Scrubquotes confessions are back! Thanks to everyone who called in, I'll let y'all know again on twitter and community posts once again when I want to run another one. Do you agree with any of these? Do you have your own? Let me know :o (also, pls subscribe)
Playing against bad players can be tough because it forces you to recall and execute the basic foundations of good play. To make a fencing analogy, all the fancy footwork, feinting, and space control doesn’t really matter if the opponent just lunges at you blindly. However, there’s a reason why all those advanced techniques exist- blindly lunging has a MASSIVE drawback, which is that it literally leaves you wide open for a the easiest hit ever. Thus, all the advanced techniques have been developed around fighting an opponent that doesn’t do the obviously bad thing. In fighting games, footsies only exists because players shouldn’t just walk at you. Oki setups only exist because players shouldn’t mash or DP on wake-up all the time. Reset mixups only exist because players shouldn’t mash when getting hit. These are all based on an opponent not doing the obviously bad thing. So, when a player does the obviously bad thing, you kinda need to drop the fancy high level play and just beat them into submission with the basics. For example: - Can’t play footsies against bad players because they just walk at you, neutral skip, or jump at you. You need to recall that you can then just stick out buttons/anti airs for space control without fear of whiff punishing and easily beat them in the neutral. - Can’t do your sick oki setup because they just DP on wake-up every time. Well, you just need to force them to block by blocking their DP and kicking the shit out of them. No need to overcomplicate stuff- just block and punish. - Opponent keeps spamming neutral skipping unsafe moves. Just keep it simple- people don’t use those moves usually because they’re super unsafe. Just block and punish. It can be hard to just drop all the fancy stuff you’ve been working towards, but to beat bad players you need to stick to the basic fundamentals. There’s a reason why they exist.
Idk man. When I play people weaker than me they LITERALLY cannot surprise me .... ever. Sounds to me like you just don't know the MU as much as you think you do. I'm not saying I don't get hit, but that anything they do is predictable because every other player uses the tool in an unimaginative way. If the move is strong, maybe it's hard to punish and such, in which case you need to lab that out. But that's on YOU, not the random. Again, I'm not saying that I'm a god and I have no MUs that I have a hard time with or moves that I cannot deal with. But that isn't because "the player is bad." It's because the move is "cheap" or I haven't found the answer to it (obviously the latter unless I'm salty). That said, all that is when the opponent is at least EQUAL to my skill level. If they are bad, I just body them, simple as.
Going by the 5th confession, I have a driend who plays ino and is new to fgs. Whenever he gets a wall slump he taunts and people get mad, he doesnt get it. When i asked why he taunts he just said, " Why do they give meter to you when you taunt if you arent supposed to do it?"
Starcraft 2 is currently suffering from this feeling. The balance of the game is being handled by group of top players and the obvious terran bias is tearing into the community perception right now. The fanbase has a vocal group asking casters to weigh in on the balance because as casters they benefit more from interesting to watch games over actually winning them currently.
@@ChickVanCluck Oh wow, Terran went from best race to best race. what an amazing nerf. Their best unit is still the best unit because pajama wearing spies don't count as light unit, have both better offense and defense than any of the other caster units in the game. Gosh gee willikers, it's as if the best unit in the game that deletes entire race's existence and skews the matchup in another should have the appropriate cost of something. "We have heard major concerns from multiple professional Terran players about the Ghost nerf, and there wasn't full alignment among Balance Council members regarding this change. However, we also believe that proceeding with this change was desired by the community" "Literally everyone's screaming at us to nerf this garbage unit, but we really didn't want to until they threatened to rip us apart"
keep in mind that there are very few youtubers who are good players, so discussion has gotten pretty perverted since mid level players control the narrative. LK not included
Yeah but that's slowly going away as more top players become RUclipsrs/streamers. No disrespect to the mid lvl players cause all opinions are valid but there is a difference between opinions and just facts lol
@@Puntersnatch I mean it's not that they're always right but it's easier to listen to them because at the very least they do actually know how to play the game. I don't cling to every word they say but between the person who makes money off beating ass in a game vs the person who arguably gets paid by people to mindlessly play said game I'm going to listen the person who's has more time and dedication to the game. It's why I watch Lk is he the best player to exist? But does he put in far more hours understanding a game than your favorite streamer? Fuck yeah lol
You also have to remember that high level players also aren't really necessarily good at analyzing the game. You can observe it a lot whenever they release a patch note analysis and go "that's a thing?" or "I dunno" over stuff that isn't their characters. Then there's plenty of mid players who can't perform, but know the game inside and out. I honestly prefer the knowledgeable mid level takes over the ignorant high skill takes tbh if we are going for the lesser of two evils
I'm actually 100% with the 5th comment. That's some BM, he wanted to stunt on him with a "I beat you with your own character and I don't even play them" shit. Then they chickened out when they couldn't pull it off. Again, a purist take is "all is fair on the character select screen" but personally? I'd be hearing the Kill Bill vengeance alarm
Hotashi scrubquote resonated with me completely. Despite the bugs, I realized the patch was heading in that direction and liked it more so because of it. I am as much a viewer/fan of competitive strive as I am a player and after almost 3 years of clone, bandit revolver and other shenanigans, I just wanted a change, i.e. everything gone for good. I can't blame the "selfish desires" of pro players though. In the end you guys have the right to demand stability and not relearn everything from scratch every few months. So to which their own.
hotashi had the most level headed take here then completely doubled down on the wrong aspects lmao. i do absolutely agree with him especially on the part where he said some of y'all need to get off social media and not let other people dictate your opinions.
Hotashis speaking truth. If you're playing fighting games, a genre where two players go in and one comes out a loser, complain nonstop and are just clearly not having fun no matter whats happening then maybe fighting games just arent for you. You have to find enjoyment in the game beyond winning or losing.
I dig Hotashi's take for the most part. I really like that they're trying to have characters play more to their identity. Ram having stronger sword mix but not being able to pick up her swords right away makes her so much more interesting to watch and play against. I also like the changes to Sin. More benefit from using stamina, but it comes back slower. No dp into rc is a great change. I like the direction of giving characters more defined and strong tools, but making the choice to use it more consequential. The one caveat however is Goldlewis. Him chaining typhoons is a cool change, but the rate he gets security gauge and everything else... I can't think of a less interesting character to watch win than him atm. It feels like once he gets in the opponent is relegated to tapping FD for their life while GL staggers typhoons for 20 seconds straight. I really hope they do more to give him the same tradeoffs to using his powerful tools as they did for other characters.
i think the missing piece for goldlewis is making typhoons less plus in general, so he HAS to do chain cancels for the crazy extended pressure. (maybe give one of them a vacuum but it's 0 on block?) something to make his resource a part of the wincon, instead of just giving him neutral skips/conversions to win easier/harder
@ Concur. I think that and having his higher damage routes use gauge as well would be a solid change. Similar to Ram, it allow those moves to be balanced by adjusting sword pick up time for Ram and Security Gauge rate for GL.
