The Secret to Beautiful Renders

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  • Опубликовано: 2 окт 2024

Комментарии • 190

  • @DECODEDVFX
    @DECODEDVFX  2 года назад +206

    At 6:33 I said "I rarely turn the dispersion value higher than 0.2". Which is technically true, however I meant to say 0.02.
    I'm an idiot.

    • @techcom3791
      @techcom3791 2 года назад +3

      amazing video
      really helped me

    • @bd3902
      @bd3902 2 года назад +1

      Hey can you tell me what's the difference between filmic log and filmic? Really confused. Thankyou

    • @volkskrant825
      @volkskrant825 2 года назад +2

      @@bd3902 filmic log flattens out the image. The colors look brighter and everything just looks flatter imo

    • @bd3902
      @bd3902 2 года назад

      @@volkskrant825 okay thanks! Bro which one do u prefer for interior scene.

    • @anthonylosego
      @anthonylosego 2 года назад

      you did mention the zero, so I assume you just scrambled your output ('point' in the wrong order). This is normal human behavior. Especially for those juggling a lot of information at once.

  • @samizerrr
    @samizerrr 2 года назад +645

    You can make the render a lot better by placing that toilet paper the right way.

    • @DECODEDVFX
      @DECODEDVFX  2 года назад +55

      :p

    • @IyeViking
      @IyeViking 2 года назад +16

      @@DECODEDVFX he’s right :p

    • @simoneiorio9703
      @simoneiorio9703 2 года назад +5

      Notice that is a symptom, but the comment is ultra funny…😂

    • @ReaZaaa
      @ReaZaaa 2 года назад +2

      I think that was on purpose^^

    • @OwenIverson
      @OwenIverson 2 года назад +10

      The way he did it is the "I have cats" method.

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 2 года назад +62

    us new blender user are lucky to have people like you.. making sure we don’t mistakes that older users made

  • @KevBinge
    @KevBinge 2 года назад +8

    I’d sat in a Visual Effects Society meeting in Beverly Hills with John Dykstra, John Knoll, and Dennis Muren, watching them on a panel ripping into faking anamorphic lens flares all over the place. That was almost 15 years ago now and it still sticks with me.

  • @ecsnsan
    @ecsnsan 2 года назад +38

    Great overview! 🙂 One thing that has been consistent all the years I have worked with art direction for both photographed and 3D rendered images, is that CGI artists tend to exaggerate the very details that photographers want to remove, in shooting the image and post production. A wide lens can usually not have a visibly shallow depth of focus, chromatic aberration is removed in post production, etc. Remember that all commercial photos you see are retouched to some extent. If you want a rendered image to look realistic, you have to make it look like a realistic photograph. Understanding of photography both from an artistic and a technical perspective is crucial - and the one skill that is hardest to find in a CGI artis - as far as I have learned.

    • @drkastenbrot
      @drkastenbrot 2 года назад +1

      but... bloom and glare 🤤🤤🤤🤤🤤🤤🤤🤤

  • @stache_obj
    @stache_obj 2 года назад +8

    Loved the lighting tip. Didn't know something like ies textures existed till now. Thanks man. This was an amazing set of tips. Awesome video ✌🏻

  • @fullyleaded
    @fullyleaded 2 года назад +2

    I LOVE the EXIT sign bit, it should be it's own tutorial.

  • @BenLe42
    @BenLe42 2 года назад +1

    Thank you, this was an exceptionally good Render Tips video. You've changed how i look at a few things here, thanks

  • @OuzRev
    @OuzRev 2 года назад +4

    Bokah or bokeeeh if you're fancy 🤣🤣🤣
    Great video 🙌🏻👏🏻

  • @blenderm4n
    @blenderm4n 2 года назад +12

    Concerning indoor lighting through windows. You should just use the "Light Path" Node to substitute your glass shader for a completely transparent one for everything except the camera. This way your windows will still look like glass, but will let through all incoming light. This way caustics don't matter and you get less noise in general.
    A tip for the Sign-Spherical-Mask: You can also use a Math->Power Node instead of the Colorramp. Set it to 2 gives you a nice smooth result and the more you increase it the "smoother" it gets.

  • @ChrisE72
    @ChrisE72 Год назад

    Very handy. I'm definitly going to try to make some signs today using your tips.

  • @Alander787
    @Alander787 2 года назад +2

    Such a great tutorial! I've learned a lot from this.

