Injured Animations using Layers (Unity Tutorial)

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  • Опубликовано: 5 окт 2024

Комментарии • 67

  • @sergioarimex6991
    @sergioarimex6991 11 месяцев назад

    gracias! sos la mejor!
    saludos desde buenos aires!!!

  • @doc8724
    @doc8724 2 года назад +2

    nice tuto!!

  • @anshumanyadav24816
    @anshumanyadav24816 Год назад

    Thankyou

  • @tyrahirakura4752
    @tyrahirakura4752 Год назад

    thanks for the tutorial!

  • @jinno1236
    @jinno1236 Год назад

    thank you,, this tutorial is so helpful,,, you are awesome!!

  • @MuhammadUsman-yq8je
    @MuhammadUsman-yq8je 2 года назад +3

    Such a clear and concise tutorial. Subscribed!

    • @KetraGames
      @KetraGames  2 года назад

      Great, thanks for this 😊

  • @EvilYarik
    @EvilYarik Год назад

    This is done with a BlendTree, with a "Speed" parameter and BlendTrees, with a "Health" parameter in Root BlendTree Motion, instead of MotionField, WITHOUT using layers!

    • @KetraGames
      @KetraGames  Год назад

      Hi, thanks for this. Are you saying it would be better to use sub blend trees instead of layers?

    • @EvilYarik
      @EvilYarik Год назад

      @@KetraGames , layers is one of the tools that has a feature. Its function is to create a composition of several animations, such as a sword slash while walking. For blending animation we have trees.
      Yes, you can drive nails with a wrench, but a hammer is preferable.

    • @KetraGames
      @KetraGames  Год назад

      Thanks. As is often the case there are multiple ways to do this. We went with layers as the syncing option makes it really easy. Wounded animations are also a use case of layers that is mentioned in the Unity docs docs.unity3d.com/Manual/AnimationLayers.html

  • @MVAgustaBrutale1000RR
    @MVAgustaBrutale1000RR Год назад +1

    You are the best

    • @KetraGames
      @KetraGames  Год назад +1

      Thanks for this comment 😊

  • @BaoPhucJustinBieber
    @BaoPhucJustinBieber 2 года назад

    as a all-your-videos-watched user, i wish u made an unity course on any kind of edusite. I will be the first to buy that course :D

    • @KetraGames
      @KetraGames  2 года назад

      Thanks for your support. No immediate plans to publish any paid for courses but looking at more course like material on the channel 😊

  • @Rakhu-e2f
    @Rakhu-e2f 2 года назад

    You are awesome I'm making horror game and this would be helpful🤩

  • @KetraGames
    @KetraGames  2 года назад +16

    Hi everyone, thanks for watching. Hope you found it useful.
    There are lots of different uses for animation layers in Unity, so it would be really interesting to hear what you're using them for 😊

    • @serzit
      @serzit 2 года назад

      IMO it’s better to use FSM either make calls to UI. This is not really scalable way to use animations. Anyway it’s a nice content you doing, thank you and hope your channel will grow :-)

    • @victor.novorski
      @victor.novorski Год назад

      Hey Ketra!! Does this work with 2D FreeForm Tree too?

    • @KetraGames
      @KetraGames  Год назад

      Hi, yes it will work with Blend trees 😊

  • @viewee22
    @viewee22 2 года назад +3

    Thank you Ketra Games, This tutorial is very helpful to me!

  • @DhyanBhat
    @DhyanBhat 2 года назад +3

    Thanks it was very helpful

  • @sultanrahil3380
    @sultanrahil3380 Год назад +2

    You were very helpful. Thankyou

  • @Montazeran8
    @Montazeran8 2 года назад +1

    ❤❤❤

  • @BlueHat1
    @BlueHat1 2 года назад +2

    Thank you so much! You always have great videos.

    • @KetraGames
      @KetraGames  2 года назад

      Thanks for this comment 😊

  • @fakiirification
    @fakiirification Год назад

    animation architecture question. Lets say for instance, I have two movement modes. one for normal walking>jog>run>sprint based on character speed and input (sprint key, etc), and one combat ready stance when the weapon is drawn, with the same movements direction possibilities, just different animations. and I want to layer something else over both of those states, like say, an injured animation. Should i build the normal movement and combat stance blend trees on the same base layer and use a layer for the injured animation to influence them both? or should i make the normal movement on the base layer, and use layers for both combat and injured. would the injured layer be able to override the combat layer which is in turn overriding the normal base layer?