Asuka was S++++ tier omega god on release but no one figured him out in time before they nerfed him (other than Gobou) and its been downhill ever since.
Hey, it's the BlazBlue glazer who was praising Carl and Arakune. I got the reaction I was expecting so I'm satisfied. I do wanna say I was low key memeing about Arakune, I don't think he's "cool" so much as I think he's fucking hilarious. Every time I get robbed by Arakune curse I laugh my ass off because of how stupid and over the top he is as a character. I know for a fact I have no room to complain as a Rachel player so I just embrace the cheap shit because I think it's fun. For some reason I don't get nearly as mad at BlazBlue as I do at other games because I come in expecting it, so as a result I have a lot more fun. I think anime players should be more self aware when it comes to these types of games. I once fought someone who was complaining about Rachel's high/low 50/50... He was playing Azrael. I stopped caring about character hate after that, and I was enjoying these games more as a consequence.
based and godlike take homie. I'm here for the dirt. To quote dracula flow "if the pussy don't stank, I don't want it" I live for the nasty mixups and wild heinous FG shit
Bro the dude came on glazing BB had me dying laughing. Man self admittedly says man these characters fucking suck, but they're cool when I'm the monster lmfao Edit: ok so I got my strive friends into skullgirls just this week. Everyone is having so much fun rolling around in the filth and dirt and grime. Some games have to have the nasty to keep them appealing
The thing is you gotta take the good with the bad, if you want a game with crazy out there shit where everything is different, then some of that crazy shit is going to be awful, thats the trade-off which makes Blazblue so great
You know what, I thought that Hotashi was on something at first but actually I mostly agree. I like the INTENT of s4 even though I think it fails at what it attempted.
Your response to the third confession is the first time I ever heard that. You just evolved my understanding of these games bro. Not that I've said this in a while, emotionally its a problem I got over a long time ago, but I actually never figured out how to fix the problem with my gameplay. Enlightening stuff. And so elegantly put. Thanks LK
Homie, I DONT GIVE A FUCK ABOUT KAPEL, I JUSY WANNA PLAY A GAME WHERE SHE CAN DO SOMETHING REWARDING. But no, it’s m the scrub for getting swatted out of my offense once, into either a 50/50 or death. Here’s a take: any game with a character type called “One-shot” should be considered nothing less than Kusoge.
I can see where the 4th is coming from. Blazblue ain't blazblue without a little bit of scum. Sure, a lot of it is in the bag of bees, but that person is spitting.
14:33 The reason why Tekken players think their better than they actual are is simply because of how many people treat Tekken as a hard game when in actuality tekken is easier to get into compared to most fighting games... but is also a lot harder to master then other fighting games lol. Like for example a mighty ruler Zafina could probably bit an inexperienced Bushin Kazuya, mainmanswe made a good video discussing why T8 was so frustrating and he mentioned this exact point to while also bringing up that while this happens in other fighting games it happens to an extreme in Tekken do to it's many many knowledge checks thus fueling the ego of that Zafina player thinking their a lot better than they actually are. On another note. For myself, when you get back into this game an start playing in tournaments know this, there is always someone better, even when your at the top so keep practicing to get better as the fun of any fighting game is improvement, not winning.
So what Hotashi's saying is kapel should be a resource to be really strong and oppressive. I think I know just the pin for a resource based anti anti air that would fit Millia
It's definitely hard adjusting to fighting someone who's doing something random. You can't condition someone who has no awareness. Ascend and become a true scrubkiller.
that's why devs keep doubling down on cramming rock/paper/scissors situations into fighting games. It's impossible to skill your way out of that. and the devs dont have to make actual content because everyone gets a turn to beat diago and they figured that is enough
I have the opposite problem. Because there are so many bad players/scrubs I've adapted my playstyle to crush them but when I go up against an actual good player it takes time for me to reset
The better player can do both :^) But seriously there is a lot of truth to it simply because you need to adapt to drastically different levels of play. It's calling them "bad" players that irks me a bit because it's more of a misnomer. They ain't bad if you get beat up and can't adapt to it in a, say- a tournament setting. if it's a one set and dip, absolutely scrub-tier. But good players play unpredictably as well, the difference is just that there's a method to the madness.
gotta love looking at the timeline while watching this video and just seeing "he arrives" coming up in the future. edit: OH SHIT ITS HOTASHI EVERYONE RUN
on the third one, yeah the answer is to just do the simple stuff that they just fall for and all, but for me that just makes me play worse in general, in rivals 2 for an example, if my opponent is just hiding under platforms charging needle then shielding and spotdodging when I get close, of course I'm gonna just phase through ledge and grab em or shine loop em, but then I go against someone who's playing competently and my muscle memory's got me doing dumb things from the last match and suddenly I'm getting 3 stocked till I relearn the actually good things I know. but then low and behold, when I have my good player muscle memory back kraggrockthrowman73 logs on and decides that fullhop Nair and rock throw is all he needs to play
I think having a simple game plan to reset to for each new opponent would help a lot. A set of simple and safe options for neutral, defense, and offense that you ALWAYS start out with to gauge what the other person's habits are. Things that won't destroy them, but also won't get you destroyed if theyre ready for it, so that you can gather info to act on. That can become your new auto pilot so that you can focus your actual thinking on what youre going to do next.
Bad players being hard to fight is normal. They dont follow the arbitrary rules youve set in your mind, you ALL do it btw, its normal. The "problem" is that the "bad player" will do things that show some nasty gaps in your pressure. A lot of players' pressure sequences are based on the assumption they are respected and then they get close slashed through the gap out of nowhere. You either accept it for what it is or you let it make you indignant over the fact your world view is brough back down into the mud. So i agree, they are hard to fight sometimes or really they expose whats wrong with your ego.
This is such an ignorant take. Bad players are hard to fight because they will do anything to skip neutral and enforce massive variance huge risk huge reward plays. Even if you beat this dumb shit 80% of the time it's mad annoying to fight.
Honestly I can relate. I don't necessarily lose to bad players, but if I'm playing a game where I expect the opponent to react in an optimal way and they just don't, it throws me off in a huge way. Best example for me is Smash where I'm fairly good at it as opposed to my mate who is pretty mid. I can't tell you how many times I'll do set ups for tech chasing because I'm so used to doing that at a high level but he constantly misses his techs and I'm just all of a sudden throwing attacks out into the air and hitting nothing
GG is the kind of series in which even "standard" characters have oppressive tools. Everyone is a boss character to some degree. Not liking Sol or Ky doesn't mean you don't like Ryu, for example. I think this kind of opinion can only be held by someone who only has experience in games with turbo oppressive tools.