  • @icyfoi
    @icyfoi 2 года назад +2

    Fantastic video. Good tips.

  • @simoncodrington
    @simoncodrington 2 года назад +1

    Great video mate. Lots of good tips!

  • @AnityEx
    @AnityEx 2 года назад +1

    this is actually helpful! thanks

  • @jonathanmarcelthome
    @jonathanmarcelthome 2 года назад +1

    Thanks for the video.

  • @jamesbrady3612
    @jamesbrady3612 2 года назад

    This is a really in-depth and helpful video! Easy subscribe

  • @PixaPictures
    @PixaPictures 2 года назад +1

    Brilliant tutorial. Keep up the good work

  • @n4thanstewart
    @n4thanstewart Год назад

    This is excellent thank you!

  • @nadimkazi87
    @nadimkazi87 2 года назад +13

    U have high knowledge of 3d in general and thats what I love about you, I knew almost all this tips and tricks now but it took some time to learn all this from experience, but you just made it into whole 1 video, thats really great.
    Ur videos are really high quality for 3d in general, filled with tons of new things to learn, thank you. 🖤

  • @tiagotiagot
    @tiagotiagot 2 года назад +19

    Something I found gives a "natural" feel despite being very subtle, is to switch the camera to panoramic equisolid fisheye, but type in a more normal focal length (for whetever reason the thingy won't let you reach higher values unless you manually type the number there in fisheye mode). It's not for all types of shots though and won't work with Eevee.

    • @wesualize
      @wesualize 2 года назад +1

      Absolutely. Found that trick by accident in my first month learning of blender, but lately I've actually understood the value of it. No need to do fake distortions now.

  • @MariaEduarda-kz9vq
    @MariaEduarda-kz9vq 2 года назад

    THANK YOU SO MUCH MY FRIEND

  • @earychow839
    @earychow839 2 года назад +1

    Actually the Open Image denoiser produces better result, especially with the newly added Prefilter mode set to None or Accurate. The None mode is faster than Accurate mode and more details than "Fast" mode, but may leave some artifact and noise in if the "denoising normal" and "denoising albedo" passes have noise. The Accurate mode solves that problem by prefiltering the two passes but takes a few more seconds to process. "Fast" mode is faster but it has less quality. So I would generally use None mode in viewport and Accurate mode in final render. The OptiX denoiser is not as good as Open Image. This is important to know.

  • @Nortic111
    @Nortic111 2 года назад +4

    All excellent advice. Also, loved the brief cameo of Hyacinth Bucket!

  • @radioactiveag2531
    @radioactiveag2531 2 года назад +2

    Toilet paper roll is backwards. Ruins everything.

  • @DownDance
    @DownDance 2 года назад +4

    Oh my gawd; the comparison at the end was shocking.
    From fairly unrealistic to hyper realistic. Great video!

    • @mrlightwriter
      @mrlightwriter Год назад

      @common_ studio's Gawd, leave him alone.

  • @fletx8858
    @fletx8858 2 года назад +4

    For a newcomer to blender like me, this is fkn gold, thanks a ton man!!♡♡

  • @kotogray8335
    @kotogray8335 2 года назад

    Great video!
    Thanks!

  • @canyongoat2096
    @canyongoat2096 2 года назад +3

    Very good tips. Optix never produced better results than open denoiser though for me. Hair particles and details are washed out at low samples (10-60) while the open denoiser creates insanely good effects and preserves texture details.

  • @TaylorPlace
    @TaylorPlace 2 года назад +1

    Never thought I would see a Keeping Up Appearances reference in a blender video

  • @g0bo_4typ1c3
    @g0bo_4typ1c3 2 года назад

    i like to use real gobos references from stage lights, to have nice shape beam lights in volumetrics. i'm doing this on stage lighting, so why not in Blender ^^

  • @watcher271
    @watcher271 2 года назад +1

    What is the song near 9:20
    Edit: nvm got it. Coffeehouse by Large (Incase anyone else happened to want to know too)

  • @PipeGaming3
    @PipeGaming3 Год назад

    I’m only 6 minutes into this video and I just want to say thank you

  • @drumboarder1
    @drumboarder1 2 года назад +3

    "let's add some volumetrics" he says with his 2 3090s

    • @Mocorn
      @Mocorn 2 года назад

      Indeed. Also, I hated volumes until I learned to control them with the map range node.

