Indeed, EoW is clearly an attempt to address the complains that BotW and TotK were too open. EoW uses a mix of open and linear progression. But I still think the dungeons are too short, the puzzles are subpar and I definitively think we need dungeon items back.
@@sadsongs7731 I don’t think dungeons are too short tbh I think it’s just the puzzles are too simple so we blast through the dungeons a lot faster Well some are too short but I think faron lanayru and gerudo are great lengths just need imo more complex puzzles but I def think this is a massive leap in showing that atleast this team is willing to address the issues of Botw/totk
The Faron region is the strongest moment in the game for me. The Deku tribe is finally back after all those years and they are so funny and chaotic. The Faron temple is the best in the game, with a lot of different paths to take, a really good ambiance with its dark rooms and interesting boss battles. Totally agree with this list.
So glad I left them for last. I originally wanted to leave Lanayru for last, and while I really enjoyed Conde's quest, the Deku Scrubs were just perfect. I love their energy
the lanayru temple was my favorite, that fire/ice orb mechanic was so much fun. like you I jumped over the icy wind and didn't know you could change the orb by passing it through the opposite element, but i didn't find that out until the side scrolling part with the ice slugs. so then i would grab it, and let it turn to an ice orb, then pass it over an ignizol echo to change it back to a fire orb before setting it on the pedestal. I solved the room before by letting water blocks slowly float to the top so i could bind an armos to block the steam bursts before the water blocks got to the surface. the water temple left me wanting more water puzzles, and with how i went through the lanayre temple it gave me exactly what i wanted
When playing Faron Temple, I knew it would rank highly if not top ranking videos like this. I was almost convinced it was Lanayru Temple (which I completed last) but ultimately Faron is my pick too. ❤
Ngl that one ice ball puzzle thing at the end of ice temple was seriously messing with my brain. Loved the outside the box solution though and I felt so smart figuring it out
The dungeons of 2D Zeldas are really short for real. At least, the last dungeons are more complicated and can take longer but otherwise, as a rule, they will quickly do so as long as you don’t get lost in them.
Turtle rock was difficult for a first time playthrough. (on the GB) but once you know the layout it's easy. All of these dungeons didn't really challenge. I'm not super mad at it. They were experimenting with a new gameplay style.
Lanayru Temple is probably my favorite. Faron Temple and Gerudo Sanctum are up there also. Jabul Ruins would be included if it wasn't so short for no reason.
That ice ball puzzle at the end of lanayru totally stumped me. Then I figured it out and was like wow I’m a genius. Maybe not the best idea in terms of design but man was it funny
It’s interesting hearing your opinions because my play style was COMPLETELY different. It really shows the beauty of this game. Your favourite dungeon was my least 😂
Funny enough, in the water temple where I fell through the floor, I just teleported back to the entrance right away and then used a flying tile to skip the gap. (I also did this temple third) After finishing the dungeon, I realized I think you can skip most of the dungeon if you have the wall crawling spider. You just need to do the wing where you get the big key, then you can skip the elevator to go straight to the boss...
I’m also of the opinion that Grezzo were originally remaking the Oracle games as alongside Manhandla and Smog being included Gohma was in Seasons, the Seismic Talus looks similar to Ramrock, the Giant Biri in the abandoned ship could have been Eyesoar, and Ganon looks similar to all his handheld incarnations.
To be honest, my initial assumption was that the abandoned ship boss was supposed to be Barinade, since there's a very similar gimmick with taking out the jellyfish on the outside before you can hurt the main body.
My top 3 dungeons are: 3) Gerudo Temple 2) Eldin Temple 1) Lanayru Temple. I found them really enjoyable to traverse through and reslly enjoyed solving the puzzle with Lanayru Temple having my favourite set of puzzles to solve. Also Volvagia and Skorchill were some of my favourite bosses of the game. Overall I found the game to have a good set of dungeons and an improvement over TOTK and the divine beasts. I really liked the Fire Temple in TOTK but the Water Temple was way too simple and felt more like a mini dungeon and the wind temple could've been better too
Omg don’t spoil it. Even if you see a lot of negativity about this game online please just play it and form your own opinion. It’s so wonderful I hope you have as great of an experience as I did
@@joelsytairo6338 I haven’t really seen anything negative about it, but even if, there is no way I’m not playing a new 2d Zelda. I’ve even been able to largely avoid spoilers.
@@RULERZREACHF4N6146 there’s definitely a lot and it reviewed quite poorly with critics for a Zelda game. Most of the response I have seen to the game has been very negative
The funny thing about that one room in null’s body where you have to get link to that upper platform, is that I got so stumped trying to get him up to that platform with echoes I grabbed him with bind and placed him on top instantly
Yes I was trying so hard with the platforms and accidentally realized you could literally move link. Tried a little bit longer with platforms but his ai was so annoying that I gave up lol
The only parts of the dungeons I actually had to seek a guide for was one you have to step on the buttons at the same time in Farore’s temple and two apparently a massive pimple on a blob means you have to freeze him.
Considering this game is smaller and more compact such as the old games with almost the same level of freedom as BotW I've found the dungeons a really big step forward from the latest games Also the consistency in quality of them were really nice Even the ones that I found the most underwhelming like Eldin Temple or Jabul Ruins were decent overall and definetly better than any dungeon from TotK/BotW Just beat the game today with roughly 70 hours and really had a fun time with it Also this is the first Zelda game that I was able to 100% Blind! Gotta brag about it 😂
The way the world is layed out is so genius. The fact that it’s relatively compact and tiny but designed in a way to make it feel huge and sprawling with biomes naturally blending into eachother (mostly) was so neat
I love that I could finally enjoy dungeons for the first time since Skyward Sword. I hope that future 3d games will return to the same quality of dungeons
So, funny thing with me in the fire temple...I didn't realize you needed to use a winged echo to get passed the up-gust section. I frustratingly had to parkour my way through it. Since Zelda can float, I thought that was the way I to was supposed to beat it 😂. Back on topic, I LOVE the ball-and-chain echo!! He was incredibly useful. The stealth parts of the game were a little stressful the first time around, but they became less anxiety inducing the second time. I think Hyrule Castle was my favorite dungeon, although the Gerudo Temple came a close second.