For the third confession saying mid level players are harder to fight: I think a lot of people have this issue. Even Hbox said it many years ago. You just have to play them differently. Dealing with randomness and knowing how to specifically exploit knowledge and skill checks against players who aren't ready for them are skills in and of themselves, skills that you can easily miss learning if you skipped through certain ranks too quickly.
12:34 In response to "Poker pro's say the same thing" in the chat: i have no idea where this notion came from or why it's parroted so much but poker pro's do NOT think playing bad players is harder. Most poker pro's base their entire career off playing specifically bad players it's how most money is made in poker. poker is a game about noticing your opponents habbit's and exploiting them far more than fighting games are and if a player is considered bad it means their habits are very obvious and exploitable whether or not they are predictable doesn't matter, It also means they are making a ton of mistakes so just simply playing close to "game theory optimal" will automatically drain their funds. Poker pro's may say some bad players increase "variance" but that's not an indicator of a game being harder to win it just mean's the chances of winning big and losing big are both very high but typically if anyone is increasing the variance in your game it will lean much more towards the "winning big" part if you just play stronger hands which is one of the easiest strategies you could do in poker.
If you're good enough to counter their strats sure but your average donk who just all ins can clean you out quicker than a "good" player can bleed you through optimal strategy
@@LordKnightfgc I didn't say you said it i was calling out the guy in chat. But similar to fighting games dealing with bad players is just a skill issue. Sometimes knowing what adaptations your supposed to make can be hard to figure out or determine the proper strategies off as a new or mid level player though, i'm still not great at that kind of stuff but i think any player at that level would do better against a tricky bad player than against a player higher than their mid skill level.
@@Puntersnatch just play tighter and call more lol? all they need too do is all in on you once when you have a good hand and you double up your money. Sure once again this increases variance so you will double up most of the time but lose alot some of the time but the amount of money you make is way more than normal when averaging the wins to loses. it's basically just flipping a coin but you win 60-80% of the time. And if you aren't good enough to know the Strat to beat the "average donk who all in's all the time" then i hate to say it but you are the ACTUAL average donk, because people who go all in all the time are pretty exceptional, usually drunk, or are bots or people having fun on play money games.
@littlefuniman6881 the math. The assumption that you're winning "60-80 percent of the time" when youre having to bet your stack just to play. All this tells me you're just repeating what you've heard. Yes there's strats to counter what they're doing just like the noob fighter in the actual argument in the vid I was referring to. But it doesn't change the fact it's a coin flip as you said (not sure what coin you have though) any time you call and you're definitely gonna lose more money if you bet wrong against that donk than Doug Polk who can whittle you down but won't go for a kill shot in one hand. Same as in fighting games. When you're used to footsies and low risk play the guy yolo dping you ot whatever can catch you off guard and kill you before you know it. Just from lack of fear.
I was the same way as antenna but the truth of the matter is either the mix is bad, or your going on to layer two without establishing layer one. You can mix someone who doesn't know the mix if it's good mix, what he's looking for is callouts and hard reads.
On technical characters being being top tiers, imo it's more about how it's nicer when the top tiers are interactive and easily understandable for the opponent. This tends to be more simple and standard character, but ofc not all easy characters work like this. Also when are we talking about easy (inputs) and when it's easy (gameplan).
One thing that ive always taken to heart in fighting games is that rank or skill means nothing until you make your opponent prove that they wont crumble to basic no mix-up options. Once they've proven that then we can play the real game.
a complement to the third confession: On ggst I played Baiken, and after a H Kabari HKD I would IAD Tatami, but a lot of opponents would mash throw on wakeup and sometimes throw me out of my Oki due to (I guess) me mistiming my IAD Tatami. I would argue that bad players not necessarily are harder to play against, but rather they exploit weaknesses that you didn't know you had since you skipped multiple steps on your learning process
Im mostly fine with how asuka is this patch, his problems are mostly external with his terrible matchup spread, all i think he really needs is a defense buff since hes the only character that didn't get anything which just means he takes an absurd amoung of damage
Hotashi was spitting at the end there about the bad character thing. Well except throwing elphelt in that list lmao, but i think dooming as if any current patch character is unusable just comes off as ridiculous.
I am ok with kapel nerf, ok. I am fine with lower reward. :\ But j.K can whiff after kapel and 2K can whiff after j.K. New kapel is super inconsistent, it just feels bad to play when your reward on hitting opponent with kapel is being -10 or whatever cause your next button whiffed. :(
1st take: "50/50s are stupid" I absolutely agree. I absolutely LOATHE "meaningless decisions" in fighting games, where there's no strategy behind what your opponent is likely to pick. It's purely RNG, and that shit's stupid. Example of an actually good mixup: -Player can go for an unreactable overhead. It is plus on block, but gives very little reward on hit. -Player can go for an unreactable low. It leads into a full combo on hit, but is barely safe on block, unless the opponent IBs it, in which case, it's a full combo punish. -Player can go for a barely reactable command grab. It gives a hard knockdown to go for the mixup again, good damage, and pushes the opponent into the corner if they weren't already, but is countered by neutral-ducking or DP/armored wakeup. In this situation, there's a reason for the aggressor to use each option, and a reason for the defender to anticipate each option. THIS is what fighting games should rely on, not "I could go high, low, grab, left, right, or a mix of everything, and you just have to guess. If you guess right, congratulations, you get to play again! If you guess wrong, you get hit by a meterless 60% combo." 3rd take: "Bad players are more difficult to fight than good ones" "The greatest swordsman fears not the second best. He fears the worst, for one cannot predict an idiot" 6th take: "Technical characters that are OP are more cringe than simple characters that are OP" Hard disagree. Not only is it more acceptable for someone who spent a ton of time and effort into a difficult character to beat you, but you also don't have those fucknuggets in online forums telling you generic counterplay that doesn't actually work. In Guilty Gear, for example, if you have trouble playing against Bridget, people will say "just 6P her yoyos" and forget about it, not even bothering to help you discover any viable ways to help you (actually, Bridget's a bad example, since the only thing you can do is just never let her get a move out, but my point still stands.)
I don't know enough about most fighting games to have hot takes in my opinion as I am still learning. I do wonder if who you main in a fighting game dictates how seriously people take you though. Like I main Elphelt and I feel like I do pretty good with her for the most part but then I get people telling me I have no skill because I play a braindead character. Sure Elphelt might be a glue eater's rushdown character but she is fun and feels so good to play as which is why I main her.
Real shit that drives me nuts is like 90%+ of fighting game players aren't playing at a level where "being carried" or easy and shit matters. I play millia, and I can genuinely say that I get carried in so many games because people just don't know the match up. I see lots of times where I spam kapel (hah hotashi) and my opponents just haven't practiced the counterplay and I just get free wins. Play the characters that are fun, and don't believe these people acting like their character is some highbrow shit. I play zato and millia and I'm as much of a glue-eater as you are.
