First look at Cascadeur! | Adv. Anim Application [UE4]

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  • Опубликовано: 24 июл 2024
  • In today's video we're taking a dive in to Cascadeur - a free animation software that boasts some insane physics and AI driven tools that make getting a great animation so much easier - and in much less time.
    Download Cascadeur for free here! cascadeur.com/
    ------------------------------
    Discord: / discord
    RUclips: / prismaticadev
    Twitch: / prismaticadev
    Patreon: / prismaticadev
    Twitter: / prismaticadev
    ------------------------------
    Computer Specs:
    Ryzen 3900x 12-core CPU
    MSI Geforce RTX 2080 Super
    64GB Corsair RAM
    One of those fancy nvme m.2 SSD's
    Programs of choice:
    Unreal Engine 4 - (Game Dev)
    Blender 2.8 - (Animation and Modelling)
    OBS - (Video/screen capture)
    Davinci Resolve - (Video editing)
    Adobe Photoshop - (Graphics and Texturing)
    Quixel Mixer - (Texturing)
    ProTools 11 - (Compositions and mixing)
    OldSchool Runescape - (Chillax time)
    Filmed using:
    Sony A7s2 body
    Sony 24-70mm f/2.8 GM lens
    Yonguo YN360 LED's for colour
    Yongnuo YN760 chip LED w/ Godox softbox for key
    My lovely cats names are Boycat, Girlcat and Ladycat :)

Комментарии • 90

  • @ashanarchy7255
    @ashanarchy7255 2 года назад +35

    You've barely scratched the surface on how awesome cascaduer is. It can turn a bad animation to good animation and good animation into phenomenal animation. Explore the animation curves function. You'll love it.

    • @PrismaticaDev
      @PrismaticaDev  2 года назад +6

      Absolutely - I've been using it for a little while now but thought I would just give everyone a taste of what it can do/how it can be used rather than go too deep in to it.

  • @SkeleTonHammer
    @SkeleTonHammer Год назад +13

    Cascadeur is amazing. Honestly, as long as your major key frame posing is on point, Cascadeur does damn near everything else for you. Can give you hand animated motions that aren't quite mocap quality, but look close enough. Or certainly look good enough that if you're an indie developer, people will be astonished you authored the animations yourself because of how physically correct everything moves.

    • @PrismaticaDev
      @PrismaticaDev  Год назад +2

      Absolutely - not to mention all of the other corrective tools and guides it has. I can't imagine using anything else now haha

  • @TechArtAlex
    @TechArtAlex 2 года назад +20

    I remember seeing a preview of this a few years back and being really impressed by the demonstration. Now that it is available and with your reminder here - I'm equally as impressed by the price. Very exciting to see animation software of this caliber being $0 to $150 (or even $300 for a perpetual license after the early access discount.) Please do share more soon.

    • @PrismaticaDev
      @PrismaticaDev  2 года назад +3

      Absolutely - and the fact that you can do a monthly payment of 10 bucks and still end up with a perpetual license after a year is great

  • @johnmannp7158
    @johnmannp7158 2 года назад +3

    This is so useful! Thanks!

  • @Fafmagic
    @Fafmagic 2 года назад +2

    What a great tool! Thanks for the share!!

  • @grixxy_666
    @grixxy_666 2 года назад

    Ohhhh shit see I've been following cascadeur for a while now, and your tutorials are fantastic so I'm really excited to see this

  • @falswere300
    @falswere300 Год назад +1

    I am super amaized of that video for the special reason. I am actually working in company which created cascadeur. The company also develop games and recently switched to UE5 as an engine for new EPs. So I am watching your videos to learn to use UE, while you taking a first look at software I am a part of - it is fuperfun.

  • @brandonjacksoon
    @brandonjacksoon 2 года назад +1

    Thank you, Charlie! Always useful content! I like it! You should have more subscribers.

  • @WhiteNorthStar1
    @WhiteNorthStar1 Год назад

    as usual, useful and excellent :)

  • @AlvaroRealtimeMayhem
    @AlvaroRealtimeMayhem 2 года назад +2

    def keeping an eye on this :)

  • @AImagery4444
    @AImagery4444 2 года назад

    Looking forward to the next one.

  • @mikaznavodya9300
    @mikaznavodya9300 2 года назад +1

    Thanks brother

  • @Fokkusu
    @Fokkusu 2 года назад +5

    Oh, this seems kinda easier than mr mannequin, its great to have more options! thanks a lot for covering it ♥
    Yoo I didnt saw coming the auto IK it has and the AI physics, damn those really helps!

