Blender 2.93 - Blueprint Effect with NEW Line Art Modifier

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  • Опубликовано: 20 окт 2024
  • #blender #tutorial #3D
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Комментарии • 87

  • @lorddarthvader6289
    @lorddarthvader6289 2 года назад +6

    needed something to do an easy 2d outline in blender. this was perfect thanks.

  • @FlyingBanana78
    @FlyingBanana78 3 года назад +22

    This will be great to create sci-fi vfx monitor display motion videos. For overlaying into video footage.

    • @Adhithya2003
      @Adhithya2003 3 года назад

      Your name 😂😂😂

    • @ianchapoy9617
      @ianchapoy9617 3 года назад +1

      Literally. Same. That's exactly why im using this.

  • @voidling2632
    @voidling2632 3 года назад +10

    A mesh for a grid?? Shader is better and more flexible... I did one pretty quick but since every comment with a link gets deleted....
    •You basically need two wave textures, one with X, one with Y axis.
    •Both has to be connected to a math node (set to "greater than") Threshold is the line thickness.
    •Both Math Nodes to a RBG Mix Node (Multiply, Fac 1) which is connected to an "Invert" Node and this node goes to the "alpha" of your "Principled BSDF"
    •Emission set to white and done.
    In case you use Eevee, you have to set the Blend Mode to alpha clip in Material/Setting.
    and wave texture, everything to zero, except scale of course.
    •Create two "Value" Nodes, name them Gridsize and Linethickness (you can rename them if you select value node, hit N ‣ label)
    •Conect Linethickness to threshold on both Math Nodes.
    •Connect Gridscale to scale on both Wavetextures.

    • @mrmacnoobster
      @mrmacnoobster 3 года назад +3

      You can aslo just use the brick texture. Make all the bricks square. Set them to solid white and the mortar to solid black, or inverted if you feel like it. And use that as a factor for mixing an Emission and a transparent shader.

    • @sb-di3of
      @sb-di3of 2 года назад

      wut

  • @Asdfgiymlover
    @Asdfgiymlover 3 года назад +1

    Now, I'm gonna make blueprint Vision. Thanks

  • @SashaKorolevable
    @SashaKorolevable 3 года назад +4

    2:36 - BruePlint:D I laughed uncontrollable) Thanx for the TUT!

  • @budaiestanaruemanuel836
    @budaiestanaruemanuel836 2 года назад +8

    Thank you for the tutorial!!
    But you should have mentioned that you need a camera in the scene that looks at the object for this to work, otherwise the lines doesn't show up

    • @valeriia8379
      @valeriia8379 Год назад +2

      thank you!

    • @MagnusRoe
      @MagnusRoe Год назад +1

      SHIT so that's why I never got any back lines :D
      Thanks a ton

    • @bencastor9207
      @bencastor9207 10 месяцев назад

      Like the Dark Knight you appeared when I was in need!

  • @daStig177
    @daStig177 6 месяцев назад

    FYI - as long as you specify the object, it doesn't have to be visible or active for the lines to be projected onto it. You can actually toggle off visibility for whatever object or collection you're using, provided said object has been specified and just render the line art - this way you don't need to nuke materials or work off a copied object. You also won't get lines visible from the other side of the model based off of how this modifier projects from the current camera view.

  • @krow1551
    @krow1551 3 года назад +10

    My brain immediately went to KSP. It would be fun to do a blueprint esc breakdown of a ship

  • @calebellis2041
    @calebellis2041 3 года назад +2

    Thanks so much! I'm already thinking of all the things I can use this for!

  • @The-Gacha-Friends
    @The-Gacha-Friends 3 года назад +2

    Thanks, now I can make a blueprint effect for my character's!

  • @bwadejs
    @bwadejs 2 года назад +7

    For anyone like me whose like..the lines dont show up, this doesn't work. You need a camera in the scene, dont ask me why i have no idea. but soon as i added the camera it worked fine

  • @isabeltorres9619
    @isabeltorres9619 3 года назад +2

    I was waiting for this tutorial, thank you very much for these great videos !!

