Octane Render for Blender | Image and Procedural PBR Texture Mapping

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  • Опубликовано: 4 окт 2024

Комментарии • 14

  • @deionmccoy3869
    @deionmccoy3869 3 года назад +1

    Great guide man

  • @NowClipz
    @NowClipz 23 часа назад

    im working with curves, how do i get the texture coordinate " generated " or " object " result for blender octane?

  • @dehittadp
    @dehittadp 2 года назад +4

    This was super helpful! Thanks for putting this together. One question I have is, where is the UVW Projection in the new Blender Octane? I don’t seem to see it under my list under projections. Did it get replaced in an update?

    • @djtutorialscgi
      @djtutorialscgi  2 года назад

      Hmm… I though it was under the projections/mapping section…

  • @peachsodaoverwatch649
    @peachsodaoverwatch649 8 месяцев назад

    I guess they removed Image Tex from newer Blender Octane versions.

  • @abeblue
    @abeblue Год назад

    Need tutorial for Meshed metal ( with alpha channel )

  • @ghostcs541
    @ghostcs541 Год назад +1

    i dont see image texture option in the octane texture list

  • @jkartz92
    @jkartz92 11 месяцев назад

    isn't there a normal map / bump node like in cycles?

    • @djtutorialscgi
      @djtutorialscgi  11 месяцев назад +1

      I believe you just need to pipe it directly into the bump/normal inputs for the shaders.

  • @jerrythepopper
    @jerrythepopper 3 года назад

    Hi sir, may I ask if there is anyway to anti tile in Octane Blender? Can’t seem to find how to do so anywhere. Thanks for reading this!

    • @djtutorialscgi
      @djtutorialscgi  2 года назад

      Not sure what you mean by "anti-tile". Octane I believe renders full frame.

    • @Igoreshkin
      @Igoreshkin 2 года назад

      If I get it right, you need to check this video ruclips.net/video/-mLcXkhkJGI/видео.html (Part 3: Triplanar Node and Mapping Tips in Blender and Octane) on Final Result chanel