    • @PrismaticaDev
      @PrismaticaDev  2 года назад

      It's definitely another option. It's all about user preference :)

  • @Megasteakman
    @Megasteakman 2 года назад

    That's awesome! Thanks for the quickstart guide. I wonder if there is a good way to use it for cleaning up mocap animation.

  • @itsMBWAAA
    @itsMBWAAA Год назад +1

    I hope for more Cascadeur tutes! Specifically melee attacks :D

  • @difficultgames8031
    @difficultgames8031 2 года назад +2

    Thanks

  • @felixmikolai7375
    @felixmikolai7375 2 года назад +1

    Love it! Maybe think about speedtree Tutorials aswell if Content is needed

  • @JayCreationsDev
    @JayCreationsDev 2 года назад +9

    I think another useful tutorial would be exporting the physics edited anim to ue4. Also, can you add secondary objects in that also have rigs? (like fps animations in blender where the gun and the hands need to have separate rigs). If you could and add specific weight to the weapon for the auto physics, that would be INSANE

    • @PrismaticaDev
      @PrismaticaDev  2 года назад +2

      Yeah you can have multiple objects/characters in the scene, and the weapons do indeed have their physics factored in to the auto phys

    • @JayCreationsDev
      @JayCreationsDev 2 года назад +1

      @@PrismaticaDev Oh thats awesome, definitely going to have to check it out

  • @yaydan95
    @yaydan95 2 года назад

    Very good video

  • @RomarioDev
    @RomarioDev 2 года назад

    "Woo yeah baby! That's what I've been waiting for,"

  • @mmertduman
    @mmertduman 2 года назад +1

    I'm binge watching your videos right now, they are packed full of information! I have one question though. I always have issues getting meshes from Blender to Unreal. In order to have root motion from Blender 3.2 to UE5, I need to set scene scale to 0.01 and name the armature object Armature. Now I want to use Cascadeur, so its a whole new process going from Blender to Cascadeur to Unreal. Do you plan on making any videos on exporting custom characters from Blender to Cascadeur to Unreal? Or do you have some tips on which settings to use so that the process goes smoothly?
    Again, thank you for the great content!

  • @SomethingEternal
    @SomethingEternal 10 месяцев назад +1

    You're right. That auto physics button is very tempting. I'm reflecting on life choices right now. Maybe I'll cheat on Blender and wind up a two-timing animator who uses both.

    • @SomethingEternal
      @SomethingEternal 10 месяцев назад

      I'm going to look into if they have support for quadrupeds. Part of the reason I went the custom rigging route was so I could make modular chains that can be used on more than just humans. If cascadeur can help me with those, I'll probably wind up doing parts of the process in each.

    • @PrismaticaDev
      @PrismaticaDev  10 месяцев назад +1

      @@SomethingEternal they do support n-drupeds, they have example sessions when you launch the program with characters of all different proportions and numbers of legs. They also have templates for Mixamo and Unreal characters with the appropriate skeletons

    • @SomethingEternal
      @SomethingEternal 10 месяцев назад

      @@PrismaticaDev I went and downloaded it between then and now. I realized I don't even have to change my rigs, just set them up in there. Working on baking out a few of the models I haven't animated yet to get some practice in the near-ish future (once I finish this batch of Blender addons I'll need either way, as I'll lose track of what I was doing it I drop it half finished.)

    • @SomethingEternal
      @SomethingEternal 10 месяцев назад

      @@PrismaticaDev I figure I can do base poses and still references in Blender, transitions in Blender (things like equipping a weapon from a holster) and do the rest in Cascadeur. It honestly seems to make the most of each program.

  • @papermartin879
    @papermartin879 2 года назад +8

    this looks crazy, would you say this is good enough for like, actual production? Also, how well does it do with stuff like root motion?

    • @PrismaticaDev
      @PrismaticaDev  2 года назад +4

      Absolutely - a lot of shipped games used cascadeur for all their animation (can check their website for examples)
      It’s great for root motion and has tools to constrain the root to the XY of the pelvis. Since it’s an IK based controller, you can move the Root bone without moving anything else which makes it very easy

  • @kairu_b
    @kairu_b 2 года назад

    Noice!

  • @mrCetus
    @mrCetus 2 года назад +1

    Can you go over mirroring? I made a stand to crouch transition and I would like to mirror it so that the right foot is forward instead of the left. Thanks!

