EASY Real Time Toon Shader Outlines with new Blender 2.93 Line Art Feature

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  • Опубликовано: 29 окт 2024

Комментарии • 267

  • @SouthernShotty
    @SouthernShotty  3 года назад +16

    The first 1000 people to use the link will get a free trial of Skillshare Premium Membership: skl.sh/southernshotty06211

  • @MattRenzatic
    @MattRenzatic 3 года назад +287

    Hey, for those rare few who find themselves having trouble getting the lines to show up on their models, make sure you have a camera in your scene. I decided to try this out on some older models I had lying around, and it took me about half an hour of googling to find out that, yeah, you have to have a camera in the scene before the lines render.

    • @maxhammer5737
      @maxhammer5737 3 года назад +8

      THANKS

    • @AlejandroFredes
      @AlejandroFredes 3 года назад +13

      That sounds like the kind of stone I usually trip over... thanks for moving it away!

    • @keithkool
      @keithkool 3 года назад +5

      Life saver right here.

    • @A.RDELAVICTORIA
      @A.RDELAVICTORIA 3 года назад

      what about color changing is not working

    • @comtom1066
      @comtom1066 3 года назад

      fankzzzz

  • @bhargavkalita2207
    @bhargavkalita2207 3 года назад +266

    We can assume blender will be industry standard within this decade if the development maintain this pace

    • @AndrewMaksym
      @AndrewMaksym 3 года назад +8

      It is! They ever used Blender for some of the older spiderman films and parts of the hobbit films as a preview-er.

    • @roboterson
      @roboterson 3 года назад +17

      Its starting to get there. We use it for storyboarding and some previz stuff, but nothing in the final production. Maybe in a few years I will finally be able to use it in production.

    • @Cygnus888
      @Cygnus888 3 года назад +7

      @@NN-ei5xq Why are you putting Blender and UE5 in the same category?

    • @zigfaust
      @zigfaust 3 года назад +4

      Blender will always be a Swiss Army Knife.
      Those who think it can possibly be better than a Machete (Zbrush) or a pair of Hedge Clippers (Maya) are fooling themselves.
      I love Blender, but it's mainly for filling in production gaps that don't need to be specialized.
      Long story short: Blender is free, you'd be stupid to not pay for ONE other program that actually specializes in something.

    • @surnamehello5030
      @surnamehello5030 3 года назад +2

      @@NN-ei5xq what???

  • @AndrewMaksym
    @AndrewMaksym 3 года назад +43

    I LOVE TOON SHADING!!! Bless whoever created this mod. Now all we need is a shader for Max steel, and slugterra style toons.

    • @angryteapod1765
      @angryteapod1765 3 года назад +3

      the thing i need is if you can bake this into your model that would be awesome

    • @nikkoa.3639
      @nikkoa.3639 2 года назад

      @@angryteapod1765 A solution I've devised for that is to just duplicate the edges and convert it into grease pencil

    • @_S_P_A_C_E_M_A_N_
      @_S_P_A_C_E_M_A_N_ 2 года назад

      With arcane's popularity, a lot of people have been working on stylized stuff. The increase in tutorials and resources is amazing.

  • @andreapiuma5920
    @andreapiuma5920 3 года назад +25

    the baking part is the only real disadvantage, at the same time while this mesh isnt too complex the number of lines drawn is quite high, i'll need to test better but for more "organic" animations (animals, people etc) it will probably be much better than freestyle or the old solidify trick

  • @amalyshok
    @amalyshok 3 года назад +26

    A message for those who, like me, were tormented trying to change the color to white.
    Make sure you check off the "Use lights" in the "Object Data Properties" section of stroke.
    Without this action, my lines were gray instead of white.

    • @nembutsu1045
      @nembutsu1045 2 года назад +1

      you saved my life, now I can finally change the color of the lines, thanks

    • @amalyshok
      @amalyshok 2 года назад +1

      @@nembutsu1045 I'm glad to help 🙂

    • @davidswanson5669
      @davidswanson5669 2 года назад

      Oh how i wish that made a difference at all. Also someone else's tip about getting the crease angle edge modifer to work, doesn't do anything either.