I loved the dungeons in this game, as they finally offered somewhat challenging puzzles, and I even got stuck a couple of times. I got stuck once in Suthorn ruins when I just needed to bind the golden shield, because It didn't look like I could bind it, and also once in the ice temple when you are supposed to re- freeze the room, but I didn't realize, and I eventually found an alternate solution where you could use a bed staircase and an animal statue as a shield to get past the geysers, and solve the room without re- freezing it. In Null's body, I also got stuck in the room which was the first and only time in the game where the intended solution to a puzzle is to summon an echo at a distance. To be fair, I think these puzzles were all pretty simple, but I just forgot about the existence of a certain gameplay mechanic in each case. Also, the slime miniboss was a piece of cake! I just spawned 6 ice oktoroks and watched them absolutely demolish it!
You can also use your long range summon ability to just block the ice jet with a rock or boulder straight through the bars. But that’s the great thing about a game like this. There are a different ways you can tackle these puzzles and it’s nice just doing your own thing. Plus it’s fun to see what others find as well.
You can use any flying enemy to glide, some even have different qualities, the wind blowing version of that flying bomb spitting enemy will blow wind to make you move faster and the mothula echo seemingly doesn't get tired when used to glide unlike keese or peahats which get tired and drop after a while
I'm so glad I wasnt the only person that missed that bit in the ice temple, spent literally 20 minutes brute forcing my way past the fire spouts cause I didn't wanna look it up
I only just realized while watching this video and feel so dumb haha. I went through the flame on the top right to get past the obstacle after a lot of trying but I knew it couldn't be the intended solution
It's interesting how many different ways you can do puzzles Faron's 6 torches I took a wind blower and did a circle putting them all out in time. Though I'd say my favorite dungeon is probably Hyrule Castle, but the stealth parts didn't bother me and enjoyed Ganon fight that early in. I hated the darkness of Faron so wasn't my favorite.
Hi Billy, congrats on moving to your new apartment by now! Hope its treating you well. I laughed so hard at your description of lanayru temple, as your experience...*ahem* "echoed" mine to a T. Getting stuck in that room and trying in vain to bypass those hot vents without realising i needed to freeze the room again - i stopped playing for a few days between attempts i was so stumped! Glad i wasnt the only one. 😂
I had the same bottom 4 in a completely different order, but looks like we have the exact same opinions on the top 3. I’ve played several of the Zelda games in the last year and Echoes might be one of my favorites now, the Lanayru and Faron temples are some of my favs in the series. I do agree that some of the dungeons felt a little underbaked and short, but there were also quite a few really strong dungeons in the game. Still sad about the Eldin Temple tho, the Eldin region has always been my favorite ever since playing Twilight Princess as a kid and its temple left a lot to be desired compared to the other two temples.
At least they did such a great job with the eldin overworld and the side quests leading up to the dungeon. Maybe a little bit copying botw homework but I still thought it was great
The Lanayru Temple honestly was that one dungeon where perhaps a bit of explanation might have helped. I spent way too long trying every trick in the universe in That One Room (seriously, why was the right pond so deep? I was determined to believe that was the secret sonehow) before looking it up, and i had to look up a trick for the minboss as well because for some reason i kept assuming the trick involved luring it in such a way that the falling debris smashed into it.
See the Eldin temple was the only one that actually felt short to me. It was fun but felt like it was over way too soon, especially since I did it right after Faron
For the lava dungeon, I didn't understand the concept of picking up Keese to fly. So, for the final part for the lava dungeon, I use Teelus monsters and walked across the lava. They don't sink.
I did not think to use boulders in the room with Link. I ended up stacking beds and then moving Link himself onto the beds. The boulders would've been much easier.
The thing this game did so well was the variety of quests and secrets I. The overworld. More than the wild games, EOWs overworld really feels like it’s packed with so many interesting details. Looking for secrets in totk you pretty much new what you are gonna find, korok puzzle, some kind of escort mission etc. I’m eow of wisdom you never know what you’ll stumble on be it a simple fetch quest, mini boss, mini dungeon. It also helps that (in my opinion at least) the npcs were much more well written and doing the little quests really lends to the feeling that you are part of their little npc lives
Disagree with this to an extent. Both games had really great side quest and story lines but both games suffer the same issue of getting meaningless rewards if its not a armor set, heart piece/spirit orb, new power up, weapon, etc. hell the rifts are really just shrines with the similar problem as shrines just with a different coat of paint.
Are you serious? 990/1000 chests are completely pointless. Have 5 monster horns! Here's 20 rupees! Super dumb. The map could have been 50% smaller and contained the same amount of useless exploration Edit: OH, GRAPES!!! I FORGOT ABOUT THE 254 GRAPES THEY HIDE!
@@chrislevack405 if you’re talking about the monster camps those are infinitely respawning. Not sure if you are trolling every comment on here to spread pointless negativity or just mine?
I'd compare the difficulty of the dungeons with Phantom Hourglass. Not very hard, but fun with some clever puzzles, but also some rather repetitive ones. The bosses are lots of fun too.
The jungle dungeon gave me the worst headache lol. It’s interesting to because I was able to figure out most of the puzzles pretty easily besides the ones that made you use those stone guys. But the navigation made my head hurt so bad
I got so mad and looked up a walkthrough. I was like "Oh, maybe I need to sync the statues" which IS the solution, but it wasn't quite synced enough, so it didn't activate, so I thought I was wrong when I wasn't.