Great video. For the one of technical characters should not be a the best, I'm going to hard disagree. I am a very basic player in terms of what I like to pick. I rarely play any technical characters. Ky in GG (every game) with an off Sol, Seig in Granblue, Ryu main since the 90's. But I always think technical characters should be the best. One big reason is it's far easier to balance a game when the technical characters are good versus when the shoto's or god forbid the heavies are good. The reason is if simpler characters are good, balance starts to come down "do we gut them or do we keep them the best for the entire duration of this game." On the inverse, the more technical a character is, the more options you have for bringing the matchup in their favor, while not killing the game balance. Being technical also doesn't mean you should get infinite options. Generally the worst characters we have seen in FG history were simple characters with infinite options and strong gameplans. In short, still mad about xrd Elphelt. I never minded having to deal with Eddie, but having to deal with a "I can simply route into whatever I want, whenever I want, and do basically anything" is always the problem. I think people mostly just want characters its easy for them to play to be top tier. I don't! I love being able to play the game, and only having to deal with the most insane things from less than 1% of the population.
For that guy who said bad players are harder to fight, I think a better way to word it is that they’re more frustrating to fight (at least in my opinion as a player who’s ok at best). I think there’s a lot of pride in learning and mastering a game/character and understanding all your options, and there’s so much satisfaction in successfully executing a difficult setup or mixing somebody several times in a row, so when you fight a player that doesn’t even understand when they’re being mixed but they’ll still get hit by every meaty and fall for every bait, it’s really unsatisfying because it forces you to play in such a simple, basic, and straightforward way. You kinda just have to swallow your pride and play simple instead of showing off all your hard-earned skill
I hate strive but Hotashi was spittin, that segment was mad funny. Buggy and rushed patch but their heart's in the right place and a lot of people are missing that. He's capping about SF6 DR tho, that shit is sloppyyyy even with meter.
5:32 but have they played jack-o or johnny? I think Johnny's setups are easier, but I don't really think jack-o's are that hard either you just kinda catchin oompa loompa hands. I also feel like most people that complain about Johnny if they play Johnny. Would understand a lot of his weaknesses. Also, no lie hotashi actually has a good take. I agree with them. I do think that million needs something to compensate for it, and they should do good on their word and diversify and accentuate the character specific positives and make each character stand out with a very unique gameplay and game plan. I don't want to fight a soul and necessarily think. Okay, this guy is sol, so these are the things he's going to do I wanna be able to fight 2 different sols and yeah, both of them have completely different game plans because he has a large variety of options, same with milia. Same with anyone else.
sixth confession: I hate how people will main the most complicated character and then tell you you can't complain about their mix because you "didn't lab hard enough". Like, I know I didn't lab HC hard enough, he's very hard to play, that's why I play more basic stuff like Ram/Baiken. Please give me better feedback than just "lab better bro" when I'm asking for help on the MU
That shit drove me crazy in Xrd. Like yeah I played it enough to learn multiple characters, but god dammit I don't want to learn Johnny's six layer burrito mixup, on top of learning all of my mains gordita crunch wrap mixup too. I dont have time for that, and to actually play the game too
Then just don't play the mu lol, a lot of counterplay is just contextual and you aren't going to understand it until you get how that character flows, so get in the lab.
Scrubquotes confessions are back! Thanks to everyone who called in, I'll let y'all know again on twitter and community posts once again when I want to run another one.
Do you agree with any of these? Do you have your own? Let me know :o
(also, pls subscribe)
My scrub quote: homogenization of fighting game characters in recent decades is a good trend.
This has to be my favourite kind of video lmao. EDIT: I cannot believe you hit hotashi with the trombones... 💀
Hotashi spitting the most fire stuff in existence then sneaking in kapel for no reason
Playing against bad players can be tough because it forces you to recall and execute the basic foundations of good play. To make a fencing analogy, all the fancy footwork, feinting, and space control doesn’t really matter if the opponent just lunges at you blindly. However, there’s a reason why all those advanced techniques exist- blindly lunging has a MASSIVE drawback, which is that it literally leaves you wide open for a the easiest hit ever. Thus, all the advanced techniques have been developed around fighting an opponent that doesn’t do the obviously bad thing.
In fighting games, footsies only exists because players shouldn’t just walk at you. Oki setups only exist because players shouldn’t mash or DP on wake-up all the time. Reset mixups only exist because players shouldn’t mash when getting hit. These are all based on an opponent not doing the obviously bad thing. So, when a player does the obviously bad thing, you kinda need to drop the fancy high level play and just beat them into submission with the basics. For example:
- Can’t play footsies against bad players because they just walk at you, neutral skip, or jump at you. You need to recall that you can then just stick out buttons/anti airs for space control without fear of whiff punishing and easily beat them in the neutral.
- Can’t do your sick oki setup because they just DP on wake-up every time. Well, you just need to force them to block by blocking their DP and kicking the shit out of them. No need to overcomplicate stuff- just block and punish.
- Opponent keeps spamming neutral skipping unsafe moves. Just keep it simple- people don’t use those moves usually because they’re super unsafe. Just block and punish.
It can be hard to just drop all the fancy stuff you’ve been working towards, but to beat bad players you need to stick to the basic fundamentals. There’s a reason why they exist.
Seriously bro was spitting facts on this one
Goes hard ngl
SAY IT LOUDER FOR THE PEOPLE IN THE BACK
Idk man. When I play people weaker than me they LITERALLY cannot surprise me .... ever. Sounds to me like you just don't know the MU as much as you think you do. I'm not saying I don't get hit, but that anything they do is predictable because every other player uses the tool in an unimaginative way. If the move is strong, maybe it's hard to punish and such, in which case you need to lab that out. But that's on YOU, not the random.
Again, I'm not saying that I'm a god and I have no MUs that I have a hard time with or moves that I cannot deal with. But that isn't because "the player is bad." It's because the move is "cheap" or I haven't found the answer to it (obviously the latter unless I'm salty). That said, all that is when the opponent is at least EQUAL to my skill level. If they are bad, I just body them, simple as.
Going by the 5th confession, I have a driend who plays ino and is new to fgs. Whenever he gets a wall slump he taunts and people get mad, he doesnt get it. When i asked why he taunts he just said,
" Why do they give meter to you when you taunt if you arent supposed to do it?"
Taunts give meter???
Champion mentality right there
Doesn't taunting give your opponent meter?
My man is playing 5D chess 🤣
based
Hotashi is the only player to consistently have the absolute best and scrubbiest takes at the same time.
29:34 I think any high-level player who would jump at the chance to make balance changes is inherently not able to be trusted with that power.
Starcraft 2 is currently suffering from this feeling. The balance of the game is being handled by group of top players and the obvious terran bias is tearing into the community perception right now.
