Animated Character Jump (Unity Tutorial)

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  • Опубликовано: 5 окт 2024

Комментарии • 137

  • @picturize8047
    @picturize8047 2 месяца назад

    Thank you so much, especially for providing the final script! I forgot one line of code and being able to compare my script with yours was very useful.

  • @Yuvalico
    @Yuvalico 9 месяцев назад +3

    i know its an "older" video but i just found out your channel and this series and i just want to say that you are so amazing , helped me so much to understand how several things are working in unity and helped me alot with my project , thank you so much and keep doing so good! happy new year by the way 🥳

    • @KetraGames
      @KetraGames  8 месяцев назад

      Thanks so much for this message and your support 😊

  • @carljohnson6865
    @carljohnson6865 Год назад +2

    Awesome tutorial clear and precise ! There's not that many tutorials about root-motion-based character-controller with jumping, you really helped me improving my system.
    I subscribed without hesitation !

    • @KetraGames
      @KetraGames  Год назад

      Great to hear. Thanks for your support 😊

  • @gabrieldejesusmunozramirez5430
    @gabrieldejesusmunozramirez5430 2 месяца назад

    You saved my life with fix 1, thank you

  • @jatsparrow
    @jatsparrow 2 года назад +2

    many thanks!! you are lifesaver. Looking forward for your next tutorial.

    • @KetraGames
      @KetraGames  2 года назад

      Great, thanks for this comment 😊

  • @dondonnybtwenty5640
    @dondonnybtwenty5640 2 года назад +4

    Great video and series, I love your channel! One suggestion I would make to this down the road is for the animation when falling off something. One thing I noticed is that it will often times trigger the falling animation when falling off small slopes or obstacles, in my case I think I sloped the terrain a little steeper on my terrain path so when going from the higher grass field to the path, I was seeing numerous fall animations. This is caused by the check in the code on line 93 (from the video) where it checks for ySpeed < -2.
    I actually updated my code to instead use a method that uses a physics raycast instead, this way you see the fall animation immediately when falling from something higher up and it prevents seeing it from smaller drops. I introduced a fallDistance unity field to the script that can be set in the inspector and then swapped the ySpeed

    • @KetraGames
      @KetraGames  2 года назад

      Hi, thanks so much for sharing this improvement 😊

    • @CCLawhon
      @CCLawhon Год назад

      I had the same issue on hilly ground, so I just changed the number -2 in ySpeed

    • @gunpitz
      @gunpitz Год назад +3

      ​@@CCLawhon Not sure if you still need help with this but I'll add this anyway in case anyone else needs it.
      I'm not sure if this is exactly how @dondonnybtwenty5640 did it or if it's the most optimal of doing it, but for me it seems to work like it should:
      1.
      First add a serializable field where all the other ones are at the top:
      [SerializeField]
      private float fallDistance;
      I will add that I'm not sure what to make this value in the inspector in unity, as I'm not sure what it does. When testing I just made it 2, and it seemed to work. I didn't do any further testing though and only tried that one value.
      2.
      I then added the piece of code from dondonny right below (outside) the update method:
      private bool CheckIfFalling()
      {
      Ray ray = new Ray(transform.position, -transform.up);
      //Debug.DrawRay(transform.position, -transform.up);
      return (!Physics.Raycast(ray, out RaycastHit hit, fallDistance) && (ySpeed

  • @dylanbrazier3577
    @dylanbrazier3577 2 года назад +2

    These series are great! I have learned so much and very easy to follow. I have watched so many other tutorials on animations and I could never get them to work, but with yours I have been successful. One problem I have now thought is my character doesn't come out of the jumping up stage unless I hit space again, any ideas??
    Keep up the great work and videos, they have all been very helpful to me!

    • @dylanbrazier3577
      @dylanbrazier3577 2 года назад +1

      Edit: never mind I forgot to set the jump height as it was still set to 0 haha

    • @KetraGames
      @KetraGames  2 года назад +1

      Glad you worked it out 😊

  • @Abhishek-tf8bj
    @Abhishek-tf8bj Год назад +2

    Thanks for this video

  • @sohailplay
    @sohailplay 2 года назад +2

    Thank You.

