I already said a similar thing under Grant Abbitt's video, but this software is certainly not for beginners. If you're just starting with animation, please don't let AI do thinking for you, you're bound to learn bad habits. Learn by controlling the entirety of the rig manually, so that you can fully understand all principles of animation, and only once it's all like the second nature to you, start thinking about ways to speed up your workflow.
Yes and no. If you're wanting to be an animator than yes. If you just want to get a project done than I don't think you have to learn everything in depth
Like others have mentioned, as an indie dev with no animation career aspirations I don’t really care about bad habits as long as the end product is good. That seems to be who Cascadeur is really aimed at, devs who couldn’t animate but now can because of how the program assists you. It’s a great tool for people like me
As someone who is really not patient enough to get really good at animation (especially those in between and physical bits) this is one of the greatest tools I've ever seen. I wonder if it would work for Minecraft animation.
so as I understand it, the Auto-physics is a physics engine, not AI. It does some kind of calculation to get trajectories, as opposed to the auto-posing tool, which is a Machine Learning AI tool (notably, completely dissimilar to LLM and Stable Diffusion-style AI apps). The AI is quite limited and targeted in its scope, and that's part of the reason it's so much better than any other AI app on the market. It's focused on doing the one annoying task that AI is good at, and getting out of your way, otherwise.
I have had this software for over a year the online videos are not very clear on pipeline integration details and retargeting in various softwares (Blender, Maya C4D) I use Auto rig pro & it’s retarget panel that has presets for importing Mixamo, Reallusion, unity & unreal skeleton. I literally have not had the time to sort out what I am supposed to export from Cascadeure to get a an accurate ret-target back in Blender. leaving your primary software to do character animation to be imported back is not a desirable workflow for most people unless the back & forth is pretty seamless.
i use iclone, one click solutions. Not a free option but pipeline is very very easy... I had horrific time with AI Video Mocap, the pelvis would start bobbing up n down frantically when using video to mocap (plask, Deepmotion). I asked casc help enquiries and they said it looked fine? even though the character was bobbing up and down like a madman... So not much use from them.
@@armondtanz I use Iclone and the free Reallusion pipeline tool for blender with a clear process for retargeting to ARP or even rigify rigs. I honestly do NOT want to hand key pose to pose animation in Cascaduere. But I would like to import an ARP rigged animated character from Blender( with their motion data from Iclone) and apply cascadeure auto physics,for easy secondary motion,and bring that DATA back to Blender and have it compatible with the original rig. I would like to see someone do a clear tutorial on how to do this as I have not the time to trial & error through it myself only to find it is not even possible.
@@Animotions01 Whoa, sounds pretty specific. On the reallusion forum there are a couple of guys who know the under the hood tech pretty good, they have all sorts of answers for blender-iclone etc. They may even know casc pipeline u desire.
I tried it for a year but then I switched to Auto rig pro and I have more control I can do more especially facial expressions and also I got tired moving back forth with blender and casadeur I like having all my tools in one program like blender that's my opinion 😁😁😁
the reason for even using this is for the automated secondary physics... it seemed like you didn't even needed cascadeur in the first place if your workflow is just fine doing just primary movement
It's fun, like a marionette, you pull just a few stings (connectors) and it does everything with just a few manipulations. Then you say yes I did use AI to animate this character but it's not a nefarious AI.
but this isn't new it's been around for years. i was someone lucky enough to test it when they announced it, back then it was specifically advertised as a physics based animation software but now they've added a.i features so it basically did the same thing as before
This is mostly marketing hype. When the whole body moves with one limb or bone, it's called Full Body IK and it's been around forever (Maya HumanIK for example). What I laud them for is a nice animation interface.
I think the issue with AI is that it gives you a Bypass on learning the fundamentals of Art,id rather have AI help with technical side of art like UV,Baking,Retopo and stay away from Sculpting,Modeling,Texturing,Animation Rapid growth of AI will eventually kill innovation in Art,Because if enough people don't understand the basic rules of fundamentals they won't be able to innovate and break those rules and put it back together in their own unique style
The exact reason I don't wanna touch Cascadeur. It's a great software don't get me wrong. But it shouldn't be used to grade someone on their animation skill/knowledge. Same reason I don't really mess around with mocap. It's fun but it doesn't showcase 100% of what YOU know and can do in animation. I'd rather stick with Blender.
Yes, if you use cheaper mocap like deepmotion or plask, you get character pelvis bobbing up n down, i asked their help enquiry and they were very unhelpful :(
This is what AI is supposed to be used for. For automating the boring mundane and tedious aspects of the pipeline.
Agreed
agreed. when they automate everything, artist literally lose their creativity.
i hope we can have one for uv mapping
Exactly. AI is a tool not a shortcut or way to cheat your way through things.
I work with Cascadeur a year now! It's not just the best, it's next gen! Top notch!
Love how smooth the interpolation looks
Pretty impressive, the auto-physics. Doing it by hand is a killer because it is so nuanced in its details and requires a lot of practice and knowledge
I already said a similar thing under Grant Abbitt's video, but this software is certainly not for beginners. If you're just starting with animation, please don't let AI do thinking for you, you're bound to learn bad habits. Learn by controlling the entirety of the rig manually, so that you can fully understand all principles of animation, and only once it's all like the second nature to you, start thinking about ways to speed up your workflow.
very good advice , not just for rigging but for any learning...
Yes and no. If you're wanting to be an animator than yes. If you just want to get a project done than I don't think you have to learn everything in depth
As a game dev of a small indie studio no body got time for that, half the reason i love cascadeur is that i dont have to master animation.