  • @mohadsaad9510
    @mohadsaad9510 17 дней назад

    this is extremekly helpful i love it

  • @immersiveengineering
    @immersiveengineering 2 года назад +1

    Thanks

  • @Safetyman99
    @Safetyman99 3 года назад

    Subscribed and notifications on. Thanks for the video!

  • @MedhadeepBanerjee
    @MedhadeepBanerjee 3 года назад

    Amazing!!!!! Thanks for sharing this amazing technique

  • @mr.guakacado970
    @mr.guakacado970 3 года назад +3

    Would you be willing to make a tutorial on how you make some of your animations look... Small? The lighting and depth of field in the videos are enough to tell the size and it's super cool looking. I'm not sure you how did it and I am really interested.

  • @SiltaYT
    @SiltaYT 3 года назад +4

    In my modifiers I don't see Line Art anywhere?

  • @alanperez7551
    @alanperez7551 7 месяцев назад +1

    Advice: Put a camera on the scene and then select the object to see the lines

    • @Gridy
      @Gridy 6 месяцев назад +1

      thx

  • @velstorios9473
    @velstorios9473 2 года назад

    Exactly what I needed, thnx a lot

  • @rontarrant
    @rontarrant 3 года назад +2

    A couple of years ago, I started noticing how many tutorial makers say "go ahead and" over and over throughout a video. Once you notice, you can't un-notice. It starts to sound really odd after a while. :)

  • @MucitKafa
    @MucitKafa 3 года назад

    great tutorial man thank you

  • @gregdoukas57
    @gregdoukas57 2 года назад

    Great tutorial!

  • @VideoLife_FPV_Wild
    @VideoLife_FPV_Wild 2 года назад

    Thanks buddy!

  • @simeng
    @simeng 3 года назад

    I'm gonna go ahead and learn some blender

  • @InverserPro
    @InverserPro 2 года назад

    Thank U, bro!

  • @_casg
    @_casg Год назад +1

    It doesn’t show up when I render it ?

  • @aliensoup2420
    @aliensoup2420 3 года назад +2

    What is the difference between using this method and using Freestyle? Advantages/disadvantages?

    • @UnbekanntesSubjekt
      @UnbekanntesSubjekt 3 года назад

      If you use Freestyle, the Object can be turned around without breaking the illusion, although its a litte hard to get all the lines drawn where you want to. If you use Lineart, you cannot turn the object 360°, because the lines will only be drawn once and that depends on your camera perspective.
      Technically the Freestyle is added after the render, Lineart will by rendered as you go.
      If you want to move the object around (although you didn't ask for it :) you can use the wireframe modifier.

  • @ianchapoy9617
    @ianchapoy9617 3 года назад

    So easy but so efficient!!!

  • @saiaditya4787
    @saiaditya4787 3 года назад

    thank u so much !!

  • @handdrawnbink
    @handdrawnbink 2 года назад +1

    Thank you so much for this. Is there any reason why it would only apply to one side of my scene? Literally can't get it to bake properly.

  • @jasonnehceis3267
    @jasonnehceis3267 2 года назад

    Everyone take a drink every time he says "Go ahead and..." I'll never go ahead and get the tutorial finished in this condition, HICCUP! 🤪😵‍💫

  • @traderz13
    @traderz13 2 года назад +6

    @SouthernShotty, I find this technique worked great and rendered out well in 2.93, but when i came back to an old model and tried to render it in 3.0, i could see the lines turn up as rendering, but the final image those lines were replaced by the colour of the object. The file still renders fine in 2.93, any ideas?

    • @FelinaFaerlaingal
      @FelinaFaerlaingal 2 года назад +2

      I have a same bug, with 3.1, did you find a solution?
      edit: it seems to be a cycle specific issue

  • @xaxuelx7987
    @xaxuelx7987 Год назад

    Interesting tutorial... will have to giver it a try with some of my models... CGtrader requires you to register an account with the site for the free model... yes its free but I have an aversion to that. To each their own I reckon... cheers.