I think I had more trouble with this games dungeons on average. Firstly, I somehow didn't figure out the glide mechanic before getting to the eldin dungeon, and ended up solving all the puzzles with stacked beds. I knew it was the wrong solution becuase it was quite difficult, but I couldn't figure it out otherwise. Secondly, and this may have just been me, but I found the armos puzzles really glitchy. Sometimes they just wouldn't work for me, and i'd unspawn and respawn the armos echo doing seemingly nothing different and it would magically work. Made those ones super annoying rather than actually difficult
We have the exact same list, it's a shane I did Faron Wetlands first, then Lanayru and ended with Eldin, it was a shame I enjoyed each one less than the last. Also imo the Eldin dungeon was extremely short
Did anybody else open the bars in first room in Faron Temple using a boulder echo behind bars to move it on the switch or was I the only one? :( All guides say you have to use the secret passage in the grass when you exit the dungeon...I feel like an idiot with complicated solution for no reason
My Ranking Lanayru Temple Gerudo Sanctum Hyrule Castle Faron Temple Eldin Temple Suthorn Ruins Jabul Ruins I don't consider Null's body to be a dungeon.
…THAT’S how you’re supposed to use those air lifts?! I would spawn a flying tile and bind to it, flying between lifts. Kinda feel like a doof right now.
I loved the game but I felt that all puzzles were just too easy, the most time I had in a puzzle was 5~8 minutes, but I have been playing Zelda since child and in my area of work Good Logic is a obligation so I may be suspect to say
Yeah and tbf I was impressed by a lot of the puzzles I don’t think good puzzles are required for a dungeon to be super enjoyable and so far I have found them very enjoyable A lot more enjoyable than Botw/totk ones for sure
@@doolenny9458 The quality of them is incredible, they are easy but definitely fun to do, in my opinion the puzzles makes the biggest part of the dungeon, definitely agree, they are way better than BOTW and TOTK
@@LuisFelipe-pq9lr yeah and I still had a few ok that’s a really cool puzzle moments Like in the gerudo temple I was trying to find my entrance into a room and I realised if I use the mole to dig down into it I could get there felt really good
i ended up hating lanayru for that one specific puzzle 😭 i spent so much time and effort trying to get past the fire geysers that the solution just ended up disappointing me since i also had to use a guide (which makes sense... i assume most people would never try putting the fire charge in thru the ice geyser, given how fragile the fire charge is) Faron temple was definitely my favorite, i made a beeline for the region as soon as i had the water block, and enjoyed the regions unique mechanics so much. also stumbled on the lv3 lizalfos MUCH earlier than intended, that was easily my go-to guy for almost all combat encounters the rest of the game
The heat/ice mechanic was annoying to me. Not only were the animations way too long. Earlier in the dungeon I learned that the heat ball gets destroyed really easily. Thus, I didn't even consider putting it through the icy wind, leaving me annoyed after checking a guide. In general, the animations/cut-scenes are way too slow and are dragged out.
How do you think Echoes of wisdom dungeons compare to totk actually? Like some surpassed the lightning temple or unsure(Since that is like the only good dungeon in totk)
My opinion is probably a minority one, but I like TotK’s dungeons a lot more. It’s hard to compare because one is a top-down game and another is a fully 3D one, but most of EoW’s dungeons weren’t all that structurally interesting and lacked unique ideas not seen in prior 2D Zelda games. With the exception of the Faron Temple, they are all very straightforward too. Regardless of how you feel about the general “find the 4-5 things” format of BotW/TotK’s dungeons, they have great presentation and cool layouts. I want to see future 3D Zelda’s push that design even further, open dungeons that are out in the world, but even bigger and better.
@@samuelstephens6904 totk will always baffle me with how they solved the main issue with their dungeons And only did it once (in lightning you can’t skip puzzles) I do def think they don’t need to sacrifice open world or dungeons but I think they need to take their time Totk tried to much and got a mixed response If it was a smaller open world(like no underground say bar dungeon) and just focused on polishing botws issues It could have been a masterpiece
@@doolenny9458 I don’t have much of a problem with “skippable” puzzles. I think it’s fine to leave some of responsibility to engage or not engage with whatever the dungeons are offering on the players’ shoulders. The Lightning Temple has the advantage of being set entirely inside a building, but not every dungeon should be like that anymore IMO. I am quite fond of the Wind and Fire temples for having a mixture of interior and exterior space to explore and giving players the opportunity to feel out the dungeon. The Water Temple and Construct factory weren’t as successful in that regard, but prior Zelda games had plenty of dud dungeons too. I think people would appreciate TotK’s style of dungeons more if they were simply bigger and had more enemies and sub-bosses. I think TotK’s relatively smaller dungeons are fine for that game because there is a greater emphasis on keeping the players out in the open-world, but maybe future Zelda games can go bigger on the dungeon side of things.
@@samuelstephens6904 my issue with them is their structure doesn’t feel very dungeon like buf videogamey what I liked about the og temples was exploring them and finding keys Structure wise most totk dungeons felt a bit just like here’s four puzzles get to them and do them It just didn’t give me the vibe of exploring a temple and figuring out puzzles to progress since I already knew where to go Them being skippable is a problem for me cause that is kinda the point of temples is their puzzles The game is already entirely around you being able to goof around so why do the dungeons also just allow you to skip them Would much prefer if the dungeons were designed to be more like classic ones than this weird mix Echoes does have that but it’s only in small rooms and usually they’re still along the lines of what the game wanted you to do
I think the Faron Temple was my favorite dungeon too. The many entrances and exits leading to the still world made it unique and feel genuinely part of the environment rather than the front door being a facade into a massive building like almost every other Zelda dungeon or Disney rides, the music reminded me of being in Adventureland at the Magic Kingdom or the Animal Kingdom. Lastly, while I found the Manhandla to be a huge pain in the ass, Gohma was probably my favorite boss fight in the game and it made me fanboy out hard!