  • @swiftcreations
    @swiftcreations 2 года назад +3

    Awesome tutorial! Very easy and understandable. You can apply this to pretty much anything

    • @KetraGames
      @KetraGames  2 года назад

      Great to hear, thanks 😊

  • @Roammoon
    @Roammoon 2 года назад +9

    Hello. I've watched all of the videos on your channel but I'm looking forward to a video of the character's costume change. Like wearing a hat, holding a weapon or changing clothes without having to change the character's fbx. I have read many documents but I don't know if there is a better way. Hope this video will be available soon.

    • @dravenporsch7838
      @dravenporsch7838 2 года назад

      I second this

    • @KetraGames
      @KetraGames  2 года назад +7

      Hi, these are definitely topics we want to cover in the future 😊👍

    • @dravenporsch7838
      @dravenporsch7838 2 года назад +1

      @@KetraGames oooooweeee, I'm definitely looking forward to this!!

    • @alexthompson8977
      @alexthompson8977 2 года назад

      @@KetraGames I'm having trouble with the animator.SetBool command. It doesn't seem to exist :/

    • @KetraGames
      @KetraGames  2 года назад

      @Alex Thompson Hi, sorry I'm not sure. It should definitely be there. Do you get any compilation errors?

  • @tigerstriped3711
    @tigerstriped3711 2 года назад

    Thank you for these videos, you are the best Ketra :)

    • @KetraGames
      @KetraGames  2 года назад

      Thanks for your support 😊

  • @ani-gamer320
    @ani-gamer320 2 года назад +2

    Oh Your logo change 😁❤️

  • @TechnologiesAdvanced
    @TechnologiesAdvanced Год назад

    The Best video! youre the best to teach me Thanks u from colombia!

  • @u4r1a46
    @u4r1a46 2 года назад +2

    I have an issue where I jump and I land but my character is below its collider and phasing through the floor below. Its also stuck on an animation and I cant get it out

  • @hussein6374
    @hussein6374 Год назад +2

    Hi Ketra, really loving the Unity Tutorial videos! I have a question when I land from a jump I would like to be able to run immediately after the Landing animation there seems to be a slight pause?

    • @KetraGames
      @KetraGames  Год назад +3

      Thanks for this comment 😊
      You can reduce the delay by changing the transition duration. Try to reduce the transition duration for the landing->moving transition then it should reduce the delay.

  • @davidoshin8708
    @davidoshin8708 Год назад +1

    thank you so much

  • @Biplaneado
    @Biplaneado Год назад +3

    Super good tutorials! But I have an issue with the animated jump. I can move the character around but as soon as I press jump my movement freeze, the only movement I get is while jumping but with no animation. I have searched the code and can't really find anything typed wrong. Help with this issue will be appreciated, keep up with the tutorials because they are really good structured! :)

    • @StrapaTatchki
      @StrapaTatchki Год назад

      Same for me it's take too long to land

  • @SchauhiYT
    @SchauhiYT 4 месяца назад +1

    Hey Ketra, thank you so much for your detailed and good tutorials. I don´t know if you make more videos about the 3D platformer. But i hope you will do because i have a little problem i dont know how to solve. I wanna make a "dodge" and "shoot" animation on my character but it won´t work because iam always going in some errors or other movements like jumping. it would be great if you could show us/ me how to add other animations like crouching, dodge idk.
    Thanks

  • @technicalm.t.b5251
    @technicalm.t.b5251 4 месяца назад +1

    what if i am using direct blendtree ? means in my animator controller i added blendtree as default from entry in blendtree there are movement animation but in your case your by default is breathing state i don't know why can you help me ?

