known the dungeons fit together like a puzzle.” Brother, I’ve been staring at those dungeons for over 30 years and never realized that. So thanks for the bonus fact, lol!
Neat. I knew some (but not all) of these. Didja know that using the Recorder takes you to different dungeons based on the direction you're facing and how many times you've used it? Or that if you defeat nine enemies without taking damage and then the tenth with a bomb, also without taking damage, the tenth enemy, if it can drop an item, will always drop a set of four bombs? The Recorder made its reappearance in Super Mario Bros. 3, where I learned of its name as the "Warp Whistle." Just like Zelda 1, it plays the same ditty and summons a tornado from the west to carry you to the east. Zelda 1 was originally going to be a Mario game, and one facet of that that remains in Zelda 1 is Manhandla, who was originally going to be four Piranha Plants.
NES complex is a great channel. I would highly recommend to any fans of retro gaming. This is the first time I’ve seen one of your videos and shall be subscribing.
Here is a fun little story. I was one of the first people to finish the original Zelda in 1986. Back then we had no internet, and I didn’t know anyone else who had finished the game. Thus I wasn’t aware that a second quest existed. I could see the “link with sword” on the start menu, but the first screen looked like the game restartwd and I assumed that the sword just meant the game has been completed in that file. About 4 months later, I decided to play Zelda again. That was when I was shocked to discover a second quest in the game. It was a really amazing moment that I never forgot.
Lol, one of the first, huh? You think too highly of yourself, buddy, and really need to bring that ego down a bit. I'm sure you're a blast at parties and that people love hearing your ridiculous stories.
Thank you so much about the Zelda dungeon music! The game tune was always in my head when I played Zelda in the 80s. Now with the modern original version, I’m gonna go to Zelda dungeons and take out bats with the magic boomerang.
I remember learning from the manual that "Pol's Voice doesn't like loud sounds" and couldn't understand why blowing the whistle didn't do anything to them. It was a fun surprise to finally learn years later that it was talking about the Japanese controllers with the built in mic.
This was a great video! Just when I think I have figured everything out and found every hidden thing on these kinds of NES games, I find a video like this 👍
It still rotates me to this day that the US version didn't make pol's voices weak to the flute/recorder instead, especially with how nicely it'd tie in with how you make digdogger vulnerable.
I never knew the magic flute melody was an under tone in the Ocarina Of Time opening track that was such a cool tie in. @2:12 what is that and where can I get one?
So let's see... Gets right to the point with very little fluff. Good conversational presentation tone. Great editing with quite a few clever touches... AND I learned something. BRAVO! Liked and Subbed. 😊
I remember being 8 years old and literally checking every tree and rock in the game to check for secrets. I had trouble with dungeon 6, so I only had the blue candle. Which meant, burn one tree then leave the screen. I did this over and over. Since there were no wikis or videos there were all these rumors about hidden secrets. I played the hell out of that game. Now I can run the whole first quest in like 2 hours. I got the game in watch and play it almost every night at work. Crazy to think I've been playing Zelda for almost 40 years now.
As an OG gamer who was only about 12yo when I played the original Legend of Zelda, this video was a lot of fun and very interesting. From my own knowledge and observation of playing that game, maybe a sign that I played in too much, but I did know a couple of these facts. But most of them were brand new to me!
1:17 "The NES can only display 13 colors at a time." Not quite. The NES has memory for 4 palettes of 3 visible colors for sprites, *PLUS* 4 palettes of 3 visible colors for backgrounds, *PLUS* 1 for the filler background color. Add all of that up, and you get *25* colors at a time.
I saw information that while researching the video, but everyone also said that "practically speaking" only 13 colors would be used at a time.
I don't fully understand how it works.
@@TheBreadPirateThe NES has eight palettes of four colors, but the first "color" in all of those palettes is invisible, hence why I said "visible colors."
Four of these palettes are used exclusively for sprites, which are the objects that move around and do stuff, like Link, his sword, and the enemies.
The other four palettes are used for the background tiles which make up the level scenery, like the cliffs, the trees, and the walls of the dungeons.
You then need to add one extra color for the "background color" that fills in all the gaps the "invisible color" ends up making. Fun fact: this is how some games tricked extra detail in their sprites and backgrounds despite being limited to three colors. By cutting out tiny portions in their art assets and have the background color fill in the gaps, you can provide the illusion of extra color. Final Fantasy is a perfect example of this in action, as the battle sprites for both the player and enemies use the black background color to fake an extra color. The downside is that this only works if the background remains totally blank, so no fancy scrolling backgrounds like Ninja Gaiden.