    • @drumboarder1
      @drumboarder1 2 года назад +1

      @@Mocorn I might need to look into this, I've mucked around with noise textures and colour ramps to control them but I've not heard of map range nodes with volumes

  • @PLru_47
    @PLru_47 2 года назад +2

    I think the word you're looking for in the last part is "surface imperfections"

  • @fullyleaded
    @fullyleaded 2 года назад

    Absolutely superb video. I don’t really understand the light path explanation. Why are the pixels bouncing and not light bouncing? One light is red and one is blue. Are they lights red and blue or is that something to do with rgb? I should just google it and do research instead of writing this long annoying message. Ok 👋

  • @penguin902
    @penguin902 Год назад +1

    7:27 🤦🏿‍♂🤦🏿‍♂I've been called out

  • @incaroads001
    @incaroads001 11 месяцев назад +1

    Well done. Thanks for the knowledge download.

  • @icedriver2207
    @icedriver2207 2 года назад +2

    useful video

  • @tartansparkle
    @tartansparkle 2 года назад +3

    Loved this video as with most of your content! Invaluable for people using Blender for the first couple of years. However, as a Mac user I was left hanging about how to get the “best” option when it came to the section of denoising. That’s the bit I cannot find advice for best practice.

    • @DECODEDVFX
      @DECODEDVFX  2 года назад

      Is denoising different on a Mac?

    • @tartansparkle
      @tartansparkle 2 года назад

      @@DECODEDVFX Hey Rob, I don’t think there is any option for Mac other than the OpenImage Denoise but it’s the one bit I always struggle with how to get the Mac to perform at its peak using for best renders equivalent to the tips offered to PC users when referring to specific features that a Mac doesn’t have.

    • @DECODEDVFX
      @DECODEDVFX  2 года назад +1

      @@tartansparkle Ah, of course. I forgot that Apple dropped Nvidia support.
      If you're stuck with the open denoiser, make sure you activeate it from the render panel rather than adding it in post. You obviously get a bit more control adding the denoise node in compositing, but it's much slower. I feel like the qaulity is a tad worse too, although that could be just in my head. I haven't run any tests.
      If you're rendering an animation, make sure you open up the advenced section of the rendering properties tab and click the clock icon next to the noise seed value. This will randomize the seed for every frame giving you less distracting denoising artifacts.

  • @benjaminkovacs5034
    @benjaminkovacs5034 2 года назад +1

    Very good and helpful video! I thing about the visuals, maybe crop down to "window" thing of blender and the extra space you get can be used for the promo line, and like that we can see the whole interface, even if it doesn't cover much, I thin it would look prettier. :D

  • @BenLe42
    @BenLe42 2 года назад +1

    Is there a reason you don't use Blender's NVM denoiser? And what about denoising in the Compositor? I've often found for simple denoising it works better, and increases render times by removing an often annoyingly slow denoise pass in the render,.

  • @electropunkzero
    @electropunkzero Год назад +1

    The way I remember focal length is by visualizing a long telescope. Telescopes see far and to do that you make focal length long.

    • @DECODEDVFX
      @DECODEDVFX  Год назад

      That's how I imagine it too.

  • @zana3d
    @zana3d 2 года назад +1

    Thank you so much...I really needed a refresher course on some of these topics...and a complete schooling on items like Bokeh and Chromatic Aberration that I know next to nothing about.

  • @blerimarifi9789
    @blerimarifi9789 2 года назад +1

    Wow, thank you so much 😍😍

  • @steprockmedia
    @steprockmedia 2 года назад +1

    This is cramming my brain like a starving man at a buffet.
    I'll have to watch this again...and again.

  • @cheterete5043
    @cheterete5043 2 года назад +2

    Just what I needed for my render, lets go!

  • @RedzwanulHuq
    @RedzwanulHuq 2 года назад +1

    Wow. Instant subscribed. Just the info i needed. Keep updating this list please

  • @AndreiPek
    @AndreiPek 2 года назад

    Best ting for photo realism ... imo ... Photographer addon and ACES workflow. Use correct intensity values for lights and camera and boom. all perfect.

  • @handsomelessking
    @handsomelessking 2 года назад +1

    optix stopped working on my gtx1070, but it was way better than the other denoiser

  • @olekstarasov
    @olekstarasov 2 года назад

    MVP

  • @DerFinder
    @DerFinder 2 года назад

    alright, it's my modeling work then... xD

  • @yukonone836
    @yukonone836 2 года назад +1

    Many thanks, mate. So much useful information!

