If you cancel into Mabufudyne from Tentarafoo before entering Shadow Frenzy you gain more burst gauge back because it's considered as activating Frenzy in neutral as opposed to mid combo. You enter Frenzy after the cancel and then do the setsuna supers. From 50 meter you can squeeze in both the A version and EX version if you're close to the opponent.
If you feel confident with self study on gameplay vids, check out Tahichi's YT [channel/UCJ1n-WJDLgBOyzlCN2Vuvfg] . Dude is one of the top Margaret players.
@@t4d0W HE HAS A YT CHANNEL???? I've been watching this guy like crazy in other channels FOR YEARS and I didn't know that. Whoever you are, I love you!!
Really like you showing all the combos and saying where they're useful at but combo notation would be helpful in the future! Or atleast showing the inputs.
the explanation of when to look for the cancel was really helpful, that's the hardest part of the combo for me. the supers seem a lot easier than the cancel
bro you should really start editing the notations onto the screen for us watching at home trying to follow along lmao. really wish you're combo videos had that I cant follow without it
Memorize what every move your character has looks like. Then use your sharingan to mimic the order in which LK used them. If it’s still hard break the combo down into parts. Try to do a certain amount of hits first. Get comfortable with that. Then get do the later part of the combo. Then put them together
*p4au appears in store* Ah I can finally return and focus less on combos. *shadow frenzy revamp giving persona cards back* Guess i gotta learn fire amp combos to appear mildly competent for S. Yukiko lmao.
Now I see why the commentators pointed out the times you dropped this in the tournament. I don't have the mindset to handle my winning condition to be waiting to cashout on a single combo. And I hate sitting back and taking pressure. It seems that people can pressure her without because they know she deosnt' have many options to stop it.
Regular Teddie is good, but it isn't because of meter...or his awakening super, so I am not completely sure honestly. It kinda feels like Shadow Teddie would often be the same as normal Teddie with no awakening so... probably worse?
I tried doing normal Mitsuru challenges and it's hard. Her kit is neat but all the holds and basically perfect timing you need for her makes her inconvenient af. Still managed to do almost all challenges... my thumbs hurt
Great job! Sadly, most of Mitsuru's challenges are a discervice to her combo theory (No AoA~D ender, doesn't teach you to confirm weirder hits, bad routing, etc.). I recommend dustloop for better and more robust combos for the character!
is shadow mitsuru objectively better than mitsuru, and if so is it a big difference? i just feel reluctant to playing shadows cause id rather play the character i know and love idk. either way thank you so much for this video!!
Imo shadow is objectively better, but most of the best shadow characters are also the stronger normal characters. So normal mitsuru is still upper echelon with regards to the rest of the cast
Late-ish, but 2B will not launch grounded opponents, however holding B for 2[B] will. The distinction is mostly pointless aside from block strings, so on hit, just go for 2[B] to launch, otherwise go for 2B to keep the total duration lower. Good luck!
hold back (or downback) for a couple of frames, say 1-3secs and then press forward plus the button of the command ex: [4]6xx would give you any survival knife with sho
If you cancel into Mabufudyne from Tentarafoo before entering Shadow Frenzy you gain more burst gauge back because it's considered as activating Frenzy in neutral as opposed to mid combo. You enter Frenzy after the cancel and then do the setsuna supers. From 50 meter you can squeeze in both the A version and EX version if you're close to the opponent.
The optimization on Shadow Mitsuru is fucking hilarious. I'm only scratching the surface and she just seems so damn strong when she gets one (1) hit.
Thanks Lacey
Would love to see something similar for Margaret, very excited for rollback to come to the game
* cries in Elizabeth *
If you feel confident with self study on gameplay vids, check out Tahichi's YT [channel/UCJ1n-WJDLgBOyzlCN2Vuvfg] . Dude is one of the top Margaret players.
@@t4d0W HE HAS A YT CHANNEL???? I've been watching this guy like crazy in other channels FOR YEARS and I didn't know that. Whoever you are, I love you!!
Commenting to help the algorithm love the videos LK
Really like you showing all the combos and saying where they're useful at but combo notation would be helpful in the future! Or atleast showing the inputs.
the explanation of when to look for the cancel was really helpful, that's the hardest part of the combo for me. the supers seem a lot easier than the cancel
Thank you for this! Would also love to see more of these videos with the other characters especially Margaret and Naoto/S.Naoto
thanks for the guides
I needed this Glad you made this video
Thank you Lord LK
bro you should really start editing the notations onto the screen for us watching at home trying to follow along lmao. really wish you're combo videos had that I cant follow without it
Memorize what every move your character has looks like. Then use your sharingan to mimic the order in which LK used them. If it’s still hard break the combo down into parts. Try to do a certain amount of hits first. Get comfortable with that. Then get do the later part of the combo. Then put them together
Ify but if you aren't familiar with the moves you probably should do that first lol
“If you can’t do this give up”
Sounds about right lol
Great video LK! Could you do a Margaret guide next? Looking forward to more P4AU content!!