So the information stated in the video is only accurate as far as the sprite palettes are concerned, as you only have about 12 visible colors to work between them, or 13 if you wanna cheat like Final Fantasy. It just doesn't account for the 12 other colors than make up the background scenery. If the NES really was limited to its four sprite palettes, then I don't think it would be nearly as vibrant and charming as we know it.
If for some reason you still doubt me, I checked on Wikipedia which states, "the console can display up to 25 colors simultaneously out of 54 usable colors." I also checked myself via an emulator with a PPU viewer, and sure enough, there were 8 palettes divided between sprites and backgrounds.
Ah! That makes more sense. So it's 13 colors for sprites and 12 for background stuff.
Thanks for explaining that!@@FullHitPoints
@@TheBreadPirateWell, it'd be more accurate to say 12 colors for sprites and 13 for the backgrounds. Remember that the 1 extra filler color is also for the background.
But anyway, glad I could be of help.
I had always believed that 8-bit meant 8 digits in binary, or 256 colors.
My favorite fun fact about the first Zelda game is that Koji Kondo originally wanted to use Ravel's Bolero for the title song, but near the end of the game's production, realized that the song was not yet in the public domain so had to quickly (like, overnight) whip up the classic Legend of Zelda title/crawl theme we all know and love today.
"What if I just take the overworld music and slow it way down?"
"It was just a happy little accident." - Bōb Kondō
Lol whip it up? Listen to the first 40 seconds of the song April, he stole it. They should sue Nintendo.
Heh, fortunately the copyright to Bolero expired in Japan a year after The Legend of Zelda was released.
Lol, if it’s such an obvious case of plagiarism, why haven’t they sued Nintendo then? Zelda is one of the most recognizable video game franchises and its music is played by orchestras all around the world, so why has deep purple not taken legal action? Their geriatric members would probably love an easy payday, so what are they waiting for?
I spent a entire summer when I was 11 blowing up every rock and burning every bush to find everything and 20 years later my kids wanted to play it and I couldn't believe that I remembered everything they loved it.
Bro same lol I played on my switch and I rembered where all the heart containers was and mastersword
Cat's in the cradle....
You're 31
@@CRaDISHOfficial when i was his age i was 33
@@CRaDISHOfficial no I'm 47
The flute tune is also used in Super Mario Bros 3 by the warp whistle, which also transports you around on a tornado!
I was gonna say that, but thought I'd check comments first.
Holy Jebus, how have I never noticed that before!?
I never made it far enough to get the flute as a kid, but I kept thinking about super Mario bros 3 when I'd hear the opening of oot
I always knew about the flute sound being nearly identical in Zelda and Mario 3, but it wasn't until I saw in a different RUclips video like last year that I realized that it was also the Ocarina of Time intro theme. I've heard that so many times, but I never put two and two together
This game was so ahead of its time and really still holds up today!
When playing this game for the first time, I remember drawing a physical map of the game to help me complete it, labelling every secret I could.
My dad's friend drew a map for this game as well, it was dozens of pages, every dungeon, every square was a perfect replica of the game, it was the ultimate guide.
@@itsthedude6155 that would be amazing to have, I thought about something like that a couple of years ago. I am using The legend of Zelda as a reference for a D&D map.
You know I could remember doing the same thing and I actually did find a secret a 100 ruby secret That is actually somewhat hidden in plain sight
The manual that came with the game had a map in it that was about half filled in.
@@chemicals8582 Pretty sure I still have mine where I drew in the rest in pen. I haven't turned my NES on in quite a few years but these videos always tempt me to to see if my Zelda save states from the 80s are still on there.
About the flute and the whirlwinds, something people might not notice while playing, is that they transport you to the next dungeon in either normal or reverse order depending on the direction Link is facing, so you can control where to go by facing a certain direction before the whirlwind catches you. Up and right go forwards, and left and down go backwards.
In the second quest, the unlock criteria is still to visit the dungeons, but the warp locations remain the same as in quest 1, so although they don’t quite match with the location of the actual dungeons, the same logic still applies.
That's useful to know. I never could work out the teleporting process.
Additionally, each time you play the recorder, as long as you maintain facing the same direction, you will increment the warp counter by 1. For example, let’s assume you have visited dungeons 1-4. If you are at dungeon 1, facing right and playing the recorder 3 times in a row teleports you to dungeon 4.
I think this is true for the OG gold cart and not just the randomized. I don’t have a cart to verify, but it’s something that I seem recall from my youth.
I figured that out as a kid too.
I thought he was gonna talk about that. it was the first thing i thought
As a kid growing up in the 80s I cannot tell you how many hours I played the original Zelda game. Each dungeon was such a fantastic experience. It felt so grand and epic. When I finally beat both quests as a teen I felt so accomplished. This game holds a special place in my heart.