  • @RETROGRADIYA
    @RETROGRADIYA Год назад

    Best video for fast and beauty renders, Grand Mercy! Only one your video - boost me like a scene compositor, wonderfull job bro)

  • @tizian3548
    @tizian3548 2 года назад +1

    You made the toilet paper face the wrong way which is very infuriating

    • @unknownrh155
      @unknownrh155 3 месяца назад

      It's the idea to avoid flat look when it face the other way around. Just simply want to make it looks more interesting and imperfection.

  • @carrotylemons1190
    @carrotylemons1190 2 года назад

    Yeah I learned pretty early on that a point light was rarely ever the way to go for realistic lighting

  • @MrShizzr
    @MrShizzr 2 года назад +1

    so much alpha in this video! Very much appreciated 🙂

  • @sobreaver
    @sobreaver 2 года назад +1

    Excellent essential sum up of neat visual appeal tricks :) Thanks a bunch !

  • @iservi95
    @iservi95 2 года назад

    My video auto played ‘how to make a realistic lit sign” somewhere in the middle of this one 😅

  • @marcoloberto
    @marcoloberto 2 года назад

    The secret to beautiful renders: have money and luck to buy a graphics card that would support rendered view without crashing your pc

  • @DageLV
    @DageLV 7 месяцев назад

    yeah my renders do look bad and im also wondering what if i did things differently, what if i went out and met people, made friends, were more extroverted, learned how to speak to women...

  • @kevindorel9141
    @kevindorel9141 2 года назад +1

    Thanks , you are good at explaining thing clearly

  • @monish05m
    @monish05m 2 года назад +1

    Thank you this is very helpful for new users starting out in renting.

  • @rikocribbs9334
    @rikocribbs9334 2 года назад

    Hahaha your Hyacinth Bucket reference got me! It lasted barely a second but I fully appreciate that joke :P
    I'm from the states but used to catch some old BBC shows late at night on PBS with my great grandmother. Keeping up Appearances was one of our favorites!

  • @alistairbuchan
    @alistairbuchan Год назад

    Excellent video, had more super useful nuggets than anticipated when I browsed onto this video. Many thanks! *Subscribe button clicked*

  • @TheFailLord72
    @TheFailLord72 2 года назад +1

    3.0 OUT TODAY

  • @ЖеняБерков-т3ц
    @ЖеняБерков-т3ц 7 месяцев назад

    The last part about shading tree is the thing I am missing.I've already know basics but you are on a hell different level.I am astonished by your skills!

  • @deadhouse3889
    @deadhouse3889 2 года назад +2

    That's a beautiful shitter right there.

  • @DonnaWhite-z8d
    @DonnaWhite-z8d 9 дней назад

    Taylor Daniel Anderson Kevin Hall Christopher

  • @Fionor01
    @Fionor01 2 года назад +1

    3:44 - it's nitpicking, but film camera uses 35mm vertically, not horizontally (except for VistaVision, which would apply for your example, but it was quite rare). This applies especially to anamorphic lenses.

    • @DECODEDVFX
      @DECODEDVFX  2 года назад

      Yeah, I know. I couldn't find a good stock image of a cinecam film strip, and I to be honest I couldn't be bothered to make one.

  • @Alucard-gt1zf
    @Alucard-gt1zf 2 года назад

    Always wondered why my donuts were never as realistic as gurus
    His look fluffy mine look plastic

  • @trash_fit271
    @trash_fit271 2 года назад +1

    Thank you for this great video. I learned a lot here.

  • @jelly._.cube86
    @jelly._.cube86 2 года назад +1

    Thank you for the insights. In 1 year of using blender and with the help of many tutorials i know most if not all of what you said... yet, *sigh* the hyper realistic 'natural' render is still out of reach 😢 😭

    • @mattiabruni5463
      @mattiabruni5463 2 года назад

      I'd guess the best way to get to that look is to also study photography and cinematography; replicating real life doesn't end up looking that exciting and will probably never feel right if you compare you renders with photos.

  • @blendon1967
    @blendon1967 2 года назад +1

    Very nice tutorial. Thank you.

  • @jurgenvantomme
    @jurgenvantomme 2 года назад +1

    Very good information, thank you.

