Anime Style Toon Shading Tutorial in Octane for Blender with Lino Grandi | NVIDIA Studio Sessions

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  • Опубликовано: 7 сен 2024
  • Learn some incredible anime-style toon shading techniques in Octane for Blender by OTOY 3D artist, Lino Grandi in our newest Studio Session. What tutorial do you want to see next? Drop your comments below!
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Комментарии • 89

  • @thexbatch8565
    @thexbatch8565 4 года назад +35

    More Octane tutorial for Blender will be highly appreciated.

  • @BenjaminBelcour
    @BenjaminBelcour 3 года назад +3

    My mind is blown...and we're even more than a year later. I discovered Octane 2 weeks ago and I will never go back. Thank you for your tutorials, they're just sick.

    • @moksha8473
      @moksha8473 3 года назад

      do you prefer Octane to cycles?

    • @BenjaminBelcour
      @BenjaminBelcour 3 года назад +3

      @@moksha8473 Yes, for the render and realism. I also like the node system of Octane.

    • @moksha8473
      @moksha8473 3 года назад +2

      @@BenjaminBelcour Thank you. I'm watching these videos because I want to switch to Octane, but it seems I'm going to have to relearn the node system.

    • @BenjaminBelcour
      @BenjaminBelcour 3 года назад

      @@moksha8473 It's always good to learn something new. I'm just warning you about the incoming (already there) of Cycles X, which is pretty insane. It is like 7 times faster and you will get sick renders. You'll be able to use your "classic" node system but it's gonna be muuuuch faster. I felt in love with Octane and the node system. But it is a personnal choice. I would advice to test both, check what runs the best for you and what you feel more comfortable with. Come back to me if you have any questions. If you are a 3D Maniac, always feel free to ask anything. I spend my whole time on it. I live in Belgium and do graphic design as a freelancer.

    • @moksha8473
      @moksha8473 3 года назад

      @@BenjaminBelcour AMazing, thanks for the heads up! I've been using Blender, and doing digital art generally, for a little over a month now. My problem is that I've not mastered the node system - I follow tutorials for procedural materials, but I mindlessly copy what the video does without fully understanding WHY and HOW. So I think I'll stick with Cycles and try and learn more of the basics before I think about different rendering engines. Many thanks for your help. Do you have an Instagram or somewhere I can follow your work?

  • @rsldesigns
    @rsldesigns 4 года назад +13

    So nice to see you doing more tutorials Lino!

  • @TiV0Li
    @TiV0Li 3 года назад +8

    OMG, this is something what I have been looking for a long time!! Thank you so much!!

  • @blenderzone5446
    @blenderzone5446 3 года назад +2

    amazing cartoon style! thanks for sharing!

  • @aVersionOfReality
    @aVersionOfReality 4 года назад +11

    Very nice results! You can do most of this in Cycles too with its toon node and Bevel for edge lines. But it looks like Octane lets you set different toon shadow colors via the Toon Ramp tex, which Cycles can't do (unless you use Cycles ToonKit addon, but that's OSL and so CPU only.)

    • @linograndi
      @linograndi 4 года назад +3

      ToonKit is definitely awesome!

    • @Floreum
      @Floreum Год назад +3

      Blender 3.5 added OSL GPU support via OptiX, but some things are still unsupported so I'd be really interested to know how well ToonKit works with GPU now.

    • @aVersionOfReality
      @aVersionOfReality Год назад +2

      @@Floreum The line features don't work on GPU. I haven't tested it all. I don't know if that's because they can't yet, or if parts just need to be rewritten.

  • @FrankieRodriguezIV
    @FrankieRodriguezIV 4 года назад +11

    Finally! Been waiting for this.

    • @brucekhalil1889
      @brucekhalil1889 3 года назад

      A trick : you can watch movies at flixzone. I've been using them for watching loads of movies recently.

    • @deaconshane9163
      @deaconshane9163 3 года назад

      @Bruce Khalil yea, I've been watching on flixzone} for since december myself :)

  • @dorjedriftwood2731
    @dorjedriftwood2731 2 года назад +2

    Well done!