I had no idea the flute music cures the curse from the Bubbles. That makes it so much more useful!
I wonder if that only works in quest 1. With quest 2 you've got the red ones and the blue ones the red ones take you away the blue ones give me your sword back so I wonder if the flute will do that and repair you
Same. No matter how advanced games have gotten, no game has ever captured my heart and imagination for as many years as the original Legend of Zelda. For that reason, it's my #1 game of all time (sorry, Skyrim).
@@Cedar_Wolf Were you expecting to find a hospital like in Kid Icarus after being turned into an egg plant? lol
@@JohnSmith-nj4zq A hospital? What? No, I just knew the Bubbles' curse lasted for a short time or until you entered another screen, so I'd just endure it. The flute was useful for warping, revealing a few places in the Overworld, and for damaging a few enemies in dungeons who are vulnerable to it.
I had no idea it had healing properties.
The Bubble hack is MINDBLOWING. Three decades of playing this game, yet I never knew that.
Absolutely I just face palm so hard learning that. I’ve been playing this game since I was 5 now 38 and I never knew that
Whats the bubble hack?
I think I remember it, but if you think about it, it's more convenient to just wait
@@eloywizzle782it's at 8:44
Play the recorder to negate the sword-loss effect.
I've been playing this game for 36 years and only knew about half of these. Good job!
A bonus for number 14: I probably need to re-find my source on this, but - I read somewhere that the reason the Recorder Song cures curses is actually due to a programming error where they forgot to pause the curse timer during the duration of the song. The song lasts just long enough that the curse wears off by the time you regain control.
Ah, so then it wouldn’t work on the second quest version of the bubble, that doesn’t use a timer. Too bad, it would be awesome if it did.
I'd assume it's the same reason that aquamentus shoots more fireballs when you use the recorder. The timer between shots doesn't pause so it still runs down.
The time youre without your sword is much longer than the recorder tune it plays.
@@ChromeCobra The curse is longer, you are correct. By 8 frames. I don't think you'll even notice the .13th of a second that you still don't have your sword.
@@thomasmathew13 it's noticeable enough that I definitely knew it was faster, and 8 frames is a huge amount depending on what you're talking about. 8 frames is very significant in some instances, so don't be a fucking tool.
I didn't even realize I wanted/needed this, but having a video jump right into the content without a long introduction or a "smash that subscribe button" at the beginning was so refreshing and nice.
@@CbatesMusic7 feels like old youtube
I still feel so proud for having finishing this game without using a guide. Finding the entrance for dungeon 7 lives rent free in my head, ngl.
The moment I discovered my first false wall in the Second Quest is probably the most rewarding experience I have ever had in gaming. It felt monumental since the game barely telegraphs it at all, which means you have to think laterally to discover it. My refusal to use a guide was the best decision I made going into The Legend of Zelda. Phenomenal game.
@@MrPSaun I tried probably for days to solve what to do in that dungeon. ("A" was it?) I finally wrote Nintendo a letter asking and detailing what I'd done (bombing every appropriate wall, pushing every block after defeating every enemy, etc.). I'd love to know what bare telegraph made you think to push up against a non-descript wall for a second or more.
All of us who played the original cart when it came out finished it without a guide.
Same, if only I ever got anywhere in the 2nd quest mode
Finished Zelda II without a guide.
I have a fun fact! Technically, the in-game flute isn't actually a flute, but a recorder. A recorder is played vertically and was the ancient predecessor to the flute, since most of the fingerings are the same. The main evidence comes from the in-game sprite. The 'flute' sprite has six main holes, one of them being on a separate part on the bottom. A recorder has five main holes and one or two foot holes, depending on how fancy your recorder is, while a flute has 12 main keys (13 if you have a fancy foot joint) that your fingers play, and a bunch other that the player doesn't rest their fingers on. But the main evidence is a lack of a proper head-joint, or the part you blow across, on the sprite. Instead, the top is brown, indicating that you probably blow IN to that part. Also, there are no side keys, which is essential for a flute. And the in-game sound feels more recordery. I've played the little tune on both flute and recorder, and it the recorder one definitely sounds more game accurate (I play both recorder and flute in band, recorder just for a piece we're doing but I'm obsessed with both instruments lol).
Wow! That explains so much.
The flute in Zelda 1 is called a recorder in many sources, and now I know why.
Also in Mario 3 the warp whistle makes the same sound
I was just about to say, it's a recorder
a recorder is a flute though. you're thinking specifically of the western concert flute.
The flute family includes everything from those to the pan flute to the ocarina to the blown jug.