I didn't like how absurdly linear most of the dungeons were (even by traditional standards), so to me the Faron Temple was miles above the rest. I think the terminal style of dungeon is better than people give it credit for, so I would honestly say that I preferred BotW/TotK's dungeons over most dungeons in this game. Although, the one terminal style dungeon in this game (the Water Temple) was really dumb since you could just skip the terminals if you knew where the boss key was.
i laughed my ass off in the water temple when after falling trough the ground, i teleported back to the dungeon entrance, used a floating pad and just skipped the gap and the underground
I think the jabul ruins really suffers from its placement It is a small improvement from suthorn ruins but because it is far away I feel like most did the sand temple first which is a far bigger and mroe classic style dungeon feel than jabul Still a good dungeon but it got shot in the foot by distance
Yes, the temple of Jabul is supposed to be done second but as it is far away, we tend to make the Gerudo temple first which is much more complicated and we come disappointed from the temple of Jabul. So when I think back, as a second dungeon, its level of difficulty seems actually correct.
@@Duplucky5why do u think it’s supposed to be done second? Also I was just too excited to see the cool desert ladies and ran straight there. Love the overworld and design of the Zora villages though. So cute to see the contrasting cultures
@@joelsytairo6338 Because the Gerudo dungeon is much harder than that of Jabul and then because later, we can make a boss rush that shows us the "official" order of the bosses and you will see that Jabul’s boss appears in second place: )
@@Duplucky5 oh yeah I didn’t think of the boss rush like that. Interesting because it really does seem like the game is kind of nudging you toward gerudo
This game is a mid tier game. Dungeons aren't challenging. They're too short. Hate needing magic to use Link form. I didn't get through the game yet just got done the water temple. Even first dungeons in older games aren't as easy as the first one in this game. So, no excuse for the first one in this game being way too easy. It feels like Nintendo threw out difficulty in their games because their Pokemon games suffer the same issue, too easy to beat. Except Tears of The Kingdom and Breathe of The Wild. Rarity for a Nintendo game to have some what of a challenge in current age games.
I have to disagree immediately. Many dungeons were open and took me about the same time as Turtle Rock. I would have to replay every game with a timer but I would rather do these then light torches while riding on a big red block on a track. Heck many LTTP dungeons are very quick. These were just the right amount of things to do.
I wouldn’t count Null’s body as a dungeon at all. Just part of the final stretch to the boss. If anything, this game could have used an actual final dungeon.
Hm dungeons were too linear. Also we’re back to 1986 with the usual look for the map - look for the compass - look for the key. I hope they can come up with more free puzzles and inventive layouts
I’ve watched several videos, and to date, I have not subscribed because he keeps telling me to deflect the subscribe button to the side. Weird tactic to getting more subscribers, but ok...
I've showed my face a ton on the channel - I've been using them for months with the mid-video plz subscribe messages. As for the S, it's just my surname. It's at the start of every video in the lower third, since I'd prefer for my work to be credited by my actual name as opposed to an alias.
The desert temple is what made me realise what I missed from totk
I don’t need the most complex puzzles ever just fun to explore and some aha moments
Indeed, EoW is clearly an attempt to address the complains that BotW and TotK were too open. EoW uses a mix of open and linear progression. But I still think the dungeons are too short, the puzzles are subpar and I definitively think we need dungeon items back.
@@sadsongs7731 I don’t think dungeons are too short tbh I think it’s just the puzzles are too simple so we blast through the dungeons a lot faster
Well some are too short but I think faron lanayru and gerudo are great lengths just need imo more complex puzzles but I def think this is a massive leap in showing that atleast this team is willing to address the issues of Botw/totk
Bro, that's one of the worst in the game.
The Faron region is the strongest moment in the game for me. The Deku tribe is finally back after all those years and they are so funny and chaotic. The Faron temple is the best in the game, with a lot of different paths to take, a really good ambiance with its dark rooms and interesting boss battles.
Totally agree with this list.
So glad I left them for last. I originally wanted to leave Lanayru for last, and while I really enjoyed Conde's quest, the Deku Scrubs were just perfect. I love their energy
the lanayru temple was my favorite, that fire/ice orb mechanic was so much fun. like you I jumped over the icy wind and didn't know you could change the orb by passing it through the opposite element, but i didn't find that out until the side scrolling part with the ice slugs. so then i would grab it, and let it turn to an ice orb, then pass it over an ignizol echo to change it back to a fire orb before setting it on the pedestal. I solved the room before by letting water blocks slowly float to the top so i could bind an armos to block the steam bursts before the water blocks got to the surface. the water temple left me wanting more water puzzles, and with how i went through the lanayre temple it gave me exactly what i wanted
Without a doubt, the Faron Dungeon was my favorite as well. It harkened back to Skull Woods from ALTTP for me.
When playing Faron Temple, I knew it would rank highly if not top ranking videos like this. I was almost convinced it was Lanayru Temple (which I completed last) but ultimately Faron is my pick too. ❤
Fun fact: 90% of the water dungeon can be skipped when using the crawltula
Yeah I just went straight to the boss key and left
Ngl that one ice ball puzzle thing at the end of ice temple was seriously messing with my brain. Loved the outside the box solution though and I felt so smart figuring it out
Am I crazy? I recently replayed links awakening and every dungeon was done in 30 mins. All of them! These dungeons took much longer on average.
The dungeons of 2D Zeldas are really short for real. At least, the last dungeons are more complicated and can take longer but otherwise, as a rule, they will quickly do so as long as you don’t get lost in them.
Ngl I’m not a fan of la dungeons I think they are severely overhyped
@joelsytairo6338 you also had trouble with a baby's game... so your opinion is taken with many grains of salt.
@@chrislevack405 random troll comment. Also had trouble ? Where tf these bots get this stuff
Turtle rock was difficult for a first time playthrough. (on the GB) but once you know the layout it's easy. All of these dungeons didn't really challenge. I'm not super mad at it. They were experimenting with a new gameplay style.
Lanayru Temple is probably my favorite. Faron Temple and Gerudo Sanctum are up there also. Jabul Ruins would be included if it wasn't so short for no reason.