The fanbase has a vocal group asking casters to weigh in on the balance because as casters they benefit more from interesting to watch games over actually winning them currently.
@@HellecticMojo "Obvious terran bias", +50% supply cost to their best unit
@@ChickVanCluck Oh wow, Terran went from best race to best race. what an amazing nerf. Their best unit is still the best unit because pajama wearing spies don't count as light unit, have both better offense and defense than any of the other caster units in the game.
Gosh gee willikers, it's as if the best unit in the game that deletes entire race's existence and skews the matchup in another should have the appropriate cost of something.
"We have heard major concerns from multiple professional Terran players about the Ghost nerf, and there wasn't full alignment among Balance Council members regarding this change. However, we also believe that proceeding with this change was desired by the community"
"Literally everyone's screaming at us to nerf this garbage unit, but we really didn't want to until they threatened to rip us apart"
keep in mind that there are very few youtubers who are good players, so discussion has gotten pretty perverted since mid level players control the narrative. LK not included
Yeah but that's slowly going away as more top players become RUclipsrs/streamers. No disrespect to the mid lvl players cause all opinions are valid but there is a difference between opinions and just facts lol
@catinacafe7105 the pro player glaze is so overdone.
@@Puntersnatch I mean it's not that they're always right but it's easier to listen to them because at the very least they do actually know how to play the game. I don't cling to every word they say but between the person who makes money off beating ass in a game vs the person who arguably gets paid by people to mindlessly play said game I'm going to listen the person who's has more time and dedication to the game. It's why I watch Lk is he the best player to exist? But does he put in far more hours understanding a game than your favorite streamer? Fuck yeah lol
@@Puntersnatch thats fine but it's bizarre to have a pro tour and have the theatre of an esport then
You also have to remember that high level players also aren't really necessarily good at analyzing the game. You can observe it a lot whenever they release a patch note analysis and go "that's a thing?" or "I dunno" over stuff that isn't their characters. Then there's plenty of mid players who can't perform, but know the game inside and out.
I honestly prefer the knowledgeable mid level takes over the ignorant high skill takes tbh if we are going for the lesser of two evils
My favorite bb character Carl Jr. hitting me with the charbroiled mix
I'm calling him that, now. And I'm calling his "sister" Hardee.
I'm actually 100% with the 5th comment. That's some BM, he wanted to stunt on him with a "I beat you with your own character and I don't even play them" shit. Then they chickened out when they couldn't pull it off.
Again, a purist take is "all is fair on the character select screen" but personally? I'd be hearing the Kill Bill vengeance alarm
Straight up, if you switch back, you are just a bitch at that point.
"To me, Arakune and Carl are like, everything about Blazblue."
True! That's why I play Gear instead.
Hotashi scrubquote resonated with me completely. Despite the bugs, I realized the patch was heading in that direction and liked it more so because of it. I am as much a viewer/fan of competitive strive as I am a player and after almost 3 years of clone, bandit revolver and other shenanigans, I just wanted a change, i.e. everything gone for good. I can't blame the "selfish desires" of pro players though. In the end you guys have the right to demand stability and not relearn everything from scratch every few months. So to which their own.
I love how I can never tell if hotashi is an internet weirdo contrarian or the funniest person alive. He's too good at what he does
he has a good point that i overall agree with, but shouldve put more emphasis on the "yes, the balance is worse now" part
the fact that it's even a point of contention should say enough
Hotashi's appearance on this is so fucking funny.
High key I'd love if you two would collab on a video.
Unfair moves featuring Hotashi would be hilarious
hotashi had the most level headed take here then completely doubled down on the wrong aspects lmao. i do absolutely agree with him especially on the part where he said some of y'all need to get off social media and not let other people dictate your opinions.
Hotashis speaking truth. If you're playing fighting games, a genre where two players go in and one comes out a loser, complain nonstop and are just clearly not having fun no matter whats happening then maybe fighting games just arent for you. You have to find enjoyment in the game beyond winning or losing.
You can't....
How entertaining market "gaming" got this big by sell prop, including those only here to find substance for arbitrary sense achievement.
I think the Arakune/Carl enjoyer was like a 3; that’s not scrubby of them, maybe naive but not scrubby.
I dig Hotashi's take for the most part. I really like that they're trying to have characters play more to their identity. Ram having stronger sword mix but not being able to pick up her swords right away makes her so much more interesting to watch and play against. I also like the changes to Sin. More benefit from using stamina, but it comes back slower. No dp into rc is a great change. I like the direction of giving characters more defined and strong tools, but making the choice to use it more consequential.
The one caveat however is Goldlewis. Him chaining typhoons is a cool change, but the rate he gets security gauge and everything else... I can't think of a less interesting character to watch win than him atm. It feels like once he gets in the opponent is relegated to tapping FD for their life while GL staggers typhoons for 20 seconds straight. I really hope they do more to give him the same tradeoffs to using his powerful tools as they did for other characters.
i think the missing piece for goldlewis is making typhoons less plus in general, so he HAS to do chain cancels for the crazy extended pressure. (maybe give one of them a vacuum but it's 0 on block?) something to make his resource a part of the wincon, instead of just giving him neutral skips/conversions to win easier/harder
@ Concur. I think that and having his higher damage routes use gauge as well would be a solid change. Similar to Ram, it allow those moves to be balanced by adjusting sword pick up time for Ram and Security Gauge rate for GL.
@@ckorp666spitting
Asuka was S++++ tier omega god on release but no one figured him out in time before they nerfed him (other than Gobou) and its been downhill ever since.
True, I honestly miss the old asuka
@@SpaceCowboy1627 I miss him for sure but idk if release Asuka would be health for the game. Last patch Asuka was fine IMO though
@@Christian_Crab he wouldn't but they should've been buffing his normals with each subsequent nerf to his extended pressure and offense
Like they could at least give him a f.s that actually hits far, that shit whiffs at roundstart😂
@@MC-ns8gb Asuka with HC normals would actually be better than anything else ngl
Hey, it's the BlazBlue glazer who was praising Carl and Arakune. I got the reaction I was expecting so I'm satisfied.
I do wanna say I was low key memeing about Arakune, I don't think he's "cool" so much as I think he's fucking hilarious. Every time I get robbed by Arakune curse I laugh my ass off because of how stupid and over the top he is as a character. I know for a fact I have no room to complain as a Rachel player so I just embrace the cheap shit because I think it's fun. For some reason I don't get nearly as mad at BlazBlue as I do at other games because I come in expecting it, so as a result I have a lot more fun.
I think anime players should be more self aware when it comes to these types of games. I once fought someone who was complaining about Rachel's high/low 50/50... He was playing Azrael. I stopped caring about character hate after that, and I was enjoying these games more as a consequence.