Extra fun fact, the German name of the recorder translates to "block flute", named after the core in the mouth piece.
Oh cool, I didn't know that the dungeon layouts meshed together nicely like that, but it makes a lot of sense!
I love that fact so much. I'm glad I was able to show you something new!
If you use a walk-through-walls Game Genie code, you can explore where the different dungeons "piece together". However, the enemies may look odd in the other dungeons...
They did the same thing in ALttP. Some glitch category speedruns exploit this.
After becoming a computer programmer, it finally made sense why all the numbers in Zelda where divisible by 8: number of rubies, bombs; how life and spells (in Link) were divided… I didn’t know that about the level maps or Second Quest but it “fits”!
Wait until you see what the second quest dungeon map spells…
Us olds who played LoZ way back in the day on original hardware when we were kids thought Pols Voice was weak to the flute. Cuz they didnt bother to change the manual explaining they hated loud sound. So, everyone was blowing the flute at the stupid things and wondering why it didnt work.
Can relate.
That works in The Oracle games I think.
@@Odrox yup it does
Some of us tried every tool in every room of the game just to see what may or may not happen.
And yet Digdogger was only able to beaten by using the Flute in his room. Confusing!
Bread Pirate: "Make sure you dont stay on your screen for too long." Me whos been watching youtube for 5 hours: "oh yeah, i definetley wont do that."
When I was like eight years old, I was at my babysitter's house. Her two very young cousins were over and had a copy of this game, which I'd only played a bit of prior.
At one point, I was playing it, and I walked into a cave in which an old man said "LET'S PLAY MONEY MAKING GAME." I thought cool, yeah, let's make some money. I walked upwards and he instantly took eighty rupees from me. I was wondering what just happened when suddenly one of my babysitter's cousins yelled, "RYAN IS GAMBLING." My babysitter and her aunt/the kids' mom were in the kitchen and I hear "WHAT?!" and "YOU BETTER NOT BE GAMBLING TRAVVY'S MONEY." They were legitimately mad. I had no idea what was going on.
Anyway , one of them is dead now and I have my own copy of _The Legend of Zelda,_ so I win.
As the music nerd I am, I went and checked out the Deep Purple song (April) and I must say it was an incredible experince!!!
It's clear how Koji Kondo was inspired by this, the whole piece feels like it could belong in a medieval Zelda world (at least imo).
I also realised I have never listened to Deep Purple (only heard about them), so now I'm gonna go and listen through some albums.
Thank you for the entertaining video and for introducing me to new music : D
Deep Purple is primarily known for their hard rock classic _Smoke on the Water,_ but it's fair to say they were a very different band during the time they did _April._ It's from their underappreciated first line-up that were a lot more progressive and psychedelic. Then Led Zeppelin and Black Sabbath came along and Deep Purple decided that's the kind of music they wanted to play too, so they replaced some members and went on to become hard rock pioneers themselves... and then ventured into blues and funk territory. I'm a *huge* fan so I love all of it!
Let me recommend "Machine Head", "In Rock", and "Made in Japan" (live) as some great entry albums for Deep Purple. Enjoy, and rock on!
I thought the first half of the sample played in this video also sounded like opening up a chest in OOT.
@@MLennholm Any band that had both Ritchie Blackmore and David Coverdale was bound to sound diverse.
It is also Vow of Revenge from Ninja Gaiden
I learned just 1 new thing from this video. Using the flute to be able to use your sword again right away. Never knew that.
I certainly didn't know that playing the recorder made Aquamentus spit out fireballs more frequently, nor did I ever notice that the old men in the overworld and dungeons had slightly different graphics. Pretty interesting stuff.
OMG. I play Deep Purple all the time at the bar I work at, I love them. I've never heard this song, it's so unlike their other music. This is absolutely where the Legend of Zelda theme song came from, it is so similar.
Deep Purple Mk 1 was a very different band from the hard rock pioneers they became and are recognized as. Much more progressive and psychedelic. There's some great stuff in there.
@@MLennholm The lyrics to this song are beautiful. It's reminiscent of Deserted Cities of the Heart.
Funny, I just went through Deep Purple’s discography. Even made a TikTok video about it. That part happened so fast I swore it sounded familiar, but didn’t place it at the time
i opened the first legend of zelda once, but only played for a few minutes. i’m convinced to play again!!
YO! Have fun, and don't be afraid to use a guide.
It's... not a good game by todays standards, neither is it a long one. (2-4 hours maybe? Add up to 6 more ours if you don't look up dungeon locations, as you might have to search each screen multiple times in frustration)
But it was really good back then, and if you can appreciate for what it is, it's still quite fun.