  • @TimM-kz1vl
    @TimM-kz1vl 9 месяцев назад

    Ooooooohhhh! That's what I was doing wrong! I didn't know you had to have a similar animation on your new layer. I've been trying to get a base layer and a Casting layer to work together for a magic game and it wasn't worknig properly! I also didn't know you don't play the animation on your new laye,r you bump up the weight of that layer! Thank you!

    • @KetraGames
      @KetraGames  8 месяцев назад

      Great, glad it was useful 😊

  • @RottenSkull
    @RottenSkull Год назад +1

    Does this also work for 2D sprites?

  • @hadescx7210
    @hadescx7210 2 года назад +4

    This is so helpful and amazing !!

    • @KetraGames
      @KetraGames  2 года назад

      Great to hear, thanks for this 😊

  • @rachapongwatana3868
    @rachapongwatana3868 Год назад

    Thank you so much for this awesome tutorial !

  • @jzeltman
    @jzeltman Год назад

    Very well explained video

  • @hydroweapon
    @hydroweapon 9 месяцев назад

    what about for a shoot animation? I can set the weight to 1 so it shoots while running but how to make sure the animation finishes?

  • @combobreaker9618
    @combobreaker9618 Год назад

    How can I do this if I want my character to walk and block at the same time? Problem is, my block animation is on the Basic Layer along with the Movement Blend Tree and the attacks, is there a way to put the Block animation on a separate layer and make transitions from movement or attacks to that layer?

  • @sorokan6036
    @sorokan6036 2 года назад +5

    Your videos are amazing! This channel is such a gem. :3

    • @KetraGames
      @KetraGames  2 года назад

      Thanks very much for this comment 😊

  • @victor.novorski
    @victor.novorski Год назад

    Does this work with 2D FreeForm?

  • @krawlak
    @krawlak Год назад

    Cool video! I find loopable animations from Mixamo usually loop perfectly already, without having to add a loop pose. For these I leave "Add Loop Pose" unchecked so no unnecessary intermediate frame between the last and first is created.

    • @KetraGames
      @KetraGames  Год назад

      Thanks. Good point on the Loop Pose. Just got into the habit of clicking both, but as you say, should be unnecessary in this case

  • @AndersBergh
    @AndersBergh 2 года назад +9

    This is the correct way to make a tutorial. Well presented, planned and performed. Thanks for the inspiration

    • @KetraGames
      @KetraGames  2 года назад

      Thanks very much for this comment 😊

  • @francilandiolimaserafim44
    @francilandiolimaserafim44 2 года назад +1

    Ótima explicação, até eu entendi.

    • @KetraGames
      @KetraGames  2 года назад

      Obrigado, ótimo ouvir 😊

  • @ДосталиЕвский
    @ДосталиЕвский Год назад

    Thank you very much for such a useful tutorial! Could you tell me how to do this if I have Blend Tree with Idle, walk, and run animation? Is it possible?

    • @KetraGames
      @KetraGames  Год назад

      Hi, yes it's possible with Blend trees. It should work the same way. Create a synchronised layer and change the animations in the blend tree. Hope that helps 😊

    • @ДосталиЕвский
      @ДосталиЕвский Год назад

      @@KetraGames Thanks!

    • @KetraGames
      @KetraGames  Год назад

      👍😊

  • @TedThomasTT
    @TedThomasTT 2 года назад +1

    Really high quality tutorials, not a second wasted 👏

    • @KetraGames
      @KetraGames  2 года назад +1

      Great comment, thank you 😊

  • @thepolygonpilgrimage
    @thepolygonpilgrimage 2 года назад +3

    Really nice work! Earned yourself another sub. You deserve way more. I'll be telling my followers to check out your great content as well

    • @KetraGames
      @KetraGames  2 года назад

      Amazing 😊 Thanks so much for this 👍

  • @spellmender7902
    @spellmender7902 2 года назад +2

    Another great video! Thanks for your work. Looking forward to your next release!

    • @KetraGames
      @KetraGames  2 года назад

      Thanks for your support 😊

  • @ani-gamer320
    @ani-gamer320 2 года назад

    Ketra can you make tutorial on save kill enemies data like for ex
    I've 5 enemies in level if i kill one of them and then if I restart the application there should 4 enemies not 5 please make tutorial on this topic ❤️
    Love this one ❤️❤️👍🏻👍🏻👍🏻

  • @Ashok2048
    @Ashok2048 2 года назад +1

    Will come back to this once I start working with 3D.

  • @NathoSteveo
    @NathoSteveo 2 года назад

    u sound so cute :)