That ice ball puzzle at the end of lanayru totally stumped me. Then I figured it out and was like wow I’m a genius. Maybe not the best idea in terms of design but man was it funny
It’s interesting hearing your opinions because my play style was COMPLETELY different. It really shows the beauty of this game. Your favourite dungeon was my least 😂
Funny enough, in the water temple where I fell through the floor, I just teleported back to the entrance right away and then used a flying tile to skip the gap. (I also did this temple third)
After finishing the dungeon, I realized I think you can skip most of the dungeon if you have the wall crawling spider. You just need to do the wing where you get the big key, then you can skip the elevator to go straight to the boss...
I didn’t build Link a staircase to reach the switch. Instead I just bound him directly and dragged him up.
I just summoned a Platboom for him to jump on. Lol
I used a spider
Fun fact, you can just skip the water temple puzzle after getting the boss key by using the water echo to climb up the wall.
I pretty much agree with this list. Lanayru Temple & Faron Temple would easy be in my top 5 favorite 2D LoZ dungeons.
I LOVE the Faron temple popping in and out to find your path forward. Really cool design.
I’m also of the opinion that Grezzo were originally remaking the Oracle games as alongside Manhandla and Smog being included Gohma was in Seasons, the Seismic Talus looks similar to Ramrock, the Giant Biri in the abandoned ship could have been Eyesoar, and Ganon looks similar to all his handheld incarnations.
To be honest, my initial assumption was that the abandoned ship boss was supposed to be Barinade, since there's a very similar gimmick with taking out the jellyfish on the outside before you can hurt the main body.
My top 3 dungeons are: 3) Gerudo Temple 2) Eldin Temple 1) Lanayru Temple. I found them really enjoyable to traverse through and reslly enjoyed solving the puzzle with Lanayru Temple having my favourite set of puzzles to solve. Also Volvagia and Skorchill were some of my favourite bosses of the game. Overall I found the game to have a good set of dungeons and an improvement over TOTK and the divine beasts. I really liked the Fire Temple in TOTK but the Water Temple was way too simple and felt more like a mini dungeon and the wind temple could've been better too
You can cheese your way to the boss door so easy in water temple haha
Jabuls ruins is even more broken and simple than the water temple. And that’s from a water temple hater myself
Can’t wait to watch this, once I’ve actually played the game
Omg don’t spoil it. Even if you see a lot of negativity about this game online please just play it and form your own opinion. It’s so wonderful I hope you have as great of an experience as I did
@@joelsytairo6338 I haven’t really seen anything negative about it, but even if, there is no way I’m not playing a new 2d Zelda. I’ve even been able to largely avoid spoilers.
@@RULERZREACHF4N6146 there’s definitely a lot and it reviewed quite poorly with critics for a Zelda game. Most of the response I have seen to the game has been very negative
@@joelsytairo6338I just beat Null! I really loved the game, it’s so addictive.
Listening to this at work. I love being a physicist with my own office.
... humble brag much?
Damn .. i never figured out the keese thing in the fire temple. I just used trees to cross lava.
I think this is the first ranking video I’ve seen that I 100% agree with 😅
Great list
The funny thing about that one room in null’s body where you have to get link to that upper platform, is that I got so stumped trying to get him up to that platform with echoes I grabbed him with bind and placed him on top instantly
Hehe so fun fact, in the Jabul ruins when you fall and get chased… you can skip it by teleporting back to the statue and bed hopping over the hole
Did anyone else just carry link up in that part of nulls body instead of making him platforms?
Yup
Yes I was trying so hard with the platforms and accidentally realized you could literally move link. Tried a little bit longer with platforms but his ai was so annoying that I gave up lol
@@joelsytairo6338it didn’t even occur to me to make platforms 😅 I immediately grabbed him.
I didn’t even think of making platforms, I just grabbed him
The only parts of the dungeons I actually had to seek a guide for was one you have to step on the buttons at the same time in Farore’s temple and two apparently a massive pimple on a blob means you have to freeze him.
I couldn’t figure it out and cheesed it with a wooden box, a rock, and a flame blob. Then just jumped on the other switch
Gerudo Sanctum, Faron Temple, Lanaryu Temple and Null's Body are on my top 4 favorites!
The music from the lanyard temple is the best track in the game!! Soooooo good!!
Great list! Here’s mine. Mine is pretty similar to yours.
8. Suthorn Ruins
7. Nulls body
6. Hyrule Caatle
5. Jabul Ruins
4. Eldin Temple
3. Gerudo Samctum
2. Lanayru Temple
1. Faron Temple
Considering this game is smaller and more compact such as the old games with almost the same level of freedom as BotW
I've found the dungeons a really big step forward from the latest games
Also the consistency in quality of them were really nice
Even the ones that I found the most underwhelming like Eldin Temple or Jabul Ruins were decent overall and definetly better than any dungeon from TotK/BotW
Just beat the game today with roughly 70 hours and really had a fun time with it
Also this is the first Zelda game that I was able to 100% Blind!
Gotta brag about it 😂
The way the world is layed out is so genius. The fact that it’s relatively compact and tiny but designed in a way to make it feel huge and sprawling with biomes naturally blending into eachother (mostly) was so neat
20:41 for that room I also defrosted everything, and after awhile I used a platboom echo to get past. Platbooms are one of my favorites
Thwomp TLoZ version
I love that I could finally enjoy dungeons for the first time since Skyward Sword. I hope that future 3d games will return to the same quality of dungeons
So, funny thing with me in the fire temple...I didn't realize you needed to use a winged echo to get passed the up-gust section. I frustratingly had to parkour my way through it. Since Zelda can float, I thought that was the way I to was supposed to beat it 😂.
Back on topic, I LOVE the ball-and-chain echo!! He was incredibly useful.
The stealth parts of the game were a little stressful the first time around, but they became less anxiety inducing the second time.
I think Hyrule Castle was my favorite dungeon, although the Gerudo Temple came a close second.