Like others have mentioned, as an indie dev with no animation career aspirations I don’t really care about bad habits as long as the end product is good. That seems to be who Cascadeur is really aimed at, devs who couldn’t animate but now can because of how the program assists you. It’s a great tool for people like me
AI remaining for retopology and UV Maps
is there a way to use animation inside of blender, export keyframes, export animation and retarget or something similar?
As someone who is really not patient enough to get really good at animation (especially those in between and physical bits) this is one of the greatest tools I've ever seen. I wonder if it would work for Minecraft animation.
so as I understand it, the Auto-physics is a physics engine, not AI. It does some kind of calculation to get trajectories, as opposed to the auto-posing tool, which is a Machine Learning AI tool (notably, completely dissimilar to LLM and Stable Diffusion-style AI apps).
The AI is quite limited and targeted in its scope, and that's part of the reason it's so much better than any other AI app on the market. It's focused on doing the one annoying task that AI is good at, and getting out of your way, otherwise.
Cascedeur is not based AI, it is based on solving the differential equations of newtonian physics.
Using AI... Even the creators have said that
Could we have AI UV unwrap next?
For the love of God, yesss! That and Retopo!
i've been playing around with it for past few days and let me tell you it sooo...good
I have had this software for over a year the online videos are not very clear on pipeline integration details and retargeting in various softwares (Blender, Maya C4D)
I use Auto rig pro & it’s retarget panel
that has presets for importing Mixamo, Reallusion, unity & unreal skeleton.
I literally have not had the time to sort out what I am supposed to export from Cascadeure to get a an accurate ret-target back in Blender.
leaving your primary software to do character animation to be imported back is not a desirable workflow for most people unless the back & forth is pretty seamless.
i use iclone, one click solutions. Not a free option but pipeline is very very easy...
I had horrific time with AI Video Mocap, the pelvis would start bobbing up n down frantically when using video to mocap (plask, Deepmotion). I asked casc help enquiries and they said it looked fine? even though the character was bobbing up and down like a madman... So not much use from them.
@@armondtanz I use Iclone and the free Reallusion pipeline tool for blender with a clear process for retargeting to ARP or even rigify rigs.
I honestly do NOT want to hand key pose to pose animation in Cascaduere.
But I would like to import an ARP rigged animated character from Blender( with their motion data from Iclone) and apply cascadeure auto physics,for easy secondary motion,and bring that DATA back to Blender and have it compatible with the original rig.
I would like to see someone do a clear tutorial on how to do this as I have not the time to trial & error through it myself only to find it is not even possible.
@@Animotions01 Whoa, sounds pretty specific. On the reallusion forum there are a couple of guys who know the under the hood tech pretty good, they have all sorts of answers for blender-iclone etc. They may even know casc pipeline u desire.
I love it. Thank you Cascadeur!
I tried it for a year but then I switched to Auto rig pro and I have more control I can do more especially facial expressions and also I got tired moving back forth with blender and casadeur I like having all my tools in one program like blender that's my opinion 😁😁😁
the reason for even using this is for the automated secondary physics... it seemed like you didn't even needed cascadeur in the first place if your workflow is just fine doing just primary movement
you bring every time new stuffs .
What An Amazing Thing 🤯😃!
It's fun, like a marionette, you pull just a few stings (connectors) and it does everything with just a few manipulations. Then you say yes I did use AI to animate this character but it's not a nefarious AI.
We need more tutorials on youtube, udemy, class101, wingfox, etc.
Thanks
nees a Blender bridge. tried to export to Blender and it was a nightmare
Crazy 😧
Maybe for people like me, I use the Light theme bro.
but this isn't new it's been around for years. i was someone lucky enough to test it when they announced it, back then it was specifically advertised as a physics based animation software but now they've added a.i features so it basically did the same thing as before
needs better integration with other pipeline tools especially maya and blender
That's awesome ' thanks
Good video
This is mostly marketing hype. When the whole body moves with one limb or bone, it's called Full Body IK and it's been around forever (Maya HumanIK for example). What I laud them for is a nice animation interface.
Can you figure out how this differs from full body IK?
The physics is what I'm excited about
Still can't beat iClone or Motion Builder in my opinion
Because it's the best! Someone fighting with a different software - HIS FAULT!
I tried the software but couldn't learn it. Sometimes taking away control of your workflow is not a good thing.
I think the issue with AI is that it gives you a Bypass on learning the fundamentals of Art,id rather have AI help with technical side of art like UV,Baking,Retopo and stay away from Sculpting,Modeling,Texturing,Animation
Rapid growth of AI will eventually kill innovation in Art,Because if enough people don't understand the basic rules of fundamentals they won't be able to innovate and break those rules and put it back together in their own unique style
The exact reason I don't wanna touch Cascadeur. It's a great software don't get me wrong. But it shouldn't be used to grade someone on their animation skill/knowledge. Same reason I don't really mess around with mocap. It's fun but it doesn't showcase 100% of what YOU know and can do in animation. I'd rather stick with Blender.
However I'll probably try it just for fun. Because at the end of the day it's crazy to see how fast you could animate certain stuff.
Used to love your page but all your content seems like ads now. Shame
Very cool software. But isn’t it also achievable in Houdini?
I've never used houdini but can you explain further? Can Houdini do AI-assisted secondary animation?
Just remember, boys and girls, AI tools are only allowed to be used by certified artists. Everyone else should be shamed.
It looks easy but during posing you will face problem first time and also animation cleaning 😢
Yes, if you use cheaper mocap like deepmotion or plask, you get character pelvis bobbing up n down, i asked their help enquiry and they were very unhelpful :(
but its like next to impossible to achieve any goal you have in cascadeur
Thanks for the info but you should consider blurring your email address
lol minus friends ofcourse
Animators job will defenitelly be killed with AI.