    • @davidswanson5669
      @davidswanson5669 2 года назад +1

      Ok figured out the crease angle issue - you can not have your normals use Auto Smooth (in the Object Data Properties: Normals), now to figure out the how to make the lines actually white.

  • @novikovPrinciple
    @novikovPrinciple 3 года назад +2

    1:21 I haven't gotten around to using the new modifier yet, but from what I can see, that seems to be the Freestyle lines feature, but as its own modifier? Real nifty.
    Freestyle lines require fiddling with View Layers, Render Passes, and the Compositor, plus you need to re-render the Still Image or Animation to preview it.
    Being able to view the line results in real-time is nice, but I'm not sure I like how the program seems to chug just by dragging the camera with just one object to deal with.

  • @evanlane1690
    @evanlane1690 3 года назад +5

    The timing for this is AMAZING, both for the 2.93 release and for this video. You just saved me SO much time.

  • @bengelman2600
    @bengelman2600 3 года назад +1

    This rules!!! That whole inside out thing was a bit much for multiple objects. Throwing everything I want lines on in a collection worked first time. Love it.

  • @b.dalius5136
    @b.dalius5136 2 года назад +2

    So simple, so straight forward, and precise instructions. Dude, you're simply the best!!

  • @asahdigitalassets386
    @asahdigitalassets386 2 года назад

    I just used this on a quick rotation animation of the basic Buildify blend file. VERY cool. The gears are already turning

  • @colorofblack
    @colorofblack 3 года назад +4

    Great tutorial!
    The information that you need a camera in the scene would have been a good info to get right from the start though ;D
    I fumbled around and wondered why nothing happened until you mention that the smearing of the lines appears because it uses the camera point of view :D

  • @kyuoe
    @kyuoe Год назад

    I really admire your ability to create these beautiful materials, once I saw them I didn't even feel like creating an outline anymore. Is your "how to create believable textures" video a guide to achieving this look?

  • @lemonworm
    @lemonworm 3 года назад +5

    I still kind of prefer Miguel Pozoe's lineart node ngl. It makes so much more sense to have the lines as part of the shader

  • @valletas
    @valletas 2 года назад +1

    this reminds me a lot of some of the icons and comcept art you would see in cel shaded games during the ps2 era... makes me wonder if they were created using something like this

  • @zevac
    @zevac 3 года назад +2

    This is the modifier we've all been waiting for

  • @gibsonflyingv2820
    @gibsonflyingv2820 Год назад +1

    Wow this graphic looks so much like borderlands!! I love that digital cel shading look. Reminds me of like early 2000s digital anime almost. Great job!!

  • @j.vonhogen9650
    @j.vonhogen9650 3 года назад +3

    This is an extremely helpful tutorial, and just what I needed! Thank you so much for your great video! 👍

  • @Ranstone
    @Ranstone 3 года назад +5

    Gosh dang it, I'm still stuck in 2.79. Anything beyond that crashes at the default cube. XD
    Blender is just teasing me at this point.

  • @PlushTrapEditz
    @PlushTrapEditz 3 года назад +25

    I swear I’ve played with this model on a game before.

    • @Shanavas4459
      @Shanavas4459 3 года назад +4

      Thats because this comment is sponsored by war robots... DOWNLOAD NOWW🤣

  • @Create_o_raptor
    @Create_o_raptor 3 года назад +1

    I was looking for this before I went to sleep.. and see this in my recommendations by lunchtime the next day ( today)..

  • @mellowmaniac3425
    @mellowmaniac3425 3 года назад

    This reminds me of Borderlands. I like it.

  • @GerryGoodDude
    @GerryGoodDude 3 года назад +1

    Thanks for the video! Sure does beat using freestyle and having to wait for everrrr to check the results. Subscribed!

  • @Choco3101
    @Choco3101 3 года назад

    This is the most reliable method I've found so far, thank you!

