By far the best Unity C# Tutorials since Brackeys. Clear, precise, easy to follow and also explains the underlying principles. Excellent resource for a beginning gamedev.
It's frustrating to get stuck for hours even on the most simple things, so it's really really helpful to find someone who gets straight to the point, keeps everything simple and precise. Thank you so much!
I didn't have a box collider and it didn't seem to work without it. Now it is working after adding that and going to the top of the folder/hierarchy on the object and animating the top rotation. Thank you for helping me get started.
thank you so much, very simple and straight to the point. I was so frustrated thinking this was harder than it was, I appreciate the great explaination.
I need help, at the top I have it set to “center” but when I make the animation it pivot spinning instead of spinning from the center like shown in the video
Hi, the diamond is a prefab which is a reusable asset. If you then make changes to any of the instances of that prefab, such as adding an animation, you can then apply it to all. For this reason it's a good idea to use prefabs for anything that you're going to have multiple instances of in your game.
Hi, are you saying you want some variation in the animations between objects? The animation will transform all objects in the same way. You could add some variation by adding a parent game object to each of the animated objects. You can then rotate the parents differently. The animation will then rotate the child locally to the parent.
Thanks. Yes you should be able to detect collisions from touch by using the camera ScreenPointToRay method with the position of the touch. Then you would cast this ray to see if it hit a collectable. Hope that helps 😊
very easy to follow and i did the steps but my items never spin in place like yours do. the entire item does a 360 but it doesn't quite spin like your diamond does. am I doing something wrong? thank you for reading.
Hi, in the animation clip properties you should be able to disable 'Loop Time' to have the animation only play once. This may help - docs.unity3d.com/Manual/class-AnimationClip.html#ClipSelectionList
I hope for a response from the owner of the channel. I followed the lesson of moving the monster, and then there was a problem, which is that the character penetrates the wall. I found a video on your channel that solves this problem, and after a while he disappeared from the channel. Please reply I'm going crazy, please
Hi, adding a character controller will stop it going through the walls. You can find our video on this here - ruclips.net/video/t6e2MvEG0Tc/видео.html. Hope that helps 😊
By far the best Unity C# Tutorials since Brackeys. Clear, precise, easy to follow and also explains the underlying principles. Excellent resource for a beginning gamedev.
Thanks for this comment 😊
Fully agree!
agree!
100% agree 👌
brackey is the king of this field bro.
It's frustrating to get stuck for hours even on the most simple things, so it's really really helpful to find someone who gets straight to the point, keeps everything simple and precise. Thank you so much!
Thanks very much for this comment 😊
Hard to believe there is possibility of explaining something in that great way. Thanks a lot. One of the best tutorial i have ever watched!!!
Thanks so much for this comment 😊
I didn't have a box collider and it didn't seem to work without it. Now it is working after adding that and going to the top of the folder/hierarchy on the object and animating the top rotation. Thank you for helping me get started.
Thank you for this. Your tutorials are so easy to follow. My favorite tutorials on RUclips.
Thanks for this great comment 😊
Надзвичайно круте відео, щиро вам вдячний
Ths helped me create some simple sword swing animations. I had no idea you could animate 3D objects within unity. Thanks for the help!
Amazing tutorials! I just start with Unity and how lucky I have found your channel. So simple yet so effective! Love you all!
Thanks very much for this 😊
thank you so much, very simple and straight to the point. I was so frustrated thinking this was harder than it was, I appreciate the great explaination.
Ketra - quick and neat to understand animation. THX!
So helpful! I've been doing the Unity Learn lessons but this showed me a bunch of shortcuts and answered many questions!
all you tutorials are just amazing and really simple to understand, thank you very much !
You explain it sooo well, and make it look so easy... Thank you very much!
Thanks very much for this comment 😊
your channel has been really helpful with every video i've seen, you keep things simple and to the point. thank you for the great content!!!
Thank you ! Another nice, clean and simple explanation about Unity basics, helped much here :)
Exactly what I was after and it worked immediately - 10/10 and a sub for your troubles!
Thank you so much for sharing this useful guide to play with Animations in Unity.
Glad you found it useful 😊
Thanks Ketra.
I love your tutorials.
Thanks for this comment 😊
You forgot to say "Hi guys!"
😂 Well spotted, it'll be back for the next one 😉
Yo thanks for this. I have been spending way too much time trying to use scripts to animate objects. This is way easier!
Great, thanks for this comment 😊
Clear and concise as usual. Thanks a lot!!
Thanks for this comment 😊
This video is the one i need. Thanks!
Wow, that was so simple yet effective :)
Great, thanks 😊
Thank you for making this one! Great tutorials
Thanks for this comment 😊
@@KetraGames np! Your tutorials have helped me with a ton of stuff!
Thank you so much this video was exactly what I was needing, this is a huge help !!!
