Intro to Animation Rigging & Procedural Animation in Unity
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- Опубликовано: 22 май 2024
- Learn the fundamentals of the character animation pipeline, how animation rigging in Unity can help us to create procedural animations, and to break down Unity's hidden gem: the animation rigging package!
This intro episode is the first in a new series dedicated to understanding Unity's animation rigging package. Stay tuned the other videos in the series to continue learning!
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Animation Rigging Package GDC: • Extending the Animatio...
►TIMESTAMPS:
Intro: 0:00
Character Animation Pipeline: 0:23
What is Procedural Animation: 1:17
Animation Rigging Package Explained: 2:42
What are Rigs and Constraints: 3:17
Initial Rigging Setup in Unity: 4:06
Animation Rigging Hierarchy: 7:17
Head Tracking Section: 8:04
Unity Tip: 9:04
Multi Aim Constraint Explained: 09:32
A.R.P. IS AWESOME: 12:00
Coming Soon: 12:45
Thank you for stopping by and checking out my tutorial -- Hope you all enjoy! Please feel free to leave any questions & feedback you may have. This will help shape the direction and style for upcoming videos!
Thanks again for watching!
#indiegame #gamedev #indiedev #2022
Finally a video about procedural animations for unity that isn't years old 🙏🏽
Thank you Noble! More to come!!
This comment gonna age like milk
@@iHeartGameDev We appreciate your hard work
@@JavaScripting64 It will become old, but not obsolete.
@@SnakeEngine Yea just joking it's a good tutorial
whenever i need help with animations in unity your channel is my no.1 go to and I usually end the video having learned so much, your videos are well edited, not overly long, has nice audio, your channel is without a doubt underrated, keep up the work!
✨Who else is ready to learn procedural animations?! 🤘I am so ready to start this new series and hope you are all as excited as I am! Comment below telling me what you want covered next!
VOTING ON THE NEXT VIDEO TOPIC IS LIVE FOR PATRONS: www.patreon.com/posts/75077014
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Cheers!🍻
-Nicky
Great news I was looking for in-depth explanation about this topic :)
Please keep making this top quality and super detailed tutorial :D
We always needed this 🙏
A normal, in-depth PuppetMaster tutorial would be great because this is the only plugin in its league, is very popular and also has nearly no up-to-date tutorials. I also believe that PuppetMaster was created when Animation Rigging was missing in Unity so it could be that what it does is actually achievable with Animation Rigging alone. If that's the case - a tutorial on how to implement that would be priceless.
Man, Thank you for all your videos! the quality of each is remarkable!
This tutorial is pure gold! Thank you!
Wonderfully done. Please do make more videos about procedural animation in unity. This is a topic that needs so much more how to instruction and your clarity and style are a joy to watch and learn. Kudos to you!
Thank you so much Mitchel! More to come for sure
Fast-paced, not filled with a bunch of 'um's in the narration (thank heaven!), and concise. Had to do a bit of research to figure out how he opened all the child objects at once, but that was the only thing that I got left behind on. Nicely done. GIVE ME MORE! Yes. More please.
Needed a refresher on Animation rigging, and this tutorial was amazing
the quality and clarity of the video is outstanding!
Hey Alex! Thanks so much! I'm a big fan of your work on twitter!
Thanks a lot for this tutorial, one of the best on YT (I love the schema you draw to explain things) !
Really well explained and laid out. Definitely an aspect of unity that needs to be demystified, and you did that. Thanks!!
nailed it with this video! There were a couple things i was confused about that you cleared up, thank you 👍🏾
Looking forward to this procedural animation series!
This is SO proffesional, clear and detailed. Visually and verbally. amazing.
Thank you so much for the kindness
Thanks Nicky! Your videos are always so clear. I'd love a video about constraints.
This is good stuff, nice work! This seems like a really fun package to play around with (plus I always appreciate when the computer can take care of things on the art/animation side 😊)
Side note - I really liked how you did that quick little cutaway to show a practical use of the "Properties" window - such a nice feature. Happy Thanksgiving!!
Hey Johnny - thanks so much for checking out the vid! I appreciate the kind words 🙏 Happy Thanksgiving and holidays!
Your videos are so so good, thank you for everything you put into them.