  • @VSink7631
    @VSink7631 2 года назад +1

    Thank you for sharing this!
    I'm going to be using it for a mod that I'm making for FnF art (Because I'm bad at 2D art) and this is just what I need!

  • @ChrisAllenMusic
    @ChrisAllenMusic 3 года назад +11

    Nice vid! FYI, at 0:48, you can add a Grease Pencil Line Art element directly, which saves a couple of setup steps...

  • @grimmdanny
    @grimmdanny 3 года назад +5

    Since this is GP, I am assuming you can use the GP tools to make changes to each frame of lines such as thickening or thinning out some of the lines so it looks a bit more artistic rather than technical.

    • @wailfulcrab
      @wailfulcrab 3 года назад +2

      Yes, but you have to apply the modifier if you want to sculpt the lines, but you are free to add more GP modifiers.

  • @arambadr7342
    @arambadr7342 3 года назад

    thanks for taking the time to record this !

  • @zevac
    @zevac 3 года назад +1

    4:32 I felt that

  • @waretaSL
    @waretaSL 3 года назад +1

    NEVER clicked a tutorial vid so fast before omgggg i am excited for this

  • @DatYouTubeGuy
    @DatYouTubeGuy 3 года назад +7

    It'd be awesome if there was a way to export this and get it to work in Unity or UE4.

  • @SeverinBrast
    @SeverinBrast 3 года назад +1

    Whooo! I've always loved that effect! Thanks for the tutorial!

  • @spencermckay8222
    @spencermckay8222 3 года назад +9

    I've tried it and it looks great... for a while. But after a while the lineart strokes just disappear. I've looked everywhere for help with this. Do you know anything about why it does this and how to fix it?

    • @SolidSt8Dj
      @SolidSt8Dj 3 года назад +2

      Go back to the modifier and then unselect and reselect the collection/object. Worked for me!

  • @amoghagrawal1
    @amoghagrawal1 3 года назад +4

    Loved the tutorial. It gives an unique hand drawn look to the mesh
    How to do that blueprint material?

    • @bassemb
      @bassemb 3 года назад +1

      Blue scene background, white material on the line art modifier

  • @dugoo3405
    @dugoo3405 2 года назад

    Yo dude thanks for the tutorial, worked great for me!

  • @io_inc
    @io_inc 3 года назад

    this is beautiful

  • @icbfan7
    @icbfan7 2 года назад

    Thank you!! Great instructional video!

  • @zillaquazar
    @zillaquazar 3 года назад

    I'm glad I found your channel, I already follow you on Instagram. Your style is so eye-catching I love it

  • @garymarkham5179
    @garymarkham5179 3 года назад

    Awesome as always 🙌🏻

  • @ritageraghty3261
    @ritageraghty3261 3 года назад

    Priceless! Thank you for the tutorial.

  • @amitjnr1167
    @amitjnr1167 3 года назад

    I leaned a lot of things from your channel ❤️

  • @nembutsu1045
    @nembutsu1045 2 года назад

    as
    spawn1411 said in a comment below: to change the color of the lines check off the "Use lights" in the "Object Data Properties" section of stroke.

  • @andrewfulton1456
    @andrewfulton1456 4 месяца назад

    Thanks for the great video. Can you tell me how you generated the view of the line art with just the blue background and line art only?

  • @Samael2824
    @Samael2824 Год назад

    I spent an entire night, literally from 8 to six in the morning trying to use the old solidify method, only to get sent this video when I asked for help, and found I'd been trying to use a mallet to break a Boulder, when I was standing on a sledgehammer.

  • @janus97
    @janus97 2 года назад +4

    I was having problems applying this to an existing mesh as well. It simply wasn't showing the lines inside the mesh, no matter what angle I used for the 'Crease' property. After trying everything I finally found the culprit:
    I had to enable 'Crease On Smooth' in the section 'Geometry Processing' of the Line Art modifier.
    Maybe this helps someone. 🙃

  • @stevevanasse6241
    @stevevanasse6241 3 года назад +1

    Hey, you missed the last step! How did you create the blueprint effect? That’s the coolest part.