I loved the dungeons in this game, as they finally offered somewhat challenging puzzles, and I even got stuck a couple of times. I got stuck once in Suthorn ruins when I just needed to bind the golden shield, because It didn't look like I could bind it, and also once in the ice temple when you are supposed to re- freeze the room, but I didn't realize, and I eventually found an alternate solution where you could use a bed staircase and an animal statue as a shield to get past the geysers, and solve the room without re- freezing it. In Null's body, I also got stuck in the room which was the first and only time in the game where the intended solution to a puzzle is to summon an echo at a distance.
To be fair, I think these puzzles were all pretty simple, but I just forgot about the existence of a certain gameplay mechanic in each case.
Also, the slime miniboss was a piece of cake! I just spawned 6 ice oktoroks and watched them absolutely demolish it!
20:44 So that's the solution!
Kinda proud I managed to force my way through with a gerudo statue and water blocks.
You can also use your long range summon ability to just block the ice jet with a rock or boulder straight through the bars.
But that’s the great thing about a game like this. There are a different ways you can tackle these puzzles and it’s nice just doing your own thing. Plus it’s fun to see what others find as well.
You can use any flying enemy to glide, some even have different qualities, the wind blowing version of that flying bomb spitting enemy will blow wind to make you move faster and the mothula echo seemingly doesn't get tired when used to glide unlike keese or peahats which get tired and drop after a while
I'm so glad I wasnt the only person that missed that bit in the ice temple, spent literally 20 minutes brute forcing my way past the fire spouts cause I didn't wanna look it up
I only just realized while watching this video and feel so dumb haha. I went through the flame on the top right to get past the obstacle after a lot of trying but I knew it couldn't be the intended solution
Yeah, i never knew you could do that with keese. I always cheesed it with flying tiles
It's interesting how many different ways you can do puzzles Faron's 6 torches I took a wind blower and did a circle putting them all out in time. Though I'd say my favorite dungeon is probably Hyrule Castle, but the stealth parts didn't bother me and enjoyed Ganon fight that early in. I hated the darkness of Faron so wasn't my favorite.
Minnish cap had the worst hyrule castle (to me) so anything was a step up from that
Hi Billy, congrats on moving to your new apartment by now! Hope its treating you well. I laughed so hard at your description of lanayru temple, as your experience...*ahem* "echoed" mine to a T. Getting stuck in that room and trying in vain to bypass those hot vents without realising i needed to freeze the room again - i stopped playing for a few days between attempts i was so stumped! Glad i wasnt the only one. 😂
So far jsut reached third dungeon and loving this game so much
The world really opens up after the 3rd! Such a cool moment after the 3rd dungeon sort of flips the tone of the game
I think this might be the first ranking video I’ve watched where my opinions perfectly line up with the RUclipsr’s.
I had the same bottom 4 in a completely different order, but looks like we have the exact same opinions on the top 3. I’ve played several of the Zelda games in the last year and Echoes might be one of my favorites now, the Lanayru and Faron temples are some of my favs in the series. I do agree that some of the dungeons felt a little underbaked and short, but there were also quite a few really strong dungeons in the game. Still sad about the Eldin Temple tho, the Eldin region has always been my favorite ever since playing Twilight Princess as a kid and its temple left a lot to be desired compared to the other two temples.
At least they did such a great job with the eldin overworld and the side quests leading up to the dungeon. Maybe a little bit copying botw homework but I still thought it was great
Faron temple is really “Think outside the temple”.
I also needed to look up a guide for that one ice temple puzzle, and the room in the elden temple with the rising lava, I couldn’t find the button
The Lanayru Temple honestly was that one dungeon where perhaps a bit of explanation might have helped. I spent way too long trying every trick in the universe in That One Room (seriously, why was the right pond so deep? I was determined to believe that was the secret sonehow) before looking it up, and i had to look up a trick for the minboss as well because for some reason i kept assuming the trick involved luring it in such a way that the falling debris smashed into it.
See the Eldin temple was the only one that actually felt short to me. It was fun but felt like it was over way too soon, especially since I did it right after Faron
For the lava dungeon, I didn't understand the concept of picking up Keese to fly. So, for the final part for the lava dungeon, I use Teelus monsters and walked across the lava. They don't sink.
17:55 Strange, I found the Elephant & Bird and figured those were the ones I needed since they were near or at the end of the 2 available paths.
I wasn’t paying attention to the signs so I low key just guessed and got it first try somehow
Lanayru and Faron Temple are objectively the best. The Zelda team and Grezzo should take those 2 as inspiration for future ones.
I did not think to use boulders in the room with Link. I ended up stacking beds and then moving Link himself onto the beds.
The boulders would've been much easier.
I never tried building a path for Link to climb. Instead I just carried and manually maneuvered him into position with my bind ability
The thing this game did so well was the variety of quests and secrets I. The overworld. More than the wild games, EOWs overworld really feels like it’s packed with so many interesting details. Looking for secrets in totk you pretty much new what you are gonna find, korok puzzle, some kind of escort mission etc. I’m eow of wisdom you never know what you’ll stumble on be it a simple fetch quest, mini boss, mini dungeon. It also helps that (in my opinion at least) the npcs were much more well written and doing the little quests really lends to the feeling that you are part of their little npc lives
Disagree with this to an extent. Both games had really great side quest and story lines but both games suffer the same issue of getting meaningless rewards if its not a armor set, heart piece/spirit orb, new power up, weapon, etc. hell the rifts are really just shrines with the similar problem as shrines just with a different coat of paint.
@@R.A.M_Games the journey is the reward not the destination!
Are you serious? 990/1000 chests are completely pointless. Have 5 monster horns! Here's 20 rupees!
Super dumb. The map could have been 50% smaller and contained the same amount of useless exploration
Edit: OH, GRAPES!!! I FORGOT ABOUT THE 254 GRAPES THEY HIDE!
@@chrislevack405 if you’re talking about the monster camps those are infinitely respawning. Not sure if you are trolling every comment on here to spread pointless negativity or just mine?
You can also bind and pick up Link to solve that one puzzle
I still want the Oracles remake
Watching this i realise my playthrough was completely different
Zelda fans will never be happy with the Water Temple, it seems...