  • @zardigcg
    @zardigcg 2 года назад +1

    Wow this video is incredible

  • @ExpertManOfficial
    @ExpertManOfficial 2 года назад +1

    10:00 - 13:17 How can i do it but in LuxCore?

  • @AM-jx3zf
    @AM-jx3zf 2 года назад

    I've never heard many of these, like ies and black body... Thank you

  • @simoneiorio9703
    @simoneiorio9703 2 года назад

    Send to me your 3090s and go to get the render farm you deserve. Precious man!

  • @alxleiva
    @alxleiva 2 года назад

    I'm sorry but the camera framing is bad, you either do 3/4 or 1 point perspective not in between

  • @bastert55
    @bastert55 2 года назад +1

    thank you for yet another great video!

  • @RobinPortnoff
    @RobinPortnoff 2 года назад

    FIX NUMBER 1: Flip toilet roll to the correct direction.

  • @joelpeckham
    @joelpeckham 2 года назад +1

    fill 'em

  • @Losjo4093
    @Losjo4093 2 года назад

    how to i see the render as the background in the compositer,i have node wrangler

  • @bram_gunst
    @bram_gunst 2 года назад +1

    The sign tips are realy helpfull

  • @sudipto30
    @sudipto30 2 года назад +1

    Too good. Very well explained

  • @williammcmurter7757
    @williammcmurter7757 Год назад

    THE TOILET PAPER ROLL WAS BACKWARDS YOU ANIMAL

  • @VideosByNate
    @VideosByNate 2 года назад

    I'm gonna be the pedantic guy that points out that at 3:49 you're using the film orientation and aspect ratio of 35mm film in the stills application. Movies are shot with the film loaded vertically, so the sprocket holes are on the left and right, and the aspect ratio is roughly 4:3 (Academy ratio is 1.37:1). VistaVision used side-loaded film, but that's another matter, and it used the 1.85:1 aspect ratio for widescreen.
    Of course your point is still completely valid about wasted space in a cropped frame and the solution of anamorphic squeeze. I just got lost in the details.

    • @DECODEDVFX
      @DECODEDVFX  2 года назад

      I know. I couldn't find any decent stock images of movie reel cells online.

  • @barrygill4657
    @barrygill4657 2 года назад +1

    it''s bucket dear

  • @mistube
    @mistube 2 года назад

    some nice examples you come around. very helpfull explained not just JADA JADA JADA :) Great
    The stuff you tell about RTX motion blur, is that a setting or is that Default or how do you use that ?

    • @DECODEDVFX
      @DECODEDVFX  2 года назад +1

      It's enabled automatically if you render on a GPU that supports it.

  •  2 года назад +1

    This was amazing!! Thank you!

  • @SrimanasTheRacer
    @SrimanasTheRacer 2 года назад +1

    What are the best ways to make volumetrics in a indoor scene? Im trying to get a god ray effect.

    • @DECODEDVFX
      @DECODEDVFX  2 года назад +1

      Indoor scenes can be tricky for volumetrics because they tend to be quite noisy. You can do it the normal way, using a cube with a volumetric materials. Or you can fake it a few ways. You can render the volume pass separately in EEVEE and composite it in. I've seen people get quite good results from the sunbeam compositing node too.

    • @SrimanasTheRacer
      @SrimanasTheRacer 2 года назад +1

      @@DECODEDVFX Thanks for the tip and the fast reply!

  • @chrisaelus6258
    @chrisaelus6258 2 года назад +1

    13:19 is just what I needed!

  • @yellowmello1223
    @yellowmello1223 2 года назад

    5:29
    Why is this image funny to me

  • @Chilledoutredhead
    @Chilledoutredhead 2 года назад +1

    you sir are amazing

  • @cynamonstudio
    @cynamonstudio 2 года назад

    I never felt that node-based shaders are any better to build materials. The material that you are making is fairly simple, and the tree is already absurdly complex ... Perhaps it might be handy when you create some super complicated shaders, I don't know...

  • @mikeohc
    @mikeohc 2 года назад

    So many great tips!

  • @MrFantom_
    @MrFantom_ 2 года назад

    6:29 Phasmophobia **cough** **cough**

  • @lipnoodle117
    @lipnoodle117 2 года назад

    Nividia makes great products. If only I could actually buy them anywhere.

  • @GAMEEX1066
    @GAMEEX1066 2 года назад

    Could you do a short quick tutorial (like the bedroom) on the bathroom you have used in this video
    Really loved this piece of work