    • @alexchazavi8244
      @alexchazavi8244 3 года назад +2

      Just put a blue background and change the black stroke to white.

  • @ratitimothy2845
    @ratitimothy2845 2 года назад

    Your video really is helpful! thank you for making it

  • @EricAndre615
    @EricAndre615 3 года назад

    Wow! This is great

  • @ilyanemihin6029
    @ilyanemihin6029 3 года назад

    Very useful tutorial, thanks!

  • @iamXAZofficial
    @iamXAZofficial Год назад

    Lets say I want to export a GLB avatar from blender, into something like AR Spark for Instagram filters. Would there be a way for my little dude in the environment be able to have this style of linework that still interacts with camera angle while not in blender? Thanks for such a great video!

  • @dworfkin5434
    @dworfkin5434 3 года назад

    Thx for that artifact fix!

  • @WW2Trooper505
    @WW2Trooper505 2 года назад

    great tutorial

  • @RogerAdams-art
    @RogerAdams-art 3 года назад

    This is great. Thank you!

  • @mographlab
    @mographlab 3 года назад

    excellent tutorial!

  • @jamesmatthewbalgua9178
    @jamesmatthewbalgua9178 3 года назад

    thank you for the free cg models.

  •  3 года назад

    Just amazing tool

  • @valterskalcenaus2250
    @valterskalcenaus2250 3 года назад +1

    Hey! Great tutorial! Love the content! I kinda liked when you showed that the grease pencil jitters around the model after the bake. I was wondering if it is possible by any chance to see those drawing grease pencil lines FROM the camera view?

  • @bigdamnhero2297
    @bigdamnhero2297 2 года назад

    SICK!!! Could this be rendered as render pass if i only wanted the outlines? Similar to what freestyle offers?

  • @handdrawnbink
    @handdrawnbink 2 года назад

    Fantastic Tutorial! My thanks!
    Question: What would cause a scent to lag extensively? I've got an epic machine, but my scene (quite a lot of geo) is taking the longest time

  • @Hubertoser
    @Hubertoser Год назад

    ....this is 💥
    I was stuck with this idiotic solidify methode for outlineing, which does not work at my end.. at all.
    THANKS🙌

  • @TimBrennan
    @TimBrennan 2 года назад

    Thanks for the great tutorial. How do I fix lines that render pixelated and have stair steps?

  • @yuseitada45
    @yuseitada45 2 года назад

    whats the glow effect you are using? looks great!

  • @integragemi7234
    @integragemi7234 3 года назад

    looks cute ,only problem people with potato pc rip, only high end machines for complex objects.

  • @no-one3795
    @no-one3795 3 года назад +1

    Finally, can't wait to make some wireframe render.

  • @GinoZump
    @GinoZump 2 года назад

    funny, I just needed a nice toon outline and your video just appeared. coolio! but what if I want the outline to only surround the object's rim - just the outside?

    • @JeelaJuran
      @JeelaJuran 2 года назад

      Uncheck all the render boxes except CONTOUR.

  • @yeniboyut
    @yeniboyut 3 года назад

    Great tutorial thanks. is it possible to slide as a stroke effects on object 's contour using line art? In the words, How to trim line art strokes and then how to scroll along contours?

  • @Cosmic-books
    @Cosmic-books 3 года назад +1

    Hello, good tutorial but I can't figure out how to render the line art in cycles or how to at the very least render the line art as a separate layer or convert the grease pencil to an object so I can render it separately?
    That way I could at least add the line art to the render in comp.

    • @NICK....
      @NICK.... 3 года назад +2

      I've done a cycles render with the line art and it doesn't appear until the render is complete, so that might be what's happening to you
      I'm not much of a compositing wizard but I don't think you can render two different things at once, if you want to composite the lineart yourself you either have to use freestyle, which is a post process effect, or render two images
      for the conversion I did a quick test and you _can_ convert the line art to a curve but the result isn't great so I'd recommend using a transparent shader if you want the object to be hidden in the render

  • @vaepuer2290
    @vaepuer2290 Год назад

    If you bake the line render does it then (or can it) go onto the material? Would save a lot of resource if I baked in the lines for games

  • @9Kyushi
    @9Kyushi 2 года назад

    hey, is there a way to use this techinc in others places? like unity or unreal? i was making my models using this method and now i'm trying to test in a game, do you know if it's possible? Also thanks for sharing this, it's so much better than the others types of outline that i try.