DUDE! What an amazing tutorial. The rigging package has come a long way since I last tried it... may even be good enough to replace Final IK once and for all.
It'd be cool if you made some bite-sized shorts covering the remaining constraints.
Cheers for the kindness, Taro 🍻 Also, anyone reading this who hasn’t should consider subscribing to his channel if you haven’t already. Top tier Unity vids 👏
Please not 'shorts'. You can't rewind shorts, which makes them terrible for tutorial content.
@@weckar If you have access to the url (i.e. not watching on mobile app), change /shorts/ to /watch/ and you'll get the regular view. There are also browser extensions to do it for you
Great video! Really nice production and organization :)
This video is really awesome!!! Please, make more about animation rigging. You are doing perfect
Nicky always coming thru with the things I'm thinking about when I need em. Great video fam!
Appreciate the kindness, Graham!! :)
Respect man❤, you are teaching unity in free.
We need practical use cases of all constraints
Very good work! Thank you very very much!
Thank you sooo much Nicky!🙏 I needed a tutorial like this. You've just saved me so much time and pain. Subscribing to your channel is an excellent choice for any new Unity Game dev in my opinion. Great job!🤘
That is amazingly high praise! Thank you Edwin! I really appreciate it!
Such a good reference. In the past it took me ages to figure out how to make a character hold and aim a gun
You had the best unity animation tutorial on yt, excited to learn more about your new animations video.
Thank you JunYan! :)
Awesome! Exactly what I needed!
Amazing tutorial! Thank you so much
thank you, sir
I was looking for this for so long
so excited for the next video!
Great vid IHGD, really nice intro to anim rigging, very informative , looking forward to the continuation of this series :)🤘
Thanks so much Gruffy!! I’m excited to learn and share more!
@@iHeartGameDev Very much looking forward to it. Thank you for all your hard efforts in delivering quailty content :)
More of this please! Constraint the legs and arms. Tnnx!
Really thank you for the video i hope for more videos like that
Awesome! More videos on Animation rigging please!!
OMG that right click Properties tip is a life changer! No more locked inspector windows!
so much work went on this, thanks
Hey thank you! That means a lot
no worries, great quality, I would be up for watching your workflow, my videos rarely get more than 5 views no matter the effort I put on them, it is super hard to be an indie dev and still have time to make good videos
We should definitely see a video about all constraints! It would be useful for learning how to recreate a complex rig like the Meta Rig found in Blender or the Human IK Rig in Maya.
Thank you!, you are helping me to achieve my dream!
Awesome video, thank you so much !
Omg... i try to search this tutorial everywhere. Thanks for making one bro. I appreciate it.
It's my pleasure
Great tutorial, I appreciate it.
These tutorials are great
super cool! Im always enjoy your content 😍
Glad you enjoy it! Thank you!
amazing video!
Can't wait for parts 2,3,4,5,6. Also, awesome unity tip, I can't believe I've never noticed that properties option lol
Thanks Alex! Pretty hyped that we are finally here using the package. I also might have to make a little Unity tips video 🤔
@@iHeartGameDev Heyo, will there be more videos for this playlist?
very interesting, yes, ideally explain all constraints that relate to humanoids
very very very very very useful information, thanks
Very helpful video. Thanks!
Awesome -- happy to hear that!
Great video ! Would be really interested to see more on this, as well a perhaps a comparison with final ik. Unity still have much to improve. Would be keen to see how to simulate setups like ALS in unreal, as well as better use of it's additive animation abilities.
AMAZING video.
This is one of the best channels out there for unity explanations fr
Thank you 🙏
I am waiting
w0w, thank you . thats what i need!
Awesome -- Happy to hear that, Eliran!
Yes please, more please, do all the animations :o
Amazing!
Thanks for the GameObject Properties tip.
Finally I get a good understanding of procedural animation is. Its just constraint that react with armature. However I lke Animation workflow in unity more rather than blender for its realtime and highly scripted. Really hope to see touching wall, climbing and wall jump in the future. Thank you for the quality tuts.
Great video, thanks.
thank you for watching!
