Anime Style Toon Shading Tutorial in Octane for Blender with Lino Grandi | NVIDIA Studio Sessions
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- Опубликовано: 7 сен 2024
- Learn some incredible anime-style toon shading techniques in Octane for Blender by OTOY 3D artist, Lino Grandi in our newest Studio Session. What tutorial do you want to see next? Drop your comments below!
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More Octane tutorial for Blender will be highly appreciated.
totally agree
@@matadordeleoes agreed!
agreed
My mind is blown...and we're even more than a year later. I discovered Octane 2 weeks ago and I will never go back. Thank you for your tutorials, they're just sick.
do you prefer Octane to cycles?
@@moksha8473 Yes, for the render and realism. I also like the node system of Octane.
@@BenjaminBelcour Thank you. I'm watching these videos because I want to switch to Octane, but it seems I'm going to have to relearn the node system.
@@moksha8473 It's always good to learn something new. I'm just warning you about the incoming (already there) of Cycles X, which is pretty insane. It is like 7 times faster and you will get sick renders. You'll be able to use your "classic" node system but it's gonna be muuuuch faster. I felt in love with Octane and the node system. But it is a personnal choice. I would advice to test both, check what runs the best for you and what you feel more comfortable with. Come back to me if you have any questions. If you are a 3D Maniac, always feel free to ask anything. I spend my whole time on it. I live in Belgium and do graphic design as a freelancer.
@@BenjaminBelcour AMazing, thanks for the heads up! I've been using Blender, and doing digital art generally, for a little over a month now. My problem is that I've not mastered the node system - I follow tutorials for procedural materials, but I mindlessly copy what the video does without fully understanding WHY and HOW. So I think I'll stick with Cycles and try and learn more of the basics before I think about different rendering engines. Many thanks for your help. Do you have an Instagram or somewhere I can follow your work?
So nice to see you doing more tutorials Lino!
OMG, this is something what I have been looking for a long time!! Thank you so much!!
You're welcome!
amazing cartoon style! thanks for sharing!
Very nice results! You can do most of this in Cycles too with its toon node and Bevel for edge lines. But it looks like Octane lets you set different toon shadow colors via the Toon Ramp tex, which Cycles can't do (unless you use Cycles ToonKit addon, but that's OSL and so CPU only.)
ToonKit is definitely awesome!
Blender 3.5 added OSL GPU support via OptiX, but some things are still unsupported so I'd be really interested to know how well ToonKit works with GPU now.
@@Floreum The line features don't work on GPU. I haven't tested it all. I don't know if that's because they can't yet, or if parts just need to be rewritten.
Finally! Been waiting for this.
A trick : you can watch movies at flixzone. I've been using them for watching loads of movies recently.
@Bruce Khalil yea, I've been watching on flixzone} for since december myself :)
Well done!
lino should do more tutorials !
I totally agree with you!! he is one of my favorite guys who work with Octane Render!!
thankyou so much for this series !
Excellent video, looks fantastic.
Thank you. I was having trouble converting cycle nodes to Octane nodes. Your tutorial helped.
You're welcome!
Very cool. Thanks so much for the presentation and tutorial. Going to apply what I've learned to C4D.
Fantastic! Great setup! I really like how responsive the viewport is. Keep them coming!
That was fantastic....
Awesome!! Lots of great info! Thanks!
very nice. would be intressting to see the mesh of the first object inkl. statisticts. You said that in the gaming industry its the backface culling technique is used - so does this always mean 2x the mesh has to be displayed? thx
Thanks so much for sharing your amazing craft!
Really cool!!! Thanks for sharing!
octane + blender = ❤
Any thoughts how to do the same with octane on C4D?
hey I know that voice! it is the great Lino Grandi!!!
Great! Thanks, bro
thanks, man
Looks really responsive, last time I tried the free version I was told the slow viewport update was going to be fixed on the free version as well, that took me away from testing octane back then.
Which slow viewport update issue?
@@linograndi The previous version updated the viewport like every half second, cenvergence was still fast thought. Luxcore for example, updates faster than cycles despite having more noise after the same amount of time. In the BA thread they confirmed me that few days ago and that it was fixed now :)
@@ItsXDaniC It was probably related to some particular hardware configuration. Nice to hear it works fine for you now!
Wow
This is Hands down an absolute and perfect guide for toon shader in blender using octane, however,
could this be replicated in unity game engine using the same octane renderer?
I have tried and still trying to achieve the same, I have applied the toon material but got stuck on using toon lights...
Any help is appreciated, Thanks!
Hahah Lol I didnt realise its a different rendering engine... Its a pitty its not efficient enough for games in Unity, I was really looking forward to this tuttorial and implement this style in my game.
@@MoveToBeAlive You wanted to use an offline renderer for a game? Also, "a pity"?😂 Dude the reason it looks so great is BECAUSE it's an offline Renderer. Besides you can do most of the things done here (and even more) with the in-built raster renders, the only difference is that you need more shader knowledge to use it properly
GREAT!!!!! THANKS!!!
where can I download Quadro Rtx 5000 ?
21:28 please blender foundation add this float vertex node to EEVEE!
thanks :)
Blender FTW!
And Octane! ;)
Hi, Great video! My Dirt Tex doesn't have all these options, Why is that?
This is the Dirt Texture in Octane 2020, which offers additional options.
@@linograndi thank you for your reply.
@@antonioni82 You're welcome.
when I use gp it doesn't show up in the final render, how do I fix this
Yayyyy :D
What’s the equalivent of solidify in c4d? Would that be the same ass adding cloth?
Can you use eevee for this
Is there a document listing node changes?
Thank you , but why my default is princiled BSDF ? how you can to be universal material ??
you need to install octane for blender
Oh.my.god
why i cant make geometry ouline using octane render? even im following the tutorial
What did you said about the addon you used to generate form ?
Is there any way to create noisy gradients with toon shader?
Cycles version pls!
Why is this available for free?
does it work in 3dsmax?
Where did you get the universal material from?
It's one of the shaders you can find in OctaneRender.
28:32
can we use Octane in 2.91 ?
Yes, it's been available for some time now.
wtf wow so hes really no longer with Lightwave. omg i'm watching this but al i can hear is bye lw3d
saw 3 seconds. *dies*
just one quadro. lol. Dammmn . That curve trick tho.. Nice
So specific on that wing.
Epic work. I watched the whole thing.
@@masterxeon1001 Thank you so much! From you is some huge compliment!
why nvidia use blender
Subscription = product and company can go bankrupt for all I care. Maybe the dev team didn't get the memo that everyone and their 15 brothers already charge subs. I'm not going to reach FURTHER into my pockets. SMH!
Wow