in this case you have quite a wide spare room for the camera. but if we have a small room that have a lot of reflection in it how do we need to set up the camera for a still images that would keep all the reflection without hiding one of a wall? I have tried to render a narrow hallway with full of stylized mirrors decoration in a straight forward to the wall but I can't do it without hiding the opposite wall and lose reflection on the side and came out I got a blank mirrors outcomes?
if you want to show the entire space you have play with the camera clip value while the camera is outside your wall, that can give you extra space to show. You can lower the focal length, maybe around 18-20 if it not distorting your shot.
Can you please talk about your render settings for this animation I like blender but I hate animation in blender because it is so slow to get a good animation even a 3 seconds animation in cycles is a nightmares I use Unreal most of the time
We did make a full video on render settings which goes the same for still shots and animations. ruclips.net/video/JBTvSW_sYLs/видео.htmlsi=oKy3WWOC7oNVRg-U I did render mine on 200 samples, optics denoiser, png sequence for 100 frame and it took around 4-5 min per frame.
Is the same modeling methods as any other section not only architecture, you only need the base info around what you're making. the other way is learn by copying and collecting info which is watching tons of tutorials and remade them until you have the 20-30% knowledge to give you the push forward.
@@architecturetopics I think even if possible, the nodes of the textures, and other details will be different, I would suggest you don't crop the top of the window where the version is specified or otherwise, specify it on the description, really useful not to scare n00bs xD, I have followed many tutorials only to realize, my version had a lot different, enough not to make me able to achieve the results
@@1000_O the version is usually shown on the bottom right corner and you can check that in the video, both the nodes and the textures are the same dude in 4.0 and 4.2
@@architecturetopics thank you for replying and telling me about the bottom right corner, just saw a tutorial about how to identify versions and they mentioned that as well, thanks for sharing bless you
PLEASE make a tutorial for Blender to UE5 workflow , including animation too . PLEASEEEEE😥😥😥😥😭😭😭😭 because blender takes too much time to render animation
Super useful and very good tutorial, no fluff or excess stories about what so ever. Thank you!!!!
That video was very helpful. Thank you. Keep up the good work.
Thanks mate! glad it helped.
I was hoping for tutorial like that. Thank you so much!
Enjoy mate!
Exactly what I was looking for, thank you so much for this tutorial! Very, very helpful!
Glad it helped!
in this case you have quite a wide spare room for the camera. but if we have a small room that have a lot of reflection in it how do we need to set up the camera for a still images that would keep all the reflection without hiding one of a wall? I have tried to render a narrow hallway with full of stylized mirrors decoration in a straight forward to the wall but I can't do it without hiding the opposite wall and lose reflection on the side and came out I got a blank mirrors outcomes?
if you want to show the entire space you have play with the camera clip value while the camera is outside your wall, that can give you extra space to show.
You can lower the focal length, maybe around 18-20 if it not distorting your shot.
Hey, I saw that your Blender speed while making animations is very quick and has good quality. What laptop or PC do you use?
I will try this , looks very cool ! Thank you
Go for it!
This video is awesome. Very helpful tutorial
Thanks mate!
Amazing!
Thank you for your efforts!
Glad you like it!
thanks for the info 💙💙💙💙
Glad it helped!
Can you please talk about your render settings for this animation I like blender but I hate animation in blender because it is so slow to get a good animation even a 3 seconds animation in cycles is a nightmares I use Unreal most of the time
We did make a full video on render settings which goes the same for still shots and animations.
ruclips.net/video/JBTvSW_sYLs/видео.htmlsi=oKy3WWOC7oNVRg-U
I did render mine on 200 samples, optics denoiser, png sequence for 100 frame and it took around 4-5 min per frame.
Helpful video❤
Thanks 🙏
How did you make the like/dislike buttons in youtube animated with a colored strip? never seen this before!
When you say like on a video, the like button light up it's from youtube.
@@architecturetopics Thanks
how many hours did the render took ?
I'm running on hp zbook quadro m1200 a bit old so it took like 4min per frame about 5 hours to render 90 frames on 200 samples.
00:04 hahahahah.
Good video btw, thanks!
Nice video. How to learn blender in architectural way (as wall roof kind things as modelling ) ? any guide please thank you :)
Is the same modeling methods as any other section not only architecture, you only need the base info around what you're making.
the other way is learn by copying and collecting info which is watching tons of tutorials and remade them until you have the 20-30% knowledge to give you the push forward.
@@architecturetopics thank you so much 🙏🏻
wow amazing
thanks mate!
Fantastic
What are your pc specs?
Can i render professional level stuff with rtx 4060ti and ryzen 5 7600x?
@@aliimrox1 This should be more than enough mate to render high quality images and animations.
Hello, is this blender 4.2? please could someone confirm im lowkey a n00b
We did this with blender 4.0, but you can do it with 4.2
@@architecturetopics I think even if possible, the nodes of the textures, and other details will be different, I would suggest you don't crop the top of the window where the version is specified or otherwise, specify it on the description, really useful not to scare n00bs xD, I have followed many tutorials only to realize, my version had a lot different, enough not to make me able to achieve the results
@@1000_O the version is usually shown on the bottom right corner and you can check that in the video, both the nodes and the textures are the same dude in 4.0 and 4.2
@@architecturetopics thank you for replying and telling me about the bottom right corner, just saw a tutorial about how to identify versions and they mentioned that as well, thanks for sharing bless you
Nice... And how to light on or off? 😂 I will definitly try this
light Power keyframe in the material/light setting
@@architecturetopics YOU ARE BEST, AND THIS MEME IN START YYYYEEEESSSS :)
First thing that comes to my mind is galvanized square steel
🙃 lol
Borrow from his aunt😂
tight tight tight
🙃
Galvanized steel square!!!
sounds cool!
GALVANIZED SQUARE STEELE
lol
PLEASE make a tutorial for Blender to UE5 workflow , including animation too . PLEASEEEEE😥😥😥😥😭😭😭😭 because blender takes too much time to render animation
I don't use UE mate so maybe look online for a bridge like between them or go with universal fbx, etc formats.
@@architecturetopics ok bro, thanks
is pork halal ??
No.
Will I have to borrow steel screws from my aunt?
🙃
Awesome video. Hate that fucking ai voice though