  • @pastaeatinrasta1
    @pastaeatinrasta1 3 года назад +3

    Hey man, any idea why this doesn't work on some objects? I tried the line art object and it's just completely blank. Any idea? Greatly appreciated!

    • @alfiegordon9013
      @alfiegordon9013 3 года назад +1

      Do you have a camera in the scene?

    • @NICK....
      @NICK.... 3 года назад

      Also check that the line art isn't inside the object, it sometimes clips so far that it's not visible

  • @stockerman7747
    @stockerman7747 3 года назад

    Man this grinds my computer to a halt, and I've got a reasonable system. Any tips?

    • @Hydrotoxic
      @Hydrotoxic 3 года назад

      There's nothing you can do, the developers have to fix that.

  • @gutsguts13
    @gutsguts13 2 года назад +1

    Does anyone know how to use the vertex weight transfer? I seen that you can affect the line weights with it but I can't pull it off.

  • @dalencon
    @dalencon 2 года назад

    thanks man :D

  • @bloodyidit4506
    @bloodyidit4506 2 года назад

    I've tried it out and it's great for rendering but almost useless for in-game models. Is there a way to use this in some way for live models in video game engines? Some sort of export model feature i'm not aware of?

  • @Jamie-wh3kd
    @Jamie-wh3kd 3 года назад +2

    looks ok, but i'm doing this on a character, when i apply strokes to the collection, and check the "in front" option, all the lines from the backside of the model show through. i can't seem to figure out how to make those lines from the back go away while still having clean lines.

    • @linden1763
      @linden1763 3 года назад

      Thought I had a solution, it was working in the viewport, but yeah the lines show through in the render. I hope someone comes up with a fix for this as the lines look so much cleaner when 'In Front' is used

    • @Jamie-wh3kd
      @Jamie-wh3kd 3 года назад

      @@linden1763 Yeah, it’s weird too because i thought these lines were generated from just the surfaces that are IN the camera view. So why would lines from surfaces on the back of the object be generated at all?

    • @linden1763
      @linden1763 3 года назад

      @@Jamie-wh3kd I seem to be having better luck by clicking the object I want to add lines to, then adding the "Object line art" Grease Pencil object rather than a "Stroke" object. Still have one weird line showing through my characters arm though...

  • @agriasoaks6721
    @agriasoaks6721 Год назад

    Here's a noob question.
    When we export it into game engine, do we have the save visual result?

  • @bassemb
    @bassemb 3 года назад

    Thanks for this awesome tutorial, I subbed and will be watching many more. It's such a shame that this modifier is so performance intensive, I can't really see myself using it with how extremely slow it is. I was hoping it would be a game changer for my toon workflow. EDIT: Baking made my lineart disappear, even though it's enabled in the viewport and I'm getting the "continue without clearing" button.

    • @destaran1337
      @destaran1337 2 года назад

      If i enable the strokes in my project for viewport or rendering my blender crashes 10/10 on i9 9900k, RTX2070SUPER, 32GB 3200mhz ram. This is really performance intensive

  • @blueberries7013
    @blueberries7013 3 года назад +1

    AHHH WHERE WAS THIS TUTORIAL WHEN I WAS IN MY FRESHMAN YEAR

  • @juko8794
    @juko8794 2 года назад

    How did u do that!!
    For me, it's only making lines for active camera angle. And not all angles.

  • @ChristopherHemsworthCreative
    @ChristopherHemsworthCreative Год назад

    Thanks but also how did you get that white on blue look at the end of the video?? You don't seem to address that?