  • @bigbothoee8617
    @bigbothoee8617 Год назад +2

    Bit of a silly question cant seem to find the straight lines you've entered on my keyboard lol is there a way to sort this ? " || " Can find it on mobile phone
    So I've had to copy that line of your script

    • @KetraGames
      @KetraGames  Год назад +2

      Hi, it can be hard to find but it should be on your keyboard somewhere. On mine it's Shift+\
      Hope that helps 😊

  • @Mossflake
    @Mossflake 2 года назад +1

    Just a heads up for anyone following this right now - there's currently a bug in version 2020.3.31f1 that doesn't let you add multiple transitions from one state. I couldn't find any way to fix it, but you can revert to editor version 2020.3.30f1 when opening from the Unity Hub and it works fine!
    Hope this saves someone the hour of pain I went through to find a way to fix it ^^

    • @KetraGames
      @KetraGames  2 года назад +1

      Thanks for sharing this. Hopefully it will be fixed soon 🤞

  • @la-ki5wd
    @la-ki5wd Год назад

    tutorial on motion matching for ledge climbing would be great!!

    • @KetraGames
      @KetraGames  Год назад +1

      Thanks for the suggestion 👍

  • @spirit5923
    @spirit5923 8 месяцев назад +1

    Is there a video for how you might handle an animation that has the whole jump sequence? My friend and I are making a game together and she said video tutorials on making the jump animation all show the jump as one sequence and affect the transform on the y axis. I'm not sure how to make that work.

  • @SlavkosHobbyChannel
    @SlavkosHobbyChannel 2 года назад +1

    Like the tutorial 👍👏

    • @KetraGames
      @KetraGames  2 года назад

      Thanks for this comment 😊

  • @gamoe
    @gamoe 2 года назад +1

    thanks you

  • @drakenforge3798
    @drakenforge3798 2 года назад

    Very good tutorial. My only complaint, is that if you press jump in the middle of the landing animation , your able to jump again.

  • @surajkoirala7182
    @surajkoirala7182 2 года назад

    thank you very much creating such videos. Can you give some idea on making simple meele attack animation?

    • @KetraGames
      @KetraGames  2 года назад +2

      Thanks for this comment. Attack animations can be done in a similar way. You would need an attack animation from Mixamo or elsewhere. Then you would need to setup transitions to the attack animation from idle/running etc. You could then trigger the transition from a script when a button is pressed by setting an animation parameter. Hope that helps 😊

  • @yours_indie_game_dev
    @yours_indie_game_dev Год назад

    can you do a tutorial on how to achieve an air bullet dive and free fall

  • @MsWital
    @MsWital 7 месяцев назад

    Great lessons! My question is, why does the jump interrupt the movement during the jump? I have set up animations in the same way so that they do not affect movement. But in the end, the animation of the jump resets the movement speed. I disabled the jump animation and the jump works fine.

  • @Mistyre
    @Mistyre Год назад +1

    for some reason after changing the script my character moves really slow and i cant sprint so can anyone help me with this (its not the scripts problem because i even copied it from her)

    • @A_Cautious_Person
      @A_Cautious_Person 3 месяца назад

      hey its a problem in the script, just add another 2 lines in the script after all the other [SerializeField]s
      the code is:
      [SerializeField]
      private float MaximumSpeed;
      Hope that helps

  • @mondzahn
    @mondzahn 2 года назад

    Thank you💙

  • @NathoSteveo
    @NathoSteveo 2 года назад +1

    ty :)

  • @MynameisBoxxy12
    @MynameisBoxxy12 10 месяцев назад +1

    My character thinks it's always falling, it's stuck on the falling animation even if it's already on the floor, please help.

    • @danielpiggott6466
      @danielpiggott6466 10 месяцев назад

      Have you checked if your IsGrounded is true when on the ground?

    • @kota69420
      @kota69420 10 месяцев назад

      Check if you jump speed field is 0 on your character, I changed it and it fixed it.

  • @missunknowngaming6890
    @missunknowngaming6890 Год назад

    Hello Ketra, amazing video for starters. I have watched all the way up until this point. This is a little silly, but I am having issues with the selecting of the three animations then selecting the player model for me. Doozy isn't showing up and I am not sure what to do.