Gigachad take honestly (as a carl player)
I love it when heinous things happen
carl is probably my most hated fg character ever
Tbh similar. I go into bb expecting shenanigans lmao. Still hate arakune and carl but I put up with a lot more BS in that game since everyone is wild.
based and godlike take homie. I'm here for the dirt. To quote dracula flow "if the pussy don't stank, I don't want it" I live for the nasty mixups and wild heinous FG shit
I am just here to say, Hotashi was spitting, on every point.
YO!
I'M THE THIRD CONFESSION 🤣😂
100% truths were spit in that confession
THE INSTANT SWAP ON THE BLAZBLUE TAKE IS SO FUCKING FUNNY
Sometimes it’s not being bad, it’s knowing the mixup is coming but committing to the YOLO option any fucking way
Bro the dude came on glazing BB had me dying laughing. Man self admittedly says man these characters fucking suck, but they're cool when I'm the monster lmfao
Edit: ok so I got my strive friends into skullgirls just this week. Everyone is having so much fun rolling around in the filth and dirt and grime. Some games have to have the nasty to keep them appealing
I will forever love cheap anime bullshit, and you can't stop me.
The thing is you gotta take the good with the bad, if you want a game with crazy out there shit where everything is different, then some of that crazy shit is going to be awful, thats the trade-off which makes Blazblue so great
You've hit upon a great idea here! Keep em coming; mad entertaining.
McGoldenBlade was at least honest in a way that most people who prefer "dishonest" games just aren't
the start to the fourth confession is killing me bro the chat Instantly turned from 1 to 5
You know what, I thought that Hotashi was on something at first but actually I mostly agree. I like the INTENT of s4 even though I think it fails at what it attempted.
I actually can’t believe someone would give the arakune good take
Your response to the third confession is the first time I ever heard that. You just evolved my understanding of these games bro. Not that I've said this in a while, emotionally its a problem I got over a long time ago, but I actually never figured out how to fix the problem with my gameplay. Enlightening stuff. And so elegantly put. Thanks LK
Hotashi was spitting
Guy who likes Rachel: "I like toys and rubbing my belly"
Chat: [Redacted] yourself
Homie, I DONT GIVE A FUCK ABOUT KAPEL,
I JUSY WANNA PLAY A GAME WHERE SHE CAN DO SOMETHING REWARDING.
But no, it’s m the scrub for getting swatted out of my offense once, into either a 50/50 or death.
Here’s a take: any game with a character type called “One-shot” should be considered nothing less than Kusoge.
Spitting
When the first caller said "I hate RPS" I was about to say Brother, that IS fighting games. Changing it to 50/50s was fair.
ok hotashi got me back on his side with that stray noah shot
this is so fun to watch please keep doing it
I can see where the 4th is coming from. Blazblue ain't blazblue without a little bit of scum. Sure, a lot of it is in the bag of bees, but that person is spitting.
Please sell merch of "You lose to throws and mids.." big fan
14:33 The reason why Tekken players think their better than they actual are is simply because of how many people treat Tekken as a hard game when in actuality tekken is easier to get into compared to most fighting games... but is also a lot harder to master then other fighting games lol. Like for example a mighty ruler Zafina could probably bit an inexperienced Bushin Kazuya, mainmanswe made a good video discussing why T8 was so frustrating and he mentioned this exact point to while also bringing up that while this happens in other fighting games it happens to an extreme in Tekken do to it's many many knowledge checks thus fueling the ego of that Zafina player thinking their a lot better than they actually are.
On another note. For myself, when you get back into this game an start playing in tournaments know this, there is always someone better, even when your at the top so keep practicing to get better as the fun of any fighting game is improvement, not winning.
17:50 You know what that laugh sounds like? A villain.
I'll gladly play the villain lmao.
So what Hotashi's saying is kapel should be a resource to be really strong and oppressive. I think I know just the pin for a resource based anti anti air that would fit Millia
Im here for the Elphelt hate. Objectively, she needed the buffs, but i die a little inside whenever i see her name on the changelogs.
She needs a rework, her design is awful and she'll never be winning a tournament cuz you can just pick Leo and completely destroy her offense
absolutely amazing series, please keep this up
"Can we vote 6 on this one" is actually diabolical levels of hating 💀💀
It's definitely hard adjusting to fighting someone who's doing something random. You can't condition someone who has no awareness. Ascend and become a true scrubkiller.
that's why devs keep doubling down on cramming rock/paper/scissors situations into fighting games. It's impossible to skill your way out of that.
and the devs dont have to make actual content because everyone gets a turn to beat diago and they figured that is enough
13:09 I kinda agree that sometimes I struggle against low-level players who just spam moves and go complete random on you😂
We’re so back
The first confession about low effort 50/50s was spitting facts.
I have the opposite problem. Because there are so many bad players/scrubs I've adapted my playstyle to crush them but when I go up against an actual good player it takes time for me to reset
The better player can do both :^)
But seriously there is a lot of truth to it simply because you need to adapt to drastically different levels of play. It's calling them "bad" players that irks me a bit because it's more of a misnomer. They ain't bad if you get beat up and can't adapt to it in a, say- a tournament setting. if it's a one set and dip, absolutely scrub-tier. But good players play unpredictably as well, the difference is just that there's a method to the madness.
I've got one that gets ALL my local friends SPITTING angry: there is no such thing as a "toxic playstyle".
gotta love looking at the timeline while watching this video and just seeing "he arrives" coming up in the future.
edit: OH SHIT ITS HOTASHI EVERYONE RUN
the switchup from chat when they heard the 4th guy LIKED arackne got me laughing so fucking hard.
This came at the BEST time! I am having one hell of a day and this was a goddamn highlight!!
on the third one, yeah the answer is to just do the simple stuff that they just fall for and all, but for me that just makes me play worse in general, in rivals 2 for an example, if my opponent is just hiding under platforms charging needle then shielding and spotdodging when I get close, of course I'm gonna just phase through ledge and grab em or shine loop em, but then I go against someone who's playing competently and my muscle memory's got me doing dumb things from the last match and suddenly I'm getting 3 stocked till I relearn the actually good things I know. but then low and behold, when I have my good player muscle memory back kraggrockthrowman73 logs on and decides that fullhop Nair and rock throw is all he needs to play
I think having a simple game plan to reset to for each new opponent would help a lot. A set of simple and safe options for neutral, defense, and offense that you ALWAYS start out with to gauge what the other person's habits are. Things that won't destroy them, but also won't get you destroyed if theyre ready for it, so that you can gather info to act on. That can become your new auto pilot so that you can focus your actual thinking on what youre going to do next.
Hotashi was spitting. I've been a believer of this patch since day 1. I think it's great.
"karl and arakune are cool and fun" isn't a scrub quote but it is a little headass. different thing.