I'd recommend looking at hints for your first playthrough, even if just for dungeon locations, and if you like it, do a blind playthrough of the second quest.
It's still fun to this day
@@tokeivothat would make it boring. Part of the fun is to discover all these locations. I still remember trying to burn every tree with a candle or bombing everywhere to find a secret.. Good old days.
It's still one of my favorite games ever, having first played it when I was five years old and not long after Zelda II first came out. It won't bother to hold your hand at any point like a modern game will, and the Second Quest even gives me a run for my money... but it's entirely worth experiencing from start to finish. Enjoy your next playthrough!
Fun fact Bread. Back in the day, in the 90s, I actually did a playthrough of the game with the wooden sword. I got the Red Ring from Level 9 and thought it looked So Cool. Yeah, it took 16 hits if I recall to make Ganon vulnerable, but I thought Link looked really good with a color-matching sword.
I'm happy to hear what happens if you lose a heart container when you only have 3. I was really curious back then, but never managed to pull it off. I might have via emulation & save states, but I honestly don't think I ever did that.
You can beat Ganon with the wooden sword? I thought you had to have the magic sword to beat him. I think I even read that in Nintendo Power once.
Do you feel better now after bragging on yourself for things you never did? Lol
@@ChromeCobra Excuse me, my comment was me talking to my friend, Bread. You know little to nothing about me, but I have been playing these games before most people in this community were alive.
I have no desire to continue talking to you and will not respond to anymore comments. Good Day.
@@58jharrisYou can defeat him with any Sword (and Bow & Silver Arrows). Everything else in the game can be dealt with without the sword
@@PixelFusionProductions _" Excuse me, my comment was me talking to my friend, Bread. "_ What is your point here?
It's a public place, other people are going to respond to your comments.
I'm 42 years old and have been playing Zelda games since I was 5. My mind is blown into a bazillion pieces for never having realized the OoT intro theme is using the LoZ flute. Holy hell.
I remember as a child figuring out that in almost every screen there is a "master" enemy that if defeated first, the rest of the enemies on the screen instantly die. It was magical
This is some of the best video writing and editing I've ever seen--absolutely perfect pacing, joke frequency, forward motion...
Bravo.
As someone who's played the original Legend of Zelda for decades (sob...I'm old!!), I'm really pleased that I learned a few new facts in this one video!!
Me too
When I was a kid, I discovered what is now known as a glitch. Well, I think it is. Let me begin that this works only in the dungeons. First, you need both bombs and the flute. What you do is drop a bomb, then quickly bring up the sub-screen and select the flute. Go back to the playing field and play the flute at the same time the bomb is exploding. If you time it right the entire room will be completely white. When you leave that room, things go back to normal. Now, if you do this in the same room as Zelda, the entire credit sequence will be shown in white.
@kbramlett6877 that's pretty cool!
I still do this till this day!!!
*F* in the chat for my friend who "died" to get this video made.
F
F
F For Failed
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Just started the video and I'm already obsessed with the editing, you adapted the BOTW/TOTK style so well to the retro aesthetic!
Ha ha, thanks Swack! It was a lot of fun to find work-arounds for everything.
One of the map pieces looks pretty similar to the mustache man flag
9:47 - I liked the bonus retro facts, including the clip of Link descending stairs backwards.
I’ve been wanting to play Zelda 1 for a while, and after watching this I really really want to try it.
Do it! The game is a lot of fun. Just make sure you have a guide.
its crap stick with zelda link to the past
Do it! You'll have a lot of fun.
Don't use a guide! If you use a guide you just as well should watch a video playthrough.
Just find a copy of the instruction manual, because there's a lot of crucial information in that.
And be prepared to spend a lot of time finding things out! It will be so rewarding!
Just enjoy playing it for the first time but don't be surprised that you'll eventually will want to play all the other ones later on.
14 from fred asking about it
It kind of does for regular bubbles:
Bubble timer ticks down from when you get hit
Recorder stops all movement on screen while played, but timers continue, including bubble timers
So in theory, if you get bopped by a regular bubble, playing the recorder eats up all the time left on that timer, so you can swing the sword as soon as it’s up.
[9:51 AM]
Doesn’t help the red bubble curse though
Interesting, that explains why drinking Life Potions is also a viable solution
I'm 48 and Zelda was my favorite when I was a kid. I LOVE that fact about Koji Kondo and the dungeon music. I learned so much, thanks!
16. The musical instrument Link finds in level 5, that calls whirlwinds and reveals level 7, isn't a flute or a whistle. The game explicitly identifies it as a recorder.
