Yepp, the video was very cool but that's exactly what I was thinking. It's like 2 tall sailships from the 16-17th century opening their full broadside salvos onto eachother in very close proximity. I mean; looks super cool but maybe not exactly realistic, especially in a futuristic timeline like that.
@@godslayer1415 sidewinder and vipers mostly, theyre from elite dangerous. there were also some imperial GU-97 fighters. the two big ones i forget the names of but they were federation and imperial capital ships, also from elite dangerous.
I feel like I heard some of the sounds from BSG early in the vid, likely a cylon raider reused. I loved the camera work, agree it also was reminiscent of the BSG combat. well done to the creator.
It's hard to take capital ships seriously in a game where the most powerful enemies you can face can be soloed by a single pilot in a well equipped one man ship.
It is silly to say but elite is basically warcraft in space ,the only difference being in warcraft you have challenges not just hauling cargo, but actual challenges where even the best have to come together, elite doesnt have that, which is a shame
@@filipbitala2624 9mo late but, I wouldn't work with anyone so far everyone I've met in this game is asshole trying to destroy you or an asshole pretending to be normal until he gets within 3km
Ok, but there's a reason they're called Suicidewinders by the community. Even in a full wing going into a haz combat zone is just asking for death in a Sidey
Imagine if sidewinders were actually this good. Who would win, state of the art gigantic capital ship with huge amounts of weaponry and crew or 4 door stop bois
in reality all the sidewinders were instantly dusted as soon as they got within weapons range, and the imperial cap ship jumped out before it could be destroyed XD
Even large ships like the Anaconda don't last more than a few seconds when the weakest capital ship opens up on them. It's always funny when npc pirates decide to attack me near a carrier. They go boom.
@@phantomgame4803 I care not for practicality. I play endgame Savage/Ultimate runs regularly in ffxiv, I've come to appreciate simpler things like fashion and appearance after so many hours of maximizing builds and the such.
What's the game actually like? I've been curious about this game, but many people say it's rather tedious? I definitely like the UI design and such though.
There are cool moments, but you’ll definitely need to work and get a lot for money if you wanna compete in combat. Default ship and the small ones are useless when not in groups, and you’ll spend a heck of a lot of time alone. But other than that it’s a great game
@@hakont.4960 i'll tell ya what though. You get TWO good friends to play with and some VR goggles. Wowzer you're in for a good time. Especially with those little fighter ships in a asteroid belt.
@@ShallowTeal the joke is, the Empire are the bad guys of the Star Wars universe, known for having large, triangle like ships called ISDs. In this game, the opposing factions ship looks similar to an ISD, which is ironic bc they are fighting the Elite Dangerous version of the Empire.
Pause the video... CMDR: Go get my corvette ready. Boys... We gotta mission. Boys: Who we Fighting for? CMDR: Whoever has the deeper pockets. FRAME SHIFT DRIVE CHARGING. 3. 2. 1.
Im not going to lie, when i saw the thumbnail and clicked it i was thinking "Great.. Another video where someone has silenced the origional audio and slapped their favorite band on top" but by 30 seconds in, i was wrong, i knew i was wrong, and i was glad i was wrong, fair play, you did a great job on both the music and audio effects, nice job!!
@@Beavereaver Elite Dangerous! It's an....open galaxy? Space flight simulator...like Star Citizen but more complete lol. They're adding fps combat in the next big dlc!
would be cool to see this not only in elite dangerous, but also in at least eve online too. jump into a fighter and buzz a huge ship a couple times for the lolz
In original Elite, Sidewinders were ships without hyperdrive, SLFs, used by enemy Pythons. It's very intersting, that in ED they decide to make SW normal and initial ship (instead of Cobra mk3).
I watched an animation of how two spaceships would actually fight in space. It was boring as hell but accurate. There is no swooping around at all. The amount of thruster use to position the nose of the vehicle was ridiculous. It basically showed that a ball shaped spaceship would be the best type of shape and firing actual destructive lasers would be the best weapon. Any sort of guns firing or missiles being fired would throw the trajectory off of the ship and missiles would basically be useless in space. I guess that is why animation like this is called Science Fiction.