´´I play Ky´´ that´s when bro got cooked
Bad players being hard to fight is normal. They dont follow the arbitrary rules youve set in your mind, you ALL do it btw, its normal.
The "problem" is that the "bad player" will do things that show some nasty gaps in your pressure.
A lot of players' pressure sequences are based on the assumption they are respected and then they get close slashed through the gap out of nowhere.
You either accept it for what it is or you let it make you indignant over the fact your world view is brough back down into the mud.
So i agree, they are hard to fight sometimes or really they expose whats wrong with your ego.
This is such an ignorant take. Bad players are hard to fight because they will do anything to skip neutral and enforce massive variance huge risk huge reward plays. Even if you beat this dumb shit 80% of the time it's mad annoying to fight.
my friend actually told me he has this issue with me (without calling me bad, teehee) and this is why I'm only floor 10 :D
Man the arakune dude was hilarious
Honestly I can relate. I don't necessarily lose to bad players, but if I'm playing a game where I expect the opponent to react in an optimal way and they just don't, it throws me off in a huge way. Best example for me is Smash where I'm fairly good at it as opposed to my mate who is pretty mid. I can't tell you how many times I'll do set ups for tech chasing because I'm so used to doing that at a high level but he constantly misses his techs and I'm just all of a sudden throwing attacks out into the air and hitting nothing
GG is the kind of series in which even "standard" characters have oppressive tools. Everyone is a boss character to some degree. Not liking Sol or Ky doesn't mean you don't like Ryu, for example. I think this kind of opinion can only be held by someone who only has experience in games with turbo oppressive tools.
Class eats ice cream w a fork every take he has is hot
Blazblue guy gets it. The crazier and freakier the better - thats what attracted a lot of us to the game!
For the third confession saying mid level players are harder to fight: I think a lot of people have this issue. Even Hbox said it many years ago. You just have to play them differently. Dealing with randomness and knowing how to specifically exploit knowledge and skill checks against players who aren't ready for them are skills in and of themselves, skills that you can easily miss learning if you skipped through certain ranks too quickly.
give hotashi a 0 for spittin the scriptures
12:34 In response to "Poker pro's say the same thing" in the chat:
i have no idea where this notion came from or why it's parroted so much but poker pro's do NOT think playing bad players is harder. Most poker pro's base their entire career off playing specifically bad players it's how most money is made in poker. poker is a game about noticing your opponents habbit's and exploiting them far more than fighting games are and if a player is considered bad it means their habits are very obvious and exploitable whether or not they are predictable doesn't matter, It also means they are making a ton of mistakes so just simply playing close to "game theory optimal" will automatically drain their funds. Poker pro's may say some bad players increase "variance" but that's not an indicator of a game being harder to win it just mean's the chances of winning big and losing big are both very high but typically if anyone is increasing the variance in your game it will lean much more towards the "winning big" part if you just play stronger hands which is one of the easiest strategies you could do in poker.
I didn't say that right, my friend is a pro and he said when he was learning it was the hardest part of learning. As he is now your comment tracks
If you're good enough to counter their strats sure but your average donk who just all ins can clean you out quicker than a "good" player can bleed you through optimal strategy
@@LordKnightfgc I didn't say you said it i was calling out the guy in chat. But similar to fighting games dealing with bad players is just a skill issue. Sometimes knowing what adaptations your supposed to make can be hard to figure out or determine the proper strategies off as a new or mid level player though, i'm still not great at that kind of stuff but i think any player at that level would do better against a tricky bad player than against a player higher than their mid skill level.
@@Puntersnatch just play tighter and call more lol? all they need too do is all in on you once when you have a good hand and you double up your money. Sure once again this increases variance so you will double up most of the time but lose alot some of the time but the amount of money you make is way more than normal when averaging the wins to loses. it's basically just flipping a coin but you win 60-80% of the time. And if you aren't good enough to know the Strat to beat the "average donk who all in's all the time" then i hate to say it but you are the ACTUAL average donk, because people who go all in all the time are pretty exceptional, usually drunk, or are bots or people having fun on play money games.
@littlefuniman6881 the math. The assumption that you're winning "60-80 percent of the time" when youre having to bet your stack just to play. All this tells me you're just repeating what you've heard. Yes there's strats to counter what they're doing just like the noob fighter in the actual argument in the vid I was referring to. But it doesn't change the fact it's a coin flip as you said (not sure what coin you have though) any time you call and you're definitely gonna lose more money if you bet wrong against that donk than Doug Polk who can whittle you down but won't go for a kill shot in one hand.
Same as in fighting games. When you're used to footsies and low risk play the guy yolo dping you ot whatever can catch you off guard and kill you before you know it. Just from lack of fear.
I was the same way as antenna but the truth of the matter is either the mix is bad, or your going on to layer two without establishing layer one. You can mix someone who doesn't know the mix if it's good mix, what he's looking for is callouts and hard reads.
On technical characters being being top tiers, imo it's more about how it's nicer when the top tiers are interactive and easily understandable for the opponent. This tends to be more simple and standard character, but ofc not all easy characters work like this. Also when are we talking about easy (inputs) and when it's easy (gameplan).
the bb take is actually valid
One thing that ive always taken to heart in fighting games is that rank or skill means nothing until you make your opponent prove that they wont crumble to basic no mix-up options. Once they've proven that then we can play the real game.
Sorry bros, I agree with the 4th guy. It ain't a true arcsys game without the arcsys BS
"I'm gonna have to be classist for a bit" classic Hotashi ahahahha
My take: I paid my faire. Let me play how I want to play
a complement to the third confession:
On ggst I played Baiken, and after a H Kabari HKD I would IAD Tatami, but a lot of opponents would mash throw on wakeup and sometimes throw me out of my Oki due to (I guess) me mistiming my IAD Tatami. I would argue that bad players not necessarily are harder to play against, but rather they exploit weaknesses that you didn't know you had since you skipped multiple steps on your learning process
If youre losing to "bad" players then you need to work on your fundies. Plain and simple.
Im mostly fine with how asuka is this patch, his problems are mostly external with his terrible matchup spread, all i think he really needs is a defense buff since hes the only character that didn't get anything which just means he takes an absurd amoung of damage
As a Johnny player, I thrive on the knowledge that others are as appalled by my war crimes as I am thrilled by them.
Hotashi coming along and acting like a complete entitled jerk who smells his own fart in a wine glass, not surprised
Hotashi was spitting at the end there about the bad character thing. Well except throwing elphelt in that list lmao, but i think dooming as if any current patch character is unusable just comes off as ridiculous.
First time watching this and I think love this kinda content.
I am ok with kapel nerf, ok. I am fine with lower reward. :\ But j.K can whiff after kapel and 2K can whiff after j.K.