One of the best teachers in youtuve
Thanks for this comment 😊
Thanks a lot for explanation!!!!
The best tutorial I've seen!
Thanks for this comment 😊
crisp and clear, superb
Thanks for this comment 😊
No way it is this easy, I was dreading this step
😊😊
Great turoeial!! Thank you so much!!
Thanks for this comment 😊
Thanks for the video. learned a lot.
thank you for this
👍😊
Thank you!
👍😊
Awesome tutorial! super helpful
Thanks a lot!
👍😊
thank you so much it was really helpful!
Amazing tutorial, thank you!
I need help, at the top I have it set to “center” but when I make the animation it pivot spinning instead of spinning from the center like shown in the video
Beautiful explanation!
Thank you 😊
This video is awesome!! Thank you so much
Thank you 😊😊
Thank you! grateful for your help.
Glad it was useful 😊
thank you so much this helped a bunch:)
Glad it was useful 😊
nice tutorial! ❤
Thank you 😊
Hello from France
😊👋
Is there a tutorial video for animating humanoids in Unity, or is that something that needs to be done in Blender or Maya?
Thanks for the good video
i like your tutorials. Thanks a lot😊
Thanks for this comment 😊
Keep going! its awesome!
Thank you 😊
how to set default curve to linear? I dotn want to switch it for every movement agian and agaiin
Love you! Thanks
😊❤️
Nice and to the point!
Great 👍
I changed only Y position, but it affected on whole position component and I can't to make a placement of objects
Thank you so much...
i cant change the keyframes to be linear. i only get the option to add a key. any ideas?
So simple, and on point :DD HAHA
Great, thank you 😊
Ketra, the animation spreaded to the other diamonds because you've animated the Asset itself?
Hi, the diamond is a prefab which is a reusable asset. If you then make changes to any of the instances of that prefab, such as adding an animation, you can then apply it to all. For this reason it's a good idea to use prefabs for anything that you're going to have multiple instances of in your game.
it works very well, only thing is when i rotate the second one and click play they all point the same way, how could i fix this?
Hi, are you saying you want some variation in the animations between objects? The animation will transform all objects in the same way.
You could add some variation by adding a parent game object to each of the animated objects. You can then rotate the parents differently. The animation will then rotate the child locally to the parent.
How do you make the animation not loop? I want it to play once then stop 😅
Can all this be done via C#?
Great tutorial. Is there a way to use this method but using ontouch?
Thanks. Yes you should be able to detect collisions from touch by using the camera ScreenPointToRay method with the position of the touch. Then you would cast this ray to see if it hit a collectable. Hope that helps 😊
The problem I am having is that I don't want the animation to start when the scene does, but at some point later in the scene
I have a problem at the end step my Diamonds colored black.
5:23 leaving a mark
how can i do this override to do multiple ones when they arent prefabs?
following!
I have all the diamonds teleport to one point. What to do?
how to add sound?
very easy to follow and i did the steps but my items never spin in place like yours do. the entire item does a 360 but it doesn't quite spin like your diamond does. am I doing something wrong? thank you for reading.
How can I stop the repetition?
I want to make it 1 spin only
Hi, in the animation clip properties you should be able to disable 'Loop Time' to have the animation only play once.
This may help - docs.unity3d.com/Manual/class-AnimationClip.html#ClipSelectionList
I followed step by step and still, somehow all my Diamonds got together and disappeared D: How can I separate them? They also lost texture!
can you make a third person shooter game series from start to finish ? so that no has to waste their time searching for.
Hi, we will look at a third person shooter series in the future.
thanks!:)
👍😊
I want double jump tutorial !
Thanks for the suggestion. It's on the list 😊
Nice
👍😊
I hope for a response from the owner of the channel. I followed the lesson of moving the monster, and then there was a problem, which is that the character penetrates the wall. I found a video on your channel that solves this problem, and after a while he disappeared from the channel. Please reply I'm going crazy, please
Please
Hi, adding a character controller will stop it going through the walls. You can find our video on this here - ruclips.net/video/t6e2MvEG0Tc/видео.html. Hope that helps 😊
@@KetraGames thanks
@@KetraGames thanks
i need code
WHAT IF MY OBJECT DOESNT HAVE PARENT ? PLEASE RESPOND THIS ASAP , I REALLY NEED YOUR HELP TT
Will this animation run the same for different devices-hardware?
Hi, yes it takes framerate into account
theres no unity in documents
"Pressing record saves any changes you make in th inspector" OOOOOHHHH!
👍😊
are you the maths watch lady?
my curves are not showing LOL how the fuck am i so cursed
goofy ah goblin
No hate but when you say Animation animation its just gets me off guard
😂 I know what you mean! If only Unity could have been more creative with their menu names
@@KetraGames agreed good tutorial tho helped me:D