@@chamberlane2899 Just to cut to the chase. Spaceships that battle one another in space is basically pointless. The point I was trying to make.. Any and all science fiction movies and even science fiction books are totally inaccurate. Star Trek, Star Wars, Battle Star Galactica, Guardians of the Galaxy.. Etc , etc are not even close to understanding physics in zero gravity and the vacuum of space. They are basically creating clueless idiots who watch them and think that is how it all would be, when in actuality it is nowhere close.
Considering the close combat nature of Elite Dangerous, that might not be a good idea especially if you happen to be on your broadside to your enemy's broadside.
I prefer SC's aesthetics to be honest. Has a more grounded feel to it. ED feels like a 90s space sim with the lasers going "pew pew". I'll probably be into it if I was still 10.
@@Gumbus556 lol, yeah, I've been frustrated by those ace A-wing pilots who buzz around like flies. But I just say, "serenity now" and just play for fun.
Nico's working hard on finishing the game and he's set a deadline of August to release it. I'm meeting with him next week! Hopefully people will get to play it soon! :)
@@anomalycenter1197 It is! It's actually on sale right now on steam at 20% off. Check it out if it's your kind of game! Just search for Lithium City on Google or Steam.
Yea but some missions where dog fighting in superstructure would be awesome. It COULD be like this in game if someone was bad enough to just get chased by a sidewinder in an Imperial fighter instead of just flipping on them lol.
I want to know how long this took just to plan and who would agree to let their ship be destroyed for this because I want to thank them that was pretty cool
@@rytramprophet843 honestly yea, and the npc’s love doing it too, i like when the pirates running federal ships just sit still and fire away, a good ol gun fight with no running away, course even a slightly engineered ship can outdo them but its refreshing
Hey John, do you mind if I ask how the HECK did you make the sound for the Elite Dangerous logo at the end?!? To me, it sounds more like a light speed sonic boom! I’d love to know how you made it or even just a little story on how you came up with the sound! Also, I love your work and I hope you make more songs and redesigns!✨🤍
Hello! Thanks for the kind words! It's all about layering a lot of sounds together. For the logo there's 3 parts/sections in time: Startup, Main, and Decay. Startup: -- There's an inital ramp up or spool at 2:07 which is a reversed guitar slide sliding on all strings but it's pitched higher along with some delay and chorus effects to make it sound more mechanical. It's exaggerated a bit more by manually drawing in a pitch curve up. Main: -- There's two explosions in quick succession at 2:10 The first uses a guitar pick doing a quick slide from the bridge of a guitar and the second uses some thunder. I also support those two sounds on the bottom end with slowed down fireworks explosions and a bass synthesizer Decay: -- At 2:12 a sound starts to creep in kind of like how gunshots have a tail. It me saying "SHH"" with a wide smile then gradually forming my lips to form a "U" or "you" sound while still trying to say "SHH". I then slow it down quite a lot so its pitch gets lowered to sound a bit scary and ambiguous. A lot of reverb also applied to help it.
@@johncamara29 omg thank you for the info! I was thinking of incorporating sound like this into animations I do, so you are a godsend for lending some advice and how you specifically did it, so I can kinda trial & error to make my own sound effects based off it! Once again, Thank you very much!✨🤍
I miss the old days of story driven space sims ... descent: freespace and starlancer .... in Elite all the never-ending grind focused battles have no substance.
thats usually how all these games roll, even eve whose done game footage for years shows fleets going in, small craft weaving and bobbing through fire like it matters or like the round aimed at another ship will hit them.
Just watched both videos, 'Na m8. your shit outclasses ED's OG video. fucking amazing work John, I see a bright and fruitful future for your work John, Keep at at! you make us Commanders proud! o7
Hi Wolf! It's an unnamed track I made for Lithium City for a boss fight but I think it might reappear in the game's later updates since it's being considered again. If we can't find a place for it in the game, I'll upload it here on my channel along with other unused music.