New kapel is super inconsistent, it just feels bad to play when your reward on hitting opponent with kapel is being -10 or whatever cause your next button whiffed. :(
1st take: "50/50s are stupid"
I absolutely agree. I absolutely LOATHE "meaningless decisions" in fighting games, where there's no strategy behind what your opponent is likely to pick. It's purely RNG, and that shit's stupid.
Example of an actually good mixup:
-Player can go for an unreactable overhead. It is plus on block, but gives very little reward on hit.
-Player can go for an unreactable low. It leads into a full combo on hit, but is barely safe on block, unless the opponent IBs it, in which case, it's a full combo punish.
-Player can go for a barely reactable command grab. It gives a hard knockdown to go for the mixup again, good damage, and pushes the opponent into the corner if they weren't already, but is countered by neutral-ducking or DP/armored wakeup.
In this situation, there's a reason for the aggressor to use each option, and a reason for the defender to anticipate each option. THIS is what fighting games should rely on, not "I could go high, low, grab, left, right, or a mix of everything, and you just have to guess. If you guess right, congratulations, you get to play again! If you guess wrong, you get hit by a meterless 60% combo."
3rd take: "Bad players are more difficult to fight than good ones"
"The greatest swordsman fears not the second best. He fears the worst, for one cannot predict an idiot"
6th take: "Technical characters that are OP are more cringe than simple characters that are OP"
Hard disagree. Not only is it more acceptable for someone who spent a ton of time and effort into a difficult character to beat you, but you also don't have those fucknuggets in online forums telling you generic counterplay that doesn't actually work.
In Guilty Gear, for example, if you have trouble playing against Bridget, people will say "just 6P her yoyos" and forget about it, not even bothering to help you discover any viable ways to help you (actually, Bridget's a bad example, since the only thing you can do is just never let her get a move out, but my point still stands.)
I don't know enough about most fighting games to have hot takes in my opinion as I am still learning. I do wonder if who you main in a fighting game dictates how seriously people take you though. Like I main Elphelt and I feel like I do pretty good with her for the most part but then I get people telling me I have no skill because I play a braindead character. Sure Elphelt might be a glue eater's rushdown character but she is fun and feels so good to play as which is why I main her.
People will pick on everything for ego.
Real shit that drives me nuts is like 90%+ of fighting game players aren't playing at a level where "being carried" or easy and shit matters.
I play millia, and I can genuinely say that I get carried in so many games because people just don't know the match up. I see lots of times where I spam kapel (hah hotashi) and my opponents just haven't practiced the counterplay and I just get free wins.
Play the characters that are fun, and don't believe these people acting like their character is some highbrow shit. I play zato and millia and I'm as much of a glue-eater as you are.
@@sas911this is true except for sol badguy, sol badguy will always be carried
Bro I play zoners and puppet chars so all I can say is you get used to it. Play you want it literally doesn't matter.
Just respond by saying they are playing a braindead game anyway...
Great video. For the one of technical characters should not be a the best, I'm going to hard disagree. I am a very basic player in terms of what I like to pick. I rarely play any technical characters. Ky in GG (every game) with an off Sol, Seig in Granblue, Ryu main since the 90's. But I always think technical characters should be the best. One big reason is it's far easier to balance a game when the technical characters are good versus when the shoto's or god forbid the heavies are good. The reason is if simpler characters are good, balance starts to come down "do we gut them or do we keep them the best for the entire duration of this game." On the inverse, the more technical a character is, the more options you have for bringing the matchup in their favor, while not killing the game balance. Being technical also doesn't mean you should get infinite options. Generally the worst characters we have seen in FG history were simple characters with infinite options and strong gameplans. In short, still mad about xrd Elphelt. I never minded having to deal with Eddie, but having to deal with a "I can simply route into whatever I want, whenever I want, and do basically anything" is always the problem. I think people mostly just want characters its easy for them to play to be top tier. I don't! I love being able to play the game, and only having to deal with the most insane things from less than 1% of the population.
Yo nice video format!
For that guy who said bad players are harder to fight, I think a better way to word it is that they’re more frustrating to fight (at least in my opinion as a player who’s ok at best). I think there’s a lot of pride in learning and mastering a game/character and understanding all your options, and there’s so much satisfaction in successfully executing a difficult setup or mixing somebody several times in a row, so when you fight a player that doesn’t even understand when they’re being mixed but they’ll still get hit by every meaty and fall for every bait, it’s really unsatisfying because it forces you to play in such a simple, basic, and straightforward way. You kinda just have to swallow your pride and play simple instead of showing off all your hard-earned skill
33:00 wasn't expecting hotashi 😂
31:45 oh small editing mistake here?
I hate strive but Hotashi was spittin, that segment was mad funny. Buggy and rushed patch but their heart's in the right place and a lot of people are missing that. He's capping about SF6 DR tho, that shit is sloppyyyy even with meter.
THE BLAZBLUE TAKE...
The Kyle player knows nothing of hard work.
I play ky this is true. Learn 2 combos and use them on everything.
@@TheCosmicUprisethat’s cus he can only convert off two types of hits but I ain’t say that
Great content!
As an arakune main, when i think of blazblue i think of makoto doing 5min combos
16:40 i almost spit my drink LMAO
5:32 but have they played jack-o or johnny? I think Johnny's setups are easier, but I don't really think jack-o's are that hard either you just kinda catchin oompa loompa hands. I also feel like most people that complain about Johnny if they play Johnny. Would understand a lot of his weaknesses.
Also, no lie hotashi actually has a good take. I agree with them. I do think that million needs something to compensate for it, and they should do good on their word and diversify and accentuate the character specific positives and make each character stand out with a very unique gameplay and game plan. I don't want to fight a soul and necessarily think. Okay, this guy is sol, so these are the things he's going to do I wanna be able to fight 2 different sols and yeah, both of them have completely different game plans because he has a large variety of options, same with milia. Same with anyone else.
Where do I submit for this, I need to shit talk low tier players
Jamie here, talk yo shit I'm listening~ (plot twist: I think Jamie is actually kinda strong people just hate learning him)
sixth confession:
I hate how people will main the most complicated character and then tell you you can't complain about their mix because you "didn't lab hard enough". Like, I know I didn't lab HC hard enough, he's very hard to play, that's why I play more basic stuff like Ram/Baiken. Please give me better feedback than just "lab better bro" when I'm asking for help on the MU
That shit drove me crazy in Xrd. Like yeah I played it enough to learn multiple characters, but god dammit I don't want to learn Johnny's six layer burrito mixup, on top of learning all of my mains gordita crunch wrap mixup too. I dont have time for that, and to actually play the game too
Then just don't play the mu lol, a lot of counterplay is just contextual and you aren't going to understand it until you get how that character flows, so get in the lab.
As my sensei ScrubQuotes taught me, "it's not random if it works" 🧘
This should be a semi monthly, or bette yet you should do a live version at a tournament similar to "will it kill" live