  • @TechViniest
    @TechViniest 3 года назад

    0:31 really wanna learn how to make those kinda characters

  • @bitspacemusic
    @bitspacemusic 3 года назад

    It's actually called Sation Ring 2.

  • @Cadknowledge
    @Cadknowledge 3 года назад

    Really man thanks for this tutorial i subscribed your channel .if possible how to make infographic video in blender

  • @JustinAquino
    @JustinAquino Год назад +1

    too bad I cant find beamstudios in cgtrader anymore

  • @eugenew2
    @eugenew2 3 года назад +3

    Interesting. I can see this used as a craft status screen. Like parts of the craft flashing red from damage or something.

  • @jacqueszekian6954
    @jacqueszekian6954 2 года назад

    amazing! any way to do this but in see through as well?

  • @jubjub09222
    @jubjub09222 Год назад

    I can't get this to work consistently any thoughts? I got it to work the first project, now when I try with other projects, nothing happens.

  • @TristanGrimaux
    @TristanGrimaux 3 года назад

    Any way to make a material to the background so it will follow the camera? Maybe a second scene to render the text and the grid so it's easier to get everything aligned and find the perfect angle for the model...

  • @Clyman974
    @Clyman974 2 года назад

    I can't select a material in the line art modifier for some reason, any workaround for that?

  • @Joe-ji9wk
    @Joe-ji9wk 2 года назад +2

    interesting, this doesn't work for me at all, I'm at 1:20 and my lines don't appear

    • @justin7649
      @justin7649 2 года назад

      I'm having the same issue.

  • @fahruprime8876
    @fahruprime8876 2 года назад

    how to show outline in back face to glass transparant

  • @aka0989
    @aka0989 3 года назад

    Cool

  • @_sans_oo1824
    @_sans_oo1824 3 года назад +1

    is there a technique to change the outline during animation? So that it flickers?

  • @arkencraft8095
    @arkencraft8095 3 года назад

    2.93 needed btw

  • @dimitrilalushi4693
    @dimitrilalushi4693 3 года назад

    Is it not possible to applly different stroke styles on the lines (to make them brush stroke like for example)?

  • @markus_glevera
    @markus_glevera 8 месяцев назад

    I just do not understand, why you make Emission type of material, for what reason? It works with a lot of types

  • @fo1711
    @fo1711 2 года назад

    I can't get the model in 1 piece, it comes in multiple objects and i can't selected all of them... whats wrong again...

  • @aeroracer4875
    @aeroracer4875 2 года назад +1

    Hi! Think I may need some more help on this tutorial. My white lines aren’t showing up at ALL in the render view. Also, my blue color on the object is somehow different from the background. (Both emission)

    • @quillancarpenter1664
      @quillancarpenter1664 2 года назад +1

      disable lights in the object property of the strokes

    • @bwadejs
      @bwadejs 2 года назад

      add a camera to the scene then it works

  • @garymarkham5179
    @garymarkham5179 3 года назад

    🙌🏻🙌🏻

  • @curtisnewton895
    @curtisnewton895 Год назад

    the modifier does not render any line

  • @Some_Guy_Called_Raven
    @Some_Guy_Called_Raven 6 месяцев назад

    Sadly BeamStudios is not on CgTrader and this model is gone.

  • @tsm688
    @tsm688 3 года назад

    You lied. No time codes in description

  • @manojlogulic4234
    @manojlogulic4234 3 года назад

    👏👏👏👏👏👏👏

  • @ahmadal-areeqy9881
    @ahmadal-areeqy9881 3 года назад

    greeeat

  • @heline8687
    @heline8687 3 года назад

    Hi ! Thank you a lot for all your incredible tutorials.
    I was wondering : are you planning to make a sale on your substance texturing course soon ?