Everyone keeps thinking it’s some revelation, but the item list in game during the opening title sequence does clearly say this. I’m still trying to figure out where flute came from. Is it in the manual, or people just assuming from Z2 and Z3?
@@BlakeAustin2011Because everyone knows what a flute is and making the distinction between a recorder is the most pedantic thing ever.
It's a mistranslation, it's a flute.
@@BlakeAustin2011I think it's as simple as a recorder being a type of flute, and "flute" being shorter. Though also people often associate "recorder" with the toy plastic ones they played in elementary school, and so may not associate it with an ancient instrument found by an adventurer.
I note that the instrument is called a flute in the next two games. It becomes an ocarina in Link's Awakening, but people often still called that a flute until Nintendo used "ocarina" in the title of the next game.
Thumbs up for the Deep Purple fact! One of my all time favorite bands, and a huge Zelda fan - and this is something I never caught!
Same here.
You could not have posted this at a better time. After playing so much open air Zelda for years I’ve been looking back to play the 2D titles I never finished as a kid. 100%’d ALttP and just beat Zelda 1 100% first time today, so excited for more videos like this!
I similarly did something like that need to go back tho I got stuck on Zelda 2
This was seriously a well-made video about the original Zelda game! I’ve got the Zelda Game & Watch, so I’ll definitely have to try holding the Select button to defeat all the Pols on screen! Keep content like this coming!
Crazy how a game from 1986 can have so many cool details, really shows the talent and care of the Zelda team.
Agreed. The team was wicked talented.
thats why the clue in the instruction manual made no sense that the Pols were sensitive to sound.
Yup, sometimes manuals didn't match up, unfortunately.
I don't know how I never knew #12. Both the original LOZ and OoT were two of my fave games and I grew up on steady doses of both of them. How did I never make that connection before? Cannot unhear it now!
It's also the same tune for the Warp Whistles in Super Mario Bros. 3
Great editing work and presentation. Love the retro facts, the flute reverence in OOT starting screen blew my mind. Never had occurred to me. Thanks for this entertaining video!
The using your voice against Pol's Voice mechanic made a return in Phantom Hourglass.
Great video! Love the facts. One fact/secret that I used a lot during my NES days was to leave one enemy left in a scene, that way if you leave and come back later the enemies won’t respawn and you’ll still have just one enemy left.
Dude, you have no idea how close I was to adding that one into the video. But I struggled to get enough footage in time and had to cut it. 😅
I'll heart your comment so more people see the fact you're explaining.
@@TheBreadPirate Thanks! No worries your 15 were better; the one enemy trick is probably more well known anyway
@@jesse.scholer You can kill every enemy, they won't respawn unless you go far.
@@Mari_Izu yes, I want to say respawn rate was maybe 5-6 screens away and then back would respawn, but if you leave one enemy on an overworld screen you can walk from one end of the world to the other and there will still only be one enemy; the others won't respawn. However dungeons did reset spawning I believe. So, if you were running around the Overworld looking for secrets before the internet, then this was extremely helpful.
@@jesse.scholer Neat, thank you for the info.
Dontcha just love it when the bread pirate uploads
I do
I am SO glad you didn’t do the obvious ones like SMB3 reusing the Flute sound, I’m really glad you showed off some SUPER obscure stuff, I didn’t know literally 90% of these!
My pleasure! I enjoy hunting down the obscure facts most people don't know.
Bread, you actually could go way deeper with April:
April actually is the source material for 3 songs (at least discovered so far) on the franchise:
Besides the dungeon crescendo,
The LoZ Hyrule Fantasy (aka. Zelda 1) Main Menu, one of the sequences, min 0:42 in April, is really close to the Main Title Screen (min 0:17)
ALttP, WW, BotW: Hyrule Castle / Farewell King Hyrule / A King's request, min 6:24 in April.
It is also Vow of Revenge from Ninja Gaiden
I definitely heard the original main title music in that song. Pretty cool stuff
I remember when this game came out. I got it that year for Christmas or whatever, and spend the next 3 months glued to it. I remember being able to eventually complete the entire first quest in under 2 hours and have the magic sword before entering the first dungeon. I'm 45 now and I remember quite a lot of these hidden things (and some you didn't cover!) but there were some new ones for me in this video. Nice job!
8:00 I knew the opening as the warp whistle from mario 3, but the flute works too...
The Mario 3 whistle was a reference to the flute from Zelda 1! Good catch.
@@TheBreadPirate Mario 3 world 3 was also the roots to the fairy fountain music.
Awesome video, loved the editing style and there were actually rare facts i didn't hear of here! Which is rare for games as old as this. I really like the deep purple and dungeon theme cut. That's wild.