  • @PaperVerseStudio
    @PaperVerseStudio Год назад

    i have a problem
    when i jump or stay still it switches to a t-pose.
    i didnt have that issue until now

  • @torchilicho
    @torchilicho 5 месяцев назад

    hi thank you for everything, i just have a problem now, after i updated my code to yours in this video for some reason i can't jump anymore. i'm not sure where i messed up but is there a typical issue when this happens? i've sort of been having issues jumping for a while, i'm not sure if my ground check thing works correctly. (i solved it, i still had a different ground check thing from a previous project in there for some reason lol)

  • @Abhishek-tf8bj
    @Abhishek-tf8bj Год назад

    I was having the same problem my character was running on air while jumping

  • @angelkaki5707
    @angelkaki5707 11 месяцев назад +1

    Evening, is there anyway to come up with a small solution as to when the character trips and the falling animations activates even when you are not jumping? like if your terrain has some small bumps when u r getting close to the end it will trigger the falling animation.

    • @KetraGames
      @KetraGames  10 месяцев назад

      Hi, you could check how close to the floor you are and only trigger the Falling animation if you're above a certain distance. You could detect the distance to the floor using Physics.Raycast docs.unity3d.com/ScriptReference/Physics.Raycast.html. Hope that helps 😊

  • @kelvindai1994
    @kelvindai1994 Год назад

    Hi Ketra,
    First of all, great tutorial, it's very precise and on point.
    Second, I just want to ask about the move in the air function:
    If(isGround == false){
    Vector3 velocity = moveDirection * inputMagnitude * jumpHorizontalSpeed;
    velocity.y = ySpeed;
    characterController.Move(velocity * Time.deltaTime);
    }
    This line `` Vector3 velocity = moveDirection * inputMagnitude * jumpHorizontalSpeed `` , it should make character move along the direction from player input. But when testing, I spotted a problem. The character only jumped along the Global Axis instead of the Local Axis
    After a few more testing, I changed the *moveDirection* to *transform.forward* and it worked as intended.
    Third, about the character rotation, whenever I repeatedly tap Left & Right buttons quickly, my character would just move forward slightly.
    Why is that ?

    • @KetraGames
      @KetraGames  Год назад +1

      Hi, thanks 😊
      On the point about the movement direction when jumping, it should have been changed to face the direction of the camera with this line
      movementDirection = Quaternion.AngleAxis(cameraTransform.rotation.eulerAngles.y, Vector3.up) * movementDirection;
      In terms of why the character just moves forward slightly when you tap left and right, this is because the character moves in the direction it's facing rather than the direction you're pressed. By just tapping left and right it doesn't have time to rotate in that direction so just makes a small step forward.
      Hope that helps 😊

  • @jannosvlog
    @jannosvlog 2 года назад

    😍

  • @ricardofigueiredo9204
    @ricardofigueiredo9204 Год назад

    Hi! Great video. It is working, however, when i changing between blend tree animation and the other, an error occurs (the error only appears on console, but everything is fine on gameplay) :
    [Netcode] [DestinationState To Transition Info] Layer (0) does not exist!
    Any tip?

  • @iPipeful
    @iPipeful Год назад

    Hello! Great great tutorial, I really like your channel! I know this is an old video, but is worth a try. I have followed the steps from the video, and I have a problem with some of the animations. When I press the jump button, the character will do the jumping and falling animation, however it will never play the landing animation and it gets stuck in the falling animation (I can still move the character around and jump, but the character will be stuck on the falling animation). After the character gets stuck the only way to reset it is by falling of the edge from an object( when falling from a "high" object all the animations will play okay, "falling into landing into idle/moving"), any idea what it could be? Thanks in advance!

    • @KetraGames
      @KetraGames  Год назад +2

      Hi, it sounds like the Is grounded flag isn't getting set after falling a small amount. Try setting the minimum move distance of the Character Controller to zero to see if that helps 😊

  • @Deebomb
    @Deebomb Год назад

    When I jump, my character changes his position half way through. His feet move down a lot when the character starts falling.