    • @PrismaticaDev
      @PrismaticaDev  2 года назад

      Hey there! There are some mirroring tools in the top bar of the program :) I think you can mirror current pose and also mirror all key frames

  • @creatiffshik
    @creatiffshik 3 месяца назад

    Need to dive in also

  • @Cloudy0w0
    @Cloudy0w0 2 года назад

    Dude, I'm just gonna come move in with you so I can learn everything you have to teach

  • @Metarig
    @Metarig 2 года назад

    wow that's something, I'm just wondering how it works with motion like walking sitting this kind of stuff I'm going to try it out

  • @kolerdev
    @kolerdev 2 года назад +5

    A tutorial on how to use Cascadeur to make root motion animation, please

    • @chelovek_krutoi
      @chelovek_krutoi Год назад

      You can find a root bone in outliner and move in frames

  • @chadgtr34
    @chadgtr34 2 года назад

    do they have breathing rigs? how to rig inhale exhale motion ?

  • @imSoo_OP
    @imSoo_OP 2 года назад +1

    How do you get the UE4 Mannequin on cascadeur?

  • @LumberingTroll
    @LumberingTroll 2 года назад +1

    Is it possible to import animations from UE into Cascadeur and modify them, or just create new animations?

    • @PrismaticaDev
      @PrismaticaDev  2 года назад +2

      It sure is :) There are a few quirks with it, but it's possible. There should be some videos on Cascadeur's channel about how to do it

  • @OliverForest
    @OliverForest 2 года назад +1

    been playing with cascadeur since your new years vid..
    wait till you get to exporting rootmotion anims to your UE environment bro - the axis alignments are way off. Had to duplicate every anim I made and reorient directions/rotations - doable, but not fun lol

    • @PrismaticaDev
      @PrismaticaDev  2 года назад +1

      Haha I'll definitely make sure to explain it as simply as possible :)

  • @CYPHERNATURE
    @CYPHERNATURE Год назад +1

    How do I start with the sample character.

    • @PrismaticaDev
      @PrismaticaDev  Год назад

      When you open the program there's a tab called "Learn" which has all the templates :)

  • @newbossbro3180
    @newbossbro3180 2 года назад +1

    Waiting for series about interactive, weapons or 2 character animation in cascadeur

    • @PrismaticaDev
      @PrismaticaDev  2 года назад +1

      Sure thing! I'll definitely be going over my workflow for it :)

  • @curiaproduction2.020
    @curiaproduction2.020 Год назад +1

    Can someone explain to me how do I make the green dots always stay when I move an arm or a leg? I don't want to fix them automatically making them turn blue in a tutorial I saw that they moved the character and they always remained green because I can't?

    • @PrismaticaDev
      @PrismaticaDev  Год назад +1

      Hey hey - you might be looking for the Lock function, which I believe is R while you have a dot selected

    • @PrismaticaDev
      @PrismaticaDev  Год назад +1

      However if you want to stop them from going blue, you can use the Shift Z shortcut

    • @curiaproduction2.020
      @curiaproduction2.020 Год назад

      @@PrismaticaDev yes I use the shift z method but then it returns to the initial pose, instead in your video it always remains green as I have seen in the others

  • @VVLGANESHK
    @VVLGANESHK 2 года назад +1

    Wooo wolf 🐺 pack animations are easy now and this is dope than blender. I have never seen this easy tool for animating keyframes

  • @sourdonkeyjuice
    @sourdonkeyjuice 2 года назад +1

    I really want this as a Blender addon so badly! This is awesome!

  • @Alaabale
    @Alaabale 2 года назад +1

    Cool 😎 video
    But can you please make a video for easy rig to ue4 or 5

  • @pawpotsRS
    @pawpotsRS Год назад

    hope to see you incorporate tutorial of mr.mannequinn into cascadeur. hopefully you have a plan :)

  • @dcad6934
    @dcad6934 2 года назад +1

    Will you do physical animations in UE4?

    • @PrismaticaDev
      @PrismaticaDev  2 года назад +1

      Releasing a video on the 19th about PHysical animation :) Put it in your calendar!

  • @jasolively1986
    @jasolively1986 2 года назад

    Anyone got a good pipeline to xport to blender?

  • @MarquoVitali
    @MarquoVitali 10 месяцев назад

    When I import my animations root motion never works no matter what I do. I can't make sense of it.

    • @PrismaticaDev
      @PrismaticaDev  10 месяцев назад

      Have you double checked that the root bone is moving in the animation?

    • @PrismaticaDev
      @PrismaticaDev  10 месяцев назад

      In Cascadeur, toggle the mode until you can see all the purple bones and you should see one extending from the floor to the pelvis

    • @MarquoVitali
      @MarquoVitali 10 месяцев назад

      @@PrismaticaDev it isn't, I can't get the root constraint to work properly in cascadeur. I made a look at constraint then a root constraint to my characters hip bone and both made just the animation stay in place.