  • @paulatreides6711
    @paulatreides6711 4 года назад +11

    lino should do more tutorials !

    • @taikimitsuishi6274
      @taikimitsuishi6274 4 года назад +2

      I totally agree with you!! he is one of my favorite guys who work with Octane Render!!

  • @KD9-37
    @KD9-37 2 года назад +2

    thankyou so much for this series !

  • @cresshead
    @cresshead 3 года назад +2

    Excellent video, looks fantastic.

  • @RaulDiaz3d
    @RaulDiaz3d 4 года назад +7

    Thank you. I was having trouble converting cycle nodes to Octane nodes. Your tutorial helped.

  • @ejicon3099
    @ejicon3099 Год назад

    Very cool. Thanks so much for the presentation and tutorial. Going to apply what I've learned to C4D.

  • @activemotionpictures
    @activemotionpictures 4 года назад +5

    Fantastic! Great setup! I really like how responsive the viewport is. Keep them coming!

  • @davidcripps3011
    @davidcripps3011 4 года назад +2

    That was fantastic....

  • @HecmarJayam
    @HecmarJayam 4 года назад +2

    Awesome!! Lots of great info! Thanks!

  • @gangger89
    @gangger89 8 месяцев назад

    very nice. would be intressting to see the mesh of the first object inkl. statisticts. You said that in the gaming industry its the backface culling technique is used - so does this always mean 2x the mesh has to be displayed? thx

  • @Mac_Daffy
    @Mac_Daffy 4 года назад +3

    Thanks so much for sharing your amazing craft!

  • @philjpark
    @philjpark 4 года назад +2

    Really cool!!! Thanks for sharing!

  • @BKdefr
    @BKdefr 4 года назад +2

    octane + blender = ❤

  • @shatticentre
    @shatticentre Год назад +2

    Any thoughts how to do the same with octane on C4D?

  • @robinsonanimation
    @robinsonanimation 3 года назад +2

    hey I know that voice! it is the great Lino Grandi!!!

  • @user-yc4mx5dg5p
    @user-yc4mx5dg5p 4 года назад +2

    Great! Thanks, bro

  • @MrPK
    @MrPK 4 года назад +2

    thanks, man

  • @ItsXDaniC
    @ItsXDaniC 4 года назад +9

    Looks really responsive, last time I tried the free version I was told the slow viewport update was going to be fixed on the free version as well, that took me away from testing octane back then.

    • @linograndi
      @linograndi 4 года назад

      Which slow viewport update issue?

    • @ItsXDaniC
      @ItsXDaniC 4 года назад

      @@linograndi The previous version updated the viewport like every half second, cenvergence was still fast thought. Luxcore for example, updates faster than cycles despite having more noise after the same amount of time. In the BA thread they confirmed me that few days ago and that it was fixed now :)

    • @linograndi
      @linograndi 4 года назад

      @@ItsXDaniC It was probably related to some particular hardware configuration. Nice to hear it works fine for you now!

  • @NaNnaaaaaaaaa
    @NaNnaaaaaaaaa Год назад

    Wow

  • @NishanGhoshgameshamelame
    @NishanGhoshgameshamelame 3 года назад +3

    This is Hands down an absolute and perfect guide for toon shader in blender using octane, however,
    could this be replicated in unity game engine using the same octane renderer?
    I have tried and still trying to achieve the same, I have applied the toon material but got stuck on using toon lights...
    Any help is appreciated, Thanks!

    • @MoveToBeAlive
      @MoveToBeAlive 2 года назад

      Hahah Lol I didnt realise its a different rendering engine... Its a pitty its not efficient enough for games in Unity, I was really looking forward to this tuttorial and implement this style in my game.

    • @fastlearner292
      @fastlearner292 Год назад

      @@MoveToBeAlive You wanted to use an offline renderer for a game? Also, "a pity"?😂 Dude the reason it looks so great is BECAUSE it's an offline Renderer. Besides you can do most of the things done here (and even more) with the in-built raster renders, the only difference is that you need more shader knowledge to use it properly

  • @pietroscagliarini7749
    @pietroscagliarini7749 Год назад

    GREAT!!!!! THANKS!!!