    • @jippee1
      @jippee1 8 месяцев назад

      thats very easy. set background to blue, set material shader to blue (no bsdf), add the line art modifier. Voila you have the same blue and white

    • @jippee1
      @jippee1 8 месяцев назад

      thats very easy. set background to blue, set material shader to blue (no bsdf), add the line art modifier. Voila you have the same blue and white

  • @hookflash699
    @hookflash699 2 года назад

    Thanks for the overview! Do you know if there's a way to get the lines to taper when they terminate?

  • @Saasquash2000
    @Saasquash2000 2 года назад

    Hi, I have a problem with the grease pencile, the Overlay, the first plan of my scene, doesn't want to render the stroke. I tried to change things with the depth of field, nothing works... Do you have any ideas how can I resolve this issue ?

  • @ThatCube0
    @ThatCube0 3 года назад

    Me making camera to view: Works perfectly fine

  • @kilomikesierra7840
    @kilomikesierra7840 2 года назад

    Is there any way to draw only outline edges, without any inner edges? I clicked all checkboxes none worked

  • @FalipeSheep
    @FalipeSheep 3 года назад +1

    Does this work for game assets? Like does baking the line art keep it on export?

    • @NICK....
      @NICK.... 3 года назад +2

      I haven't messed about with it but I would wager on no, I think most game engines prefer simple inverse hull outlines

  • @levigrey2309
    @levigrey2309 2 года назад

    Is there a way to bake the lineart to the specific keyframes of a models animation instead of creating a bunch of needless frames?

  • @rc-st9pg
    @rc-st9pg 3 года назад +1

    Does anyone know how to change blenders default reflection image? You know the one of all the trees. Like you set a material all the way over to non metal, and you get that image as a reflection. Theres gotta be a way to change that. I dont want my objects reflecting trees when it inside. Im newb to this channel and new to blender. Thought Id ask while it just popped into my head watching this video.
    Thanks, enjoying the channel.

    • @mopozuJIko
      @mopozuJIko 3 года назад +1

      Set your own scene lighting or hdri image

    • @NICK....
      @NICK.... 3 года назад

      Are you sure you're in rendered mode (the rightmost ball in the top right) and not in material preview? As far as I know blender doesn't come prepacked with any HDRI other than material preview
      Either way you can change the reflections with an HDRI in the world material settings
      If you don't know what any of than means I suggest you check up on some beginner lighting tutorials

  • @linden1763
    @linden1763 3 года назад

    I do wish there was a way to provide a slight offset to the edge or something, the "In Front" method is a bit hit and miss with multiple items in the scene

  • @DELETEpoiuy
    @DELETEpoiuy 3 года назад

    Thanks! But i have problem when finaly render result. In viewport have nice lines but in render it ragged. How it fix?

  • @leeanders3931
    @leeanders3931 2 года назад

    It seems to have trouble with 45 degree angles, despite the angle limiter being above that. Is there a workaround for this?

  • @Airaid007
    @Airaid007 Год назад

    So I’m trying this on a character and it’s in places i don’t want like the face and hands… how would I get rid of those?

  • @dippudo
    @dippudo 2 года назад +1

    why does the texture disappear after baking it?

  • @JeremyWeed
    @JeremyWeed 2 года назад

    Is there a way to change the brush type that it generates?

  • @jake4d40
    @jake4d40 3 года назад

    What happens if you have multiple cameras in the scene that you want to switch between. Can you still bake it on a purcamera basis? or do you have to Leave it to ren at time of render?

  • @dumbcat
    @dumbcat 3 года назад

    since you are outlining with grease pencil, can you modify the brush?

  • @444-w8k
    @444-w8k 3 года назад

    why are their white lines in the middle of my strokes on the obj? I cant figure out how tor emove them. My stoke color is set to black but there are thin whte lines on every edge also.

  • @Gnda3e
    @Gnda3e 3 года назад

    gold

  • @ZeroStas
    @ZeroStas 3 года назад

    Is there way to have Bloom being in front of grease strokes?

  • @therandomdude4968
    @therandomdude4968 3 года назад +1

    2.93 is out?

  • @blasterfish2372
    @blasterfish2372 3 года назад +1

    What is your intro song?