8:03 It's also the same tune as the Warp Whistles in Super Mario Bros. 3! I found that out by myself a few days ago and wondered why they did that.
Anyway, I've never been able to progress very far in Zelda 1 so I knew almost none of these facts lol. Super cool video!
That's very observant of you! The Mario 3 whistle is a reference to the whistle from Zelda 1. That's why it's used for teleporting between worlds in that game.
SMB3 also uses the fairy fountain melody for the World 3 music, though I think SMB3 did it first as I believe the fairy fountain theme didn't come about until A Link to the Past
@@MLennholmThe warp zone uses the skyland tune.
@@TheBreadPirate Yep... and it uses the Whirlwind, too!
The bit about the flute curing the curse of bubbles was carried over to Oot by playing the song of storms.
Perfect to watch while I write Zelda stories at 11pm (I have to get up at 7 tomorrow).
WHY DO YOU DO THIS TO YOURSELF! XD
@@TheBreadPirate Because it's the weekend and I miss my friends lol
Holy Hylia! Zelda 1 was the 1st video game I played as far as I can remember. Old skool NES back in the day. I'm 37 now and still love the LoZ franchise, bro I think I've only known or heard about 1 or 2 of these facts. Thanks for enlightening me! 🔺🔻🔺
When you said Kojo Kondo, and Deep Purple... I immediately went to Yoshi's Island.
Wha!? Why is that?
I find it awesome that Koji Kondo and The Legend of Zelda have a connection to Deep Purple. I'll be listening for that sequence now in "April".
Props for using facts most people, even Zelda fans, didn't know.
Most videos like this only have like, the pol's voice mic fact and Zelda dress palate, both facts you barely mention.
I wonder if Pols could be killed by blowing into your 3DS's microphone?
I’ve been playing this game since the 80’s and this is the first video that showed things I never knew. Great job! Thank you!
Ooh I like the pixel intro
(Also I have a new pfp, I drew it myself. Should I keep it or nah)
Edit: It's been 6 months and I don't think I'm replacing it
It's beautiful. Keep it for a few weeks at least.
I play this game at least twice a year, since I first got it as a kid (I'm now 46), and I had no idea you could regain your sword ability from those dudes by using the flute. Genius! Thanks!
I think "Kill Mode" might have been named that because of programming lingo. Unix command to end an ongoing process is "kill" and that's also how that action is often referred to. We say we killed a process when we mean we shut it down mid operation.
That's an interesting theory! Would make a lot of sense.
The funny thing i that "kill" command is used to send a signal to a process. If you want to terminate a process, you send a signal 9. So "kill -9" actually kills the program ;)
12: B. The flute melody is also the same as the one in Super Mario bros 3.
Great video!
A very cool crossover flute
I’m really curious why so many RUclipsrs forgot about TotK so quickly. Like, BotW lasted RUclipsrs 6 YEARS, and Tears of the Kingdom was just the talk of the month. What do you think, Bread?
I could easily talk about that for over an hour. There's a lot of reasons why.
No dlc, and I think TotK is harder to mod and with less glitches
Most Zelda RUclipsrs love Zelda for the lore, and Totk doesn't mesh with any other game lore wise, not even BOTW. Aparently, this really frustrates them, cause they can't really make lore videos about a game with no lore. Bandit Gaming did a vid on this
There was a lot of excitement around the fuse mechanic initially and people came up with all sorts of crazy and fun contraptions but then the hover bike 2.0 and 3.0 were discovered and it killed it completely. There's just no reason to ever build anything else... or travel on horseback... or climb... or use slip protection... or use the zora armor to travel up waterfalls in the sky... or use recall on the stone elevators... or make an effort to assault the yiga forts in the depths...
@@MLennholm completely agree
Is the secret red sword you mentioned very early in the video just a palette swap or does it actually do more damage? Because the former seems more likely given the limited colors the NES had.
Yay I came to the right place
Yo, welcome to the early video gang!
Man, no surprise but Koji Kondo had good taste in music. I'm listening to "April" right now and it's really good.
I can't explain it, but the real life bits make the video 10x funnier
Agreed.
I was not expecting to hear facts I really did not know. Excellent video!
The Deep Purple fact was legit mind-blowing!
8:42 The flute dispelling a Bubble's "curse" gets something of a call-back in Majora's Mask, where a Bubble's "jinx" prevents you from using your sword but is dispelled by playing the Song of Storms on the ocarina.
8:32 I hate secrets that punish you.
I like how you said “it’s well known the dungeons fit together like a puzzle.” Brother, I’ve been staring at those dungeons for over 30 years and never realized that. So thanks for the bonus fact, lol!