  • @maddiehad
    @maddiehad 4 года назад +5

    where can I download Quadro Rtx 5000 ?

  • @LawrenceAaronLuther
    @LawrenceAaronLuther 3 года назад +4

    21:28 please blender foundation add this float vertex node to EEVEE!

  • @guilhermemarconi6254
    @guilhermemarconi6254 4 года назад +2

    thanks :)

  • @emmanuelirizarry5302
    @emmanuelirizarry5302 4 года назад

    Blender FTW!

  • @antonioni82
    @antonioni82 4 года назад +4

    Hi, Great video! My Dirt Tex doesn't have all these options, Why is that?

    • @linograndi
      @linograndi 4 года назад

      This is the Dirt Texture in Octane 2020, which offers additional options.

    • @antonioni82
      @antonioni82 4 года назад +2

      @@linograndi thank you for your reply.

    • @linograndi
      @linograndi 4 года назад

      @@antonioni82 You're welcome.

  • @abhinavmc4519
    @abhinavmc4519 3 года назад +2

    when I use gp it doesn't show up in the final render, how do I fix this

  • @gavriilklimov9817
    @gavriilklimov9817 4 года назад +3

    Yayyyy :D

  • @KevinHtoon
    @KevinHtoon Год назад

    What’s the equalivent of solidify in c4d? Would that be the same ass adding cloth?

  • @ReyBanYAHUAH
    @ReyBanYAHUAH 3 года назад +2

    Can you use eevee for this

  • @fergadelics
    @fergadelics Год назад

    Is there a document listing node changes?

  • @gero8084
    @gero8084 4 года назад +1

    Thank you , but why my default is princiled BSDF ? how you can to be universal material ??

    • @shutupandshut
      @shutupandshut 4 года назад +2

      you need to install octane for blender

  • @Hellishinside
    @Hellishinside 4 года назад +2

    Oh.my.god

  • @Agisy1
    @Agisy1 2 года назад

    why i cant make geometry ouline using octane render? even im following the tutorial

  • @eliodonvito9252
    @eliodonvito9252 2 года назад

    What did you said about the addon you used to generate form ?

  • @ignaciosagrario
    @ignaciosagrario 2 года назад

    Is there any way to create noisy gradients with toon shader?

  • @edh615
    @edh615 4 года назад +3

    Cycles version pls!

  • @shin-ishikiri-no
    @shin-ishikiri-no 2 месяца назад

    Why is this available for free?

  • @GHOSTPIRATESMUSIC
    @GHOSTPIRATESMUSIC 3 года назад

    does it work in 3dsmax?

  • @autismbros.official7582
    @autismbros.official7582 3 года назад

    Where did you get the universal material from?

    • @linograndi
      @linograndi 3 года назад

      It's one of the shaders you can find in OctaneRender.

  • @itsablast6181
    @itsablast6181 3 года назад

    28:32

  • @leonaluceid2388
    @leonaluceid2388 3 года назад

    can we use Octane in 2.91 ?

    • @linograndi
      @linograndi 3 года назад +2

      Yes, it's been available for some time now.

  • @calilifestyle
    @calilifestyle 4 года назад +2

    wtf wow so hes really no longer with Lightwave. omg i'm watching this but al i can hear is bye lw3d

  • @masterxeon1001
    @masterxeon1001 4 года назад +8

    saw 3 seconds. *dies*

    • @masterxeon1001
      @masterxeon1001 4 года назад +3

      just one quadro. lol. Dammmn . That curve trick tho.. Nice
      So specific on that wing.
      Epic work. I watched the whole thing.

    • @linograndi
      @linograndi 4 года назад +2

      @@masterxeon1001 Thank you so much! From you is some huge compliment!

  • @Hipernt
    @Hipernt 3 года назад

    why nvidia use blender

  • @HarvestrX
    @HarvestrX 6 месяцев назад

    Subscription = product and company can go bankrupt for all I care. Maybe the dev team didn't get the memo that everyone and their 15 brothers already charge subs. I'm not going to reach FURTHER into my pockets. SMH!

  • @JerryAss
    @JerryAss 3 года назад

    Wow