I love elite dangerous but i dont have anyone to play with because all my friends are fps only lol but these . videos like this are what make me giddy to just hop on and solo bounty hunt again.
Star Citizen is kinda doing this too with hackable capital ships. What a great time to be a fan of space games. I hope Elite eventually looks and plays like this vid. And Homeworld 3 is in development, damn.
Even though battles like this are cool on paper, in reality interstellar warfare will be more submarine warfare than actual naval conflict. Ships might only have a few people on board and the rest would be automated by robots.
Holy fuck! That was the coolest video ive seen in a long time.
10 месяцев назад
Imagine a game like this in the future but with destructible physics. Physics we see comming up in games like TheFinals, Teardown and new racing games. etc.
As someone who got fed up of slowly crashing into space stations 2 years ago never to play this again, I have no idea why this got in my recommended but hey it's pretty cool
I don't know why the RUclips algorithm is recommending this... But thanks for stopping by! It's made my day.
I know why !
It's because it's actually a great job, well done !
Sam here I got no clue what this is
lol
Because its frigging awesome
o7 Cmdr amazing work!!
Forget the promise of progress and understanding, for in the grim dark future there is only broadsiding at 5 meters from one another.
I'm looking forward to it
Yepp, the video was very cool but that's exactly what I was thinking. It's like 2 tall sailships from the 16-17th century opening their full broadside salvos onto eachother in very close proximity. I mean; looks super cool but maybe not exactly realistic, especially in a futuristic timeline like that.
@@tanatos5... Unless they happen to fsd in close proximity to each other. Otherwise it's obviously a loss of tactical range advantage.
@@tanatos5 Could be they were having some business to work on and then things went sideways. Maybe exchanging prisoners, goods ..who knows?
funny bc beyond visual range fight is standard now, if we get to space is gonna be called beyond galactic range lol.
I love how reminiscent this is of Battlestar Galactica.
That is what I thought from the music. I found this version better than the official one.
What spaceships in a battle scene?
@@godslayer1415 sidewinder and vipers mostly, theyre from elite dangerous. there were also some imperial GU-97 fighters. the two big ones i forget the names of but they were federation and imperial capital ships, also from elite dangerous.
I was going to say the opening of Revenge of the Sith. The capital ships even look kinda right.
I feel like I heard some of the sounds from BSG early in the vid, likely a cylon raider reused. I loved the camera work, agree it also was reminiscent of the BSG combat. well done to the creator.
It's hard to take capital ships seriously in a game where the most powerful enemies you can face can be soloed by a single pilot in a well equipped one man ship.
It is silly to say but elite is basically warcraft in space ,the only difference being in warcraft you have challenges not just hauling cargo, but actual challenges where even the best have to come together, elite doesnt have that, which is a shame
Lets blow this thing and go home kid!
@@wschnabel1987 Great shot, kid. That was one in a million.
@@WUZLE WOOOOOHOOOOOO
@@filipbitala2624 9mo late but, I wouldn't work with anyone so far everyone I've met in this game is asshole trying to destroy you or an asshole pretending to be normal until he gets within 3km
Ok, but there's a reason they're called Suicidewinders by the community. Even in a full wing going into a haz combat zone is just asking for death in a Sidey
unless you're someone like threeofnine
@@theyearoftherat Who is that? I am intrigued!
@@axel4196 ruclips.net/video/7za0ySy3Igc/видео.html
@@theyearoftherat One heck of a pilot
And don't forget, they turn into magical taxis that can transport you vast distances if you smack them into a planet a long way from the Bubble
Everyone's gangsta until the Farragut opens its hardpoints.
"Warning. Capital class signature detected."
SLIPSPACE RUPTURE DETECTED
And 4 mighty Sidewinders enter the fray. Those 4 sidewinders really kick ass :D:D:D
Um...I have taken out capital ships in a Python. They're not that hard. You just take out their heat sinks.