    • @KetraGames
      @KetraGames  Год назад

      Hi, it might be the that the animations you're using for jump and fall don't line up properly. You can edit the animations to make the line up properly. This video may help - ruclips.net/video/hfBdtkC-nLg/видео.html

  • @mr.phantomdx10669
    @mr.phantomdx10669 2 года назад +1

    hello i am facing a error with walking and jumping the problem is that i can only jump but i can't walk or run so can u plz tell me how to fix this issue plz reply

    • @KetraGames
      @KetraGames  2 года назад +2

      Hi, does the running animation you're using have any forward motion or is it on the spot?

    • @mr.phantomdx10669
      @mr.phantomdx10669 2 года назад +1

      @@KetraGames it is on the spot and one more thing I can't change the running speed

    • @mr.phantomdx10669
      @mr.phantomdx10669 2 года назад

      And i really don't understand what have you done in the animator controller i mean u have breathing idle and then you connected it with moving bleed tree i mean i can't understand what you did plz help me

    • @KetraGames
      @KetraGames  2 года назад +2

      Hi, if you haven't already it might be worth going through our 3D platformer series in order to get an understanding of how this has been created - ruclips.net/p/PLx7AKmQhxJFaj0IcdjGJzIq5KwrIfB1m9

    • @mr.phantomdx10669
      @mr.phantomdx10669 2 года назад +1

      @@KetraGames thank you so much

  • @abhaypasalkar9074
    @abhaypasalkar9074 Год назад

    Hello Ketra Games, I have been watching your videos and I have been following along. I have made a project wherein I have a character which has idle, walking and running animations to it. I have been trying to add a 180 degree turnback animation such that when S is pressed the turnback animation should trigger and the character should walk in the backward direction. I tried almost everything but I can't get it to work properly. The character turns back with the animation but doesn't transition into the walking state and freezes in its pose. Can you please help with this?

  • @batuhanoktay
    @batuhanoktay Год назад

    I set my low poly robotic character as generic.But in this video you did it with humanoid option.And there is not a bake into pose option in Generic mode.What should ı do ? By the way thank you for this videos,they are all amazing jobs

    • @KetraGames
      @KetraGames  Год назад +1

      Hi, for a generic model you need to set the Root node on the Rig tab. Then the options should become available on the animation. Hope that helps 😊

    • @batuhanoktay
      @batuhanoktay Год назад +1

      @@KetraGames thank you I will try this option :)

  • @Unfappable_V
    @Unfappable_V 10 месяцев назад

    help, my player is in falling idle state when i press forward, it does not move and stays in the same animation state

    • @danielpiggott6466
      @danielpiggott6466 10 месяцев назад

      Have you checked if your IsGrounded is true when on the ground?

  • @BoxxylovesU
    @BoxxylovesU Год назад

    What happened to my character, after I did this it was unable to move and I can't put movement speed on it because it's gone from the inspector, usually it becomes 0 again when I save the code but now it's gone

    • @frizzlefry176
      @frizzlefry176 Год назад

      I would double check your code to see if the speed it still public or serialized. Maybe it got deleted on accident or something?

  • @fujiedits2144
    @fujiedits2144 Год назад

    It isn't working, can someone help?

  • @spugbak
    @spugbak 2 года назад

    Hi Ketra Games, i've done everything like you did on the video and my character jump but does the jumping animation in the middle of the air.
    What am I doing wrong? Thanks.

    • @KetraGames
      @KetraGames  2 года назад +2

      Hi, do you mean the character doesn't start the jump animation until they are in mid air? Is it every time or just sometimes? Have a look at your animation transition from idle/moving to jumping. Maybe check the transition duration isn't too long.

  • @maxretzer6906
    @maxretzer6906 2 года назад

    I have a problem:
    When the player runs and jumps, the directional movement ends immediately. He jumps in the air, but only on the spot. What did I do wrong there?