I'd compare the difficulty of the dungeons with Phantom Hourglass. Not very hard, but fun with some clever puzzles, but also some rather repetitive ones. The bosses are lots of fun too.
Yeah...I didn't really use stealth with imposter Link
I used bind to rip his shield away and then summoned an echo to damage him...
The jungle dungeon gave me the worst headache lol. It’s interesting to because I was able to figure out most of the puzzles pretty easily besides the ones that made you use those stone guys. But the navigation made my head hurt so bad
Omg that was one of my favorites with how nonlinear it was
I got so mad and looked up a walkthrough. I was like "Oh, maybe I need to sync the statues" which IS the solution, but it wasn't quite synced enough, so it didn't activate, so I thought I was wrong when I wasn't.
I Imagine on Faron Temple was Reference of Forest Temple on me
I think I had more trouble with this games dungeons on average.
Firstly, I somehow didn't figure out the glide mechanic before getting to the eldin dungeon, and ended up solving all the puzzles with stacked beds. I knew it was the wrong solution becuase it was quite difficult, but I couldn't figure it out otherwise.
Secondly, and this may have just been me, but I found the armos puzzles really glitchy. Sometimes they just wouldn't work for me, and i'd unspawn and respawn the armos echo doing seemingly nothing different and it would magically work. Made those ones super annoying rather than actually difficult
We have the exact same list, it's a shane I did Faron Wetlands first, then Lanayru and ended with Eldin, it was a shame I enjoyed each one less than the last. Also imo the Eldin dungeon was extremely short
Jabul Ruins looks like Water Temple from Ocarina of Time 3d on me But I liked Water Themed Dungeons
Eldin Temple is a straight line from start to finish, which I thought was a bit disappointing
Honestly sometimes I enjoy the more linear dungeons. The minnish cap has a lot of those and I weirdly find them fun. That’s not a popular opinion tho
My least favorite dungeon was jungle, but i liked both boss fights (they have huge variety)
I thought I was cool so I skipped the start of the water temple but sometimes I regret it
I destroyed bomb linkposter with the bomb spitters.
Just did farron temple amazing dungeon easily my favorite and maybe one of my favs in the series but obv could be recency bias
Did anybody else open the bars in first room in Faron Temple using a boulder echo behind bars to move it on the switch or was I the only one? :( All guides say you have to use the secret passage in the grass when you exit the dungeon...I feel like an idiot with complicated solution for no reason
My Ranking
Lanayru Temple
Gerudo Sanctum
Hyrule Castle
Faron Temple
Eldin Temple
Suthorn Ruins
Jabul Ruins
I don't consider Null's body to be a dungeon.
…THAT’S how you’re supposed to use those air lifts?!
I would spawn a flying tile and bind to it, flying between lifts. Kinda feel like a doof right now.
I mean, your method worked for you. That's the beauty of Echoes of Wisdom - There's at least three/four different ways to solve each puzzle.
My favorite is faron temple.
honestly think i hated faron the most.
I loved the game but I felt that all puzzles were just too easy, the most time I had in a puzzle was 5~8 minutes, but I have been playing Zelda since child and in my area of work Good Logic is a obligation so I may be suspect to say
Yeah and tbf I was impressed by a lot of the puzzles
I don’t think good puzzles are required for a dungeon to be super enjoyable and so far I have found them very enjoyable
A lot more enjoyable than Botw/totk ones for sure
@@doolenny9458 The quality of them is incredible, they are easy but definitely fun to do, in my opinion the puzzles makes the biggest part of the dungeon, definitely agree, they are way better than BOTW and TOTK
@@LuisFelipe-pq9lr yeah and I still had a few ok that’s a really cool puzzle moments
Like in the gerudo temple I was trying to find my entrance into a room and I realised if I use the mole to dig down into it I could get there felt really good
I realize I did not play any of this game normally watching this video rofllll
Desert Temple on top.
Wait you can use Keese to glide? Not me using the most mentally creative lucky, near impossible solutions for the lava lake and wind gust puzzles 🤦
i ended up hating lanayru for that one specific puzzle 😭 i spent so much time and effort trying to get past the fire geysers that the solution just ended up disappointing me since i also had to use a guide (which makes sense... i assume most people would never try putting the fire charge in thru the ice geyser, given how fragile the fire charge is)
Faron temple was definitely my favorite, i made a beeline for the region as soon as i had the water block, and enjoyed the regions unique mechanics so much. also stumbled on the lv3 lizalfos MUCH earlier than intended, that was easily my go-to guy for almost all combat encounters the rest of the game
4:08? My guy, how much simpler a puzzle could you ask for lol
The heat/ice mechanic was annoying to me. Not only were the animations way too long. Earlier in the dungeon I learned that the heat ball gets destroyed really easily. Thus, I didn't even consider putting it through the icy wind, leaving me annoyed after checking a guide. In general, the animations/cut-scenes are way too slow and are dragged out.
Lanayru no contest.
Deku and gerudo tie for second
How do you think Echoes of wisdom dungeons compare to totk actually?
Like some surpassed the lightning temple or unsure(Since that is like the only good dungeon in totk)
My opinion is probably a minority one, but I like TotK’s dungeons a lot more. It’s hard to compare because one is a top-down game and another is a fully 3D one, but most of EoW’s dungeons weren’t all that structurally interesting and lacked unique ideas not seen in prior 2D Zelda games. With the exception of the Faron Temple, they are all very straightforward too.
Regardless of how you feel about the general “find the 4-5 things” format of BotW/TotK’s dungeons, they have great presentation and cool layouts. I want to see future 3D Zelda’s push that design even further, open dungeons that are out in the world, but even bigger and better.