  • @mahmoud_ali_963
    @mahmoud_ali_963 2 года назад +1

    شكرا لا أعلم ماذا كنت سأفعل من دونك❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️

  • @SamMorseBrown
    @SamMorseBrown 3 года назад

    ey model from beamstudios
    pity they fell off the face of the internet, their content was awesome :(

  • @fo1711
    @fo1711 2 года назад

    Oh yeah i have to make a positive dumb comment i guess... Wow fantastic! Amazing! i was waiting for a tutorial like that! finally! Blender is incredible...suuuper cool.. Awesome.... ok am i in now? Except it just doesn't work as any tutorials show on RUclips... But yeah, yeah!

    • @bwadejs
      @bwadejs 2 года назад

      you need a camera in the scene, then it works

  • @net51cc
    @net51cc 3 года назад

    I do like the result but I don't even want to try the lengthy process.

    • @Azarath08
      @Azarath08 3 года назад

      I personally didn't find it to be a lengthy process. Of course the first time is gonna take the longest but as soon you're done with the first project, doing everything else will take less than 5 minutes as one simply appends the materials and grid plane from the first project.

  • @theWarVet
    @theWarVet 2 года назад

    I never loved/hated a program so much in my entire life... As usual there is no "Line Art" modifier on the blender I'm using.. Gotta spend another hr figuring out where it is and/or how to activate it...
    I almost get the feeling either Blender or these "tutorials" are just trolling at this point... I finally got gud with Blender but for years every single video I watched and tried to follow along shows something being used that my Blender doesn't have. (I'm always using a newer version than the one they're using in the video meaning ~ it is not "user error." (at first sure, i was just a noob and bad at it.) But Blender never fails to pull this mystery dickbag maneuver.) No explanation, no obvious work around.. just another 1-2 hrs figuring it out all on my own so I can come back and try to finish the tutorial. Sometimes there's 2 or even 3 different issues you have to stop and figure out... I lost count how many times I've hit these WTF Walls in Blender.
    Thankfully I'm well aware of most by now and have come along way. It's easily the best 3D modeling app to date. Versatile and light-weight but still plenty of power to do incredible projects. Definitely loving it now but there were days of shocking levels of screwery.. Like ctrl+s crashed.. because you saved it crashed. O_____O (thankfully that's been fixed.)

  • @gordonbrinkmann
    @gordonbrinkmann 3 года назад +1

    Why bother to delete all materials on the space station, making it necessary to keep another copy of it if you want blueprint and realistic renders? Or if you have a complex model with many objects? Just create a blue emission material on some object and keep the original materials. Then go to View Layer Properties > Override and choose the blue material to override all other materials in render. The stroke lines will not be affected and stay white.

  • @Monkok3D
    @Monkok3D 3 года назад

    the biggest lie in the video:
    "timecodes to skip ahead in description"

    • @Monkok3D
      @Monkok3D 3 года назад

      also no link to "that other tutorial"

  • @mr.clumsy7225
    @mr.clumsy7225 3 года назад

    आदि में परमेश्‍वर ने आकाश और पृथ्वी की सृष्टि की। (पवित्त बाइबिल, उत्पत्ति 1:1)
    सब ने पाप किया है और परमेश्‍वर की महिमा* से रहित है, ( रोमियों 3:23)
    मसीह यीशु पापियों का उद्धार करने के लिये जगत में आया . . . (1 तीमुथियुस 1:15)
    . . . परमेश्‍वर ने जगत से ऐसा प्रेम रखा कि उसने अपना एकलौता पुत्र दे दिया, ताकि जो कोई उस पर विश्वास करे, वह नाश न हो, परन्तु अनन्त जीवन पाए। (यूहन्ना 3:16)
    यदि तू अपने मुँह से यीशु को प्रभु जानकर अंगीकार करे और अपने मन से विश्वास करे, कि परमेश्‍वर ने उसे मरे हुओं में से जिलाया, तो तू निश्चय उद्धार पाएगा। (रोमियों 10:9)

  • @Graphicstodiefor
    @Graphicstodiefor 3 года назад

    I'm gonna go ahead and like this

  • @slash.m.b
    @slash.m.b 2 года назад

    Thanks