Very cool!!!
yes please understanding these constraints is important for making the animations act correctly
THATS GREAT! I LOVE YOU
Thank you Emir! :)
can't wait for next video on this topic. blender animations have been such a pain and if I can do it all in Unity that would be huge especially for my simple game.
Wow! I'm impressed
Thank you Hamster Hunter! I appreciate that!
You're the best. PLease make a video on the contrains. I would like to know more about them. Thanks :)
Thanks for the tip about opening up a new property window when moving game object references into a component's slots to prevent the inspector changing to other game objects.
I also found out today that you can click the lock button in the top right of the inspector it will no longer change to the other objects you click on.
I love the little tips like that!
FINALLY I HAVE BEEN LOOKING FOR THIS
Thanks again!
Thanks a lot 👍
This was great, a bit deeper would be nice. Can't wait for your future videos :)
Thanks very much! More to come :)
Phew, advertising Unity when making unity guide is just.. blessed
It's pretty cool :)
Absolutely awesome
Thanks very much!
Great topic! I noticed for some reason that I was bell button subscribed but I didn't get a notification for the upload this time
That's unfortunate and something I will have to look into. But thank you for watching anyway :)
great explanation bro
Bro thank you :)
awesome!!!
You seem like a joy to be around
Nice intro!
Two requests:
1. Talk through how this combined with traditional animations on the same model (I see you already did this with running bananaman)
2. How to best constrain limbs, lengths and joins. Perhaps with spider-man like climbing?
Thanks so much Weckar! I will definitely mention the combined animations in the future, and doing a climbing video would be really cool :)
aesthetic sense of explaining
dope tutorial
Great Videos! I watched them all (12 in this playlist)! Unity should hire you to create tutorial videos. :) Do you have tutorials about changing a character's clothing/attire/costumes on the fly? How about having the characters use different weapons? I have been wondering about these features. Perhaps you can explain them next!
amazing!!!!!
Nicky is back!!
It’s me!! 😊
You are a god among men. Thank you very much
super cool! next tutorial: procedural weapon use!
Added to the list!!
Great video! If you make a follow up on this, I would love to see the effect you mentioned with Uncharted. Having the character procedurally interact with the environment like that would make a good tutorial. It would also teach how and when you can turn on and off your procedural animations. Because you don't always want your character to be trying to touch a nearby wall when they're in a fight for their life.
Very true! We'd probably only turn it on in a given state
Would love to see some of the classic usercases like walking/running on uneven ground and pushing a door/button grabbing a ledge.
I'd quite like to see how climbing would be done :D Great video as always, super informative :D
Thank you Joshua!
thank you very much, without you I would have suffered much more.
I like to see how to aim with a grande or other throwable in the hand, because a lot of tutorials only show aiming with guns but not aiming and throwing other objects^^
I expect I am utterly dumb, but do the rigs in the "Control Rig" replace blend trees or vice versa, or have I totally missed the point?
Superb and concisely presented video, with excellent grpahics to highlight the points you make.
My apologies I am fairly new to animations.
This is EPIC
thank you :)
Hello!
I'm learn about this animation but mesmerized by your game project (cool snake!).
Can you make vid about it more?
Anyway subscribed
Great success sponsored from Unity
Thank you :)
Thanks, very nice video! As you say at 01:19, do you know a tool that could work with Unity to "easily" generate AI Animations?
please make a video for each constraint
Would love to see something on the Chain IK with a tentacle example.
nice video!
But what I wonder:
How do I combine my baked animations with procedural animations?
nice stuff, could you make a tutorial on how to make a double jump?
Thank you so much for this video, great intro into procedural animations. I previously saw a video of how to do a ragdoll effect on another channel in unity, but it was a bit of work swapping between the pre-built animation and then the ragdoll effect. Is there a way to use procedural animation to simulate a ragdoll effect, where all limbs just collapses at the same time with maybe a force pushing it backwards?
I love this idea - I will explore it myself and see if I can figure it out for a future video
For once a video that introduces animation rigging and explains it briefly so a beginner like me can finally understand what the hell anim rigging is
THIS IS OUR NEW BRACKEYS
Thank you :)
... good idea to have a video about procedural animation. Can you show how to create a rig for stopping an object with hands if that object intersects a defined area of the player? ... like a football goalkeeper?
I would like to see all of them!
awesome to hear