Would love to see something like this for naoto since she’s a little different now!
Thank you
Mitsuru is soo hot in this game
Down bad
No bitches?
No Maidens
thanks LK! was wondering how to transition into shadow mitsuru used to main her in vanilla. Great work at the P4 invitational!
maximizing your character in this game is so vital. esp these shadows
Ty sir
Have you considered making a character difficulty tier list?
Would love this for naoto!
Please do more guides!
ultimax chie guide?
Me watching this video knowing full well that I’m going to main chie 🙂
Knowledge is power.
Could you make a video for normal Mitsuru? Will probs switch to her if I can't do S.Mitsuru's combos.
My problem whit shadow mits is the fact I can’t cancel tenterafu into the ice shards to start the super shenanigans whit mitsuru
the myriad of arrows is fully charged always right?
5AA frenzy
tentarafoo mabufudyne frenzy
corner SB-droit 2B 2D B-droit 2B C-bufula
I hope you post more P4AU content
Name of the song in the background???
sorry for asking but is there notations for the combo being done in the video?
Mix ups and set ups pls
For a game with auto combos, the actual combos are rather difficult
You should perform these combos when there's rollback netcode on the screen
ayo knight do the margaret combo guide :D
*p4au appears in store*
Ah I can finally return and focus less on combos.
*shadow frenzy revamp giving persona cards back*
Guess i gotta learn fire amp combos to appear mildly competent for S. Yukiko lmao.
Now I see why the commentators pointed out the times you dropped this in the tournament. I don't have the mindset to handle my winning condition to be waiting to cashout on a single combo. And I hate sitting back and taking pressure. It seems that people can pressure her without because they know she deosnt' have many options to stop it.
Open discussion:
How good is shadow teddie
Regular Teddie is good, but it isn't because of meter...or his awakening super, so I am not completely sure honestly. It kinda feels like Shadow Teddie would often be the same as normal Teddie with no awakening so... probably worse?
I could use these for marie or elizabeth :>
I tried doing normal Mitsuru challenges and it's hard. Her kit is neat but all the holds and basically perfect timing you need for her makes her inconvenient af. Still managed to do almost all challenges... my thumbs hurt
Great job! Sadly, most of Mitsuru's challenges are a discervice to her combo theory (No AoA~D ender, doesn't teach you to confirm weirder hits, bad routing, etc.). I recommend dustloop for better and more robust combos for the character!
I always S. Narukami frenzy combos were boring but apparently every character's frenzy combo is 3 supers in a row
Spending meter is usually the boring parts of combos, it's always seeing what you can squeeze in beforehand that's exciting!
is shadow mitsuru objectively better than mitsuru, and if so is it a big difference? i just feel reluctant to playing shadows cause id rather play the character i know and love idk. either way thank you so much for this video!!
Imo shadow is objectively better, but most of the best shadow characters are also the stronger normal characters. So normal mitsuru is still upper echelon with regards to the rest of the cast
Some of the frame data on normal Mitsuru's autocombo is better, but otherwise the reward for these combos is so high that Shadow is considered better
Whenever i do 2B the character doesn’t pop up, am i missing something?
Late-ish, but 2B will not launch grounded opponents, however holding B for 2[B] will. The distinction is mostly pointless aside from block strings, so on hit, just go for 2[B] to launch, otherwise go for 2B to keep the total duration lower. Good luck!
@@bluejay7058 Ty Ty i managed to figure it out afterwards later that day lmao but none the less i greatly appreciate the help dude
Anyone know where i can find rise’s bnbs?
Try the dustloop 2.5 ultimax wiki. It has combos for all characters
What do you use as a controller? Was just wondering because of the louder button presses
I need the rundown on how to beat kanji he is too good
what are struggling with against kanji
Jump too much?
@@valla7644 I don't struggle anymore it was just when I first played I couldn't dodge the invincible command grab cause I panicked
@@umlol1039 Nice! Hope you're enjoying the game.
Hey lk fans just found that jump b held forces crouching fyi
You gotta have notations for these sorts of vids man, or at least have the button inputs on at the bottom
How the fuck do you do the inputs for a charge character. Its so confusing to me. Sometimes I do them but most of the time I don't.
hold back (or downback) for a couple of frames, say 1-3secs and then press forward plus the button of the command
ex:
[4]6xx would give you any survival knife with sho
I really like playing normal Mitsuru but damn when I'm actually playing matches I forget how to press buttons for any of these combos lmao
That's hard? I find it this very easy.