Bliss Indie Game Devlog #04 Animation and Why we switched to Cascadeur
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- Опубликовано: 23 янв 2022
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Bliss Devlog #4 Why I switched over to Cascadeur
Summary: Cascadeur it's the most User Friendly program for 3D animation that I know of. It helped me improve my animations and workflow for game development a lot. It is physics based. Their rigging system is super good, fast and easy to set up. You'll get full IK/FK controls in your rigs. The documentation is good and easy to understand. You can polish your animations with a click of a button. There are many helpful tools that help you make better animations, The devs are awesome :D And guess what!? it's free!
Music:
Titan Souls OST - Forest Songs
Susumu Hirasawa - A Drop Filled With Memories
Berserk soundtrack - 9 Forces (TV version)
07 - Amethyst.wmv
Dan Romer - now that this old world is ending Игры
Those are some smooth new animations! Looking great
The game looks just phenomenal! The graphics also look really beautiful! I have subscribed to your channel!
It looks great man.. You are becoming an awesome animator. Keep it up!! Also, I've been wanting to try out Cascadeur for a long time now. But as with you, I can't be bothered with learning yet another program, I'm just getting into blender now as we speak.. So it will have to wait.. Great devlog dude. Keep up the good work!
Thank you for the comment :D I have seen your devlogs before and I gotta say you make some really interesting stuff over there x) And yeah, at first I didn't want to learn anything, but it wasn't as hard as I thought it would be :D
What a coincidence..
@@KuroSlayerYT It’s all connected 😉
been a year, what happens? : )
The progress looks super kool. The combat animation of the player looks awesome and the transition to every attacking animation is so smooth. I will definitely check out cascadeur it looks really useful. Keep it up! :)
your animations are si good that's stunning, big applause it's insane and inspiring because of the good work you put in your game
Wow this totally sold me, battle tested and artist friendly. Amazing
I'm here from Cascadeurs Page.
Damn, I got so inspired and I'm so interested I subscribed right away to keep up with the progress!
Looks awesome!
Man, I absolutely used the same asset and could not make any better than you had. Great job !
This is amazing. Thanks for introducing Cascadeur.
Wow the animations are incredibly smooth! Makes the combat look really satisfying
Yeah it does make the combat feel more fluid
I felt everything you said in this video, I hope you continue uploading more stuff
Just picke this up and its amazing!
This looks awesome!
Thank you!
Thank you for posting! Cacadeur should see this!
This looks sick
You have me convinced, but I hope they paid you for this video since it's essentially an 11min advertisement for their product. 😁
Hey man! Thx for all the great game devlogs. Now i am hoping, that you could take the time to make a video about the workflow from Cascadeur to Unreal Engine. Just to hear your thought proces, experience and so on. Cheers buddy!
This is so great I am so happy for you, definitely I gonna give a shot Cascadeur too when i come back to making 3D games now I am making Top-Down... because I suck at blender :D that's pure honest there
Thank you for the video, i'm looking for good rig tool for my game, and by the look of your implement, it looks works really well, i will give it a try, hope it will work out in my game.
Can I add my modeled character from Blender that has no Rig, to it’s own Cascaduer rig?
Cool and very useful. Bu why didn't you use mixamo? Mixamo already have tons of animations.
Love cascadeur i could do anything in maya or unreal or blender but once i tried it. Wow i couldnt put it down
7:15 Pros/Cons
Cascadeur= good rig with good controls, noone is animating using only bones you know.
There is only one big deficiency in the cascadeur, which is the inability to make parametric adjustments. For example, in Maya, I can parametrically enter where the steps will step, I can capture the place I need to capture with a "snap".
But there is no parametric adjustment in cascaduer, there are no features such as "snap" that make the job easier, or I couldn't see it.
It is a very useful program if you are going to do business by eye, but it is impossible if you are going to work in parametric details.
Or graph editor is very useless, i couldn't set like in Maya.
Please correct me if I'm wrong, or let me know if there are tools I can make parametric adjustments. Thank you.
There is a transform panel aside and the node editor, altho I haven't gotten into nodes, you can check the transform panel which lets you control the local or global transform of anything you select
@@ComplexAce Thank you your the answer, but i'm continuing project with Maya. When i'm done i'll look into place that you told me.
@@derdinne Understandable, I usually use a hybrid workflow between Blender and Cas, Case for the base animation and Blender for the details, I can export the keyframes without baking so I don't see why not, you can look into that as well
also I heard they're making plugins, maybe there's one for Maya
Holy heck yes!! I need this it looks great! Could you tell me how it handles exporting?? Thats really important to me
Export to UE is smooth, haven't test for other engines
What do you do for root motion animations?
take a drink everytime he says cascadeur
Dang this seems amazing! I just started doin 3D in Unity, does it work well with that too~? Keep it up! :D
Yeah it does, there are some people in the Cascadeur Discord server who use it for Unity and it works like a champ.
May I ask how you animate cloth in Cascadeur ?
Can you make a video about animating in Cascadeur? Can't really find good vids since cascadeur is still in beta
hey please reply did you made this game alone and how much time it took???
Have you ever had an issue with cascadeur not recognizing your model, because I have been stuck at how to import a character to the program for months. It feels that no matter what I do the program just flat out refuses to recognize my FBX model. It's so frustrating, I feel like I am the only person in the world that can't make it work. XD
The project is great... sorry great would be an understatement but I still wonder because most Devs use it but why bother to manually animate your character cloth physics when you can just add physics properties so it moves on its own and just add a collision property so it doesn't pass through the characters body. Sorry this is a comment for the first Dev log but I thought you wouldn't see it if I just left it there
so you rig your characters directly in cascadeur ?
Are you using the free version or the paid version?
Why does autophysics throw the character in the air?
I always wanted to get into animation but rigging , skinning always made me lose motivation.
In your future videos could you make videos working with blender and cascadeur for animation.
importing animation , exporting animation, exporting blender character to cascadeur etc.
No version for macOS ((((
what happened to this??
it looks cool as heck but no new info???
Hey come back
are you using basic or pro version?
Pro version
Broo what happened where did you go
Nah I ain't paying for a tool that might be bad at using for months or years.
Yes looks great but their rigging is not good. You use the auto mapping for humanoids but for every creature you have to map by hand which can also lead to use more joints than you are allowed in the free version. Also one still needs blender for skinning and Animation correction. The docs are also bad. And I dont like the 100K revenue with some complex license... Lets see where the future goes.
Hi im seth and im making a super smash bros like game In unity called xenomon the legacy trilogy
If possible, please remix your audio with the music pulled way back. With how fast you're talking, the lack of CC, and the loud music, it's nearly impossible to follow what you're saying.
Soon...very soon the Autodesk buy It.💩💩💩
your game looks cool. send me an email if you need someone to make music for it!