    • @MarquoVitali
      @MarquoVitali 10 месяцев назад

      User error or unreal engine is a pain in the ass, I just had to delete the animations and fully import them from scratch again rather than using the reimport function. Game dev is so fun 😂

  • @Kdd160
    @Kdd160 2 года назад +1

    Is it lightweight?

    • @PrismaticaDev
      @PrismaticaDev  2 года назад +1

      I believe it's about 200MB in total, and it runs great :)

  • @fwoompdotexe5225
    @fwoompdotexe5225 2 года назад +1

    got cascadeur a while back but relearning camera controls is horrid.

    • @fwoompdotexe5225
      @fwoompdotexe5225 2 года назад +1

      also, runescape soundtracks in the background slap

    • @PrismaticaDev
      @PrismaticaDev  2 года назад +1

      @@fwoompdotexe5225 I fully agree with both statements!

  • @uncletrashero
    @uncletrashero Год назад

    can pretty much do all this with the rig controls in blender

    • @PrismaticaDev
      @PrismaticaDev  Год назад +1

      Of course, however some prefer the simple setup in Cascadeur, not to mention the huge array of assistance tools available :)

    • @uncletrashero
      @uncletrashero Год назад +1

      @@PrismaticaDev yeah as long as you can easily import animations and quickly simulate physics on them without a lot of manual hassle, then i can see it being a quick little stop in the workflow from blender to unreal just to smooth out the animations a little.
      its like.. antialiasing for animations

    • @PrismaticaDev
      @PrismaticaDev  Год назад +1

      @@uncletrashero Haha certainly, although there are a lot of other tools aside from the auto-physics stuff (which to be fair, I didn't go in to detail about in this video)

  • @raelroque5595
    @raelroque5595 2 года назад

    more cascadeur vids friend

  • @SuperMontana2008
    @SuperMontana2008 2 года назад +1

    Any other tutorials planned? Because this is just repeating casaduer existing tutorial

    • @PrismaticaDev
      @PrismaticaDev  2 года назад +2

      This is just an intro to the program to make my viewers aware of it (if they weren't already)
      As I mention in the video, I won't be going too deep in to the technical side of things since the Cascadeur tutorials are already very well put together, although I will go through some of my own workflows (root motion, 2-handed weapons, cleaning up mocap etc)

  • @greatsol2444
    @greatsol2444 Год назад +1

    You did it wrong. The way you had it at the beginning with the hands was fine.

  • @danieles6684
    @danieles6684 2 года назад

    How can I make a cat that flies and shoots lasers with this and when you press the L key it does a little dance thanks
    Nah I'm just kidding there's always someone like that though

  • @TheHanutaXD
    @TheHanutaXD 2 года назад +2

    Hm having a hard time seeing any difference :D
    Maybe it's because of 1080p youtube.
    Oh wait. with the feet at 9:50 there is a difference, that look very neat.

  • @alexruas6235
    @alexruas6235 Год назад

    Honestly, seams kind cool. but not worth the implementation of an extra software on the the workflow. especially when it comes to messing with rigs and animations
    Feels like you could have achieved the same result with a few more clicks. Maybe, similar to suit-lessbody tracking, this may suit artists an professionals who are getting into animation and still dont control it very well.
    i really wouldn't like to deal with a fully rigged character facial, clothing, strech/Squash, shape keys un-godly amount of contraints Back and forth out the native software.
    Maybe if it was a Plugin. For instance, in a one hand attack animation, its always annoying to have to animate secondary movement one the other arm. It would be amazing if we could get value out of a plugin like this

  • @henniedevilliers7570
    @henniedevilliers7570 2 года назад

    Do you know that you can hardly speak a sentence without using the term, ACTUALLY, totally out of context. You need not have used this word, as well as the words, LIKE and SO, at all throughout this demonstration. You may want to lose the word, COOL, as well. Nevertheless, your animation is not bad, and is a good introduction to Cascadeur. I am a polyglot, teach elocution and things like this is of interest to me.

    • @chopper3050
      @chopper3050 Год назад

      things like this ARE of interest to me

  • @swemx7403
    @swemx7403 2 года назад

    Just end your clickbait channel

  • @furrybproductions
    @furrybproductions 2 года назад

    Can you go over mirroring? I made a stand to crouch transition and I would like to mirror it so that the right foot is forward instead of the left. Thanks!

  • @furrybproductions
    @furrybproductions 2 года назад +1

    Can you go over mirroring? I made a stand to crouch transition and I would like to mirror it so that the right foot is forward instead of the left. Thanks!

    • @PrismaticaDev
      @PrismaticaDev  2 года назад +1

      Hey hey! You can select all joints and then use the "mirror" tool on the top bar :)