“For a brick, he flew pretty good.”- Sergeant Johnson
Imagine if sidewinders were actually this good. Who would win, state of the art gigantic capital ship with huge amounts of weaponry and crew or 4 door stop bois
Who would win, the entire imperial navy, or 4 freewinders
Door stop bois 😂😂😂
in reality all the sidewinders were instantly dusted as soon as they got within weapons range, and the imperial cap ship jumped out before it could be destroyed XD
Even large ships like the Anaconda don't last more than a few seconds when the weakest capital ship opens up on them. It's always funny when npc pirates decide to attack me near a carrier. They go boom.
@@nicholasvinen
fully engineered cutter: 'Exists'
Capital ships: 'CONFUSED SCREAMING'
@@pathfindermorning Mm yes
_Sleek Imperial design ftw_
@@Winslow19 Yeah but the federation all about quality not design.
@@phantomgame4803 I care not for practicality.
I play endgame Savage/Ultimate runs regularly in ffxiv, I've come to appreciate simpler things like fashion and appearance after so many hours of maximizing builds and the such.
This has all the scientific inaccuracies of classic space battles... and I love it!
Engagement distances measured in city blocks? Yes please!
Missiles traveling at the speed of smell? Don't mind if I do!
It'd be a whole lot cooler of ED was actually like this.
What's the game actually like? I've been curious about this game, but many people say it's rather tedious? I definitely like the UI design and such though.
There are cool moments, but you’ll definitely need to work and get a lot for money if you wanna compete in combat. Default ship and the small ones are useless when not in groups, and you’ll spend a heck of a lot of time alone. But other than that it’s a great game
@@DrHundTF2 Good to know, thanks.
@@hakont.4960 i'll tell ya what though. You get TWO good friends to play with and some VR goggles. Wowzer you're in for a good time. Especially with those little fighter ships in a asteroid belt.
@@LMGunslinger Hmm, don't know anyone that play the game and can't really afford VR goggles at the moment. :/
I'll never get over "Quick our capital ship is in danger lets request help from 4 sidewinders, they'll save us"
Plebs: The Empire is an evil totalitarian dictatorship.
Imperial noble: Your ship is literally Imperial star destroyer.
I don't understand this comment
@@ShallowTeal the joke is, the Empire are the bad guys of the Star Wars universe, known for having large, triangle like ships called ISDs. In this game, the opposing factions ship looks similar to an ISD, which is ironic bc they are fighting the Elite Dangerous version of the Empire.
@@-tcbms-8849 the federation in elite dangerous is ran by space George W Bush LoL. So it sort of fits.
@@-tcbms-8849 The Empire in Elite, is not the ED version of the Star Wars Empire.
@@MagpieOz I was comparing names not canonical purpose.
Pause the video...
CMDR: Go get my corvette ready. Boys... We gotta mission.
Boys: Who we Fighting for?
CMDR: Whoever has the deeper pockets.
FRAME SHIFT DRIVE CHARGING.
3. 2. 1.
@Ivanhoe ॐ The sound is simulated by your ship internal computer, translating gravitational waves to sounds.
*Federal corvette enters the battle*
Everyone: GG
I would like to point out how a fdl would obliterate the corvette
@@that1carguyjelly367 l000000l
I eat corvettes for lunch. --> Guy in the Vulture
@@munk_ken I eat everything. -----> guy with toros and packhounds
but what about the imperial cutter
Considering the sound design in Elite Dangerous is already top tier you've done an awesome job here.
I really like the outtake at the end. I really want to listen to it.
This is beautiful!
I love how the camera behaves like its actually there(like the Battlestar Galactica reboot) it makes the scene way more immersive
i can clearly hear some battlestar galactica sounds in there ^^.
great work sounds very good
Im not going to lie, when i saw the thumbnail and clicked it i was thinking "Great.. Another video where someone has silenced the origional audio and slapped their favorite band on top" but by 30 seconds in, i was wrong, i knew i was wrong, and i was glad i was wrong, fair play, you did a great job on both the music and audio effects, nice job!!
when the sidewinder gets taken out you forgot the Damn he's hit
Looks like Federation Propaganda to me!
you say that because you wish youre pathetic imperial Ships were even 1/10 as impressive as the Federations ships.