6:51 Goodbye MatPat
Indeed.
Your videos are so funny yet so informative keep up the great content
i love how your open about your faith! great example, God bless!
Godspeed to you as well!
I love how your wave files are bark and bite
The recorder song is Happy Trails To You by Roy Rogers, specifically the harmonica part
Not quite, but similar.
Neat. I knew some (but not all) of these.
Didja know that using the Recorder takes you to different dungeons based on the direction you're facing and how many times you've used it? Or that if you defeat nine enemies without taking damage and then the tenth with a bomb, also without taking damage, the tenth enemy, if it can drop an item, will always drop a set of four bombs?
The Recorder made its reappearance in Super Mario Bros. 3, where I learned of its name as the "Warp Whistle." Just like Zelda 1, it plays the same ditty and summons a tornado from the west to carry you to the east.
Zelda 1 was originally going to be a Mario game, and one facet of that that remains in Zelda 1 is Manhandla, who was originally going to be four Piranha Plants.
0:02 love the use of fallout vault music
Holy moly!! I actually noticed the similarities between “April” and the dungeon theme and I’m so amazed that it’s not a coincidence!
Fire shooting from a wand? Really? Don't they have penicillin shots that could cure that issue😂
Allergic
Awesome! Always great to hear Deep Purple get some love for the great underworld music! Great video!
Me being 43 & thinking this is comm knowledge
❤. Isn't it fun to watch these younglings discover secrets to games we already know.
@@ModernDayRenaissanceMan right
NES complex is a great channel. I would highly recommend to any fans of retro gaming. This is the first time I’ve seen one of your videos and shall be subscribing.
Here is a fun little story. I was one of the first people to finish the original Zelda in 1986. Back then we had no internet, and I didn’t know anyone else who had finished the game. Thus I wasn’t aware that a second quest existed. I could see the “link with sword” on the start menu, but the first screen looked like the game restartwd and I assumed that the sword just meant the game has been completed in that file. About 4 months later, I decided to play Zelda again. That was when I was shocked to discover a second quest in the game. It was a really amazing moment that I never forgot.
Lol, one of the first, huh? You think too highly of yourself, buddy, and really need to bring that ego down a bit.
I'm sure you're a blast at parties and that people love hearing your ridiculous stories.
Thank you so much about the Zelda dungeon music! The game tune was always in my head when I played Zelda in the 80s. Now with the modern original version, I’m gonna go to Zelda dungeons and take out bats with the magic boomerang.
This was the game that got me into video games and inspired me to be a game developer at the age of 6, which is now over 35 years ago.
Awesome video, dude!
I remember learning from the manual that "Pol's Voice doesn't like loud sounds" and couldn't understand why blowing the whistle didn't do anything to them. It was a fun surprise to finally learn years later that it was talking about the Japanese controllers with the built in mic.
Wow. Thanks for the nostalgia! Im 48 and grew up with the NES. Fav games were castlevania, zelda and megaman..! 😁
This was a great video! Just when I think I have figured everything out and found every hidden thing on these kinds of NES games, I find a video like this 👍
I played this game since I was 6 years old beat this game a dozen times. There were a few facts in this video I never knew. Thank you.
It’s amazing how far gaming has come…especially games like Zelda….a masterpiece from the beginning
It still rotates me to this day that the US version didn't make pol's voices weak to the flute/recorder instead, especially with how nicely it'd tie in with how you make digdogger vulnerable.
I never knew the magic flute melody was an under tone in the Ocarina Of Time opening track that was such a cool tie in.
@2:12 what is that and where can I get one?
You got me. My jaw dropped to learn of the Ocarina of Time flute jingle reference. Never noticed that one.
So let's see... Gets right to the point with very little fluff. Good conversational presentation tone. Great editing with quite a few clever touches... AND I learned something. BRAVO! Liked and Subbed. 😊
I remember being 8 years old and literally checking every tree and rock in the game to check for secrets. I had trouble with dungeon 6, so I only had the blue candle. Which meant, burn one tree then leave the screen. I did this over and over. Since there were no wikis or videos there were all these rumors about hidden secrets. I played the hell out of that game. Now I can run the whole first quest in like 2 hours. I got the game in watch and play it almost every night at work. Crazy to think I've been playing Zelda for almost 40 years now.
As an OG gamer who was only about 12yo when I played the original Legend of Zelda, this video was a lot of fun and very interesting. From my own knowledge and observation of playing that game, maybe a sign that I played in too much, but I did know a couple of these facts. But most of them were brand new to me!
I wonder if the flute curing the Bubbles effect is why playing the Song or Storms in OoT does it for that game (I think it does, anyway)