    • @KetraGames
      @KetraGames  2 года назад +1

      Hi, because the jump doesn't use root motion it needs code to move it forward when jumping. Take a look at the full script here - dotnetfiddle.net/LS1rhW. Lines 112-118 is the key section. Hope that helps 😊

  • @proeshaanog
    @proeshaanog Год назад

    Hello, i have a problem i am beginner don't know how to fix it. I have a character i added animations in it then when i playing the game in unity my character is not on 3d object terrain it is one block above it (y axis also changes when move) . Pls help me

    • @KetraGames
      @KetraGames  Год назад +1

      Hi, if you're using a CharacterController, maybe check it's position. Maybe raise it slightly to see if that makes any difference

  • @e-r-r-o-r--5-2
    @e-r-r-o-r--5-2 Год назад

    Was a blend tree in the earlier videos?

    • @KetraGames
      @KetraGames  Год назад

      Yes, we use a blend tree for the walking and running

  • @SebastianErestal
    @SebastianErestal 10 месяцев назад

    Hey! new issue.. Everything seem to work with the animations and the controls and everything, but my character is now moving veeeeery slowly and i don't know how to fix it. I tried following this tutorial before the root motion one because i didn't know if i needed to use root motion but then i realized it was easier to follow the tutorials if i did them in order. So maybe it has something to do with that somehow?

    • @SebastianErestal
      @SebastianErestal 10 месяцев назад

      changing "Min Move Distance" to 0 in the character controller component made him move a little faster. still veeeery slow though. just thought this might make it clearer what the issue is maybe.

    • @A_Cautious_Person
      @A_Cautious_Person 3 месяца назад

      hey its a problem in the script, just add another 2 lines in the script after all the other [SerializeField]s
      the code is:
      [SerializeField]
      private float MaximumSpeed;
      Hope that helps

  • @killerkaneossvr5471
    @killerkaneossvr5471 Год назад

    when i hold "W" i cannot move unless I jump

    • @KetraGames
      @KetraGames  Год назад +2

      Hi, the walking movement is done by Root Motion in the OnAnimatorMove method. Do the animations you have contain motion or are they on the spot? Can you put a Debug line in OnAnimatorMove to make sure this is being reached?

  • @andrewchua6617
    @andrewchua6617 2 года назад

    Hi, how do you get down fast when jumping?

    • @KetraGames
      @KetraGames  2 года назад

      Hi, take a look at our video on high/low jump - ruclips.net/video/9kXrg6vY_jM/видео.html. Hopefully that will help 😊

  • @Hankur
    @Hankur 2 года назад

    my avatar field didn't showing the doozyavatar.

    • @KetraGames
      @KetraGames  2 года назад

      Hi, have you created the avatar on the character model by setting the Animation Type to Humanoid?

    • @Hankur
      @Hankur 2 года назад +1

      @@KetraGames The problem is already solved btw. It’s my fault, because i skipped one of ur video that include creating humanoid avatar on doozy avatar. Thankyouu very much ketra!!!.

  • @itzdrify5678
    @itzdrify5678 Год назад

    Does this work with generic avatars?

    • @KetraGames
      @KetraGames  Год назад +1

      Hi, there will be some differences to the steps followed in this video, but the general concept should work fine 😊

    • @itzdrify5678
      @itzdrify5678 Год назад +2

      @@KetraGames I managed to do it, thanks

  • @dkordy
    @dkordy 2 года назад

    12.00 - if ((isJumping && ySpeed < 0) || ySpeed < -2) ****** if i put is - 2 to my character land propertly*****
    {
    animator.SetBool("IsFalling", true);
    }

  • @rvkant007
    @rvkant007 2 года назад

    Thank you its very helpfull..
    I am very beginner. I want to make games for mobile Android and iOS.
    I have many games idea, design, level, everything but no knowledge of unity can you start mobile 3d game development video
    Or leave a private msg

  • @galacticsurfeur6689
    @galacticsurfeur6689 2 года назад

    Hi and thank you so much for all the tutorials ! However, after updated the script to add the jumping animation, I have this error in the console :
    Parameter 'InputMagnitude' does not exist.
    UnityEngine.Animator:SetFloat (string,single,single,single)
    PlayerMovement:Update () (at Assets/PlayerMovement.cs:51)
    Everything was correct before with the tutorial on Jumping... Any ideas?
    And also, now, the character is moving pretty slow compared to before. It's not fluid anymore..