What game is this?
@@Beavereaver Elite Dangerous! It's an....open galaxy? Space flight simulator...like Star Citizen but more complete lol.
They're adding fps combat in the next big dlc!
@@thesatanicbat273 thank you, appreciate the reply!
@@Beavereaver grinding is a pain but otherwise a really cool game
Seeing this in 2022 and knowing how far animation and Elite have come is amazing! This gave me goosebumps! Great work man.
would be cool to see this not only in elite dangerous, but also in at least eve online too. jump into a fighter and buzz a huge ship a couple times for the lolz
that game is called star sitizen
@@aguspuig6615 Or at least slowly is getting to that point. Unless counting the 890j for huge ships.
@@gaspercarman9149 890 and reclaimer 😂
would be useless in eve, 1 smartbomb and your fun is cut short lol
anyone up for a disco party in jita
Empire is Style than Funtionality, but the Federation is all Firepower before anything else
In original Elite, Sidewinders were ships without hyperdrive, SLFs, used by enemy Pythons.
It's very intersting, that in ED they decide to make SW normal and initial ship (instead of Cobra mk3).
rip that one guy that got annihilated 2 second into the conflict zone
RUclips is really slacking on keeping me in the loop on cool content like this!
I watched an animation of how two spaceships would actually fight in space. It was boring as hell but accurate. There is no swooping around at all. The amount of thruster use to position the nose of the vehicle was ridiculous. It basically showed that a ball shaped spaceship would be the best type of shape and firing actual destructive lasers would be the best weapon. Any sort of guns firing or missiles being fired would throw the trajectory off of the ship and missiles would basically be useless in space. I guess that is why animation like this is called Science Fiction.
@@chamberlane2899 Just to cut to the chase. Spaceships that battle one another in space is basically pointless.
The point I was trying to make.. Any and all science fiction movies and even science fiction books are totally inaccurate. Star Trek, Star Wars, Battle Star Galactica, Guardians of the Galaxy.. Etc , etc are not even close to understanding physics in zero gravity and the vacuum of space.
They are basically creating clueless idiots who watch them and think that is how it all would be, when in actuality it is nowhere close.
@@richardjohnson4696 I’m just gonna throw this out here, but what about The Expanse? Genuinely curious.
I know I'm late by 2 years but holy crap this was freaking awesome though
Nearly two years later and I had this reccomended.
and boy I'm glad I did, this is awesome.
Music sounded like something Bear McCreary might've composed for Battlestar Galactica, nicely done.
So a group of noobwinders takes on a capital ship. Sounds legit
if only the game actually looked and felt like this
Some day long after we are dead.
@@meoff7602
January 1st 2072: Here lays after a long happy life, Me off.
January 2nd 2072: Star citizen reaches beta.
Damn bro that's some good stuff right there
This is amazing audio work. Well done!
Like, if not better than, movies on the big screen. Actually made my heart pumping watching this!
Thanks! this was a treat to watch!
Wow, just wow, gonna go play some Elite right now =)
But then you realize the game is boring AF and there is no content. FCs are a joke to.
@@gowron277a i almost bore myself to death playing that..
Just a f****** awesome video
This is really great keep up the good work!
I just crashed my ship into the planet and i spawn in nowhere without fuelscoop and nearby galaxy with space station 😭
Imagine , if capital ships had huge spinal mounted rail-guns.
THE SHIP *IS* THE GUN!
Considering the close combat nature of Elite Dangerous, that might not be a good idea especially if you happen to be on your broadside to your enemy's broadside.
Amazing job! Every sound and musical bit felt right at home!
Meanwhile in star citizen's future dream: Everyone shooting is a real person, including the capital ships
Coming soon in the year 2059!
I prefer SC's aesthetics to be honest. Has a more grounded feel to it. ED feels like a 90s space sim with the lasers going "pew pew". I'll probably be into it if I was still 10.
@@alexsolosm well good luck with your SC aesthetics then.
Maybe you'll get to play it in 10 years tops
@@benonipugastri2628 being generous on that time frame, 20 before we even see a day one release.
