Master Vertex Displacement in Octane Render for Blender w/ Lino Grandi | NVIDIA Studio Session
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- Опубликовано: 6 окт 2024
- Master Vertex Displacement in Octane Render for Blender with 3D artist Lino Grandi!
Check out Lino's stunning work on Artstation: www.artstation...
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I respect the effort NVidia is putting into an open source software, resources well spent.
It's how they curt Blender users to buy their GPU's.
@@jascrandom9855 I mean, they make good GPUs. Team Red CPU and Team Green GPU for me.(For now)
We need more Octane tutorials.
As a Blender user for like 1 year and half , I feel a bit confuse on how to use Octane. Octane nodes are 100% different from Eevee/Cycles, would be great to have some newbie step-by-step level tutorials too.
I just watch Cinema4D tutorials lmao
I'm working on some "getting started" tutorials! ;)
@@linograndi Thanks Lino, I'm sure I going to love it. I will be waiting eagerly for it. :D
I can’t even fucking USE octane bro. It just says “waiting for image” and everything is grey and nothing happens
@@mrfeathers3938 Have you installed the Octane Server before starting Blender?
Lino is a god? I'm mind blown, with texture and vertex displacement explained sooo well... We want more.
My life will not be the same ever again!
I finally start to take full advantage of my rtx3080.
One question, I can't seem to get octane rendering without under-clocking the rtx 3080. I found that octane only work smoothly if I reduce the clock to -400 mhz.
Anyone else encountered this problem?
Thank you Lino!
You're welcome Steve!
Hi, Lino and NVIDIA Studio team!!
I love this "Octane and Blender Tutorial" series!! I've got so much fun since this series posted!! Octane and Blender tremendously give me the advantage of making Art especially, for concept art(of course, I'm using them with RTX). lately, RTX 30 series show up and I'm looking forward to seeing how the new GPU series surprise us ;) by the way, here is my thought, I was wondering if there is any tutorial of making good skin and hair shader in Octane :) anyway, thanks for sharing a great video!!
Just what the doctor ordered! Thanks
Again great tutorial, thank you Lino!
You're welcome!
Awesome as always !
Gorgeous!!
Ayyyy
Im switching to blender Octane, i will miss my addona which make life easy but damn, Octane is just so fucking strong
Thanks a ton, this is so motivating
Thanks Linooo 🖤
You're welcome!
thnak you so much for this!!
12:55 "you will never see the tiling in this case"
same time my brain is stormy how tiled this ground :DDD
great stuff octane god! I use C4D and vertex displacement is a weight-blender..ill keep digging! subbed for the day i join the Blender cult!
What are the advantages of using vertex displacement over texture displacement where you dont need any subdvisions?
Vertex displacement works with procedural textures whereas texture displacement needs to bake the input which is not always possible if the texture is a 3D procedural. Also vertex displacement has a mode where the 3 channels are used to define a displacement vector in space, so it's no longer limited to a height map, you can move the surface in any direction and create parts that hang over the rest of the surface.
good stuff!
more octane for blender tutorials
You'll get it!
Great tutorials! Just one question. I've got the nodes set up exactly as you did at around 25:00 with the procedural noise texture, but all I got is bumps but not actual displacements on the surface. Any idea how this might happen? Any settings that I might need to tweak to allow the displacement show?
Have you made steel textures that would be amamzing to watch..
Pretty cool 😎
Are there other 3D programs that handle high poly count better?
Serious question, can I use Octane with the crappy intel iris card in my MacBook Pro? 🙏🏻✨
so all non color image texture is to be loaded with "float image tex" like specular, roughness, normal, bump, displacement and alpha?
Any reason as to why using Octane? I think Cycles now is already good enough to produce realistic looking render
Thanks for this vid. Would you say that a displacement map generated from z brush would work well with the technique, or be better with the actual displacement modifier?
Hey Lino what is the correct way to approach out of core setting? Should I put as much as I can and it will improve my viewport performance? I have only 8gb vram but have 64gb ram.
You should use Out of Core when needed. I normally dedicate at least half of my system memory to Out of Core, but it really depends on the needs of the project I'm working on.
@@linograndi You mean when you have a project that doesnt use a lot of VRAM you have better performance by not using OOC at all?
@@aeonbreak4728 Yes.
So there is a free version of this renderer, what does it offer that cycles doesn`t? Cycles can already do displacement with adaptive subdivsion
It offers Octane, which is on a totally different level than Cycles (which is a great render, by the way!). ;)
Octane is a Spectral Renderer, which simulate the scene much more accurately or realistically. There are talks about making Cycles a Specter Renderer too.
¿How can I add 2 UV maps for 1 object in Octane? I know how to make 2 UV maps for 1 object in Blender but I don’t know how to chose the UV map I want in Octane .
Add Octane projection > Mesh UV projection. This node has a field where you can select the UV set.
Which gfx card you use?
RTX2080 Ti! And can't wait for the new cards to be available!
I see no difference between TexDisplacement and VertDisplacement.