    • @KetraGames
      @KetraGames  2 года назад

      Hi, hope you managed to fix this. I think the name of the parameter needs changing in the animator. It should be InputMagnitude without a space.

    • @galacticsurfeur6689
      @galacticsurfeur6689 2 года назад +1

      @@KetraGames Hi ! Thanks for your answer. No I still have the error in the Console.. and there is no space in the script at this line. Here what I have in the script for InputMagnitude. Hopes it help..
      Vector3 movementDirection = new Vector3(horizontalInput, 0, verticalInput);
      float inputMagnitude = Mathf.Clamp01(movementDirection.magnitude);
      if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
      {
      inputMagnitude /= 2;
      }
      animator.SetFloat("InputMagnitude", inputMagnitude, 0.05f, Time.deltaTime);

    • @KetraGames
      @KetraGames  2 года назад +1

      @@galacticsurfeur6689 Maybe try changing it to have a space. "Input Magnitude". The key thing is that it needs to match the name of the parameter in the animator window

    • @galacticsurfeur6689
      @galacticsurfeur6689 2 года назад

      @@KetraGames I tried also to add a space because I saw in another version of the script that Input Magnitude has a space, but still the same error (in yellow). Everything seems working anyway so I don't know what are the consequences. Thanks for your reply!

  • @datcong974
    @datcong974 2 года назад

    a subscribe for u!

  • @rendum9152
    @rendum9152 2 года назад

    I keep hearing "As the sauce"

  • @elrymoe
    @elrymoe 2 года назад

    Really bad tutorial, not showing how you had the running animations blend with the blend tree, nor how you worked with multiple animation controllers, you just assume we know that works...

    • @KetraGames
      @KetraGames  2 года назад +4

      Sorry you didn't find this video useful.
      We always try to make our tutorials as stand alone as possible but equally we are keen to get to main focus of the video without spending too much time going over material we have previously covered. Whenever our videos don't start from scratch we make sure to always use projects that we have created in previous videos, so there is never anything done off camera and you can follow along.
      If you found some bits of this video confusing then I suggest you have a look at some of the earlier videos in our 3D platformer series where it is all explained in more detail - ruclips.net/p/PLx7AKmQhxJFaj0IcdjGJzIq5KwrIfB1m9

    • @wesleye9062
      @wesleye9062 2 года назад

      completely disa

  • @dkordy
    @dkordy 2 года назад

    Nd im getting it always this Warning in conslole,but i can figure out why?-can you help? this is warning--- Assets\Scripts\Player\PlayerMovement.cs(21,18): warning CS0414: The field 'PlayerMovement.isGrounded' is assigned but its value is never used

    • @KetraGames
      @KetraGames  2 года назад +1

      Hi, it means that you aren't using the value assigned to isGrounded. Have a look at the final script here - dotnetfiddle.net/LS1rhW. You can see the value being used on lines 112 and 123. Hope that helps 😊

    • @dkordy
      @dkordy 2 года назад

      @@KetraGames thanks!

    • @dkordy
      @dkordy 2 года назад

      and after altering script to look like that i m geting this error code,before change no - error code is -- NullReferenceException: Object reference not set to an instance of an object
      UnityEditor.Graphs.Edge.WakeUp () (at :0)
      UnityEditor.Graphs.Graph.DoWakeUpEdges (System.Collections.Generic.List`1[T] inEdges, System.Collections.Generic.List`1[T] ok, System.Collections.Generic.List`1[T] error, System.Boolean inEdgesUsedToBeValid) (at :0)
      UnityEditor.Graphs.Graph.WakeUpEdges (System.Boolean clearSlotEdges) (at :0)
      UnityEditor.Graphs.Graph.WakeUp (System.Boolean force) (at :0)
      UnityEditor.Graphs.Graph.WakeUp () (at :0)
      UnityEditor.Graphs.Graph.OnEnable () (at :0)

    • @dkordy
      @dkordy 2 года назад

      only when jump i can move forward! i m going to cry ..dont know what to do!!