Im fully Impressed! I see hints of starwars and Startreck in both Vessels
To bad the game isn't as good as this cutscene.
To be honest, none of them are as good as the cutscene 😂
Star Wars Squadrons
@@GizmoMaltese I assume you haven't met the people that are.like lvl 60 and you can't even damage them
@@Gumbus556 lol, yeah, I've been frustrated by those ace A-wing pilots who buzz around like flies. But I just say, "serenity now" and just play for fun.
Idk man. I've had moments in ED that were better than any cutscene.
Bro this is cool af
Nice to hear something on lithium city (even if it’s just an outtake). How’s nico?
Nico's working hard on finishing the game and he's set a deadline of August to release it. I'm meeting with him next week! Hopefully people will get to play it soon! :)
@@johncamara29 is it out yet?
@@anomalycenter1197 It is! It's actually on sale right now on steam at 20% off. Check it out if it's your kind of game! Just search for Lithium City on Google or Steam.
everythign looks and sounds so much better than star citizen
That's right, the Federation wins. As it should be.
I’ve never seen a cooler squad of sidewinders.
Damn what engineering these guys got?
Military Grade Hull deep plate Modded to death 🤣
@@DiceStrike the winders have the hull mass equal to a conda to survive that long lmao
@@rzgaming5678 thic'winders lol
@@DiceStrike the thiccest winders ever seen, anymore armor and they’d have lens distortion around them
I have no idea what I just watched,
but it was "frikkng" awesome!!!!👏🏾👏🏾👏🏾
The into was really impressive! Imo it'd be better without music.
How have I never seen this before when my feed is full of ED content.... FEDERATION #1
There's no sound in space.
They got some tech in the ships which creates artificial sound
If only the game was anything like that
Shame it's not like this in game
False impressions
Videos like this used to be called cinematic.
They're not a true representation of the game, more like a movie scene.
Yea but some missions where dog fighting in superstructure would be awesome. It COULD be like this in game if someone was bad enough to just get chased by a sidewinder in an Imperial fighter instead of just flipping on them lol.
Ive been chased by sideys in my conda, npc’s are always a good chuckle especially when you have a full turret multicannon build
uh... why are capital ship fighting each other in such close proximity
I want to know how long this took just to plan and who would agree to let their ship be destroyed for this because I want to thank them that was pretty cool
This wasn't in game it's a trailer for one of the updates for elite dangerous.
"Suck on that you opulent bastards" is all i can imagine the captain of the federation ship saying before broadsiding the empire capital ship.
yeah lol...elite doesn't feel like that. man dogfighting is a chore.
Agreed, but its still fun, my conda is running a full turret multicannon build so i dont have to chase them quite as hard
dog fighting often devolves into space jousting.
@@rytramprophet843 honestly yea, and the npc’s love doing it too, i like when the pirates running federal ships just sit still and fire away, a good ol gun fight with no running away, course even a slightly engineered ship can outdo them but its refreshing
The sound of the ships warping in is sooo punchy, I love it!
Hey John, do you mind if I ask how the HECK did you make the sound for the Elite Dangerous logo at the end?!? To me, it sounds more like a light speed sonic boom! I’d love to know how you made it or even just a little story on how you came up with the sound! Also, I love your work and I hope you make more songs and redesigns!✨🤍
Hello! Thanks for the kind words! It's all about layering a lot of sounds together. For the logo there's 3 parts/sections in time: Startup, Main, and Decay.
Startup: -- There's an inital ramp up or spool at 2:07 which is a reversed guitar slide sliding on all strings but it's pitched higher along with some delay and chorus effects to make it sound more mechanical. It's exaggerated a bit more by manually drawing in a pitch curve up.
Main: -- There's two explosions in quick succession at 2:10 The first uses a guitar pick doing a quick slide from the bridge of a guitar and the second uses some thunder. I also support those two sounds on the bottom end with slowed down fireworks explosions and a bass synthesizer
Decay: -- At 2:12 a sound starts to creep in kind of like how gunshots have a tail. It me saying "SHH"" with a wide smile then gradually forming my lips to form a "U" or "you" sound while still trying to say "SHH". I then slow it down quite a lot so its pitch gets lowered to sound a bit scary and ambiguous. A lot of reverb also applied to help it.