@@samuelstephens6904 totk will always baffle me with how they solved the main issue with their dungeons
And only did it once (in lightning you can’t skip puzzles)
I do def think they don’t need to sacrifice open world or dungeons but I think they need to take their time
Totk tried to much and got a mixed response
If it was a smaller open world(like no underground say bar dungeon) and just focused on polishing botws issues
It could have been a masterpiece
@@doolenny9458 I don’t have much of a problem with “skippable” puzzles. I think it’s fine to leave some of responsibility to engage or not engage with whatever the dungeons are offering on the players’ shoulders. The Lightning Temple has the advantage of being set entirely inside a building, but not every dungeon should be like that anymore IMO. I am quite fond of the Wind and Fire temples for having a mixture of interior and exterior space to explore and giving players the opportunity to feel out the dungeon. The Water Temple and Construct factory weren’t as successful in that regard, but prior Zelda games had plenty of dud dungeons too.
I think people would appreciate TotK’s style of dungeons more if they were simply bigger and had more enemies and sub-bosses. I think TotK’s relatively smaller dungeons are fine for that game because there is a greater emphasis on keeping the players out in the open-world, but maybe future Zelda games can go bigger on the dungeon side of things.
@@samuelstephens6904 my issue with them is their structure doesn’t feel very dungeon like buf videogamey
what I liked about the og temples was exploring them and finding keys
Structure wise most totk dungeons felt a bit just like here’s four puzzles get to them and do them
It just didn’t give me the vibe of exploring a temple and figuring out puzzles to progress since I already knew where to go
Them being skippable is a problem for me cause that is kinda the point of temples is their puzzles
The game is already entirely around you being able to goof around so why do the dungeons also just allow you to skip them
Would much prefer if the dungeons were designed to be more like classic ones than this weird mix
Echoes does have that but it’s only in small rooms and usually they’re still along the lines of what the game wanted you to do
Brits be like, "Zelder, Amerzon, Haych Pee Printhuh."
I think the Faron Temple was my favorite dungeon too. The many entrances and exits leading to the still world made it unique and feel genuinely part of the environment rather than the front door being a facade into a massive building like almost every other Zelda dungeon or Disney rides, the music reminded me of being in Adventureland at the Magic Kingdom or the Animal Kingdom. Lastly, while I found the Manhandla to be a huge pain in the ass, Gohma was probably my favorite boss fight in the game and it made me fanboy out hard!
*gasp!* Billy...!!! You didnt play on Hero mode?!
21:06 This was exactly how I felt when I found out about the echo gliding mechanic (via in-game methods) shortly after I beat the Eldin Temple.
Faron was my least favorite because of the plant boss. My echoes would not attack the weak spots
I didn't like how absurdly linear most of the dungeons were (even by traditional standards), so to me the Faron Temple was miles above the rest. I think the terminal style of dungeon is better than people give it credit for, so I would honestly say that I preferred BotW/TotK's dungeons over most dungeons in this game. Although, the one terminal style dungeon in this game (the Water Temple) was really dumb since you could just skip the terminals if you knew where the boss key was.
Can you do a list of the top ten souls series quest lines? That would be a great video
i laughed my ass off in the water temple when after falling trough the ground, i teleported back to the dungeon entrance, used a floating pad and just skipped the gap and the underground
Now Rank the Echoes
22:21 😭😭😭
to me the faron dungeon theme was giving the spooky flutes from berserk. and the eldin temple theme was very gomez and morticia addams
I think the jabul ruins really suffers from its placement
It is a small improvement from suthorn ruins but because it is far away I feel like most did the sand temple first which is a far bigger and mroe classic style dungeon feel than jabul
Still a good dungeon but it got shot in the foot by distance
Yes, the temple of Jabul is supposed to be done second but as it is far away, we tend to make the Gerudo temple first which is much more complicated and we come disappointed from the temple of Jabul. So when I think back, as a second dungeon, its level of difficulty seems actually correct.
@@Duplucky5 yeah agreed def will prob recommend to friends to go to it second since I think that will just make the overall experience better
@@Duplucky5why do u think it’s supposed to be done second? Also I was just too excited to see the cool desert ladies and ran straight there. Love the overworld and design of the Zora villages though. So cute to see the contrasting cultures
@@joelsytairo6338 Because the Gerudo dungeon is much harder than that of Jabul and then because later, we can make a boss rush that shows us the "official" order of the bosses and you will see that Jabul’s boss appears in second place: )
@@Duplucky5 oh yeah I didn’t think of the boss rush like that. Interesting because it really does seem like the game is kind of nudging you toward gerudo
This game is a mid tier game. Dungeons aren't challenging. They're too short. Hate needing magic to use Link form. I didn't get through the game yet just got done the water temple. Even first dungeons in older games aren't as easy as the first one in this game. So, no excuse for the first one in this game being way too easy. It feels like Nintendo threw out difficulty in their games because their Pokemon games suffer the same issue, too easy to beat. Except Tears of The Kingdom and Breathe of The Wild. Rarity for a Nintendo game to have some what of a challenge in current age games.
I have to disagree immediately. Many dungeons were open and took me about the same time as Turtle Rock. I would have to replay every game with a timer but I would rather do these then light torches while riding on a big red block on a track. Heck many LTTP dungeons are very quick. These were just the right amount of things to do.
I wouldn’t count Null’s body as a dungeon at all. Just part of the final stretch to the boss.
If anything, this game could have used an actual final dungeon.
Hm dungeons were too linear. Also we’re back to 1986 with the usual look for the map - look for the compass - look for the key. I hope they can come up with more free puzzles and inventive layouts
All of them are mediocre at best tbh.
I’ve watched several videos, and to date, I have not subscribed because he keeps telling me to deflect the subscribe button to the side. Weird tactic to getting more subscribers, but ok...
I don’t think we’ve ever seen your face before, and we got to see it in this video. But have you ever said what the S in your name is?
I've showed my face a ton on the channel - I've been using them for months with the mid-video plz subscribe messages. As for the S, it's just my surname. It's at the start of every video in the lower third, since I'd prefer for my work to be credited by my actual name as opposed to an alias.
@@BillySYT Edit: Never mind. I was curious about your last name, right? Well, I clicked on your latest one and saw that it’s Snell. I “rember” now.
Child's play! a 4 year old could do them I'm sure 🥴