@@johncamara29 omg thank you for the info! I was thinking of incorporating sound like this into animations I do, so you are a godsend for lending some advice and how you specifically did it, so I can kinda trial & error to make my own sound effects based off it! Once again, Thank you very much!✨🤍
There is no sound in space....
I miss the old days of story driven space sims ... descent: freespace and starlancer .... in Elite all the never-ending grind focused battles have no substance.
agreed. I want elite to have a player narrative and maybe a story for each super power
I love this fun game
Is it just me or does the federation capital ship look like a star destroyer?
EDIT: also, this seems a little like federation propaganda.
The Imperial ship looks like an Ori vessel.
Best RUclips recommendation EVER!
actual gameplay, nothing like this,
Still looks cool as hell
thats usually how all these games roll, even eve whose done game footage for years shows fleets going in, small craft weaving and bobbing through fire like it matters or like the round aimed at another ship will hit them.
Just watched both videos, 'Na m8. your shit outclasses ED's OG video. fucking amazing work John, I see a bright and fruitful future for your work John, Keep at at! you make us Commanders proud! o7
What is the name/link for the music track? I've been looking everywhere and can't seem to find it.
Hi Wolf! It's an unnamed track I made for Lithium City for a boss fight but I think it might reappear in the game's later updates since it's being considered again. If we can't find a place for it in the game, I'll upload it here on my channel along with other unused music.
@@johncamara29 Thanks for the reply. Look forward to hearing the full track.
2021 era, fighter and submarine being sonstealth you can't see where you got hit from. ED era, broadside fighting. wow!
So basically humans in the elite universe forgot or lost the technology of long range cruise missiles / or deep space cruise missiles
in the far future we can travel between galaxies but we still using tactics from 14 century ocean warfare. Head to head few hundred meters away!
part of the bigges damage you can do to another ship is hit them with your ship head, so tactics from 14 century idunnknow.... but rams ramming...
you doing so good brother, keep up !
outstanding work! looks like you may be a BSG fan. Me to! Im a bit late viewing this i know but Wow.
I love elite dangerous but i dont have anyone to play with because all my friends are fps only lol but these . videos like this are what make me giddy to just hop on and solo bounty hunt again.
You did the sound AND the music? What an absolute madlad
This is gorgeous. Fantastic job with the sound.
Star Citizen is kinda doing this too with hackable capital ships. What a great time to be a fan of space games. I hope Elite eventually looks and plays like this vid. And Homeworld 3 is in development, damn.
This entire video is 10 out of 10 the best
Looks like a fun game!!
Still one if the best trailers iv seen for a game
When two capital pea shooters fight.
I miss a space game where space ships where modeled after battleships with the biggest guns....
I have no idea what the original sounded like but this is pretty sweet. Love the attention to percussive elements.
Gorgeous. Thanks a lot for this contribution.
wow cinematic! MY FIRST EVER SEEN
If it was only like this…
Even though battles like this are cool on paper, in reality interstellar warfare will be more submarine warfare than actual naval conflict. Ships might only have a few people on board and the rest would be automated by robots.
Holy fuck! That was the coolest video ive seen in a long time.
Imagine a game like this in the future but with destructible physics. Physics we see comming up in games like TheFinals, Teardown and new racing games. etc.
This is what every Star Citizen Fan dreams of
As someone who got fed up of slowly crashing into space stations 2 years ago never to play this again, I have no idea why this got in my recommended but hey it's pretty cool
Damn... the SFX alone is enough to make it more epic.
I don't know why I'm watching this.. but I'm definitely glad I did
dang. top shelf man, wtg.
Having a few more particles in space certainly would help to give depth. just... more than them hanging on strings
Yo this is lit, the sounds make it even better
Ok I don’t know ANYTHING about Elite Dangerous... but holy crap that Damocles looks SICK
That was so fucking cool